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Kusa_Haenai_wWW

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May 2nd, 2019
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  1. command /dataset:
  2. trigger:
  3. if {level::%player%} is not set:
  4. set {level::%player%} to 1
  5. if {sp::%player%} is not set:
  6. set {sp::%player%} to 0
  7. if {exp::%player%} is not set:
  8. set {exp::%player%} to 0
  9. if {needexp::%player%} is not set:
  10. set {needexp::%player%} to 100
  11. message "&bデータ&aの&dセット&aが完了しました!!"
  12. else:
  13. message "&c既にデータのセットが完了しています!!"
  14.  
  15. on break of stone:
  16. cancel event
  17. add 1 to {exp::%player%}
  18. if {exp::%player%} >= {needexp::%player%}:
  19. set {exp::%player%} to 0
  20. add 1 to {sp::%player%}
  21. add 1 to {level::%player%}
  22. add 15 to {needexp::%player%}
  23. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  24. message "&e========================="
  25. message "&a&lLevel Up!!"
  26. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  27. message "&e========================="
  28.  
  29. on break of coal ore:
  30. cancel event
  31. if {level::%player%} is more than 10:
  32. add 3 to {exp::%player%}
  33. if {exp::%player%} >= {needexp::%player%}:
  34. set {exp::%player%} to 0
  35. add 1 to {sp::%player%}
  36. add 1 to {level::%player%}
  37. add 15 to {needexp::%player%}
  38. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  39. message "&e========================="
  40. message "&a&lLevel Up!!"
  41. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  42. message "&e========================="
  43. else:
  44. message "&cレベルが足りません!! 必要レベル: 10"
  45.  
  46. on break of iron ore:
  47. cancel event
  48. if {level::%player%} is more than 30:
  49. add 5 to {exp::%player%}
  50. if {exp::%player%} >= {needexp::%player%}:
  51. set {exp::%player%} to 0
  52. add 1 to {sp::%player%}
  53. add 1 to {level::%player%}
  54. add 15 to {needexp::%player%}
  55. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  56. message "&e========================="
  57. message "&a&lLevel Up!!"
  58. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  59. message "&e========================="
  60. else:
  61. message "&cレベルが足りません!! 必要レベル: 30"
  62.  
  63. on break of lapis ore:
  64. cancel event
  65. if {level::%player%} is more than 50:
  66. add 10 to {exp::%player%}
  67. if {exp::%player%} >= {needexp::%player%}:
  68. set {exp::%player%} to 0
  69. add 1 to {sp::%player%}
  70. add 1 to {level::%player%}
  71. add 15 to {needexp::%player%}
  72. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  73. message "&e========================="
  74. message "&a&lLevel Up!!"
  75. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  76. message "&e========================="
  77. else:
  78. message "&cレベルが足りません!! 必要レベル: 50"
  79.  
  80. on break of redstone ore:
  81. cancel event
  82. if {level::%player%} is more than 70:
  83. add 20 to {exp::%player%}
  84. if {exp::%player%} >= {needexp::%player%}:
  85. set {exp::%player%} to 0
  86. add 1 to {sp::%player%}
  87. add 1 to {level::%player%}
  88. add 15 to {needexp::%player%}
  89. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  90. message "&e========================="
  91. message "&a&lLevel Up!!"
  92. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  93. message "&e========================="
  94. else:
  95. message "&cレベルが足りません!! 必要レベル: 70"
  96.  
  97. on break of gold ore:
  98. cancel event
  99. if {level::%player%} is more than 90:
  100. add 35 to {exp::%player%}
  101. if {exp::%player%} >= {needexp::%player%}:
  102. set {exp::%player%} to 0
  103. add 1 to {sp::%player%}
  104. add 1 to {level::%player%}
  105. add 15 to {needexp::%player%}
  106. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  107. message "&e========================="
  108. message "&a&lLevel Up!!"
  109. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  110. message "&e========================="
  111. else:
  112. message "&cレベルが足りません!! 必要レベル: 90"
  113.  
  114. on break of diamond ore:
  115. cancel event
  116. if {level::%player%} is more than 100:
  117. add 50 to {exp::%player%}
  118. if {exp::%player%} >= {needexp::%player%}:
  119. set {exp::%player%} to 0
  120. add 1 to {sp::%player%}
  121. add 1 to {level::%player%}
  122. add 15 to {needexp::%player%}
  123. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  124. message "&e========================="
  125. message "&a&lLevel Up!!"
  126. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  127. message "&e========================="
  128. else:
  129. message "&cレベルが足りません!! 必要レベル: 100"
  130.  
  131. command /status [<offline player>]:
  132. trigger:
  133. if arg-1 is not set:
  134. message "&e========================="
  135. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  136. message "&a必要&eExp&8: &c&l%{exp::%player%}%&e/%{needexp::%player%}%"
  137. message "&e========================="
  138. else:
  139. message "&e========================="
  140. message "&d%arg-1% さんのデータ"
  141. message "&a現在の&eレベル&8: &c&l%{level::%arg-1%}%"
  142. message "&a必要&eExp&8: &c&l%{exp::%arg-1%}%&e/%{needexp::%arg-1%}%"
  143. message "&e========================="
  144.  
  145. on right click holding a compass:
  146. open chest with 3 rows named "&d&lMenu" to player
  147. wait 1 tick
  148. set slot 1 of player's current inventory to white glass pane named "&dへんなやつ"
  149. set slot 2 of player's current inventory to white glass pane named "&dへんなやつ"
  150. set slot 3 of player's current inventory to white glass pane named "&dへんなやつ"
  151. set slot 4 of player's current inventory to white glass pane named "&dへんなやつ"
  152. set slot 5 of player's current inventory to white glass pane named "&dへんなやつ"
  153. set slot 6 of player's current inventory to white glass pane named "&dへんなやつ"
  154. set slot 7 of player's current inventory to white glass pane named "&dへんなやつ"
  155. set slot 8 of player's current inventory to white glass pane named "&dへんなやつ"
  156. set slot 9 of player's current inventory to white glass pane named "&dへんなやつ"
  157. set slot 10 of player's current inventory to white glass pane named "&dへんなやつ"
  158. set slot 11 of player's current inventory to clock named "&e&lステータス振り"
  159. set slot 12 of player's current inventory to white glass pane named "&dへんなやつ"
  160. set slot 13 of player's current inventory to red glass pane named "&c&l近日公開"
  161. set slot 14 of player's current inventory to white glass pane named "&dへんなやつ"
  162. set slot 15 of player's current inventory to red glass pane named "&c&l近日公開"
  163. set slot 16 of player's current inventory to white glass pane named "&dへんなやつ"
  164. set slot 17 of player's current inventory to red glass pane named "&c&l近日公開"
  165. set slot 18 of player's current inventory to white glass pane named "&dへんなやつ"
  166. set slot 19 of player's current inventory to white glass pane named "&dへんなやつ"
  167. set slot 20 of player's current inventory to white glass pane named "&dへんなやつ"
  168. set slot 21 of player's current inventory to white glass pane named "&dへんなやつ"
  169. set slot 22 of player's current inventory to white glass pane named "&dへんなやつ"
  170. set slot 23 of player's current inventory to white glass pane named "&dへんなやつ"
  171. set slot 24 of player's current inventory to white glass pane named "&dへんなやつ"
  172. set slot 25 of player's current inventory to white glass pane named "&dへんなやつ"
  173. set slot 26 of player's current inventory to white glass pane named "&dへんなやつ"
  174. set slot 27 of player's current inventory to white glass pane named "&dへんなやつ"
  175.  
  176. on inventory click:
  177. if clicked slot is 0:
  178. cancel event
  179. if clicked slot is 1:
  180. cancel event
  181. if clicked slot is 2:
  182. cancel event
  183. if clicked slot is 3:
  184. cancel event
  185. if clicked slot is 4:
  186. cancel event
  187. if clicked slot is 5:
  188. cancel event
  189. if clicked slot is 6:
  190. cancel event
  191. if clicked slot is 7:
  192. cancel event
  193. if clicked slot is 8:
  194. cancel event
  195. if clicked slot is 9:
  196. cancel event
  197. if clicked slot is 10:
  198. cancel event
  199. if clicked slot is 11:
  200. cancel event
  201. console command "/menu2"
  202. if clicked slot is 12:
  203. cancel event
  204. if clicked slot is 13:
  205. cancel event
  206. if clicked slot is 14:
  207. cancel event
  208. if clicked slot is 15:
  209. cancel event
  210. if clicked slot is 16:
  211. cancel event
  212. if clicked slot is 17:
  213. cancel event
  214. if clicked slot is 18:
  215. cancel event
  216. if clicked slot is 19:
  217. cancel event
  218. if clicked slot is 20:
  219. cancel event
  220. if clicked slot is 21:
  221. cancel event
  222. if clicked slot is 22:
  223. cancel event
  224. if clicked slot is 23:
  225. cancel event
  226. if clicked slot is 24:
  227. cancel event
  228. if clicked slot is 25:
  229. cancel event
  230. if clicked slot is 26:
  231. cancel event
  232. if clicked slot is 27:
  233. cancel event
  234.  
  235. command /menu2:
  236. trigger:
  237. open chest with 1 rows named "&e&lステータス振り" to player
  238. set slot 0 of player's current inventory to white glass pane named "&dへんなやつ"
  239. set slot 1 of player's current inventory to red glass pane named "&c&l近日公開"
  240. set slot 2 of player's current inventory to white glass pane named "&dへんなやつ"
  241. set slot 3 of player's current inventory to red glass pane named "&c&l近日公開"
  242. set slot 4 of player's current inventory to white glass pane named "&dへんなやつ"
  243. set slot 5 of player's current inventory to red glass pane named "&c&l近日公開"
  244. set slot 6 of player's current inventory to white glass pane named "&dへんなやつ"
  245. set slot 7 of player's current inventory to red glass pane named "&c&l近日公開"
  246. set slot 8 of player's current inventory to white glass pane named "&dへんなやつ"
  247.  
  248. on inventory click:
  249. if clicked slot is 0:
  250. cancel event
  251. if clicked slot is 1:
  252. cancel event
  253. if clicked slot is 2:
  254. cancel event
  255. if clicked slot is 3:
  256. cancel event
  257. if clicked slot is 4:
  258. cancel event
  259. if clicked slot is 5:
  260. cancel event
  261. if clicked slot is 6:
  262. cancel event
  263. if clicked slot is 7:
  264. cancel event
  265. if clicked slot is 8:
  266. cancel event
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