Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0" ?><root>
- <report><version>2</version><sessionid>6c6d00c99a8540de5c2c1974</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-01-02 04:09:13</createtime><buildsignature>Local.Unknown.Unknown.1.48.94.1020-1.200.000.377.Release</buildsignature><categoryid>weakref.py:429</categoryid><desyncid>6c6d00c99a8540de5c2c1974</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while clearing SIState: (TypeError: cannot create weak reference to 'NoneType' object) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File ".\WickedWhims 4.3.5.137k\turbolib\injector_util.py", line 22, in _wrapped_function File ".\WickedWhims 4.3.5.137k\turbolib\events\core_tick.py", line 102, in _turbolib_zone_game_update File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 418, in call_destroy File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 691, in destroy File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 399, in destroy File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 286, in trigger_destroy File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1565, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1050, in on_reset File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1050, in on_reset File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4526, in on_reset File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 303, in remove_immediate File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 234, in simulate File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 721, in _report_exception File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 42, in raise_exception File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 296, in _remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1111, in _remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4656, in on_removed_from_si_state File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1506, in _exited_pipeline File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6983, in on_removed_from_queue File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4488, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4255, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1516, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1569, in _detach_from_group File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 812, in detach File "T:\InGame\Gameplay\Scripts\Lib\weakref.py", line 429, in get TypeError: cannot create weak reference to 'NoneType' object rtim=0</desyncdata></report>
- <report><version>2</version><sessionid>6c6d00c99a8540de5c2c1974</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-01-02 04:53:35</createtime><buildsignature>Local.Unknown.Unknown.1.48.94.1020-1.200.000.377.Release</buildsignature><categoryid>footprint_component.py:160</categoryid><desyncid>6c6d00c99a8540de5c2c1974</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: Raycast Root: None[None], of None[None], has no raycast context 'NoneType' object has no attribute '_raycast_context') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\objects\components\footprint_component.py", line 149, in raycast_context File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1633, in _create_raycast_context File "T:\InGame\Gameplay\Scripts\Server\objects\components\footprint_component.py", line 167, in _create_raycast_context File "T:\InGame\Gameplay\Scripts\Server\objects\proxy.py", line 138, in __setattr__ AttributeError: 'NoneType' object has no attribute '_raycast_context' During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\objects\components\footprint_component.py", line 152, in raycast_context File "T:\InGame\Gameplay\Scripts\Server\objects\proxy.py", line 138, in __setattr__ AttributeError: 'NoneType' object has no attribute '_raycast_context' During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3493, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 747, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2910, in _get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5788, in find_best_path_pair File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5925, in _find_best_path_pair File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6158, in get_best_path_between_handles File "T:\InGame\Gameplay\Scripts\Server\routing\connectivity.py", line 123, in get_goals File "T:\InGame\Gameplay\Scripts\Server\objects\components\footprint_component.py", line 160, in raycast_context AttributeError: Raycast Root: None[None], of None[None], has no raycast context 'NoneType' object has no attribute '_raycast_context' rtim=0</desyncdata></report>
- </root>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement