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- #tool
- #class_name MyClass
- extends %BASE%
- # Class description here
- # Signals
- # Enums
- # Constants
- # Exported Variables
- # Public Variables
- # Private Variables
- # Onready Variables
- # Built-in _init() and _ready() methods
- #func _init() -> void: # Class Constructor (also similar to Unity's Awake())
- #func _ready() -> void: # Similar to Unity's Start() method
- # Remaining built-in virtual methods
- #func _process(delta) -> void: # Similar to Unity's Update() method
- #func _physics_process(delta) -> void: # Similar to Unity's FixedUpdate() method
- #func _input(event) -> void:
- #func _unhandled_input(event) -> void: # Any input not captured by GUI, etc.
- #func _unhandled_key_input(event) -> void:
- # Public Methods
- # Private Methods
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