Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Class/Struct: -.AICoversData.GClass021F : Object
- Field: pos
- Old Offset: 1C, New Offset: 18
- Class/Struct: -.BotBewareGrenade.GClass02A0 : Object
- Field: grenade
- Old Offset: 18, New Offset: 10
- Field: danger
- Old Offset: 20, New Offset: 24
- Class/Struct: -.BotCoversData.GClass02A9 : Object
- Field: placeId
- Old Offset: 18, New Offset: 20
- Class/Struct: -.BotGlobalsMindSettings : Object
- Field: MIN_SHOOTS_TIME
- Old Offset: 30, New Offset: 38
- Field: MAX_SHOOTS_TIME
- Old Offset: 34, New Offset: 3C
- Field: TIME_TO_RUN_TO_COVER_CAUSE_SHOOT_SEC
- Old Offset: 38, New Offset: 40
- Field: DAMAGE_REDUCTION_TIME_SEC
- Old Offset: 3C, New Offset: 44
- Field: MIN_DAMAGE_SCARE
- Old Offset: 40, New Offset: 48
- Field: CHANCE_TO_RUN_CAUSE_DAMAGE_0_100
- Old Offset: 44, New Offset: 4C
- Field: TIME_TO_FORGOR_ABOUT_ENEMY_SEC
- Old Offset: 48, New Offset: 50
- Field: TIME_TO_FIND_ENEMY
- Old Offset: 4C, New Offset: 54
- Field: MAX_AGGRO_BOT_DIST
- Old Offset: 50, New Offset: 58
- Field: HIT_POINT_DETECTION
- Old Offset: 54, New Offset: 5C
- Field: DANGER_POINT_CHOOSE_COEF
- Old Offset: 58, New Offset: 60
- Field: SIMPLE_POINT_CHOOSE_COEF
- Old Offset: 5C, New Offset: 64
- Field: LASTSEEN_POINT_CHOOSE_COEF
- Old Offset: 60, New Offset: 68
- Field: COVER_DIST_COEF
- Old Offset: 64, New Offset: 6C
- Field: DIST_TO_FOUND_SQRT
- Old Offset: 68, New Offset: 70
- Field: SEARCH_TARGET
- Old Offset: 6C, New Offset: 74
- Field: ENEMY_BY_GROUPS_PMC_PLAYERS
- Old Offset: 6D, New Offset: 75
- Field: ENEMY_BY_GROUPS_SAVAGE_PLAYERS
- Old Offset: 6E, New Offset: 76
- Field: BOSS_IGNORE_LOYALTY
- Old Offset: 6F, New Offset: 77
- Field: DEFAULT_BEAR_BEHAVIOUR
- Old Offset: 70, New Offset: 78
- Field: DEFAULT_USEC_BEHAVIOUR
- Old Offset: 74, New Offset: 7C
- Field: DEFAULT_SAVAGE_BEHAVIOUR
- Old Offset: 78, New Offset: 80
- Field: FOLLOWER_AND_BOSS_WARN_EQUAL_PRIORITY
- Old Offset: 7C, New Offset: 84
- Field: MAX_AGGRO_BOT_DIST_UPPER_LIMIT
- Old Offset: 80, New Offset: 88
- Field: MAX_AGGRO_BOT_DIST_SQR_UPPER_LIMIT
- Old Offset: 84, New Offset: 8C
- Field: MAX_AGGRO_BOT_DIST_SQR
- Old Offset: 88, New Offset: 90
- Field: DIST_TO_STOP_RUN_ENEMY
- Old Offset: 8C, New Offset: 94
- Field: ENEMY_LOOK_AT_ME_ANG
- Old Offset: 90, New Offset: 98
- Field: MIN_START_AGGRESION_COEF
- Old Offset: 94, New Offset: 9C
- Field: MAX_START_AGGRESION_COEF
- Old Offset: 98, New Offset: A0
- Field: BULLET_FEEL_DIST
- Old Offset: 9C, New Offset: A4
- Field: BULLET_FEEL_CLOSE_SDIST
- Old Offset: A0, New Offset: A8
- Field: ATTACK_IMMEDIATLY_CHANCE_0_100
- Old Offset: A4, New Offset: AC
- Field: CHANCE_FUCK_YOU_ON_CONTACT_100
- Old Offset: A8, New Offset: B0
- Field: FRIEND_DEAD_AGR_LOW
- Old Offset: AC, New Offset: B4
- Field: FRIEND_AGR_KILL
- Old Offset: B0, New Offset: B8
- Field: LAST_ENEMY_LOOK_TO
- Old Offset: B4, New Offset: BC
- Field: CAN_RECEIVE_PLAYER_REQUESTS_BEAR
- Old Offset: B8, New Offset: C0
- Field: CAN_RECEIVE_PLAYER_REQUESTS_USEC
- Old Offset: B9, New Offset: C1
- Field: CAN_RECEIVE_PLAYER_REQUESTS_SAVAGE
- Old Offset: BA, New Offset: C2
- Field: REVENGE_TO_GROUP
- Old Offset: BB, New Offset: C3
- Field: REVENGE_FOR_SAVAGE_PLAYERS
- Old Offset: BC, New Offset: C4
- Field: CAN_USE_MEDS
- Old Offset: BD, New Offset: C5
- Field: SUSPETION_POINT_CHANCE_ADD100
- Old Offset: C0, New Offset: C8
- Field: AMBUSH_WHEN_UNDER_FIRE
- Old Offset: C4, New Offset: CC
- Field: AMBUSH_WHEN_UNDER_FIRE_TIME_RESIST
- Old Offset: C8, New Offset: D0
- Field: ATTACK_ENEMY_IF_PROTECT_DELTA_LAST_TIME_SEEN
- Old Offset: CC, New Offset: D4
- Field: HOLD_IF_PROTECT_DELTA_LAST_TIME_SEEN
- Old Offset: D0, New Offset: D8
- Field: FIND_COVER_TO_GET_POSITION_WITH_SHOOT
- Old Offset: D4, New Offset: DC
- Field: PROTECT_TIME_REAL
- Old Offset: D8, New Offset: E0
- Field: CHANCE_SHOOT_WHEN_WARN_PLAYER_100
- Old Offset: DC, New Offset: E4
- Field: CAN_PANIC_IS_PROTECT
- Old Offset: E0, New Offset: E8
- Field: NO_RUN_AWAY_FOR_SAFE
- Old Offset: E1, New Offset: E9
- Field: PART_PERCENT_TO_HEAL
- Old Offset: E4, New Offset: EC
- Field: PROTECT_DELTA_HEAL_SEC
- Old Offset: E8, New Offset: F0
- Field: CAN_STAND_BY
- Old Offset: EC, New Offset: F4
- Field: CAN_THROW_REQUESTS
- Old Offset: ED, New Offset: F5
- Field: GROUP_ANY_PHRASE_DELAY
- Old Offset: F0, New Offset: F8
- Field: GROUP_EXACTLY_PHRASE_DELAY
- Old Offset: F4, New Offset: FC
- Field: GROUP_EXACTLY_PHRASE_DELAY_MAX
- Old Offset: F8, New Offset: 100
- Field: DIST_TO_ENEMY_YO_CAN_HEAL
- Old Offset: FC, New Offset: 104
- Field: CHANCE_TO_STAY_WHEN_WARN_PLAYER_100
- Old Offset: 100, New Offset: 108
- Field: DOG_FIGHT_OUT
- Old Offset: 104, New Offset: 10C
- Field: DOG_FIGHT_IN
- Old Offset: 108, New Offset: 110
- Field: SHOOT_INSTEAD_DOG_FIGHT
- Old Offset: 10C, New Offset: 114
- Field: PISTOL_SHOTGUN_AMBUSH_DIST
- Old Offset: 110, New Offset: 118
- Field: STANDART_AMBUSH_DIST
- Old Offset: 114, New Offset: 11C
- Field: AI_POWER_COEF
- Old Offset: 118, New Offset: 120
- Field: COVER_SECONDS_AFTER_LOSE_VISION
- Old Offset: 11C, New Offset: 124
- Field: COVER_SELF_ALWAYS_IF_DAMAGED
- Old Offset: 120, New Offset: 128
- Field: SEC_TO_MORE_DIST_TO_RUN
- Old Offset: 124, New Offset: 12C
- Field: HEAL_DELAY_SEC
- Old Offset: 128, New Offset: 130
- Field: HIT_DELAY_WHEN_HAVE_SMT
- Old Offset: 12C, New Offset: 134
- Field: HIT_DELAY_WHEN_PEACE
- Old Offset: 130, New Offset: 138
- Field: TALK_WITH_QUERY
- Old Offset: 134, New Offset: 13C
- Field: DANGER_EXPIRE_TIME_MIN
- Old Offset: 138, New Offset: 140
- Field: DANGER_EXPIRE_TIME_MAX
- Old Offset: 13C, New Offset: 144
- Field: PANIC_RUN_WEIGHT
- Old Offset: 140, New Offset: 148
- Field: PANIC_SIT_WEIGHT
- Old Offset: 144, New Offset: 14C
- Field: PANIC_LAY_WEIGHT
- Old Offset: 148, New Offset: 150
- Field: PANIC_NONE_WEIGHT
- Old Offset: 14C, New Offset: 154
- Field: PANIC_SIT_WEIGHT_PEACE
- Old Offset: 150, New Offset: 158
- Field: CAN_EXECUTE_REQUESTS
- Old Offset: 154, New Offset: 15C
- Field: DIST_TO_ENEMY_SPOTTED_ON_HIT
- Old Offset: 158, New Offset: 160
- Field: UNDER_FIRE_PERIOD
- Old Offset: 15C, New Offset: 164
- Field: MEDS_ONLY_SAFE_CONTAINER
- Old Offset: 160, New Offset: 168
- Field: CAN_DROP_ITEMS
- Old Offset: 161, New Offset: 169
- Field: CAN_TAKE_ITEMS
- Old Offset: 162, New Offset: 16A
- Field: THROW_DIST_TO_SEE
- Old Offset: 164, New Offset: 16C
- Field: CAN_TAKE_ANY_ITEM
- Old Offset: 168, New Offset: 170
- Field: WILL_PERSUE_AXEMAN
- Old Offset: 169, New Offset: 171
- Field: MAX_DIST_TO_RUN_PERSUE_AXEMAN
- Old Offset: 16C, New Offset: 174
- Field: MAX_DIST_TO_PERSUE_AXEMAN
- Old Offset: 170, New Offset: 178
- Field: SURGE_KIT_ONLY_SAFE_CONTAINER
- Old Offset: 174, New Offset: 17C
- Field: CAN_USE_LONG_COVER_POINTS
- Old Offset: 175, New Offset: 17D
- Field: CAN_USE_FOOD_DRINK
- Old Offset: 176, New Offset: 17E
- Field: FOOD_DRINK_DELAY_SEC
- Old Offset: 178, New Offset: 180
- Field: HOW_WORK_OVER_DEAD_BODY
- Old Offset: 17C, New Offset: 184
- Field: DEADBODYWORK_INITIAL_DELAY
- Old Offset: 180, New Offset: 188
- Field: DEADBODYWORK_CHECK_ITEMS_DELAY
- Old Offset: 184, New Offset: 18C
- Field: DEADBODYWORK_MOVE_ITEMS_DELAY
- Old Offset: 188, New Offset: 190
- Field: DEADBODYWORK_DROP_ITEMS_DELAY
- Old Offset: 18C, New Offset: 194
- Field: CAN_TALK
- Old Offset: 190, New Offset: 198
- Field: ACTIVE_FORCE_ATTACK_EVENTS
- Old Offset: 191, New Offset: 199
- Field: ACTIVE_FOLLOW_PLAYER_EVENTS
- Old Offset: 192, New Offset: 19A
- Field: MAY_BE_CALLED_FOR_HELP
- Old Offset: 193, New Offset: 19B
- Field: GIFTER_ADDITIONAL_GIFTS
- Old Offset: 194, New Offset: 19C
- Field: ANGLE_TO_SHOOT_BTR
- Old Offset: 198, New Offset: 1A0
- Field: ROTATION_SPEED_BTR
- Old Offset: 19C, New Offset: 1A4
- Field: IGNORE_ANOTHER_BOTS_BEING_HIT
- Old Offset: 1A0, New Offset: 1A8
- Field: AVOID_BTR_RADIUS_SQR
- Old Offset: 1A4, New Offset: 1AC
- Field: SNIPER_FIRE_IMMUNE
- Old Offset: 1A8, New Offset: 1B0
- Class/Struct: -.BotsGroup.GClass0499 : Object
- Field: place
- Old Offset: 10, New Offset: 18
- Class/Struct: -.GClass009D : PropertyAttribute
- Field: max
- Old Offset: 18, New Offset: 14
- Class/Struct: -.GClass04E9 : Object
- Field: GainSightCoef
- Old Offset: 20, New Offset: 18
- Class/Struct: -.GClass0984.GStruct130E : ValueType, IAsyncStateMachine
- Field: obj
- Old Offset: 28, New Offset: 20
- Class/Struct: -.GClass25ED.GClass25EE : Object
- Field: callback
- Old Offset: 18, New Offset: 10
- Class/Struct: -.GrenadeEmission : MonoBehaviour
- Field: _particleSystemRenderers
- Old Offset: 40, New Offset: 48
- Field: _startAudioClip
- Old Offset: 48, New Offset: 50
- Field: _audioClip
- Old Offset: 50, New Offset: 58
- Field: _endAudioClip
- Old Offset: 58, New Offset: 60
- Field: _extrusion
- Old Offset: 70, New Offset: 78
- Field: _startSpeed
- Old Offset: 78, New Offset: 80
- Field: OnRemove
- Old Offset: 80, New Offset: 88
- Field: _defaultStartFillDelay
- Old Offset: 94, New Offset: 9C
- Field: _startFillSize
- Old Offset: 98, New Offset: A0
- Field: _startFillDistance
- Old Offset: 9C, New Offset: A4
- Field: _removalDelay
- Old Offset: AC, New Offset: B4
- Class/Struct: -.GStruct03FE : ValueType
- Field: CanLookThoughtGrass
- Old Offset: 1A8, New Offset: 65
- Field: InBuildingTarget
- Old Offset: 1A9, New Offset: 67
- Field: InBuildingMe
- Old Offset: 1AA, New Offset: 68
- Field: CanShoot
- Old Offset: 1AB, New Offset: 66
- Class/Struct: -.GStruct1E2A : ValueType
- Field: y
- Old Offset: 08, New Offset: 01
- Class/Struct: -.MBOIT_Scattering : TOD_ImageEffect
- Field: SOFT_SCALE
- Old Offset: CC, New Offset: D0
- Field: SOFT_CONTRAST_POWER
- Old Offset: D0, New Offset: D4
- Field: GlobalDensity
- Old Offset: D4, New Offset: D8
- Field: HeightFalloff
- Old Offset: D8, New Offset: DC
- Field: SunrizeGlow
- Old Offset: DC, New Offset: E0
- Field: ThermalVisionIsEnabled
- Old Offset: E0, New Offset: E4
- Field: MBOITDitherScale
- Old Offset: E4, New Offset: E8
- Field: ZeroLevel
- Old Offset: F8, New Offset: FC
- Class/Struct: -.Player.GClass1491 : Object
- Field: completeCallback
- Old Offset: 10, New Offset: 18
- Class/Struct: -.Player.GClass1492 : Object
- Field: callback
- Old Offset: 18, New Offset: 10
- Class/Struct: -.Player.PlayerOwnerInventoryController : PlayerInventoryController
- Field: Side
- Old Offset: F0, New Offset: F8
- Field: SearchOperations
- Old Offset: 128, New Offset: 130
- Class/Struct: -.Player.SinglePlayerInventoryController : PlayerOwnerInventoryController
- Field: Side
- Old Offset: F0, New Offset: F8
- Field: SearchOperations
- Old Offset: 128, New Offset: 130
- Class/Struct: -.TarkovApplication.GStruct2E36 : ValueType, IAsyncStateMachine
- Field: profileId
- Old Offset: 28, New Offset: 30
- Field: savageProfile
- Old Offset: 30, New Offset: 38
- Class/Struct: -.UISoundsWrapper.SotialNetworkSound : SoundElement`1
- Field: _soundType
- Old Offset: 10, New Offset: 18
- Field: _sound
- Old Offset: 18, New Offset: 10
- Class/Struct: -.Val : Object
- Field: To
- Old Offset: 10, New Offset: 14
- Field: Component
- Old Offset: 14, New Offset: 18
- Field: Intensity
- Old Offset: 18, New Offset: 1C
- Class/Struct: -.WindowsManager : MonoBehaviour
- Field: EnableIsManageFunction
- Old Offset: 0B, New Offset: 1C
- Field: PiecesInstancesRingSize
- Old Offset: 10, New Offset: EC
- Field: PiecesVerticesRingSize
- Old Offset: 14, New Offset: F0
- Field: PiecesIndicesRingSize
- Old Offset: 18, New Offset: F4
- Field: _breakersTexturesOffsetsList
- Old Offset: 108, New Offset: 118
- Field: OcclusionAccuracy
- Old Offset: 1A0, New Offset: 1C0
- Field: OcclusionOffset
- Old Offset: 1A4, New Offset: 1C4
- Field: IsActive
- Old Offset: 1A8, New Offset: 1C8
- Class/Struct: -.WsWebSender.GStruct0B3C : ValueType, IAsyncStateMachine
- Field: cancellationToken
- Old Offset: 30, New Offset: 20
- Class/Struct: -.WsWebSender.GStruct0B42 : ValueType, IAsyncStateMachine
- Field: reqToSend
- Old Offset: 20, New Offset: 28
- Class/Struct: EFT.ClientPlayer : NetworkPlayer
- Field: _speedMemo
- Old Offset: 6C0, New Offset: 6BC
- Field: CurrentLeanType
- Old Offset: 6C8, New Offset: 6C4
- Field: _lastMovement
- Old Offset: 6CC, New Offset: 6C8
- Field: _cachedMouseLookControl
- Old Offset: 6D0, New Offset: 6CC
- Field: _isVaultingPressed
- Old Offset: 6D1, New Offset: 6CD
- Field: _vaultingTiming
- Old Offset: 6D4, New Offset: 6D0
- Field: _prevHeight
- Old Offset: 6D8, New Offset: 6D4
- Field: HeightSmoothTime
- Old Offset: 6DC, New Offset: 6D8
- Field: _dampVelocity
- Old Offset: 6E0, New Offset: 6DC
- Field: _currentSmoothSpeed
- Old Offset: 6E4, New Offset: 6E0
- Field: _previousY
- Old Offset: 6E8, New Offset: 6E4
- Field: RibcageScaleCurrent
- Old Offset: 6EC, New Offset: 6E8
- Field: RibcageScaleCurrentTarget
- Old Offset: 6F0, New Offset: 6EC
- Field: UtilityLayerRange
- Old Offset: 6F4, New Offset: 6F0
- Field: UtilityLayerLerpSpeed
- Old Offset: 6FC, New Offset: 6F8
- Field: GripAutoAdjust
- Old Offset: 700, New Offset: 6FC
- Field: CustomAnimationsAreProcessing
- Old Offset: 701, New Offset: 6FD
- Field: ThirdPersonWeaponRootAuthority
- Old Offset: 704, New Offset: 700
- Field: _ribcageScaleCompensated
- Old Offset: 708, New Offset: 704
- Field: _shoulderVel
- Old Offset: 70C, New Offset: 708
- Field: _fbbikCooldown
- Old Offset: 710, New Offset: 70C
- Field: _turnOffFbbikAt
- Old Offset: 714, New Offset: 710
- Field: _firstPersonRightHand
- Old Offset: 718, New Offset: 714
- Field: _firstPersonLeftHand
- Old Offset: 71C, New Offset: 718
- Field: _utilityLayerWeight
- Old Offset: 720, New Offset: 71C
- Field: _smoothLW
- Old Offset: 724, New Offset: 720
- Field: _rawWeight
- Old Offset: 728, New Offset: 724
- Field: _rawDampVelocity
- Old Offset: 72C, New Offset: 728
- Field: _interactionLayerWeight
- Old Offset: 730, New Offset: 72C
- Field: _stored
- Old Offset: 734, New Offset: 730
- Field: _hasGamePlayerOwner
- Old Offset: 735, New Offset: 731
- Field: _pointOfViewUndecided
- Old Offset: 736, New Offset: 732
- Field: _hasAnimatorPropBones
- Old Offset: 737, New Offset: 733
- Field: _hasProp
- Old Offset: 738, New Offset: 734
- Field: _propActive
- Old Offset: 739, New Offset: 735
- Field: _compassInstantiated
- Old Offset: 73A, New Offset: 736
- Field: _radioTransmitterInstantiated
- Old Offset: 73B, New Offset: 737
- Field: _ikPosition
- Old Offset: 73C, New Offset: 738
- Field: _lMarkerRawPosition
- Old Offset: 748, New Offset: 744
- Field: _lElbowRawPosition
- Old Offset: 754, New Offset: 750
- Field: _rElbowRawPosition
- Old Offset: 760, New Offset: 75C
- Field: _propRawPosition
- Old Offset: 76C, New Offset: 768
- Field: _lMarkerRawRotation
- Old Offset: 778, New Offset: 774
- Field: _propRawRotation
- Old Offset: 788, New Offset: 784
- Field: _ikRotation
- Old Offset: 798, New Offset: 794
- Field: _ergonomicsPenalty
- Old Offset: 7A8, New Offset: 7A4
- Field: _shotTime
- Old Offset: 7AC, New Offset: 7A8
- Field: _isDeadAlready
- Old Offset: 7B0, New Offset: 7AC
- Field: _isGrenadeOrKnife
- Old Offset: 7B1, New Offset: 7AD
- Field: IsHeadLightsAnimationActive
- Old Offset: 7D1, New Offset: 7CD
- Field: CurrentSurface
- Old Offset: 7D4, New Offset: 7D0
- Field: _stepLayerMask
- Old Offset: 7D8, New Offset: 7D4
- Field: HeavyBreath
- Old Offset: 7E0, New Offset: 7DC
- Field: Muffled
- Old Offset: 7E1, New Offset: 7DD
- Field: OcclusionDirty
- Old Offset: 7E2, New Offset: 7DE
- Field: DistanceDirty
- Old Offset: 7E3, New Offset: 7DF
- Field: PreviousFaceShield
- Old Offset: 7E4, New Offset: 7E0
- Field: PreviousNightVision
- Old Offset: 7E5, New Offset: 7E1
- Field: PreviousThermalVision
- Old Offset: 7E6, New Offset: 7E2
- Field: SpeechLocalPosition
- Old Offset: 7E8, New Offset: 7E4
- Field: _playedAtLeastOneStep
- Old Offset: 7F4, New Offset: 7F0
- Field: _nextJumpAfter
- Old Offset: 7F8, New Offset: 7F4
- Field: _searchCount
- Old Offset: 7FC, New Offset: 7F8
- Field: _exhaustionIsAudible
- Old Offset: 800, New Offset: 7FC
- Field: _sprintSurfaceCheck
- Old Offset: 804, New Offset: 800
- Field: _runSurfaceCheck
- Old Offset: 808, New Offset: 804
- Field: _landSurfaceCheck
- Old Offset: 80C, New Offset: 808
- Field: _proneSurfaceCheck
- Old Offset: 810, New Offset: 80C
- Field: _sign
- Old Offset: 814, New Offset: 810
- Field: _lastStepTime
- Old Offset: 818, New Offset: 814
- Field: _lastTimeTurnSound
- Old Offset: 81C, New Offset: 818
- Field: maxLengthTurnSound
- Old Offset: 820, New Offset: 81C
- Field: _nextSurfaceCheck
- Old Offset: 824, New Offset: 820
- Field: _distance
- Old Offset: 828, New Offset: 824
- Field: _enqueuedForRelease
- Old Offset: 82C, New Offset: 828
- Field: _maxAllowedMovementSpeed
- Old Offset: 830, New Offset: 82C
- Field: _currentVaultingSurface
- Old Offset: 834, New Offset: 830
- Field: _btrState
- Old Offset: 83C, New Offset: 838
- Field: _lastBtrStateInteractionCheck
- Old Offset: 840, New Offset: 83C
- Field: _lastBtrStateCheck
- Old Offset: 844, New Offset: 840
- Field: _lastBtrCastResult
- Old Offset: 845, New Offset: 841
- Field: _dataSender
- Old Offset: 13E0, New Offset: 1430
- Field: ScavExfilMask
- Old Offset: 156C, New Offset: 15E4
- Field: TranslateNetCommands
- Old Offset: 1588, New Offset: 1628
- Class/Struct: EFT.HideoutPlayer : LocalPlayer
- Field: _speedMemo
- Old Offset: 6C0, New Offset: 6BC
- Field: CurrentLeanType
- Old Offset: 6C8, New Offset: 6C4
- Field: _lastMovement
- Old Offset: 6CC, New Offset: 6C8
- Field: _cachedMouseLookControl
- Old Offset: 6D0, New Offset: 6CC
- Field: _isVaultingPressed
- Old Offset: 6D1, New Offset: 6CD
- Field: _vaultingTiming
- Old Offset: 6D4, New Offset: 6D0
- Field: _prevHeight
- Old Offset: 6D8, New Offset: 6D4
- Field: HeightSmoothTime
- Old Offset: 6DC, New Offset: 6D8
- Field: _dampVelocity
- Old Offset: 6E0, New Offset: 6DC
- Field: _currentSmoothSpeed
- Old Offset: 6E4, New Offset: 6E0
- Field: _previousY
- Old Offset: 6E8, New Offset: 6E4
- Field: RibcageScaleCurrent
- Old Offset: 6EC, New Offset: 6E8
- Field: RibcageScaleCurrentTarget
- Old Offset: 6F0, New Offset: 6EC
- Field: UtilityLayerRange
- Old Offset: 6F4, New Offset: 6F0
- Field: UtilityLayerLerpSpeed
- Old Offset: 6FC, New Offset: 6F8
- Field: GripAutoAdjust
- Old Offset: 700, New Offset: 6FC
- Field: CustomAnimationsAreProcessing
- Old Offset: 701, New Offset: 6FD
- Field: ThirdPersonWeaponRootAuthority
- Old Offset: 704, New Offset: 700
- Field: _ribcageScaleCompensated
- Old Offset: 708, New Offset: 704
- Field: _shoulderVel
- Old Offset: 70C, New Offset: 708
- Field: _fbbikCooldown
- Old Offset: 710, New Offset: 70C
- Field: _turnOffFbbikAt
- Old Offset: 714, New Offset: 710
- Field: _firstPersonRightHand
- Old Offset: 718, New Offset: 714
- Field: _firstPersonLeftHand
- Old Offset: 71C, New Offset: 718
- Field: _utilityLayerWeight
- Old Offset: 720, New Offset: 71C
- Field: _smoothLW
- Old Offset: 724, New Offset: 720
- Field: _rawWeight
- Old Offset: 728, New Offset: 724
- Field: _rawDampVelocity
- Old Offset: 72C, New Offset: 728
- Field: _interactionLayerWeight
- Old Offset: 730, New Offset: 72C
- Field: _stored
- Old Offset: 734, New Offset: 730
- Field: _hasGamePlayerOwner
- Old Offset: 735, New Offset: 731
- Field: _pointOfViewUndecided
- Old Offset: 736, New Offset: 732
- Field: _hasAnimatorPropBones
- Old Offset: 737, New Offset: 733
- Field: _hasProp
- Old Offset: 738, New Offset: 734
- Field: _propActive
- Old Offset: 739, New Offset: 735
- Field: _compassInstantiated
- Old Offset: 73A, New Offset: 736
- Field: _radioTransmitterInstantiated
- Old Offset: 73B, New Offset: 737
- Field: _ikPosition
- Old Offset: 73C, New Offset: 738
- Field: _lMarkerRawPosition
- Old Offset: 748, New Offset: 744
- Field: _lElbowRawPosition
- Old Offset: 754, New Offset: 750
- Field: _rElbowRawPosition
- Old Offset: 760, New Offset: 75C
- Field: _propRawPosition
- Old Offset: 76C, New Offset: 768
- Field: _lMarkerRawRotation
- Old Offset: 778, New Offset: 774
- Field: _propRawRotation
- Old Offset: 788, New Offset: 784
- Field: _ikRotation
- Old Offset: 798, New Offset: 794
- Field: _ergonomicsPenalty
- Old Offset: 7A8, New Offset: 7A4
- Field: _shotTime
- Old Offset: 7AC, New Offset: 7A8
- Field: _isDeadAlready
- Old Offset: 7B0, New Offset: 7AC
- Field: _isGrenadeOrKnife
- Old Offset: 7B1, New Offset: 7AD
- Field: IsHeadLightsAnimationActive
- Old Offset: 7D1, New Offset: 7CD
- Field: CurrentSurface
- Old Offset: 7D4, New Offset: 7D0
- Field: _stepLayerMask
- Old Offset: 7D8, New Offset: 7D4
- Field: HeavyBreath
- Old Offset: 7E0, New Offset: 7DC
- Field: Muffled
- Old Offset: 7E1, New Offset: 7DD
- Field: OcclusionDirty
- Old Offset: 7E2, New Offset: 7DE
- Field: DistanceDirty
- Old Offset: 7E3, New Offset: 7DF
- Field: PreviousFaceShield
- Old Offset: 7E4, New Offset: 7E0
- Field: PreviousNightVision
- Old Offset: 7E5, New Offset: 7E1
- Field: PreviousThermalVision
- Old Offset: 7E6, New Offset: 7E2
- Field: SpeechLocalPosition
- Old Offset: 7E8, New Offset: 7E4
- Field: _playedAtLeastOneStep
- Old Offset: 7F4, New Offset: 7F0
- Field: _nextJumpAfter
- Old Offset: 7F8, New Offset: 7F4
- Field: _searchCount
- Old Offset: 7FC, New Offset: 7F8
- Field: _exhaustionIsAudible
- Old Offset: 800, New Offset: 7FC
- Field: _sprintSurfaceCheck
- Old Offset: 804, New Offset: 800
- Field: _runSurfaceCheck
- Old Offset: 808, New Offset: 804
- Field: _landSurfaceCheck
- Old Offset: 80C, New Offset: 808
- Field: _proneSurfaceCheck
- Old Offset: 810, New Offset: 80C
- Field: _sign
- Old Offset: 814, New Offset: 810
- Field: _lastStepTime
- Old Offset: 818, New Offset: 814
- Field: _lastTimeTurnSound
- Old Offset: 81C, New Offset: 818
- Field: maxLengthTurnSound
- Old Offset: 820, New Offset: 81C
- Field: _nextSurfaceCheck
- Old Offset: 824, New Offset: 820
- Field: _distance
- Old Offset: 828, New Offset: 824
- Field: _enqueuedForRelease
- Old Offset: 82C, New Offset: 828
- Field: _maxAllowedMovementSpeed
- Old Offset: 830, New Offset: 82C
- Field: _currentVaultingSurface
- Old Offset: 834, New Offset: 830
- Field: _btrState
- Old Offset: 83C, New Offset: 838
- Field: _lastBtrStateInteractionCheck
- Old Offset: 840, New Offset: 83C
- Field: _lastBtrStateCheck
- Old Offset: 844, New Offset: 840
- Field: _lastBtrCastResult
- Old Offset: 845, New Offset: 841
- Class/Struct: EFT.Interactive.BufferGates : Switch
- Field: Snap
- Old Offset: B0, New Offset: C0
- Field: _currentAngle
- Old Offset: B4, New Offset: C4
- Field: interactPosition1
- Old Offset: B8, New Offset: C8
- Field: interactPosition2
- Old Offset: C4, New Offset: D4
- Field: viewTarget1
- Old Offset: D0, New Offset: E0
- Field: OpenAngle
- Old Offset: DC, New Offset: EC
- Field: CloseAngle
- Old Offset: E0, New Offset: F0
- Field: DoorAxis
- Old Offset: E4, New Offset: F4
- Field: DoorForward
- Old Offset: E8, New Offset: F8
- Field: interactWithoutAnimation
- Old Offset: EC, New Offset: FC
- Field: PushID
- Old Offset: F0, New Offset: 100
- Field: CloseID
- Old Offset: F4, New Offset: 104
- Field: ShutShift
- Old Offset: F8, New Offset: 108
- Field: _doorState
- Old Offset: FC, New Offset: 10C
- Field: _forceLocalInteraction
- Old Offset: FD, New Offset: 10D
- Field: Operatable
- Old Offset: FE, New Offset: 10E
- Field: _netId
- Old Offset: 100, New Offset: 110
- Field: _forceSync
- Old Offset: 104, New Offset: 114
- Field: _currentAngleChanged
- Old Offset: 105, New Offset: 115
- Field: _syncState
- Old Offset: 106, New Offset: 116
- Field: _syncAngle
- Old Offset: 108, New Offset: 118
- Field: _shutPlayed
- Old Offset: 10C, New Offset: 11C
- Field: ContextMenuTip
- Old Offset: 110, New Offset: 120
- Field: ExfiltrationPoint
- Old Offset: 118, New Offset: 128
- Field: ConditionStatus
- Old Offset: 120, New Offset: 130
- Field: ExtractionZoneTip
- Old Offset: 128, New Offset: 138
- Field: NextSwitches
- Old Offset: 130, New Offset: 140
- Field: PreviousSwitch
- Old Offset: 138, New Offset: 148
- Field: Door
- Old Offset: 140, New Offset: 150
- Field: Lamps
- Old Offset: 148, New Offset: 158
- Field: CustomProgressCurve
- Old Offset: 150, New Offset: 160
- Field: DontAnimateRotation
- Old Offset: 158, New Offset: 168
- Field: Delay
- Old Offset: 15C, New Offset: 16C
- Field: TargetStatus
- Old Offset: 160, New Offset: 170
- Field: Interaction
- Old Offset: 164, New Offset: 174
- Field: ShutPosition
- Old Offset: 168, New Offset: 178
- Field: OpenPosition
- Old Offset: 174, New Offset: 184
- Field: _gatesMovementCurve
- Old Offset: 180, New Offset: 190
- Field: _gatesCloseMovementCurve
- Old Offset: 188, New Offset: 198
- Field: gatePartsDisabler
- Old Offset: 190, New Offset: 1A0
- Field: _gatesOpenSound
- Old Offset: 198, New Offset: 1A8
- Field: _gatesCloseSound
- Old Offset: 1A0, New Offset: 1B0
- Field: _curveValueOnStartAutoClosing
- Old Offset: 1A8, New Offset: 1B8
- Class/Struct: EFT.Interactive.BufferGateSwitcher : Switch
- Field: Snap
- Old Offset: B0, New Offset: C0
- Field: _currentAngle
- Old Offset: B4, New Offset: C4
- Field: interactPosition1
- Old Offset: B8, New Offset: C8
- Field: interactPosition2
- Old Offset: C4, New Offset: D4
- Field: viewTarget1
- Old Offset: D0, New Offset: E0
- Field: OpenAngle
- Old Offset: DC, New Offset: EC
- Field: CloseAngle
- Old Offset: E0, New Offset: F0
- Field: DoorAxis
- Old Offset: E4, New Offset: F4
- Field: DoorForward
- Old Offset: E8, New Offset: F8
- Field: interactWithoutAnimation
- Old Offset: EC, New Offset: FC
- Field: PushID
- Old Offset: F0, New Offset: 100
- Field: CloseID
- Old Offset: F4, New Offset: 104
- Field: ShutShift
- Old Offset: F8, New Offset: 108
- Field: _doorState
- Old Offset: FC, New Offset: 10C
- Field: _forceLocalInteraction
- Old Offset: FD, New Offset: 10D
- Field: Operatable
- Old Offset: FE, New Offset: 10E
- Field: _netId
- Old Offset: 100, New Offset: 110
- Field: _forceSync
- Old Offset: 104, New Offset: 114
- Field: _currentAngleChanged
- Old Offset: 105, New Offset: 115
- Field: _syncState
- Old Offset: 106, New Offset: 116
- Field: _syncAngle
- Old Offset: 108, New Offset: 118
- Field: _shutPlayed
- Old Offset: 10C, New Offset: 11C
- Field: ContextMenuTip
- Old Offset: 110, New Offset: 120
- Field: ExfiltrationPoint
- Old Offset: 118, New Offset: 128
- Field: ConditionStatus
- Old Offset: 120, New Offset: 130
- Field: ExtractionZoneTip
- Old Offset: 128, New Offset: 138
- Field: NextSwitches
- Old Offset: 130, New Offset: 140
- Field: PreviousSwitch
- Old Offset: 138, New Offset: 148
- Field: Door
- Old Offset: 140, New Offset: 150
- Field: Lamps
- Old Offset: 148, New Offset: 158
- Field: CustomProgressCurve
- Old Offset: 150, New Offset: 160
- Field: DontAnimateRotation
- Old Offset: 158, New Offset: 168
- Field: Delay
- Old Offset: 15C, New Offset: 16C
- Field: TargetStatus
- Old Offset: 160, New Offset: 170
- Field: Interaction
- Old Offset: 164, New Offset: 174
- Field: ShutPosition
- Old Offset: 168, New Offset: 178
- Field: OpenPosition
- Old Offset: 174, New Offset: 184
- Field: _successfulInteractionSound
- Old Offset: 180, New Offset: 190
- Field: _rejectedInteractionSound
- Old Offset: 188, New Offset: 198
- Field: _isOpeningEntranceGates
- Old Offset: 1B0, New Offset: 1C0
- Class/Struct: EFT.Interactive.Door : WorldInteractiveObject
- Field: Snap
- Old Offset: B0, New Offset: C0
- Field: _currentAngle
- Old Offset: B4, New Offset: C4
- Field: interactPosition1
- Old Offset: B8, New Offset: C8
- Field: interactPosition2
- Old Offset: C4, New Offset: D4
- Field: viewTarget1
- Old Offset: D0, New Offset: E0
- Field: OpenAngle
- Old Offset: DC, New Offset: EC
- Field: CloseAngle
- Old Offset: E0, New Offset: F0
- Field: DoorAxis
- Old Offset: E4, New Offset: F4
- Field: DoorForward
- Old Offset: E8, New Offset: F8
- Field: interactWithoutAnimation
- Old Offset: EC, New Offset: FC
- Field: PushID
- Old Offset: F0, New Offset: 100
- Field: CloseID
- Old Offset: F4, New Offset: 104
- Field: ShutShift
- Old Offset: F8, New Offset: 108
- Field: _doorState
- Old Offset: FC, New Offset: 10C
- Field: _forceLocalInteraction
- Old Offset: FD, New Offset: 10D
- Field: Operatable
- Old Offset: FE, New Offset: 10E
- Field: _netId
- Old Offset: 100, New Offset: 110
- Field: _forceSync
- Old Offset: 104, New Offset: 114
- Field: _currentAngleChanged
- Old Offset: 105, New Offset: 115
- Field: _syncState
- Old Offset: 106, New Offset: 116
- Field: _syncAngle
- Old Offset: 108, New Offset: 118
- Field: _shutPlayed
- Old Offset: 10C, New Offset: 11C
- Field: KickCurve
- Old Offset: 118, New Offset: 128
- Field: HitEffect
- Old Offset: 120, New Offset: 130
- Field: HitClip
- Old Offset: 128, New Offset: 138
- Field: BreachSound
- Old Offset: 130, New Offset: 140
- Field: _occlusionPortal
- Old Offset: 138, New Offset: 148
- Field: IsBroken
- Old Offset: 148, New Offset: 158
- Field: CanBeBreached
- Old Offset: 149, New Offset: 159
- Field: CanInteractWithBreach
- Old Offset: 14A, New Offset: 15A
- Class/Struct: EFT.Interactive.DoorSwitch : Door
- Field: Snap
- Old Offset: B0, New Offset: C0
- Field: _currentAngle
- Old Offset: B4, New Offset: C4
- Field: interactPosition1
- Old Offset: B8, New Offset: C8
- Field: interactPosition2
- Old Offset: C4, New Offset: D4
- Field: viewTarget1
- Old Offset: D0, New Offset: E0
- Field: OpenAngle
- Old Offset: DC, New Offset: EC
- Field: CloseAngle
- Old Offset: E0, New Offset: F0
- Field: DoorAxis
- Old Offset: E4, New Offset: F4
- Field: DoorForward
- Old Offset: E8, New Offset: F8
- Field: interactWithoutAnimation
- Old Offset: EC, New Offset: FC
- Field: PushID
- Old Offset: F0, New Offset: 100
- Field: CloseID
- Old Offset: F4, New Offset: 104
- Field: ShutShift
- Old Offset: F8, New Offset: 108
- Field: _doorState
- Old Offset: FC, New Offset: 10C
- Field: _forceLocalInteraction
- Old Offset: FD, New Offset: 10D
- Field: Operatable
- Old Offset: FE, New Offset: 10E
- Field: _netId
- Old Offset: 100, New Offset: 110
- Field: _forceSync
- Old Offset: 104, New Offset: 114
- Field: _currentAngleChanged
- Old Offset: 105, New Offset: 115
- Field: _syncState
- Old Offset: 106, New Offset: 116
- Field: _syncAngle
- Old Offset: 108, New Offset: 118
- Field: _shutPlayed
- Old Offset: 10C, New Offset: 11C
- Field: KickCurve
- Old Offset: 118, New Offset: 128
- Field: HitEffect
- Old Offset: 120, New Offset: 130
- Field: HitClip
- Old Offset: 128, New Offset: 138
- Field: BreachSound
- Old Offset: 130, New Offset: 140
- Field: _occlusionPortal
- Old Offset: 138, New Offset: 148
- Field: IsBroken
- Old Offset: 148, New Offset: 158
- Field: CanBeBreached
- Old Offset: 149, New Offset: 159
- Field: CanInteractWithBreach
- Old Offset: 14A, New Offset: 15A
- Field: SwitchToTrigger
- Old Offset: 150, New Offset: 160
- Class/Struct: EFT.Interactive.KeycardDoor : Door
- Field: Snap
- Old Offset: B0, New Offset: C0
- Field: _currentAngle
- Old Offset: B4, New Offset: C4
- Field: interactPosition1
- Old Offset: B8, New Offset: C8
- Field: interactPosition2
- Old Offset: C4, New Offset: D4
- Field: viewTarget1
- Old Offset: D0, New Offset: E0
- Field: OpenAngle
- Old Offset: DC, New Offset: EC
- Field: CloseAngle
- Old Offset: E0, New Offset: F0
- Field: DoorAxis
- Old Offset: E4, New Offset: F4
- Field: DoorForward
- Old Offset: E8, New Offset: F8
- Field: interactWithoutAnimation
- Old Offset: EC, New Offset: FC
- Field: PushID
- Old Offset: F0, New Offset: 100
- Field: CloseID
- Old Offset: F4, New Offset: 104
- Field: ShutShift
- Old Offset: F8, New Offset: 108
- Field: _doorState
- Old Offset: FC, New Offset: 10C
- Field: _forceLocalInteraction
- Old Offset: FD, New Offset: 10D
- Field: Operatable
- Old Offset: FE, New Offset: 10E
- Field: _netId
- Old Offset: 100, New Offset: 110
- Field: _forceSync
- Old Offset: 104, New Offset: 114
- Field: _currentAngleChanged
- Old Offset: 105, New Offset: 115
- Field: _syncState
- Old Offset: 106, New Offset: 116
- Field: _syncAngle
- Old Offset: 108, New Offset: 118
- Field: _shutPlayed
- Old Offset: 10C, New Offset: 11C
- Field: KickCurve
- Old Offset: 118, New Offset: 128
- Field: HitEffect
- Old Offset: 120, New Offset: 130
- Field: HitClip
- Old Offset: 128, New Offset: 138
- Field: BreachSound
- Old Offset: 130, New Offset: 140
- Field: _occlusionPortal
- Old Offset: 138, New Offset: 148
- Field: IsBroken
- Old Offset: 148, New Offset: 158
- Field: CanBeBreached
- Old Offset: 149, New Offset: 159
- Field: CanInteractWithBreach
- Old Offset: 14A, New Offset: 15A
- Field: _additionalKeys
- Old Offset: 150, New Offset: 160
- Field: DeniedBeep
- Old Offset: 158, New Offset: 168
- Field: GrantedBeep
- Old Offset: 160, New Offset: 170
- Field: UnlockSound
- Old Offset: 168, New Offset: 178
- Field: Proxies
- Old Offset: 178, New Offset: 188
- Field: _openOnUnlock
- Old Offset: 180, New Offset: 190
- Field: _lockOnShut
- Old Offset: 181, New Offset: 191
- Class/Struct: EFT.Interactive.SlidingDoor : Door
- Field: Snap
- Old Offset: B0, New Offset: C0
- Field: _currentAngle
- Old Offset: B4, New Offset: C4
- Field: interactPosition1
- Old Offset: B8, New Offset: C8
- Field: interactPosition2
- Old Offset: C4, New Offset: D4
- Field: viewTarget1
- Old Offset: D0, New Offset: E0
- Field: OpenAngle
- Old Offset: DC, New Offset: EC
- Field: CloseAngle
- Old Offset: E0, New Offset: F0
- Field: DoorAxis
- Old Offset: E4, New Offset: F4
- Field: DoorForward
- Old Offset: E8, New Offset: F8
- Field: interactWithoutAnimation
- Old Offset: EC, New Offset: FC
- Field: PushID
- Old Offset: F0, New Offset: 100
- Field: CloseID
- Old Offset: F4, New Offset: 104
- Field: ShutShift
- Old Offset: F8, New Offset: 108
- Field: _doorState
- Old Offset: FC, New Offset: 10C
- Field: _forceLocalInteraction
- Old Offset: FD, New Offset: 10D
- Field: Operatable
- Old Offset: FE, New Offset: 10E
- Field: _netId
- Old Offset: 100, New Offset: 110
- Field: _forceSync
- Old Offset: 104, New Offset: 114
- Field: _currentAngleChanged
- Old Offset: 105, New Offset: 115
- Field: _syncState
- Old Offset: 106, New Offset: 116
- Field: _syncAngle
- Old Offset: 108, New Offset: 118
- Field: _shutPlayed
- Old Offset: 10C, New Offset: 11C
- Field: KickCurve
- Old Offset: 118, New Offset: 128
- Field: HitEffect
- Old Offset: 120, New Offset: 130
- Field: HitClip
- Old Offset: 128, New Offset: 138
- Field: BreachSound
- Old Offset: 130, New Offset: 140
- Field: _occlusionPortal
- Old Offset: 138, New Offset: 148
- Field: IsBroken
- Old Offset: 148, New Offset: 158
- Field: CanBeBreached
- Old Offset: 149, New Offset: 159
- Field: CanInteractWithBreach
- Old Offset: 14A, New Offset: 15A
- Field: CustomProgressCurve
- Old Offset: 150, New Offset: 160
- Field: ShutPosition
- Old Offset: 158, New Offset: 168
- Field: OpenPosition
- Old Offset: 164, New Offset: 174
- Class/Struct: EFT.Interactive.Switch : WorldInteractiveObject
- Field: Snap
- Old Offset: B0, New Offset: C0
- Field: _currentAngle
- Old Offset: B4, New Offset: C4
- Field: interactPosition1
- Old Offset: B8, New Offset: C8
- Field: interactPosition2
- Old Offset: C4, New Offset: D4
- Field: viewTarget1
- Old Offset: D0, New Offset: E0
- Field: OpenAngle
- Old Offset: DC, New Offset: EC
- Field: CloseAngle
- Old Offset: E0, New Offset: F0
- Field: DoorAxis
- Old Offset: E4, New Offset: F4
- Field: DoorForward
- Old Offset: E8, New Offset: F8
- Field: interactWithoutAnimation
- Old Offset: EC, New Offset: FC
- Field: PushID
- Old Offset: F0, New Offset: 100
- Field: CloseID
- Old Offset: F4, New Offset: 104
- Field: ShutShift
- Old Offset: F8, New Offset: 108
- Field: _doorState
- Old Offset: FC, New Offset: 10C
- Field: _forceLocalInteraction
- Old Offset: FD, New Offset: 10D
- Field: Operatable
- Old Offset: FE, New Offset: 10E
- Field: _netId
- Old Offset: 100, New Offset: 110
- Field: _forceSync
- Old Offset: 104, New Offset: 114
- Field: _currentAngleChanged
- Old Offset: 105, New Offset: 115
- Field: _syncState
- Old Offset: 106, New Offset: 116
- Field: _syncAngle
- Old Offset: 108, New Offset: 118
- Field: _shutPlayed
- Old Offset: 10C, New Offset: 11C
- Field: ContextMenuTip
- Old Offset: 110, New Offset: 120
- Field: ExfiltrationPoint
- Old Offset: 118, New Offset: 128
- Field: ConditionStatus
- Old Offset: 120, New Offset: 130
- Field: ExtractionZoneTip
- Old Offset: 128, New Offset: 138
- Field: NextSwitches
- Old Offset: 130, New Offset: 140
- Field: PreviousSwitch
- Old Offset: 138, New Offset: 148
- Field: Door
- Old Offset: 140, New Offset: 150
- Field: Lamps
- Old Offset: 148, New Offset: 158
- Field: CustomProgressCurve
- Old Offset: 150, New Offset: 160
- Field: DontAnimateRotation
- Old Offset: 158, New Offset: 168
- Field: Delay
- Old Offset: 15C, New Offset: 16C
- Field: TargetStatus
- Old Offset: 160, New Offset: 170
- Field: Interaction
- Old Offset: 164, New Offset: 174
- Field: ShutPosition
- Old Offset: 168, New Offset: 178
- Field: OpenPosition
- Old Offset: 174, New Offset: 184
- Class/Struct: EFT.Interactive.Trunk : WorldInteractiveObject
- Field: Snap
- Old Offset: B0, New Offset: C0
- Field: _currentAngle
- Old Offset: B4, New Offset: C4
- Field: interactPosition1
- Old Offset: B8, New Offset: C8
- Field: interactPosition2
- Old Offset: C4, New Offset: D4
- Field: viewTarget1
- Old Offset: D0, New Offset: E0
- Field: OpenAngle
- Old Offset: DC, New Offset: EC
- Field: CloseAngle
- Old Offset: E0, New Offset: F0
- Field: DoorAxis
- Old Offset: E4, New Offset: F4
- Field: DoorForward
- Old Offset: E8, New Offset: F8
- Field: interactWithoutAnimation
- Old Offset: EC, New Offset: FC
- Field: PushID
- Old Offset: F0, New Offset: 100
- Field: CloseID
- Old Offset: F4, New Offset: 104
- Field: ShutShift
- Old Offset: F8, New Offset: 108
- Field: _doorState
- Old Offset: FC, New Offset: 10C
- Field: _forceLocalInteraction
- Old Offset: FD, New Offset: 10D
- Field: Operatable
- Old Offset: FE, New Offset: 10E
- Field: _netId
- Old Offset: 100, New Offset: 110
- Field: _forceSync
- Old Offset: 104, New Offset: 114
- Field: _currentAngleChanged
- Old Offset: 105, New Offset: 115
- Field: _syncState
- Old Offset: 106, New Offset: 116
- Field: _syncAngle
- Old Offset: 108, New Offset: 118
- Field: _shutPlayed
- Old Offset: 10C, New Offset: 11C
- Class/Struct: EFT.InventoryLogic.ItemFilter : Object
- Field: locked
- Old Offset: 30, New Offset: 31
- Class/Struct: EFT.LocalPlayer : Player
- Field: _speedMemo
- Old Offset: 6C0, New Offset: 6BC
- Field: CurrentLeanType
- Old Offset: 6C8, New Offset: 6C4
- Field: _lastMovement
- Old Offset: 6CC, New Offset: 6C8
- Field: _cachedMouseLookControl
- Old Offset: 6D0, New Offset: 6CC
- Field: _isVaultingPressed
- Old Offset: 6D1, New Offset: 6CD
- Field: _vaultingTiming
- Old Offset: 6D4, New Offset: 6D0
- Field: _prevHeight
- Old Offset: 6D8, New Offset: 6D4
- Field: HeightSmoothTime
- Old Offset: 6DC, New Offset: 6D8
- Field: _dampVelocity
- Old Offset: 6E0, New Offset: 6DC
- Field: _currentSmoothSpeed
- Old Offset: 6E4, New Offset: 6E0
- Field: _previousY
- Old Offset: 6E8, New Offset: 6E4
- Field: RibcageScaleCurrent
- Old Offset: 6EC, New Offset: 6E8
- Field: RibcageScaleCurrentTarget
- Old Offset: 6F0, New Offset: 6EC
- Field: UtilityLayerRange
- Old Offset: 6F4, New Offset: 6F0
- Field: UtilityLayerLerpSpeed
- Old Offset: 6FC, New Offset: 6F8
- Field: GripAutoAdjust
- Old Offset: 700, New Offset: 6FC
- Field: CustomAnimationsAreProcessing
- Old Offset: 701, New Offset: 6FD
- Field: ThirdPersonWeaponRootAuthority
- Old Offset: 704, New Offset: 700
- Field: _ribcageScaleCompensated
- Old Offset: 708, New Offset: 704
- Field: _shoulderVel
- Old Offset: 70C, New Offset: 708
- Field: _fbbikCooldown
- Old Offset: 710, New Offset: 70C
- Field: _turnOffFbbikAt
- Old Offset: 714, New Offset: 710
- Field: _firstPersonRightHand
- Old Offset: 718, New Offset: 714
- Field: _firstPersonLeftHand
- Old Offset: 71C, New Offset: 718
- Field: _utilityLayerWeight
- Old Offset: 720, New Offset: 71C
- Field: _smoothLW
- Old Offset: 724, New Offset: 720
- Field: _rawWeight
- Old Offset: 728, New Offset: 724
- Field: _rawDampVelocity
- Old Offset: 72C, New Offset: 728
- Field: _interactionLayerWeight
- Old Offset: 730, New Offset: 72C
- Field: _stored
- Old Offset: 734, New Offset: 730
- Field: _hasGamePlayerOwner
- Old Offset: 735, New Offset: 731
- Field: _pointOfViewUndecided
- Old Offset: 736, New Offset: 732
- Field: _hasAnimatorPropBones
- Old Offset: 737, New Offset: 733
- Field: _hasProp
- Old Offset: 738, New Offset: 734
- Field: _propActive
- Old Offset: 739, New Offset: 735
- Field: _compassInstantiated
- Old Offset: 73A, New Offset: 736
- Field: _radioTransmitterInstantiated
- Old Offset: 73B, New Offset: 737
- Field: _ikPosition
- Old Offset: 73C, New Offset: 738
- Field: _lMarkerRawPosition
- Old Offset: 748, New Offset: 744
- Field: _lElbowRawPosition
- Old Offset: 754, New Offset: 750
- Field: _rElbowRawPosition
- Old Offset: 760, New Offset: 75C
- Field: _propRawPosition
- Old Offset: 76C, New Offset: 768
- Field: _lMarkerRawRotation
- Old Offset: 778, New Offset: 774
- Field: _propRawRotation
- Old Offset: 788, New Offset: 784
- Field: _ikRotation
- Old Offset: 798, New Offset: 794
- Field: _ergonomicsPenalty
- Old Offset: 7A8, New Offset: 7A4
- Field: _shotTime
- Old Offset: 7AC, New Offset: 7A8
- Field: _isDeadAlready
- Old Offset: 7B0, New Offset: 7AC
- Field: _isGrenadeOrKnife
- Old Offset: 7B1, New Offset: 7AD
- Field: IsHeadLightsAnimationActive
- Old Offset: 7D1, New Offset: 7CD
- Field: CurrentSurface
- Old Offset: 7D4, New Offset: 7D0
- Field: _stepLayerMask
- Old Offset: 7D8, New Offset: 7D4
- Field: HeavyBreath
- Old Offset: 7E0, New Offset: 7DC
- Field: Muffled
- Old Offset: 7E1, New Offset: 7DD
- Field: OcclusionDirty
- Old Offset: 7E2, New Offset: 7DE
- Field: DistanceDirty
- Old Offset: 7E3, New Offset: 7DF
- Field: PreviousFaceShield
- Old Offset: 7E4, New Offset: 7E0
- Field: PreviousNightVision
- Old Offset: 7E5, New Offset: 7E1
- Field: PreviousThermalVision
- Old Offset: 7E6, New Offset: 7E2
- Field: SpeechLocalPosition
- Old Offset: 7E8, New Offset: 7E4
- Field: _playedAtLeastOneStep
- Old Offset: 7F4, New Offset: 7F0
- Field: _nextJumpAfter
- Old Offset: 7F8, New Offset: 7F4
- Field: _searchCount
- Old Offset: 7FC, New Offset: 7F8
- Field: _exhaustionIsAudible
- Old Offset: 800, New Offset: 7FC
- Field: _sprintSurfaceCheck
- Old Offset: 804, New Offset: 800
- Field: _runSurfaceCheck
- Old Offset: 808, New Offset: 804
- Field: _landSurfaceCheck
- Old Offset: 80C, New Offset: 808
- Field: _proneSurfaceCheck
- Old Offset: 810, New Offset: 80C
- Field: _sign
- Old Offset: 814, New Offset: 810
- Field: _lastStepTime
- Old Offset: 818, New Offset: 814
- Field: _lastTimeTurnSound
- Old Offset: 81C, New Offset: 818
- Field: maxLengthTurnSound
- Old Offset: 820, New Offset: 81C
- Field: _nextSurfaceCheck
- Old Offset: 824, New Offset: 820
- Field: _distance
- Old Offset: 828, New Offset: 824
- Field: _enqueuedForRelease
- Old Offset: 82C, New Offset: 828
- Field: _maxAllowedMovementSpeed
- Old Offset: 830, New Offset: 82C
- Field: _currentVaultingSurface
- Old Offset: 834, New Offset: 830
- Field: _btrState
- Old Offset: 83C, New Offset: 838
- Field: _lastBtrStateInteractionCheck
- Old Offset: 840, New Offset: 83C
- Field: _lastBtrStateCheck
- Old Offset: 844, New Offset: 840
- Field: _lastBtrCastResult
- Old Offset: 845, New Offset: 841
- Class/Struct: EFT.NetworkPlayer : Player
- Field: _speedMemo
- Old Offset: 6C0, New Offset: 6BC
- Field: CurrentLeanType
- Old Offset: 6C8, New Offset: 6C4
- Field: _lastMovement
- Old Offset: 6CC, New Offset: 6C8
- Field: _cachedMouseLookControl
- Old Offset: 6D0, New Offset: 6CC
- Field: _isVaultingPressed
- Old Offset: 6D1, New Offset: 6CD
- Field: _vaultingTiming
- Old Offset: 6D4, New Offset: 6D0
- Field: _prevHeight
- Old Offset: 6D8, New Offset: 6D4
- Field: HeightSmoothTime
- Old Offset: 6DC, New Offset: 6D8
- Field: _dampVelocity
- Old Offset: 6E0, New Offset: 6DC
- Field: _currentSmoothSpeed
- Old Offset: 6E4, New Offset: 6E0
- Field: _previousY
- Old Offset: 6E8, New Offset: 6E4
- Field: RibcageScaleCurrent
- Old Offset: 6EC, New Offset: 6E8
- Field: RibcageScaleCurrentTarget
- Old Offset: 6F0, New Offset: 6EC
- Field: UtilityLayerRange
- Old Offset: 6F4, New Offset: 6F0
- Field: UtilityLayerLerpSpeed
- Old Offset: 6FC, New Offset: 6F8
- Field: GripAutoAdjust
- Old Offset: 700, New Offset: 6FC
- Field: CustomAnimationsAreProcessing
- Old Offset: 701, New Offset: 6FD
- Field: ThirdPersonWeaponRootAuthority
- Old Offset: 704, New Offset: 700
- Field: _ribcageScaleCompensated
- Old Offset: 708, New Offset: 704
- Field: _shoulderVel
- Old Offset: 70C, New Offset: 708
- Field: _fbbikCooldown
- Old Offset: 710, New Offset: 70C
- Field: _turnOffFbbikAt
- Old Offset: 714, New Offset: 710
- Field: _firstPersonRightHand
- Old Offset: 718, New Offset: 714
- Field: _firstPersonLeftHand
- Old Offset: 71C, New Offset: 718
- Field: _utilityLayerWeight
- Old Offset: 720, New Offset: 71C
- Field: _smoothLW
- Old Offset: 724, New Offset: 720
- Field: _rawWeight
- Old Offset: 728, New Offset: 724
- Field: _rawDampVelocity
- Old Offset: 72C, New Offset: 728
- Field: _interactionLayerWeight
- Old Offset: 730, New Offset: 72C
- Field: _stored
- Old Offset: 734, New Offset: 730
- Field: _hasGamePlayerOwner
- Old Offset: 735, New Offset: 731
- Field: _pointOfViewUndecided
- Old Offset: 736, New Offset: 732
- Field: _hasAnimatorPropBones
- Old Offset: 737, New Offset: 733
- Field: _hasProp
- Old Offset: 738, New Offset: 734
- Field: _propActive
- Old Offset: 739, New Offset: 735
- Field: _compassInstantiated
- Old Offset: 73A, New Offset: 736
- Field: _radioTransmitterInstantiated
- Old Offset: 73B, New Offset: 737
- Field: _ikPosition
- Old Offset: 73C, New Offset: 738
- Field: _lMarkerRawPosition
- Old Offset: 748, New Offset: 744
- Field: _lElbowRawPosition
- Old Offset: 754, New Offset: 750
- Field: _rElbowRawPosition
- Old Offset: 760, New Offset: 75C
- Field: _propRawPosition
- Old Offset: 76C, New Offset: 768
- Field: _lMarkerRawRotation
- Old Offset: 778, New Offset: 774
- Field: _propRawRotation
- Old Offset: 788, New Offset: 784
- Field: _ikRotation
- Old Offset: 798, New Offset: 794
- Field: _ergonomicsPenalty
- Old Offset: 7A8, New Offset: 7A4
- Field: _shotTime
- Old Offset: 7AC, New Offset: 7A8
- Field: _isDeadAlready
- Old Offset: 7B0, New Offset: 7AC
- Field: _isGrenadeOrKnife
- Old Offset: 7B1, New Offset: 7AD
- Field: IsHeadLightsAnimationActive
- Old Offset: 7D1, New Offset: 7CD
- Field: CurrentSurface
- Old Offset: 7D4, New Offset: 7D0
- Field: _stepLayerMask
- Old Offset: 7D8, New Offset: 7D4
- Field: HeavyBreath
- Old Offset: 7E0, New Offset: 7DC
- Field: Muffled
- Old Offset: 7E1, New Offset: 7DD
- Field: OcclusionDirty
- Old Offset: 7E2, New Offset: 7DE
- Field: DistanceDirty
- Old Offset: 7E3, New Offset: 7DF
- Field: PreviousFaceShield
- Old Offset: 7E4, New Offset: 7E0
- Field: PreviousNightVision
- Old Offset: 7E5, New Offset: 7E1
- Field: PreviousThermalVision
- Old Offset: 7E6, New Offset: 7E2
- Field: SpeechLocalPosition
- Old Offset: 7E8, New Offset: 7E4
- Field: _playedAtLeastOneStep
- Old Offset: 7F4, New Offset: 7F0
- Field: _nextJumpAfter
- Old Offset: 7F8, New Offset: 7F4
- Field: _searchCount
- Old Offset: 7FC, New Offset: 7F8
- Field: _exhaustionIsAudible
- Old Offset: 800, New Offset: 7FC
- Field: _sprintSurfaceCheck
- Old Offset: 804, New Offset: 800
- Field: _runSurfaceCheck
- Old Offset: 808, New Offset: 804
- Field: _landSurfaceCheck
- Old Offset: 80C, New Offset: 808
- Field: _proneSurfaceCheck
- Old Offset: 810, New Offset: 80C
- Field: _sign
- Old Offset: 814, New Offset: 810
- Field: _lastStepTime
- Old Offset: 818, New Offset: 814
- Field: _lastTimeTurnSound
- Old Offset: 81C, New Offset: 818
- Field: maxLengthTurnSound
- Old Offset: 820, New Offset: 81C
- Field: _nextSurfaceCheck
- Old Offset: 824, New Offset: 820
- Field: _distance
- Old Offset: 828, New Offset: 824
- Field: _enqueuedForRelease
- Old Offset: 82C, New Offset: 828
- Field: _maxAllowedMovementSpeed
- Old Offset: 830, New Offset: 82C
- Field: _currentVaultingSurface
- Old Offset: 834, New Offset: 830
- Field: _btrState
- Old Offset: 83C, New Offset: 838
- Field: _lastBtrStateInteractionCheck
- Old Offset: 840, New Offset: 83C
- Field: _lastBtrStateCheck
- Old Offset: 844, New Offset: 840
- Field: _lastBtrCastResult
- Old Offset: 845, New Offset: 841
- Class/Struct: EFT.NextObservedPlayer.ObservedPlayerMovementContext : MonoBehaviour
- Field: _playerAnimator
- Old Offset: F0, New Offset: 118
- Class/Struct: EFT.UI.EmptyMemberView : ButtonFeedback
- Field: _bgImage
- Old Offset: 98, New Offset: A0
- Field: _bgIdleSprite
- Old Offset: A0, New Offset: A8
- Field: _bgHoverSprite
- Old Offset: A8, New Offset: B0
- Field: _borderImage
- Old Offset: B0, New Offset: B8
- Field: _borderIdleSprite
- Old Offset: B8, New Offset: C0
- Field: _borderHoverSprite
- Old Offset: C0, New Offset: C8
- Field: _plusImage
- Old Offset: C8, New Offset: D0
- Field: _idlePlusColor
- Old Offset: E0, New Offset: D8
- Field: _hoverPlusColor
- Old Offset: F0, New Offset: E8
- Class/Struct: EFT.UI.ItemUiContext : UIInputNode
- Field: DragLayer
- Old Offset: 170, New Offset: 160
- Class/Struct: EFT.Vehicle.BTRTurretView : MonoBehaviour
- Field: GunRoot
- Old Offset: 30, New Offset: 38
- Field: BotRoot
- Old Offset: 38, New Offset: 40
- Field: rotateLerpValue
- Old Offset: 70, New Offset: 78
- Class/Struct: EFT.Vehicle.BTRVehicle : VehicleBase
- Field: botPosition
- Old Offset: 170, New Offset: 178
- Field: LeftSideState
- Old Offset: 17C, New Offset: 184
- Field: LeftSlot0State
- Old Offset: 17D, New Offset: 185
- Field: LeftSlot1State
- Old Offset: 17E, New Offset: 186
- Field: RightSideState
- Old Offset: 17F, New Offset: 187
- Field: RightSlot0State
- Old Offset: 180, New Offset: 188
- Field: RightSlot1State
- Old Offset: 181, New Offset: 189
Advertisement
Add Comment
Please, Sign In to add comment