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- extends WindState
- class_name Breeze
- var scene_tree : SceneTree
- func _init(tree):
- scene_tree = tree
- func enter():
- for object in scene_tree.get_nodes_in_group("Sway"):
- object.material = load("res://Resources/LightWind.tres")
- func exit():
- for object in scene_tree.get_nodes_in_group("Sway"):
- object.material = null
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