Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- wait(1 / 30)
- TweenService = game:GetService("TweenService")
- PlayerPos = nil
- SoundsAttacks = {7058340527,7058337852,7058339337}
- UserInputService = game:GetService("UserInputService")
- Owner = game.Players.LocalPlayer
- Mouse = Owner:GetMouse()
- Drop = false
- Color = 0
- Killed = 0
- Femboy = false
- Attack = false
- Weld = Instance.new("Weld")
- Colors = Instance.new("Highlight")
- Colors.Name = "OwO!"
- Colors.OutlineTransparency = 1
- Colors.FillTransparency = 0.35
- Katana = Instance.new("Part")
- SpecialMesh1 = Instance.new("SpecialMesh")
- House = false
- Katana.Name = "Katana"
- Katana.Parent = Owner.Character
- Katana.CFrame = CFrame.new(8.33729649, 2.50028038, 19.8779125, 0.626168191, -0.779687762, 0.000515371561, 1.98185444e-05, 0.0006767991, 0.999999762, -0.779688001, -0.626168013, 0.000439196825)
- Katana.Orientation = Vector3.new(-90, 51.22999954223633, 0)
- Katana.Position = Vector3.new(8.337296485900879, 2.5002803802490234, 19.877912521362305)
- Katana.Rotation = Vector3.new(-89.97000122070312, 0.029999999329447746, 51.22999954223633)
- Katana.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Katana.Size = Vector3.new(1, 0.800000011920929, 5)
- Katana.BottomSurface = Enum.SurfaceType.Smooth
- Katana.BrickColor = BrickColor.new("Dark stone grey")
- Ah = false
- Katana.Reflectance = 0.4000000059604645
- Katana.TopSurface = Enum.SurfaceType.Smooth
- Katana.CanCollide = false
- Katana.brickColor = BrickColor.new("Dark stone grey")
- SpecialMesh1.Parent = Katana
- SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=11442510"
- SpecialMesh1.Scale = Vector3.new(1.7000000476837158, 1.7000000476837158, 1.7000000476837158)
- SpecialMesh1.TextureId = "http://www.roblox.com/asset/?id=11442524"
- SpecialMesh1.MeshType = Enum.MeshType.FileMesh
- Weld.Part0 = Owner.Character:WaitForChild("Right Arm")
- Weld.Part1 = Katana
- Weld.C0 = CFrame.new(0.0363087468, -1.0285418, -2.17763495, 2.64410664e-06, 1, -6.31248577e-06, 1, -2.64404275e-06, 1.01311607e-05, 1.01311443e-05, -6.3125126e-06, -1)
- Weld.Parent = Katana
- Weld.Name = "AAAAAAAAAAAAAAAAAAAAAAA"
- Colors.DepthMode = Enum.HighlightDepthMode.Occluded
- Colors.Enabled = false
- Sound300 = Instance.new("Sound")
- Sound300.SoundId = "rbxassetid://138079095"
- Sound300.Parent = Katana
- at1 = Instance.new("Attachment", Katana)
- at2 = Instance.new("Attachment", Katana)
- at1.Visible = false
- at1.Position = Vector3.new(0, 0, -1)
- at2.Visible = false
- at2.Position = Vector3.new(0, 0, 2.3)
- trail = Instance.new("Trail")
- trail.Transparency = NumberSequence.new(0.9)
- trail.Lifetime = 0.1
- trail.Parent = Katana
- trail.Attachment0 = at1
- trail.Attachment1 = at2
- trail.Enabled = false
- Colors.Parent = Katana
- local ScreenGui = Instance.new("ScreenGui")
- ScreenGui.Parent = Owner.PlayerGui
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- local info = TweenInfo.new(
- 1,
- Enum.EasingStyle.Quart,
- Enum.EasingDirection.Out,
- 0,
- false,
- 0
- )
- local Goals =
- {
- Position = UDim2.new(0.252, 0,0.028, 0);
- }
- local Goals2 =
- {
- Position = UDim2.new(0.252, 0,-0.150, 0);
- }
- function message(text)
- local ScreenGui = Instance.new("ScreenGui")
- local TextLabel = Instance.new("TextLabel")
- ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- TextLabel.Parent = ScreenGui
- TextLabel.BackgroundColor3 = Color3.fromRGB(66, 66, 66)
- TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0)
- TextLabel.BorderSizePixel = 5
- TextLabel.Position = UDim2.new(0.252000004, 0, -0.0739830062, 0)
- TextLabel.Size = UDim2.new(0.495508969, 0, 0.0736543909, 0)
- TextLabel.Font = Enum.Font.Unknown
- TextLabel.Text = "300!"
- TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14.000
- TextLabel.TextWrapped = true
- local Tween = TweenService:Create(TextLabel, info, Goals)
- local Tween2 = TweenService:Create(TextLabel, info, Goals2)
- local TextSound = Instance.new("Sound")
- TextSound.Name = "femboy"
- TextSound.SoundId = "rbxassetid://421058925"
- TextSound.Parent = TextLabel
- TextLabel.Text = ""
- Tween:Play()
- for i = 1, #text do
- TextSound:Play()
- TextLabel.Text = string.sub(text, 1, i )
- wait(0.01)
- end
- --[[task.wait(1)
- for i = #text, 0, -1 do
- TextSound:Play()
- TextLabel.Text = string.sub(text, 1, i )
- task.wait(0.01)
- end]]
- task.wait(1)
- Tween2:Play()
- task.wait(1)
- TextLabel:Destroy()
- end
- function hit()
- if Femboy == false then
- Femboy = true
- local Randomsound = math.random(1, #SoundsAttacks)
- local Sound = Instance.new("Sound")
- Sound.Volume = 0.5
- Sound.SoundId = "rbxassetid://"..SoundsAttacks[Randomsound]
- Sound.Name = "Moment"
- Sound.Parent = Katana
- local rhandweld = Instance.new("Weld", game.Players[Owner.Name].Character.Torso)
- rhandweld.Part0 = game.Players[Owner.Name].Character.Torso
- rhandweld.Part1 = game.Players[Owner.Name].Character["Right Arm"]
- local humanoidrootpart = Instance.new("Weld", game.Players[Owner.Name].Character.Torso)
- humanoidrootpart.Part0 = game.Players[Owner.Name].Character.HumanoidRootPart
- humanoidrootpart.Part1 = game.Players[Owner.Name].Character.Torso
- rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- for i = 0,0.8 , 0.1 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.640503109, 0.487556726, -1.32358062, 0.0124484217, 0.70090872, 0.713146031, 0.999848008, 6.61239028e-08, -0.0174537823, -0.0122331092, 0.713254213, -0.70080322),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, 0, 0, 0.707106352, 1.4688272e-22, 0.707107365, 4.72251821e-22, 1, -6.79974523e-22, -0.707107365, 8.14747054e-22, 0.707106352),i)
- game:GetService("RunService").Stepped:wait()
- end
- task.wait(0.5)
- trail.Enabled = true
- Sound:Play()
- Attack = true
- Katana.Touched:Connect(kill)
- for i = 0,0.8 , 0.2 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.947107077, 0.492484927, -0.0130000003, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 0, 0, 0, 1),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(-0.20099599, 0.00888776779, -0.0130151864, 0.70710808, 0, -0.7071082, 0, 1, 0, 0.7071082, 0, 0.70710808),i)
- game:GetService("RunService").Stepped:wait()
- end
- trail.Enabled = false
- Attack = false
- task.wait(0.5)
- for i = 0,0.8 , 0.1 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
- game:GetService("RunService").Stepped:wait()
- end
- humanoidrootpart:Destroy()
- Sound:Destroy()
- rhandweld:Destroy()
- task.wait(0.2)
- Femboy = false
- end
- end
- function kill(player)
- if Attack == true then
- if not player or not player.Parent then return end
- local human = player.Parent:findFirstChild("Humanoid")
- if human and human:IsA("Humanoid") then
- if human.Health >= 1 then
- local KillSound = Instance.new("Sound")
- KillSound.Volume = 0.5
- KillSound.SoundId = "rbxassetid://7122613461"
- KillSound.Name = "sosiski"
- KillSound.Parent = player.Parent.Head
- KillSound:Play()
- Killed += 1
- human.Health = 0
- local Humanoid = player.Parent:FindFirstChild("Humanoid")
- local Head = player.Parent:FindFirstChild("Head")
- local RightArm = player.Parent:FindFirstChild("Right Arm")
- local RightLeg = player.Parent:FindFirstChild("Right Leg")
- local LeftArm = player.Parent:FindFirstChild("Left Arm")
- local LeftLeg = player.Parent:FindFirstChild("Left Leg")
- local Torso = player.Parent:FindFirstChild("Torso")
- Humanoid.BreakJointsOnDeath = false
- local NewTorsoToRightArm1 = Instance.new("Attachment") --Right arm 1
- NewTorsoToRightArm1.Position = Vector3.new(-0.5, 0.5, 0)
- NewTorsoToRightArm1.Name = "TorsoToRightArm1"
- NewTorsoToRightArm1.Parent = RightArm
- local Part0 = Instance.new("Part")
- Part0.Name = "Furry gay"
- Part0.Parent = Torso
- Part0.CFrame = CFrame.new(-1.50100005, 1.00917363, -0.0130000003, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 1)
- Part0.Orientation = Vector3.new(0, 0, 90)
- Part0.Position = Vector3.new(-1.5010000467300415, 1.0091736316680908, -0.013000000268220901)
- Part0.Rotation = Vector3.new(0, 0, 90)
- Part0.Color = Color3.new(0.458824, 0, 0)
- Part0.Transparency = 0
- Part0.Size = Vector3.new(0.0010000020265579224, 0.7999994158744812, 0.7999994158744812)
- Part0.Anchored = false
- Part0.BrickColor = BrickColor.new("Maroon")
- Part0.CanCollide = false
- Part0.Material = Enum.Material.Marble
- Part0.brickColor = BrickColor.new("Maroon")
- Part0.Shape = Enum.PartType.Cylinder
- local WeldOwO = Instance.new("Weld")
- WeldOwO.Part0 = Torso
- WeldOwO.Part1 = Part0
- WeldOwO.Parent = Torso
- WeldOwO.C0 = CFrame.new(-2.22250819e-05, 1.00917399, 0.00680483133, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 1)
- local Part2 = Part0:Clone()
- local WeldUwU = Instance.new("Weld")
- WeldUwU.Part0 = Part2
- WeldUwU.Part1 = Head
- WeldUwU.Parent = Head
- WeldUwU.C0 = CFrame.new(-0.59856331, 0.000539845, 0.00680483133, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 1)
- Part2.Parent = Head
- local NewTorsoToRightLeg1 = Instance.new("Attachment") --Right leg 1
- NewTorsoToRightLeg1.Position = Vector3.new(0, 1, 0)
- NewTorsoToRightLeg1.Name = "TorsoToRightLeg1"
- NewTorsoToRightLeg1.Parent = RightLeg
- local NewTorsoToLeftArm1 = Instance.new("Attachment") --Left arm 1
- NewTorsoToLeftArm1.Position = Vector3.new(0.5, 0.5, 0)
- NewTorsoToLeftArm1.Name = "TorsoToLeftArm1"
- NewTorsoToLeftArm1.Parent = LeftArm
- local NewTorsoToLeftLeg1 = Instance.new("Attachment") --Left leg 1
- NewTorsoToLeftLeg1.Position = Vector3.new(0, 1, 0)
- NewTorsoToLeftLeg1.Name = "TorsoToLeftLeg1"
- NewTorsoToLeftLeg1.Parent = LeftLeg
- --------------------------------------------------------------------
- local NewTorsoToRightArm0 = Instance.new("Attachment") --Right arm 0
- NewTorsoToRightArm0.Position = Vector3.new(1, 0.5, 0)
- NewTorsoToRightArm0.Name = "TorsoToRightArm0"
- NewTorsoToRightArm0.Parent = Torso
- local NewTorsoToRightLeg0 = Instance.new("Attachment") --Right leg 0
- NewTorsoToRightLeg0.Position = Vector3.new(0.5, -1, 0)
- NewTorsoToRightLeg0.Name = "TorsoToRightArm0"
- NewTorsoToRightLeg0.Parent = Torso
- local NewTorsoToLeftArm0 = Instance.new("Attachment") --Left arm 0
- NewTorsoToLeftArm0.Position = Vector3.new(-1, 0.5, 0)
- NewTorsoToLeftArm0.Name = "TorsoToLeftArm0"
- NewTorsoToLeftArm0.Parent = Torso
- local NewTorsoToLeftLeg0 = Instance.new("Attachment") --Left leg 0
- NewTorsoToLeftLeg0.Position = Vector3.new(-0.5, -1, 0)
- NewTorsoToLeftLeg0.Name = "TorsoToLeftLeg0"
- NewTorsoToLeftLeg0.Parent = Torso
- local function CreateBallSocket(Attachment0, Attachment1, TwistLowerAngle, TwistUpperAngle)
- local BallSocket = Instance.new("BallSocketConstraint")
- BallSocket.Attachment0 = Attachment0
- BallSocket.Attachment1 = Attachment1
- BallSocket.LimitsEnabled = true
- BallSocket.TwistLimitsEnabled = true
- BallSocket.TwistLowerAngle = TwistLowerAngle
- BallSocket.TwistUpperAngle = TwistUpperAngle
- BallSocket.MaxFrictionTorque = 10
- BallSocket.Parent = Torso
- end
- CreateBallSocket(NewTorsoToHead0, NewTorsoToHead1, -45, 45)
- CreateBallSocket(NewTorsoToRightArm0, NewTorsoToRightArm1, 45, 0)
- CreateBallSocket(NewTorsoToLeftArm0, NewTorsoToLeftArm1, 0, 45)
- CreateBallSocket(NewTorsoToRightLeg0, NewTorsoToRightLeg1, -45, 45)
- CreateBallSocket(NewTorsoToLeftLeg0, NewTorsoToLeftLeg1, -45, 45)
- Torso.Parent.HumanoidRootPart:Destroy()
- local LeftHip = Torso:FindFirstChild("Left Hip")
- if LeftHip then
- LeftHip:Destroy()
- end
- local LeftShoulder = Torso:FindFirstChild("Left Shoulder")
- if LeftShoulder then
- LeftShoulder:Destroy()
- end
- local Neck = Torso:FindFirstChild("Neck")
- if Neck then
- Neck:Destroy()
- end
- local RightShoulder = Torso:FindFirstChild("Right Shoulder")
- if RightShoulder then
- RightShoulder:Destroy()
- end
- local RightHip = Torso:FindFirstChild("Right Hip")
- if RightHip then
- RightHip:Destroy()
- end
- spawn(function()
- for i=20,0,-1 do
- local AAA = Instance.new("Part")
- AAA.Name = "Blood"
- AAA.Material = Enum.Material.Glass
- AAA.BrickColor = BrickColor.new("Blue")
- AAA.Transparency = 0.44999998807907
- AAA.Shape = Enum.PartType.Ball -- OwO
- local sizemath = math.random(1,6)
- if sizemath == 1 then
- AAA.Size = Vector3.new(0.2,0.2,0.2)
- end
- if sizemath == 2 then
- AAA.Size = Vector3.new(0.25,0.25,0.25)
- end
- if sizemath == 3 then
- AAA.Size = Vector3.new(0.3,0.3,0.3)
- end
- if sizemath == 4 then
- AAA.Size = Vector3.new(0.35,0.35,0.35)
- end
- if sizemath == 5 then
- AAA.Size = Vector3.new(0.4,0.4,0.4)
- end
- if sizemath == 6 then
- AAA.Size = Vector3.new(0.45,0.45,0.45)
- end
- AAA.BottomSurface = Enum.SurfaceType.Smooth
- AAA.TopSurface = Enum.SurfaceType.Smooth
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Parent = workspace
- AAA.CanCollide = true
- for i = 1,20 do
- AAA.Velocity = Head.CFrame.upVector * math.random(5,25) + Vector3.new(math.random(-35,35),math.random(-35,35),0)
- end
- AAA.CFrame = Head.CFrame * CFrame.new(0,0.7,0)
- local function touched(part)
- if part.Name ~= "Blood" and part.Name ~= "Handle" and part.Parent.Name ~= Katana.Name and part.Parent:findFirstChildOfClass("Humanoid") == nil and part.Parent.Parent:findFirstChildOfClass("Humanoid") == nil and part:findFirstChildOfClass("Humanoid") == nil then
- if part.Name == "Furry gay" then
- AAA:Destroy()
- local cframe = part.CFrame
- if part.Size.y < math.random(5.5,6) then
- for i = 1,5 do
- part.Size = part.Size + Vector3.new(0,0.04,0.04)
- part.CFrame = cframe
- wait()
- end
- end
- else
- AAA:Destroy()
- local cycle = Instance.new("Part", workspace)
- cycle.Size = Vector3.new(0.2, 1, 1)
- cycle.BrickColor = BrickColor.new("Maroon")
- cycle.Anchored = true
- cycle.Shape = "Cylinder"
- cycle.Name = "Furry gay"
- cycle.CanCollide = false
- cycle.CFrame = AAA.CFrame
- cycle.Material = "Glass"
- cycle.Transparency = 0.5
- local Splat = Instance.new("Sound")
- Splat.Parent = cycle
- Splat.SoundId = "rbxassetid://180083298"
- Splat.Volume = 0.1
- Splat:Play()
- local positionvector3 = cycle.Position
- cycle.CFrame = part.CFrame
- if part.Size.y < part.Size.x and part.Size.y < part.Size.z then --a big help from Toxsikkilla
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.pi / 2) * CFrame.new(0,1,0)
- elseif part.Size.x < part.Size.y and part.Size.x < part.Size.z then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0) * CFrame.new(0,1,0)
- elseif part.Size.z < part.Size.y and part.Size.z < part.Size.y then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0) * CFrame.new(0,part.Size.y,0)
- end
- cycle.Position = positionvector3
- wait(15)
- for i = 1,100 do
- cycle.Transparency = cycle.Transparency + 0.05
- wait()
- end
- cycle:Destroy()
- end
- end
- end
- AAA.Touched:connect(touched)
- wait(0.05)
- end
- end)
- spawn(function()
- for i=100,0,-1 do
- local AAA = Instance.new("Part")
- AAA.Name = "Blood"
- AAA.Material = Enum.Material.Glass
- AAA.BrickColor = BrickColor.new("Blue")
- AAA.Transparency = 0.44999998807907
- AAA.Shape = Enum.PartType.Ball -- OwO
- local sizemath = math.random(1,6)
- if sizemath == 1 then
- AAA.Size = Vector3.new(0.2,0.2,0.2)
- end
- if sizemath == 2 then
- AAA.Size = Vector3.new(0.25,0.25,0.25)
- end
- if sizemath == 3 then
- AAA.Size = Vector3.new(0.3,0.3,0.3)
- end
- if sizemath == 4 then
- AAA.Size = Vector3.new(0.35,0.35,0.35)
- end
- if sizemath == 5 then
- AAA.Size = Vector3.new(0.4,0.4,0.4)
- end
- if sizemath == 6 then
- AAA.Size = Vector3.new(0.45,0.45,0.45)
- end
- AAA.BottomSurface = Enum.SurfaceType.Smooth
- AAA.TopSurface = Enum.SurfaceType.Smooth
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Parent = workspace
- AAA.CanCollide = true
- for i = 1,20 do
- AAA.Velocity = Torso.CFrame.upVector * math.random(5,25) + Vector3.new(math.random(-35,35),math.random(-35,35),0)
- end
- AAA.CFrame = Torso.CFrame * CFrame.new(0,0.7,0)
- local function touched(part)
- if part.Name ~= "Blood" and part.Name ~= "Handle" and part.Parent.Name ~= Katana.Name and part.Parent:findFirstChildOfClass("Humanoid") == nil and part.Parent.Parent:findFirstChildOfClass("Humanoid") == nil and part:findFirstChildOfClass("Humanoid") == nil then
- if part.Name == "Furry gay" then
- AAA:Destroy()
- local cframe = part.CFrame
- if part.Size.y < math.random(5.5,6) then
- for i = 1,5 do
- part.Size = part.Size + Vector3.new(0,0.04,0.04)
- part.CFrame = cframe
- wait()
- end
- end
- else
- AAA:Destroy()
- local cycle = Instance.new("Part", workspace)
- cycle.Size = Vector3.new(0.2, 1, 1)
- cycle.BrickColor = BrickColor.new("Maroon")
- cycle.Anchored = true
- cycle.Shape = "Cylinder"
- cycle.Name = "Furry gay"
- cycle.CanCollide = false
- cycle.CFrame = AAA.CFrame
- cycle.Material = "Glass"
- cycle.Transparency = 0.5
- local Splat = Instance.new("Sound")
- Splat.Parent = cycle
- Splat.SoundId = "rbxassetid://180083298"
- Splat.Volume = 0.1
- Splat:Play()
- local positionvector3 = cycle.Position
- cycle.CFrame = part.CFrame
- if part.Size.y < part.Size.x and part.Size.y < part.Size.z then --a big help from Toxsikkilla
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.pi / 2) * CFrame.new(0,1,0)
- elseif part.Size.x < part.Size.y and part.Size.x < part.Size.z then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0) * CFrame.new(0,1,0)
- elseif part.Size.z < part.Size.y and part.Size.z < part.Size.y then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0) * CFrame.new(0,part.Size.y,0)
- end
- cycle.Position = positionvector3
- wait(15)
- for i = 1,100 do
- cycle.Transparency = cycle.Transparency + 0.05
- wait()
- end
- cycle:Destroy()
- end
- end
- end
- AAA.Touched:connect(touched)
- wait(0.05)
- end
- end)
- end
- end
- end
- end
- function yees()
- if Femboy == false then
- Femboy = true
- local rhandweld = Instance.new("Weld", game.Players[Owner.Name].Character.Torso)
- rhandweld.Part0 = game.Players[Owner.Name].Character.Torso
- rhandweld.Part1 = game.Players[Owner.Name].Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- for i = 0,0.8 , 0.02 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.73449934, 0.0577887967, 0.177200407, 0.923879504, -0.353553414, -0.14644663, 0.382683456, 0.853553355, 0.353553414, 0, -0.382683456, 0.923879504),i)
- game:GetService("RunService").Stepped:wait()
- end
- wait(1)
- Katana.Touched:Connect(kill2)
- Attack = true
- trail.Enabled = true
- for i = 0,0.8 , 0.1 do
- Weld.C0 = CFrame.new(0.03633702, -3.10947061, 0.0326612256, -6.31246712e-06, 1, -2.64412097e-06, 1.01626001e-05, -2.64405685e-06, -1, -1, -6.31249395e-06, -1.01625837e-05)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.40081847, 0.863370478, -0.85176295, 0.999728143, 0.00929008238, -0.0213922188, -0.0167797562, -0.35053274, -0.936399996, -0.0161979049, 0.936504543, -0.350281447),i)
- game:GetService("RunService").Stepped:wait()
- end
- trail.Enabled = false
- Attack = false
- task.wait(1)
- Attack = false
- if Ah == false then
- for i = 0,0.8 , 0.1 do
- Weld.C0 = CFrame.new(0.0363087468, -1.0285418, -2.17763495, 2.64410664e-06, 1, -6.31248577e-06, 1, -2.64404275e-06, 1.01311607e-05, 1.01311443e-05, -6.3125126e-06, -1)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
- game:GetService("RunService").Stepped:wait()
- end
- rhandweld:Destroy()
- Femboy = false
- end
- while wait() do
- if Drop == true then
- for i = 0,0.8 , 0.1 do
- Weld.C0 = CFrame.new(0.0363087468, -1.0285418, -2.17763495, 2.64410664e-06, 1, -6.31248577e-06, 1, -2.64404275e-06, 1.01311607e-05, 1.01311443e-05, -6.3125126e-06, -1)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
- game:GetService("RunService").Stepped:wait()
- end
- Femboy = false
- Ah = false
- Owner.Character.Humanoid.WalkSpeed = 16
- rhandweld:Destroy()
- Drop = false
- end
- end
- end
- end
- function kill2(player)
- if Attack == true then
- if not player or not player.Parent then return end
- local human = player.Parent:findFirstChild("Humanoid")
- if human and human:IsA("Humanoid") then
- if human.Health >= 1 then
- Owner.Character.Humanoid.WalkSpeed = 16
- Attack = false
- Ah = true
- local WeldOwO = Instance.new("Weld")
- local KillSound = Instance.new("Sound")
- KillSound.Volume = 0.5
- KillSound.SoundId = "rbxassetid://7122613461"
- KillSound.Name = "sosiski"
- KillSound.Parent = player.Parent.Head
- KillSound:Play()
- human.Health = 0
- Killed += 1
- local Humanoid = player.Parent:FindFirstChild("Humanoid")
- local Head = player.Parent:FindFirstChild("Head")
- local RightArm = player.Parent:FindFirstChild("Right Arm")
- local RightLeg = player.Parent:FindFirstChild("Right Leg")
- local LeftArm = player.Parent:FindFirstChild("Left Arm")
- local LeftLeg = player.Parent:FindFirstChild("Left Leg")
- local Torso = player.Parent:FindFirstChild("Torso")
- Humanoid.BreakJointsOnDeath = false
- WeldOwO.Part0 = Torso
- WeldOwO.Part1 = Katana
- WeldOwO.C0 = CFrame.new(0.0178798884, 0.0328821018, -0.672745824, -5.96043073e-08, 1.0000006, 3.70107591e-06, 1, 5.96051564e-08, -9.31033528e-10, -9.31173416e-10, 3.70107591e-06, -1.0000006)
- WeldOwO.Parent = Head
- local NewTorsoToHead1 = Instance.new("Attachment") --Head 1
- NewTorsoToHead1.Position = Vector3.new(0, -0.6, 0)
- NewTorsoToHead1.Name = "TorsoToHead1"
- NewTorsoToHead1.Parent = Head
- local NewTorsoToRightArm1 = Instance.new("Attachment") --Right arm 1
- NewTorsoToRightArm1.Position = Vector3.new(-0.5, 0.5, 0)
- NewTorsoToRightArm1.Name = "TorsoToRightArm1"
- NewTorsoToRightArm1.Parent = RightArm
- local NewTorsoToRightLeg1 = Instance.new("Attachment") --Right leg 1
- NewTorsoToRightLeg1.Position = Vector3.new(0, 1, 0)
- NewTorsoToRightLeg1.Name = "TorsoToRightLeg1"
- NewTorsoToRightLeg1.Parent = RightLeg
- local NewTorsoToLeftArm1 = Instance.new("Attachment") --Left arm 1
- NewTorsoToLeftArm1.Position = Vector3.new(0.5, 0.5, 0)
- NewTorsoToLeftArm1.Name = "TorsoToLeftArm1"
- NewTorsoToLeftArm1.Parent = LeftArm
- local NewTorsoToLeftLeg1 = Instance.new("Attachment") --Left leg 1
- NewTorsoToLeftLeg1.Position = Vector3.new(0, 1, 0)
- NewTorsoToLeftLeg1.Name = "TorsoToLeftLeg1"
- NewTorsoToLeftLeg1.Parent = LeftLeg
- --------------------------------------------------------------------
- local NewTorsoToHead0 = Instance.new("Attachment") --Head 0
- NewTorsoToHead0.Position = Vector3.new(0, 1, 0)
- NewTorsoToHead0.Name = "TorsoToHead0"
- NewTorsoToHead0.Parent = Torso
- local NewTorsoToRightArm0 = Instance.new("Attachment") --Right arm 0
- NewTorsoToRightArm0.Position = Vector3.new(1, 0.5, 0)
- NewTorsoToRightArm0.Name = "TorsoToRightArm0"
- NewTorsoToRightArm0.Parent = Torso
- local NewTorsoToRightLeg0 = Instance.new("Attachment") --Right leg 0
- NewTorsoToRightLeg0.Position = Vector3.new(0.5, -1, 0)
- NewTorsoToRightLeg0.Name = "TorsoToRightArm0"
- NewTorsoToRightLeg0.Parent = Torso
- local NewTorsoToLeftArm0 = Instance.new("Attachment") --Left arm 0
- NewTorsoToLeftArm0.Position = Vector3.new(-1, 0.5, 0)
- NewTorsoToLeftArm0.Name = "TorsoToLeftArm0"
- NewTorsoToLeftArm0.Parent = Torso
- local NewTorsoToLeftLeg0 = Instance.new("Attachment") --Left leg 0
- NewTorsoToLeftLeg0.Position = Vector3.new(-0.5, -1, 0)
- NewTorsoToLeftLeg0.Name = "TorsoToLeftLeg0"
- NewTorsoToLeftLeg0.Parent = Torso
- local function CreateBallSocket(Attachment0, Attachment1, TwistLowerAngle, TwistUpperAngle)
- local BallSocket = Instance.new("BallSocketConstraint")
- BallSocket.Attachment0 = Attachment0
- BallSocket.Attachment1 = Attachment1
- BallSocket.LimitsEnabled = true
- BallSocket.TwistLimitsEnabled = true
- BallSocket.TwistLowerAngle = TwistLowerAngle
- BallSocket.TwistUpperAngle = TwistUpperAngle
- BallSocket.MaxFrictionTorque = 10
- BallSocket.Parent = Torso
- end
- CreateBallSocket(NewTorsoToHead0, NewTorsoToHead1, -45, 45)
- CreateBallSocket(NewTorsoToRightArm0, NewTorsoToRightArm1, 45, 0)
- CreateBallSocket(NewTorsoToLeftArm0, NewTorsoToLeftArm1, 0, 45)
- CreateBallSocket(NewTorsoToRightLeg0, NewTorsoToRightLeg1, -45, 45)
- CreateBallSocket(NewTorsoToLeftLeg0, NewTorsoToLeftLeg1, -45, 45)
- Torso.Parent.HumanoidRootPart:Destroy()
- local LeftHip = Torso:FindFirstChild("Left Hip")
- if LeftHip then
- LeftHip:Destroy()
- end
- local LeftShoulder = Torso:FindFirstChild("Left Shoulder")
- if LeftShoulder then
- LeftShoulder:Destroy()
- end
- local Neck = Torso:FindFirstChild("Neck")
- if Neck then
- Neck:Destroy()
- end
- local RightShoulder = Torso:FindFirstChild("Right Shoulder")
- if RightShoulder then
- RightShoulder:Destroy()
- end
- local RightHip = Torso:FindFirstChild("Right Hip")
- if RightHip then
- RightHip:Destroy()
- for i=50,0,-1 do
- local AAA = Instance.new("Part")
- AAA.Name = "Blood"
- AAA.Material = Enum.Material.Glass
- AAA.BrickColor = BrickColor.new("Blue")
- AAA.Transparency = 0.44999998807907
- AAA.Shape = Enum.PartType.Ball -- OwO
- local sizemath = math.random(1,6)
- if sizemath == 1 then
- AAA.Size = Vector3.new(0.2,0.2,0.2)
- end
- if sizemath == 2 then
- AAA.Size = Vector3.new(0.25,0.25,0.25)
- end
- if sizemath == 3 then
- AAA.Size = Vector3.new(0.3,0.3,0.3)
- end
- if sizemath == 4 then
- AAA.Size = Vector3.new(0.35,0.35,0.35)
- end
- if sizemath == 5 then
- AAA.Size = Vector3.new(0.4,0.4,0.4)
- end
- if sizemath == 6 then
- AAA.Size = Vector3.new(0.45,0.45,0.45)
- end
- AAA.BottomSurface = Enum.SurfaceType.Smooth
- AAA.TopSurface = Enum.SurfaceType.Smooth
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Parent = workspace
- AAA.CanCollide = true
- for i = 1,20 do
- AAA.Velocity = Katana.CFrame.upVector * math.random(5,25) + Vector3.new(math.random(-35,35),math.random(-35,35),0)
- end
- AAA.CFrame = Katana.CFrame * CFrame.new(0,0.7,0)
- local function touched(part)
- if part.Name ~= "Blood" and part.Name ~= "Handle" and part.Parent.Name ~= Katana.Name and part.Parent:findFirstChildOfClass("Humanoid") == nil and part.Parent.Parent:findFirstChildOfClass("Humanoid") == nil and part:findFirstChildOfClass("Humanoid") == nil then
- if part.Name == "Furry gay" then
- AAA:Destroy()
- local cframe = part.CFrame
- if part.Size.y < math.random(5.5,6) then
- for i = 1,5 do
- part.Size = part.Size + Vector3.new(0,0.04,0.04)
- part.CFrame = cframe
- wait()
- end
- end
- else
- AAA:Destroy()
- local cycle = Instance.new("Part", workspace)
- cycle.Size = Vector3.new(0.2, 1, 1)
- cycle.BrickColor = BrickColor.new("Maroon")
- cycle.Anchored = true
- cycle.Shape = "Cylinder"
- cycle.Name = "Furry gay"
- cycle.CanCollide = false
- cycle.CFrame = AAA.CFrame
- cycle.Material = "Glass"
- cycle.Transparency = 0.5
- local Splat = Instance.new("Sound")
- Splat.Parent = cycle
- Splat.SoundId = "rbxassetid://180083298"
- Splat.Volume = 0.1
- Splat:Play()
- local positionvector3 = cycle.Position
- cycle.CFrame = part.CFrame
- if part.Size.y < part.Size.x and part.Size.y < part.Size.z then --a big help from Toxsikkilla
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.pi / 2) * CFrame.new(0,1,0)
- elseif part.Size.x < part.Size.y and part.Size.x < part.Size.z then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0) * CFrame.new(0,1,0)
- elseif part.Size.z < part.Size.y and part.Size.z < part.Size.y then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0) * CFrame.new(0,part.Size.y,0)
- end
- cycle.Position = positionvector3
- wait(15)
- for i = 1,100 do
- cycle.Transparency = cycle.Transparency + 0.05
- wait()
- end
- cycle:Destroy()
- end
- end
- end
- AAA.Touched:connect(touched)
- wait(0.05)
- end
- WeldOwO:Destroy()
- Drop = true
- spawn(function()
- for i=50,0,-1 do
- local AAA = Instance.new("Part")
- AAA.Name = "Blood"
- AAA.Material = Enum.Material.Glass
- AAA.BrickColor = BrickColor.new("Blue")
- AAA.Transparency = 0.44999998807907
- AAA.Shape = Enum.PartType.Ball -- OwO
- local sizemath = math.random(1,6)
- if sizemath == 1 then
- AAA.Size = Vector3.new(0.2,0.2,0.2)
- end
- if sizemath == 2 then
- AAA.Size = Vector3.new(0.25,0.25,0.25)
- end
- if sizemath == 3 then
- AAA.Size = Vector3.new(0.3,0.3,0.3)
- end
- if sizemath == 4 then
- AAA.Size = Vector3.new(0.35,0.35,0.35)
- end
- if sizemath == 5 then
- AAA.Size = Vector3.new(0.4,0.4,0.4)
- end
- if sizemath == 6 then
- AAA.Size = Vector3.new(0.45,0.45,0.45)
- end
- AAA.BottomSurface = Enum.SurfaceType.Smooth
- AAA.TopSurface = Enum.SurfaceType.Smooth
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Parent = workspace
- AAA.CanCollide = true
- for i = 1,20 do
- AAA.Velocity = Torso.CFrame.upVector * math.random(5,25) + Vector3.new(math.random(-35,35),math.random(-35,35),0)
- end
- AAA.CFrame = Torso.CFrame * CFrame.new(0,0.7,0)
- local function touched(part)
- if part.Name ~= "Blood" and part.Name ~= "Handle" and part.Parent.Name ~= Torso.Name and part.Parent:findFirstChildOfClass("Humanoid") == nil and part.Parent.Parent:findFirstChildOfClass("Humanoid") == nil and part:findFirstChildOfClass("Humanoid") == nil then
- if part.Name == "Furry gay" then
- AAA:Destroy()
- local cframe = part.CFrame
- if part.Size.y < math.random(5.5,6) then
- for i = 1,5 do
- part.Size = part.Size + Vector3.new(0,0.04,0.04)
- part.CFrame = cframe
- wait()
- end
- end
- else
- AAA:Destroy()
- local cycle = Instance.new("Part", workspace)
- cycle.Size = Vector3.new(0.2, 1, 1)
- cycle.BrickColor = BrickColor.new("Maroon")
- cycle.Anchored = true
- cycle.Shape = "Cylinder"
- cycle.Name = "Furry gay"
- cycle.CanCollide = false
- cycle.CFrame = AAA.CFrame
- cycle.Material = "Glass"
- cycle.Transparency = 0.5
- local Splat = Instance.new("Sound")
- Splat.Parent = cycle
- Splat.SoundId = "rbxassetid://180083298"
- Splat.Volume = 0.1
- Splat:Play()
- local positionvector3 = cycle.Position
- cycle.CFrame = part.CFrame
- if part.Size.y < part.Size.x and part.Size.y < part.Size.z then --a big help from Toxsikkilla
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.pi / 2) * CFrame.new(0,1,0)
- elseif part.Size.x < part.Size.y and part.Size.x < part.Size.z then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0) * CFrame.new(0,1,0)
- elseif part.Size.z < part.Size.y and part.Size.z < part.Size.y then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0) * CFrame.new(0,part.Size.y,0)
- end
- cycle.Position = positionvector3
- wait(15)
- for i = 1,100 do
- cycle.Transparency = cycle.Transparency + 0.05
- wait()
- end
- cycle:Destroy()
- end
- end
- end
- AAA.Touched:connect(touched)
- wait(0.05)
- end
- end)
- end
- end
- end
- end
- end
- function bomb()
- if Femboy == false then
- Femboy = true
- Katana.Transparency = 1
- local Bimba = Instance.new("Sound")
- Bimba.Volume = 1
- Bimba.SoundId = "rbxassetid://5137964328"
- Bimba.Name = "Bimba"
- Bimba.PlayOnRemove = true
- local SoundFuse = Instance.new("Sound")
- SoundFuse.SoundId = "rbxassetid://138931042"
- SoundFuse.Volume = 0.5
- SoundFuse.Name = "tartaletka"
- local WeldBomb = Instance.new("Weld")
- local Part0 = Instance.new("Part")
- SpecialMesh1 = Instance.new("SpecialMesh")
- Part0.Name = "Bomb"
- Bimba.Parent = Part0
- Part0.Parent = workspace
- SoundFuse.Parent = Part0
- local Part2 = Instance.new("Part")
- local Fire1 = Instance.new("Fire")
- Part2.Name = "ss"
- Part2.Parent = Part0
- Part2.CFrame = CFrame.new(3.82449508, -0.621193409, -0.228827983, 1, -1.08557296e-08, 2.79396817e-09, 1.08557296e-08, 1, -9.31322797e-10, -2.79396817e-09, 9.31322797e-10, 1)
- Part2.Position = Vector3.new(3.8244950771331787, -0.6211934089660645, -0.22882798314094543)
- Part2.Transparency = 1
- Part2.Size = Vector3.new(1.3999998569488525, 0.34999996423721313, 0.6999999284744263)
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.CanCollide = false
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Fire1.Parent = Part2
- Fire1.Size = 2
- Fire1.size = 2
- Part0.CFrame = CFrame.new(-26.1183624, 1, -26.017437, -0.999967933, -0.00797146745, -6.34748039e-06, -3.72146801e-12, -0.000796274282, 0.999999642, -0.00797146931, 0.999967694, 0.000796248845)
- Part0.Orientation = Vector3.new(-90, 179.5399932861328, 0)
- Part0.Position = Vector3.new(-26.118362426757812, 1, -26.017436981201172)
- Part0.Rotation = Vector3.new(-89.94999694824219, 0, 179.5399932861328)
- Part0.Size = Vector3.new(2, 2, 2)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.FormFactor = Enum.FormFactor.Symmetric
- Part0.formFactor = Enum.FormFactor.Symmetric
- Part0.Shape = Enum.PartType.Ball
- SpecialMesh1.Parent = Part0
- SpecialMesh1.MeshId = "rbxasset://fonts/timebomb.mesh"
- SpecialMesh1.TextureId = "rbxasset://textures/bombtex.png"
- SpecialMesh1.MeshType = Enum.MeshType.FileMesh
- Part0.Position = Owner.Character:FindFirstChild("Torso").Position
- local rhandweld = Instance.new("Weld", game.Players[Owner.Name].Character.Torso)
- rhandweld.Part0 = game.Players[Owner.Name].Character.Torso
- rhandweld.Part1 = game.Players[Owner.Name].Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- WeldBomb.Part0 = Owner.Character:WaitForChild("Right Arm")
- WeldBomb.Part1 = Part0
- WeldBomb.C0 = CFrame.new(0.52148104, -1.51540017, -0.241807938, -0.0124024358, 0.382553279, 0.923850298, 0.0091134645, -0.923839569, 0.382671356, 0.999881744, 0.0131655186, 0.00797147583)
- WeldBomb.Parent = Part0
- WeldBomb.Name = "C4"
- for i = 0,0.8 , 0.05 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.71669877, 0.100759938, 0.00478288578, 0.923879504, -0.382683456, 0, 0.382683456, 0.923879504, 0, 0, 0, 1),i)
- game:GetService("RunService").Stepped:wait()
- end
- SoundFuse:Play()
- local WeldFurry = Instance.new("Weld")
- WeldFurry.Part0 = Part2
- WeldFurry.Part1 = Part0
- WeldFurry.C0 = CFrame.new(0.0649141446, -0.322282434, 1.67057788, 1, 4.98622583e-08, 3.72529785e-09, 4.98622583e-08, -1, 2.21654588e-07, 3.72530895e-09, -2.21654588e-07, -1)
- WeldFurry.Parent = Part2
- WeldBomb:Destroy()
- for i = 0,0.8 , 0.1 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
- game:GetService("RunService").Stepped:wait()
- end
- Katana.Transparency = 0
- Femboy = false
- rhandweld:Destroy()
- task.wait(3)
- local KillPart = Instance.new("Part")
- KillPart.Name = "cat uwu"
- KillPart.Parent = Owner.Character
- KillPart.CFrame = CFrame.new(0.66543293, 13.740737, -3.47717285, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- KillPart.Position = Vector3.new(0.6654329299926758, 13.740736961364746, -3.4771728515625)
- KillPart.Color = Color3.new(0.768627, 0.156863, 0.109804)
- KillPart.Size = Vector3.new(14.929132461547852, 27.481470108032227, 14.31995964050293)
- KillPart.Anchored = true
- KillPart.Locked = true
- KillPart.BottomSurface = Enum.SurfaceType.Smooth
- KillPart.BrickColor = BrickColor.new("Bright red")
- KillPart.CanCollide = false
- KillPart.TopSurface = Enum.SurfaceType.Smooth
- KillPart.brickColor = BrickColor.new("Bright red")
- local Explode = Instance.new("Explosion")
- Explode.BlastRadius = 8
- Explode.Parent = workspace
- Explode.Position = Part0.Position
- KillPart.Position = Part0.Position
- KillPart.Transparency = 1
- spawn(function()
- task.wait()
- KillPart:Destroy()
- end)
- KillPart.Touched:Connect(function(player)
- if not player or not player.Parent then return end
- local human = player.Parent:findFirstChild("Humanoid")
- if human and human:IsA("Humanoid") then
- if human.Health >= 1 then
- local KillSound = Instance.new("Sound")
- KillSound.Volume = 0.5
- KillSound.SoundId = "rbxassetid://245185986"
- Killed += 1
- KillSound.Name = "owo"
- KillSound.Parent = player.Parent.Head
- KillSound:Play()
- human.Health = 0
- spawn(function()
- for i=100,0,-1 do
- local AAA = Instance.new("Part")
- AAA.Name = "Blood"
- AAA.Material = Enum.Material.Glass
- AAA.BrickColor = BrickColor.new("Blue")
- AAA.Transparency = 0.44999998807907
- AAA.Shape = Enum.PartType.Ball -- OwO
- local sizemath = math.random(1,6)
- if sizemath == 1 then
- AAA.Size = Vector3.new(0.2,0.2,0.2)
- end
- if sizemath == 2 then
- AAA.Size = Vector3.new(0.25,0.25,0.25)
- end
- if sizemath == 3 then
- AAA.Size = Vector3.new(0.3,0.3,0.3)
- end
- if sizemath == 4 then
- AAA.Size = Vector3.new(0.35,0.35,0.35)
- end
- if sizemath == 5 then
- AAA.Size = Vector3.new(0.4,0.4,0.4)
- end
- if sizemath == 6 then
- AAA.Size = Vector3.new(0.45,0.45,0.45)
- end
- AAA.BottomSurface = Enum.SurfaceType.Smooth
- AAA.TopSurface = Enum.SurfaceType.Smooth
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Parent = workspace
- AAA.CanCollide = true
- for i = 1,20 do
- AAA.Velocity = player.Parent.Head.CFrame.upVector * math.random(5,25) + Vector3.new(math.random(-35,35),math.random(-35,35),0)
- end
- AAA.CFrame = player.Parent.Head.CFrame * CFrame.new(0,0.7,0)
- local function touched(part)
- if part.Name ~= "Blood" and part.Name ~= "Handle" and part.Parent.Name ~= player.Parent.Torso.Name and part.Parent:findFirstChildOfClass("Humanoid") == nil and part.Parent.Parent:findFirstChildOfClass("Humanoid") == nil and part:findFirstChildOfClass("Humanoid") == nil then
- if part.Name == "Furry gay" then
- AAA:Destroy()
- local cframe = part.CFrame
- if part.Size.y < math.random(5.5,6) then
- for i = 1,5 do
- part.Size = part.Size + Vector3.new(0,0.04,0.04)
- part.CFrame = cframe
- wait()
- end
- end
- else
- AAA:Destroy()
- local cycle = Instance.new("Part", workspace)
- cycle.Size = Vector3.new(0.2, 1, 1)
- cycle.BrickColor = BrickColor.new("Maroon")
- cycle.Anchored = true
- cycle.Shape = "Cylinder"
- cycle.Name = "Furry gay"
- cycle.CanCollide = false
- cycle.CFrame = AAA.CFrame
- cycle.Material = "Glass"
- cycle.Transparency = 0.5
- local Splat = Instance.new("Sound")
- Splat.Parent = cycle
- Splat.SoundId = "rbxassetid://180083298"
- Splat.Volume = 0.1
- Splat:Play()
- local positionvector3 = cycle.Position
- cycle.CFrame = part.CFrame
- if part.Size.y < part.Size.x and part.Size.y < part.Size.z then --a big help from Toxsikkilla
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.pi / 2) * CFrame.new(0,1,0)
- elseif part.Size.x < part.Size.y and part.Size.x < part.Size.z then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0) * CFrame.new(0,1,0)
- elseif part.Size.z < part.Size.y and part.Size.z < part.Size.y then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0) * CFrame.new(0,part.Size.y,0)
- end
- cycle.Position = positionvector3
- wait(15)
- for i = 1,100 do
- cycle.Transparency = cycle.Transparency + 0.05
- wait()
- end
- cycle:Destroy()
- end
- end
- end
- AAA.Touched:connect(touched)
- wait(0.05)
- end
- end)
- spawn(function()
- for i=100,0,-1 do
- local AAA = Instance.new("Part")
- AAA.Name = "Blood"
- AAA.Material = Enum.Material.Glass
- AAA.BrickColor = BrickColor.new("Blue")
- AAA.Transparency = 0.44999998807907
- AAA.Shape = Enum.PartType.Ball -- OwO
- local sizemath = math.random(1,6)
- if sizemath == 1 then
- AAA.Size = Vector3.new(0.2,0.2,0.2)
- end
- if sizemath == 2 then
- AAA.Size = Vector3.new(0.25,0.25,0.25)
- end
- if sizemath == 3 then
- AAA.Size = Vector3.new(0.3,0.3,0.3)
- end
- if sizemath == 4 then
- AAA.Size = Vector3.new(0.35,0.35,0.35)
- end
- if sizemath == 5 then
- AAA.Size = Vector3.new(0.4,0.4,0.4)
- end
- if sizemath == 6 then
- AAA.Size = Vector3.new(0.45,0.45,0.45)
- end
- AAA.BottomSurface = Enum.SurfaceType.Smooth
- AAA.TopSurface = Enum.SurfaceType.Smooth
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Parent = workspace
- AAA.CanCollide = true
- for i = 1,20 do
- AAA.Velocity = player.Parent.Head.CFrame.upVector * math.random(5,25) + Vector3.new(math.random(-35,35),math.random(-35,35),0)
- end
- AAA.CFrame = player.Parent["Left Arm"].CFrame * CFrame.new(0,0.7,0)
- local function touched(part)
- if part.Name ~= "Blood" and part.Name ~= "Handle" and part.Parent.Name ~= player.Parent["Left Arm"].Name and part.Parent:findFirstChildOfClass("Humanoid") == nil and part.Parent.Parent:findFirstChildOfClass("Humanoid") == nil and part:findFirstChildOfClass("Humanoid") == nil then
- if part.Name == "Furry gay" then
- AAA:Destroy()
- local cframe = part.CFrame
- if part.Size.y < math.random(5.5,6) then
- for i = 1,5 do
- part.Size = part.Size + Vector3.new(0,0.04,0.04)
- part.CFrame = cframe
- wait()
- end
- end
- else
- AAA:Destroy()
- local cycle = Instance.new("Part", workspace)
- cycle.Size = Vector3.new(0.2, 1, 1)
- cycle.BrickColor = BrickColor.new("Maroon")
- cycle.Anchored = true
- cycle.Shape = "Cylinder"
- cycle.Name = "Furry gay"
- cycle.CanCollide = false
- cycle.CFrame = AAA.CFrame
- cycle.Material = "Glass"
- cycle.Transparency = 0.5
- local Splat = Instance.new("Sound")
- Splat.Parent = cycle
- Splat.SoundId = "rbxassetid://180083298"
- Splat.Volume = 0.1
- Splat:Play()
- local positionvector3 = cycle.Position
- cycle.CFrame = part.CFrame
- if part.Size.y < part.Size.x and part.Size.y < part.Size.z then --a big help from Toxsikkilla
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.pi / 2) * CFrame.new(0,1,0)
- elseif part.Size.x < part.Size.y and part.Size.x < part.Size.z then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0) * CFrame.new(0,1,0)
- elseif part.Size.z < part.Size.y and part.Size.z < part.Size.y then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0) * CFrame.new(0,part.Size.y,0)
- end
- cycle.Position = positionvector3
- wait(15)
- for i = 1,100 do
- cycle.Transparency = cycle.Transparency + 0.05
- wait()
- end
- cycle:Destroy()
- end
- end
- end
- AAA.Touched:connect(touched)
- wait(0.05)
- end
- end)
- spawn(function()
- for i=100,0,-1 do
- local AAA = Instance.new("Part")
- AAA.Name = "Blood"
- AAA.Material = Enum.Material.Glass
- AAA.BrickColor = BrickColor.new("Blue")
- AAA.Transparency = 0.44999998807907
- AAA.Shape = Enum.PartType.Ball -- OwO
- local sizemath = math.random(1,6)
- if sizemath == 1 then
- AAA.Size = Vector3.new(0.2,0.2,0.2)
- end
- if sizemath == 2 then
- AAA.Size = Vector3.new(0.25,0.25,0.25)
- end
- if sizemath == 3 then
- AAA.Size = Vector3.new(0.3,0.3,0.3)
- end
- if sizemath == 4 then
- AAA.Size = Vector3.new(0.35,0.35,0.35)
- end
- if sizemath == 5 then
- AAA.Size = Vector3.new(0.4,0.4,0.4)
- end
- if sizemath == 6 then
- AAA.Size = Vector3.new(0.45,0.45,0.45)
- end
- AAA.BottomSurface = Enum.SurfaceType.Smooth
- AAA.TopSurface = Enum.SurfaceType.Smooth
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Parent = workspace
- AAA.CanCollide = true
- for i = 1,20 do
- AAA.Velocity = player.Parent.Head.CFrame.upVector * math.random(5,25) + Vector3.new(math.random(-35,35),math.random(-35,35),0)
- end
- AAA.CFrame = player.Parent["Left Leg"].CFrame * CFrame.new(0,0.7,0)
- local function touched(part)
- if part.Name ~= "Blood" and part.Name ~= "Handle" and part.Parent.Name ~= player.Parent["Left Leg"].Name and part.Parent:findFirstChildOfClass("Humanoid") == nil and part.Parent.Parent:findFirstChildOfClass("Humanoid") == nil and part:findFirstChildOfClass("Humanoid") == nil then
- if part.Name == "Furry gay" then
- AAA:Destroy()
- local cframe = part.CFrame
- if part.Size.y < math.random(5.5,6) then
- for i = 1,5 do
- part.Size = part.Size + Vector3.new(0,0.04,0.04)
- part.CFrame = cframe
- wait()
- end
- end
- else
- AAA:Destroy()
- local cycle = Instance.new("Part", workspace)
- cycle.Size = Vector3.new(0.2, 1, 1)
- cycle.BrickColor = BrickColor.new("Maroon")
- cycle.Anchored = true
- cycle.Shape = "Cylinder"
- cycle.Name = "Furry gay"
- cycle.CanCollide = false
- cycle.CFrame = AAA.CFrame
- cycle.Material = "Glass"
- cycle.Transparency = 0.5
- local Splat = Instance.new("Sound")
- Splat.Parent = cycle
- Splat.SoundId = "rbxassetid://180083298"
- Splat.Volume = 0.1
- Splat:Play()
- local positionvector3 = cycle.Position
- cycle.CFrame = part.CFrame
- if part.Size.y < part.Size.x and part.Size.y < part.Size.z then --a big help from Toxsikkilla
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.pi / 2) * CFrame.new(0,1,0)
- elseif part.Size.x < part.Size.y and part.Size.x < part.Size.z then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0) * CFrame.new(0,1,0)
- elseif part.Size.z < part.Size.y and part.Size.z < part.Size.y then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0) * CFrame.new(0,part.Size.y,0)
- end
- cycle.Position = positionvector3
- wait(15)
- for i = 1,100 do
- cycle.Transparency = cycle.Transparency + 0.05
- wait()
- end
- cycle:Destroy()
- end
- end
- end
- AAA.Touched:connect(touched)
- wait(0.05)
- end
- end)
- spawn(function()
- for i=100,0,-1 do
- local AAA = Instance.new("Part")
- AAA.Name = "Blood"
- AAA.Material = Enum.Material.Glass
- AAA.BrickColor = BrickColor.new("Blue")
- AAA.Transparency = 0.44999998807907
- AAA.Shape = Enum.PartType.Ball -- OwO
- local sizemath = math.random(1,6)
- if sizemath == 1 then
- AAA.Size = Vector3.new(0.2,0.2,0.2)
- end
- if sizemath == 2 then
- AAA.Size = Vector3.new(0.25,0.25,0.25)
- end
- if sizemath == 3 then
- AAA.Size = Vector3.new(0.3,0.3,0.3)
- end
- if sizemath == 4 then
- AAA.Size = Vector3.new(0.35,0.35,0.35)
- end
- if sizemath == 5 then
- AAA.Size = Vector3.new(0.4,0.4,0.4)
- end
- if sizemath == 6 then
- AAA.Size = Vector3.new(0.45,0.45,0.45)
- end
- AAA.BottomSurface = Enum.SurfaceType.Smooth
- AAA.TopSurface = Enum.SurfaceType.Smooth
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Parent = workspace
- AAA.CanCollide = true
- for i = 1,20 do
- AAA.Velocity = player.Parent.Head.CFrame.upVector * math.random(5,25) + Vector3.new(math.random(-35,35),math.random(-35,35),0)
- end
- AAA.CFrame = player.Parent["Right Arm"].CFrame * CFrame.new(0,0.7,0)
- local function touched(part)
- if part.Name ~= "Blood" and part.Name ~= "Handle" and part.Parent.Name ~= player.Parent["Right Arm"].Name and part.Parent:findFirstChildOfClass("Humanoid") == nil and part.Parent.Parent:findFirstChildOfClass("Humanoid") == nil and part:findFirstChildOfClass("Humanoid") == nil then
- if part.Name == "Furry gay" then
- AAA:Destroy()
- local cframe = part.CFrame
- if part.Size.y < math.random(5.5,6) then
- for i = 1,5 do
- part.Size = part.Size + Vector3.new(0,0.04,0.04)
- part.CFrame = cframe
- wait()
- end
- end
- else
- AAA:Destroy()
- local cycle = Instance.new("Part", workspace)
- cycle.Size = Vector3.new(0.2, 1, 1)
- cycle.BrickColor = BrickColor.new("Maroon")
- cycle.Anchored = true
- cycle.Shape = "Cylinder"
- cycle.Name = "Furry gay"
- cycle.CanCollide = false
- cycle.CFrame = AAA.CFrame
- cycle.Material = "Glass"
- cycle.Transparency = 0.5
- local Splat = Instance.new("Sound")
- Splat.Parent = cycle
- Splat.SoundId = "rbxassetid://180083298"
- Splat.Volume = 0.1
- Splat:Play()
- local positionvector3 = cycle.Position
- cycle.CFrame = part.CFrame
- if part.Size.y < part.Size.x and part.Size.y < part.Size.z then --a big help from Toxsikkilla
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.pi / 2) * CFrame.new(0,1,0)
- elseif part.Size.x < part.Size.y and part.Size.x < part.Size.z then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0) * CFrame.new(0,1,0)
- elseif part.Size.z < part.Size.y and part.Size.z < part.Size.y then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0) * CFrame.new(0,part.Size.y,0)
- end
- cycle.Position = positionvector3
- wait(15)
- for i = 1,100 do
- cycle.Transparency = cycle.Transparency + 0.05
- wait()
- end
- cycle:Destroy()
- end
- end
- end
- AAA.Touched:connect(touched)
- wait(0.05)
- end
- end)
- spawn(function()
- for i=100,0,-1 do
- local AAA = Instance.new("Part")
- AAA.Name = "Blood"
- AAA.Material = Enum.Material.Glass
- AAA.BrickColor = BrickColor.new("Blue")
- AAA.Transparency = 0.44999998807907
- AAA.Shape = Enum.PartType.Ball -- OwO
- local sizemath = math.random(1,6)
- if sizemath == 1 then
- AAA.Size = Vector3.new(0.2,0.2,0.2)
- end
- if sizemath == 2 then
- AAA.Size = Vector3.new(0.25,0.25,0.25)
- end
- if sizemath == 3 then
- AAA.Size = Vector3.new(0.3,0.3,0.3)
- end
- if sizemath == 4 then
- AAA.Size = Vector3.new(0.35,0.35,0.35)
- end
- if sizemath == 5 then
- AAA.Size = Vector3.new(0.4,0.4,0.4)
- end
- if sizemath == 6 then
- AAA.Size = Vector3.new(0.45,0.45,0.45)
- end
- AAA.BottomSurface = Enum.SurfaceType.Smooth
- AAA.TopSurface = Enum.SurfaceType.Smooth
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Parent = workspace
- AAA.CanCollide = true
- for i = 1,20 do
- AAA.Velocity = player.Parent.Head.CFrame.upVector * math.random(5,25) + Vector3.new(math.random(-35,35),math.random(-35,35),0)
- end
- AAA.CFrame = player.Parent["Right Leg"].CFrame * CFrame.new(0,0.7,0)
- local function touched(part)
- if part.Name ~= "Blood" and part.Name ~= "Handle" and part.Parent.Name ~= player.Parent["Right Leg"].Name and part.Parent:findFirstChildOfClass("Humanoid") == nil and part.Parent.Parent:findFirstChildOfClass("Humanoid") == nil and part:findFirstChildOfClass("Humanoid") == nil then
- if part.Name == "Furry gay" then
- AAA:Destroy()
- local cframe = part.CFrame
- if part.Size.y < math.random(5.5,6) then
- for i = 1,5 do
- part.Size = part.Size + Vector3.new(0,0.04,0.04)
- part.CFrame = cframe
- wait()
- end
- end
- else
- AAA:Destroy()
- local cycle = Instance.new("Part", workspace)
- cycle.Size = Vector3.new(0.2, 1, 1)
- cycle.BrickColor = BrickColor.new("Maroon")
- cycle.Anchored = true
- cycle.Shape = "Cylinder"
- cycle.Name = "Furry gay"
- cycle.CanCollide = false
- cycle.CFrame = AAA.CFrame
- cycle.Material = "Glass"
- cycle.Transparency = 0.5
- local Splat = Instance.new("Sound")
- Splat.Parent = cycle
- Splat.SoundId = "rbxassetid://180083298"
- Splat.Volume = 0.1
- Splat:Play()
- local positionvector3 = cycle.Position
- cycle.CFrame = part.CFrame
- if part.Size.y < part.Size.x and part.Size.y < part.Size.z then --a big help from Toxsikkilla
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.pi / 2) * CFrame.new(0,1,0)
- elseif part.Size.x < part.Size.y and part.Size.x < part.Size.z then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0) * CFrame.new(0,1,0)
- elseif part.Size.z < part.Size.y and part.Size.z < part.Size.y then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0) * CFrame.new(0,part.Size.y,0)
- end
- cycle.Position = positionvector3
- wait(15)
- for i = 1,100 do
- cycle.Transparency = cycle.Transparency + 0.05
- wait()
- end
- cycle:Destroy()
- end
- end
- end
- AAA.Touched:connect(touched)
- wait(0.05)
- end
- end)
- for i=100,0,-1 do
- local AAA = Instance.new("Part")
- AAA.Name = "Blood"
- AAA.Material = Enum.Material.Glass
- AAA.BrickColor = BrickColor.new("Blue")
- AAA.Transparency = 0.44999998807907
- AAA.Shape = Enum.PartType.Ball -- OwO
- local sizemath = math.random(1,6)
- if sizemath == 1 then
- AAA.Size = Vector3.new(0.2,0.2,0.2)
- end
- if sizemath == 2 then
- AAA.Size = Vector3.new(0.25,0.25,0.25)
- end
- if sizemath == 3 then
- AAA.Size = Vector3.new(0.3,0.3,0.3)
- end
- if sizemath == 4 then
- AAA.Size = Vector3.new(0.35,0.35,0.35)
- end
- if sizemath == 5 then
- AAA.Size = Vector3.new(0.4,0.4,0.4)
- end
- if sizemath == 6 then
- AAA.Size = Vector3.new(0.45,0.45,0.45)
- end
- AAA.BottomSurface = Enum.SurfaceType.Smooth
- AAA.TopSurface = Enum.SurfaceType.Smooth
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Color = Color3.new(0.631373, 0, 0)
- AAA.Parent = workspace
- AAA.CanCollide = true
- for i = 1,20 do
- AAA.Velocity = player.Parent.Torso.CFrame.upVector * math.random(5,25) + Vector3.new(math.random(-35,35),math.random(-35,35),0)
- end
- AAA.CFrame = player.Parent.Torso.CFrame * CFrame.new(0,0.7,0)
- local function touched(part)
- if part.Name ~= "Blood" and part.Name ~= "Handle" and part.Parent.Name ~= player.Parent.Torso.Name and part.Parent:findFirstChildOfClass("Humanoid") == nil and part.Parent.Parent:findFirstChildOfClass("Humanoid") == nil and part:findFirstChildOfClass("Humanoid") == nil then
- if part.Name == "Furry gay" then
- AAA:Destroy()
- local cframe = part.CFrame
- if part.Size.y < math.random(5.5,6) then
- for i = 1,5 do
- part.Size = part.Size + Vector3.new(0,0.04,0.04)
- part.CFrame = cframe
- wait()
- end
- end
- else
- AAA:Destroy()
- local cycle = Instance.new("Part", workspace)
- cycle.Size = Vector3.new(0.2, 1, 1)
- cycle.BrickColor = BrickColor.new("Maroon")
- cycle.Anchored = true
- cycle.Shape = "Cylinder"
- cycle.Name = "Furry gay"
- cycle.CanCollide = false
- cycle.CFrame = AAA.CFrame
- cycle.Material = "Glass"
- cycle.Transparency = 0.5
- local Splat = Instance.new("Sound")
- Splat.Parent = cycle
- Splat.SoundId = "rbxassetid://180083298"
- Splat.Volume = 0.1
- Splat:Play()
- local positionvector3 = cycle.Position
- cycle.CFrame = part.CFrame
- if part.Size.y < part.Size.x and part.Size.y < part.Size.z then --a big help from Toxsikkilla
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.pi / 2) * CFrame.new(0,1,0)
- elseif part.Size.x < part.Size.y and part.Size.x < part.Size.z then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0) * CFrame.new(0,1,0)
- elseif part.Size.z < part.Size.y and part.Size.z < part.Size.y then
- cycle.CFrame = cycle.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, 0) * CFrame.new(0,part.Size.y,0)
- end
- cycle.Position = positionvector3
- wait(15)
- for i = 1,100 do
- cycle.Transparency = cycle.Transparency + 0.05
- wait()
- end
- cycle:Destroy()
- end
- end
- end
- AAA.Touched:connect(touched)
- wait(0.05)
- end
- end
- end
- end)
- Part0:Destroy()
- end
- end
- function moment()
- if Femboy == false then
- Femboy = true
- local rhandweld = Instance.new("Weld", game.Players[Owner.Name].Character.Torso)
- rhandweld.Part0 = game.Players[Owner.Name].Character.Torso
- rhandweld.Part1 = game.Players[Owner.Name].Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- for i = 0,0.8 , 0.1 do
- Weld.C0 = CFrame.new(0.03633702, -3.10947061, 0.0326612256, -6.31246712e-06, 1, -2.64412097e-06, 1.01626001e-05, -2.64405685e-06, -1, -1, -6.31249395e-06, -1.01625837e-05)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.500998973846, 0.493094534, -0.476924449, 1, 0, 0, 0, -3.35275594e-08, -1, 0, 1, -3.35275594e-08),i)
- game:GetService("RunService").Stepped:wait()
- end
- Owner.Character.Humanoid.WalkSpeed = 50
- trail.Enabled = true
- Katana.Touched:Connect(kill2)
- Attack = true
- task.wait(3)
- Attack = false
- trail.Enabled = false
- if Ah == false then
- for i = 0,0.8 , 0.1 do
- Weld.C0 = CFrame.new(0.0363087468, -1.0285418, -2.17763495, 2.64410664e-06, 1, -6.31248577e-06, 1, -2.64404275e-06, 1.01311607e-05, 1.01311443e-05, -6.3125126e-06, -1)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
- game:GetService("RunService").Stepped:wait()
- end
- Owner.Character.Humanoid.WalkSpeed = 16
- rhandweld:Destroy()
- Femboy = false
- end
- while wait() do
- if Drop == true then
- for i = 0,0.8 , 0.1 do
- Weld.C0 = CFrame.new(0.0363087468, -1.0285418, -2.17763495, 2.64410664e-06, 1, -6.31248577e-06, 1, -2.64404275e-06, 1.01311607e-05, 1.01311443e-05, -6.3125126e-06, -1)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
- game:GetService("RunService").Stepped:wait()
- end
- Femboy = false
- Ah = false
- Owner.Character.Humanoid.WalkSpeed = 16
- rhandweld:Destroy()
- Drop = false
- end
- end
- end
- end
- function house()
- if not House then
- PlayerPos = Owner.Character.Torso.Position
- House = true
- local Model0 = Instance.new("Model")
- local Part1 = Instance.new("Part")
- local Part2 = Instance.new("Part")
- local Part3 = Instance.new("Part")
- local Part4 = Instance.new("Part")
- local Part5 = Instance.new("Part")
- local Part6 = Instance.new("Part")
- local Part7 = Instance.new("Part")
- local Part8 = Instance.new("Part")
- local Part9 = Instance.new("Part")
- local Part10 = Instance.new("Part")
- local Part11 = Instance.new("Part")
- local Part12 = Instance.new("Part")
- local SurfaceGui13 = Instance.new("SurfaceGui")
- local TextLabel14 = Instance.new("TextLabel")
- local Model15 = Instance.new("Model")
- local Part16 = Instance.new("Part")
- local Part17 = Instance.new("Part")
- local Part18 = Instance.new("Part")
- local Part19 = Instance.new("Part")
- local Part20 = Instance.new("Part")
- local Part21 = Instance.new("Part")
- local Part22 = Instance.new("Part")
- local Part23 = Instance.new("Part")
- local Part24 = Instance.new("Part")
- local Part25 = Instance.new("Part")
- local Part26 = Instance.new("Part")
- local Part27 = Instance.new("Part")
- local Model28 = Instance.new("Model")
- local Model29 = Instance.new("Model")
- local Part30 = Instance.new("Part")
- local Part31 = Instance.new("Part")
- local Part32 = Instance.new("Part")
- local Part33 = Instance.new("Part")
- local Model34 = Instance.new("Model")
- local Part35 = Instance.new("Part")
- local Part36 = Instance.new("Part")
- local Part37 = Instance.new("Part")
- local Part38 = Instance.new("Part")
- local Part39 = Instance.new("Part")
- local Part40 = Instance.new("Part")
- local Part41 = Instance.new("Part")
- local Part42 = Instance.new("Part")
- local Model43 = Instance.new("Model")
- local Part44 = Instance.new("Part")
- local Model45 = Instance.new("Model")
- local Part46 = Instance.new("Part")
- local Part47 = Instance.new("Part")
- local Part48 = Instance.new("Part")
- local Part49 = Instance.new("Part")
- local Part50 = Instance.new("Part")
- local Part51 = Instance.new("Part")
- local Part52 = Instance.new("Part")
- local Part53 = Instance.new("Part")
- local Part54 = Instance.new("Part")
- local Part55 = Instance.new("Part")
- local Part56 = Instance.new("Part")
- local Part57 = Instance.new("Part")
- local Part58 = Instance.new("Part")
- local Part59 = Instance.new("Part")
- local Part60 = Instance.new("Part")
- local Part61 = Instance.new("Part")
- local Model62 = Instance.new("Model")
- local Part63 = Instance.new("Part")
- local SpotLight64 = Instance.new("SpotLight")
- local Part65 = Instance.new("Part")
- local Part66 = Instance.new("Part")
- local SurfaceGui67 = Instance.new("SurfaceGui")
- local TextLabel68 = Instance.new("TextLabel")
- spawn(function()
- while wait() do
- local ss = math.random(1,152)
- if ss == 1 then
- SpotLight64.Enabled = false
- Part63.Color = Color3.new(0, 0, 0)
- else
- Part63.Color = Color3.new(0.945098, 0.905882, 0.780392)
- SpotLight64.Enabled = true
- end
- end
- end)
- Model0.Name = "Дом флаффи кукиса"
- Model0.Parent = workspace
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(86.5687866, 334.57251, -9.44530487, 0.999999642, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.Position = Vector3.new(86.56878662109375, 334.572509765625, -9.445304870605469)
- Part1.Color = Color3.new(0.337255, 0.258824, 0.211765)
- Part1.Size = Vector3.new(28.263011932373047, 1, 20.7164306640625)
- Part1.Anchored = true
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Medium brown")
- Part1.Material = Enum.Material.WoodPlanks
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Medium brown")
- Part2.Parent = Model0
- Part2.CFrame = CFrame.new(73.0372772, 336.272522, -9.48709106, 0, 0, 0.999999762, 0, 1, 0, -1, 0, 0)
- Part2.Orientation = Vector3.new(0, 90, 0)
- Part2.Position = Vector3.new(73.03727722167969, 336.27252197265625, -9.487091064453125)
- Part2.Rotation = Vector3.new(0, 90, 0)
- Part2.Size = Vector3.new(20.80000114440918, 2.4000000953674316, 1.2000000476837158)
- Part2.Anchored = true
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.Material = Enum.Material.Brick
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part3.Parent = Model0
- Part3.CFrame = CFrame.new(73.0372772, 341.772522, -9.48709106, 0, 0, 0.999999762, 0, 1, 0, -1, 0, 0)
- Part3.Orientation = Vector3.new(0, 90, 0)
- Part3.Position = Vector3.new(73.03727722167969, 341.77252197265625, -9.487091064453125)
- Part3.Rotation = Vector3.new(0, 90, 0)
- Part3.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part3.Size = Vector3.new(20.80000114440918, 8.600000381469727, 1.2000000476837158)
- Part3.Anchored = true
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.BrickColor = BrickColor.new("Dark stone grey")
- Part3.Material = Enum.Material.Brick
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.brickColor = BrickColor.new("Dark stone grey")
- Part4.Parent = Model0
- Part4.CFrame = CFrame.new(87.1002884, 336.272522, 0.312911987, -0.999999762, 0, 0, 0, 1, 0, 0, 0, -1)
- Part4.Orientation = Vector3.new(0, 180, 0)
- Part4.Position = Vector3.new(87.10028839111328, 336.27252197265625, 0.3129119873046875)
- Part4.Rotation = Vector3.new(-180, 0, -180)
- Part4.Size = Vector3.new(27.200000762939453, 2.4000000953674316, 1.2000000476837158)
- Part4.Anchored = true
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.Material = Enum.Material.Brick
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part5.Parent = Model0
- Part5.CFrame = CFrame.new(87.1002884, 341.772522, 0.312911987, -0.999999762, 0, 0, 0, 1, 0, 0, 0, -1)
- Part5.Orientation = Vector3.new(0, 180, 0)
- Part5.Position = Vector3.new(87.10028839111328, 341.77252197265625, 0.3129119873046875)
- Part5.Rotation = Vector3.new(-180, 0, -180)
- Part5.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part5.Size = Vector3.new(27.200000762939453, 8.600000381469727, 1.2000000476837158)
- Part5.Anchored = true
- Part5.BottomSurface = Enum.SurfaceType.Smooth
- Part5.BrickColor = BrickColor.new("Dark stone grey")
- Part5.Material = Enum.Material.Brick
- Part5.TopSurface = Enum.SurfaceType.Smooth
- Part5.brickColor = BrickColor.new("Dark stone grey")
- Part6.Parent = Model0
- Part6.CFrame = CFrame.new(83.9002914, 341.772522, -19.0870895, -0.999999762, 0, 0, 0, 1, 0, 0, 0, -1)
- Part6.Orientation = Vector3.new(0, 180, 0)
- Part6.Position = Vector3.new(83.9002914428711, 341.77252197265625, -19.08708953857422)
- Part6.Rotation = Vector3.new(-180, 0, -180)
- Part6.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part6.Size = Vector3.new(20.80000114440918, 8.600000381469727, 1.2000000476837158)
- Part6.Anchored = true
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.BrickColor = BrickColor.new("Dark stone grey")
- Part6.Material = Enum.Material.Brick
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.brickColor = BrickColor.new("Dark stone grey")
- Part7.Parent = Model0
- Part7.CFrame = CFrame.new(83.9002914, 336.272522, -19.0870895, -0.999999762, 0, 0, 0, 1, 0, 0, 0, -1)
- Part7.Orientation = Vector3.new(0, 180, 0)
- Part7.Position = Vector3.new(83.9002914428711, 336.27252197265625, -19.08708953857422)
- Part7.Rotation = Vector3.new(-180, 0, -180)
- Part7.Size = Vector3.new(20.80000114440918, 2.4000000953674316, 1.2000000476837158)
- Part7.Anchored = true
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.Material = Enum.Material.Brick
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part8.Parent = Model0
- Part8.CFrame = CFrame.new(93.2372742, 341.772522, -12.9080229, 0, 0, 0.999999762, 0, 1, 0, -1, 0, 0)
- Part8.Orientation = Vector3.new(0, 90, 0)
- Part8.Position = Vector3.new(93.23727416992188, 341.77252197265625, -12.9080228805542)
- Part8.Rotation = Vector3.new(0, 90, 0)
- Part8.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part8.Size = Vector3.new(13.958137512207031, 8.59999942779541, 1.1999999284744263)
- Part8.Anchored = true
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.BrickColor = BrickColor.new("Dark stone grey")
- Part8.Material = Enum.Material.Brick
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.brickColor = BrickColor.new("Dark stone grey")
- Part9.Parent = Model0
- Part9.CFrame = CFrame.new(93.2372742, 336.272522, -12.9130154, 0, 0, 0.999999762, 0, 1, 0, -1, 0, 0)
- Part9.Orientation = Vector3.new(0, 90, 0)
- Part9.Position = Vector3.new(93.23727416992188, 336.27252197265625, -12.913015365600586)
- Part9.Rotation = Vector3.new(0, 90, 0)
- Part9.Size = Vector3.new(13.948152542114258, 2.3999998569488525, 1.1999999284744263)
- Part9.Anchored = true
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.Material = Enum.Material.Brick
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part10.Parent = Model0
- Part10.CFrame = CFrame.new(86.6372528, 346.872498, -9.48709106, 0, 0, 0.999999762, 0, 1, 0, -1, 0, 0)
- Part10.Orientation = Vector3.new(0, 90, 0)
- Part10.Position = Vector3.new(86.63725280761719, 346.87249755859375, -9.487091064453125)
- Part10.Rotation = Vector3.new(0, 90, 0)
- Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part10.Size = Vector3.new(20.80000114440918, 1.600000023841858, 28.399999618530273)
- Part10.Anchored = true
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.BrickColor = BrickColor.new("Dark stone grey")
- Part10.Material = Enum.Material.Brick
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.brickColor = BrickColor.new("Dark stone grey")
- Part11.Parent = Model0
- Part11.CFrame = CFrame.new(92.5372772, 339.472504, -8.81147003, 0, 0, 0.999999762, 0, 1, 0, -1, 0, 0)
- Part11.Orientation = Vector3.new(0, 90, 0)
- Part11.Position = Vector3.new(92.53727722167969, 339.4725036621094, -8.811470031738281)
- Part11.Rotation = Vector3.new(0, 90, 0)
- Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part11.Size = Vector3.new(4, 2, 0.19999992847442627)
- Part11.Anchored = true
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.BrickColor = BrickColor.new("Really black")
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.brickColor = BrickColor.new("Really black")
- Part12.Name = "Sign"
- Part12.Parent = Model0
- Part12.CFrame = CFrame.new(92.4030075, 339.502747, -8.83574295, 0, 0, 0.999999762, 0, 1, 0, -1, 0, 0)
- Part12.Orientation = Vector3.new(0, 90, 0)
- Part12.Position = Vector3.new(92.40300750732422, 339.50274658203125, -8.835742950439453)
- Part12.Rotation = Vector3.new(0, 90, 0)
- Part12.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part12.Transparency = 1
- Part12.Size = Vector3.new(3.5899999141693115, 1.7136173248291016, 0.06854459643363953)
- Part12.Anchored = true
- Part12.BrickColor = BrickColor.new("Sand red")
- Part12.brickColor = BrickColor.new("Sand red")
- Part12.FormFactor = Enum.FormFactor.Symmetric
- Part12.formFactor = Enum.FormFactor.Symmetric
- SurfaceGui13.Parent = Part12
- SurfaceGui13.CanvasSize = Vector2.new(200, 100)
- TextLabel14.Name = "SIGN"
- TextLabel14.Parent = SurfaceGui13
- local Point = Instance.new("Sound")
- Point.SoundId = "rbxassetid://177578949"
- Point.Volume = 0
- Point.Name = "owo?"
- Point.Parent = TextLabel14
- local Text = TextLabel14.Text
- spawn(function()
- while task.wait() do
- if TextLabel14.Text ~= Text then
- Point:Play()
- Text = TextLabel14.Text
- elseif Killed >= 50 then
- Part23:Destroy()
- end
- TextLabel14.Text = "killed: "..Killed..tostring("/50")
- end
- end)
- spawn(function()
- task.wait(1)
- Point.Volume = 2
- end)
- TextLabel14.Size = UDim2.new(1, 0, 1, 0)
- TextLabel14.BackgroundColor = BrickColor.new("Institutional white")
- TextLabel14.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel14.BackgroundTransparency = 1
- TextLabel14.Font = Enum.Font.Unknown
- TextLabel14.FontSize = Enum.FontSize.Size48
- TextLabel14.Text = "text"
- TextLabel14.TextColor = BrickColor.new("Lime green")
- TextLabel14.TextColor3 = Color3.new(0.266667, 1, 0)
- TextLabel14.TextScaled = true
- TextLabel14.TextSize = 48
- TextLabel14.TextStrokeTransparency = 0
- TextLabel14.TextWrap = true
- TextLabel14.TextWrapped = true
- Model15.Name = "Door"
- Model15.Parent = Model0
- Part16.Parent = Model15
- Part16.CFrame = CFrame.new(92.7784576, 339.172516, -1.24358368, 0, 0, -0.999999046, 0, 1, 0, 0.999999821, 0, 0)
- Part16.Orientation = Vector3.new(0, -90, 0)
- Part16.Position = Vector3.new(92.77845764160156, 339.1725158691406, -1.2435836791992188)
- Part16.Rotation = Vector3.new(0, -89.91999816894531, 0)
- Part16.Color = Color3.new(0.8, 0.556863, 0.411765)
- Part16.Size = Vector3.new(0.20000000298023224, 8.199999809265137, 0.5999999642372131)
- Part16.Anchored = true
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.BrickColor = BrickColor.new("Nougat")
- Part16.CanCollide = false
- Part16.Material = Enum.Material.Wood
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.brickColor = BrickColor.new("Nougat")
- Part16.FormFactor = Enum.FormFactor.Custom
- Part16.formFactor = Enum.FormFactor.Custom
- Part17.Parent = Model15
- Part17.CFrame = CFrame.new(92.7784576, 343.172546, -3.54357147, 0, 0, -0.999999046, 0, 1, 0, 0.999999821, 0, 0)
- Part17.Orientation = Vector3.new(0, -90, 0)
- Part17.Position = Vector3.new(92.77845764160156, 343.17254638671875, -3.5435714721679688)
- Part17.Rotation = Vector3.new(0, -89.91999816894531, 0)
- Part17.Color = Color3.new(0.8, 0.556863, 0.411765)
- Part17.Size = Vector3.new(4.400000095367432, 0.20000000298023224, 0.6000000238418579)
- Part17.Anchored = true
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.BrickColor = BrickColor.new("Nougat")
- Part17.Material = Enum.Material.Wood
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.brickColor = BrickColor.new("Nougat")
- Part17.FormFactor = Enum.FormFactor.Custom
- Part17.formFactor = Enum.FormFactor.Custom
- Part18.Parent = Model15
- Part18.CFrame = CFrame.new(92.7784576, 339.172546, -5.84355927, 0, 0, -0.999999046, 0, 1, 0, 0.999999821, 0, 0)
- Part18.Orientation = Vector3.new(0, -90, 0)
- Part18.Position = Vector3.new(92.77845764160156, 339.17254638671875, -5.843559265136719)
- Part18.Rotation = Vector3.new(0, -89.91999816894531, 0)
- Part18.Color = Color3.new(0.8, 0.556863, 0.411765)
- Part18.Size = Vector3.new(0.20000000298023224, 8.199999809265137, 0.6000000238418579)
- Part18.Anchored = true
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.BrickColor = BrickColor.new("Nougat")
- Part18.Material = Enum.Material.Wood
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.brickColor = BrickColor.new("Nougat")
- Part18.FormFactor = Enum.FormFactor.Custom
- Part18.formFactor = Enum.FormFactor.Custom
- Part19.Name = "spawn"
- Part19.Parent = Model0
- Part19.CFrame = CFrame.new(86.8372879, 338.372498, -9.08712769, -2.45869018e-07, 0, 1, 0, 1, 0, -1, 0, -2.45869018e-07)
- Part19.Orientation = Vector3.new(0, 90, 0)
- Part19.Position = Vector3.new(86.83728790283203, 338.37249755859375, -9.087127685546875)
- Part19.Rotation = Vector3.new(0, 90, 0)
- Part19.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part19.Transparency = 1
- Part19.Size = Vector3.new(4, 1, 2)
- Part19.Anchored = true
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.BrickColor = BrickColor.new("Dark orange")
- Part19.CanCollide = false
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.brickColor = BrickColor.new("Dark orange")
- Part20.Parent = Model0
- Part20.CFrame = CFrame.new(92.5372772, 340.57251, -8.81147003, 0, 0, 0.999999762, 0, 1, 0, -1, 0, 0)
- Part20.Orientation = Vector3.new(0, 90, 0)
- Part20.Position = Vector3.new(92.53727722167969, 340.572509765625, -8.811470031738281)
- Part20.Rotation = Vector3.new(0, 90, 0)
- Part20.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part20.Size = Vector3.new(4, 0.19999992847442627, 0.19999992847442627)
- Part20.Anchored = true
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.BrickColor = BrickColor.new("Dark stone grey")
- Part20.Material = Enum.Material.DiamondPlate
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.brickColor = BrickColor.new("Dark stone grey")
- Part21.Parent = Model0
- Part21.CFrame = CFrame.new(92.5372772, 338.372498, -8.81147003, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part21.Orientation = Vector3.new(0, 90, 0)
- Part21.Position = Vector3.new(92.53727722167969, 338.37249755859375, -8.811470031738281)
- Part21.Rotation = Vector3.new(0, 90, 0)
- Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part21.Size = Vector3.new(4, 0.19999992847442627, 0.19999992847442627)
- Part21.Anchored = true
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.BrickColor = BrickColor.new("Dark stone grey")
- Part21.Material = Enum.Material.DiamondPlate
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.brickColor = BrickColor.new("Dark stone grey")
- Part22.Parent = Model0
- Part22.CFrame = CFrame.new(92.5372772, 339.472534, -6.71323442, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part22.Orientation = Vector3.new(0, 90, -90)
- Part22.Position = Vector3.new(92.53727722167969, 339.4725341796875, -6.7132344245910645)
- Part22.Rotation = Vector3.new(-90, 90, 0)
- Part22.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part22.Size = Vector3.new(2.4000000953674316, 0.19999992847442627, 0.19999992847442627)
- Part22.Anchored = true
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.BrickColor = BrickColor.new("Dark stone grey")
- Part22.Material = Enum.Material.DiamondPlate
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.brickColor = BrickColor.new("Dark stone grey")
- Part23.Name = "doorowo"
- Part23.Parent = Model0
- Part23.CFrame = CFrame.new(92.8129501, 338.97229, -3.54357147, 0, 0, -0.999998331, 0, 1, 0, 0.999999464, 0, 0)
- Part23.Orientation = Vector3.new(0, -90, 0)
- Part23.Position = Vector3.new(92.81295013427734, 338.9722900390625, -3.5435714721679688)
- Part23.Rotation = Vector3.new(0, -89.9000015258789, 0)
- Part23.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part23.Size = Vector3.new(4.400000095367432, 8.199999809265137, 0.5310227274894714)
- Part23.Anchored = true
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.BrickColor = BrickColor.new("Dark orange")
- Part23.Material = Enum.Material.Wood
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.brickColor = BrickColor.new("Dark orange")
- Part23.FormFactor = Enum.FormFactor.Custom
- Part23.formFactor = Enum.FormFactor.Custom
- Part24.Parent = Model0
- Part24.CFrame = CFrame.new(92.5372772, 339.472534, -10.9132347, 0, 0, 1, -1, 0, 0, 0, -1, 0)
- Part24.Orientation = Vector3.new(0, 90, -90)
- Part24.Position = Vector3.new(92.53727722167969, 339.4725341796875, -10.91323471069336)
- Part24.Rotation = Vector3.new(-90, 90, 0)
- Part24.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part24.Size = Vector3.new(2.4000000953674316, 0.19999992847442627, 0.19999992847442627)
- Part24.Anchored = true
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.BrickColor = BrickColor.new("Dark stone grey")
- Part24.Material = Enum.Material.DiamondPlate
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part24.brickColor = BrickColor.new("Dark stone grey")
- Part25.Parent = Model0
- Part25.CFrame = CFrame.new(93.2372742, 336.272522, 5.78375769, 0, 0, 0.999999762, 0, 1, 0, -1, 0, 0)
- Part25.Orientation = Vector3.new(0, 90, 0)
- Part25.Position = Vector3.new(93.23727416992188, 336.27252197265625, 5.78375768661499)
- Part25.Rotation = Vector3.new(0, 90, 0)
- Part25.Size = Vector3.new(13.858302116394043, 2.3999998569488525, 1.1999999284744263)
- Part25.Anchored = true
- Part25.BottomSurface = Enum.SurfaceType.Smooth
- Part25.Material = Enum.Material.Brick
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part26.Parent = Model0
- Part26.CFrame = CFrame.new(93.2372742, 341.772522, 5.78063107, 0, 0, 0.999999762, 0, 1, 0, -1, 0, 0)
- Part26.Orientation = Vector3.new(0, 90, 0)
- Part26.Position = Vector3.new(93.23727416992188, 341.77252197265625, 5.780631065368652)
- Part26.Rotation = Vector3.new(0, 90, 0)
- Part26.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part26.Size = Vector3.new(13.864555358886719, 8.59999942779541, 1.1999999284744263)
- Part26.Anchored = true
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.BrickColor = BrickColor.new("Dark stone grey")
- Part26.Material = Enum.Material.Brick
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.brickColor = BrickColor.new("Dark stone grey")
- Part27.Parent = Model0
- Part27.CFrame = CFrame.new(93.2372742, 344.672516, -3.58709121, 0, 0, 0.999999762, 0, 1, 0, -1, 0, 0)
- Part27.Orientation = Vector3.new(0, 90, 0)
- Part27.Position = Vector3.new(93.23727416992188, 344.6725158691406, -3.5870912075042725)
- Part27.Rotation = Vector3.new(0, 90, 0)
- Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part27.Size = Vector3.new(4.999999523162842, 2.799999952316284, 1.2000000476837158)
- Part27.Anchored = true
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.BrickColor = BrickColor.new("Dark stone grey")
- Part27.Material = Enum.Material.Brick
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.brickColor = BrickColor.new("Dark stone grey")
- Model28.Name = "Metal Table"
- Model28.Parent = Model0
- Model29.Name = "Frame"
- Model29.Parent = Model28
- Part30.Name = "FramePart"
- Part30.Parent = Model29
- Part30.CFrame = CFrame.new(80.4489746, 337.971985, -9.13766575, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part30.Position = Vector3.new(80.448974609375, 337.97198486328125, -9.137665748596191)
- Part30.Color = Color3.new(0.521569, 0.517647, 0.529412)
- Part30.Size = Vector3.new(0.09999971091747284, 0.20000000298023224, 8.649999618530273)
- Part30.Anchored = true
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.BrickColor = BrickColor.new("Silver flip/flop")
- Part30.Material = Enum.Material.Metal
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.brickColor = BrickColor.new("Silver flip/flop")
- Part31.Name = "FramePart"
- Part31.Parent = Model29
- Part31.CFrame = CFrame.new(82.5742188, 337.971985, -4.86267185, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part31.Position = Vector3.new(82.57421875, 337.97198486328125, -4.862671852111816)
- Part31.Color = Color3.new(0.521569, 0.517647, 0.529412)
- Part31.Size = Vector3.new(4.149999618530273, 0.20000000298023224, 0.09999923408031464)
- Part31.Anchored = true
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.BrickColor = BrickColor.new("Silver flip/flop")
- Part31.Material = Enum.Material.Metal
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.brickColor = BrickColor.new("Silver flip/flop")
- Part32.Name = "FramePart"
- Part32.Parent = Model29
- Part32.CFrame = CFrame.new(84.5991211, 337.971985, -9.18774509, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part32.Position = Vector3.new(84.59912109375, 337.97198486328125, -9.187745094299316)
- Part32.Color = Color3.new(0.521569, 0.517647, 0.529412)
- Part32.Size = Vector3.new(0.09999923408031464, 0.20000000298023224, 8.549999237060547)
- Part32.Anchored = true
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.BrickColor = BrickColor.new("Silver flip/flop")
- Part32.Material = Enum.Material.Metal
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.brickColor = BrickColor.new("Silver flip/flop")
- Part33.Name = "FramePart"
- Part33.Parent = Model29
- Part33.CFrame = CFrame.new(82.5222168, 337.971985, -13.4127436, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part33.Position = Vector3.new(82.522216796875, 337.97198486328125, -13.41274356842041)
- Part33.Color = Color3.new(0.521569, 0.517647, 0.529412)
- Part33.Size = Vector3.new(4.049999237060547, 0.20000000298023224, 0.09999923408031464)
- Part33.Anchored = true
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.BrickColor = BrickColor.new("Silver flip/flop")
- Part33.Material = Enum.Material.Metal
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.brickColor = BrickColor.new("Silver flip/flop")
- Model34.Name = "Screws"
- Model34.Parent = Model28
- Part35.Name = "Screw"
- Part35.Parent = Model34
- Part35.CFrame = CFrame.new(80.4986572, 335.772522, -13.2876749, 1, 0, 0, 0, 1, -3.1705312e-11, 0, 3.1705312e-11, 1)
- Part35.Position = Vector3.new(80.4986572265625, 335.77252197265625, -13.287674903869629)
- Part35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part35.Size = Vector3.new(0.0010000000474974513, 0.5999999642372131, 0.04999999701976776)
- Part35.Anchored = true
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.BrickColor = BrickColor.new("Really black")
- Part35.Material = Enum.Material.Metal
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.brickColor = BrickColor.new("Really black")
- Part35.Shape = Enum.PartType.Cylinder
- Part36.Name = "Screw"
- Part36.Parent = Model34
- Part36.CFrame = CFrame.new(84.5487061, 335.772522, -13.2876749, 1, 0, 0, 0, 1, -3.1705312e-11, 0, 3.1705312e-11, 1)
- Part36.Position = Vector3.new(84.5487060546875, 335.77252197265625, -13.287674903869629)
- Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part36.Size = Vector3.new(0.0010000000474974513, 0.5999999642372131, 0.04999999701976776)
- Part36.Anchored = true
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.BrickColor = BrickColor.new("Really black")
- Part36.Material = Enum.Material.Metal
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.brickColor = BrickColor.new("Really black")
- Part36.Shape = Enum.PartType.Cylinder
- Part37.Name = "Screw"
- Part37.Parent = Model34
- Part37.CFrame = CFrame.new(84.5487061, 335.872498, -13.2876749, 1, 0, 0, 0, 1, -3.1705312e-11, 0, 3.1705312e-11, 1)
- Part37.Position = Vector3.new(84.5487060546875, 335.87249755859375, -13.287674903869629)
- Part37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part37.Size = Vector3.new(0.0010000000474974513, 0.5999999642372131, 0.04999999701976776)
- Part37.Anchored = true
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.BrickColor = BrickColor.new("Really black")
- Part37.Material = Enum.Material.Metal
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.brickColor = BrickColor.new("Really black")
- Part37.Shape = Enum.PartType.Cylinder
- Part38.Name = "Screw"
- Part38.Parent = Model34
- Part38.CFrame = CFrame.new(80.4986572, 335.872498, -4.98767185, 1, 0, 0, 0, 1, -3.1705312e-11, 0, 3.1705312e-11, 1)
- Part38.Position = Vector3.new(80.4986572265625, 335.87249755859375, -4.987671852111816)
- Part38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part38.Size = Vector3.new(0.0010000000474974513, 0.5999999642372131, 0.04999999701976776)
- Part38.Anchored = true
- Part38.BottomSurface = Enum.SurfaceType.Smooth
- Part38.BrickColor = BrickColor.new("Really black")
- Part38.Material = Enum.Material.Metal
- Part38.TopSurface = Enum.SurfaceType.Smooth
- Part38.brickColor = BrickColor.new("Really black")
- Part38.Shape = Enum.PartType.Cylinder
- Part39.Name = "Screw"
- Part39.Parent = Model34
- Part39.CFrame = CFrame.new(84.5487061, 335.872498, -4.98767185, 1, 0, 0, 0, 1, -3.1705312e-11, 0, 3.1705312e-11, 1)
- Part39.Position = Vector3.new(84.5487060546875, 335.87249755859375, -4.987671852111816)
- Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part39.Size = Vector3.new(0.0010000000474974513, 0.5999999642372131, 0.04999999701976776)
- Part39.Anchored = true
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.BrickColor = BrickColor.new("Really black")
- Part39.Material = Enum.Material.Metal
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Part39.brickColor = BrickColor.new("Really black")
- Part39.Shape = Enum.PartType.Cylinder
- Part40.Name = "Screw"
- Part40.Parent = Model34
- Part40.CFrame = CFrame.new(84.5487061, 335.772522, -4.98767185, 1, 0, 0, 0, 1, -3.1705312e-11, 0, 3.1705312e-11, 1)
- Part40.Position = Vector3.new(84.5487060546875, 335.77252197265625, -4.987671852111816)
- Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part40.Size = Vector3.new(0.0010000000474974513, 0.5999999642372131, 0.04999999701976776)
- Part40.Anchored = true
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.BrickColor = BrickColor.new("Really black")
- Part40.Material = Enum.Material.Metal
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.brickColor = BrickColor.new("Really black")
- Part40.Shape = Enum.PartType.Cylinder
- Part41.Name = "Screw"
- Part41.Parent = Model34
- Part41.CFrame = CFrame.new(80.4986572, 335.772522, -4.98767185, 1, 0, 0, 0, 1, -3.1705312e-11, 0, 3.1705312e-11, 1)
- Part41.Position = Vector3.new(80.4986572265625, 335.77252197265625, -4.987671852111816)
- Part41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part41.Size = Vector3.new(0.0010000000474974513, 0.5999999642372131, 0.04999999701976776)
- Part41.Anchored = true
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.BrickColor = BrickColor.new("Really black")
- Part41.Material = Enum.Material.Metal
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.brickColor = BrickColor.new("Really black")
- Part41.Shape = Enum.PartType.Cylinder
- Part42.Name = "Screw"
- Part42.Parent = Model34
- Part42.CFrame = CFrame.new(80.4986572, 335.872498, -13.2876749, 1, 0, 0, 0, 1, -3.1705312e-11, 0, 3.1705312e-11, 1)
- Part42.Position = Vector3.new(80.4986572265625, 335.87249755859375, -13.287674903869629)
- Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part42.Size = Vector3.new(0.0010000000474974513, 0.5999999642372131, 0.04999999701976776)
- Part42.Anchored = true
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.BrickColor = BrickColor.new("Really black")
- Part42.Material = Enum.Material.Metal
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.brickColor = BrickColor.new("Really black")
- Part42.Shape = Enum.PartType.Cylinder
- Model43.Name = "Top"
- Model43.Parent = Model28
- Part44.Name = "MainPart"
- Part44.Parent = Model43
- Part44.CFrame = CFrame.new(82.5240479, 337.972046, -9.13766575, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part44.Position = Vector3.new(82.5240478515625, 337.9720458984375, -9.137665748596191)
- Part44.Size = Vector3.new(4.149999618530273, 0.10000000149011612, 8.550000190734863)
- Part44.Anchored = true
- Part44.BottomSurface = Enum.SurfaceType.Smooth
- Part44.Material = Enum.Material.Metal
- Part44.TopSurface = Enum.SurfaceType.Smooth
- Model45.Name = "LegParts"
- Model45.Parent = Model28
- Part46.Name = "LegPart"
- Part46.Parent = Model45
- Part46.CFrame = CFrame.new(84.4741211, 336.522522, -13.2876749, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part46.Position = Vector3.new(84.47412109375, 336.52252197265625, -13.287674903869629)
- Part46.Size = Vector3.new(0.149999737739563, 2.9000000953674316, 0.15000000596046448)
- Part46.Anchored = true
- Part46.BottomSurface = Enum.SurfaceType.Smooth
- Part46.Material = Enum.Material.Metal
- Part46.TopSurface = Enum.SurfaceType.Smooth
- Part47.Name = "LegPart"
- Part47.Parent = Model45
- Part47.CFrame = CFrame.new(80.5740967, 336.522522, -13.2876749, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part47.Position = Vector3.new(80.5740966796875, 336.52252197265625, -13.287674903869629)
- Part47.Size = Vector3.new(0.149999737739563, 2.9000000953674316, 0.15000000596046448)
- Part47.Anchored = true
- Part47.BottomSurface = Enum.SurfaceType.Smooth
- Part47.Material = Enum.Material.Metal
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part48.Name = "LegPart"
- Part48.Parent = Model45
- Part48.CFrame = CFrame.new(80.5740967, 337.246094, -12.8843088, 1, 0, 0, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388)
- Part48.Orientation = Vector3.new(30, 0, 0)
- Part48.Position = Vector3.new(80.5740966796875, 337.24609375, -12.884308815002441)
- Part48.Rotation = Vector3.new(30, 0, 0)
- Part48.Size = Vector3.new(0.04999973997473717, 1.649999976158142, 0.10000000149011612)
- Part48.Anchored = true
- Part48.BottomSurface = Enum.SurfaceType.Smooth
- Part48.Material = Enum.Material.Metal
- Part48.TopSurface = Enum.SurfaceType.Smooth
- Part49.Name = "LegPart"
- Part49.Parent = Model45
- Part49.CFrame = CFrame.new(84.4741211, 337.246094, -12.8843088, 1, 0, 0, 0, 0.866025388, -0.5, 0, 0.5, 0.866025388)
- Part49.Orientation = Vector3.new(30, 0, 0)
- Part49.Position = Vector3.new(84.47412109375, 337.24609375, -12.884308815002441)
- Part49.Rotation = Vector3.new(30, 0, 0)
- Part49.Size = Vector3.new(0.04999973997473717, 1.649999976158142, 0.10000000149011612)
- Part49.Anchored = true
- Part49.BottomSurface = Enum.SurfaceType.Smooth
- Part49.Material = Enum.Material.Metal
- Part49.TopSurface = Enum.SurfaceType.Smooth
- Part50.Name = "LegPart"
- Part50.Parent = Model45
- Part50.CFrame = CFrame.new(80.5740967, 337.246094, -5.38430882, 1, 0, 0, 0, 0.866025388, 0.5, 0, -0.5, 0.866025388)
- Part50.Orientation = Vector3.new(-30, 0, 0)
- Part50.Position = Vector3.new(80.5740966796875, 337.24609375, -5.384308815002441)
- Part50.Rotation = Vector3.new(-30, 0, 0)
- Part50.Size = Vector3.new(0.04999973997473717, 1.649999976158142, 0.10000000149011612)
- Part50.Anchored = true
- Part50.BottomSurface = Enum.SurfaceType.Smooth
- Part50.Material = Enum.Material.Metal
- Part50.TopSurface = Enum.SurfaceType.Smooth
- Part51.Name = "LegPart"
- Part51.Parent = Model45
- Part51.CFrame = CFrame.new(84.4741211, 337.246094, -5.38430882, 1, 0, 0, 0, 0.866025388, 0.5, 0, -0.5, 0.866025388)
- Part51.Orientation = Vector3.new(-30, 0, 0)
- Part51.Position = Vector3.new(84.47412109375, 337.24609375, -5.384308815002441)
- Part51.Rotation = Vector3.new(-30, 0, 0)
- Part51.Size = Vector3.new(0.04999973997473717, 1.649999976158142, 0.10000000149011612)
- Part51.Anchored = true
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.Material = Enum.Material.Metal
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part52.Name = "LegPart"
- Part52.Parent = Model45
- Part52.CFrame = CFrame.new(80.5740967, 336.522522, -4.98767185, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part52.Position = Vector3.new(80.5740966796875, 336.52252197265625, -4.987671852111816)
- Part52.Size = Vector3.new(0.149999737739563, 2.9000000953674316, 0.15000000596046448)
- Part52.Anchored = true
- Part52.BottomSurface = Enum.SurfaceType.Smooth
- Part52.Material = Enum.Material.Metal
- Part52.TopSurface = Enum.SurfaceType.Smooth
- Part53.Name = "LegPart"
- Part53.Parent = Model45
- Part53.CFrame = CFrame.new(82.5258789, 337.572449, -4.96348667, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part53.Position = Vector3.new(82.52587890625, 337.57244873046875, -4.963486671447754)
- Part53.Size = Vector3.new(3.749999761581421, 0.19999992847442627, 0.05000000074505806)
- Part53.Anchored = true
- Part53.BottomSurface = Enum.SurfaceType.Smooth
- Part53.Material = Enum.Material.Metal
- Part53.TopSurface = Enum.SurfaceType.Smooth
- Part54.Name = "LegPart"
- Part54.Parent = Model45
- Part54.CFrame = CFrame.new(82.5258789, 335.822449, -4.96348667, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part54.Position = Vector3.new(82.52587890625, 335.82244873046875, -4.963486671447754)
- Part54.Size = Vector3.new(3.749999761581421, 0.19999992847442627, 0.05000000074505806)
- Part54.Anchored = true
- Part54.BottomSurface = Enum.SurfaceType.Smooth
- Part54.Material = Enum.Material.Metal
- Part54.TopSurface = Enum.SurfaceType.Smooth
- Part55.Name = "LegPart"
- Part55.Parent = Model45
- Part55.CFrame = CFrame.new(82.5258789, 335.822449, -13.3134851, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part55.Position = Vector3.new(82.52587890625, 335.82244873046875, -13.313485145568848)
- Part55.Size = Vector3.new(3.749999761581421, 0.19999992847442627, 0.05000000074505806)
- Part55.Anchored = true
- Part55.BottomSurface = Enum.SurfaceType.Smooth
- Part55.Material = Enum.Material.Metal
- Part55.TopSurface = Enum.SurfaceType.Smooth
- Part56.Name = "LegPart"
- Part56.Parent = Model45
- Part56.CFrame = CFrame.new(82.5258789, 337.572449, -13.3134851, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part56.Position = Vector3.new(82.52587890625, 337.57244873046875, -13.313485145568848)
- Part56.Size = Vector3.new(3.749999761581421, 0.19999992847442627, 0.05000000074505806)
- Part56.Anchored = true
- Part56.BottomSurface = Enum.SurfaceType.Smooth
- Part56.Material = Enum.Material.Metal
- Part56.TopSurface = Enum.SurfaceType.Smooth
- Part57.Name = "LegPart"
- Part57.Parent = Model45
- Part57.CFrame = CFrame.new(84.4741211, 336.522522, -4.98767185, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part57.Position = Vector3.new(84.47412109375, 336.52252197265625, -4.987671852111816)
- Part57.Size = Vector3.new(0.149999737739563, 2.8999998569488525, 0.15000000596046448)
- Part57.Anchored = true
- Part57.BottomSurface = Enum.SurfaceType.Smooth
- Part57.Material = Enum.Material.Metal
- Part57.TopSurface = Enum.SurfaceType.Smooth
- Part58.Parent = Model0
- Part58.CFrame = CFrame.new(104.300293, 336.272522, -7.48708868, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part58.Orientation = Vector3.new(0, 180, 0)
- Part58.Position = Vector3.new(104.30029296875, 336.27252197265625, -7.487088680267334)
- Part58.Rotation = Vector3.new(-180, 0, -180)
- Part58.Size = Vector3.new(20.80000114440918, 2.4000000953674316, 1.2000000476837158)
- Part58.Anchored = true
- Part58.BottomSurface = Enum.SurfaceType.Smooth
- Part58.Material = Enum.Material.Brick
- Part58.TopSurface = Enum.SurfaceType.Smooth
- Part59.Parent = Model0
- Part59.CFrame = CFrame.new(104.300293, 341.772522, -7.48708868, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part59.Orientation = Vector3.new(0, 180, 0)
- Part59.Position = Vector3.new(104.30029296875, 341.77252197265625, -7.487088680267334)
- Part59.Rotation = Vector3.new(-180, 0, -180)
- Part59.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part59.Size = Vector3.new(20.80000114440918, 8.600000381469727, 1.2000000476837158)
- Part59.Anchored = true
- Part59.BottomSurface = Enum.SurfaceType.Smooth
- Part59.BrickColor = BrickColor.new("Dark stone grey")
- Part59.Material = Enum.Material.Brick
- Part59.TopSurface = Enum.SurfaceType.Smooth
- Part59.brickColor = BrickColor.new("Dark stone grey")
- Part60.Parent = Model0
- Part60.CFrame = CFrame.new(101.037277, 336.272522, -5.41624212, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part60.Orientation = Vector3.new(0, 90, 0)
- Part60.Position = Vector3.new(101.03727722167969, 336.27252197265625, -5.4162421226501465)
- Part60.Rotation = Vector3.new(0, 90, 0)
- Part60.Size = Vector3.new(13.858302116394043, 2.3999998569488525, 1.1999999284744263)
- Part60.Anchored = true
- Part60.BottomSurface = Enum.SurfaceType.Smooth
- Part60.Material = Enum.Material.Brick
- Part60.TopSurface = Enum.SurfaceType.Smooth
- Part61.Parent = Model0
- Part61.CFrame = CFrame.new(101.037277, 341.772522, -5.41936874, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part61.Orientation = Vector3.new(0, 90, 0)
- Part61.Position = Vector3.new(101.03727722167969, 341.77252197265625, -5.419368743896484)
- Part61.Rotation = Vector3.new(0, 90, 0)
- Part61.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part61.Size = Vector3.new(13.864555358886719, 8.59999942779541, 1.1999999284744263)
- Part61.Anchored = true
- Part61.BottomSurface = Enum.SurfaceType.Smooth
- Part61.BrickColor = BrickColor.new("Dark stone grey")
- Part61.Material = Enum.Material.Brick
- Part61.TopSurface = Enum.SurfaceType.Smooth
- Part61.brickColor = BrickColor.new("Dark stone grey")
- Model62.Name = "Ceiling_Light"
- Model62.Parent = Model0
- Part63.Name = "lightbase"
- Part63.Parent = Model62
- Part63.CFrame = CFrame.new(82.5850525, 345.722015, -8.11746216, 1, 0, 0, 0, 1, 0, 0, 0, 0.999998808)
- Part63.Position = Vector3.new(82.58505249023438, 345.7220153808594, -8.117462158203125)
- Part63.Color = Color3.new(0.945098, 0.905882, 0.780392)
- Part63.Size = Vector3.new(1.899999976158142, 0.10000000149011612, 1.899999976158142)
- Part63.Anchored = true
- Part63.BottomSurface = Enum.SurfaceType.Smooth
- Part63.BrickColor = BrickColor.new("Wheat")
- Part63.Material = Enum.Material.Neon
- Part63.TopSurface = Enum.SurfaceType.Smooth
- Part63.brickColor = BrickColor.new("Wheat")
- SpotLight64.Parent = Part63
- SpotLight64.Face = Enum.NormalId.Bottom
- SpotLight64.Range = 20
- SpotLight64.Brightness = 2.380000114440918
- SpotLight64.Angle = 144
- Part65.Name = "base"
- Part65.Parent = Model62
- Part65.CFrame = CFrame.new(82.5850525, 345.921997, -8.11746216, 1, 0, 0, 0, 1, 0, 0, 0, 0.999998808)
- Part65.Position = Vector3.new(82.58505249023438, 345.9219970703125, -8.117462158203125)
- Part65.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part65.Size = Vector3.new(2.0999999046325684, 0.30000001192092896, 2.0999999046325684)
- Part65.Anchored = true
- Part65.BottomSurface = Enum.SurfaceType.Smooth
- Part65.BrickColor = BrickColor.new("Mid gray")
- Part65.Material = Enum.Material.Metal
- Part65.TopSurface = Enum.SurfaceType.Smooth
- Part65.brickColor = BrickColor.new("Mid gray")
- Part66.Name = "Sign"
- Part66.Parent = Model0
- Part66.CFrame = CFrame.new(100.403008, 339.502747, -3.43574262, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part66.Orientation = Vector3.new(0, 90, 0)
- Part66.Position = Vector3.new(100.40300750732422, 339.50274658203125, -3.4357426166534424)
- Part66.Rotation = Vector3.new(0, 90, 0)
- Part66.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part66.Transparency = 1
- Part66.Size = Vector3.new(3.5899999141693115, 1.7136173248291016, 0.06854459643363953)
- Part66.Anchored = true
- Part66.BrickColor = BrickColor.new("Sand red")
- Part66.brickColor = BrickColor.new("Sand red")
- Part66.FormFactor = Enum.FormFactor.Symmetric
- Part66.formFactor = Enum.FormFactor.Symmetric
- SurfaceGui67.Parent = Part66
- SurfaceGui67.CanvasSize = Vector2.new(200, 100)
- TextLabel68.Name = "SIGN"
- TextLabel68.Parent = SurfaceGui67
- TextLabel68.Size = UDim2.new(1, 0, 1, 0)
- TextLabel68.BackgroundColor = BrickColor.new("Institutional white")
- TextLabel68.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel68.BackgroundTransparency = 1
- TextLabel68.Font = Enum.Font.Unknown
- TextLabel68.FontSize = Enum.FontSize.Size48
- TextLabel68.Text = "but nothing here"
- TextLabel68.TextColor = BrickColor.new("Institutional white")
- TextLabel68.TextColor3 = Color3.new(1, 1, 1)
- TextLabel68.TextScaled = true
- TextLabel68.TextSize = 48
- TextLabel68.TextStrokeTransparency = 0
- TextLabel68.TextWrap = true
- TextLabel68.TextWrapped = true
- Owner.Character.Torso.CFrame = CFrame.new(Part19.Position)
- else
- Owner.Character.Torso.CFrame = CFrame.new(PlayerPos)
- workspace:FindFirstChild("Дом флаффи кукиса"):Destroy()
- House = false
- end
- end
- function dummy()
- local Model0 = Instance.new("Model")
- local Part1 = Instance.new("Part")
- local SpecialMesh2 = Instance.new("SpecialMesh")
- local Decal3 = Instance.new("Decal")
- local Part4 = Instance.new("Part")
- local Decal5 = Instance.new("Decal")
- local Motor6D6 = Instance.new("Motor6D")
- local Motor6D7 = Instance.new("Motor6D")
- local Motor6D8 = Instance.new("Motor6D")
- local Motor6D9 = Instance.new("Motor6D")
- local Motor6D10 = Instance.new("Motor6D")
- local Part11 = Instance.new("Part")
- local Part12 = Instance.new("Part")
- local Part13 = Instance.new("Part")
- local Part14 = Instance.new("Part")
- local Humanoid15 = Instance.new("Humanoid")
- local Part16 = Instance.new("Part")
- local Motor6D17 = Instance.new("Motor6D")
- Model0.Name = "Dummy"
- Model0.Parent = workspace
- Model0.PrimaryPart = Part1
- Part1.Name = "Head"
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(-8.53637695, 4.5, 4.85375977, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.Position = Vector3.new(-8.536376953125, 4.5, 4.853759765625)
- Part1.Color = Color3.new(0.498039, 0.498039, 0.498039)
- Part1.Size = Vector3.new(2, 1, 1)
- Part1.BrickColor = BrickColor.new("Sand green")
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Sand green")
- Part1.FormFactor = Enum.FormFactor.Symmetric
- Part1.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh2.Parent = Part1
- SpecialMesh2.Scale = Vector3.new(1.25, 1.25, 1.25)
- Decal3.Name = "face"
- Decal3.Parent = Part1
- Decal3.Texture = "rbxasset://textures/face.png"
- Part4.Name = "Torso"
- Part4.Parent = Model0
- Part4.CFrame = CFrame.new(-8.53637695, 3, 4.85375977, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part4.Position = Vector3.new(-8.536376953125, 3, 4.853759765625)
- Part4.Color = Color3.new(0.498039, 0.498039, 0.498039)
- Part4.Size = Vector3.new(2, 2, 1)
- Part4.BrickColor = BrickColor.new("Sand green")
- Part4.LeftParamA = 0
- Part4.LeftParamB = 0
- Part4.LeftSurface = Enum.SurfaceType.Weld
- Part4.RightParamA = 0
- Part4.RightParamB = 0
- Part4.RightSurface = Enum.SurfaceType.Weld
- Part4.brickColor = BrickColor.new("Sand green")
- Part4.FormFactor = Enum.FormFactor.Symmetric
- Part4.formFactor = Enum.FormFactor.Symmetric
- Decal5.Name = "roblox"
- Decal5.Parent = Part4
- Motor6D6.Name = "Right Shoulder"
- Motor6D6.Parent = Part4
- Motor6D6.MaxVelocity = 0.10000000149011612
- Motor6D6.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Motor6D6.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Motor6D6.Part0 = Part4
- Motor6D6.Part1 = Part12
- Motor6D6.part1 = Part12
- Motor6D7.Name = "Left Shoulder"
- Motor6D7.Parent = Part4
- Motor6D7.MaxVelocity = 0.10000000149011612
- Motor6D7.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D7.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D7.Part0 = Part4
- Motor6D7.Part1 = Part11
- Motor6D7.part1 = Part11
- Motor6D8.Name = "Right Hip"
- Motor6D8.Parent = Part4
- Motor6D8.MaxVelocity = 0.10000000149011612
- Motor6D8.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Motor6D8.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Motor6D8.Part0 = Part4
- Motor6D8.Part1 = Part14
- Motor6D8.part1 = Part14
- Motor6D9.Name = "Left Hip"
- Motor6D9.Parent = Part4
- Motor6D9.MaxVelocity = 0.10000000149011612
- Motor6D9.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D9.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D9.Part0 = Part4
- Motor6D9.Part1 = Part13
- Motor6D9.part1 = Part13
- Motor6D10.Name = "Neck"
- Motor6D10.Parent = Part4
- Motor6D10.MaxVelocity = 0.10000000149011612
- Motor6D10.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Motor6D10.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Motor6D10.Part0 = Part4
- Motor6D10.Part1 = Part1
- Motor6D10.part1 = Part1
- Part11.Name = "Left Arm"
- Part11.Parent = Model0
- Part11.CFrame = CFrame.new(-10.036377, 3, 4.85375977, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part11.Position = Vector3.new(-10.036376953125, 3, 4.853759765625)
- Part11.Color = Color3.new(0.498039, 0.498039, 0.498039)
- Part11.Size = Vector3.new(1, 2, 1)
- Part11.BrickColor = BrickColor.new("Sand green")
- Part11.CanCollide = false
- Part11.brickColor = BrickColor.new("Sand green")
- Part11.FormFactor = Enum.FormFactor.Symmetric
- Part11.formFactor = Enum.FormFactor.Symmetric
- Part12.Name = "Right Arm"
- Part12.Parent = Model0
- Part12.CFrame = CFrame.new(-7.03637695, 3, 4.85375977, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part12.Position = Vector3.new(-7.036376953125, 3, 4.853759765625)
- Part12.Color = Color3.new(0.498039, 0.498039, 0.498039)
- Part12.Size = Vector3.new(1, 2, 1)
- Part12.BrickColor = BrickColor.new("Sand green")
- Part12.CanCollide = false
- Part12.brickColor = BrickColor.new("Sand green")
- Part12.FormFactor = Enum.FormFactor.Symmetric
- Part12.formFactor = Enum.FormFactor.Symmetric
- Part13.Name = "Left Leg"
- Part13.Parent = Model0
- Part13.CFrame = CFrame.new(-9.03637695, 1, 4.85375977, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part13.Position = Vector3.new(-9.036376953125, 1, 4.853759765625)
- Part13.Color = Color3.new(0.498039, 0.498039, 0.498039)
- Part13.Size = Vector3.new(1, 2, 1)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.BrickColor = BrickColor.new("Sand green")
- Part13.CanCollide = false
- Part13.brickColor = BrickColor.new("Sand green")
- Part13.FormFactor = Enum.FormFactor.Symmetric
- Part13.formFactor = Enum.FormFactor.Symmetric
- Part14.Name = "Right Leg"
- Part14.Parent = Model0
- Part14.CFrame = CFrame.new(-8.03637695, 1, 4.85375977, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part14.Position = Vector3.new(-8.036376953125, 1, 4.853759765625)
- Part14.Color = Color3.new(0.498039, 0.498039, 0.498039)
- Part14.Size = Vector3.new(1, 2, 1)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.BrickColor = BrickColor.new("Sand green")
- Part14.CanCollide = false
- Part14.brickColor = BrickColor.new("Sand green")
- Part14.FormFactor = Enum.FormFactor.Symmetric
- Part14.formFactor = Enum.FormFactor.Symmetric
- Humanoid15.Parent = Model0
- Humanoid15.LeftLeg = Part13
- Humanoid15.RightLeg = Part14
- Humanoid15.Torso = Part16
- Part16.Name = "HumanoidRootPart"
- Part16.Parent = Model0
- Part16.CFrame = CFrame.new(-8.53637695, 3, 4.85375977, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part16.Position = Vector3.new(-8.536376953125, 3, 4.853759765625)
- Part16.Transparency = 1
- Part16.Size = Vector3.new(2, 2, 1)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.CanCollide = false
- Part16.LeftParamA = 0
- Part16.LeftParamB = 0
- Part16.RightParamA = 0
- Part16.RightParamB = 0
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.FormFactor = Enum.FormFactor.Symmetric
- Part16.formFactor = Enum.FormFactor.Symmetric
- Motor6D17.Name = "RootJoint"
- Motor6D17.Parent = Part16
- Motor6D17.MaxVelocity = 0.10000000149011612
- Motor6D17.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Motor6D17.C1 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Motor6D17.Part0 = Part16
- Motor6D17.Part1 = Part4
- Motor6D17.part1 = Part4
- Part4.CFrame = Owner.Character:FindFirstChild("Torso").CFrame + Vector3.new(0, 5, 0)
- local ChoosenID = math.random(1,1300000000)
- local Name = game.Players:GetNameFromUserIdAsync(ChoosenID)
- local Description = game.Players:GetHumanoidDescriptionFromUserId(ChoosenID)
- Model0:FindFirstChildOfClass("Humanoid"):ApplyDescription(Description)
- Model0:FindFirstChildOfClass("Humanoid").DisplayName = Name
- end
- Mouse.Button1Up:Connect(hit)
- function onKeyPress(inputObject)
- if inputObject.KeyCode == Enum.KeyCode.E then
- spawn(function()
- Sound300:Play()
- local Part0 = Instance.new("Part")
- Part0.Name = "Effect"
- Part0.Parent = workspace
- Part0.Position = Katana.Position
- Part0.CFrame = Part0.CFrame * CFrame.new(0, 0, -0.200000003, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.Orientation = Katana.Orientation
- Part0.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part0.Size = Vector3.new(0.538, 0.8, 5.024)
- Part0.BottomSurface = Enum.SurfaceType.Smooth
- Part0.BrickColor = BrickColor.new("Institutional white")
- Part0.CanCollide = false
- Part0.Anchored = true
- Part0.Material = Enum.Material.Neon
- Part0.TopSurface = Enum.SurfaceType.Smooth
- Part0.brickColor = BrickColor.new("Institutional white")
- for i=20,0,-1 do
- Part0.Size = Part0.Size + Vector3.new(0.01, 0.01, 0.01)
- Part0.Transparency = Part0.Transparency + 0.09
- task.wait(0.01)
- end
- Part0:Destroy()
- end)
- Color += 1
- if Color == 1 then
- Colors.FillColor = Color3.new(0.352941, 1, 0.00392157)
- Colors.Enabled = true
- trail.Color = ColorSequence.new(Color3.new(0.352941, 1, 0.00392157), Color3.new(1, 1, 1))
- spawn(function()
- message("Color katana now green")
- end)
- elseif Color == 2 then
- Colors.FillColor = Color3.new(1, 0.917647, 0.00392157)
- trail.Color = ColorSequence.new(Color3.new(1, 0.917647, 0.00392157), Color3.new(1, 1, 1))
- spawn(function()
- message("Color katana now yellow")
- end)
- elseif Color == 3 then
- Colors.FillColor = Color3.new(0.913725, 0.419608, 1)
- trail.Color = ColorSequence.new(Color3.new(0.913725, 0.419608, 1), Color3.new(1, 1, 1))
- spawn(function()
- message("Color katana now purple")
- end)
- elseif Color == 4 then
- Colors.FillColor = Color3.new(1, 0, 0)
- trail.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 1, 1))
- spawn(function()
- message("Color katana now red")
- end)
- elseif Color == 5 then
- Colors.FillColor = Color3.new(0, 0, 0)
- trail.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(1, 1, 1))
- spawn(function()
- message("Color katana now black")
- end)
- elseif Color == 6 then
- Colors.FillColor = Color3.new(0.14902, 0, 1)
- trail.Color = ColorSequence.new(Color3.new(0.14902, 0, 1), Color3.new(1, 1, 1))
- spawn(function()
- message("Color katana now blue")
- end)
- elseif Color == 7 then
- Colors.FillColor = Color3.new(1, 0.415686, 0)
- trail.Color = ColorSequence.new(Color3.new(1, 0.415686, 0), Color3.new(1, 1, 1))
- spawn(function()
- message("Color katana now orange")
- end)
- else
- Colors.Enabled = false
- trail.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(1, 1, 1))
- Color = 0
- spawn(function()
- message("Color katana now white")
- end)
- end
- elseif inputObject.KeyCode == Enum.KeyCode.F then
- --[[spawn(function()
- message("bomb 🙀")
- end)]]
- bomb()
- elseif inputObject.KeyCode == Enum.KeyCode.Q then
- moment()
- elseif inputObject.KeyCode == Enum.KeyCode.B then
- dummy()
- elseif inputObject.KeyCode == Enum.KeyCode.N then
- house()
- elseif inputObject.KeyCode == Enum.KeyCode.R then
- yees()
- end
- end
- UserInputService.InputBegan:connect(onKeyPress)
- spawn(function()
- message("Management: Click attack, F bomb, E change katana color and B spawn Dummy and here are some more buttons R, Q, N script by Surep_fox")
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement