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- Dolphin Benchmarks
- 4.0-5762:
- Xenoblade, Save 3 (Mechonis) 17-18
- SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) 43-45
- 4.0-5952:
- Xenoblade, Save 3 (Mechonis) 31
- Xenoblade, Save 3 (Mechonis) (1xIR AAx0 AFx1 EFB2TEX) 31
- Xenoblade, Save 3 (Mechonis) (1xIR AAx0 AFx1 EFB2RAM) 23
- Xenoblade, Save 3 (Mechonis) (60% CPU feq. lock) 15
- Xenoblade, Save 3 (Mechonis) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) 9
- Xenoblade, Save 3 (Mechonis) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) 6
- Xenoblade, Bionis Leg (1xIR AAx0 AFx1 EFB2TEX) 42
- Xenoblade, Bionis Leg (1xIR AAx0 AFx1 EFB2RAM) 36
- Xenoblade, Bionis Leg (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) 9
- Xenoblade, Bionis Leg (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) 6
- Xenoblade, Bionis Leg (CPU usage) CPU1 ~68% CPU2 ~98%
- Xenoblade, Bionis Leg (CPU usage) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) CPU1 ~88% CPU2 ~43%
- Xenoblade, Bionis Leg (CPU usage) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) CPU1 ~88% CPU2 ~35%
- Xenoblade, Save 3 (Mechonis) (CPU usage) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) CPU1 ~88% CPU2 ~57%
- Xenoblade, Save 3 (Mechonis) (CPU usage) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) CPU1 ~88% CPU2 ~49%
- SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) 55-59
- SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (1xIR AAx0 AFx1 EFB2TEX) 57
- SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (1xIR AAx0 AFx1 EFB2RAM) 44
- SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) 35
- SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) 21
- SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (CPU Usage) CPU1 100% CPU2 100%
- SC2 (ExPrac, 3rdCostumeIvy v 1stCostumeIvy, Windmill) (1xIR AAx0 AFx1 EFB2TEX) 82
- SC2 (ExPrac, 3rdCostumeIvy v 1stCostumeIvy, Windmill) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) 52
- SBB (Stdm2,FixCam,4CPU,Mario,Sonic,Ike,IceClimbers) (1xIR AAx0 AFx1 EFB2TEX) 76
- SBB (Stdm2,FixCam,4CPU,Mario,Sonic,Ike,IceClimbers) (1xIR AAx0 AFx1 EFB2RAM) 58
- SBB (Stdm2,FixCam,4CPU,Mario,Sonic,Ike,IceClimbers) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) 22
- SBB (Stdm2,FixCam,4CPU,Mario,Sonic,Ike,IceClimbers) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) 14
- PR-2172:
- Xenoblade, Save 3 (Mechonis) 21
- Xenoblade, Save 3 (Mechonis) (2015-03-29) 31
- Xenoblade, Save 3 (Mechonis) (2015-04-02) (1xIR AAx0 AFx1 EFB2TEX) 31
- Xenoblade, Save 3 (Mechonis) (2015-04-02) (1xIR AAx0 AFx1 EFB2RAM) 23
- Xenoblade, Save 3 (Mechonis) (2015-04-02) (60% CPU feq. lock) 16
- Xenoblade, Save 3 (Mechonis) (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) 9
- Xenoblade, Save 3 (Mechonis) (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) 6
- Xenoblade, Bionis Leg (2015-04-02) (1xIR AAx0 AFx1 EFB2TEX) 51
- Xenoblade, Bionis Leg (2015-04-02) (1xIR AAx0 AFx1 EFB2RAM) 37
- Xenoblade, Bionis Leg (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) 9
- Xenoblade, Bionis Leg (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) 6
- Xenoblade, Bionis Leg (CPU usage) (2015-03-29) CPU1 ~59% CPU2 ~48%
- Xenoblade, Bionis Leg (CPU usage) (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) CPU1 ~29% CPU2 ~30%
- Xenoblade, Bionis Leg (CPU usage) (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) CPU1 ~50% CPU2 ~55%
- Xenoblade, Save 3 (Mechonis) (CPU usage) (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) CPU1 ~70% CPU2 ~70%
- Xenoblade, Save 3 (Mechonis) (CPU usage) (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) CPU1 ~60% CPU2 ~66%
- SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) 53-54
- SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (2015-03-30) 57-63
- SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (2015-04-02) (1xIR AAx0 AFx1 EFB2TEX) 63
- SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (2015-04-02) (1xIR AAx0 AFx1 EFB2RAM) 45
- SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) 33
- SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) 19
- SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) (CPU Usage) (2015-03-30) CPU1 ~83% CPU2 ~83%
- SC2 (ExPrac, 3rdCostumeIvy v 1stCostumeIvy, Windmill) (1xIR AAx0 AFx1 EFB2TEX) (2015-04-02) 87
- SC2 (ExPrac, 3rdCostumeIvy v 1stCostumeIvy, Windmill) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) (2015-04-02) 48
- SBB (Stdm2,FixCam,4CPU,Mario,Sonic,Ike,IceClimbers) (2015-04-02) (1xIR AAx0 AFx1 EFB2TEX) 95
- SBB (Stdm2,FixCam,4CPU,Mario,Sonic,Ike,IceClimbers) (2015-04-02) (1xIR AAx0 AFx1 EFB2RAM) 55
- SBB (Stdm2,FixCam,4CPU,Mario,Sonic,Ike,IceClimbers) (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2TEX) 22
- SBB (Stdm2,FixCam,4CPU,Mario,Sonic,Ike,IceClimbers) (2015-04-02) (2.5xIR AAx8 AFx16 FastDepth=Off EFB2RAM) 11
- PR-2192:
- Xenoblade, Save 3 (Mechonis) 25-26
- Xenoblade, Save 3 (Mechonis) (2015/03/18) 29-31
- SSBM (FoD, 4CPU, Link, Ness, Ice Climbers, Capt. Falcon) 55-59
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