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Feb 12th, 2024
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  1. Class/Struct: -.AICoversData.GClass021F : Object
  2. Field: pos
  3. Old Offset: 1C, New Offset: 18
  4.  
  5. Class/Struct: -.BotBewareGrenade.GClass02A0 : Object
  6. Field: grenade
  7. Old Offset: 18, New Offset: 10
  8. Field: danger
  9. Old Offset: 20, New Offset: 24
  10.  
  11. Class/Struct: -.BotCoversData.GClass02A9 : Object
  12. Field: placeId
  13. Old Offset: 18, New Offset: 20
  14.  
  15. Class/Struct: -.BotGlobalsMindSettings : Object
  16. Field: MIN_SHOOTS_TIME
  17. Old Offset: 30, New Offset: 38
  18. Field: MAX_SHOOTS_TIME
  19. Old Offset: 34, New Offset: 3C
  20. Field: TIME_TO_RUN_TO_COVER_CAUSE_SHOOT_SEC
  21. Old Offset: 38, New Offset: 40
  22. Field: DAMAGE_REDUCTION_TIME_SEC
  23. Old Offset: 3C, New Offset: 44
  24. Field: MIN_DAMAGE_SCARE
  25. Old Offset: 40, New Offset: 48
  26. Field: CHANCE_TO_RUN_CAUSE_DAMAGE_0_100
  27. Old Offset: 44, New Offset: 4C
  28. Field: TIME_TO_FORGOR_ABOUT_ENEMY_SEC
  29. Old Offset: 48, New Offset: 50
  30. Field: TIME_TO_FIND_ENEMY
  31. Old Offset: 4C, New Offset: 54
  32. Field: MAX_AGGRO_BOT_DIST
  33. Old Offset: 50, New Offset: 58
  34. Field: HIT_POINT_DETECTION
  35. Old Offset: 54, New Offset: 5C
  36. Field: DANGER_POINT_CHOOSE_COEF
  37. Old Offset: 58, New Offset: 60
  38. Field: SIMPLE_POINT_CHOOSE_COEF
  39. Old Offset: 5C, New Offset: 64
  40. Field: LASTSEEN_POINT_CHOOSE_COEF
  41. Old Offset: 60, New Offset: 68
  42. Field: COVER_DIST_COEF
  43. Old Offset: 64, New Offset: 6C
  44. Field: DIST_TO_FOUND_SQRT
  45. Old Offset: 68, New Offset: 70
  46. Field: SEARCH_TARGET
  47. Old Offset: 6C, New Offset: 74
  48. Field: ENEMY_BY_GROUPS_PMC_PLAYERS
  49. Old Offset: 6D, New Offset: 75
  50. Field: ENEMY_BY_GROUPS_SAVAGE_PLAYERS
  51. Old Offset: 6E, New Offset: 76
  52. Field: BOSS_IGNORE_LOYALTY
  53. Old Offset: 6F, New Offset: 77
  54. Field: DEFAULT_BEAR_BEHAVIOUR
  55. Old Offset: 70, New Offset: 78
  56. Field: DEFAULT_USEC_BEHAVIOUR
  57. Old Offset: 74, New Offset: 7C
  58. Field: DEFAULT_SAVAGE_BEHAVIOUR
  59. Old Offset: 78, New Offset: 80
  60. Field: FOLLOWER_AND_BOSS_WARN_EQUAL_PRIORITY
  61. Old Offset: 7C, New Offset: 84
  62. Field: MAX_AGGRO_BOT_DIST_UPPER_LIMIT
  63. Old Offset: 80, New Offset: 88
  64. Field: MAX_AGGRO_BOT_DIST_SQR_UPPER_LIMIT
  65. Old Offset: 84, New Offset: 8C
  66. Field: MAX_AGGRO_BOT_DIST_SQR
  67. Old Offset: 88, New Offset: 90
  68. Field: DIST_TO_STOP_RUN_ENEMY
  69. Old Offset: 8C, New Offset: 94
  70. Field: ENEMY_LOOK_AT_ME_ANG
  71. Old Offset: 90, New Offset: 98
  72. Field: MIN_START_AGGRESION_COEF
  73. Old Offset: 94, New Offset: 9C
  74. Field: MAX_START_AGGRESION_COEF
  75. Old Offset: 98, New Offset: A0
  76. Field: BULLET_FEEL_DIST
  77. Old Offset: 9C, New Offset: A4
  78. Field: BULLET_FEEL_CLOSE_SDIST
  79. Old Offset: A0, New Offset: A8
  80. Field: ATTACK_IMMEDIATLY_CHANCE_0_100
  81. Old Offset: A4, New Offset: AC
  82. Field: CHANCE_FUCK_YOU_ON_CONTACT_100
  83. Old Offset: A8, New Offset: B0
  84. Field: FRIEND_DEAD_AGR_LOW
  85. Old Offset: AC, New Offset: B4
  86. Field: FRIEND_AGR_KILL
  87. Old Offset: B0, New Offset: B8
  88. Field: LAST_ENEMY_LOOK_TO
  89. Old Offset: B4, New Offset: BC
  90. Field: CAN_RECEIVE_PLAYER_REQUESTS_BEAR
  91. Old Offset: B8, New Offset: C0
  92. Field: CAN_RECEIVE_PLAYER_REQUESTS_USEC
  93. Old Offset: B9, New Offset: C1
  94. Field: CAN_RECEIVE_PLAYER_REQUESTS_SAVAGE
  95. Old Offset: BA, New Offset: C2
  96. Field: REVENGE_TO_GROUP
  97. Old Offset: BB, New Offset: C3
  98. Field: REVENGE_FOR_SAVAGE_PLAYERS
  99. Old Offset: BC, New Offset: C4
  100. Field: CAN_USE_MEDS
  101. Old Offset: BD, New Offset: C5
  102. Field: SUSPETION_POINT_CHANCE_ADD100
  103. Old Offset: C0, New Offset: C8
  104. Field: AMBUSH_WHEN_UNDER_FIRE
  105. Old Offset: C4, New Offset: CC
  106. Field: AMBUSH_WHEN_UNDER_FIRE_TIME_RESIST
  107. Old Offset: C8, New Offset: D0
  108. Field: ATTACK_ENEMY_IF_PROTECT_DELTA_LAST_TIME_SEEN
  109. Old Offset: CC, New Offset: D4
  110. Field: HOLD_IF_PROTECT_DELTA_LAST_TIME_SEEN
  111. Old Offset: D0, New Offset: D8
  112. Field: FIND_COVER_TO_GET_POSITION_WITH_SHOOT
  113. Old Offset: D4, New Offset: DC
  114. Field: PROTECT_TIME_REAL
  115. Old Offset: D8, New Offset: E0
  116. Field: CHANCE_SHOOT_WHEN_WARN_PLAYER_100
  117. Old Offset: DC, New Offset: E4
  118. Field: CAN_PANIC_IS_PROTECT
  119. Old Offset: E0, New Offset: E8
  120. Field: NO_RUN_AWAY_FOR_SAFE
  121. Old Offset: E1, New Offset: E9
  122. Field: PART_PERCENT_TO_HEAL
  123. Old Offset: E4, New Offset: EC
  124. Field: PROTECT_DELTA_HEAL_SEC
  125. Old Offset: E8, New Offset: F0
  126. Field: CAN_STAND_BY
  127. Old Offset: EC, New Offset: F4
  128. Field: CAN_THROW_REQUESTS
  129. Old Offset: ED, New Offset: F5
  130. Field: GROUP_ANY_PHRASE_DELAY
  131. Old Offset: F0, New Offset: F8
  132. Field: GROUP_EXACTLY_PHRASE_DELAY
  133. Old Offset: F4, New Offset: FC
  134. Field: GROUP_EXACTLY_PHRASE_DELAY_MAX
  135. Old Offset: F8, New Offset: 100
  136. Field: DIST_TO_ENEMY_YO_CAN_HEAL
  137. Old Offset: FC, New Offset: 104
  138. Field: CHANCE_TO_STAY_WHEN_WARN_PLAYER_100
  139. Old Offset: 100, New Offset: 108
  140. Field: DOG_FIGHT_OUT
  141. Old Offset: 104, New Offset: 10C
  142. Field: DOG_FIGHT_IN
  143. Old Offset: 108, New Offset: 110
  144. Field: SHOOT_INSTEAD_DOG_FIGHT
  145. Old Offset: 10C, New Offset: 114
  146. Field: PISTOL_SHOTGUN_AMBUSH_DIST
  147. Old Offset: 110, New Offset: 118
  148. Field: STANDART_AMBUSH_DIST
  149. Old Offset: 114, New Offset: 11C
  150. Field: AI_POWER_COEF
  151. Old Offset: 118, New Offset: 120
  152. Field: COVER_SECONDS_AFTER_LOSE_VISION
  153. Old Offset: 11C, New Offset: 124
  154. Field: COVER_SELF_ALWAYS_IF_DAMAGED
  155. Old Offset: 120, New Offset: 128
  156. Field: SEC_TO_MORE_DIST_TO_RUN
  157. Old Offset: 124, New Offset: 12C
  158. Field: HEAL_DELAY_SEC
  159. Old Offset: 128, New Offset: 130
  160. Field: HIT_DELAY_WHEN_HAVE_SMT
  161. Old Offset: 12C, New Offset: 134
  162. Field: HIT_DELAY_WHEN_PEACE
  163. Old Offset: 130, New Offset: 138
  164. Field: TALK_WITH_QUERY
  165. Old Offset: 134, New Offset: 13C
  166. Field: DANGER_EXPIRE_TIME_MIN
  167. Old Offset: 138, New Offset: 140
  168. Field: DANGER_EXPIRE_TIME_MAX
  169. Old Offset: 13C, New Offset: 144
  170. Field: PANIC_RUN_WEIGHT
  171. Old Offset: 140, New Offset: 148
  172. Field: PANIC_SIT_WEIGHT
  173. Old Offset: 144, New Offset: 14C
  174. Field: PANIC_LAY_WEIGHT
  175. Old Offset: 148, New Offset: 150
  176. Field: PANIC_NONE_WEIGHT
  177. Old Offset: 14C, New Offset: 154
  178. Field: PANIC_SIT_WEIGHT_PEACE
  179. Old Offset: 150, New Offset: 158
  180. Field: CAN_EXECUTE_REQUESTS
  181. Old Offset: 154, New Offset: 15C
  182. Field: DIST_TO_ENEMY_SPOTTED_ON_HIT
  183. Old Offset: 158, New Offset: 160
  184. Field: UNDER_FIRE_PERIOD
  185. Old Offset: 15C, New Offset: 164
  186. Field: MEDS_ONLY_SAFE_CONTAINER
  187. Old Offset: 160, New Offset: 168
  188. Field: CAN_DROP_ITEMS
  189. Old Offset: 161, New Offset: 169
  190. Field: CAN_TAKE_ITEMS
  191. Old Offset: 162, New Offset: 16A
  192. Field: THROW_DIST_TO_SEE
  193. Old Offset: 164, New Offset: 16C
  194. Field: CAN_TAKE_ANY_ITEM
  195. Old Offset: 168, New Offset: 170
  196. Field: WILL_PERSUE_AXEMAN
  197. Old Offset: 169, New Offset: 171
  198. Field: MAX_DIST_TO_RUN_PERSUE_AXEMAN
  199. Old Offset: 16C, New Offset: 174
  200. Field: MAX_DIST_TO_PERSUE_AXEMAN
  201. Old Offset: 170, New Offset: 178
  202. Field: SURGE_KIT_ONLY_SAFE_CONTAINER
  203. Old Offset: 174, New Offset: 17C
  204. Field: CAN_USE_LONG_COVER_POINTS
  205. Old Offset: 175, New Offset: 17D
  206. Field: CAN_USE_FOOD_DRINK
  207. Old Offset: 176, New Offset: 17E
  208. Field: FOOD_DRINK_DELAY_SEC
  209. Old Offset: 178, New Offset: 180
  210. Field: HOW_WORK_OVER_DEAD_BODY
  211. Old Offset: 17C, New Offset: 184
  212. Field: DEADBODYWORK_INITIAL_DELAY
  213. Old Offset: 180, New Offset: 188
  214. Field: DEADBODYWORK_CHECK_ITEMS_DELAY
  215. Old Offset: 184, New Offset: 18C
  216. Field: DEADBODYWORK_MOVE_ITEMS_DELAY
  217. Old Offset: 188, New Offset: 190
  218. Field: DEADBODYWORK_DROP_ITEMS_DELAY
  219. Old Offset: 18C, New Offset: 194
  220. Field: CAN_TALK
  221. Old Offset: 190, New Offset: 198
  222. Field: ACTIVE_FORCE_ATTACK_EVENTS
  223. Old Offset: 191, New Offset: 199
  224. Field: ACTIVE_FOLLOW_PLAYER_EVENTS
  225. Old Offset: 192, New Offset: 19A
  226. Field: MAY_BE_CALLED_FOR_HELP
  227. Old Offset: 193, New Offset: 19B
  228. Field: GIFTER_ADDITIONAL_GIFTS
  229. Old Offset: 194, New Offset: 19C
  230. Field: ANGLE_TO_SHOOT_BTR
  231. Old Offset: 198, New Offset: 1A0
  232. Field: ROTATION_SPEED_BTR
  233. Old Offset: 19C, New Offset: 1A4
  234. Field: IGNORE_ANOTHER_BOTS_BEING_HIT
  235. Old Offset: 1A0, New Offset: 1A8
  236. Field: AVOID_BTR_RADIUS_SQR
  237. Old Offset: 1A4, New Offset: 1AC
  238. Field: SNIPER_FIRE_IMMUNE
  239. Old Offset: 1A8, New Offset: 1B0
  240.  
  241. Class/Struct: -.BotsGroup.GClass0499 : Object
  242. Field: place
  243. Old Offset: 10, New Offset: 18
  244.  
  245. Class/Struct: -.GClass009D : PropertyAttribute
  246. Field: max
  247. Old Offset: 18, New Offset: 14
  248.  
  249. Class/Struct: -.GClass04E9 : Object
  250. Field: GainSightCoef
  251. Old Offset: 20, New Offset: 18
  252.  
  253. Class/Struct: -.GClass0984.GStruct130E : ValueType, IAsyncStateMachine
  254. Field: obj
  255. Old Offset: 28, New Offset: 20
  256.  
  257. Class/Struct: -.GClass25ED.GClass25EE : Object
  258. Field: callback
  259. Old Offset: 18, New Offset: 10
  260.  
  261. Class/Struct: -.GrenadeEmission : MonoBehaviour
  262. Field: _particleSystemRenderers
  263. Old Offset: 40, New Offset: 48
  264. Field: _startAudioClip
  265. Old Offset: 48, New Offset: 50
  266. Field: _audioClip
  267. Old Offset: 50, New Offset: 58
  268. Field: _endAudioClip
  269. Old Offset: 58, New Offset: 60
  270. Field: _extrusion
  271. Old Offset: 70, New Offset: 78
  272. Field: _startSpeed
  273. Old Offset: 78, New Offset: 80
  274. Field: OnRemove
  275. Old Offset: 80, New Offset: 88
  276. Field: _defaultStartFillDelay
  277. Old Offset: 94, New Offset: 9C
  278. Field: _startFillSize
  279. Old Offset: 98, New Offset: A0
  280. Field: _startFillDistance
  281. Old Offset: 9C, New Offset: A4
  282. Field: _removalDelay
  283. Old Offset: AC, New Offset: B4
  284.  
  285. Class/Struct: -.GStruct03FE : ValueType
  286. Field: CanLookThoughtGrass
  287. Old Offset: 1A8, New Offset: 65
  288. Field: InBuildingTarget
  289. Old Offset: 1A9, New Offset: 67
  290. Field: InBuildingMe
  291. Old Offset: 1AA, New Offset: 68
  292. Field: CanShoot
  293. Old Offset: 1AB, New Offset: 66
  294.  
  295. Class/Struct: -.GStruct1E2A : ValueType
  296. Field: y
  297. Old Offset: 08, New Offset: 01
  298.  
  299. Class/Struct: -.MBOIT_Scattering : TOD_ImageEffect
  300. Field: SOFT_SCALE
  301. Old Offset: CC, New Offset: D0
  302. Field: SOFT_CONTRAST_POWER
  303. Old Offset: D0, New Offset: D4
  304. Field: GlobalDensity
  305. Old Offset: D4, New Offset: D8
  306. Field: HeightFalloff
  307. Old Offset: D8, New Offset: DC
  308. Field: SunrizeGlow
  309. Old Offset: DC, New Offset: E0
  310. Field: ThermalVisionIsEnabled
  311. Old Offset: E0, New Offset: E4
  312. Field: MBOITDitherScale
  313. Old Offset: E4, New Offset: E8
  314. Field: ZeroLevel
  315. Old Offset: F8, New Offset: FC
  316.  
  317. Class/Struct: -.Player.GClass1491 : Object
  318. Field: completeCallback
  319. Old Offset: 10, New Offset: 18
  320.  
  321. Class/Struct: -.Player.GClass1492 : Object
  322. Field: callback
  323. Old Offset: 18, New Offset: 10
  324.  
  325. Class/Struct: -.Player.PlayerOwnerInventoryController : PlayerInventoryController
  326. Field: Side
  327. Old Offset: F0, New Offset: F8
  328. Field: SearchOperations
  329. Old Offset: 128, New Offset: 130
  330.  
  331. Class/Struct: -.Player.SinglePlayerInventoryController : PlayerOwnerInventoryController
  332. Field: Side
  333. Old Offset: F0, New Offset: F8
  334. Field: SearchOperations
  335. Old Offset: 128, New Offset: 130
  336.  
  337. Class/Struct: -.TarkovApplication.GStruct2E36 : ValueType, IAsyncStateMachine
  338. Field: profileId
  339. Old Offset: 28, New Offset: 30
  340. Field: savageProfile
  341. Old Offset: 30, New Offset: 38
  342.  
  343. Class/Struct: -.UISoundsWrapper.SotialNetworkSound : SoundElement`1
  344. Field: _soundType
  345. Old Offset: 10, New Offset: 18
  346. Field: _sound
  347. Old Offset: 18, New Offset: 10
  348.  
  349. Class/Struct: -.Val : Object
  350. Field: To
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  352. Field: Component
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  354. Field: Intensity
  355. Old Offset: 18, New Offset: 1C
  356.  
  357. Class/Struct: -.WindowsManager : MonoBehaviour
  358. Field: EnableIsManageFunction
  359. Old Offset: 0B, New Offset: 1C
  360. Field: PiecesInstancesRingSize
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  362. Field: PiecesVerticesRingSize
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  364. Field: PiecesIndicesRingSize
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  372. Field: IsActive
  373. Old Offset: 1A8, New Offset: 1C8
  374.  
  375. Class/Struct: -.WsWebSender.GStruct0B3C : ValueType, IAsyncStateMachine
  376. Field: cancellationToken
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  378.  
  379. Class/Struct: -.WsWebSender.GStruct0B42 : ValueType, IAsyncStateMachine
  380. Field: reqToSend
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  382.  
  383. Class/Struct: EFT.ClientPlayer : NetworkPlayer
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  386. Field: CurrentLeanType
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  408. Field: RibcageScaleCurrentTarget
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  420. Field: _ribcageScaleCompensated
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  422. Field: _shoulderVel
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  424. Field: _fbbikCooldown
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  426. Field: _turnOffFbbikAt
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  717. Class/Struct: EFT.Interactive.BufferGates : Switch
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  805. Class/Struct: EFT.Interactive.BufferGateSwitcher : Switch
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  887. Class/Struct: EFT.Interactive.Door : WorldInteractiveObject
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  948.  
  949. Class/Struct: EFT.Interactive.DoorSwitch : Door
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  1012.  
  1013. Class/Struct: EFT.Interactive.KeycardDoor : Door
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  1088.  
  1089. Class/Struct: EFT.Interactive.SlidingDoor : Door
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  1146. Field: CanBeBreached
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  1154. Field: OpenPosition
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  1156.  
  1157. Class/Struct: EFT.Interactive.Switch : WorldInteractiveObject
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  1174. Field: DoorForward
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  1180. Field: CloseID
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  1182. Field: ShutShift
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  1186. Field: _forceLocalInteraction
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  1188. Field: Operatable
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  1196. Field: _syncState
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  1198. Field: _syncAngle
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  1200. Field: _shutPlayed
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  1202. Field: ContextMenuTip
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  1204. Field: ExfiltrationPoint
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  1206. Field: ConditionStatus
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  1208. Field: ExtractionZoneTip
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  1210. Field: NextSwitches
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  1212. Field: PreviousSwitch
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  1214. Field: Door
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  1216. Field: Lamps
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  1218. Field: CustomProgressCurve
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  1220. Field: DontAnimateRotation
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  1222. Field: Delay
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  1224. Field: TargetStatus
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  1226. Field: Interaction
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  1228. Field: ShutPosition
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  1230. Field: OpenPosition
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  1232.  
  1233. Class/Struct: EFT.Interactive.Trunk : WorldInteractiveObject
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  1236. Field: _currentAngle
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  1250. Field: DoorForward
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  1252. Field: interactWithoutAnimation
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  1254. Field: PushID
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  1256. Field: CloseID
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  1258. Field: ShutShift
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  1272. Field: _syncState
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  1274. Field: _syncAngle
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  1276. Field: _shutPlayed
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  1278.  
  1279. Class/Struct: EFT.InventoryLogic.ItemFilter : Object
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  1282.  
  1283. Class/Struct: EFT.LocalPlayer : Player
  1284. Field: _speedMemo
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  1286. Field: CurrentLeanType
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  1292. Field: _isVaultingPressed
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  1294. Field: _vaultingTiming
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  1300. Field: _dampVelocity
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  1302. Field: _currentSmoothSpeed
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  1304. Field: _previousY
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  1306. Field: RibcageScaleCurrent
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  1308. Field: RibcageScaleCurrentTarget
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  1312. Field: UtilityLayerLerpSpeed
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  1314. Field: GripAutoAdjust
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  1316. Field: CustomAnimationsAreProcessing
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  1318. Field: ThirdPersonWeaponRootAuthority
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  1320. Field: _ribcageScaleCompensated
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  1322. Field: _shoulderVel
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  1324. Field: _fbbikCooldown
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  1326. Field: _turnOffFbbikAt
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  1328. Field: _firstPersonRightHand
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  1330. Field: _firstPersonLeftHand
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  1332. Field: _utilityLayerWeight
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  1334. Field: _smoothLW
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  1338. Field: _rawDampVelocity
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  1340. Field: _interactionLayerWeight
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  1342. Field: _stored
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  1344. Field: _hasGamePlayerOwner
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  1346. Field: _pointOfViewUndecided
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  1348. Field: _hasAnimatorPropBones
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  1354. Field: _compassInstantiated
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  1356. Field: _radioTransmitterInstantiated
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  1358. Field: _ikPosition
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  1360. Field: _lMarkerRawPosition
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  1364. Field: _rElbowRawPosition
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  1372. Field: _ikRotation
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  1376. Field: _shotTime
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  1378. Field: _isDeadAlready
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  1380. Field: _isGrenadeOrKnife
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  1382. Field: IsHeadLightsAnimationActive
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  1384. Field: CurrentSurface
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  1388. Field: HeavyBreath
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  1390. Field: Muffled
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  1392. Field: OcclusionDirty
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  1394. Field: DistanceDirty
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  1396. Field: PreviousFaceShield
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  1398. Field: PreviousNightVision
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  1400. Field: PreviousThermalVision
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  1402. Field: SpeechLocalPosition
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  1404. Field: _playedAtLeastOneStep
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  1406. Field: _nextJumpAfter
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  1408. Field: _searchCount
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  1410. Field: _exhaustionIsAudible
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  1412. Field: _sprintSurfaceCheck
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  1414. Field: _runSurfaceCheck
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  1416. Field: _landSurfaceCheck
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  1418. Field: _proneSurfaceCheck
  1419. Old Offset: 810, New Offset: 80C
  1420. Field: _sign
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  1422. Field: _lastStepTime
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  1424. Field: _lastTimeTurnSound
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  1426. Field: maxLengthTurnSound
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  1428. Field: _nextSurfaceCheck
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  1430. Field: _distance
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  1432. Field: _enqueuedForRelease
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  1434. Field: _maxAllowedMovementSpeed
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  1436. Field: _currentVaultingSurface
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  1438. Field: _btrState
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  1440. Field: _lastBtrStateInteractionCheck
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  1442. Field: _lastBtrStateCheck
  1443. Old Offset: 844, New Offset: 840
  1444. Field: _lastBtrCastResult
  1445. Old Offset: 845, New Offset: 841
  1446.  
  1447. Class/Struct: EFT.NetworkPlayer : Player
  1448. Field: _speedMemo
  1449. Old Offset: 6C0, New Offset: 6BC
  1450. Field: CurrentLeanType
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  1452. Field: _lastMovement
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  1454. Field: _cachedMouseLookControl
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  1456. Field: _isVaultingPressed
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  1458. Field: _vaultingTiming
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  1460. Field: _prevHeight
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  1462. Field: HeightSmoothTime
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  1464. Field: _dampVelocity
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  1466. Field: _currentSmoothSpeed
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  1468. Field: _previousY
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  1470. Field: RibcageScaleCurrent
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  1472. Field: RibcageScaleCurrentTarget
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  1476. Field: UtilityLayerLerpSpeed
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  1478. Field: GripAutoAdjust
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  1480. Field: CustomAnimationsAreProcessing
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  1482. Field: ThirdPersonWeaponRootAuthority
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  1484. Field: _ribcageScaleCompensated
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  1486. Field: _shoulderVel
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  1488. Field: _fbbikCooldown
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  1490. Field: _turnOffFbbikAt
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  1492. Field: _firstPersonRightHand
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  1494. Field: _firstPersonLeftHand
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  1496. Field: _utilityLayerWeight
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  1502. Field: _rawDampVelocity
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  1508. Field: _hasGamePlayerOwner
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  1510. Field: _pointOfViewUndecided
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  1512. Field: _hasAnimatorPropBones
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  1514. Field: _hasProp
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  1518. Field: _compassInstantiated
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  1520. Field: _radioTransmitterInstantiated
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  1522. Field: _ikPosition
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  1526. Field: _lElbowRawPosition
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  1528. Field: _rElbowRawPosition
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  1530. Field: _propRawPosition
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  1532. Field: _lMarkerRawRotation
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  1534. Field: _propRawRotation
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  1536. Field: _ikRotation
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  1538. Field: _ergonomicsPenalty
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  1540. Field: _shotTime
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  1542. Field: _isDeadAlready
  1543. Old Offset: 7B0, New Offset: 7AC
  1544. Field: _isGrenadeOrKnife
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  1546. Field: IsHeadLightsAnimationActive
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  1548. Field: CurrentSurface
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  1550. Field: _stepLayerMask
  1551. Old Offset: 7D8, New Offset: 7D4
  1552. Field: HeavyBreath
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  1554. Field: Muffled
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  1556. Field: OcclusionDirty
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  1558. Field: DistanceDirty
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  1560. Field: PreviousFaceShield
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  1562. Field: PreviousNightVision
  1563. Old Offset: 7E5, New Offset: 7E1
  1564. Field: PreviousThermalVision
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  1566. Field: SpeechLocalPosition
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  1568. Field: _playedAtLeastOneStep
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  1570. Field: _nextJumpAfter
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  1572. Field: _searchCount
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  1574. Field: _exhaustionIsAudible
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  1576. Field: _sprintSurfaceCheck
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  1578. Field: _runSurfaceCheck
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  1580. Field: _landSurfaceCheck
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  1582. Field: _proneSurfaceCheck
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  1584. Field: _sign
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  1586. Field: _lastStepTime
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  1588. Field: _lastTimeTurnSound
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  1590. Field: maxLengthTurnSound
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  1592. Field: _nextSurfaceCheck
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  1594. Field: _distance
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  1596. Field: _enqueuedForRelease
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  1598. Field: _maxAllowedMovementSpeed
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  1600. Field: _currentVaultingSurface
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  1602. Field: _btrState
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  1604. Field: _lastBtrStateInteractionCheck
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  1606. Field: _lastBtrStateCheck
  1607. Old Offset: 844, New Offset: 840
  1608. Field: _lastBtrCastResult
  1609. Old Offset: 845, New Offset: 841
  1610.  
  1611. Class/Struct: EFT.NextObservedPlayer.ObservedPlayerMovementContext : MonoBehaviour
  1612. Field: _playerAnimator
  1613. Old Offset: F0, New Offset: 118
  1614.  
  1615. Class/Struct: EFT.UI.EmptyMemberView : ButtonFeedback
  1616. Field: _bgImage
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  1618. Field: _bgIdleSprite
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  1620. Field: _bgHoverSprite
  1621. Old Offset: A8, New Offset: B0
  1622. Field: _borderImage
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  1624. Field: _borderIdleSprite
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  1626. Field: _borderHoverSprite
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  1630. Field: _idlePlusColor
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  1632. Field: _hoverPlusColor
  1633. Old Offset: F0, New Offset: E8
  1634.  
  1635. Class/Struct: EFT.UI.ItemUiContext : UIInputNode
  1636. Field: DragLayer
  1637. Old Offset: 170, New Offset: 160
  1638.  
  1639. Class/Struct: EFT.Vehicle.BTRTurretView : MonoBehaviour
  1640. Field: GunRoot
  1641. Old Offset: 30, New Offset: 38
  1642. Field: BotRoot
  1643. Old Offset: 38, New Offset: 40
  1644. Field: rotateLerpValue
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  1646.  
  1647. Class/Struct: EFT.Vehicle.BTRVehicle : VehicleBase
  1648. Field: botPosition
  1649. Old Offset: 170, New Offset: 178
  1650. Field: LeftSideState
  1651. Old Offset: 17C, New Offset: 184
  1652. Field: LeftSlot0State
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  1654. Field: LeftSlot1State
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  1656. Field: RightSideState
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  1658. Field: RightSlot0State
  1659. Old Offset: 180, New Offset: 188
  1660. Field: RightSlot1State
  1661. Old Offset: 181, New Offset: 189
  1662.  
  1663.  
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