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Apr 30th, 2021
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  1. package org.broken.cheststorage.menus;
  2.  
  3. import org.broken.cheststorage.data.ChestRegistry;
  4. import org.bukkit.Location;
  5. import org.bukkit.Material;
  6. import org.bukkit.entity.Player;
  7. import org.bukkit.event.EventHandler;
  8. import org.bukkit.event.Listener;
  9. import org.bukkit.event.block.Action;
  10. import org.bukkit.event.inventory.InventoryClickEvent;
  11. import org.bukkit.event.inventory.InventoryType;
  12. import org.bukkit.event.player.PlayerInteractEvent;
  13. import org.bukkit.inventory.ItemStack;
  14.  
  15. import java.util.Objects;
  16. import java.util.UUID;
  17.  
  18. public class ChestInventoryLisener extends ChestGuiInventory implements Listener {
  19.  
  20.  
  21. @EventHandler
  22. public void onBlockClick(PlayerInteractEvent event) {
  23. //TODO Fix so you open gui menu and load items and add items.
  24. if ((event.getClickedBlock() != null) && (event.getAction() == Action.RIGHT_CLICK_BLOCK)) {
  25. ChestRegistry chest = ChestRegistry.getInstance();
  26.  
  27.  
  28. if ((event.getClickedBlock().getType() == Material.CHEST) && !event.getPlayer().isSneaking() /*&& event.getClickedBlock().hasMetadata("CHEST")*/) {
  29. Player player = event.getPlayer();
  30. Location block = Objects.requireNonNull(event.getClickedBlock()).getLocation();
  31.  
  32. ChestGuiInventory items = new ChestGuiInventory(block);
  33. if (chest.ifChestIsCustomchest(block)) {
  34. event.setCancelled(true);
  35.  
  36. setChestloc(block);
  37. Boolean itemsnotexist = loadGui(player, block);
  38. if (itemsnotexist) {
  39. loadGui(player, block);
  40. }
  41. openInv(player);
  42. System.out.println("PlayerInteractEvent loc " + block);
  43. }
  44. }
  45. }
  46. }
  47.  
  48.  
  49. @EventHandler
  50. public void onInventoryadd(InventoryClickEvent event) {
  51. UUID player = event.getWhoClicked().getUniqueId();
  52. ItemStack clicked = event.getCurrentItem();
  53. String title = event.getView().getTitle();
  54.  
  55.  
  56. if (event.getSlotType() != InventoryType.SlotType.OUTSIDE && clicked != null) {
  57. System.out.println("InventoryClickEvent " + player);
  58. openGuiAddRemoveItems(player);
  59. //player.closeInventory();
  60.  
  61.  
  62. }
  63. }
  64. }
  65.  
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