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POKEBALL!!! (by GeometryDash202)

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Dec 16th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4.  
  5. --[[
  6.  
  7. Move List
  8.  
  9.  
  10. --]]
  11. local plr = game.Players.LocalPlayer
  12. local char = plr.Character
  13. local mouse = plr:GetMouse()
  14. local torso = char.Torso
  15. local rs = torso["Right Shoulder"]
  16. local ls = torso["Left Shoulder"]
  17. local rh = torso["Right Hip"]
  18. local lh = torso["Left Hip"]
  19. local rj = char.HumanoidRootPart.RootJoint
  20. local neck = torso.Neck
  21. local animpose = "Idle"
  22. local attacking = false
  23. local cananim = true
  24. local rage = false
  25. local shield = nil
  26. local deb = false
  27. local sprint = false
  28. local canrage = true
  29. local legs = false
  30. local powers = false
  31. local bc = char:WaitForChild("Body Colors")
  32. local multiplier = 1
  33. local lac = char["Body Colors"].LeftArmColor
  34. local rac = char["Body Colors"].RightArmColor
  35. local rlc = char["Body Colors"].RightArmColor
  36. local llc = char["Body Colors"].LeftLegColor
  37. local hc = char["Body Colors"].HeadColor
  38. local tc = char["Body Colors"].TorsoColor
  39. local humanoid = char:FindFirstChildOfClass("Humanoid")
  40. local huge = Vector3.new(math.huge,math.huge,math.huge)
  41. local mobs = Instance.new("Sound", char)
  42. mobs.SoundId = "rbxassetid://soundid"
  43. mobs.Looped = true
  44. mobs.Volume = 3
  45. mobs:Play()
  46. function legsonly()
  47. spawn(function()
  48. for i = 0, 10 do
  49. wait(0.001)
  50. if attacking then break end
  51. end
  52. if not attacking then
  53. legs = false
  54. end
  55. end)
  56. end
  57. function swait(t)
  58. if t == nil or t == 0 then
  59. game:service('RunService').Stepped:wait(0)
  60. return true
  61. else
  62. for i = 0, t do
  63. game:service('RunService').Stepped:wait(0)
  64. end
  65. return true
  66. end
  67. end
  68. function hurt(hit, dmg)
  69. if hit.Parent then
  70. if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
  71. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  72. if hum then
  73. if hum.Parent.Name ~= plr.Name then
  74. if dmg == "Kill" or hum.Health > 100000 then
  75. hit.Parent:BreakJoints()
  76. return true
  77. else
  78. if math.random(0, 100) == 50 then
  79. hum.Health = hum.Health - dmg*multiplier*2.5
  80. else
  81. hum.Health = hum.Health -dmg*multiplier
  82. end
  83. return true
  84. end
  85. end
  86. end
  87. end
  88. end
  89. function soundeffect(id, volume, speed, parent)
  90. spawn(function()
  91. local s = Instance.new("Sound")
  92. s.SoundId = id
  93. s.Volume = volume
  94. s.PlaybackSpeed = speed
  95. s.Parent = parent
  96. s:Play()
  97. repeat wait() until not s.Playing
  98. s:Destroy()
  99. end)
  100. end
  101. function gethum(obj)
  102. if obj.Parent then
  103. if obj.Parent:FindFirstChild("Humanoid") then
  104. if obj.Parent.Name ~= plr.Name then
  105. return obj.Parent:FindFirstChildOfClass("Humanoid")
  106. end
  107. end
  108. end
  109. end
  110. function smooth(obj)
  111. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  112. for i,v in pairs(sides) do
  113. obj[v.."Surface"] = "SmoothNoOutlines"
  114. end
  115. end
  116. function fade(obj, dest, grow)
  117. spawn(function()
  118. local oldcf = obj.CFrame
  119. for i = 0, 10 do
  120. if grow then
  121. obj.Size = obj.Size +Vector3.new(1,1,1)
  122. obj.CFrame = oldcf
  123. end
  124. obj.Transparency = obj.Transparency +0.1
  125. swait()
  126. end
  127. if dest then
  128. obj:Destroy()
  129. end
  130. end)
  131. end
  132. function replacejoint(name)
  133. local j = torso:FindFirstChild(name)
  134. if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
  135. if j then
  136. if true then
  137. local new = Instance.new("Weld")
  138. new.Part0 = j.Part0
  139. j.Part0 = nil
  140. new.Name = j.Name.." Replacement"
  141. new.Parent = j.Parent
  142. new.Part1 = j.Part1
  143. new.C0 = j.C0
  144. new.C1 = j.C1
  145. return new
  146. end
  147. end
  148. end
  149. function removejoint(name)
  150. local j = torso:FindFirstChild(name.." Replacement")
  151. if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
  152. if j then
  153. local p0 = j.Part0
  154. local c0 = j.C0
  155. local c1 = j.C1
  156. j:Destroy()
  157. local new = p0:FindFirstChild(name)
  158. local ac0 = new.C0
  159. local ac1 = new.C1
  160. new.Part0 = p0
  161. new.C0 = c0
  162. new.C1 = c1
  163. spawn(function()
  164. for i = 0, 1, 0.1 do
  165. new.C0 = new.C0:Lerp(ac0, 0.7)
  166. new.C1 = new.C1:lerp(ac1, 0.7)
  167. wait()
  168. end
  169. end)
  170. end
  171. end
  172. function fixalljoints()
  173. for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
  174. removejoint(v)
  175. end
  176. end
  177. function getnewjoints()
  178. local rs = replacejoint("Right Shoulder")
  179. local ls = replacejoint("Left Shoulder")
  180. local rh = replacejoint("Right Hip")
  181. local lh = replacejoint("Left Hip")
  182. local neck = replacejoint("Neck")
  183. local rj = replacejoint("RootJoint")
  184. return rs,ls,rh,lh,neck,rj
  185. end
  186. local keyamount = 0
  187. mouse.KeyDown:connect(function(key)
  188. if key == "w" or key == "a" or key == "s" or key == "d" then
  189. keyamount = keyamount + 1
  190. if animpose ~= "Falling" then
  191. animpose = "Walking"
  192. if keyamount > 3 then keyamount = 0 end
  193. end
  194. end
  195. end)
  196. mouse.KeyUp:connect(function(key)
  197. if key == "w" or key == "a" or key == "s" or key == "d" then
  198. keyamount = keyamount - 1
  199. if keyamount < 0 then keyamount = 0 end
  200. if keyamount == 0 then
  201. animpose = "Idle"
  202. end
  203. end
  204. end)
  205. item1 = Instance.new('Model')
  206. item1.Name = [[Great_ball]]
  207. item1.Parent = workspace
  208. item2 = Instance.new('Part')
  209. item2.Name = [[Part]]
  210. item2.BrickColor = BrickColor.new('Black')
  211. item2.Material = Enum.Material.Plastic
  212. item2.Reflectance = 0
  213. item2.Transparency = 0
  214. item2.Size = Vector3.new(187, 1, 57)
  215. item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  216. item2.RotVelocity = Vector3.new(0, 0, 0)
  217. item2.Velocity = Vector3.new(0, 0, 0)
  218. item2.Anchored = true
  219. item2.CanCollide = true
  220. item2.Locked = true
  221. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
  222. item2.Parent = workspace.Great_ball
  223. item3 = Instance.new('Part')
  224. item3.Name = [[Part]]
  225. item3.BrickColor = BrickColor.new('Black')
  226. item3.Material = Enum.Material.Plastic
  227. item3.Reflectance = 0
  228. item3.Transparency = 0
  229. item3.Size = Vector3.new(187, 47, 1)
  230. item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  231. item3.RotVelocity = Vector3.new(0, 0, 0)
  232. item3.Velocity = Vector3.new(0, 0, 0)
  233. item3.Anchored = true
  234. item3.CanCollide = true
  235. item3.Locked = true
  236. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
  237. item3.Parent = workspace.Great_ball
  238. item4 = Instance.new('Part')
  239. item4.Name = [[Part]]
  240. item4.BrickColor = BrickColor.new('Black')
  241. item4.Material = Enum.Material.Plastic
  242. item4.Reflectance = 0
  243. item4.Transparency = 0
  244. item4.Size = Vector3.new(55, 47, 1)
  245. item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  246. item4.RotVelocity = Vector3.new(0, 0, 0)
  247. item4.Velocity = Vector3.new(0, 0, 0)
  248. item4.Anchored = true
  249. item4.CanCollide = true
  250. item4.Locked = true
  251. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
  252. item4.Parent = workspace.Great_ball
  253. item5 = Instance.new('Part')
  254. item5.Name = [[Part]]
  255. item5.BrickColor = BrickColor.new('Black')
  256. item5.Material = Enum.Material.Plastic
  257. item5.Reflectance = 0
  258. item5.Transparency = 0
  259. item5.Size = Vector3.new(55, 47, 1)
  260. item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  261. item5.RotVelocity = Vector3.new(0, 0, 0)
  262. item5.Velocity = Vector3.new(0, 0, 0)
  263. item5.Anchored = true
  264. item5.CanCollide = true
  265. item5.Locked = true
  266. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
  267. item5.Parent = workspace.Great_ball
  268. item6 = Instance.new('Part')
  269. item6.Name = [[Part]]
  270. item6.BrickColor = BrickColor.new('Black')
  271. item6.Material = Enum.Material.Plastic
  272. item6.Reflectance = 0
  273. item6.Transparency = 0
  274. item6.Size = Vector3.new(187, 47, 1)
  275. item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  276. item6.RotVelocity = Vector3.new(0, 0, 0)
  277. item6.Velocity = Vector3.new(0, 0, 0)
  278. item6.Anchored = true
  279. item6.CanCollide = true
  280. item6.Locked = true
  281. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
  282. item6.Parent = workspace.Great_ball
  283. item7 = Instance.new('Part')
  284. item7.Name = [[Part]]
  285. item7.BrickColor = BrickColor.new('Black')
  286. item7.Material = Enum.Material.Plastic
  287. item7.Reflectance = 0
  288. item7.Transparency = 0
  289. item7.Size = Vector3.new(187, 1, 57)
  290. item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  291. item7.RotVelocity = Vector3.new(0, 0, 0)
  292. item7.Velocity = Vector3.new(0, 0, 0)
  293. item7.Anchored = true
  294. item7.CanCollide = true
  295. item7.Locked = true
  296. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
  297. item7.Parent = workspace.Great_ball
  298. item8 = Instance.new('Part')
  299. item8.Name = [[Part]]
  300. item8.BrickColor = BrickColor.new('Maroon')
  301. item8.Material = Enum.Material.Plastic
  302. item8.Reflectance = 0
  303. item8.Transparency = 0
  304. item8.Size = Vector3.new(1, 1, 57)
  305. item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  306. item8.RotVelocity = Vector3.new(0, 0, 0)
  307. item8.Velocity = Vector3.new(0, 0, 0)
  308. item8.Anchored = true
  309. item8.CanCollide = true
  310. item8.Locked = true
  311. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
  312. item8.Parent = workspace.Great_ball
  313. item9 = Instance.new('Part')
  314. item9.Name = [[Part]]
  315. item9.BrickColor = BrickColor.new('Maroon')
  316. item9.Material = Enum.Material.Plastic
  317. item9.Reflectance = 0
  318. item9.Transparency = 0
  319. item9.Size = Vector3.new(1, 1, 57)
  320. item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  321. item9.RotVelocity = Vector3.new(0, 0, 0)
  322. item9.Velocity = Vector3.new(0, 0, 0)
  323. item9.Anchored = true
  324. item9.CanCollide = true
  325. item9.Locked = true
  326. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
  327. item9.Parent = workspace.Great_ball
  328. item10 = Instance.new('Part')
  329. item10.Name = [[Part]]
  330. item10.BrickColor = BrickColor.new('Maroon')
  331. item10.Material = Enum.Material.Plastic
  332. item10.Reflectance = 0
  333. item10.Transparency = 0
  334. item10.Size = Vector3.new(1, 1, 57)
  335. item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  336. item10.RotVelocity = Vector3.new(0, 0, 0)
  337. item10.Velocity = Vector3.new(0, 0, 0)
  338. item10.Anchored = true
  339. item10.CanCollide = true
  340. item10.Locked = true
  341. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
  342. item10.Parent = workspace.Great_ball
  343. item11 = Instance.new('Part')
  344. item11.Name = [[Part]]
  345. item11.BrickColor = BrickColor.new('Maroon')
  346. item11.Material = Enum.Material.Plastic
  347. item11.Reflectance = 0
  348. item11.Transparency = 0
  349. item11.Size = Vector3.new(1, 1, 57)
  350. item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  351. item11.RotVelocity = Vector3.new(0, 0, 0)
  352. item11.Velocity = Vector3.new(0, 0, 0)
  353. item11.Anchored = true
  354. item11.CanCollide = true
  355. item11.Locked = true
  356. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
  357. item11.Parent = workspace.Great_ball
  358. item12 = Instance.new('Part')
  359. item12.Name = [[Part]]
  360. item12.BrickColor = BrickColor.new('Maroon')
  361. item12.Material = Enum.Material.Plastic
  362. item12.Reflectance = 0
  363. item12.Transparency = 0
  364. item12.Size = Vector3.new(1, 1, 57)
  365. item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  366. item12.RotVelocity = Vector3.new(0, 0, 0)
  367. item12.Velocity = Vector3.new(0, 0, 0)
  368. item12.Anchored = true
  369. item12.CanCollide = true
  370. item12.Locked = true
  371. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
  372. item12.Parent = workspace.Great_ball
  373. item13 = Instance.new('Part')
  374. item13.Name = [[Part]]
  375. item13.BrickColor = BrickColor.new('Maroon')
  376. item13.Material = Enum.Material.Plastic
  377. item13.Reflectance = 0
  378. item13.Transparency = 0
  379. item13.Size = Vector3.new(1, 1, 57)
  380. item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  381. item13.RotVelocity = Vector3.new(0, 0, 0)
  382. item13.Velocity = Vector3.new(0, 0, 0)
  383. item13.Anchored = true
  384. item13.CanCollide = true
  385. item13.Locked = true
  386. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
  387. item13.Parent = workspace.Great_ball
  388. item14 = Instance.new('Part')
  389. item14.Name = [[Part]]
  390. item14.BrickColor = BrickColor.new('Maroon')
  391. item14.Material = Enum.Material.Plastic
  392. item14.Reflectance = 0
  393. item14.Transparency = 0
  394. item14.Size = Vector3.new(1, 1, 57)
  395. item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  396. item14.RotVelocity = Vector3.new(0, 0, 0)
  397. item14.Velocity = Vector3.new(0, 0, 0)
  398. item14.Anchored = true
  399. item14.CanCollide = true
  400. item14.Locked = true
  401. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
  402. item14.Parent = workspace.Great_ball
  403. item15 = Instance.new('Part')
  404. item15.Name = [[Part]]
  405. item15.BrickColor = BrickColor.new('Maroon')
  406. item15.Material = Enum.Material.Plastic
  407. item15.Reflectance = 0
  408. item15.Transparency = 0
  409. item15.Size = Vector3.new(1, 1, 57)
  410. item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  411. item15.RotVelocity = Vector3.new(0, 0, 0)
  412. item15.Velocity = Vector3.new(0, 0, 0)
  413. item15.Anchored = true
  414. item15.CanCollide = true
  415. item15.Locked = true
  416. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
  417. item15.Parent = workspace.Great_ball
  418. item16 = Instance.new('Part')
  419. item16.Name = [[Part]]
  420. item16.BrickColor = BrickColor.new('Maroon')
  421. item16.Material = Enum.Material.Plastic
  422. item16.Reflectance = 0
  423. item16.Transparency = 0
  424. item16.Size = Vector3.new(1, 1, 57)
  425. item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  426. item16.RotVelocity = Vector3.new(0, 0, 0)
  427. item16.Velocity = Vector3.new(0, 0, 0)
  428. item16.Anchored = true
  429. item16.CanCollide = true
  430. item16.Locked = true
  431. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
  432. item16.Parent = workspace.Great_ball
  433. item17 = Instance.new('Part')
  434. item17.Name = [[Part]]
  435. item17.BrickColor = BrickColor.new('Maroon')
  436. item17.Material = Enum.Material.Plastic
  437. item17.Reflectance = 0
  438. item17.Transparency = 0
  439. item17.Size = Vector3.new(1, 1, 57)
  440. item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  441. item17.RotVelocity = Vector3.new(0, 0, 0)
  442. item17.Velocity = Vector3.new(0, 0, 0)
  443. item17.Anchored = true
  444. item17.CanCollide = true
  445. item17.Locked = true
  446. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
  447. item17.Parent = workspace.Great_ball
  448. item18 = Instance.new('Part')
  449. item18.Name = [[Part]]
  450. item18.BrickColor = BrickColor.new('Maroon')
  451. item18.Material = Enum.Material.Plastic
  452. item18.Reflectance = 0
  453. item18.Transparency = 0
  454. item18.Size = Vector3.new(1, 1, 57)
  455. item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  456. item18.RotVelocity = Vector3.new(0, 0, 0)
  457. item18.Velocity = Vector3.new(0, 0, 0)
  458. item18.Anchored = true
  459. item18.CanCollide = true
  460. item18.Locked = true
  461. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
  462. item18.Parent = workspace.Great_ball
  463. item19 = Instance.new('Part')
  464. item19.Name = [[Part]]
  465. item19.BrickColor = BrickColor.new('Maroon')
  466. item19.Material = Enum.Material.Plastic
  467. item19.Reflectance = 0
  468. item19.Transparency = 0
  469. item19.Size = Vector3.new(1, 1, 57)
  470. item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  471. item19.RotVelocity = Vector3.new(0, 0, 0)
  472. item19.Velocity = Vector3.new(0, 0, 0)
  473. item19.Anchored = true
  474. item19.CanCollide = true
  475. item19.Locked = true
  476. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
  477. item19.Parent = workspace.Great_ball
  478. item20 = Instance.new('Part')
  479. item20.Name = [[Part]]
  480. item20.BrickColor = BrickColor.new('Maroon')
  481. item20.Material = Enum.Material.Plastic
  482. item20.Reflectance = 0
  483. item20.Transparency = 0
  484. item20.Size = Vector3.new(1, 1, 57)
  485. item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  486. item20.RotVelocity = Vector3.new(0, 0, 0)
  487. item20.Velocity = Vector3.new(0, 0, 0)
  488. item20.Anchored = true
  489. item20.CanCollide = true
  490. item20.Locked = true
  491. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
  492. item20.Parent = workspace.Great_ball
  493. item21 = Instance.new('Part')
  494. item21.Name = [[Part]]
  495. item21.BrickColor = BrickColor.new('Maroon')
  496. item21.Material = Enum.Material.Plastic
  497. item21.Reflectance = 0
  498. item21.Transparency = 0
  499. item21.Size = Vector3.new(1, 1, 57)
  500. item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  501. item21.RotVelocity = Vector3.new(0, 0, 0)
  502. item21.Velocity = Vector3.new(0, 0, 0)
  503. item21.Anchored = true
  504. item21.CanCollide = true
  505. item21.Locked = true
  506. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
  507. item21.Parent = workspace.Great_ball
  508. item22 = Instance.new('Part')
  509. item22.Name = [[Part]]
  510. item22.BrickColor = BrickColor.new('Maroon')
  511. item22.Material = Enum.Material.Plastic
  512. item22.Reflectance = 0
  513. item22.Transparency = 0
  514. item22.Size = Vector3.new(1, 1, 57)
  515. item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  516. item22.RotVelocity = Vector3.new(0, 0, 0)
  517. item22.Velocity = Vector3.new(0, 0, 0)
  518. item22.Anchored = true
  519. item22.CanCollide = true
  520. item22.Locked = true
  521. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
  522. item22.Parent = workspace.Great_ball
  523. item23 = Instance.new('Part')
  524. item23.Name = [[Part]]
  525. item23.BrickColor = BrickColor.new('Maroon')
  526. item23.Material = Enum.Material.Plastic
  527. item23.Reflectance = 0
  528. item23.Transparency = 0
  529. item23.Size = Vector3.new(1, 1, 57)
  530. item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  531. item23.RotVelocity = Vector3.new(0, 0, 0)
  532. item23.Velocity = Vector3.new(0, 0, 0)
  533. item23.Anchored = true
  534. item23.CanCollide = true
  535. item23.Locked = true
  536. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
  537. item23.Parent = workspace.Great_ball
  538. item24 = Instance.new('Part')
  539. item24.Name = [[Part]]
  540. item24.BrickColor = BrickColor.new('Maroon')
  541. item24.Material = Enum.Material.Plastic
  542. item24.Reflectance = 0
  543. item24.Transparency = 0
  544. item24.Size = Vector3.new(1, 1, 57)
  545. item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  546. item24.RotVelocity = Vector3.new(0, 0, 0)
  547. item24.Velocity = Vector3.new(0, 0, 0)
  548. item24.Anchored = true
  549. item24.CanCollide = true
  550. item24.Locked = true
  551. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
  552. item24.Parent = workspace.Great_ball
  553. item25 = Instance.new('Part')
  554. item25.Name = [[Part]]
  555. item25.BrickColor = BrickColor.new('Maroon')
  556. item25.Material = Enum.Material.Plastic
  557. item25.Reflectance = 0
  558. item25.Transparency = 0
  559. item25.Size = Vector3.new(1, 1, 57)
  560. item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  561. item25.RotVelocity = Vector3.new(0, 0, 0)
  562. item25.Velocity = Vector3.new(0, 0, 0)
  563. item25.Anchored = true
  564. item25.CanCollide = true
  565. item25.Locked = true
  566. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
  567. item25.Parent = workspace.Great_ball
  568. item26 = Instance.new('Part')
  569. item26.Name = [[Part]]
  570. item26.BrickColor = BrickColor.new('Deep orange')
  571. item26.Material = Enum.Material.Plastic
  572. item26.Reflectance = 0
  573. item26.Transparency = 0
  574. item26.Size = Vector3.new(29, 1, 57)
  575. item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  576. item26.RotVelocity = Vector3.new(0, 0, 0)
  577. item26.Velocity = Vector3.new(0, 0, 0)
  578. item26.Anchored = true
  579. item26.CanCollide = true
  580. item26.Locked = true
  581. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
  582. item26.Parent = workspace.Great_ball
  583. item27 = Instance.new('Part')
  584. item27.Name = [[Spawn]]
  585. item27.BrickColor = BrickColor.new('Black')
  586. item27.Material = Enum.Material.Slate
  587. item27.Reflectance = 0
  588. item27.Transparency = 0.5
  589. item27.Size = Vector3.new(1, 1, 1)
  590. item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  591. item27.RotVelocity = Vector3.new(0, 0, 0)
  592. item27.Velocity = Vector3.new(0, 0, 0)
  593. item27.Anchored = true
  594. item27.CanCollide = false
  595. item27.Locked = true
  596. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
  597. item27.Parent = workspace.Great_ball
  598. item28 = Instance.new('Model')
  599. item28.Name = [[Love_ball]]
  600. item28.Parent = workspace
  601. item29 = Instance.new('Part')
  602. item29.Name = [[Part]]
  603. item29.BrickColor = BrickColor.new('Pastel orange')
  604. item29.Material = Enum.Material.Plastic
  605. item29.Reflectance = 0
  606. item29.Transparency = 0
  607. item29.Size = Vector3.new(187, 1, 57)
  608. item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  609. item29.RotVelocity = Vector3.new(0, 0, 0)
  610. item29.Velocity = Vector3.new(0, 0, 0)
  611. item29.Anchored = true
  612. item29.CanCollide = true
  613. item29.Locked = true
  614. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
  615. item29.Parent = workspace.Love_ball
  616. item30 = Instance.new('Part')
  617. item30.Name = [[Part]]
  618. item30.BrickColor = BrickColor.new('Pastel orange')
  619. item30.Material = Enum.Material.Plastic
  620. item30.Reflectance = 0
  621. item30.Transparency = 0
  622. item30.Size = Vector3.new(55, 47, 1)
  623. item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  624. item30.RotVelocity = Vector3.new(0, 0, 0)
  625. item30.Velocity = Vector3.new(0, 0, 0)
  626. item30.Anchored = true
  627. item30.CanCollide = true
  628. item30.Locked = true
  629. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
  630. item30.Parent = workspace.Love_ball
  631. item31 = Instance.new('Part')
  632. item31.Name = [[Part]]
  633. item31.BrickColor = BrickColor.new('Pastel orange')
  634. item31.Material = Enum.Material.Plastic
  635. item31.Reflectance = 0
  636. item31.Transparency = 0
  637. item31.Size = Vector3.new(55, 47, 1)
  638. item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  639. item31.RotVelocity = Vector3.new(0, 0, 0)
  640. item31.Velocity = Vector3.new(0, 0, 0)
  641. item31.Anchored = true
  642. item31.CanCollide = true
  643. item31.Locked = true
  644. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
  645. item31.Parent = workspace.Love_ball
  646. item32 = Instance.new('Part')
  647. item32.Name = [[Part]]
  648. item32.BrickColor = BrickColor.new('Pastel orange')
  649. item32.Material = Enum.Material.Plastic
  650. item32.Reflectance = 0
  651. item32.Transparency = 0
  652. item32.Size = Vector3.new(187, 1, 57)
  653. item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  654. item32.RotVelocity = Vector3.new(0, 0, 0)
  655. item32.Velocity = Vector3.new(0, 0, 0)
  656. item32.Anchored = true
  657. item32.CanCollide = true
  658. item32.Locked = true
  659. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
  660. item32.Parent = workspace.Love_ball
  661. item33 = Instance.new('Part')
  662. item33.Name = [[Part]]
  663. item33.BrickColor = BrickColor.new('Pastel orange')
  664. item33.Material = Enum.Material.Plastic
  665. item33.Reflectance = 0
  666. item33.Transparency = 0
  667. item33.Size = Vector3.new(187, 47, 1)
  668. item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  669. item33.RotVelocity = Vector3.new(0, 0, 0)
  670. item33.Velocity = Vector3.new(0, 0, 0)
  671. item33.Anchored = true
  672. item33.CanCollide = true
  673. item33.Locked = true
  674. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
  675. item33.Parent = workspace.Love_ball
  676. item34 = Instance.new('Part')
  677. item34.Name = [[Part]]
  678. item34.BrickColor = BrickColor.new('Pastel orange')
  679. item34.Material = Enum.Material.Plastic
  680. item34.Reflectance = 0
  681. item34.Transparency = 0
  682. item34.Size = Vector3.new(187, 47, 1)
  683. item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  684. item34.RotVelocity = Vector3.new(0, 0, 0)
  685. item34.Velocity = Vector3.new(0, 0, 0)
  686. item34.Anchored = true
  687. item34.CanCollide = true
  688. item34.Locked = true
  689. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
  690. item34.Parent = workspace.Love_ball
  691. item35 = Instance.new('Part')
  692. item35.Name = [[Part]]
  693. item35.BrickColor = BrickColor.new('Maroon')
  694. item35.Material = Enum.Material.Plastic
  695. item35.Reflectance = 0
  696. item35.Transparency = 0
  697. item35.Size = Vector3.new(1, 1, 57)
  698. item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  699. item35.RotVelocity = Vector3.new(0, 0, 0)
  700. item35.Velocity = Vector3.new(0, 0, 0)
  701. item35.Anchored = true
  702. item35.CanCollide = true
  703. item35.Locked = true
  704. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
  705. item35.Parent = workspace.Love_ball
  706. item36 = Instance.new('Part')
  707. item36.Name = [[Part]]
  708. item36.BrickColor = BrickColor.new('Maroon')
  709. item36.Material = Enum.Material.Plastic
  710. item36.Reflectance = 0
  711. item36.Transparency = 0
  712. item36.Size = Vector3.new(1, 1, 57)
  713. item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  714. item36.RotVelocity = Vector3.new(0, 0, 0)
  715. item36.Velocity = Vector3.new(0, 0, 0)
  716. item36.Anchored = true
  717. item36.CanCollide = true
  718. item36.Locked = true
  719. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
  720. item36.Parent = workspace.Love_ball
  721. item37 = Instance.new('Part')
  722. item37.Name = [[Part]]
  723. item37.BrickColor = BrickColor.new('Maroon')
  724. item37.Material = Enum.Material.Plastic
  725. item37.Reflectance = 0
  726. item37.Transparency = 0
  727. item37.Size = Vector3.new(1, 1, 57)
  728. item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  729. item37.RotVelocity = Vector3.new(0, 0, 0)
  730. item37.Velocity = Vector3.new(0, 0, 0)
  731. item37.Anchored = true
  732. item37.CanCollide = true
  733. item37.Locked = true
  734. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
  735. item37.Parent = workspace.Love_ball
  736. item38 = Instance.new('Part')
  737. item38.Name = [[Part]]
  738. item38.BrickColor = BrickColor.new('Maroon')
  739. item38.Material = Enum.Material.Plastic
  740. item38.Reflectance = 0
  741. item38.Transparency = 0
  742. item38.Size = Vector3.new(1, 1, 57)
  743. item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  744. item38.RotVelocity = Vector3.new(0, 0, 0)
  745. item38.Velocity = Vector3.new(0, 0, 0)
  746. item38.Anchored = true
  747. item38.CanCollide = true
  748. item38.Locked = true
  749. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
  750. item38.Parent = workspace.Love_ball
  751. item39 = Instance.new('Part')
  752. item39.Name = [[Part]]
  753. item39.BrickColor = BrickColor.new('Maroon')
  754. item39.Material = Enum.Material.Plastic
  755. item39.Reflectance = 0
  756. item39.Transparency = 0
  757. item39.Size = Vector3.new(1, 1, 57)
  758. item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  759. item39.RotVelocity = Vector3.new(0, 0, 0)
  760. item39.Velocity = Vector3.new(0, 0, 0)
  761. item39.Anchored = true
  762. item39.CanCollide = true
  763. item39.Locked = true
  764. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
  765. item39.Parent = workspace.Love_ball
  766. item40 = Instance.new('Part')
  767. item40.Name = [[Part]]
  768. item40.BrickColor = BrickColor.new('Maroon')
  769. item40.Material = Enum.Material.Plastic
  770. item40.Reflectance = 0
  771. item40.Transparency = 0
  772. item40.Size = Vector3.new(1, 1, 57)
  773. item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  774. item40.RotVelocity = Vector3.new(0, 0, 0)
  775. item40.Velocity = Vector3.new(0, 0, 0)
  776. item40.Anchored = true
  777. item40.CanCollide = true
  778. item40.Locked = true
  779. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
  780. item40.Parent = workspace.Love_ball
  781. item41 = Instance.new('Part')
  782. item41.Name = [[Part]]
  783. item41.BrickColor = BrickColor.new('Maroon')
  784. item41.Material = Enum.Material.Plastic
  785. item41.Reflectance = 0
  786. item41.Transparency = 0
  787. item41.Size = Vector3.new(1, 1, 57)
  788. item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  789. item41.RotVelocity = Vector3.new(0, 0, 0)
  790. item41.Velocity = Vector3.new(0, 0, 0)
  791. item41.Anchored = true
  792. item41.CanCollide = true
  793. item41.Locked = true
  794. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
  795. item41.Parent = workspace.Love_ball
  796. item42 = Instance.new('Part')
  797. item42.Name = [[Part]]
  798. item42.BrickColor = BrickColor.new('Maroon')
  799. item42.Material = Enum.Material.Plastic
  800. item42.Reflectance = 0
  801. item42.Transparency = 0
  802. item42.Size = Vector3.new(1, 1, 57)
  803. item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  804. item42.RotVelocity = Vector3.new(0, 0, 0)
  805. item42.Velocity = Vector3.new(0, 0, 0)
  806. item42.Anchored = true
  807. item42.CanCollide = true
  808. item42.Locked = true
  809. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
  810. item42.Parent = workspace.Love_ball
  811. item43 = Instance.new('Part')
  812. item43.Name = [[Part]]
  813. item43.BrickColor = BrickColor.new('Maroon')
  814. item43.Material = Enum.Material.Plastic
  815. item43.Reflectance = 0
  816. item43.Transparency = 0
  817. item43.Size = Vector3.new(1, 1, 57)
  818. item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  819. item43.RotVelocity = Vector3.new(0, 0, 0)
  820. item43.Velocity = Vector3.new(0, 0, 0)
  821. item43.Anchored = true
  822. item43.CanCollide = true
  823. item43.Locked = true
  824. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
  825. item43.Parent = workspace.Love_ball
  826. item44 = Instance.new('Part')
  827. item44.Name = [[Part]]
  828. item44.BrickColor = BrickColor.new('Maroon')
  829. item44.Material = Enum.Material.Plastic
  830. item44.Reflectance = 0
  831. item44.Transparency = 0
  832. item44.Size = Vector3.new(1, 1, 57)
  833. item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  834. item44.RotVelocity = Vector3.new(0, 0, 0)
  835. item44.Velocity = Vector3.new(0, 0, 0)
  836. item44.Anchored = true
  837. item44.CanCollide = true
  838. item44.Locked = true
  839. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
  840. item44.Parent = workspace.Love_ball
  841. item45 = Instance.new('Part')
  842. item45.Name = [[Part]]
  843. item45.BrickColor = BrickColor.new('Maroon')
  844. item45.Material = Enum.Material.Plastic
  845. item45.Reflectance = 0
  846. item45.Transparency = 0
  847. item45.Size = Vector3.new(1, 1, 57)
  848. item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  849. item45.RotVelocity = Vector3.new(0, 0, 0)
  850. item45.Velocity = Vector3.new(0, 0, 0)
  851. item45.Anchored = true
  852. item45.CanCollide = true
  853. item45.Locked = true
  854. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
  855. item45.Parent = workspace.Love_ball
  856. item46 = Instance.new('Part')
  857. item46.Name = [[Part]]
  858. item46.BrickColor = BrickColor.new('Maroon')
  859. item46.Material = Enum.Material.Plastic
  860. item46.Reflectance = 0
  861. item46.Transparency = 0
  862. item46.Size = Vector3.new(1, 1, 57)
  863. item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  864. item46.RotVelocity = Vector3.new(0, 0, 0)
  865. item46.Velocity = Vector3.new(0, 0, 0)
  866. item46.Anchored = true
  867. item46.CanCollide = true
  868. item46.Locked = true
  869. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
  870. item46.Parent = workspace.Love_ball
  871. item47 = Instance.new('Part')
  872. item47.Name = [[Part]]
  873. item47.BrickColor = BrickColor.new('Maroon')
  874. item47.Material = Enum.Material.Plastic
  875. item47.Reflectance = 0
  876. item47.Transparency = 0
  877. item47.Size = Vector3.new(1, 1, 57)
  878. item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  879. item47.RotVelocity = Vector3.new(0, 0, 0)
  880. item47.Velocity = Vector3.new(0, 0, 0)
  881. item47.Anchored = true
  882. item47.CanCollide = true
  883. item47.Locked = true
  884. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
  885. item47.Parent = workspace.Love_ball
  886. item48 = Instance.new('Part')
  887. item48.Name = [[Part]]
  888. item48.BrickColor = BrickColor.new('Maroon')
  889. item48.Material = Enum.Material.Plastic
  890. item48.Reflectance = 0
  891. item48.Transparency = 0
  892. item48.Size = Vector3.new(1, 1, 57)
  893. item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  894. item48.RotVelocity = Vector3.new(0, 0, 0)
  895. item48.Velocity = Vector3.new(0, 0, 0)
  896. item48.Anchored = true
  897. item48.CanCollide = true
  898. item48.Locked = true
  899. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
  900. item48.Parent = workspace.Love_ball
  901. item49 = Instance.new('Part')
  902. item49.Name = [[Part]]
  903. item49.BrickColor = BrickColor.new('Maroon')
  904. item49.Material = Enum.Material.Plastic
  905. item49.Reflectance = 0
  906. item49.Transparency = 0
  907. item49.Size = Vector3.new(1, 1, 57)
  908. item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  909. item49.RotVelocity = Vector3.new(0, 0, 0)
  910. item49.Velocity = Vector3.new(0, 0, 0)
  911. item49.Anchored = true
  912. item49.CanCollide = true
  913. item49.Locked = true
  914. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
  915. item49.Parent = workspace.Love_ball
  916. item50 = Instance.new('Part')
  917. item50.Name = [[Part]]
  918. item50.BrickColor = BrickColor.new('Maroon')
  919. item50.Material = Enum.Material.Plastic
  920. item50.Reflectance = 0
  921. item50.Transparency = 0
  922. item50.Size = Vector3.new(1, 1, 57)
  923. item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  924. item50.RotVelocity = Vector3.new(0, 0, 0)
  925. item50.Velocity = Vector3.new(0, 0, 0)
  926. item50.Anchored = true
  927. item50.CanCollide = true
  928. item50.Locked = true
  929. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
  930. item50.Parent = workspace.Love_ball
  931. item51 = Instance.new('Part')
  932. item51.Name = [[Part]]
  933. item51.BrickColor = BrickColor.new('Maroon')
  934. item51.Material = Enum.Material.Plastic
  935. item51.Reflectance = 0
  936. item51.Transparency = 0
  937. item51.Size = Vector3.new(1, 1, 57)
  938. item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  939. item51.RotVelocity = Vector3.new(0, 0, 0)
  940. item51.Velocity = Vector3.new(0, 0, 0)
  941. item51.Anchored = true
  942. item51.CanCollide = true
  943. item51.Locked = true
  944. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
  945. item51.Parent = workspace.Love_ball
  946. item52 = Instance.new('Part')
  947. item52.Name = [[Part]]
  948. item52.BrickColor = BrickColor.new('Maroon')
  949. item52.Material = Enum.Material.Plastic
  950. item52.Reflectance = 0
  951. item52.Transparency = 0
  952. item52.Size = Vector3.new(1, 1, 57)
  953. item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  954. item52.RotVelocity = Vector3.new(0, 0, 0)
  955. item52.Velocity = Vector3.new(0, 0, 0)
  956. item52.Anchored = true
  957. item52.CanCollide = true
  958. item52.Locked = true
  959. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
  960. item52.Parent = workspace.Love_ball
  961. item53 = Instance.new('Part')
  962. item53.Name = [[Part]]
  963. item53.BrickColor = BrickColor.new('Deep orange')
  964. item53.Material = Enum.Material.Plastic
  965. item53.Reflectance = 0
  966. item53.Transparency = 0
  967. item53.Size = Vector3.new(29, 1, 57)
  968. item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  969. item53.RotVelocity = Vector3.new(0, 0, 0)
  970. item53.Velocity = Vector3.new(0, 0, 0)
  971. item53.Anchored = true
  972. item53.CanCollide = true
  973. item53.Locked = true
  974. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
  975. item53.Parent = workspace.Love_ball
  976. item54 = Instance.new('Part')
  977. item54.Name = [[Spawn]]
  978. item54.BrickColor = BrickColor.new('Black')
  979. item54.Material = Enum.Material.Slate
  980. item54.Reflectance = 0
  981. item54.Transparency = 0.5
  982. item54.Size = Vector3.new(1, 1, 1)
  983. item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  984. item54.RotVelocity = Vector3.new(0, 0, 0)
  985. item54.Velocity = Vector3.new(0, 0, 0)
  986. item54.Anchored = true
  987. item54.CanCollide = false
  988. item54.Locked = true
  989. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
  990. item54.Parent = workspace.Love_ball
  991. item55 = Instance.new('Model')
  992. item55.Name = [[Master_ball]]
  993. item55.Parent = workspace
  994. item56 = Instance.new('Part')
  995. item56.Name = [[Part]]
  996. item56.BrickColor = BrickColor.new('Magenta')
  997. item56.Material = Enum.Material.Slate
  998. item56.Reflectance = 0
  999. item56.Transparency = 0
  1000. item56.Size = Vector3.new(55, 47, 1)
  1001. item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1002. item56.RotVelocity = Vector3.new(0, 0, 0)
  1003. item56.Velocity = Vector3.new(0, 0, 0)
  1004. item56.Anchored = true
  1005. item56.CanCollide = true
  1006. item56.Locked = true
  1007. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
  1008. item56.Parent = workspace.Master_ball
  1009. item57 = Instance.new('Part')
  1010. item57.Name = [[Part]]
  1011. item57.BrickColor = BrickColor.new('Magenta')
  1012. item57.Material = Enum.Material.Slate
  1013. item57.Reflectance = 0
  1014. item57.Transparency = 0
  1015. item57.Size = Vector3.new(60, 1, 57)
  1016. item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1017. item57.RotVelocity = Vector3.new(0, 0, 0)
  1018. item57.Velocity = Vector3.new(0, 0, 0)
  1019. item57.Anchored = true
  1020. item57.CanCollide = true
  1021. item57.Locked = true
  1022. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
  1023. item57.Parent = workspace.Master_ball
  1024. item58 = Instance.new('Part')
  1025. item58.Name = [[Part]]
  1026. item58.BrickColor = BrickColor.new('Magenta')
  1027. item58.Material = Enum.Material.Slate
  1028. item58.Reflectance = 0
  1029. item58.Transparency = 0
  1030. item58.Size = Vector3.new(60, 47, 1)
  1031. item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1032. item58.RotVelocity = Vector3.new(0, 0, 0)
  1033. item58.Velocity = Vector3.new(0, 0, 0)
  1034. item58.Anchored = true
  1035. item58.CanCollide = true
  1036. item58.Locked = true
  1037. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
  1038. item58.Parent = workspace.Master_ball
  1039. item59 = Instance.new('Part')
  1040. item59.Name = [[Part]]
  1041. item59.BrickColor = BrickColor.new('Magenta')
  1042. item59.Material = Enum.Material.Slate
  1043. item59.Reflectance = 0
  1044. item59.Transparency = 0
  1045. item59.Size = Vector3.new(55, 47, 1)
  1046. item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1047. item59.RotVelocity = Vector3.new(0, 0, 0)
  1048. item59.Velocity = Vector3.new(0, 0, 0)
  1049. item59.Anchored = true
  1050. item59.CanCollide = true
  1051. item59.Locked = true
  1052. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
  1053. item59.Parent = workspace.Master_ball
  1054. item60 = Instance.new('Part')
  1055. item60.Name = [[Part]]
  1056. item60.BrickColor = BrickColor.new('Magenta')
  1057. item60.Material = Enum.Material.Slate
  1058. item60.Reflectance = 0
  1059. item60.Transparency = 0
  1060. item60.Size = Vector3.new(60, 47, 1)
  1061. item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1062. item60.RotVelocity = Vector3.new(0, 0, 0)
  1063. item60.Velocity = Vector3.new(0, 0, 0)
  1064. item60.Anchored = true
  1065. item60.CanCollide = true
  1066. item60.Locked = true
  1067. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
  1068. item60.Parent = workspace.Master_ball
  1069. item61 = Instance.new('Part')
  1070. item61.Name = [[Part]]
  1071. item61.BrickColor = BrickColor.new('Magenta')
  1072. item61.Material = Enum.Material.Slate
  1073. item61.Reflectance = 0
  1074. item61.Transparency = 0
  1075. item61.Size = Vector3.new(60, 1, 57)
  1076. item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1077. item61.RotVelocity = Vector3.new(0, 0, 0)
  1078. item61.Velocity = Vector3.new(0, 0, 0)
  1079. item61.Anchored = true
  1080. item61.CanCollide = true
  1081. item61.Locked = true
  1082. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
  1083. item61.Parent = workspace.Master_ball
  1084. item62 = Instance.new('Part')
  1085. item62.Name = [[Spawn]]
  1086. item62.BrickColor = BrickColor.new('Black')
  1087. item62.Material = Enum.Material.Slate
  1088. item62.Reflectance = 0
  1089. item62.Transparency = 0.5
  1090. item62.Size = Vector3.new(1, 1, 1)
  1091. item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1092. item62.RotVelocity = Vector3.new(0, 0, 0)
  1093. item62.Velocity = Vector3.new(0, 0, 0)
  1094. item62.Anchored = true
  1095. item62.CanCollide = false
  1096. item62.Locked = true
  1097. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
  1098. item62.Parent = workspace.Master_ball
  1099. item63 = Instance.new('Model')
  1100. item63.Name = [[Timer_ball]]
  1101. item63.Parent = workspace
  1102. item64 = Instance.new('Part')
  1103. item64.Name = [[Part]]
  1104. item64.BrickColor = BrickColor.new('Ghost grey')
  1105. item64.Material = Enum.Material.Plastic
  1106. item64.Reflectance = 0
  1107. item64.Transparency = 0
  1108. item64.Size = Vector3.new(187, 47, 1)
  1109. item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1110. item64.RotVelocity = Vector3.new(0, 0, 0)
  1111. item64.Velocity = Vector3.new(0, 0, 0)
  1112. item64.Anchored = true
  1113. item64.CanCollide = true
  1114. item64.Locked = true
  1115. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
  1116. item64.Parent = workspace.Timer_ball
  1117. item65 = Instance.new('Part')
  1118. item65.Name = [[Part]]
  1119. item65.BrickColor = BrickColor.new('Ghost grey')
  1120. item65.Material = Enum.Material.Plastic
  1121. item65.Reflectance = 0
  1122. item65.Transparency = 0
  1123. item65.Size = Vector3.new(187, 1, 57)
  1124. item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1125. item65.RotVelocity = Vector3.new(0, 0, 0)
  1126. item65.Velocity = Vector3.new(0, 0, 0)
  1127. item65.Anchored = true
  1128. item65.CanCollide = true
  1129. item65.Locked = true
  1130. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
  1131. item65.Parent = workspace.Timer_ball
  1132. item66 = Instance.new('Part')
  1133. item66.Name = [[Part]]
  1134. item66.BrickColor = BrickColor.new('Ghost grey')
  1135. item66.Material = Enum.Material.Plastic
  1136. item66.Reflectance = 0
  1137. item66.Transparency = 0
  1138. item66.Size = Vector3.new(187, 1, 57)
  1139. item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1140. item66.RotVelocity = Vector3.new(0, 0, 0)
  1141. item66.Velocity = Vector3.new(0, 0, 0)
  1142. item66.Anchored = true
  1143. item66.CanCollide = true
  1144. item66.Locked = true
  1145. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
  1146. item66.Parent = workspace.Timer_ball
  1147. item67 = Instance.new('Part')
  1148. item67.Name = [[Part]]
  1149. item67.BrickColor = BrickColor.new('Ghost grey')
  1150. item67.Material = Enum.Material.Plastic
  1151. item67.Reflectance = 0
  1152. item67.Transparency = 0
  1153. item67.Size = Vector3.new(187, 47, 1)
  1154. item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1155. item67.RotVelocity = Vector3.new(0, 0, 0)
  1156. item67.Velocity = Vector3.new(0, 0, 0)
  1157. item67.Anchored = true
  1158. item67.CanCollide = true
  1159. item67.Locked = true
  1160. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
  1161. item67.Parent = workspace.Timer_ball
  1162. item68 = Instance.new('Part')
  1163. item68.Name = [[Part]]
  1164. item68.BrickColor = BrickColor.new('Ghost grey')
  1165. item68.Material = Enum.Material.Plastic
  1166. item68.Reflectance = 0
  1167. item68.Transparency = 0
  1168. item68.Size = Vector3.new(55, 47, 1)
  1169. item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1170. item68.RotVelocity = Vector3.new(0, 0, 0)
  1171. item68.Velocity = Vector3.new(0, 0, 0)
  1172. item68.Anchored = true
  1173. item68.CanCollide = true
  1174. item68.Locked = true
  1175. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
  1176. item68.Parent = workspace.Timer_ball
  1177. item69 = Instance.new('Part')
  1178. item69.Name = [[Part]]
  1179. item69.BrickColor = BrickColor.new('Ghost grey')
  1180. item69.Material = Enum.Material.Plastic
  1181. item69.Reflectance = 0
  1182. item69.Transparency = 0
  1183. item69.Size = Vector3.new(55, 47, 1)
  1184. item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1185. item69.RotVelocity = Vector3.new(0, 0, 0)
  1186. item69.Velocity = Vector3.new(0, 0, 0)
  1187. item69.Anchored = true
  1188. item69.CanCollide = true
  1189. item69.Locked = true
  1190. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
  1191. item69.Parent = workspace.Timer_ball
  1192. item70 = Instance.new('Part')
  1193. item70.Name = [[Part]]
  1194. item70.BrickColor = BrickColor.new('Maroon')
  1195. item70.Material = Enum.Material.Plastic
  1196. item70.Reflectance = 0
  1197. item70.Transparency = 0
  1198. item70.Size = Vector3.new(1, 1, 57)
  1199. item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1200. item70.RotVelocity = Vector3.new(0, 0, 0)
  1201. item70.Velocity = Vector3.new(0, 0, 0)
  1202. item70.Anchored = true
  1203. item70.CanCollide = true
  1204. item70.Locked = true
  1205. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
  1206. item70.Parent = workspace.Timer_ball
  1207. item71 = Instance.new('Part')
  1208. item71.Name = [[Part]]
  1209. item71.BrickColor = BrickColor.new('Maroon')
  1210. item71.Material = Enum.Material.Plastic
  1211. item71.Reflectance = 0
  1212. item71.Transparency = 0
  1213. item71.Size = Vector3.new(1, 1, 57)
  1214. item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1215. item71.RotVelocity = Vector3.new(0, 0, 0)
  1216. item71.Velocity = Vector3.new(0, 0, 0)
  1217. item71.Anchored = true
  1218. item71.CanCollide = true
  1219. item71.Locked = true
  1220. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
  1221. item71.Parent = workspace.Timer_ball
  1222. item72 = Instance.new('Part')
  1223. item72.Name = [[Part]]
  1224. item72.BrickColor = BrickColor.new('Maroon')
  1225. item72.Material = Enum.Material.Plastic
  1226. item72.Reflectance = 0
  1227. item72.Transparency = 0
  1228. item72.Size = Vector3.new(1, 1, 57)
  1229. item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1230. item72.RotVelocity = Vector3.new(0, 0, 0)
  1231. item72.Velocity = Vector3.new(0, 0, 0)
  1232. item72.Anchored = true
  1233. item72.CanCollide = true
  1234. item72.Locked = true
  1235. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
  1236. item72.Parent = workspace.Timer_ball
  1237. item73 = Instance.new('Part')
  1238. item73.Name = [[Part]]
  1239. item73.BrickColor = BrickColor.new('Maroon')
  1240. item73.Material = Enum.Material.Plastic
  1241. item73.Reflectance = 0
  1242. item73.Transparency = 0
  1243. item73.Size = Vector3.new(1, 1, 57)
  1244. item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1245. item73.RotVelocity = Vector3.new(0, 0, 0)
  1246. item73.Velocity = Vector3.new(0, 0, 0)
  1247. item73.Anchored = true
  1248. item73.CanCollide = true
  1249. item73.Locked = true
  1250. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
  1251. item73.Parent = workspace.Timer_ball
  1252. item74 = Instance.new('Part')
  1253. item74.Name = [[Part]]
  1254. item74.BrickColor = BrickColor.new('Maroon')
  1255. item74.Material = Enum.Material.Plastic
  1256. item74.Reflectance = 0
  1257. item74.Transparency = 0
  1258. item74.Size = Vector3.new(1, 1, 57)
  1259. item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1260. item74.RotVelocity = Vector3.new(0, 0, 0)
  1261. item74.Velocity = Vector3.new(0, 0, 0)
  1262. item74.Anchored = true
  1263. item74.CanCollide = true
  1264. item74.Locked = true
  1265. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
  1266. item74.Parent = workspace.Timer_ball
  1267. item75 = Instance.new('Part')
  1268. item75.Name = [[Part]]
  1269. item75.BrickColor = BrickColor.new('Maroon')
  1270. item75.Material = Enum.Material.Plastic
  1271. item75.Reflectance = 0
  1272. item75.Transparency = 0
  1273. item75.Size = Vector3.new(1, 1, 57)
  1274. item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1275. item75.RotVelocity = Vector3.new(0, 0, 0)
  1276. item75.Velocity = Vector3.new(0, 0, 0)
  1277. item75.Anchored = true
  1278. item75.CanCollide = true
  1279. item75.Locked = true
  1280. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
  1281. item75.Parent = workspace.Timer_ball
  1282. item76 = Instance.new('Part')
  1283. item76.Name = [[Part]]
  1284. item76.BrickColor = BrickColor.new('Maroon')
  1285. item76.Material = Enum.Material.Plastic
  1286. item76.Reflectance = 0
  1287. item76.Transparency = 0
  1288. item76.Size = Vector3.new(1, 1, 57)
  1289. item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1290. item76.RotVelocity = Vector3.new(0, 0, 0)
  1291. item76.Velocity = Vector3.new(0, 0, 0)
  1292. item76.Anchored = true
  1293. item76.CanCollide = true
  1294. item76.Locked = true
  1295. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
  1296. item76.Parent = workspace.Timer_ball
  1297. item77 = Instance.new('Part')
  1298. item77.Name = [[Part]]
  1299. item77.BrickColor = BrickColor.new('Deep orange')
  1300. item77.Material = Enum.Material.Plastic
  1301. item77.Reflectance = 0
  1302. item77.Transparency = 0
  1303. item77.Size = Vector3.new(29, 1, 57)
  1304. item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1305. item77.RotVelocity = Vector3.new(0, 0, 0)
  1306. item77.Velocity = Vector3.new(0, 0, 0)
  1307. item77.Anchored = true
  1308. item77.CanCollide = true
  1309. item77.Locked = true
  1310. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
  1311. item77.Parent = workspace.Timer_ball
  1312. item78 = Instance.new('Part')
  1313. item78.Name = [[Part]]
  1314. item78.BrickColor = BrickColor.new('Maroon')
  1315. item78.Material = Enum.Material.Plastic
  1316. item78.Reflectance = 0
  1317. item78.Transparency = 0
  1318. item78.Size = Vector3.new(1, 1, 57)
  1319. item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1320. item78.RotVelocity = Vector3.new(0, 0, 0)
  1321. item78.Velocity = Vector3.new(0, 0, 0)
  1322. item78.Anchored = true
  1323. item78.CanCollide = true
  1324. item78.Locked = true
  1325. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
  1326. item78.Parent = workspace.Timer_ball
  1327. item79 = Instance.new('Part')
  1328. item79.Name = [[Part]]
  1329. item79.BrickColor = BrickColor.new('Maroon')
  1330. item79.Material = Enum.Material.Plastic
  1331. item79.Reflectance = 0
  1332. item79.Transparency = 0
  1333. item79.Size = Vector3.new(1, 1, 57)
  1334. item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1335. item79.RotVelocity = Vector3.new(0, 0, 0)
  1336. item79.Velocity = Vector3.new(0, 0, 0)
  1337. item79.Anchored = true
  1338. item79.CanCollide = true
  1339. item79.Locked = true
  1340. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
  1341. item79.Parent = workspace.Timer_ball
  1342. item80 = Instance.new('Part')
  1343. item80.Name = [[Part]]
  1344. item80.BrickColor = BrickColor.new('Maroon')
  1345. item80.Material = Enum.Material.Plastic
  1346. item80.Reflectance = 0
  1347. item80.Transparency = 0
  1348. item80.Size = Vector3.new(1, 1, 57)
  1349. item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1350. item80.RotVelocity = Vector3.new(0, 0, 0)
  1351. item80.Velocity = Vector3.new(0, 0, 0)
  1352. item80.Anchored = true
  1353. item80.CanCollide = true
  1354. item80.Locked = true
  1355. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
  1356. item80.Parent = workspace.Timer_ball
  1357. item81 = Instance.new('Part')
  1358. item81.Name = [[Part]]
  1359. item81.BrickColor = BrickColor.new('Maroon')
  1360. item81.Material = Enum.Material.Plastic
  1361. item81.Reflectance = 0
  1362. item81.Transparency = 0
  1363. item81.Size = Vector3.new(1, 1, 57)
  1364. item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1365. item81.RotVelocity = Vector3.new(0, 0, 0)
  1366. item81.Velocity = Vector3.new(0, 0, 0)
  1367. item81.Anchored = true
  1368. item81.CanCollide = true
  1369. item81.Locked = true
  1370. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
  1371. item81.Parent = workspace.Timer_ball
  1372. item82 = Instance.new('Part')
  1373. item82.Name = [[Part]]
  1374. item82.BrickColor = BrickColor.new('Maroon')
  1375. item82.Material = Enum.Material.Plastic
  1376. item82.Reflectance = 0
  1377. item82.Transparency = 0
  1378. item82.Size = Vector3.new(1, 1, 57)
  1379. item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1380. item82.RotVelocity = Vector3.new(0, 0, 0)
  1381. item82.Velocity = Vector3.new(0, 0, 0)
  1382. item82.Anchored = true
  1383. item82.CanCollide = true
  1384. item82.Locked = true
  1385. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
  1386. item82.Parent = workspace.Timer_ball
  1387. item83 = Instance.new('Part')
  1388. item83.Name = [[Part]]
  1389. item83.BrickColor = BrickColor.new('Maroon')
  1390. item83.Material = Enum.Material.Plastic
  1391. item83.Reflectance = 0
  1392. item83.Transparency = 0
  1393. item83.Size = Vector3.new(1, 1, 57)
  1394. item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1395. item83.RotVelocity = Vector3.new(0, 0, 0)
  1396. item83.Velocity = Vector3.new(0, 0, 0)
  1397. item83.Anchored = true
  1398. item83.CanCollide = true
  1399. item83.Locked = true
  1400. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
  1401. item83.Parent = workspace.Timer_ball
  1402. item84 = Instance.new('Part')
  1403. item84.Name = [[Part]]
  1404. item84.BrickColor = BrickColor.new('Maroon')
  1405. item84.Material = Enum.Material.Plastic
  1406. item84.Reflectance = 0
  1407. item84.Transparency = 0
  1408. item84.Size = Vector3.new(1, 1, 57)
  1409. item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1410. item84.RotVelocity = Vector3.new(0, 0, 0)
  1411. item84.Velocity = Vector3.new(0, 0, 0)
  1412. item84.Anchored = true
  1413. item84.CanCollide = true
  1414. item84.Locked = true
  1415. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
  1416. item84.Parent = workspace.Timer_ball
  1417. item85 = Instance.new('Part')
  1418. item85.Name = [[Part]]
  1419. item85.BrickColor = BrickColor.new('Maroon')
  1420. item85.Material = Enum.Material.Plastic
  1421. item85.Reflectance = 0
  1422. item85.Transparency = 0
  1423. item85.Size = Vector3.new(1, 1, 57)
  1424. item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1425. item85.RotVelocity = Vector3.new(0, 0, 0)
  1426. item85.Velocity = Vector3.new(0, 0, 0)
  1427. item85.Anchored = true
  1428. item85.CanCollide = true
  1429. item85.Locked = true
  1430. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
  1431. item85.Parent = workspace.Timer_ball
  1432. item86 = Instance.new('Part')
  1433. item86.Name = [[Part]]
  1434. item86.BrickColor = BrickColor.new('Maroon')
  1435. item86.Material = Enum.Material.Plastic
  1436. item86.Reflectance = 0
  1437. item86.Transparency = 0
  1438. item86.Size = Vector3.new(1, 1, 57)
  1439. item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1440. item86.RotVelocity = Vector3.new(0, 0, 0)
  1441. item86.Velocity = Vector3.new(0, 0, 0)
  1442. item86.Anchored = true
  1443. item86.CanCollide = true
  1444. item86.Locked = true
  1445. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
  1446. item86.Parent = workspace.Timer_ball
  1447. item87 = Instance.new('Part')
  1448. item87.Name = [[Part]]
  1449. item87.BrickColor = BrickColor.new('Maroon')
  1450. item87.Material = Enum.Material.Plastic
  1451. item87.Reflectance = 0
  1452. item87.Transparency = 0
  1453. item87.Size = Vector3.new(1, 1, 57)
  1454. item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1455. item87.RotVelocity = Vector3.new(0, 0, 0)
  1456. item87.Velocity = Vector3.new(0, 0, 0)
  1457. item87.Anchored = true
  1458. item87.CanCollide = true
  1459. item87.Locked = true
  1460. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
  1461. item87.Parent = workspace.Timer_ball
  1462. item88 = Instance.new('Part')
  1463. item88.Name = [[Part]]
  1464. item88.BrickColor = BrickColor.new('Maroon')
  1465. item88.Material = Enum.Material.Plastic
  1466. item88.Reflectance = 0
  1467. item88.Transparency = 0
  1468. item88.Size = Vector3.new(1, 1, 57)
  1469. item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1470. item88.RotVelocity = Vector3.new(0, 0, 0)
  1471. item88.Velocity = Vector3.new(0, 0, 0)
  1472. item88.Anchored = true
  1473. item88.CanCollide = true
  1474. item88.Locked = true
  1475. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
  1476. item88.Parent = workspace.Timer_ball
  1477. item89 = Instance.new('Part')
  1478. item89.Name = [[Spawn]]
  1479. item89.BrickColor = BrickColor.new('Black')
  1480. item89.Material = Enum.Material.Slate
  1481. item89.Reflectance = 0
  1482. item89.Transparency = 0.5
  1483. item89.Size = Vector3.new(1, 1, 1)
  1484. item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1485. item89.RotVelocity = Vector3.new(0, 0, 0)
  1486. item89.Velocity = Vector3.new(0, 0, 0)
  1487. item89.Anchored = true
  1488. item89.CanCollide = false
  1489. item89.Locked = true
  1490. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
  1491. item89.Parent = workspace.Timer_ball
  1492. item90 = Instance.new('Model')
  1493. item90.Name = [[Ultra_ball]]
  1494. item90.Parent = workspace
  1495. item91 = Instance.new('Part')
  1496. item91.Name = [[Part]]
  1497. item91.BrickColor = BrickColor.new('Black')
  1498. item91.Material = Enum.Material.Plastic
  1499. item91.Reflectance = 0
  1500. item91.Transparency = 0
  1501. item91.Size = Vector3.new(187, 47, 1)
  1502. item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1503. item91.RotVelocity = Vector3.new(0, 0, 0)
  1504. item91.Velocity = Vector3.new(0, 0, 0)
  1505. item91.Anchored = true
  1506. item91.CanCollide = true
  1507. item91.Locked = true
  1508. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
  1509. item91.Parent = workspace.Ultra_ball
  1510. item92 = Instance.new('Part')
  1511. item92.Name = [[Part]]
  1512. item92.BrickColor = BrickColor.new('Black')
  1513. item92.Material = Enum.Material.Plastic
  1514. item92.Reflectance = 0
  1515. item92.Transparency = 0
  1516. item92.Size = Vector3.new(187, 1, 57)
  1517. item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1518. item92.RotVelocity = Vector3.new(0, 0, 0)
  1519. item92.Velocity = Vector3.new(0, 0, 0)
  1520. item92.Anchored = true
  1521. item92.CanCollide = true
  1522. item92.Locked = true
  1523. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
  1524. item92.Parent = workspace.Ultra_ball
  1525. item93 = Instance.new('Part')
  1526. item93.Name = [[Part]]
  1527. item93.BrickColor = BrickColor.new('Maroon')
  1528. item93.Material = Enum.Material.Plastic
  1529. item93.Reflectance = 0
  1530. item93.Transparency = 0
  1531. item93.Size = Vector3.new(1, 1, 57)
  1532. item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1533. item93.RotVelocity = Vector3.new(0, 0, 0)
  1534. item93.Velocity = Vector3.new(0, 0, 0)
  1535. item93.Anchored = true
  1536. item93.CanCollide = true
  1537. item93.Locked = true
  1538. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
  1539. item93.Parent = workspace.Ultra_ball
  1540. item94 = Instance.new('Part')
  1541. item94.Name = [[Part]]
  1542. item94.BrickColor = BrickColor.new('Maroon')
  1543. item94.Material = Enum.Material.Plastic
  1544. item94.Reflectance = 0
  1545. item94.Transparency = 0
  1546. item94.Size = Vector3.new(1, 1, 57)
  1547. item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1548. item94.RotVelocity = Vector3.new(0, 0, 0)
  1549. item94.Velocity = Vector3.new(0, 0, 0)
  1550. item94.Anchored = true
  1551. item94.CanCollide = true
  1552. item94.Locked = true
  1553. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
  1554. item94.Parent = workspace.Ultra_ball
  1555. item95 = Instance.new('Part')
  1556. item95.Name = [[Part]]
  1557. item95.BrickColor = BrickColor.new('Maroon')
  1558. item95.Material = Enum.Material.Plastic
  1559. item95.Reflectance = 0
  1560. item95.Transparency = 0
  1561. item95.Size = Vector3.new(1, 1, 57)
  1562. item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1563. item95.RotVelocity = Vector3.new(0, 0, 0)
  1564. item95.Velocity = Vector3.new(0, 0, 0)
  1565. item95.Anchored = true
  1566. item95.CanCollide = true
  1567. item95.Locked = true
  1568. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
  1569. item95.Parent = workspace.Ultra_ball
  1570. item96 = Instance.new('Part')
  1571. item96.Name = [[Part]]
  1572. item96.BrickColor = BrickColor.new('Maroon')
  1573. item96.Material = Enum.Material.Plastic
  1574. item96.Reflectance = 0
  1575. item96.Transparency = 0
  1576. item96.Size = Vector3.new(1, 1, 57)
  1577. item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1578. item96.RotVelocity = Vector3.new(0, 0, 0)
  1579. item96.Velocity = Vector3.new(0, 0, 0)
  1580. item96.Anchored = true
  1581. item96.CanCollide = true
  1582. item96.Locked = true
  1583. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
  1584. item96.Parent = workspace.Ultra_ball
  1585. item97 = Instance.new('Part')
  1586. item97.Name = [[Part]]
  1587. item97.BrickColor = BrickColor.new('Maroon')
  1588. item97.Material = Enum.Material.Plastic
  1589. item97.Reflectance = 0
  1590. item97.Transparency = 0
  1591. item97.Size = Vector3.new(1, 1, 57)
  1592. item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1593. item97.RotVelocity = Vector3.new(0, 0, 0)
  1594. item97.Velocity = Vector3.new(0, 0, 0)
  1595. item97.Anchored = true
  1596. item97.CanCollide = true
  1597. item97.Locked = true
  1598. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
  1599. item97.Parent = workspace.Ultra_ball
  1600. item98 = Instance.new('Part')
  1601. item98.Name = [[Part]]
  1602. item98.BrickColor = BrickColor.new('Maroon')
  1603. item98.Material = Enum.Material.Plastic
  1604. item98.Reflectance = 0
  1605. item98.Transparency = 0
  1606. item98.Size = Vector3.new(1, 1, 57)
  1607. item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1608. item98.RotVelocity = Vector3.new(0, 0, 0)
  1609. item98.Velocity = Vector3.new(0, 0, 0)
  1610. item98.Anchored = true
  1611. item98.CanCollide = true
  1612. item98.Locked = true
  1613. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
  1614. item98.Parent = workspace.Ultra_ball
  1615. item99 = Instance.new('Part')
  1616. item99.Name = [[Part]]
  1617. item99.BrickColor = BrickColor.new('Maroon')
  1618. item99.Material = Enum.Material.Plastic
  1619. item99.Reflectance = 0
  1620. item99.Transparency = 0
  1621. item99.Size = Vector3.new(1, 1, 57)
  1622. item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1623. item99.RotVelocity = Vector3.new(0, 0, 0)
  1624. item99.Velocity = Vector3.new(0, 0, 0)
  1625. item99.Anchored = true
  1626. item99.CanCollide = true
  1627. item99.Locked = true
  1628. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
  1629. item99.Parent = workspace.Ultra_ball
  1630. item100 = Instance.new('Part')
  1631. item100.Name = [[Part]]
  1632. item100.BrickColor = BrickColor.new('Deep orange')
  1633. item100.Material = Enum.Material.Plastic
  1634. item100.Reflectance = 0
  1635. item100.Transparency = 0
  1636. item100.Size = Vector3.new(29, 1, 57)
  1637. item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1638. item100.RotVelocity = Vector3.new(0, 0, 0)
  1639. item100.Velocity = Vector3.new(0, 0, 0)
  1640. item100.Anchored = true
  1641. item100.CanCollide = true
  1642. item100.Locked = true
  1643. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
  1644. item100.Parent = workspace.Ultra_ball
  1645. item101 = Instance.new('Part')
  1646. item101.Name = [[Part]]
  1647. item101.BrickColor = BrickColor.new('Maroon')
  1648. item101.Material = Enum.Material.Plastic
  1649. item101.Reflectance = 0
  1650. item101.Transparency = 0
  1651. item101.Size = Vector3.new(1, 1, 57)
  1652. item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1653. item101.RotVelocity = Vector3.new(0, 0, 0)
  1654. item101.Velocity = Vector3.new(0, 0, 0)
  1655. item101.Anchored = true
  1656. item101.CanCollide = true
  1657. item101.Locked = true
  1658. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
  1659. item101.Parent = workspace.Ultra_ball
  1660. item102 = Instance.new('Part')
  1661. item102.Name = [[Part]]
  1662. item102.BrickColor = BrickColor.new('Maroon')
  1663. item102.Material = Enum.Material.Plastic
  1664. item102.Reflectance = 0
  1665. item102.Transparency = 0
  1666. item102.Size = Vector3.new(1, 1, 57)
  1667. item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1668. item102.RotVelocity = Vector3.new(0, 0, 0)
  1669. item102.Velocity = Vector3.new(0, 0, 0)
  1670. item102.Anchored = true
  1671. item102.CanCollide = true
  1672. item102.Locked = true
  1673. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
  1674. item102.Parent = workspace.Ultra_ball
  1675. item103 = Instance.new('Part')
  1676. item103.Name = [[Part]]
  1677. item103.BrickColor = BrickColor.new('Black')
  1678. item103.Material = Enum.Material.Plastic
  1679. item103.Reflectance = 0
  1680. item103.Transparency = 0
  1681. item103.Size = Vector3.new(187, 47, 1)
  1682. item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1683. item103.RotVelocity = Vector3.new(0, 0, 0)
  1684. item103.Velocity = Vector3.new(0, 0, 0)
  1685. item103.Anchored = true
  1686. item103.CanCollide = true
  1687. item103.Locked = true
  1688. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
  1689. item103.Parent = workspace.Ultra_ball
  1690. item104 = Instance.new('Part')
  1691. item104.Name = [[Part]]
  1692. item104.BrickColor = BrickColor.new('Maroon')
  1693. item104.Material = Enum.Material.Plastic
  1694. item104.Reflectance = 0
  1695. item104.Transparency = 0
  1696. item104.Size = Vector3.new(1, 1, 57)
  1697. item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1698. item104.RotVelocity = Vector3.new(0, 0, 0)
  1699. item104.Velocity = Vector3.new(0, 0, 0)
  1700. item104.Anchored = true
  1701. item104.CanCollide = true
  1702. item104.Locked = true
  1703. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
  1704. item104.Parent = workspace.Ultra_ball
  1705. item105 = Instance.new('Part')
  1706. item105.Name = [[Part]]
  1707. item105.BrickColor = BrickColor.new('Maroon')
  1708. item105.Material = Enum.Material.Plastic
  1709. item105.Reflectance = 0
  1710. item105.Transparency = 0
  1711. item105.Size = Vector3.new(1, 1, 57)
  1712. item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1713. item105.RotVelocity = Vector3.new(0, 0, 0)
  1714. item105.Velocity = Vector3.new(0, 0, 0)
  1715. item105.Anchored = true
  1716. item105.CanCollide = true
  1717. item105.Locked = true
  1718. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
  1719. item105.Parent = workspace.Ultra_ball
  1720. item106 = Instance.new('Part')
  1721. item106.Name = [[Part]]
  1722. item106.BrickColor = BrickColor.new('Black')
  1723. item106.Material = Enum.Material.Plastic
  1724. item106.Reflectance = 0
  1725. item106.Transparency = 0
  1726. item106.Size = Vector3.new(55, 47, 1)
  1727. item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1728. item106.RotVelocity = Vector3.new(0, 0, 0)
  1729. item106.Velocity = Vector3.new(0, 0, 0)
  1730. item106.Anchored = true
  1731. item106.CanCollide = true
  1732. item106.Locked = true
  1733. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
  1734. item106.Parent = workspace.Ultra_ball
  1735. item107 = Instance.new('Part')
  1736. item107.Name = [[Part]]
  1737. item107.BrickColor = BrickColor.new('Black')
  1738. item107.Material = Enum.Material.Plastic
  1739. item107.Reflectance = 0
  1740. item107.Transparency = 0
  1741. item107.Size = Vector3.new(55, 47, 1)
  1742. item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1743. item107.RotVelocity = Vector3.new(0, 0, 0)
  1744. item107.Velocity = Vector3.new(0, 0, 0)
  1745. item107.Anchored = true
  1746. item107.CanCollide = true
  1747. item107.Locked = true
  1748. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
  1749. item107.Parent = workspace.Ultra_ball
  1750. item108 = Instance.new('Part')
  1751. item108.Name = [[Part]]
  1752. item108.BrickColor = BrickColor.new('Maroon')
  1753. item108.Material = Enum.Material.Plastic
  1754. item108.Reflectance = 0
  1755. item108.Transparency = 0
  1756. item108.Size = Vector3.new(1, 1, 57)
  1757. item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1758. item108.RotVelocity = Vector3.new(0, 0, 0)
  1759. item108.Velocity = Vector3.new(0, 0, 0)
  1760. item108.Anchored = true
  1761. item108.CanCollide = true
  1762. item108.Locked = true
  1763. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
  1764. item108.Parent = workspace.Ultra_ball
  1765. item109 = Instance.new('Part')
  1766. item109.Name = [[Part]]
  1767. item109.BrickColor = BrickColor.new('Black')
  1768. item109.Material = Enum.Material.Plastic
  1769. item109.Reflectance = 0
  1770. item109.Transparency = 0
  1771. item109.Size = Vector3.new(187, 1, 57)
  1772. item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1773. item109.RotVelocity = Vector3.new(0, 0, 0)
  1774. item109.Velocity = Vector3.new(0, 0, 0)
  1775. item109.Anchored = true
  1776. item109.CanCollide = true
  1777. item109.Locked = true
  1778. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
  1779. item109.Parent = workspace.Ultra_ball
  1780. item110 = Instance.new('Part')
  1781. item110.Name = [[Part]]
  1782. item110.BrickColor = BrickColor.new('Maroon')
  1783. item110.Material = Enum.Material.Plastic
  1784. item110.Reflectance = 0
  1785. item110.Transparency = 0
  1786. item110.Size = Vector3.new(1, 1, 57)
  1787. item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1788. item110.RotVelocity = Vector3.new(0, 0, 0)
  1789. item110.Velocity = Vector3.new(0, 0, 0)
  1790. item110.Anchored = true
  1791. item110.CanCollide = true
  1792. item110.Locked = true
  1793. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
  1794. item110.Parent = workspace.Ultra_ball
  1795. item111 = Instance.new('Part')
  1796. item111.Name = [[Part]]
  1797. item111.BrickColor = BrickColor.new('Maroon')
  1798. item111.Material = Enum.Material.Plastic
  1799. item111.Reflectance = 0
  1800. item111.Transparency = 0
  1801. item111.Size = Vector3.new(1, 1, 57)
  1802. item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1803. item111.RotVelocity = Vector3.new(0, 0, 0)
  1804. item111.Velocity = Vector3.new(0, 0, 0)
  1805. item111.Anchored = true
  1806. item111.CanCollide = true
  1807. item111.Locked = true
  1808. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
  1809. item111.Parent = workspace.Ultra_ball
  1810. item112 = Instance.new('Part')
  1811. item112.Name = [[Part]]
  1812. item112.BrickColor = BrickColor.new('Maroon')
  1813. item112.Material = Enum.Material.Plastic
  1814. item112.Reflectance = 0
  1815. item112.Transparency = 0
  1816. item112.Size = Vector3.new(1, 1, 57)
  1817. item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1818. item112.RotVelocity = Vector3.new(0, 0, 0)
  1819. item112.Velocity = Vector3.new(0, 0, 0)
  1820. item112.Anchored = true
  1821. item112.CanCollide = true
  1822. item112.Locked = true
  1823. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
  1824. item112.Parent = workspace.Ultra_ball
  1825. item113 = Instance.new('Part')
  1826. item113.Name = [[Part]]
  1827. item113.BrickColor = BrickColor.new('Maroon')
  1828. item113.Material = Enum.Material.Plastic
  1829. item113.Reflectance = 0
  1830. item113.Transparency = 0
  1831. item113.Size = Vector3.new(1, 1, 57)
  1832. item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1833. item113.RotVelocity = Vector3.new(0, 0, 0)
  1834. item113.Velocity = Vector3.new(0, 0, 0)
  1835. item113.Anchored = true
  1836. item113.CanCollide = true
  1837. item113.Locked = true
  1838. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
  1839. item113.Parent = workspace.Ultra_ball
  1840. item114 = Instance.new('Part')
  1841. item114.Name = [[Part]]
  1842. item114.BrickColor = BrickColor.new('Maroon')
  1843. item114.Material = Enum.Material.Plastic
  1844. item114.Reflectance = 0
  1845. item114.Transparency = 0
  1846. item114.Size = Vector3.new(1, 1, 57)
  1847. item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1848. item114.RotVelocity = Vector3.new(0, 0, 0)
  1849. item114.Velocity = Vector3.new(0, 0, 0)
  1850. item114.Anchored = true
  1851. item114.CanCollide = true
  1852. item114.Locked = true
  1853. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
  1854. item114.Parent = workspace.Ultra_ball
  1855. item115 = Instance.new('Part')
  1856. item115.Name = [[Part]]
  1857. item115.BrickColor = BrickColor.new('Maroon')
  1858. item115.Material = Enum.Material.Plastic
  1859. item115.Reflectance = 0
  1860. item115.Transparency = 0
  1861. item115.Size = Vector3.new(1, 1, 57)
  1862. item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1863. item115.RotVelocity = Vector3.new(0, 0, 0)
  1864. item115.Velocity = Vector3.new(0, 0, 0)
  1865. item115.Anchored = true
  1866. item115.CanCollide = true
  1867. item115.Locked = true
  1868. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
  1869. item115.Parent = workspace.Ultra_ball
  1870. item116 = Instance.new('Part')
  1871. item116.Name = [[Part]]
  1872. item116.BrickColor = BrickColor.new('Maroon')
  1873. item116.Material = Enum.Material.Plastic
  1874. item116.Reflectance = 0
  1875. item116.Transparency = 0
  1876. item116.Size = Vector3.new(1, 1, 57)
  1877. item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1878. item116.RotVelocity = Vector3.new(0, 0, 0)
  1879. item116.Velocity = Vector3.new(0, 0, 0)
  1880. item116.Anchored = true
  1881. item116.CanCollide = true
  1882. item116.Locked = true
  1883. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
  1884. item116.Parent = workspace.Ultra_ball
  1885. item117 = Instance.new('Part')
  1886. item117.Name = [[Part]]
  1887. item117.BrickColor = BrickColor.new('Maroon')
  1888. item117.Material = Enum.Material.Plastic
  1889. item117.Reflectance = 0
  1890. item117.Transparency = 0
  1891. item117.Size = Vector3.new(1, 1, 57)
  1892. item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1893. item117.RotVelocity = Vector3.new(0, 0, 0)
  1894. item117.Velocity = Vector3.new(0, 0, 0)
  1895. item117.Anchored = true
  1896. item117.CanCollide = true
  1897. item117.Locked = true
  1898. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
  1899. item117.Parent = workspace.Ultra_ball
  1900. item118 = Instance.new('Part')
  1901. item118.Name = [[Part]]
  1902. item118.BrickColor = BrickColor.new('Maroon')
  1903. item118.Material = Enum.Material.Plastic
  1904. item118.Reflectance = 0
  1905. item118.Transparency = 0
  1906. item118.Size = Vector3.new(1, 1, 57)
  1907. item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1908. item118.RotVelocity = Vector3.new(0, 0, 0)
  1909. item118.Velocity = Vector3.new(0, 0, 0)
  1910. item118.Anchored = true
  1911. item118.CanCollide = true
  1912. item118.Locked = true
  1913. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
  1914. item118.Parent = workspace.Ultra_ball
  1915. item119 = Instance.new('Part')
  1916. item119.Name = [[Part]]
  1917. item119.BrickColor = BrickColor.new('Maroon')
  1918. item119.Material = Enum.Material.Plastic
  1919. item119.Reflectance = 0
  1920. item119.Transparency = 0
  1921. item119.Size = Vector3.new(1, 1, 57)
  1922. item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1923. item119.RotVelocity = Vector3.new(0, 0, 0)
  1924. item119.Velocity = Vector3.new(0, 0, 0)
  1925. item119.Anchored = true
  1926. item119.CanCollide = true
  1927. item119.Locked = true
  1928. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
  1929. item119.Parent = workspace.Ultra_ball
  1930. item120 = Instance.new('Part')
  1931. item120.Name = [[Part]]
  1932. item120.BrickColor = BrickColor.new('Maroon')
  1933. item120.Material = Enum.Material.Plastic
  1934. item120.Reflectance = 0
  1935. item120.Transparency = 0
  1936. item120.Size = Vector3.new(1, 1, 57)
  1937. item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1938. item120.RotVelocity = Vector3.new(0, 0, 0)
  1939. item120.Velocity = Vector3.new(0, 0, 0)
  1940. item120.Anchored = true
  1941. item120.CanCollide = true
  1942. item120.Locked = true
  1943. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
  1944. item120.Parent = workspace.Ultra_ball
  1945. item121 = Instance.new('Part')
  1946. item121.Name = [[Part]]
  1947. item121.BrickColor = BrickColor.new('Maroon')
  1948. item121.Material = Enum.Material.Plastic
  1949. item121.Reflectance = 0
  1950. item121.Transparency = 0
  1951. item121.Size = Vector3.new(1, 1, 57)
  1952. item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1953. item121.RotVelocity = Vector3.new(0, 0, 0)
  1954. item121.Velocity = Vector3.new(0, 0, 0)
  1955. item121.Anchored = true
  1956. item121.CanCollide = true
  1957. item121.Locked = true
  1958. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
  1959. item121.Parent = workspace.Ultra_ball
  1960. item122 = Instance.new('Part')
  1961. item122.Name = [[Part]]
  1962. item122.BrickColor = BrickColor.new('Maroon')
  1963. item122.Material = Enum.Material.Plastic
  1964. item122.Reflectance = 0
  1965. item122.Transparency = 0
  1966. item122.Size = Vector3.new(1, 1, 57)
  1967. item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1968. item122.RotVelocity = Vector3.new(0, 0, 0)
  1969. item122.Velocity = Vector3.new(0, 0, 0)
  1970. item122.Anchored = true
  1971. item122.CanCollide = true
  1972. item122.Locked = true
  1973. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
  1974. item122.Parent = workspace.Ultra_ball
  1975. item123 = Instance.new('Part')
  1976. item123.Name = [[Part]]
  1977. item123.BrickColor = BrickColor.new('Maroon')
  1978. item123.Material = Enum.Material.Plastic
  1979. item123.Reflectance = 0
  1980. item123.Transparency = 0
  1981. item123.Size = Vector3.new(1, 1, 57)
  1982. item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1983. item123.RotVelocity = Vector3.new(0, 0, 0)
  1984. item123.Velocity = Vector3.new(0, 0, 0)
  1985. item123.Anchored = true
  1986. item123.CanCollide = true
  1987. item123.Locked = true
  1988. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
  1989. item123.Parent = workspace.Ultra_ball
  1990. item124 = Instance.new('Part')
  1991. item124.Name = [[Part]]
  1992. item124.BrickColor = BrickColor.new('Maroon')
  1993. item124.Material = Enum.Material.Plastic
  1994. item124.Reflectance = 0
  1995. item124.Transparency = 0
  1996. item124.Size = Vector3.new(1, 1, 57)
  1997. item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1998. item124.RotVelocity = Vector3.new(0, 0, 0)
  1999. item124.Velocity = Vector3.new(0, 0, 0)
  2000. item124.Anchored = true
  2001. item124.CanCollide = true
  2002. item124.Locked = true
  2003. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
  2004. item124.Parent = workspace.Ultra_ball
  2005. item125 = Instance.new('Part')
  2006. item125.Name = [[Part]]
  2007. item125.BrickColor = BrickColor.new('Maroon')
  2008. item125.Material = Enum.Material.Plastic
  2009. item125.Reflectance = 0
  2010. item125.Transparency = 0
  2011. item125.Size = Vector3.new(1, 1, 57)
  2012. item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2013. item125.RotVelocity = Vector3.new(0, 0, 0)
  2014. item125.Velocity = Vector3.new(0, 0, 0)
  2015. item125.Anchored = true
  2016. item125.CanCollide = true
  2017. item125.Locked = true
  2018. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
  2019. item125.Parent = workspace.Ultra_ball
  2020. item126 = Instance.new('Part')
  2021. item126.Name = [[Part]]
  2022. item126.BrickColor = BrickColor.new('Maroon')
  2023. item126.Material = Enum.Material.Plastic
  2024. item126.Reflectance = 0
  2025. item126.Transparency = 0
  2026. item126.Size = Vector3.new(1, 1, 57)
  2027. item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2028. item126.RotVelocity = Vector3.new(0, 0, 0)
  2029. item126.Velocity = Vector3.new(0, 0, 0)
  2030. item126.Anchored = true
  2031. item126.CanCollide = true
  2032. item126.Locked = true
  2033. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
  2034. item126.Parent = workspace.Ultra_ball
  2035. item127 = Instance.new('Part')
  2036. item127.Name = [[Part]]
  2037. item127.BrickColor = BrickColor.new('Maroon')
  2038. item127.Material = Enum.Material.Plastic
  2039. item127.Reflectance = 0
  2040. item127.Transparency = 0
  2041. item127.Size = Vector3.new(1, 1, 57)
  2042. item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2043. item127.RotVelocity = Vector3.new(0, 0, 0)
  2044. item127.Velocity = Vector3.new(0, 0, 0)
  2045. item127.Anchored = true
  2046. item127.CanCollide = true
  2047. item127.Locked = true
  2048. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
  2049. item127.Parent = workspace.Ultra_ball
  2050. item128 = Instance.new('Part')
  2051. item128.Name = [[Part]]
  2052. item128.BrickColor = BrickColor.new('Maroon')
  2053. item128.Material = Enum.Material.Plastic
  2054. item128.Reflectance = 0
  2055. item128.Transparency = 0
  2056. item128.Size = Vector3.new(1, 1, 57)
  2057. item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2058. item128.RotVelocity = Vector3.new(0, 0, 0)
  2059. item128.Velocity = Vector3.new(0, 0, 0)
  2060. item128.Anchored = true
  2061. item128.CanCollide = true
  2062. item128.Locked = true
  2063. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
  2064. item128.Parent = workspace.Ultra_ball
  2065. item129 = Instance.new('Part')
  2066. item129.Name = [[Part]]
  2067. item129.BrickColor = BrickColor.new('Maroon')
  2068. item129.Material = Enum.Material.Plastic
  2069. item129.Reflectance = 0
  2070. item129.Transparency = 0
  2071. item129.Size = Vector3.new(1, 1, 57)
  2072. item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2073. item129.RotVelocity = Vector3.new(0, 0, 0)
  2074. item129.Velocity = Vector3.new(0, 0, 0)
  2075. item129.Anchored = true
  2076. item129.CanCollide = true
  2077. item129.Locked = true
  2078. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
  2079. item129.Parent = workspace.Ultra_ball
  2080. item130 = Instance.new('Part')
  2081. item130.Name = [[Part]]
  2082. item130.BrickColor = BrickColor.new('Maroon')
  2083. item130.Material = Enum.Material.Plastic
  2084. item130.Reflectance = 0
  2085. item130.Transparency = 0
  2086. item130.Size = Vector3.new(1, 1, 57)
  2087. item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2088. item130.RotVelocity = Vector3.new(0, 0, 0)
  2089. item130.Velocity = Vector3.new(0, 0, 0)
  2090. item130.Anchored = true
  2091. item130.CanCollide = true
  2092. item130.Locked = true
  2093. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
  2094. item130.Parent = workspace.Ultra_ball
  2095. item131 = Instance.new('Part')
  2096. item131.Name = [[Part]]
  2097. item131.BrickColor = BrickColor.new('Maroon')
  2098. item131.Material = Enum.Material.Plastic
  2099. item131.Reflectance = 0
  2100. item131.Transparency = 0
  2101. item131.Size = Vector3.new(1, 1, 57)
  2102. item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2103. item131.RotVelocity = Vector3.new(0, 0, 0)
  2104. item131.Velocity = Vector3.new(0, 0, 0)
  2105. item131.Anchored = true
  2106. item131.CanCollide = true
  2107. item131.Locked = true
  2108. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
  2109. item131.Parent = workspace.Ultra_ball
  2110. item132 = Instance.new('Part')
  2111. item132.Name = [[Part]]
  2112. item132.BrickColor = BrickColor.new('Maroon')
  2113. item132.Material = Enum.Material.Plastic
  2114. item132.Reflectance = 0
  2115. item132.Transparency = 0
  2116. item132.Size = Vector3.new(1, 1, 57)
  2117. item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2118. item132.RotVelocity = Vector3.new(0, 0, 0)
  2119. item132.Velocity = Vector3.new(0, 0, 0)
  2120. item132.Anchored = true
  2121. item132.CanCollide = true
  2122. item132.Locked = true
  2123. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
  2124. item132.Parent = workspace.Ultra_ball
  2125. item133 = Instance.new('Part')
  2126. item133.Name = [[Part]]
  2127. item133.BrickColor = BrickColor.new('Maroon')
  2128. item133.Material = Enum.Material.Plastic
  2129. item133.Reflectance = 0
  2130. item133.Transparency = 0
  2131. item133.Size = Vector3.new(1, 1, 57)
  2132. item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2133. item133.RotVelocity = Vector3.new(0, 0, 0)
  2134. item133.Velocity = Vector3.new(0, 0, 0)
  2135. item133.Anchored = true
  2136. item133.CanCollide = true
  2137. item133.Locked = true
  2138. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
  2139. item133.Parent = workspace.Ultra_ball
  2140. item134 = Instance.new('Part')
  2141. item134.Name = [[Spawn]]
  2142. item134.BrickColor = BrickColor.new('Black')
  2143. item134.Material = Enum.Material.Slate
  2144. item134.Reflectance = 0
  2145. item134.Transparency = 0.5
  2146. item134.Size = Vector3.new(1, 1, 1)
  2147. item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2148. item134.RotVelocity = Vector3.new(0, 0, 0)
  2149. item134.Velocity = Vector3.new(0, 0, 0)
  2150. item134.Anchored = true
  2151. item134.CanCollide = false
  2152. item134.Locked = true
  2153. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
  2154. item134.Parent = workspace.Ultra_ball
  2155. item135 = Instance.new('Model')
  2156. item135.Name = [[Pokeball]]
  2157. item135.Parent = workspace
  2158. item136 = Instance.new('Part')
  2159. item136.Name = [[Part]]
  2160. item136.BrickColor = BrickColor.new('Black')
  2161. item136.Material = Enum.Material.Plastic
  2162. item136.Reflectance = 0
  2163. item136.Transparency = 0
  2164. item136.Size = Vector3.new(187, 1, 57)
  2165. item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2166. item136.RotVelocity = Vector3.new(0, 0, 0)
  2167. item136.Velocity = Vector3.new(0, 0, 0)
  2168. item136.Anchored = true
  2169. item136.CanCollide = true
  2170. item136.Locked = true
  2171. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
  2172. item136.Parent = workspace.Pokeball
  2173. item137 = Instance.new('Part')
  2174. item137.Name = [[Part]]
  2175. item137.BrickColor = BrickColor.new('Black')
  2176. item137.Material = Enum.Material.Plastic
  2177. item137.Reflectance = 0
  2178. item137.Transparency = 0
  2179. item137.Size = Vector3.new(187, 47, 1)
  2180. item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2181. item137.RotVelocity = Vector3.new(0, 0, 0)
  2182. item137.Velocity = Vector3.new(0, 0, 0)
  2183. item137.Anchored = true
  2184. item137.CanCollide = true
  2185. item137.Locked = true
  2186. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
  2187. item137.Parent = workspace.Pokeball
  2188. item138 = Instance.new('Part')
  2189. item138.Name = [[Part]]
  2190. item138.BrickColor = BrickColor.new('Black')
  2191. item138.Material = Enum.Material.Plastic
  2192. item138.Reflectance = 0
  2193. item138.Transparency = 0
  2194. item138.Size = Vector3.new(187, 47, 1)
  2195. item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2196. item138.RotVelocity = Vector3.new(0, 0, 0)
  2197. item138.Velocity = Vector3.new(0, 0, 0)
  2198. item138.Anchored = true
  2199. item138.CanCollide = true
  2200. item138.Locked = true
  2201. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
  2202. item138.Parent = workspace.Pokeball
  2203. item139 = Instance.new('Part')
  2204. item139.Name = [[Part]]
  2205. item139.BrickColor = BrickColor.new('Black')
  2206. item139.Material = Enum.Material.Plastic
  2207. item139.Reflectance = 0
  2208. item139.Transparency = 0
  2209. item139.Size = Vector3.new(187, 1, 57)
  2210. item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2211. item139.RotVelocity = Vector3.new(0, 0, 0)
  2212. item139.Velocity = Vector3.new(0, 0, 0)
  2213. item139.Anchored = true
  2214. item139.CanCollide = true
  2215. item139.Locked = true
  2216. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
  2217. item139.Parent = workspace.Pokeball
  2218. item140 = Instance.new('Part')
  2219. item140.Name = [[Part]]
  2220. item140.BrickColor = BrickColor.new('Black')
  2221. item140.Material = Enum.Material.Plastic
  2222. item140.Reflectance = 0
  2223. item140.Transparency = 0
  2224. item140.Size = Vector3.new(55, 47, 1)
  2225. item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2226. item140.RotVelocity = Vector3.new(0, 0, 0)
  2227. item140.Velocity = Vector3.new(0, 0, 0)
  2228. item140.Anchored = true
  2229. item140.CanCollide = true
  2230. item140.Locked = true
  2231. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
  2232. item140.Parent = workspace.Pokeball
  2233. item141 = Instance.new('Part')
  2234. item141.Name = [[Part]]
  2235. item141.BrickColor = BrickColor.new('Black')
  2236. item141.Material = Enum.Material.Plastic
  2237. item141.Reflectance = 0
  2238. item141.Transparency = 0
  2239. item141.Size = Vector3.new(55, 47, 1)
  2240. item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2241. item141.RotVelocity = Vector3.new(0, 0, 0)
  2242. item141.Velocity = Vector3.new(0, 0, 0)
  2243. item141.Anchored = true
  2244. item141.CanCollide = true
  2245. item141.Locked = true
  2246. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
  2247. item141.Parent = workspace.Pokeball
  2248. item142 = Instance.new('Part')
  2249. item142.Name = [[Part]]
  2250. item142.BrickColor = BrickColor.new('Maroon')
  2251. item142.Material = Enum.Material.Plastic
  2252. item142.Reflectance = 0
  2253. item142.Transparency = 0
  2254. item142.Size = Vector3.new(1, 1, 57)
  2255. item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2256. item142.RotVelocity = Vector3.new(0, 0, 0)
  2257. item142.Velocity = Vector3.new(0, 0, 0)
  2258. item142.Anchored = true
  2259. item142.CanCollide = true
  2260. item142.Locked = true
  2261. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
  2262. item142.Parent = workspace.Pokeball
  2263. item143 = Instance.new('Part')
  2264. item143.Name = [[Part]]
  2265. item143.BrickColor = BrickColor.new('Maroon')
  2266. item143.Material = Enum.Material.Plastic
  2267. item143.Reflectance = 0
  2268. item143.Transparency = 0
  2269. item143.Size = Vector3.new(1, 1, 57)
  2270. item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2271. item143.RotVelocity = Vector3.new(0, 0, 0)
  2272. item143.Velocity = Vector3.new(0, 0, 0)
  2273. item143.Anchored = true
  2274. item143.CanCollide = true
  2275. item143.Locked = true
  2276. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
  2277. item143.Parent = workspace.Pokeball
  2278. item144 = Instance.new('Part')
  2279. item144.Name = [[Part]]
  2280. item144.BrickColor = BrickColor.new('Maroon')
  2281. item144.Material = Enum.Material.Plastic
  2282. item144.Reflectance = 0
  2283. item144.Transparency = 0
  2284. item144.Size = Vector3.new(1, 1, 57)
  2285. item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2286. item144.RotVelocity = Vector3.new(0, 0, 0)
  2287. item144.Velocity = Vector3.new(0, 0, 0)
  2288. item144.Anchored = true
  2289. item144.CanCollide = true
  2290. item144.Locked = true
  2291. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
  2292. item144.Parent = workspace.Pokeball
  2293. item145 = Instance.new('Part')
  2294. item145.Name = [[Part]]
  2295. item145.BrickColor = BrickColor.new('Maroon')
  2296. item145.Material = Enum.Material.Plastic
  2297. item145.Reflectance = 0
  2298. item145.Transparency = 0
  2299. item145.Size = Vector3.new(1, 1, 57)
  2300. item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2301. item145.RotVelocity = Vector3.new(0, 0, 0)
  2302. item145.Velocity = Vector3.new(0, 0, 0)
  2303. item145.Anchored = true
  2304. item145.CanCollide = true
  2305. item145.Locked = true
  2306. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
  2307. item145.Parent = workspace.Pokeball
  2308. item146 = Instance.new('Part')
  2309. item146.Name = [[Part]]
  2310. item146.BrickColor = BrickColor.new('Maroon')
  2311. item146.Material = Enum.Material.Plastic
  2312. item146.Reflectance = 0
  2313. item146.Transparency = 0
  2314. item146.Size = Vector3.new(1, 1, 57)
  2315. item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2316. item146.RotVelocity = Vector3.new(0, 0, 0)
  2317. item146.Velocity = Vector3.new(0, 0, 0)
  2318. item146.Anchored = true
  2319. item146.CanCollide = true
  2320. item146.Locked = true
  2321. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
  2322. item146.Parent = workspace.Pokeball
  2323. item147 = Instance.new('Part')
  2324. item147.Name = [[Part]]
  2325. item147.BrickColor = BrickColor.new('Maroon')
  2326. item147.Material = Enum.Material.Plastic
  2327. item147.Reflectance = 0
  2328. item147.Transparency = 0
  2329. item147.Size = Vector3.new(1, 1, 57)
  2330. item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2331. item147.RotVelocity = Vector3.new(0, 0, 0)
  2332. item147.Velocity = Vector3.new(0, 0, 0)
  2333. item147.Anchored = true
  2334. item147.CanCollide = true
  2335. item147.Locked = true
  2336. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
  2337. item147.Parent = workspace.Pokeball
  2338. item148 = Instance.new('Part')
  2339. item148.Name = [[Part]]
  2340. item148.BrickColor = BrickColor.new('Deep orange')
  2341. item148.Material = Enum.Material.Plastic
  2342. item148.Reflectance = 0
  2343. item148.Transparency = 0
  2344. item148.Size = Vector3.new(17, 1, 57)
  2345. item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2346. item148.RotVelocity = Vector3.new(0, 0, 0)
  2347. item148.Velocity = Vector3.new(0, 0, 0)
  2348. item148.Anchored = true
  2349. item148.CanCollide = true
  2350. item148.Locked = true
  2351. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
  2352. item148.Parent = workspace.Pokeball
  2353. item149 = Instance.new('Part')
  2354. item149.Name = [[Spawn]]
  2355. item149.BrickColor = BrickColor.new('Black')
  2356. item149.Material = Enum.Material.Slate
  2357. item149.Reflectance = 0
  2358. item149.Transparency = 0.5
  2359. item149.Size = Vector3.new(1, 1, 1)
  2360. item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2361. item149.RotVelocity = Vector3.new(0, 0, 0)
  2362. item149.Velocity = Vector3.new(0, 0, 0)
  2363. item149.Anchored = true
  2364. item149.CanCollide = false
  2365. item149.Locked = true
  2366. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
  2367. item149.Parent = workspace.Pokeball
  2368.  
  2369. mouse.KeyDown:connect(function(key)
  2370. if key == "z" then
  2371. mobs.SoundId = "rbxassetid://143994596"
  2372. mobs:Play()
  2373. end
  2374. if key == "x" then
  2375. mobs.SoundId = "rbxassetid://197819141"
  2376. mobs:Play()
  2377. end
  2378. if key == "c" then
  2379. mobs.SoundId = "rbxassetid://315131669"
  2380. mobs:Play()
  2381. end
  2382. if key == "v" then
  2383. mobs.SoundId = "rbxassetid://161643878"
  2384. mobs:Play()
  2385. end
  2386. if key == "b" then
  2387. mobs.SoundId = "rbxassetid://304111314"
  2388. mobs:Play()
  2389. end
  2390. if key == "l" then
  2391. mobs:Stop()
  2392. end
  2393. if key == "q" and not attacking then
  2394. attacking = true
  2395. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2396. local p = Instance.new("Part")
  2397. p.Anchored = false
  2398. p.CanCollide = false
  2399. p.Name = "Pokeballsack"
  2400. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2401. local m = Instance.new("SpecialMesh")
  2402. m.MeshId = "rbxassetid://430070470"
  2403. m.TextureId = "rbxassetid://430070478"
  2404. m.Scale = Vector3.new(1,1,1)/6
  2405. m.Parent = p
  2406. p.Parent = workspace
  2407. local w = Instance.new("Weld")
  2408. w.Part0 = p
  2409. w.Part1 = char["Right Arm"]
  2410. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2411. w.Parent = p
  2412. local pe = Instance.new("ParticleEmitter")
  2413. pe.Enabled = false
  2414. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2415. pe.Size = NumberSequence.new(0.5)
  2416. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2417. pe.Lifetime = NumberRange.new(1)
  2418. pe.Rate = 500
  2419. pe.Rotation = NumberRange.new(5)
  2420. pe.RotSpeed = NumberRange.new(100)
  2421. pe.Speed = NumberRange.new(5)
  2422. pe.SpreadAngle = Vector2.new(360,360)
  2423. pe.Parent = p
  2424. for i = 0, 2, 0.1 do
  2425. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2426. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2427. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2428. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2429. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2430. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2431. swait()
  2432. end
  2433. swait(15)
  2434. for i = 0, 2, 0.1 do
  2435. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2436. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2437. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2438. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2439. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2440. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2441. if i == 0.5 then
  2442. w:Destroy()
  2443. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2444. local bv = Instance.new("BodyVelocity")
  2445. bv.MaxForce = huge
  2446. bv.Velocity = p.CFrame.lookVector*150
  2447. bv.Parent = p
  2448. p.CanCollide = true
  2449. game.Debris:AddItem(bv, 0.1)
  2450. game.Debris:AddItem(p, 60)
  2451. local con
  2452. con = p.Touched:connect(function(hit)
  2453. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2454. con:disconnect()
  2455. swait(5)
  2456. p.Anchored = true
  2457. local e = Instance.new("Part")
  2458. e.Name = "Effect"
  2459. e.BrickColor = BrickColor.new("Really red")
  2460. e.Material = "Neon"
  2461. smooth(e)
  2462. e.Anchored = true
  2463. e.CanCollide = false
  2464. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2465. hit.Parent.Head.Anchored = true
  2466. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2467. e.Size = Vector3.new(0.2,0.2,mag)
  2468. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2469. e.Parent = workspace
  2470. for i,v in pairs(hit.Parent:children()) do
  2471. if v:IsA("BasePart") then
  2472. local p = Instance.new("Part")
  2473. p.Anchored = true
  2474. p.CanCollide = false
  2475. p.Material = "Neon"
  2476. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2477. p.CFrame = v.CFrame
  2478. p.Name = "notbody"
  2479. p.BrickColor = BrickColor.new("Really red")
  2480. p.Transparency = 0.6
  2481. p.Parent = hit.Parent
  2482. end
  2483. end
  2484. swait(90)
  2485. local poke = workspace.Pokeball
  2486. hit.Parent:MoveTo(poke.Spawn.Position)
  2487. --char:MoveTo(poke.Spawn.Position)
  2488. hit.Parent.Head.Anchored = false
  2489. for i,v in pairs(hit.Parent:children()) do
  2490. if v.Name == "notbody" then
  2491. v:Destroy()
  2492. end
  2493. end
  2494. local done = false
  2495. e:Destroy()
  2496. local hurtz = {}
  2497. local cons = {}
  2498. local finish
  2499. for i,v in pairs(poke:children()) do
  2500. if tostring(v.BrickColor) == "Deep orange" then
  2501. print("found end")
  2502. finish = v
  2503. end
  2504. if tostring(v.BrickColor) == "Maroon" then
  2505. table.insert(hurtz, v)
  2506. end
  2507. end
  2508. for i,v in pairs(hurtz) do
  2509. local con = v.Touched:connect(function(hit)
  2510. if gethum(hit) then
  2511. finish = true
  2512. end
  2513. end)
  2514. table.insert(cons, con)
  2515. end
  2516. for i,v in pairs(hurtz) do
  2517. local con = finish.Touched:connect(function(hit)
  2518. if gethum(hit) then
  2519. gethum(hit).WalkSpeed = 0
  2520. hit.Parent.Head.Anchored = true
  2521. end
  2522. end)
  2523. table.insert(cons, con)
  2524. end
  2525. if finish then
  2526. local con = finish.Touched:connect(function(hit)
  2527. local ok = false
  2528. pcall(function()
  2529. if hit.Parent.Name == plr.Name then
  2530. ok = true
  2531. end
  2532. end)
  2533. if gethum(hit) or ok then
  2534. done = true
  2535. end
  2536. end)
  2537. table.insert(cons, con)
  2538. end
  2539. for i = 1, 3 do
  2540. local before = p.CFrame
  2541. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2542. print("shake "..i)
  2543. for i = 0, 1.5, 0.1 do
  2544. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2545. end
  2546. if done then break end
  2547. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2548. end
  2549. if done then
  2550. print("they escaped!")
  2551. else
  2552. print("they were caught!")
  2553. local sv = Instance.new("StringValue")
  2554. sv.Name = "Caught"
  2555. sv.Parent = hit.Parent
  2556. end
  2557. local ope = pe:Clone()
  2558. pe.Enabled = true
  2559. swait(5)
  2560. pe.Enabled = false
  2561. local t = Instance.new("Tool")
  2562. t.Name = hit.Parent.Name
  2563. t.Parent = plr.Backpack
  2564. local hand = Instance.new("Part")
  2565. hand.Transparency = 0
  2566. hand.CanCollide = false
  2567. hand.Size = Vector3.new(1,1,1)
  2568. hand.Name = "Handle"
  2569. local m = p.Mesh:Clone()
  2570. m.Parent = hand
  2571. hand.Parent = t
  2572. local out = true
  2573. local new = p:Clone()
  2574. t.Activated:connect(function()
  2575. if not deb and not attacking then
  2576. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2577. deb = true
  2578. hand.Transparency = 1
  2579. local p = new:Clone()
  2580. p.Anchored = false
  2581. p.CanCollide = false
  2582. p.Parent = workspace
  2583. local w = Instance.new("Weld")
  2584. w.Part0 = p
  2585. w.Part1 = char["Right Arm"]
  2586. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2587. w.Parent = p
  2588. local pe = ope:Clone()
  2589. pe.Enabled = false
  2590. pe.Parent = p
  2591. --[[local pe = Instance.new("ParticleEmitter")
  2592. pe.Enabled = false
  2593. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2594. pe.Size = NumberSequence.new(0.5)
  2595. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2596. pe.Lifetime = NumberRange.new(1)
  2597. pe.Rate = 500
  2598. pe.Rotation = NumberRange.new(5)
  2599. pe.RotSpeed = NumberRange.new(100)
  2600. pe.Speed = NumberRange.new(5)
  2601. pe.SpreadAngle = Vector2.new(360,360)
  2602. pe.Parent = p]]
  2603. if not out then
  2604. out = true
  2605. for i = 0, 2, 0.1 do
  2606. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2607. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2608. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2609. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2610. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2611. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2612. swait()
  2613. end
  2614. swait(7)
  2615. for i = 0,2, 0.1 do
  2616. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2617. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2618. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2619. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2620. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2621. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2622. if i == 0.5 then
  2623. w:Destroy()
  2624. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2625. local bv = Instance.new("BodyVelocity")
  2626. bv.MaxForce = huge
  2627. bv.Velocity = p.CFrame.lookVector*150
  2628. bv.Parent = p
  2629. p.CanCollide = true
  2630. game.Debris:AddItem(bv, 0.1)
  2631. swait(15)
  2632. p.Anchored = true
  2633. a = function(b, t)
  2634. for i,v in pairs(b:children()) do
  2635. if v:IsA("Decal") then
  2636. v.Transparency = t
  2637. end
  2638. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2639. v.Transparency = t
  2640. end
  2641. a(v, t)
  2642. end
  2643. end
  2644. a(hit.Parent, 0)
  2645. for i,v in pairs(hit.Parent:children()) do
  2646. if v:IsA("BasePart") then
  2647. v.Anchored = false
  2648. if v.Name ~= "HumanoidRootPart" then
  2649. v.Transparency = 0
  2650. end
  2651. end
  2652. end
  2653. hit.Parent:MoveTo(p.Position)
  2654. pe.Enabled = true
  2655. swait(5)
  2656. pe.Enabled = false
  2657. game.Debris:AddItem(p, 1)
  2658. end
  2659. swait()
  2660. end
  2661. else
  2662. out = false
  2663. humanoid.WalkSpeed = 0
  2664. for i,v in pairs(hit.Parent:children()) do
  2665. if v:IsA("BasePart") then
  2666. v.Anchored = true
  2667. v.Transparency = 1
  2668. end
  2669. end
  2670. for i = 0, 2, 0.1 do
  2671. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  2672. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  2673. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  2674. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  2675. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  2676. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  2677. swait()
  2678. end
  2679. local e = Instance.new("Part")
  2680. e.Name = "Effect"
  2681. e.BrickColor = BrickColor.new("Really red")
  2682. e.Material = "Neon"
  2683. smooth(e)
  2684. e.Anchored = true
  2685. e.CanCollide = false
  2686. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2687. hit.Parent.Head.Anchored = true
  2688. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2689. e.Size = Vector3.new(0.2,0.2,mag)
  2690. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2691. e.Parent = workspace
  2692. a = function(b, t)
  2693. for i,v in pairs(b:children()) do
  2694. if v:IsA("Decal") then
  2695. v.Transparency = t
  2696. end
  2697. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2698. v.Transparency = t
  2699. end
  2700. a(v, t)
  2701. end
  2702. end
  2703. a(hit.Parent, 1)
  2704. for i,v in pairs(hit.Parent:children()) do
  2705. if v:IsA("BasePart") then
  2706. local p = Instance.new("Part")
  2707. p.Anchored = true
  2708. p.CanCollide = false
  2709. p.Material = "Neon"
  2710. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2711. p.CFrame = v.CFrame
  2712. p.Name = "notbody"
  2713. p.BrickColor = BrickColor.new("Really red")
  2714. p.Transparency = 0.6
  2715. p.Parent = hit.Parent
  2716. end
  2717. end
  2718. humanoid.WalkSpeed = 16
  2719. swait(20)
  2720. for i,v in pairs(hit.Parent:children()) do
  2721. if v.Name == "notbody" then
  2722. v:Destroy()
  2723. end
  2724. end
  2725. e:Destroy()
  2726. end
  2727. p:Destroy()
  2728. hand.Transparency = 0
  2729. fixalljoints()
  2730. deb = false
  2731. end
  2732. end)
  2733. game.Debris:AddItem(p, 1)
  2734. hit.Parent:MoveTo(p.Position)
  2735. for i,v in pairs(cons) do
  2736. v:disconnect()
  2737. end
  2738. hit.Parent.Head.Anchored = false
  2739. end
  2740. end)
  2741. end
  2742. swait()
  2743. end
  2744. attacking = false
  2745. fixalljoints()
  2746.  
  2747. end
  2748. if key == "e" and not attacking then
  2749. attacking = true
  2750. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2751. local p = Instance.new("Part")
  2752. p.Anchored = false
  2753. p.CanCollide = false
  2754. p.Name = "Pokeballsack"
  2755. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2756. local m = Instance.new("SpecialMesh")
  2757. m.MeshId = "rbxassetid://433356448"
  2758. m.TextureId = "rbxassetid://433356453"
  2759. m.Scale = Vector3.new(1,1,1)/6
  2760. m.Parent = p
  2761. p.Parent = workspace
  2762. local w = Instance.new("Weld")
  2763. w.Part0 = p
  2764. w.Part1 = char["Right Arm"]
  2765. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2766. w.Parent = p
  2767. local pe = Instance.new("ParticleEmitter")
  2768. pe.Enabled = false
  2769. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2770. pe.Size = NumberSequence.new(0.5)
  2771. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2772. pe.Lifetime = NumberRange.new(1)
  2773. pe.Rate = 500
  2774. pe.Rotation = NumberRange.new(5)
  2775. pe.RotSpeed = NumberRange.new(100)
  2776. pe.Speed = NumberRange.new(5)
  2777. pe.SpreadAngle = Vector2.new(360,360)
  2778. pe.Parent = p
  2779. for i = 0, 2, 0.1 do
  2780. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2781. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2782. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2783. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2784. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2785. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2786. swait()
  2787. end
  2788. swait(15)
  2789. for i = 0, 2, 0.1 do
  2790. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2791. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2792. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2793. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2794. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2795. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2796. if i == 0.5 then
  2797. w:Destroy()
  2798. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2799. local bv = Instance.new("BodyVelocity")
  2800. bv.MaxForce = huge
  2801. bv.Velocity = p.CFrame.lookVector*150
  2802. bv.Parent = p
  2803. p.CanCollide = true
  2804. game.Debris:AddItem(bv, 0.1)
  2805. game.Debris:AddItem(p, 60)
  2806. local con
  2807. con = p.Touched:connect(function(hit)
  2808. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2809. con:disconnect()
  2810. swait(5)
  2811. p.Anchored = true
  2812. local e = Instance.new("Part")
  2813. e.Name = "Effect"
  2814. e.BrickColor = BrickColor.new("Really red")
  2815. e.Material = "Neon"
  2816. smooth(e)
  2817. e.Anchored = true
  2818. e.CanCollide = false
  2819. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2820. hit.Parent.Head.Anchored = true
  2821. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2822. e.Size = Vector3.new(0.2,0.2,mag)
  2823. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2824. e.Parent = workspace
  2825. for i,v in pairs(hit.Parent:children()) do
  2826. if v:IsA("BasePart") then
  2827. local p = Instance.new("Part")
  2828. p.Anchored = true
  2829. p.CanCollide = false
  2830. p.Material = "Neon"
  2831. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2832. p.CFrame = v.CFrame
  2833. p.Name = "notbody"
  2834. p.BrickColor = BrickColor.new("Really red")
  2835. p.Transparency = 0.6
  2836. p.Parent = hit.Parent
  2837. end
  2838. end
  2839. swait(90)
  2840. local poke = workspace.Great_ball
  2841. hit.Parent:MoveTo(poke.Spawn.Position)
  2842. --char:MoveTo(poke.Spawn.Position)
  2843. hit.Parent.Head.Anchored = false
  2844. for i,v in pairs(hit.Parent:children()) do
  2845. if v.Name == "notbody" then
  2846. v:Destroy()
  2847. end
  2848. end
  2849. local done = false
  2850. e:Destroy()
  2851. local hurtz = {}
  2852. local cons = {}
  2853. local finish
  2854. for i,v in pairs(poke:children()) do
  2855. if tostring(v.BrickColor) == "Deep orange" then
  2856. print("found end")
  2857. finish = v
  2858. end
  2859. if tostring(v.BrickColor) == "Maroon" then
  2860. table.insert(hurtz, v)
  2861. end
  2862. end
  2863. for i,v in pairs(hurtz) do
  2864. local con = v.Touched:connect(function(hit)
  2865. if gethum(hit) then
  2866. finish = true
  2867. end
  2868. end)
  2869. table.insert(cons, con)
  2870. end
  2871. for i,v in pairs(hurtz) do
  2872. local con = finish.Touched:connect(function(hit)
  2873. if gethum(hit) then
  2874. gethum(hit).WalkSpeed = 0
  2875. hit.Parent.Head.Anchored = true
  2876. end
  2877. end)
  2878. table.insert(cons, con)
  2879. end
  2880. if finish then
  2881. local con = finish.Touched:connect(function(hit)
  2882. local ok = false
  2883. pcall(function()
  2884. if hit.Parent.Name == plr.Name then
  2885. ok = true
  2886. end
  2887. end)
  2888. if gethum(hit) or ok then
  2889. done = true
  2890. end
  2891. end)
  2892. table.insert(cons, con)
  2893. end
  2894. for i = 1, 3 do
  2895. local before = p.CFrame
  2896. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2897. print("shake "..i)
  2898. for i = 0, 1.5, 0.1 do
  2899. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2900. end
  2901. if done then break end
  2902. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2903. end
  2904. if done then
  2905. print("they escaped!")
  2906. else
  2907. print("they were caught!")
  2908. local sv = Instance.new("StringValue")
  2909. sv.Name = "Caught"
  2910. sv.Parent = hit.Parent
  2911. end
  2912. local ope = pe:Clone()
  2913. pe.Enabled = true
  2914. swait(5)
  2915. pe.Enabled = false
  2916. local t = Instance.new("Tool")
  2917. t.Name = hit.Parent.Name
  2918. t.Parent = plr.Backpack
  2919. local hand = Instance.new("Part")
  2920. hand.Transparency = 0
  2921. hand.CanCollide = false
  2922. hand.Size = Vector3.new(1,1,1)
  2923. hand.Name = "Handle"
  2924. local m = p.Mesh:Clone()
  2925. m.Parent = hand
  2926. hand.Parent = t
  2927. local out = true
  2928. local new = p:Clone()
  2929. t.Activated:connect(function()
  2930. if not deb and not attacking then
  2931. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2932. deb = true
  2933. hand.Transparency = 1
  2934. local p = new:Clone()
  2935. p.Anchored = false
  2936. p.CanCollide = false
  2937. p.Parent = workspace
  2938. local w = Instance.new("Weld")
  2939. w.Part0 = p
  2940. w.Part1 = char["Right Arm"]
  2941. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2942. w.Parent = p
  2943. local pe = ope:Clone()
  2944. pe.Enabled = false
  2945. pe.Parent = p
  2946. --[[local pe = Instance.new("ParticleEmitter")
  2947. pe.Enabled = false
  2948. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2949. pe.Size = NumberSequence.new(0.5)
  2950. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2951. pe.Lifetime = NumberRange.new(1)
  2952. pe.Rate = 500
  2953. pe.Rotation = NumberRange.new(5)
  2954. pe.RotSpeed = NumberRange.new(100)
  2955. pe.Speed = NumberRange.new(5)
  2956. pe.SpreadAngle = Vector2.new(360,360)
  2957. pe.Parent = p]]
  2958. if not out then
  2959. out = true
  2960. for i = 0, 2, 0.1 do
  2961. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2962. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2963. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2964. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2965. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2966. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2967. swait()
  2968. end
  2969. swait(7)
  2970. for i = 0,2, 0.1 do
  2971. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2972. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2973. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2974. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2975. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2976. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2977. if i == 0.5 then
  2978. w:Destroy()
  2979. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2980. local bv = Instance.new("BodyVelocity")
  2981. bv.MaxForce = huge
  2982. bv.Velocity = p.CFrame.lookVector*150
  2983. bv.Parent = p
  2984. p.CanCollide = true
  2985. game.Debris:AddItem(bv, 0.1)
  2986. swait(15)
  2987. p.Anchored = true
  2988. a = function(b, t)
  2989. for i,v in pairs(b:children()) do
  2990. if v:IsA("Decal") then
  2991. v.Transparency = t
  2992. end
  2993. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2994. v.Transparency = t
  2995. end
  2996. a(v, t)
  2997. end
  2998. end
  2999. a(hit.Parent, 0)
  3000. for i,v in pairs(hit.Parent:children()) do
  3001. if v:IsA("BasePart") then
  3002. v.Anchored = false
  3003. if v.Name ~= "HumanoidRootPart" then
  3004. v.Transparency = 0
  3005. end
  3006. end
  3007. end
  3008. hit.Parent:MoveTo(p.Position)
  3009. pe.Enabled = true
  3010. swait(5)
  3011. pe.Enabled = false
  3012. game.Debris:AddItem(p, 1)
  3013. end
  3014. swait()
  3015. end
  3016. else
  3017. out = false
  3018. humanoid.WalkSpeed = 0
  3019. for i,v in pairs(hit.Parent:children()) do
  3020. if v:IsA("BasePart") then
  3021. v.Anchored = true
  3022. v.Transparency = 1
  3023. end
  3024. end
  3025. for i = 0, 2, 0.1 do
  3026. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3027. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3028. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3029. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3030. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3031. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3032. swait()
  3033. end
  3034. local e = Instance.new("Part")
  3035. e.Name = "Effect"
  3036. e.BrickColor = BrickColor.new("Really red")
  3037. e.Material = "Neon"
  3038. smooth(e)
  3039. e.Anchored = true
  3040. e.CanCollide = false
  3041. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3042. hit.Parent.Head.Anchored = true
  3043. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3044. e.Size = Vector3.new(0.2,0.2,mag)
  3045. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3046. e.Parent = workspace
  3047. a = function(b, t)
  3048. for i,v in pairs(b:children()) do
  3049. if v:IsA("Decal") then
  3050. v.Transparency = t
  3051. end
  3052. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3053. v.Transparency = t
  3054. end
  3055. a(v, t)
  3056. end
  3057. end
  3058. a(hit.Parent, 1)
  3059. for i,v in pairs(hit.Parent:children()) do
  3060. if v:IsA("BasePart") then
  3061. local p = Instance.new("Part")
  3062. p.Anchored = true
  3063. p.CanCollide = false
  3064. p.Material = "Neon"
  3065. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3066. p.CFrame = v.CFrame
  3067. p.Name = "notbody"
  3068. p.BrickColor = BrickColor.new("Really red")
  3069. p.Transparency = 0.6
  3070. p.Parent = hit.Parent
  3071. end
  3072. end
  3073. humanoid.WalkSpeed = 16
  3074. swait(20)
  3075. for i,v in pairs(hit.Parent:children()) do
  3076. if v.Name == "notbody" then
  3077. v:Destroy()
  3078. end
  3079. end
  3080. e:Destroy()
  3081. end
  3082. p:Destroy()
  3083. hand.Transparency = 0
  3084. fixalljoints()
  3085. deb = false
  3086. end
  3087. end)
  3088. game.Debris:AddItem(p, 1)
  3089. hit.Parent:MoveTo(p.Position)
  3090. for i,v in pairs(cons) do
  3091. v:disconnect()
  3092. end
  3093. hit.Parent.Head.Anchored = false
  3094. end
  3095. end)
  3096. end
  3097. swait()
  3098. end
  3099. attacking = false
  3100. fixalljoints()
  3101.  
  3102. end
  3103. if key == "r" and not attacking then
  3104. attacking = true
  3105. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3106. local p = Instance.new("Part")
  3107. p.Anchored = false
  3108. p.CanCollide = false
  3109. p.Name = "Pokeballsack"
  3110. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3111. local m = Instance.new("SpecialMesh")
  3112. m.MeshId = "rbxassetid://430075463"
  3113. m.TextureId = "rbxassetid://430075468"
  3114. m.Scale = Vector3.new(1,1,1)/6
  3115. m.Parent = p
  3116. p.Parent = workspace
  3117. local w = Instance.new("Weld")
  3118. w.Part0 = p
  3119. w.Part1 = char["Right Arm"]
  3120. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3121. w.Parent = p
  3122. local pe = Instance.new("ParticleEmitter")
  3123. pe.Enabled = false
  3124. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3125. pe.Size = NumberSequence.new(0.5)
  3126. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3127. pe.Lifetime = NumberRange.new(1)
  3128. pe.Rate = 500
  3129. pe.Rotation = NumberRange.new(5)
  3130. pe.RotSpeed = NumberRange.new(100)
  3131. pe.Speed = NumberRange.new(5)
  3132. pe.SpreadAngle = Vector2.new(360,360)
  3133. pe.Parent = p
  3134. for i = 0, 2, 0.1 do
  3135. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3136. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3137. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3138. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3139. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3140. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3141. swait()
  3142. end
  3143. swait(15)
  3144. for i = 0, 2, 0.1 do
  3145. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3146. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3147. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3148. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3149. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3150. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3151. if i == 0.5 then
  3152. w:Destroy()
  3153. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3154. local bv = Instance.new("BodyVelocity")
  3155. bv.MaxForce = huge
  3156. bv.Velocity = p.CFrame.lookVector*150
  3157. bv.Parent = p
  3158. p.CanCollide = true
  3159. game.Debris:AddItem(p, 60)
  3160. game.Debris:AddItem(bv, 0.1)
  3161. local con
  3162. con = p.Touched:connect(function(hit)
  3163. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3164. con:disconnect()
  3165. swait(5)
  3166. p.Anchored = true
  3167. local e = Instance.new("Part")
  3168. e.Name = "Effect"
  3169. e.BrickColor = BrickColor.new("Really red")
  3170. e.Material = "Neon"
  3171. smooth(e)
  3172. e.Anchored = true
  3173. e.CanCollide = false
  3174. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3175. hit.Parent.Head.Anchored = true
  3176. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3177. e.Size = Vector3.new(0.2,0.2,mag)
  3178. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3179. e.Parent = workspace
  3180. for i,v in pairs(hit.Parent:children()) do
  3181. if v:IsA("BasePart") then
  3182. local p = Instance.new("Part")
  3183. p.Anchored = true
  3184. p.CanCollide = false
  3185. p.Material = "Neon"
  3186. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3187. p.CFrame = v.CFrame
  3188. p.Name = "notbody"
  3189. p.BrickColor = BrickColor.new("Really red")
  3190. p.Transparency = 0.6
  3191. p.Parent = hit.Parent
  3192. end
  3193. end
  3194. swait(90)
  3195. local poke = workspace.Ultra_ball
  3196. hit.Parent:MoveTo(poke.Spawn.Position)
  3197. --char:MoveTo(poke.Spawn.Position)
  3198. hit.Parent.Head.Anchored = false
  3199. for i,v in pairs(hit.Parent:children()) do
  3200. if v.Name == "notbody" then
  3201. v:Destroy()
  3202. end
  3203. end
  3204. local done = false
  3205. e:Destroy()
  3206. local hurtz = {}
  3207. local cons = {}
  3208. local finish
  3209. for i,v in pairs(poke:children()) do
  3210. if tostring(v.BrickColor) == "Deep orange" then
  3211. print("found end")
  3212. finish = v
  3213. end
  3214. if tostring(v.BrickColor) == "Maroon" then
  3215. table.insert(hurtz, v)
  3216. end
  3217. end
  3218. for i,v in pairs(hurtz) do
  3219. local con = v.Touched:connect(function(hit)
  3220. if gethum(hit) then
  3221. finish = true
  3222. end
  3223. end)
  3224. table.insert(cons, con)
  3225. end
  3226. for i,v in pairs(hurtz) do
  3227. local con = finish.Touched:connect(function(hit)
  3228. if gethum(hit) then
  3229. gethum(hit).WalkSpeed = 0
  3230. hit.Parent.Head.Anchored = true
  3231. end
  3232. end)
  3233. table.insert(cons, con)
  3234. end
  3235. if finish then
  3236. local con = finish.Touched:connect(function(hit)
  3237. local ok = false
  3238. pcall(function()
  3239. if hit.Parent.Name == plr.Name then
  3240. ok = true
  3241. end
  3242. end)
  3243. if gethum(hit) or ok then
  3244. done = true
  3245. end
  3246. end)
  3247. table.insert(cons, con)
  3248. end
  3249. for i = 1, 3 do
  3250. local before = p.CFrame
  3251. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3252. print("shake "..i)
  3253. for i = 0, 1.5, 0.1 do
  3254. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3255. end
  3256. if done then break end
  3257. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3258. end
  3259. if done then
  3260. print("they escaped!")
  3261. else
  3262. print("they were caught!")
  3263. local sv = Instance.new("StringValue")
  3264. sv.Name = "Caught"
  3265. sv.Parent = hit.Parent
  3266. end
  3267. local ope = pe:Clone()
  3268. pe.Enabled = true
  3269. swait(5)
  3270. pe.Enabled = false
  3271. local t = Instance.new("Tool")
  3272. t.Name = hit.Parent.Name
  3273. t.Parent = plr.Backpack
  3274. local hand = Instance.new("Part")
  3275. hand.Transparency = 0
  3276. hand.CanCollide = false
  3277. hand.Size = Vector3.new(1,1,1)
  3278. hand.Name = "Handle"
  3279. local m = p.Mesh:Clone()
  3280. m.Parent = hand
  3281. hand.Parent = t
  3282. local out = true
  3283. local new = p:Clone()
  3284. t.Activated:connect(function()
  3285. if not deb and not attacking then
  3286. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3287. deb = true
  3288. hand.Transparency = 1
  3289. local p = new:Clone()
  3290. p.Anchored = false
  3291. p.CanCollide = false
  3292. p.Parent = workspace
  3293. local w = Instance.new("Weld")
  3294. w.Part0 = p
  3295. w.Part1 = char["Right Arm"]
  3296. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3297. w.Parent = p
  3298. local pe = ope:Clone()
  3299. pe.Enabled = false
  3300. pe.Parent = p
  3301. --[[local pe = Instance.new("ParticleEmitter")
  3302. pe.Enabled = false
  3303. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3304. pe.Size = NumberSequence.new(0.5)
  3305. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3306. pe.Lifetime = NumberRange.new(1)
  3307. pe.Rate = 500
  3308. pe.Rotation = NumberRange.new(5)
  3309. pe.RotSpeed = NumberRange.new(100)
  3310. pe.Speed = NumberRange.new(5)
  3311. pe.SpreadAngle = Vector2.new(360,360)
  3312. pe.Parent = p]]
  3313. if not out then
  3314. out = true
  3315. for i = 0, 2, 0.1 do
  3316. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3317. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3318. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3319. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3320. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3321. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3322. swait()
  3323. end
  3324. swait(7)
  3325. for i = 0,2, 0.1 do
  3326. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3327. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3328. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3329. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3330. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3331. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3332. if i == 0.5 then
  3333. w:Destroy()
  3334. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3335. local bv = Instance.new("BodyVelocity")
  3336. bv.MaxForce = huge
  3337. bv.Velocity = p.CFrame.lookVector*150
  3338. bv.Parent = p
  3339. p.CanCollide = true
  3340. game.Debris:AddItem(bv, 0.1)
  3341. swait(15)
  3342. p.Anchored = true
  3343. a = function(b, t)
  3344. for i,v in pairs(b:children()) do
  3345. if v:IsA("Decal") then
  3346. v.Transparency = t
  3347. end
  3348. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3349. v.Transparency = t
  3350. end
  3351. a(v, t)
  3352. end
  3353. end
  3354. a(hit.Parent, 0)
  3355. for i,v in pairs(hit.Parent:children()) do
  3356. if v:IsA("BasePart") then
  3357. v.Anchored = false
  3358. if v.Name ~= "HumanoidRootPart" then
  3359. v.Transparency = 0
  3360. end
  3361. end
  3362. end
  3363. hit.Parent:MoveTo(p.Position)
  3364. pe.Enabled = true
  3365. swait(5)
  3366. pe.Enabled = false
  3367. game.Debris:AddItem(p, 1)
  3368. end
  3369. swait()
  3370. end
  3371. else
  3372. out = false
  3373. humanoid.WalkSpeed = 0
  3374. for i,v in pairs(hit.Parent:children()) do
  3375. if v:IsA("BasePart") then
  3376. v.Anchored = true
  3377. v.Transparency = 1
  3378. end
  3379. end
  3380. for i = 0, 2, 0.1 do
  3381. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3382. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3383. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3384. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3385. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3386. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3387. swait()
  3388. end
  3389. local e = Instance.new("Part")
  3390. e.Name = "Effect"
  3391. e.BrickColor = BrickColor.new("Really red")
  3392. e.Material = "Neon"
  3393. smooth(e)
  3394. e.Anchored = true
  3395. e.CanCollide = false
  3396. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3397. hit.Parent.Head.Anchored = true
  3398. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3399. e.Size = Vector3.new(0.2,0.2,mag)
  3400. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3401. e.Parent = workspace
  3402. a = function(b, t)
  3403. for i,v in pairs(b:children()) do
  3404. if v:IsA("Decal") then
  3405. v.Transparency = t
  3406. end
  3407. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3408. v.Transparency = t
  3409. end
  3410. a(v, t)
  3411. end
  3412. end
  3413. a(hit.Parent, 1)
  3414. for i,v in pairs(hit.Parent:children()) do
  3415. if v:IsA("BasePart") then
  3416. local p = Instance.new("Part")
  3417. p.Anchored = true
  3418. p.CanCollide = false
  3419. p.Material = "Neon"
  3420. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3421. p.CFrame = v.CFrame
  3422. p.Name = "notbody"
  3423. p.BrickColor = BrickColor.new("Really red")
  3424. p.Transparency = 0.6
  3425. p.Parent = hit.Parent
  3426. end
  3427. end
  3428. humanoid.WalkSpeed = 16
  3429. swait(20)
  3430. for i,v in pairs(hit.Parent:children()) do
  3431. if v.Name == "notbody" then
  3432. v:Destroy()
  3433. end
  3434. end
  3435. e:Destroy()
  3436. end
  3437. p:Destroy()
  3438. hand.Transparency = 0
  3439. fixalljoints()
  3440. deb = false
  3441. end
  3442. end)
  3443. game.Debris:AddItem(p, 1)
  3444. hit.Parent:MoveTo(p.Position)
  3445. for i,v in pairs(cons) do
  3446. v:disconnect()
  3447. end
  3448. hit.Parent.Head.Anchored = false
  3449. end
  3450. end)
  3451. end
  3452. swait()
  3453. end
  3454. attacking = false
  3455. fixalljoints()
  3456.  
  3457. end
  3458. if key == "t" and not attacking then
  3459. attacking = true
  3460. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3461. local p = Instance.new("Part")
  3462. p.Anchored = false
  3463. p.CanCollide = false
  3464. p.Name = "Pokeballsack"
  3465. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3466. local m = Instance.new("SpecialMesh")
  3467. m.MeshId = "rbxassetid://442019812"
  3468. m.TextureId = "rbxassetid://442019839"
  3469. m.Scale = Vector3.new(1,1,1)/6
  3470. m.Parent = p
  3471. p.Parent = workspace
  3472. local w = Instance.new("Weld")
  3473. w.Part0 = p
  3474. w.Part1 = char["Right Arm"]
  3475. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3476. w.Parent = p
  3477. local pe = Instance.new("ParticleEmitter")
  3478. pe.Enabled = false
  3479. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3480. pe.Size = NumberSequence.new(0.5)
  3481. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3482. pe.Lifetime = NumberRange.new(1)
  3483. pe.Rate = 500
  3484. pe.Rotation = NumberRange.new(5)
  3485. pe.RotSpeed = NumberRange.new(100)
  3486. pe.Speed = NumberRange.new(5)
  3487. pe.SpreadAngle = Vector2.new(360,360)
  3488. pe.Parent = p
  3489. for i = 0, 2, 0.1 do
  3490. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3491. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3492. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3493. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3494. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3495. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3496. swait()
  3497. end
  3498. swait(15)
  3499. for i = 0, 2, 0.1 do
  3500. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3501. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3502. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3503. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3504. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3505. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3506. if i == 0.5 then
  3507. w:Destroy()
  3508. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3509. local bv = Instance.new("BodyVelocity")
  3510. bv.MaxForce = huge
  3511. bv.Velocity = p.CFrame.lookVector*150
  3512. bv.Parent = p
  3513. p.CanCollide = true
  3514. game.Debris:AddItem(bv, 0.1)
  3515. game.Debris:AddItem(p, 60)
  3516. local con
  3517. con = p.Touched:connect(function(hit)
  3518. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3519. con:disconnect()
  3520. swait(5)
  3521. p.Anchored = true
  3522. local e = Instance.new("Part")
  3523. e.Name = "Effect"
  3524. e.BrickColor = BrickColor.new("Really red")
  3525. e.Material = "Neon"
  3526. smooth(e)
  3527. e.Anchored = true
  3528. e.CanCollide = false
  3529. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3530. hit.Parent.Head.Anchored = true
  3531. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3532. e.Size = Vector3.new(0.2,0.2,mag)
  3533. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3534. e.Parent = workspace
  3535. for i,v in pairs(hit.Parent:children()) do
  3536. if v:IsA("BasePart") then
  3537. local p = Instance.new("Part")
  3538. p.Anchored = true
  3539. p.CanCollide = false
  3540. p.Material = "Neon"
  3541. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3542. p.CFrame = v.CFrame
  3543. p.Name = "notbody"
  3544. p.BrickColor = BrickColor.new("Really red")
  3545. p.Transparency = 0.6
  3546. p.Parent = hit.Parent
  3547. end
  3548. end
  3549. swait(90)
  3550. local poke = workspace.Master_ball
  3551. hit.Parent:MoveTo(poke.Spawn.Position)
  3552. --char:MoveTo(poke.Spawn.Position)
  3553. hit.Parent.Head.Anchored = false
  3554. for i,v in pairs(hit.Parent:children()) do
  3555. if v.Name == "notbody" then
  3556. v:Destroy()
  3557. end
  3558. end
  3559. local done = false
  3560. e:Destroy()
  3561. local hurtz = {}
  3562. local cons = {}
  3563. local finish
  3564. for i,v in pairs(poke:children()) do
  3565. if tostring(v.BrickColor) == "Deep orange" then
  3566. print("found end")
  3567. finish = v
  3568. end
  3569. if tostring(v.BrickColor) == "Maroon" then
  3570. table.insert(hurtz, v)
  3571. end
  3572. end
  3573. for i,v in pairs(hurtz) do
  3574. local con = v.Touched:connect(function(hit)
  3575. if gethum(hit) then
  3576. finish = true
  3577. end
  3578. end)
  3579. table.insert(cons, con)
  3580. end
  3581. for i,v in pairs(hurtz) do
  3582. local con = finish.Touched:connect(function(hit)
  3583. if gethum(hit) then
  3584. gethum(hit).WalkSpeed = 0
  3585. hit.Parent.Head.Anchored = true
  3586. end
  3587. end)
  3588. table.insert(cons, con)
  3589. end
  3590. if finish then
  3591. local con = finish.Touched:connect(function(hit)
  3592. local ok = false
  3593. pcall(function()
  3594. if hit.Parent.Name == plr.Name then
  3595. ok = true
  3596. end
  3597. end)
  3598. if gethum(hit) or ok then
  3599. done = true
  3600. end
  3601. end)
  3602. table.insert(cons, con)
  3603. end
  3604. for i = 1, 3 do
  3605. local before = p.CFrame
  3606. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3607. print("shake "..i)
  3608. for i = 0, 1.5, 0.1 do
  3609. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3610. end
  3611. if done then break end
  3612. for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3613. end
  3614. if done then
  3615. print("they escaped!")
  3616. else
  3617. print("they were caught!")
  3618. local sv = Instance.new("StringValue")
  3619. sv.Name = "Caught"
  3620. sv.Parent = hit.Parent
  3621. end
  3622. local ope = pe:Clone()
  3623. pe.Enabled = true
  3624. swait(5)
  3625. pe.Enabled = false
  3626. local t = Instance.new("Tool")
  3627. t.Name = hit.Parent.Name
  3628. t.Parent = plr.Backpack
  3629. local hand = Instance.new("Part")
  3630. hand.Transparency = 0
  3631. hand.CanCollide = false
  3632. hand.Size = Vector3.new(1,1,1)
  3633. hand.Name = "Handle"
  3634. local m = p.Mesh:Clone()
  3635. m.Parent = hand
  3636. hand.Parent = t
  3637. local out = true
  3638. local new = p:Clone()
  3639. t.Activated:connect(function()
  3640. if not deb and not attacking then
  3641. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3642. deb = true
  3643. hand.Transparency = 1
  3644. local p = new:Clone()
  3645. p.Anchored = false
  3646. p.CanCollide = false
  3647. p.Parent = workspace
  3648. local w = Instance.new("Weld")
  3649. w.Part0 = p
  3650. w.Part1 = char["Right Arm"]
  3651. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3652. w.Parent = p
  3653. local pe = ope:Clone()
  3654. pe.Enabled = false
  3655. pe.Parent = p
  3656. --[[local pe = Instance.new("ParticleEmitter")
  3657. pe.Enabled = false
  3658. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3659. pe.Size = NumberSequence.new(0.5)
  3660. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3661. pe.Lifetime = NumberRange.new(1)
  3662. pe.Rate = 500
  3663. pe.Rotation = NumberRange.new(5)
  3664. pe.RotSpeed = NumberRange.new(100)
  3665. pe.Speed = NumberRange.new(5)
  3666. pe.SpreadAngle = Vector2.new(360,360)
  3667. pe.Parent = p]]
  3668. if not out then
  3669. out = true
  3670. for i = 0, 2, 0.1 do
  3671. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3672. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3673. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3674. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3675. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3676. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3677. swait()
  3678. end
  3679. swait(7)
  3680. for i = 0,2, 0.1 do
  3681. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3682. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3683. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3684. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3685. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3686. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3687. if i == 0.5 then
  3688. w:Destroy()
  3689. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3690. local bv = Instance.new("BodyVelocity")
  3691. bv.MaxForce = huge
  3692. bv.Velocity = p.CFrame.lookVector*150
  3693. bv.Parent = p
  3694. p.CanCollide = true
  3695. game.Debris:AddItem(bv, 0.1)
  3696. swait(15)
  3697. p.Anchored = true
  3698. a = function(b, t)
  3699. for i,v in pairs(b:children()) do
  3700. if v:IsA("Decal") then
  3701. v.Transparency = t
  3702. end
  3703. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3704. v.Transparency = t
  3705. end
  3706. a(v, t)
  3707. end
  3708. end
  3709. a(hit.Parent, 0)
  3710. for i,v in pairs(hit.Parent:children()) do
  3711. if v:IsA("BasePart") then
  3712. v.Anchored = false
  3713. if v.Name ~= "HumanoidRootPart" then
  3714. v.Transparency = 0
  3715. end
  3716. end
  3717. end
  3718. hit.Parent:MoveTo(p.Position)
  3719. pe.Enabled = true
  3720. swait(5)
  3721. pe.Enabled = false
  3722. game.Debris:AddItem(p, 1)
  3723. end
  3724. swait()
  3725. end
  3726. else
  3727. out = false
  3728. humanoid.WalkSpeed = 0
  3729. for i,v in pairs(hit.Parent:children()) do
  3730. if v:IsA("BasePart") then
  3731. v.Anchored = true
  3732. v.Transparency = 1
  3733. end
  3734. end
  3735. for i = 0, 2, 0.1 do
  3736. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3737. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3738. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3739. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3740. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3741. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3742. swait()
  3743. end
  3744. local e = Instance.new("Part")
  3745. e.Name = "Effect"
  3746. e.BrickColor = BrickColor.new("Really red")
  3747. e.Material = "Neon"
  3748. smooth(e)
  3749. e.Anchored = true
  3750. e.CanCollide = false
  3751. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3752. hit.Parent.Head.Anchored = true
  3753. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3754. e.Size = Vector3.new(0.2,0.2,mag)
  3755. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3756. e.Parent = workspace
  3757. a = function(b, t)
  3758. for i,v in pairs(b:children()) do
  3759. if v:IsA("Decal") then
  3760. v.Transparency = t
  3761. end
  3762. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3763. v.Transparency = t
  3764. end
  3765. a(v, t)
  3766. end
  3767. end
  3768. a(hit.Parent, 1)
  3769. for i,v in pairs(hit.Parent:children()) do
  3770. if v:IsA("BasePart") then
  3771. local p = Instance.new("Part")
  3772. p.Anchored = true
  3773. p.CanCollide = false
  3774. p.Material = "Neon"
  3775. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3776. p.CFrame = v.CFrame
  3777. p.Name = "notbody"
  3778. p.BrickColor = BrickColor.new("Really red")
  3779. p.Transparency = 0.6
  3780. p.Parent = hit.Parent
  3781. end
  3782. end
  3783. humanoid.WalkSpeed = 16
  3784. swait(20)
  3785. for i,v in pairs(hit.Parent:children()) do
  3786. if v.Name == "notbody" then
  3787. v:Destroy()
  3788. end
  3789. end
  3790. e:Destroy()
  3791. end
  3792. p:Destroy()
  3793. hand.Transparency = 0
  3794. fixalljoints()
  3795. deb = false
  3796. end
  3797. end)
  3798. game.Debris:AddItem(p, 1)
  3799. hit.Parent:MoveTo(p.Position)
  3800. for i,v in pairs(cons) do
  3801. v:disconnect()
  3802. end
  3803. hit.Parent.Head.Anchored = false
  3804. end
  3805. end)
  3806. end
  3807. swait()
  3808. end
  3809. attacking = false
  3810. fixalljoints()
  3811.  
  3812. end
  3813. if key == "y" and not attacking then
  3814. attacking = true
  3815. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3816. local p = Instance.new("Part")
  3817. p.Anchored = false
  3818. p.CanCollide = false
  3819. p.Name = "Pokeballsack"
  3820. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3821. local m = Instance.new("SpecialMesh")
  3822. m.MeshId = "rbxassetid://430977397"
  3823. m.TextureId = "rbxassetid://430977402"
  3824. m.Scale = Vector3.new(1,1,1)/6
  3825. m.Parent = p
  3826. p.Parent = workspace
  3827. local w = Instance.new("Weld")
  3828. w.Part0 = p
  3829. w.Part1 = char["Right Arm"]
  3830. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3831. w.Parent = p
  3832. local pe = Instance.new("ParticleEmitter")
  3833. pe.Enabled = false
  3834. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3835. pe.Size = NumberSequence.new(0.5)
  3836. pe.Texture = "rbxassetid://152671819"
  3837. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3838. pe.Lifetime = NumberRange.new(1)
  3839. pe.Rate = 500
  3840. pe.Rotation = NumberRange.new(5)
  3841. pe.RotSpeed = NumberRange.new(100)
  3842. pe.Speed = NumberRange.new(5)
  3843. pe.SpreadAngle = Vector2.new(360,360)
  3844. pe.Parent = p
  3845. for i = 0, 2, 0.1 do
  3846. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3847. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3848. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3849. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3850. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3851. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3852. swait()
  3853. end
  3854. swait(15)
  3855. for i = 0, 2, 0.1 do
  3856. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3857. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3858. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3859. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3860. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3861. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3862. if i == 0.5 then
  3863. w:Destroy()
  3864. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3865. local bv = Instance.new("BodyVelocity")
  3866. bv.MaxForce = huge
  3867. bv.Velocity = p.CFrame.lookVector*150
  3868. bv.Parent = p
  3869. p.CanCollide = true
  3870. game.Debris:AddItem(p, 60)
  3871. game.Debris:AddItem(bv, 0.1)
  3872. local con
  3873. con = p.Touched:connect(function(hit)
  3874. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3875. con:disconnect()
  3876. swait(5)
  3877. p.Anchored = true
  3878. local e = Instance.new("Part")
  3879. e.Name = "Effect"
  3880. e.BrickColor = BrickColor.new("Really red")
  3881. e.Material = "Neon"
  3882. smooth(e)
  3883. e.Anchored = true
  3884. e.CanCollide = false
  3885. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3886. hit.Parent.Head.Anchored = true
  3887. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3888. e.Size = Vector3.new(0.2,0.2,mag)
  3889. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3890. e.Parent = workspace
  3891. for i,v in pairs(hit.Parent:children()) do
  3892. if v:IsA("BasePart") then
  3893. local p = Instance.new("Part")
  3894. p.Anchored = true
  3895. p.CanCollide = false
  3896. p.Material = "Neon"
  3897. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3898. p.CFrame = v.CFrame
  3899. p.Name = "notbody"
  3900. p.BrickColor = BrickColor.new("Really red")
  3901. p.Transparency = 0.6
  3902. p.Parent = hit.Parent
  3903. end
  3904. end
  3905. swait(90)
  3906. local poke = workspace.Timer_ball
  3907. hit.Parent:MoveTo(poke.Spawn.Position)
  3908. --char:MoveTo(poke.Spawn.Position)
  3909. hit.Parent.Head.Anchored = false
  3910. for i,v in pairs(hit.Parent:children()) do
  3911. if v.Name == "notbody" then
  3912. v:Destroy()
  3913. end
  3914. end
  3915. local done = false
  3916. e:Destroy()
  3917. local hurtz = {}
  3918. local cons = {}
  3919. local finish
  3920. for i,v in pairs(poke:children()) do
  3921. if tostring(v.BrickColor) == "Deep orange" then
  3922. print("found end")
  3923. finish = v
  3924. end
  3925. if tostring(v.BrickColor) == "Maroon" then
  3926. table.insert(hurtz, v)
  3927. end
  3928. end
  3929. for i,v in pairs(hurtz) do
  3930. local con = v.Touched:connect(function(hit)
  3931. if gethum(hit) then
  3932. finish = true
  3933. end
  3934. end)
  3935. table.insert(cons, con)
  3936. end
  3937. for i,v in pairs(hurtz) do
  3938. local con = finish.Touched:connect(function(hit)
  3939. if gethum(hit) then
  3940. gethum(hit).WalkSpeed = 0
  3941. hit.Parent.Head.Anchored = true
  3942. end
  3943. end)
  3944. table.insert(cons, con)
  3945. end
  3946. if finish then
  3947. local con = finish.Touched:connect(function(hit)
  3948. local ok = false
  3949. pcall(function()
  3950. if hit.Parent.Name == plr.Name then
  3951. ok = true
  3952. end
  3953. end)
  3954. if gethum(hit) or ok then
  3955. done = true
  3956. end
  3957. end)
  3958. table.insert(cons, con)
  3959. end
  3960. for i = 1, 3 do
  3961. local before = p.CFrame
  3962. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3963. print("shake "..i)
  3964. for i = 0, 1.5, 0.1 do
  3965. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3966. end
  3967. if done then break end
  3968. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3969. end
  3970. if done then
  3971. print("they escaped!")
  3972. else
  3973. print("they were caught!")
  3974. local sv = Instance.new("StringValue")
  3975. sv.Name = "Caught"
  3976. sv.Parent = hit.Parent
  3977. end
  3978. local ope = pe:Clone()
  3979. pe.Enabled = true
  3980. swait(5)
  3981. pe.Enabled = false
  3982. local t = Instance.new("Tool")
  3983. t.Name = hit.Parent.Name
  3984. t.Parent = plr.Backpack
  3985. local hand = Instance.new("Part")
  3986. hand.Transparency = 0
  3987. hand.CanCollide = false
  3988. hand.Size = Vector3.new(1,1,1)
  3989. hand.Name = "Handle"
  3990. local m = p.Mesh:Clone()
  3991. m.Parent = hand
  3992. hand.Parent = t
  3993. local out = true
  3994. local new = p:Clone()
  3995. t.Activated:connect(function()
  3996. if not deb and not attacking then
  3997. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3998. deb = true
  3999. hand.Transparency = 1
  4000. local p = new:Clone()
  4001. p.Anchored = false
  4002. p.CanCollide = false
  4003. p.Parent = workspace
  4004. local w = Instance.new("Weld")
  4005. w.Part0 = p
  4006. w.Part1 = char["Right Arm"]
  4007. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4008. w.Parent = p
  4009. local pe = ope:Clone()
  4010. pe.Enabled = false
  4011. pe.Parent = p
  4012. --[[local pe = Instance.new("ParticleEmitter")
  4013. pe.Enabled = false
  4014. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4015. pe.Size = NumberSequence.new(0.5)
  4016. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4017. pe.Lifetime = NumberRange.new(1)
  4018. pe.Rate = 500
  4019. pe.Rotation = NumberRange.new(5)
  4020. pe.RotSpeed = NumberRange.new(100)
  4021. pe.Speed = NumberRange.new(5)
  4022. pe.SpreadAngle = Vector2.new(360,360)
  4023. pe.Parent = p]]
  4024. if not out then
  4025. out = true
  4026. for i = 0, 2, 0.1 do
  4027. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4028. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4029. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4030. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4031. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4032. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4033. swait()
  4034. end
  4035. swait(7)
  4036. for i = 0,2, 0.1 do
  4037. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4038. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4039. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4040. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4041. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4042. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4043. if i == 0.5 then
  4044. w:Destroy()
  4045. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4046. local bv = Instance.new("BodyVelocity")
  4047. bv.MaxForce = huge
  4048. bv.Velocity = p.CFrame.lookVector*150
  4049. bv.Parent = p
  4050. p.CanCollide = true
  4051. game.Debris:AddItem(bv, 0.1)
  4052. swait(15)
  4053. p.Anchored = true
  4054. a = function(b, t)
  4055. for i,v in pairs(b:children()) do
  4056. if v:IsA("Decal") then
  4057. v.Transparency = t
  4058. end
  4059. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4060. v.Transparency = t
  4061. end
  4062. a(v, t)
  4063. end
  4064. end
  4065. a(hit.Parent, 0)
  4066. for i,v in pairs(hit.Parent:children()) do
  4067. if v:IsA("BasePart") then
  4068. v.Anchored = false
  4069. if v.Name ~= "HumanoidRootPart" then
  4070. v.Transparency = 0
  4071. end
  4072. end
  4073. end
  4074. hit.Parent:MoveTo(p.Position)
  4075. pe.Enabled = true
  4076. swait(5)
  4077. pe.Enabled = false
  4078. game.Debris:AddItem(p, 1)
  4079. end
  4080. swait()
  4081. end
  4082. else
  4083. out = false
  4084. humanoid.WalkSpeed = 0
  4085. for i,v in pairs(hit.Parent:children()) do
  4086. if v:IsA("BasePart") then
  4087. v.Anchored = true
  4088. v.Transparency = 1
  4089. end
  4090. end
  4091. for i = 0, 2, 0.1 do
  4092. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4093. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4094. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4095. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4096. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4097. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4098. swait()
  4099. end
  4100. local e = Instance.new("Part")
  4101. e.Name = "Effect"
  4102. e.BrickColor = BrickColor.new("Really red")
  4103. e.Material = "Neon"
  4104. smooth(e)
  4105. e.Anchored = true
  4106. e.CanCollide = false
  4107. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4108. hit.Parent.Head.Anchored = true
  4109. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4110. e.Size = Vector3.new(0.2,0.2,mag)
  4111. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4112. e.Parent = workspace
  4113. a = function(b, t)
  4114. for i,v in pairs(b:children()) do
  4115. if v:IsA("Decal") then
  4116. v.Transparency = t
  4117. end
  4118. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4119. v.Transparency = t
  4120. end
  4121. a(v, t)
  4122. end
  4123. end
  4124. a(hit.Parent, 1)
  4125. for i,v in pairs(hit.Parent:children()) do
  4126. if v:IsA("BasePart") then
  4127. local p = Instance.new("Part")
  4128. p.Anchored = true
  4129. p.CanCollide = false
  4130. p.Material = "Neon"
  4131. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4132. p.CFrame = v.CFrame
  4133. p.Name = "notbody"
  4134. p.BrickColor = BrickColor.new("Really red")
  4135. p.Transparency = 0.6
  4136. p.Parent = hit.Parent
  4137. end
  4138. end
  4139. humanoid.WalkSpeed = 16
  4140. swait(20)
  4141. for i,v in pairs(hit.Parent:children()) do
  4142. if v.Name == "notbody" then
  4143. v:Destroy()
  4144. end
  4145. end
  4146. e:Destroy()
  4147. end
  4148. p:Destroy()
  4149. hand.Transparency = 0
  4150. fixalljoints()
  4151. deb = false
  4152. end
  4153. end)
  4154. game.Debris:AddItem(p, 1)
  4155. hit.Parent:MoveTo(p.Position)
  4156. for i,v in pairs(cons) do
  4157. v:disconnect()
  4158. end
  4159. hit.Parent.Head.Anchored = false
  4160. end
  4161. end)
  4162. end
  4163. swait()
  4164. end
  4165. attacking = false
  4166. fixalljoints()
  4167.  
  4168. end
  4169. if key == "u" and not attacking then
  4170. attacking = true
  4171. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4172. local p = Instance.new("Part")
  4173. p.Anchored = false
  4174. p.CanCollide = false
  4175. p.Name = "Pokeballsack"
  4176. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  4177. local m = Instance.new("SpecialMesh")
  4178. m.MeshId = "rbxassetid://433356792"
  4179. m.TextureId = "rbxassetid://433356797"
  4180. m.Scale = Vector3.new(1,1,1)/6
  4181. m.Parent = p
  4182. p.Parent = workspace
  4183. local w = Instance.new("Weld")
  4184. w.Part0 = p
  4185. w.Part1 = char["Right Arm"]
  4186. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4187. w.Parent = p
  4188. local pe = Instance.new("ParticleEmitter")
  4189. pe.Enabled = false
  4190. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4191. pe.Size = NumberSequence.new(0.5)
  4192. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4193. pe.Lifetime = NumberRange.new(1)
  4194. pe.Rate = 500
  4195. pe.Texture = "rbxassetid://264486777"
  4196. pe.Rotation = NumberRange.new(5)
  4197. pe.RotSpeed = NumberRange.new(100)
  4198. pe.Speed = NumberRange.new(5)
  4199. pe.SpreadAngle = Vector2.new(360,360)
  4200. pe.Parent = p
  4201. for i = 0, 2, 0.1 do
  4202. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4203. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4204. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4205. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4206. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4207. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4208. swait()
  4209. end
  4210. swait(15)
  4211. for i = 0, 2, 0.1 do
  4212. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4213. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4214. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4215. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4216. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4217. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4218. if i == 0.5 then
  4219. w:Destroy()
  4220. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4221. local bv = Instance.new("BodyVelocity")
  4222. bv.MaxForce = huge
  4223. bv.Velocity = p.CFrame.lookVector*150
  4224. bv.Parent = p
  4225. p.CanCollide = true
  4226. game.Debris:AddItem(bv, 0.1)
  4227. game.Debris:AddItem(p, 60)
  4228. local con
  4229. con = p.Touched:connect(function(hit)
  4230. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4231. con:disconnect()
  4232. swait(5)
  4233. p.Anchored = true
  4234. local e = Instance.new("Part")
  4235. e.Name = "Effect"
  4236. e.BrickColor = BrickColor.new("Really red")
  4237. e.Material = "Neon"
  4238. smooth(e)
  4239. e.Anchored = true
  4240. e.CanCollide = false
  4241. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4242. hit.Parent.Head.Anchored = true
  4243. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4244. e.Size = Vector3.new(0.2,0.2,mag)
  4245. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4246. e.Parent = workspace
  4247. for i,v in pairs(hit.Parent:children()) do
  4248. if v:IsA("BasePart") then
  4249. local p = Instance.new("Part")
  4250. p.Anchored = true
  4251. p.CanCollide = false
  4252. p.Material = "Neon"
  4253. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4254. p.CFrame = v.CFrame
  4255. p.Name = "notbody"
  4256. p.BrickColor = BrickColor.new("Really red")
  4257. p.Transparency = 0.6
  4258. p.Parent = hit.Parent
  4259. end
  4260. end
  4261. swait(90)
  4262. local poke = workspace.Love_ball
  4263. hit.Parent:MoveTo(poke.Spawn.Position)
  4264. --char:MoveTo(poke.Spawn.Position)
  4265. hit.Parent.Head.Anchored = false
  4266. for i,v in pairs(hit.Parent:children()) do
  4267. if v.Name == "notbody" then
  4268. v:Destroy()
  4269. end
  4270. end
  4271. local done = false
  4272. e:Destroy()
  4273. local hurtz = {}
  4274. local cons = {}
  4275. local finish
  4276. for i,v in pairs(poke:children()) do
  4277. if tostring(v.BrickColor) == "Deep orange" then
  4278. print("found end")
  4279. finish = v
  4280. end
  4281. if tostring(v.BrickColor) == "Maroon" then
  4282. table.insert(hurtz, v)
  4283. end
  4284. end
  4285. for i,v in pairs(hurtz) do
  4286. local con = v.Touched:connect(function(hit)
  4287. if gethum(hit) then
  4288. finish = true
  4289. end
  4290. end)
  4291. table.insert(cons, con)
  4292. end
  4293. for i,v in pairs(hurtz) do
  4294. local con = finish.Touched:connect(function(hit)
  4295. if gethum(hit) then
  4296. gethum(hit).WalkSpeed = 0
  4297. hit.Parent.Head.Anchored = true
  4298. end
  4299. end)
  4300. table.insert(cons, con)
  4301. end
  4302. if finish then
  4303. local con = finish.Touched:connect(function(hit)
  4304. local ok = false
  4305. pcall(function()
  4306. if hit.Parent.Name == plr.Name then
  4307. ok = true
  4308. end
  4309. end)
  4310. if gethum(hit) or ok then
  4311. done = true
  4312. end
  4313. end)
  4314. table.insert(cons, con)
  4315. end
  4316. for i = 1, 3 do
  4317. local before = p.CFrame
  4318. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4319. print("shake "..i)
  4320. for i = 0, 1.5, 0.1 do
  4321. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4322. end
  4323. if done then break end
  4324. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4325. end
  4326. if done then
  4327. print("they escaped!")
  4328. else
  4329. print("they were caught!")
  4330. local sv = Instance.new("StringValue")
  4331. sv.Name = "Caught"
  4332. sv.Parent = hit.Parent
  4333. end
  4334. local ope = pe:Clone()
  4335. pe.Enabled = true
  4336. swait(5)
  4337. pe.Enabled = false
  4338. local t = Instance.new("Tool")
  4339. t.Name = hit.Parent.Name
  4340. t.Parent = plr.Backpack
  4341. local hand = Instance.new("Part")
  4342. hand.Transparency = 0
  4343. hand.CanCollide = false
  4344. hand.Size = Vector3.new(1,1,1)
  4345. hand.Name = "Handle"
  4346. local m = p.Mesh:Clone()
  4347. m.Parent = hand
  4348. hand.Parent = t
  4349. local out = true
  4350. local new = p:Clone()
  4351. t.Activated:connect(function()
  4352. if not deb and not attacking then
  4353. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4354. deb = true
  4355. hand.Transparency = 1
  4356. local p = new:Clone()
  4357. p.Anchored = false
  4358. p.CanCollide = false
  4359. p.Parent = workspace
  4360. local w = Instance.new("Weld")
  4361. w.Part0 = p
  4362. w.Part1 = char["Right Arm"]
  4363. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4364. w.Parent = p
  4365. local pe = ope:Clone()
  4366. pe.Enabled = false
  4367. pe.Parent = p
  4368. --[[local pe = Instance.new("ParticleEmitter")
  4369. pe.Enabled = false
  4370. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4371. pe.Size = NumberSequence.new(0.5)
  4372. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4373. pe.Lifetime = NumberRange.new(1)
  4374. pe.Rate = 500
  4375. pe.Rotation = NumberRange.new(5)
  4376. pe.RotSpeed = NumberRange.new(100)
  4377. pe.Speed = NumberRange.new(5)
  4378. pe.SpreadAngle = Vector2.new(360,360)
  4379. pe.Parent = p]]
  4380. if not out then
  4381. out = true
  4382. for i = 0, 2, 0.1 do
  4383. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4384. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4385. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4386. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4387. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4388. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4389. swait()
  4390. end
  4391. swait(7)
  4392. for i = 0,2, 0.1 do
  4393. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4394. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4395. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4396. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4397. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4398. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4399. if i == 0.5 then
  4400. w:Destroy()
  4401. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4402. local bv = Instance.new("BodyVelocity")
  4403. bv.MaxForce = huge
  4404. bv.Velocity = p.CFrame.lookVector*150
  4405. bv.Parent = p
  4406. p.CanCollide = true
  4407. game.Debris:AddItem(bv, 0.1)
  4408. swait(15)
  4409. p.Anchored = true
  4410. a = function(b, t)
  4411. for i,v in pairs(b:children()) do
  4412. if v:IsA("Decal") then
  4413. v.Transparency = t
  4414. end
  4415. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4416. v.Transparency = t
  4417. end
  4418. a(v, t)
  4419. end
  4420. end
  4421. a(hit.Parent, 0)
  4422. for i,v in pairs(hit.Parent:children()) do
  4423. if v:IsA("BasePart") then
  4424. v.Anchored = false
  4425. if v.Name ~= "HumanoidRootPart" then
  4426. v.Transparency = 0
  4427. end
  4428. end
  4429. end
  4430. hit.Parent:MoveTo(p.Position)
  4431. pe.Enabled = true
  4432. swait(5)
  4433. pe.Enabled = false
  4434. game.Debris:AddItem(p, 1)
  4435. end
  4436. swait()
  4437. end
  4438. else
  4439. out = false
  4440. humanoid.WalkSpeed = 0
  4441. for i,v in pairs(hit.Parent:children()) do
  4442. if v:IsA("BasePart") then
  4443. v.Anchored = true
  4444. v.Transparency = 1
  4445. end
  4446. end
  4447. for i = 0, 2, 0.1 do
  4448. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4449. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4450. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4451. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4452. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4453. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4454. swait()
  4455. end
  4456. local e = Instance.new("Part")
  4457. e.Name = "Effect"
  4458. e.BrickColor = BrickColor.new("Really red")
  4459. e.Material = "Neon"
  4460. smooth(e)
  4461. e.Anchored = true
  4462. e.CanCollide = false
  4463. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4464. hit.Parent.Head.Anchored = true
  4465. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4466. e.Size = Vector3.new(0.2,0.2,mag)
  4467. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4468. e.Parent = workspace
  4469. a = function(b, t)
  4470. for i,v in pairs(b:children()) do
  4471. if v:IsA("Decal") then
  4472. v.Transparency = t
  4473. end
  4474. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4475. v.Transparency = t
  4476. end
  4477. a(v, t)
  4478. end
  4479. end
  4480. a(hit.Parent, 1)
  4481. for i,v in pairs(hit.Parent:children()) do
  4482. if v:IsA("BasePart") then
  4483. local p = Instance.new("Part")
  4484. p.Anchored = true
  4485. p.CanCollide = false
  4486. p.Material = "Neon"
  4487. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4488. p.CFrame = v.CFrame
  4489. p.Name = "notbody"
  4490. p.BrickColor = BrickColor.new("Really red")
  4491. p.Transparency = 0.6
  4492. p.Parent = hit.Parent
  4493. end
  4494. end
  4495. humanoid.WalkSpeed = 16
  4496. swait(20)
  4497. for i,v in pairs(hit.Parent:children()) do
  4498. if v.Name == "notbody" then
  4499. v:Destroy()
  4500. end
  4501. end
  4502. e:Destroy()
  4503. end
  4504. p:Destroy()
  4505. hand.Transparency = 0
  4506. fixalljoints()
  4507. deb = false
  4508. end
  4509. end)
  4510. game.Debris:AddItem(p, 1)
  4511. hit.Parent:MoveTo(p.Position)
  4512. for i,v in pairs(cons) do
  4513. v:disconnect()
  4514. end
  4515. hit.Parent.Head.Anchored = false
  4516. end
  4517. end)
  4518. end
  4519. swait()
  4520. end
  4521. attacking = false
  4522. fixalljoints()
  4523.  
  4524. end
  4525. end)
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