MrSlakyx

fur

Sep 8th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  5. do
  6. script.Parent = owner.Character
  7. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Bind = Instance.new("BindableEvent")
  10. local Fake;Fake = {Connections = {},
  11. fakeEvent=true;
  12. Connect=function(self,Func)
  13. Bind.Event:connect(Func)
  14. self.Connections[Bind] = true
  15. return setmetatable({Connected = true},{
  16. __index = function (self,Index)
  17. if Index:lower() == "disconnect" then
  18. return function() Fake.Connections[Bind] = false;self.Connected = false end
  19. end
  20. return Fake[Index]
  21. end;
  22. __tostring = function() return "Connection" end;
  23. })
  24. end}
  25. Fake.connect = Fake.Connect;return Fake;
  26. end
  27. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  28. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  29. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  30. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  31. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  32. local function TriggerEvent(self,Event,...)
  33. local Trigger = Mouse[Event]
  34. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  35. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  36. end
  37. end
  38. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  39. Event.OnServerEvent:Connect(function(FiredBy,Input)
  40. if FiredBy.Name ~= owner.Name then return end
  41. if Input.MouseEvent then
  42. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  43. else
  44. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  45. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  46. for _,Action in pairs(ContextActionService.Actions) do
  47. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  48. end
  49. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  50. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  51. end
  52. end)
  53. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  54. Event.Parent = NLS([[
  55. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  56. local Input = function(Input,gameProcessedEvent)
  57. if gameProcessedEvent then return end
  58. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  59. end
  60. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  61. local Hit,Target
  62. while wait(1/30) do
  63. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  64. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)return InternalData["Mouse"] end
  80. end
  81. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  82. end
  83. return RealPlayer[Index]
  84. end;
  85. __tostring = function(self) return RealPlayer.Name end
  86. })
  87. end
  88. end
  89. if RealGame[Index] then
  90. local Type = type(RealGame[Index])
  91. if Type == "function" then
  92. if Index:lower() == "getservice" or Index:lower() == "service" then
  93. return function (self,Service)
  94. local FakeServices = {
  95. ["players"] = function()
  96. return setmetatable({},{
  97. __index = function (self2,Index2)
  98. local RealService = RealGame:GetService(Service)
  99. local Type2 = type(Index2)
  100. if Type2 == "function" then
  101. return function (self,...) return RealService[Index2](RealService,...)end
  102. else
  103. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  104. return RealService[Index2]
  105. end
  106. end;
  107. __tostring = function(self) return RealGame:GetService(Service).Name end
  108. })
  109. end;
  110. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  111. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  112. ["runservice"] = function()
  113. return setmetatable({},{
  114. __index = function(self2,Index2)
  115. local RealService = RealGame:GetService(Service)
  116. local Type2 = type(Index2)
  117. if Type2 == "function" then
  118. return function (self,...) return RealService[Index2](RealService,...) end
  119. else
  120. local RunServices = {
  121. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  122. ["renderstepped"] = function() return RealService["Stepped"] end
  123. }
  124. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  125. return RealService[Index2]
  126. end
  127. end
  128. })
  129. end
  130. }
  131. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  132. return RealGame:GetService(Service)
  133. end
  134. end
  135. return function (self,...) return RealGame[Index](RealGame,...) end
  136. else
  137. if game:GetService(Index) then return game:GetService(Index) end
  138. return RealGame[Index]
  139. end
  140. end
  141. return nil
  142. end
  143. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  144.  
  145. mouse = game.Players.LocalPlayer:GetMouse()
  146. Player=game.Players.Localplayer
  147. Character=Player.Character
  148. Character.Humanoid.Name = "noneofurbusiness"
  149. hum = Character.noneofurbusiness
  150. LeftArm=Character["Left Arm"]
  151. LeftLeg=Character["Left Leg"]
  152. RightArm=Character["Right Arm"]
  153. RightLeg=Character["Right Leg"]
  154. Root=Character["HumanoidRootPart"]
  155. Head=Character["Head"]
  156. Torso=Character["Torso"]
  157. Neck=Torso["Neck"]
  158. walking = false
  159. hitdebounce = false
  160. jumping = false
  161. attacking = false
  162. firsttime = false
  163. tauntdebounce = false
  164. position = nil
  165. classical = true
  166. dada = false
  167. industrial = false
  168. popstar = false
  169. vinyl = false
  170. brutal = false
  171. love = false
  172. godgun = false
  173. MseGuide = true
  174. running = false
  175. settime = 0
  176. sine = 0
  177. t = 0
  178. ws = 22
  179. change = 1
  180. combo1 = true
  181. equip = false
  182. swetch = false
  183. dgs = 75
  184. combo2 = false
  185. switch1 = true
  186. switch2 = false
  187. firsttime2 = false
  188. stop = false
  189. combo3 = false
  190. gunallowance = false
  191. shooting = false
  192. RunSrv = game:GetService("RunService")
  193. RenderStepped = game:GetService("RunService").RenderStepped
  194. removeuseless = game:GetService("Debris")
  195. smoothen = game:GetService("TweenService")
  196. cam = workspace.CurrentCamera
  197. randomcolortable={"Cyan","Really red","Cyan","Royal purple","Lime green","Crimson","Daisy yellow","Eggplant"} ---rainbow effect
  198. randomsound={1841352043,1841310110,1841352055}
  199. random = #randomcolortable
  200.  
  201. screenGui = Instance.new("ScreenGui")
  202. screenGui.Parent = script.Parent
  203.  
  204. local HEADLERP = Instance.new("ManualWeld")
  205. HEADLERP.Parent = Head
  206. HEADLERP.Part0 = Head
  207. HEADLERP.Part1 = Head
  208. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  209.  
  210. local TORSOLERP = Instance.new("ManualWeld")
  211. TORSOLERP.Parent = Root
  212. TORSOLERP.Part0 = Torso
  213. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  214.  
  215. local ROOTLERP = Instance.new("ManualWeld")
  216. ROOTLERP.Parent = Root
  217. ROOTLERP.Part0 = Root
  218. ROOTLERP.Part1 = Torso
  219. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  220.  
  221. local RIGHTARMLERP = Instance.new("ManualWeld")
  222. RIGHTARMLERP.Parent = RightArm
  223. RIGHTARMLERP.Part0 = RightArm
  224. RIGHTARMLERP.Part1 = Torso
  225. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  226.  
  227. local LEFTARMLERP = Instance.new("ManualWeld")
  228. LEFTARMLERP.Parent = LeftArm
  229. LEFTARMLERP.Part0 = LeftArm
  230. LEFTARMLERP.Part1 = Torso
  231. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  232.  
  233. local RIGHTLEGLERP = Instance.new("ManualWeld")
  234. RIGHTLEGLERP.Parent = RightLeg
  235. RIGHTLEGLERP.Part0 = RightLeg
  236. RIGHTLEGLERP.Part1 = Torso
  237. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  238.  
  239. local LEFTLEGLERP = Instance.new("ManualWeld")
  240. LEFTLEGLERP.Parent = LeftLeg
  241. LEFTLEGLERP.Part0 = LeftLeg
  242. LEFTLEGLERP.Part1 = Torso
  243. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  244.  
  245. local function weldBetween(a, b)
  246. local weld = Instance.new("ManualWeld", a)
  247. weld.Part0 = a
  248. weld.Part1 = b
  249. weld.C0 = a.CFrame:inverse() * b.CFrame
  250. return weld
  251. end
  252.  
  253. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  254. A = Instance.new("Attachment", PARENT)
  255. A.Position = POSITION1
  256. A.Name = "A"
  257. B = Instance.new("Attachment", PARENT)
  258. B.Position = POSITION2
  259. B.Name = "B"
  260. tr1 = Instance.new("Trail", PARENT)
  261. tr1.Attachment0 = A
  262. tr1.Attachment1 = B
  263. tr1.Enabled = true
  264. tr1.Lifetime = LIFETIME
  265. tr1.TextureMode = "Static"
  266. tr1.LightInfluence = 0
  267. tr1.Color = COLOR
  268. tr1.Transparency = NumberSequence.new(0, 1)
  269. end
  270.  
  271. --NOTE: DO NOT EDIT ANYTHING UNLESS YOU KNOW WHAT YOU'RE DOING!--
  272. --The dubstep gun consists of 2 separate meshes.--
  273.  
  274. dubgun = Instance.new("Part", Torso)
  275. dubgun.Size = Vector3.new(1,1,1)
  276. dubgun.Transparency = 0
  277. dubgun.CanCollide = false
  278. dubgun.BrickColor = LeftArm.BrickColor
  279. dubgunMESH = Instance.new("SpecialMesh",dubgun)
  280. dubgunMESH.MeshId = "rbxassetid://3074077141"
  281. dubgunMESH.Scale = Vector3.new(.1,.1,.1)
  282. dubgunMESH.TextureId = "rbxassetid://3074045895"
  283. dubgunweld = weldBetween(dubgun,RightArm)
  284. dubgunweld.C0 = dubgunweld.C0 * CFrame.new(-.95,.6,-.7) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(-100))
  285. coroutine.wrap(function()
  286. while true do
  287. pcall(function()
  288. if industrial then
  289. dubgunMESH.VertexColor = Vector3.new(.2,.2,.2)
  290. elseif crimson then
  291. dubgunMESH.VertexColor = Vector3.new(.3,0,0)
  292. elseif brutal then
  293. dubgunMESH.VertexColor = Vector3.new(1,0,0)
  294. elseif dada then
  295. dubgunMESH.VertexColor = Vector3.new(0,1,0)
  296. elseif vinyl then
  297. dubgunMESH.VertexColor = Vector3.new(0,.81,1)
  298. elseif love then
  299. dubgunMESH.VertexColor = Vector3.new(1,0,.85)
  300. elseif godgun then
  301. dubgunMESH.VertexColor = Vector3.new(1,1,0)
  302. elseif classical then
  303. dubgunMESH.VertexColor = Vector3.new(1,1,1)
  304. end
  305. end)
  306. wait()
  307. end
  308. end)()
  309.  
  310. lightpart = Instance.new("Part",Torso)
  311. lightpart.Size = Vector3.new(0.05, 0.3, 0.24)
  312. lightpart.Shape = "Cylinder"
  313. lightpart.Anchored = false
  314. lightpart.CanCollide = false
  315. lightpart.Material = "Neon"
  316. lightpart.BrickColor = BrickColor.new("Really red")
  317. lightpartweld = weldBetween(lightpart,dubgun)
  318. lightpartweld.C0 = CFrame.new(.2,-.575,-.79) * CFrame.Angles(0,0,math.rad(90))
  319.  
  320. light = Instance.new("PointLight", lightpart)
  321. light.Color = BrickColor.new("Really red").Color
  322. light.Range = 3
  323. light.Brightness = 2
  324. light.Enabled = true
  325.  
  326. lightpart2 = Instance.new("Part",Torso)
  327. lightpart2.Size = Vector3.new(0.05, 0.3, 0.24)
  328. lightpart2.Shape = "Cylinder"
  329. lightpart2.Anchored = false
  330. lightpart2.CanCollide = false
  331. lightpart2.Material = "Neon"
  332. lightpart2.BrickColor = BrickColor.new("Cyan")
  333. lightpartweld2 = weldBetween(lightpart2,dubgun)
  334. lightpartweld2.C0 = CFrame.new(.2,-.95,-.79) * CFrame.Angles(0,0,math.rad(90))
  335.  
  336. light = Instance.new("PointLight", lightpart2)
  337. light.Color = BrickColor.new("Cyan").Color
  338. light.Range = 2
  339. light.Brightness = 2
  340. light.Enabled = true
  341.  
  342. lightpart3 = Instance.new("Part",Torso)
  343. lightpart3.Size = Vector3.new(0.05, 0.3, 0.24)
  344. lightpart3.Shape = "Cylinder"
  345. lightpart3.Anchored = false
  346. lightpart3.CanCollide = false
  347. lightpart3.Material = "Neon"
  348. lightpart3.BrickColor = BrickColor.new("Bright yellow")
  349. lightpartweld3 = weldBetween(lightpart3,dubgun)
  350. lightpartweld3.C0 = CFrame.new(.2,-1.315,-.79) * CFrame.Angles(0,0,math.rad(90))
  351.  
  352. light = Instance.new("PointLight", lightpart3)
  353. light.Color = BrickColor.new("Bright yellow").Color
  354. light.Range = 3
  355. light.Brightness = 2
  356. light.Enabled = true
  357.  
  358. lightpart4 = Instance.new("Part",Torso)
  359. lightpart4.Size = Vector3.new(0.05, 0.3, 0.24)
  360. lightpart4.Shape = "Cylinder"
  361. lightpart4.Anchored = false
  362. lightpart4.CanCollide = false
  363. lightpart4.Material = "Neon"
  364. lightpart4.BrickColor = BrickColor.new("Really red")
  365. lightpartweld4 = weldBetween(lightpart4,dubgun)
  366. lightpartweld4.C0 = CFrame.new(.5255,-.575,-.79) * CFrame.Angles(0,0,math.rad(90))
  367.  
  368. light = Instance.new("PointLight", lightpart4)
  369. light.Color = BrickColor.new("Really red").Color
  370. light.Range = 2
  371. light.Brightness = 2
  372. light.Enabled = true
  373.  
  374. lightpart5 = Instance.new("Part",Torso)
  375. lightpart5.Size = Vector3.new(0.05, 0.3, 0.24)
  376. lightpart5.Shape = "Cylinder"
  377. lightpart5.Anchored = false
  378. lightpart5.CanCollide = false
  379. lightpart5.Material = "Neon"
  380. lightpart5.BrickColor = BrickColor.new("Cyan")
  381. lightpart5weld = weldBetween(lightpart5,dubgun)
  382. lightpart5weld.C0 = CFrame.new(.5255,-.95,-.79) * CFrame.Angles(0,0,math.rad(90))
  383.  
  384. light = Instance.new("PointLight", lightpart5)
  385. light.Color = BrickColor.new("Cyan").Color
  386. light.Range = 2
  387. light.Brightness = 2
  388. light.Enabled = true
  389.  
  390. lightpart6 = Instance.new("Part",Torso)
  391. lightpart6.Size = Vector3.new(0.05, 0.3, 0.24)
  392. lightpart6.Shape = "Cylinder"
  393. lightpart6.Anchored = false
  394. lightpart6.CanCollide = false
  395. lightpart6.Material = "Neon"
  396. lightpart6.BrickColor = BrickColor.new("Bright yellow")
  397. lightpartweld6 = weldBetween(lightpart6,dubgun)
  398. lightpartweld6.C0 = CFrame.new(.5255,-1.315,-.79) * CFrame.Angles(0,0,math.rad(90))
  399.  
  400. light = Instance.new("PointLight", lightpart6)
  401. light.Color = BrickColor.new("Bright yellow").Color
  402. light.Range = 2
  403. light.Brightness = 2
  404. light.Enabled = true
  405.  
  406. lightpart7 = Instance.new("Part",Torso)
  407. lightpart7.Size = Vector3.new(0.05, 0.52, 0.44)
  408. lightpart7.Shape = "Cylinder"
  409. lightpart7.Anchored = false
  410. lightpart7.CanCollide = false
  411. lightpart7.Material = "Neon"
  412. lightpart7.BrickColor = BrickColor.new("Cyan")
  413. lightpartweld7 = weldBetween(lightpart7,dubgun)
  414. lightpartweld7.C0 = CFrame.new(.5195,-.8,-.37) * CFrame.Angles(0,0,math.rad(90))
  415.  
  416. light = Instance.new("PointLight", lightpart7)
  417. light.Color = BrickColor.new("Cyan").Color
  418. light.Range = 4
  419. light.Brightness = 2
  420. light.Enabled = true
  421.  
  422. lightpart8 = Instance.new("Part",Torso)
  423. lightpart8.Size = Vector3.new(0.05, 0.52, 0.44)
  424. lightpart8.Shape = "Cylinder"
  425. lightpart8.Anchored = false
  426. lightpart8.CanCollide = false
  427. lightpart8.Material = "Neon"
  428. lightpart8.BrickColor = BrickColor.new("Cyan")
  429. lightpartweld8 = weldBetween(lightpart8,dubgun)
  430. lightpartweld8.C0 = CFrame.new(.195,-.8,-.37) * CFrame.Angles(0,0,math.rad(90))
  431.  
  432. light = Instance.new("PointLight", lightpart8)
  433. light.Color = BrickColor.new("Cyan").Color
  434. light.Range = 3
  435. light.Brightness = 2
  436. light.Enabled = true
  437.  
  438. lightpart9 = Instance.new("Part",Torso)
  439. lightpart9.Size = Vector3.new(0.05, 0.65, 0.59)
  440. lightpart9.Shape = "Cylinder"
  441. lightpart9.Anchored = false
  442. lightpart9.CanCollide = false
  443. lightpart9.Material = "Neon"
  444. lightpart9.BrickColor = BrickColor.new("Cyan")
  445. lightpartweld9 = weldBetween(lightpart9,dubgun)
  446. lightpartweld9.C0 = CFrame.new(.155,.21,-.2941) * CFrame.Angles(0,0,math.rad(90))
  447.  
  448. light = Instance.new("PointLight", lightpart9)
  449. light.Color = BrickColor.new("Cyan").Color
  450. light.Range = 3
  451. light.Brightness = 2
  452. light.Enabled = true
  453.  
  454. lightpart10 = Instance.new("Part",Torso)
  455. lightpart10.Size = Vector3.new(0.05, 0.65, 0.59)
  456. lightpart10.Shape = "Cylinder"
  457. lightpart10.Anchored = false
  458. lightpart10.CanCollide = false
  459. lightpart10.Material = "Neon"
  460. lightpart10.BrickColor = BrickColor.new("Cyan")
  461. lightpartweld10 = weldBetween(lightpart10,dubgun)
  462. lightpartweld10.C0 = CFrame.new(.565,.21,-.2941) * CFrame.Angles(0,0,math.rad(90))
  463.  
  464. light = Instance.new("PointLight", lightpart10)
  465. light.Color = BrickColor.new("Cyan").Color
  466. light.Range = 2
  467. light.Brightness = 2
  468. light.Enabled = true
  469.  
  470. lightpart11 = Instance.new("Part",Torso)
  471. lightpart11.Size = Vector3.new(0.05, 0.44, 0.38)
  472. lightpart11.Shape = "Cylinder"
  473. lightpart11.Anchored = false
  474. lightpart11.CanCollide = false
  475. lightpart11.Material = "Neon"
  476. lightpart11.BrickColor = BrickColor.new("Cyan")
  477. lightpartweld11 = weldBetween(lightpart11,dubgun)
  478. lightpartweld11.C0 = CFrame.new(.195,1.091,.1441) * CFrame.Angles(0,0,math.rad(90))
  479.  
  480. light = Instance.new("PointLight", lightpart11)
  481. light.Color = BrickColor.new("Cyan").Color
  482. light.Range = 2
  483. light.Brightness = 2
  484. light.Enabled = true
  485.  
  486. lightpart12 = Instance.new("Part",Torso)
  487. lightpart12.Size = Vector3.new(0.05, 0.44, 0.38)
  488. lightpart12.Shape = "Cylinder"
  489. lightpart12.Anchored = false
  490. lightpart12.CanCollide = false
  491. lightpart12.Material = "Neon"
  492. lightpart12.BrickColor = BrickColor.new("Cyan")
  493. lightpartweld12 = weldBetween(lightpart12,dubgun)
  494. lightpartweld12.C0 = CFrame.new(.525,1.091,.1441) * CFrame.Angles(0,0,math.rad(90))
  495.  
  496. light = Instance.new("PointLight", lightpart12)
  497. light.Color = BrickColor.new("Cyan").Color
  498. light.Range = 2
  499. light.Brightness = 2
  500. light.Enabled = true
  501.  
  502. lightpart13 = Instance.new("Part",Torso)
  503. lightpart13.Size = Vector3.new(0.05, 0.25, 0.19)
  504. lightpart13.Shape = "Cylinder"
  505. lightpart13.Anchored = false
  506. lightpart13.CanCollide = false
  507. lightpart13.Material = "Neon"
  508. lightpart13.BrickColor = BrickColor.new("Bright yellow")
  509. lightpartweld13 = weldBetween(lightpart13,dubgun)
  510. lightpartweld13.C0 = CFrame.new(-.17,-2.296,-.83) * CFrame.Angles(0,0,math.rad(90))
  511.  
  512. light = Instance.new("PointLight", lightpart13)
  513. light.Color = BrickColor.new("Bright yellow").Color
  514. light.Range = 4
  515. light.Brightness = 2
  516. light.Enabled = true
  517.  
  518. lightpart14 = Instance.new("Part",Torso)
  519. lightpart14.Size = Vector3.new(0.05, 0.25, 0.19)
  520. lightpart14.Shape = "Cylinder"
  521. lightpart14.Anchored = false
  522. lightpart14.CanCollide = false
  523. lightpart14.Material = "Neon"
  524. lightpart14.BrickColor = BrickColor.new("Really red")
  525. lightpartweld14 = weldBetween(lightpart14,dubgun)
  526. lightpartweld14.C0 = CFrame.new(-.17,-2.296,-.615) * CFrame.Angles(0,0,math.rad(90))
  527.  
  528. light = Instance.new("PointLight", lightpart14)
  529. light.Color = BrickColor.new("Really red").Color
  530. light.Range = 4
  531. light.Brightness = 2
  532. light.Enabled = true
  533.  
  534. lightpart15 = Instance.new("Part",Torso)
  535. lightpart15.Size = Vector3.new(0.05, 0.25, 0.19)
  536. lightpart15.Shape = "Cylinder"
  537. lightpart15.Anchored = false
  538. lightpart15.CanCollide = false
  539. lightpart15.Material = "Neon"
  540. lightpart15.BrickColor = BrickColor.new("Cyan")
  541. lightpartweld15 = weldBetween(lightpart15,dubgun)
  542. lightpartweld15.C0 = CFrame.new(-.17,-2.296,-.4) * CFrame.Angles(0,0,math.rad(90))
  543.  
  544. light = Instance.new("PointLight", lightpart15)
  545. light.Color = BrickColor.new("Cyan").Color
  546. light.Range = 2
  547. light.Brightness = 2
  548. light.Enabled = true
  549.  
  550.  
  551. dubgun2 = Instance.new("Part", Torso)
  552. dubgun2.Size = Vector3.new(1,1,1)
  553. dubgun2.Transparency = 0
  554. dubgun2.CanCollide = false
  555. dubgun2.BrickColor = LeftArm.BrickColor
  556. dubgunMESH2 = Instance.new("SpecialMesh",dubgun2)
  557. dubgunMESH2.MeshId = "rbxassetid://3074080972"
  558. dubgunMESH2.Scale = Vector3.new(.074,.074,.074)
  559. dubgunMESH2.TextureId = "rbxassetid://3074091837"
  560. dubgunweld2 = weldBetween(dubgun2,dubgun)
  561. dubgunweld2.C0 = dubgunweld.C0 * CFrame.new(.68,-.088,-.70) * CFrame.Angles(math.rad(0),math.rad(180),math.rad(-100))
  562.  
  563. muffled = Instance.new("Sound",dubgun)
  564. muffled.SoundId = "rbxassetid://3076647485"
  565. muffled.Volume = .6
  566. muffled:Play()
  567. muffled.Looped = true
  568. muffled.Name = "muf"
  569.  
  570. dubgun.ChildRemoved:connect(function(removed)
  571. if removed.Name == "muf" then
  572. muffled = Instance.new("Sound",dubgun)
  573. if industrial then
  574. muffled.SoundId = "rbxassetid://3083263055"
  575. elseif vinyl then
  576. muffled.SoundId = "rbxassetid://3102209482"
  577. elseif brutal then
  578. muffled.SoundId = "rbxassetid://3105568121"
  579. elseif dada then
  580. muffled.SoundId = "rbxassetid://3104950452"
  581. elseif love then
  582. muffled.SoundId = "rbxassetid://3102056738"
  583. elseif godgun then
  584. muffled.SoundId = "rbxassetid://3101686252"
  585. elseif crimson then
  586. muffled.SoundId = "rbxassetid://3107797809"
  587. elseif classical then
  588. muffled.SoundId = "rbxassetid://3076647485"
  589. end
  590. muffled.Volume = .6
  591. muffled:Play()
  592. muffled.Looped = true
  593. muffled.Name = "muf"
  594. end
  595. end)
  596.  
  597. coroutine.wrap(function()
  598. while wait() do
  599. hum.WalkSpeed = ws
  600. hum.JumpPower = 75
  601. end
  602. end)()
  603. godmode = coroutine.wrap(function()
  604. for i,v in pairs(Character:GetChildren()) do
  605. if v:IsA("BasePart") and v ~= Root then
  606. v.Anchored = false
  607. end
  608. end
  609. while true do
  610. hum.MaxHealth = math.huge
  611. wait(0.0000001)
  612. hum.Health = math.huge
  613. wait()
  614. end
  615. end)
  616. godmode()
  617. ff = Instance.new("ForceField", Character)
  618. ff.Visible = false
  619.  
  620. coroutine.wrap(function()
  621. for i,v in pairs(Character:GetChildren()) do
  622. if v.Name == "Animate" then v:Remove()
  623. end
  624. end
  625. end)()
  626.  
  627. function damagealll(Radius,Position)
  628. local Returning = {}
  629. for _,v in pairs(workspace:GetChildren()) do
  630. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  631. if v:FindFirstChild("Torso") then
  632. local Mag = (v.Torso.Position - Position).magnitude
  633. if Mag < Radius then
  634. table.insert(Returning,v)
  635. end
  636. elseif v:FindFirstChild("UpperTorso") then
  637. local Mag = (v.UpperTorso.Position - Position).magnitude
  638. if Mag < Radius then
  639. table.insert(Returning,v)
  640. end
  641. end
  642. end
  643. end
  644. return Returning
  645. end
  646.  
  647. ArtificialHB = Instance.new("BindableEvent", script)
  648. ArtificialHB.Name = "Heartbeat"
  649. script:WaitForChild("Heartbeat")
  650.  
  651. frame = 1 / 60
  652. tf = 0
  653. allowframeloss = false
  654. tossremainder = false
  655.  
  656.  
  657. lastframe = tick()
  658. script.Heartbeat:Fire()
  659.  
  660.  
  661. game:GetService("RunService").Heartbeat:connect(function(s, p)
  662. tf = tf + s
  663. if tf >= frame then
  664. if allowframeloss then
  665. script.Heartbeat:Fire()
  666. lastframe = tick()
  667. else
  668. for i = 1, math.floor(tf / frame) do
  669. script.Heartbeat:Fire()
  670. end
  671. lastframe = tick()
  672. end
  673. if tossremainder then
  674. tf = 0
  675. else
  676. tf = tf - frame * math.floor(tf / frame)
  677. end
  678. end
  679. end)
  680.  
  681. function swait(num)
  682. if num == 0 or num == nil then
  683. game:service("RunService").Stepped:wait(0)
  684. else
  685. for i = 0, num do
  686. game:service("RunService").Stepped:wait(0)
  687. end
  688. end
  689. end
  690.  
  691. for _,x in pairs(Character:GetChildren()) do
  692. if x:IsA("Decal") then x:Remove() end
  693. end
  694.  
  695. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  696. so = Instance.new("Sound")
  697. so.Parent = PARENT
  698. so.SoundId = "rbxassetid://"..ID
  699. so.Volume = VOL
  700. so.Looped = LOOP
  701. so:Play()
  702. removeuseless:AddItem(so,REMOVE)
  703. end
  704.  
  705. mouse.KeyDown:connect(function(Press)
  706. Press=Press:lower()
  707. if Press=='m' then
  708. immortality()
  709. elseif Press=='z' then
  710. if debounce then return end
  711. debounce = true
  712. industrial = false
  713. godgun = false
  714. classical = true
  715. vinyl = false
  716. love = false
  717. dada = false
  718. popstar = false
  719. brutal = false
  720. crimson = false
  721. muffled.SoundId = "rbxassetid://3076647485"
  722. muffled:Play()
  723. local sm = Instance.new("Part",Torso)
  724. sm.Size = Vector3.new(2,2,2)
  725. sm.Shape = "Ball"
  726. sm.Anchored = true
  727. sm.CanCollide = false
  728. sm.CFrame = dubgun.CFrame
  729. sm.Transparency = 0
  730. sm.BrickColor = BrickColor.new("White")
  731. sm.Material = "Neon"
  732. coroutine.wrap(function()
  733. for i = 1, 30 do
  734. swait()
  735. sm.Size = sm.Size + Vector3.new(1,1,1)
  736. sm.Transparency = sm.Transparency + .05
  737. end
  738. sm:Remove()
  739. end)()
  740. local wb = Instance.new("Sound",dubgun)
  741. wb.Volume = 4
  742. wb.SoundId = "rbxassetid://1678747502"
  743. wb:Play()
  744. removeuseless:AddItem(wb,5)
  745. local particlemiter = Instance.new("ParticleEmitter",dubgun)
  746. particlemiter.Texture = "rbxassetid://1955503112"
  747. particlemiter.Size = NumberSequence.new(2,.5)
  748. particlemiter.Transparency = NumberSequence.new(0,1)
  749. particlemiter.Enabled = true
  750. particlemiter.LockedToPart = false
  751. particlemiter.Speed = NumberRange.new(20)
  752. particlemiter.RotSpeed = NumberRange.new(210)
  753. particlemiter.Lifetime = NumberRange.new(2)
  754. particlemiter.SpreadAngle = Vector2.new(-100,100)
  755. particlemiter.Rate = 500
  756. local particlemiter2 = Instance.new("ParticleEmitter",dubgun)
  757. particlemiter2.Texture = "rbxassetid://149310730"
  758. particlemiter2.Size = NumberSequence.new(2,.5)
  759. particlemiter2.Transparency = NumberSequence.new(0,1)
  760. particlemiter2.Enabled = true
  761. particlemiter2.LockedToPart = false
  762. particlemiter2.Speed = NumberRange.new(20)
  763. particlemiter2.RotSpeed = NumberRange.new(210)
  764. particlemiter2.Lifetime = NumberRange.new(2)
  765. particlemiter2.SpreadAngle = Vector2.new(-100,100)
  766. particlemiter2.Rate = 500
  767. local particlemiter3 = Instance.new("ParticleEmitter",dubgun)
  768. particlemiter3.Texture = "rbxassetid://35755888"
  769. particlemiter3.Size = NumberSequence.new(2,.5)
  770. particlemiter3.Transparency = NumberSequence.new(0,1)
  771. particlemiter3.Enabled = true
  772. particlemiter3.LockedToPart = false
  773. particlemiter3.Speed = NumberRange.new(20)
  774. particlemiter3.RotSpeed = NumberRange.new(210)
  775. particlemiter3.Lifetime = NumberRange.new(2)
  776. particlemiter3.SpreadAngle = Vector2.new(-100,100)
  777. particlemiter3.Rate = 500
  778. wait(.15)
  779. coroutine.wrap(function()
  780. particlemiter.Enabled = false
  781. particlemiter2.Enabled = false
  782. particlemiter3.Enabled = false
  783. wait(5)
  784. particlemiter3:Remove()
  785. particlemiter:Remove()
  786. particlemiter2:Remove()
  787. end)()
  788. debounce = false
  789. elseif Press=='x' then
  790. if debounce then return end
  791. debounce = true
  792. industrial = true
  793. vinyl = false
  794. love = false
  795. godgun = false
  796. classical = false
  797. popstar = false
  798. dada = false
  799. brutal = false
  800. crimson = false
  801. muffled.SoundId = "rbxassetid://3083263055"
  802. muffled:Play()
  803. local sm = Instance.new("Part",Torso)
  804. sm.Size = Vector3.new(2,2,2)
  805. sm.Shape = "Ball"
  806. sm.Anchored = true
  807. sm.CanCollide = false
  808. sm.CFrame = dubgun.CFrame
  809. sm.Transparency = 0
  810. sm.BrickColor = BrickColor.new("White")
  811. sm.Material = "Neon"
  812. coroutine.wrap(function()
  813. for i = 1, 30 do
  814. swait()
  815. sm.Size = sm.Size + Vector3.new(1,1,1)
  816. sm.Transparency = sm.Transparency + .05
  817. end
  818. sm:Remove()
  819. end)()
  820. local wb = Instance.new("Sound",dubgun)
  821. wb.Volume = 4
  822. wb.SoundId = "rbxassetid://1678747502"
  823. wb:Play()
  824. removeuseless:AddItem(wb,5)
  825. local particlemiter = Instance.new("ParticleEmitter",dubgun)
  826. particlemiter.Texture = "rbxassetid://1955503112"
  827. particlemiter.Size = NumberSequence.new(2,.5)
  828. particlemiter.Transparency = NumberSequence.new(0,1)
  829. particlemiter.Enabled = true
  830. particlemiter.LockedToPart = false
  831. particlemiter.Speed = NumberRange.new(20)
  832. particlemiter.RotSpeed = NumberRange.new(210)
  833. particlemiter.Lifetime = NumberRange.new(2)
  834. particlemiter.SpreadAngle = Vector2.new(-100,100)
  835. particlemiter.Rate = 500
  836. local particlemiter2 = Instance.new("ParticleEmitter",dubgun)
  837. particlemiter2.Texture = "rbxassetid://149310730"
  838. particlemiter2.Size = NumberSequence.new(2,.5)
  839. particlemiter2.Transparency = NumberSequence.new(0,1)
  840. particlemiter2.Enabled = true
  841. particlemiter2.LockedToPart = false
  842. particlemiter2.Speed = NumberRange.new(20)
  843. particlemiter2.RotSpeed = NumberRange.new(210)
  844. particlemiter2.Lifetime = NumberRange.new(2)
  845. particlemiter2.SpreadAngle = Vector2.new(-100,100)
  846. particlemiter2.Rate = 500
  847. local particlemiter3 = Instance.new("ParticleEmitter",dubgun)
  848. particlemiter3.Texture = "rbxassetid://35755888"
  849. particlemiter3.Size = NumberSequence.new(2,.5)
  850. particlemiter3.Transparency = NumberSequence.new(0,1)
  851. particlemiter3.Enabled = true
  852. particlemiter3.LockedToPart = false
  853. particlemiter3.Speed = NumberRange.new(20)
  854. particlemiter3.RotSpeed = NumberRange.new(210)
  855. particlemiter3.Lifetime = NumberRange.new(2)
  856. particlemiter3.SpreadAngle = Vector2.new(-100,100)
  857. particlemiter3.Rate = 500
  858. wait(.15)
  859. coroutine.wrap(function()
  860. particlemiter.Enabled = false
  861. particlemiter2.Enabled = false
  862. particlemiter3.Enabled = false
  863. wait(5)
  864. particlemiter3:Remove()
  865. particlemiter:Remove()
  866. particlemiter2:Remove()
  867. end)()
  868. debounce = false
  869. elseif Press=='c' then
  870. if debounce then return end
  871. debounce = true
  872. industrial = false
  873. godgun = true
  874. vinyl = false
  875. love = false
  876. classical = false
  877. popstar = false
  878. dada = false
  879. brutal = false
  880. crimson = false
  881. muffled.SoundId = "rbxassetid://3101686252"
  882. muffled:Play()
  883. local sm = Instance.new("Part",Torso)
  884. sm.Size = Vector3.new(2,2,2)
  885. sm.Shape = "Ball"
  886. sm.Anchored = true
  887. sm.CanCollide = false
  888. sm.CFrame = dubgun.CFrame
  889. sm.Transparency = 0
  890. sm.BrickColor = BrickColor.new("White")
  891. sm.Material = "Neon"
  892. coroutine.wrap(function()
  893. for i = 1, 30 do
  894. swait()
  895. sm.Size = sm.Size + Vector3.new(1,1,1)
  896. sm.Transparency = sm.Transparency + .05
  897. end
  898. sm:Remove()
  899. end)()
  900. local wb = Instance.new("Sound",dubgun)
  901. wb.Volume = 4
  902. wb.SoundId = "rbxassetid://1678747502"
  903. wb:Play()
  904. removeuseless:AddItem(wb,5)
  905. local particlemiter = Instance.new("ParticleEmitter",dubgun)
  906. particlemiter.Texture = "rbxassetid://1955503112"
  907. particlemiter.Size = NumberSequence.new(2,.5)
  908. particlemiter.Transparency = NumberSequence.new(0,1)
  909. particlemiter.Enabled = true
  910. particlemiter.LockedToPart = false
  911. particlemiter.Speed = NumberRange.new(20)
  912. particlemiter.RotSpeed = NumberRange.new(210)
  913. particlemiter.Lifetime = NumberRange.new(2)
  914. particlemiter.SpreadAngle = Vector2.new(-100,100)
  915. particlemiter.Rate = 500
  916. local particlemiter2 = Instance.new("ParticleEmitter",dubgun)
  917. particlemiter2.Texture = "rbxassetid://149310730"
  918. particlemiter2.Size = NumberSequence.new(2,.5)
  919. particlemiter2.Transparency = NumberSequence.new(0,1)
  920. particlemiter2.Enabled = true
  921. particlemiter2.LockedToPart = false
  922. particlemiter2.Speed = NumberRange.new(20)
  923. particlemiter2.RotSpeed = NumberRange.new(210)
  924. particlemiter2.Lifetime = NumberRange.new(2)
  925. particlemiter2.SpreadAngle = Vector2.new(-100,100)
  926. particlemiter2.Rate = 500
  927. local particlemiter3 = Instance.new("ParticleEmitter",dubgun)
  928. particlemiter3.Texture = "rbxassetid://35755888"
  929. particlemiter3.Size = NumberSequence.new(2,.5)
  930. particlemiter3.Transparency = NumberSequence.new(0,1)
  931. particlemiter3.Enabled = true
  932. particlemiter3.LockedToPart = false
  933. particlemiter3.Speed = NumberRange.new(20)
  934. particlemiter3.RotSpeed = NumberRange.new(210)
  935. particlemiter3.Lifetime = NumberRange.new(2)
  936. particlemiter3.SpreadAngle = Vector2.new(-100,100)
  937. particlemiter3.Rate = 500
  938. wait(.15)
  939. coroutine.wrap(function()
  940. particlemiter.Enabled = false
  941. particlemiter2.Enabled = false
  942. particlemiter3.Enabled = false
  943. wait(5)
  944. particlemiter3:Remove()
  945. particlemiter:Remove()
  946. particlemiter2:Remove()
  947. end)()
  948. debounce = false
  949. elseif Press=='v' then
  950. if debounce then return end
  951. debounce = true
  952. industrial = false
  953. love = true
  954. vinyl = false
  955. godgun = false
  956. classical = false
  957. popstar = false
  958. dada = false
  959. brutal = false
  960. crimson = false
  961. muffled.SoundId = "rbxassetid://3102056738"
  962. muffled:Play()
  963. local sm = Instance.new("Part",Torso)
  964. sm.Size = Vector3.new(2,2,2)
  965. sm.Shape = "Ball"
  966. sm.Anchored = true
  967. sm.CanCollide = false
  968. sm.CFrame = dubgun.CFrame
  969. sm.Transparency = 0
  970. sm.BrickColor = BrickColor.new("White")
  971. sm.Material = "Neon"
  972. coroutine.wrap(function()
  973. for i = 1, 30 do
  974. swait()
  975. sm.Size = sm.Size + Vector3.new(1,1,1)
  976. sm.Transparency = sm.Transparency + .05
  977. end
  978. sm:Remove()
  979. end)()
  980. local wb = Instance.new("Sound",dubgun)
  981. wb.Volume = 4
  982. wb.SoundId = "rbxassetid://1678747502"
  983. wb:Play()
  984. removeuseless:AddItem(wb,5)
  985. local particlemiter = Instance.new("ParticleEmitter",dubgun)
  986. particlemiter.Texture = "rbxassetid://1955503112"
  987. particlemiter.Size = NumberSequence.new(2,.5)
  988. particlemiter.Transparency = NumberSequence.new(0,1)
  989. particlemiter.Enabled = true
  990. particlemiter.LockedToPart = false
  991. particlemiter.Speed = NumberRange.new(20)
  992. particlemiter.RotSpeed = NumberRange.new(210)
  993. particlemiter.Lifetime = NumberRange.new(2)
  994. particlemiter.SpreadAngle = Vector2.new(-100,100)
  995. particlemiter.Rate = 500
  996. local particlemiter2 = Instance.new("ParticleEmitter",dubgun)
  997. particlemiter2.Texture = "rbxassetid://149310730"
  998. particlemiter2.Size = NumberSequence.new(2,.5)
  999. particlemiter2.Transparency = NumberSequence.new(0,1)
  1000. particlemiter2.Enabled = true
  1001. particlemiter2.LockedToPart = false
  1002. particlemiter2.Speed = NumberRange.new(20)
  1003. particlemiter2.RotSpeed = NumberRange.new(210)
  1004. particlemiter2.Lifetime = NumberRange.new(2)
  1005. particlemiter2.SpreadAngle = Vector2.new(-100,100)
  1006. particlemiter2.Rate = 500
  1007. local particlemiter3 = Instance.new("ParticleEmitter",dubgun)
  1008. particlemiter3.Texture = "rbxassetid://35755888"
  1009. particlemiter3.Size = NumberSequence.new(2,.5)
  1010. particlemiter3.Transparency = NumberSequence.new(0,1)
  1011. particlemiter3.Enabled = true
  1012. particlemiter3.LockedToPart = false
  1013. particlemiter3.Speed = NumberRange.new(20)
  1014. particlemiter3.RotSpeed = NumberRange.new(210)
  1015. particlemiter3.Lifetime = NumberRange.new(2)
  1016. particlemiter3.SpreadAngle = Vector2.new(-100,100)
  1017. particlemiter3.Rate = 500
  1018. wait(.15)
  1019. coroutine.wrap(function()
  1020. particlemiter.Enabled = false
  1021. particlemiter2.Enabled = false
  1022. particlemiter3.Enabled = false
  1023. wait(5)
  1024. particlemiter3:Remove()
  1025. particlemiter:Remove()
  1026. particlemiter2:Remove()
  1027. end)()
  1028. debounce = false
  1029. elseif Press=='b' then
  1030. if debounce then return end
  1031. debounce = true
  1032. industrial = false
  1033. love = false
  1034. vinyl = true
  1035. godgun = false
  1036. classical = false
  1037. popstar = false
  1038. dada = false
  1039. brutal = false
  1040. crimson = false
  1041. muffled.SoundId = "rbxassetid://3102209482"
  1042. muffled:Play()
  1043. local sm = Instance.new("Part",Torso)
  1044. sm.Size = Vector3.new(2,2,2)
  1045. sm.Shape = "Ball"
  1046. sm.Anchored = true
  1047. sm.CanCollide = false
  1048. sm.CFrame = dubgun.CFrame
  1049. sm.Transparency = 0
  1050. sm.BrickColor = BrickColor.new("White")
  1051. sm.Material = "Neon"
  1052. coroutine.wrap(function()
  1053. for i = 1, 30 do
  1054. swait()
  1055. sm.Size = sm.Size + Vector3.new(1,1,1)
  1056. sm.Transparency = sm.Transparency + .05
  1057. end
  1058. sm:Remove()
  1059. end)()
  1060. local wb = Instance.new("Sound",dubgun)
  1061. wb.Volume = 4
  1062. wb.SoundId = "rbxassetid://1678747502"
  1063. wb:Play()
  1064. removeuseless:AddItem(wb,5)
  1065. local particlemiter = Instance.new("ParticleEmitter",dubgun)
  1066. particlemiter.Texture = "rbxassetid://1955503112"
  1067. particlemiter.Size = NumberSequence.new(2,.5)
  1068. particlemiter.Transparency = NumberSequence.new(0,1)
  1069. particlemiter.Enabled = true
  1070. particlemiter.LockedToPart = false
  1071. particlemiter.Speed = NumberRange.new(20)
  1072. particlemiter.RotSpeed = NumberRange.new(210)
  1073. particlemiter.Lifetime = NumberRange.new(2)
  1074. particlemiter.SpreadAngle = Vector2.new(-100,100)
  1075. particlemiter.Rate = 500
  1076. local particlemiter2 = Instance.new("ParticleEmitter",dubgun)
  1077. particlemiter2.Texture = "rbxassetid://149310730"
  1078. particlemiter2.Size = NumberSequence.new(2,.5)
  1079. particlemiter2.Transparency = NumberSequence.new(0,1)
  1080. particlemiter2.Enabled = true
  1081. particlemiter2.LockedToPart = false
  1082. particlemiter2.Speed = NumberRange.new(20)
  1083. particlemiter2.RotSpeed = NumberRange.new(210)
  1084. particlemiter2.Lifetime = NumberRange.new(2)
  1085. particlemiter2.SpreadAngle = Vector2.new(-100,100)
  1086. particlemiter2.Rate = 500
  1087. local particlemiter3 = Instance.new("ParticleEmitter",dubgun)
  1088. particlemiter3.Texture = "rbxassetid://35755888"
  1089. particlemiter3.Size = NumberSequence.new(2,.5)
  1090. particlemiter3.Transparency = NumberSequence.new(0,1)
  1091. particlemiter3.Enabled = true
  1092. particlemiter3.LockedToPart = false
  1093. particlemiter3.Speed = NumberRange.new(20)
  1094. particlemiter3.RotSpeed = NumberRange.new(210)
  1095. particlemiter3.Lifetime = NumberRange.new(2)
  1096. particlemiter3.SpreadAngle = Vector2.new(-100,100)
  1097. particlemiter3.Rate = 500
  1098. wait(.15)
  1099. coroutine.wrap(function()
  1100. particlemiter.Enabled = false
  1101. particlemiter2.Enabled = false
  1102. particlemiter3.Enabled = false
  1103. wait(5)
  1104. particlemiter3:Remove()
  1105. particlemiter:Remove()
  1106. particlemiter2:Remove()
  1107. end)()
  1108. debounce = false
  1109. elseif Press=='n' then
  1110. if debounce then return end
  1111. debounce = true
  1112. industrial = false
  1113. love = false
  1114. vinyl = false
  1115. godgun = false
  1116. classical = false
  1117. popstar = false
  1118. dada = true
  1119. brutal = false
  1120. crimson = false
  1121. muffled.SoundId = "rbxassetid://3104950452"
  1122. muffled:Play()
  1123. local sm = Instance.new("Part",Torso)
  1124. sm.Size = Vector3.new(2,2,2)
  1125. sm.Shape = "Ball"
  1126. sm.Anchored = true
  1127. sm.CanCollide = false
  1128. sm.CFrame = dubgun.CFrame
  1129. sm.Transparency = 0
  1130. sm.BrickColor = BrickColor.new("White")
  1131. sm.Material = "Neon"
  1132. coroutine.wrap(function()
  1133. for i = 1, 30 do
  1134. swait()
  1135. sm.Size = sm.Size + Vector3.new(1,1,1)
  1136. sm.Transparency = sm.Transparency + .05
  1137. end
  1138. sm:Remove()
  1139. end)()
  1140. local wb = Instance.new("Sound",dubgun)
  1141. wb.Volume = 4
  1142. wb.SoundId = "rbxassetid://1678747502"
  1143. wb:Play()
  1144. removeuseless:AddItem(wb,5)
  1145. local particlemiter = Instance.new("ParticleEmitter",dubgun)
  1146. particlemiter.Texture = "rbxassetid://1955503112"
  1147. particlemiter.Size = NumberSequence.new(2,.5)
  1148. particlemiter.Transparency = NumberSequence.new(0,1)
  1149. particlemiter.Enabled = true
  1150. particlemiter.LockedToPart = false
  1151. particlemiter.Speed = NumberRange.new(20)
  1152. particlemiter.RotSpeed = NumberRange.new(210)
  1153. particlemiter.Lifetime = NumberRange.new(2)
  1154. particlemiter.SpreadAngle = Vector2.new(-100,100)
  1155. particlemiter.Rate = 500
  1156. local particlemiter2 = Instance.new("ParticleEmitter",dubgun)
  1157. particlemiter2.Texture = "rbxassetid://149310730"
  1158. particlemiter2.Size = NumberSequence.new(2,.5)
  1159. particlemiter2.Transparency = NumberSequence.new(0,1)
  1160. particlemiter2.Enabled = true
  1161. particlemiter2.LockedToPart = false
  1162. particlemiter2.Speed = NumberRange.new(20)
  1163. particlemiter2.RotSpeed = NumberRange.new(210)
  1164. particlemiter2.Lifetime = NumberRange.new(2)
  1165. particlemiter2.SpreadAngle = Vector2.new(-100,100)
  1166. particlemiter2.Rate = 500
  1167. local particlemiter3 = Instance.new("ParticleEmitter",dubgun)
  1168. particlemiter3.Texture = "rbxassetid://35755888"
  1169. particlemiter3.Size = NumberSequence.new(2,.5)
  1170. particlemiter3.Transparency = NumberSequence.new(0,1)
  1171. particlemiter3.Enabled = true
  1172. particlemiter3.LockedToPart = false
  1173. particlemiter3.Speed = NumberRange.new(20)
  1174. particlemiter3.RotSpeed = NumberRange.new(210)
  1175. particlemiter3.Lifetime = NumberRange.new(2)
  1176. particlemiter3.SpreadAngle = Vector2.new(-100,100)
  1177. particlemiter3.Rate = 500
  1178. wait(.15)
  1179. coroutine.wrap(function()
  1180. particlemiter.Enabled = false
  1181. particlemiter2.Enabled = false
  1182. particlemiter3.Enabled = false
  1183. wait(5)
  1184. particlemiter3:Remove()
  1185. particlemiter:Remove()
  1186. particlemiter2:Remove()
  1187. end)()
  1188. debounce = false
  1189. elseif Press=='l' then
  1190. if debounce then return end
  1191. debounce = true
  1192. industrial = false
  1193. love = false
  1194. vinyl = false
  1195. godgun = false
  1196. classical = false
  1197. crimson = false
  1198. popstar = false
  1199. dada = false
  1200. brutal = true
  1201. muffled.SoundId = "rbxassetid://3105568121"
  1202. muffled:Play()
  1203. local sm = Instance.new("Part",Torso)
  1204. sm.Size = Vector3.new(2,2,2)
  1205. sm.Shape = "Ball"
  1206. sm.Anchored = true
  1207. sm.CanCollide = false
  1208. sm.CFrame = dubgun.CFrame
  1209. sm.Transparency = 0
  1210. sm.BrickColor = BrickColor.new("White")
  1211. sm.Material = "Neon"
  1212. coroutine.wrap(function()
  1213. for i = 1, 30 do
  1214. swait()
  1215. sm.Size = sm.Size + Vector3.new(1,1,1)
  1216. sm.Transparency = sm.Transparency + .05
  1217. end
  1218. sm:Remove()
  1219. end)()
  1220. local wb = Instance.new("Sound",dubgun)
  1221. wb.Volume = 4
  1222. wb.SoundId = "rbxassetid://1678747502"
  1223. wb:Play()
  1224. removeuseless:AddItem(wb,5)
  1225. local particlemiter = Instance.new("ParticleEmitter",dubgun)
  1226. particlemiter.Texture = "rbxassetid://1955503112"
  1227. particlemiter.Size = NumberSequence.new(2,.5)
  1228. particlemiter.Transparency = NumberSequence.new(0,1)
  1229. particlemiter.Enabled = true
  1230. particlemiter.LockedToPart = false
  1231. particlemiter.Speed = NumberRange.new(20)
  1232. particlemiter.RotSpeed = NumberRange.new(210)
  1233. particlemiter.Lifetime = NumberRange.new(2)
  1234. particlemiter.SpreadAngle = Vector2.new(-100,100)
  1235. particlemiter.Rate = 500
  1236. local particlemiter2 = Instance.new("ParticleEmitter",dubgun)
  1237. particlemiter2.Texture = "rbxassetid://149310730"
  1238. particlemiter2.Size = NumberSequence.new(2,.5)
  1239. particlemiter2.Transparency = NumberSequence.new(0,1)
  1240. particlemiter2.Enabled = true
  1241. particlemiter2.LockedToPart = false
  1242. particlemiter2.Speed = NumberRange.new(20)
  1243. particlemiter2.RotSpeed = NumberRange.new(210)
  1244. particlemiter2.Lifetime = NumberRange.new(2)
  1245. particlemiter2.SpreadAngle = Vector2.new(-100,100)
  1246. particlemiter2.Rate = 500
  1247. local particlemiter3 = Instance.new("ParticleEmitter",dubgun)
  1248. particlemiter3.Texture = "rbxassetid://35755888"
  1249. particlemiter3.Size = NumberSequence.new(2,.5)
  1250. particlemiter3.Transparency = NumberSequence.new(0,1)
  1251. particlemiter3.Enabled = true
  1252. particlemiter3.LockedToPart = false
  1253. particlemiter3.Speed = NumberRange.new(20)
  1254. particlemiter3.RotSpeed = NumberRange.new(210)
  1255. particlemiter3.Lifetime = NumberRange.new(2)
  1256. particlemiter3.SpreadAngle = Vector2.new(-100,100)
  1257. particlemiter3.Rate = 500
  1258. wait(.15)
  1259. coroutine.wrap(function()
  1260. particlemiter.Enabled = false
  1261. particlemiter2.Enabled = false
  1262. particlemiter3.Enabled = false
  1263. wait(5)
  1264. particlemiter3:Remove()
  1265. particlemiter:Remove()
  1266. particlemiter2:Remove()
  1267. end)()
  1268. debounce = false
  1269. elseif Press=='k' then
  1270. if debounce then return end
  1271. debounce = true
  1272. industrial = false
  1273. love = false
  1274. vinyl = false
  1275. godgun = false
  1276. classical = false
  1277. popstar = false
  1278. dada = false
  1279. brutal = false
  1280. crimson = true
  1281. muffled.SoundId = "rbxassetid://3107797809"
  1282. muffled:Play()
  1283. local sm = Instance.new("Part",Torso)
  1284. sm.Size = Vector3.new(2,2,2)
  1285. sm.Shape = "Ball"
  1286. sm.Anchored = true
  1287. sm.CanCollide = false
  1288. sm.CFrame = dubgun.CFrame
  1289. sm.Transparency = 0
  1290. sm.BrickColor = BrickColor.new("White")
  1291. sm.Material = "Neon"
  1292. coroutine.wrap(function()
  1293. for i = 1, 30 do
  1294. swait()
  1295. sm.Size = sm.Size + Vector3.new(1,1,1)
  1296. sm.Transparency = sm.Transparency + .05
  1297. end
  1298. sm:Remove()
  1299. end)()
  1300. local wb = Instance.new("Sound",dubgun)
  1301. wb.Volume = 4
  1302. wb.SoundId = "rbxassetid://1678747502"
  1303. wb:Play()
  1304. removeuseless:AddItem(wb,5)
  1305. local particlemiter = Instance.new("ParticleEmitter",dubgun)
  1306. particlemiter.Texture = "rbxassetid://1955503112"
  1307. particlemiter.Size = NumberSequence.new(2,.5)
  1308. particlemiter.Transparency = NumberSequence.new(0,1)
  1309. particlemiter.Enabled = true
  1310. particlemiter.LockedToPart = false
  1311. particlemiter.Speed = NumberRange.new(20)
  1312. particlemiter.RotSpeed = NumberRange.new(210)
  1313. particlemiter.Lifetime = NumberRange.new(2)
  1314. particlemiter.SpreadAngle = Vector2.new(-100,100)
  1315. particlemiter.Rate = 500
  1316. local particlemiter2 = Instance.new("ParticleEmitter",dubgun)
  1317. particlemiter2.Texture = "rbxassetid://149310730"
  1318. particlemiter2.Size = NumberSequence.new(2,.5)
  1319. particlemiter2.Transparency = NumberSequence.new(0,1)
  1320. particlemiter2.Enabled = true
  1321. particlemiter2.LockedToPart = false
  1322. particlemiter2.Speed = NumberRange.new(20)
  1323. particlemiter2.RotSpeed = NumberRange.new(210)
  1324. particlemiter2.Lifetime = NumberRange.new(2)
  1325. particlemiter2.SpreadAngle = Vector2.new(-100,100)
  1326. particlemiter2.Rate = 500
  1327. local particlemiter3 = Instance.new("ParticleEmitter",dubgun)
  1328. particlemiter3.Texture = "rbxassetid://35755888"
  1329. particlemiter3.Size = NumberSequence.new(2,.5)
  1330. particlemiter3.Transparency = NumberSequence.new(0,1)
  1331. particlemiter3.Enabled = true
  1332. particlemiter3.LockedToPart = false
  1333. particlemiter3.Speed = NumberRange.new(20)
  1334. particlemiter3.RotSpeed = NumberRange.new(210)
  1335. particlemiter3.Lifetime = NumberRange.new(2)
  1336. particlemiter3.SpreadAngle = Vector2.new(-100,100)
  1337. particlemiter3.Rate = 500
  1338. wait(.15)
  1339. coroutine.wrap(function()
  1340. particlemiter.Enabled = false
  1341. particlemiter2.Enabled = false
  1342. particlemiter3.Enabled = false
  1343. wait(5)
  1344. particlemiter3:Remove()
  1345. particlemiter:Remove()
  1346. particlemiter2:Remove()
  1347. end)()
  1348. debounce = false
  1349. end
  1350. end)
  1351.  
  1352. mouse.Button1Down:connect(function()
  1353. if debounce then return end
  1354. debounce = true
  1355. attacking = true
  1356. stop = false
  1357. change = .5
  1358. local enigma = false
  1359. x1 = Instance.new("Sound",dubgun)
  1360. if industrial then
  1361. x1.SoundId = "rbxassetid://3083319302"
  1362. elseif brutal then
  1363. x1.SoundId = "rbxassetid://3105571797"
  1364. elseif dada then
  1365. x1.SoundId = "rbxassetid://3105045607"
  1366. elseif crimson then
  1367. x1.SoundId = "rbxassetid://3107799061"
  1368. elseif love then
  1369. x1.SoundId = "rbxassetid://3102055459"
  1370. elseif vinyl then
  1371. x1.SoundId = "rbxassetid://3102210476"
  1372. elseif classical then
  1373. x1.SoundId = "rbxassetid://3076784522"
  1374. elseif godgun then
  1375. x1.SoundId = "rbxassetid://3101688545"
  1376. end
  1377. x1.Volume = 8
  1378. x1.Looped = false
  1379. x1:Play()
  1380. muffled.Volume = 0
  1381. local zm = true
  1382. local mz = false
  1383. local g1 = Instance.new("BodyGyro", Root)
  1384. g1.D = 175
  1385. g1.P = 2000
  1386. g1.MaxTorque = Vector3.new(0,9000000,0)
  1387. wait(.1)
  1388. coroutine.wrap(function()
  1389. while zm do
  1390. if stop then break end
  1391. change = .5
  1392. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.09)
  1393. if swetch then
  1394. ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(48), math.rad(0)),.2)
  1395. else
  1396. ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(21), math.rad(0)),.2)
  1397. end
  1398. if godgun then
  1399. cam.FieldOfView = cam.FieldOfView - .08
  1400. elseif crimson then
  1401. cam.FieldOfView = cam.FieldOfView - .11
  1402. else
  1403. cam.FieldOfView = cam.FieldOfView - .23
  1404. end
  1405. swait()
  1406. end
  1407. if stop then
  1408. mz = true
  1409. removeuseless:AddItem(g1,.001)
  1410. end
  1411. end)()
  1412. wait(x1.TimeLength)
  1413. if mz then
  1414. removeuseless:AddItem(g1,.001)
  1415. else
  1416. local p = Instance.new("Part", dubgun)
  1417. p.Size = Vector3.new(1,1,1)
  1418. p.CanCollide = false
  1419. p.Transparency = 1
  1420. pw = weldBetween(p,dubgun)
  1421. pw.C0 = CFrame.new(-3.3,-0,.6)
  1422. local shockwave = Instance.new("Part", Torso)
  1423. shockwave.Size = Vector3.new(5, 5, 5)
  1424. shockwave.Transparency = .4
  1425. if industrial then
  1426. shockwave.BrickColor = BrickColor.new("Really black")
  1427. elseif dada then
  1428. shockwave.BrickColor = BrickColor.new("Lime green")
  1429. elseif brutal then
  1430. shockwave.BrickColor = BrickColor.new("Really red")
  1431. elseif vinyl then
  1432. shockwave.BrickColor = BrickColor.new("Cyan")
  1433. elseif love then
  1434. shockwave.BrickColor = BrickColor.new("Pink")
  1435. elseif godgun then
  1436. shockwave.BrickColor = BrickColor.new("Gold")
  1437. elseif classical then
  1438. shockwave.BrickColor = BrickColor.new("White")
  1439. elseif crimson then
  1440. shockwave.BrickColor = BrickColor.new("Crimson")
  1441. end
  1442. shockwave.Anchored = true
  1443. shockwave.CanCollide = false
  1444. shockwave.CFrame = p.CFrame*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90))
  1445. sh = Instance.new("SpecialMesh", shockwave)
  1446. sh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1447. sh.Scale = Vector3.new(0, 0, 0)
  1448. local shockwave2 = Instance.new("Part", Torso)
  1449. shockwave2.Size = Vector3.new(5, 5, 5)
  1450. shockwave2.Transparency = .7
  1451. if industrial then
  1452. shockwave2.BrickColor = BrickColor.new("Really black")
  1453. elseif dada then
  1454. shockwave2.BrickColor = BrickColor.new("Lime green")
  1455. elseif brutal then
  1456. shockwave2.BrickColor = BrickColor.new("Really red")
  1457. elseif love then
  1458. shockwave2.BrickColor = BrickColor.new("Pink")
  1459. elseif vinyl then
  1460. shockwave2.BrickColor = BrickColor.new("Cyan")
  1461. elseif godgun then
  1462. shockwave2.BrickColor = BrickColor.new("Gold")
  1463. elseif classical then
  1464. shockwave2.BrickColor = BrickColor.new("White")
  1465. elseif crimson then
  1466. shockwave2.BrickColor = BrickColor.new("Crimson")
  1467. end
  1468. shockwave2.Anchored = true
  1469. shockwave2.CanCollide = false
  1470. shockwave2.CFrame = p.CFrame*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90))
  1471. sh2 = Instance.new("SpecialMesh", shockwave2)
  1472. sh2.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1473. sh2.Scale = Vector3.new(2, 2, 2)
  1474. local shockwave3 = Instance.new("Part", Torso)
  1475. shockwave3.Size = Vector3.new(5, 5, 5)
  1476. shockwave3.Transparency = .2
  1477. if industrial then
  1478. shockwave3.BrickColor = BrickColor.new("Really black")
  1479. elseif dada then
  1480. shockwave3.BrickColor = BrickColor.new("Lime green")
  1481. elseif brutal then
  1482. shockwave3.BrickColor = BrickColor.new("Really red")
  1483. elseif love then
  1484. shockwave3.BrickColor = BrickColor.new("Pink")
  1485. elseif vinyl then
  1486. shockwave3.BrickColor = BrickColor.new("Cyan")
  1487. elseif godgun then
  1488. shockwave3.BrickColor = BrickColor.new("Gold")
  1489. elseif classical then
  1490. shockwave3.BrickColor = BrickColor.new("White")
  1491. elseif crimson then
  1492. shockwave3.BrickColor = BrickColor.new("Crimson")
  1493. end
  1494. shockwave3.Anchored = true
  1495. shockwave3.CanCollide = false
  1496. shockwave3.CFrame = p.CFrame*CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90))
  1497. sh3 = Instance.new("SpecialMesh", shockwave3)
  1498. sh3.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1499. sh3.Scale = Vector3.new(0, 0, 0)
  1500. local Blaster = Instance.new("Part", dubgun)
  1501. Blaster.Material = "Neon"
  1502. Blaster.Anchored = true
  1503. Blaster.CanCollide = false
  1504. Blaster.Transparency = .1
  1505. if industrial then
  1506. Blaster.BrickColor = BrickColor.new("Really black")
  1507. elseif dada then
  1508. Blaster.BrickColor = BrickColor.new("Lime green")
  1509. elseif brutal then
  1510. Blaster.BrickColor = BrickColor.new("Really red")
  1511. elseif vinyl then
  1512. Blaster.BrickColor = BrickColor.new("Cyan")
  1513. elseif love then
  1514. Blaster.BrickColor = BrickColor.new("Pink")
  1515. elseif godgun then
  1516. Blaster.BrickColor = BrickColor.new("Gold")
  1517. elseif classical then
  1518. Blaster.BrickColor = BrickColor.Random()
  1519. elseif crimson then
  1520. Blaster.BrickColor = BrickColor.new("Crimson")
  1521. end
  1522. Blaster.Size = Vector3.new(5,5,5)
  1523. BlasterShape = Instance.new("SpecialMesh", Blaster)
  1524. BlasterShape.MeshType = "Sphere"
  1525. BlasterShape.Scale = Vector3.new(1.8,1.8,1.8)
  1526. Blaster.CFrame = dubgun.CFrame * CFrame.new(43, 0, 0)
  1527. local TheBeam = Instance.new("Part", Blaster)
  1528. TheBeam.CanCollide = false
  1529. TheBeam.Shape = "Cylinder"
  1530. TheBeam.Transparency = .1
  1531. TheBeam.Size = Vector3.new(1000,3,3)
  1532. TheBeam.Material = "Neon"
  1533. TheBeam.Transparency = .25
  1534. TheBeam.Anchored = true
  1535. TheBeam.BrickColor = Blaster.BrickColor
  1536. TheBeam.CFrame = Blaster.CFrame * CFrame.new(-500,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  1537. clenn = coroutine.wrap(function()
  1538. for i = 1, 40 do
  1539. sh.Scale = sh.Scale + Vector3.new(1,0,1)
  1540. sh.Parent.Transparency = sh.Parent.Transparency + .05
  1541. sh2.Scale = sh2.Scale + Vector3.new(1,0,1)
  1542. sh2.Parent.Transparency = sh2.Parent.Transparency + .05
  1543. sh3.Scale = sh3.Scale + Vector3.new(1,0,1)
  1544. sh3.Parent.Transparency = sh3.Parent.Transparency + .05
  1545. Blaster.Size = Blaster.Size - Vector3.new(5,5,5)
  1546. Blaster.Transparency = Blaster.Transparency + .05
  1547. TheBeam.Size = TheBeam.Size - Vector3.new(0,4,4)
  1548. TheBeam.Transparency = TheBeam.Transparency + .05
  1549. swait()
  1550. end
  1551. sh.Parent:Remove()
  1552. sh2.Parent:Remove()
  1553. sh3.Parent:Remove()
  1554. Blaster:Remove()
  1555. TheBeam:Remove()
  1556. end)
  1557. enigma = true
  1558. DASOUND = Instance.new("Sound",dubgun)
  1559. DASOUND.Volume = 8
  1560. if industrial then
  1561. DASOUND.SoundId = "rbxassetid://3083320744"
  1562. elseif dada then
  1563. DASOUND.SoundId = "rbxassetid://1736332220"
  1564. elseif love then
  1565. DASOUND.SoundId = "rbxassetid://1736518563"
  1566. elseif vinyl then
  1567. DASOUND.SoundId = "rbxassetid://1839911846"
  1568. elseif classical then
  1569. DASOUND.SoundId = "rbxassetid://3076799059"
  1570. elseif brutal then
  1571. DASOUND.SoundId = "rbxassetid://3105617268"
  1572. DASOUND.Pitch = .945
  1573. elseif crimson then
  1574. DASOUND.SoundId = "rbxassetid://3107798630"
  1575. elseif godgun then
  1576. DASOUND.SoundId = "rbxassetid://3101767795"
  1577. DASOUND.Pitch = .7
  1578. end
  1579. DASOUND.Looped = true
  1580. DASOUND:Play()
  1581. t = 0
  1582. n = 0
  1583. b = 0
  1584. coroutine.wrap(function()
  1585. while wait(.6) do
  1586. if not zm then break end
  1587. coroutine.wrap(function()
  1588. local b1 = Instance.new("Part",Torso)
  1589. b1.Size = Vector3.new(1,1,1)
  1590. b1.Anchored = true
  1591. b1.CanCollide = false
  1592. b1.Transparency = 1
  1593. b1.CFrame = p.CFrame * CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-.5,15))
  1594. local l1 = b1:Clone() l1.Parent = Torso l1.Transparency = 1 l1.CFrame = p.CFrame
  1595. for i = 1, 20 do
  1596. l1.CFrame = l1.CFrame:lerp(CFrame.new(b1.Position),.1)
  1597. local magic = Instance.new("Part",Torso)
  1598. magic.Anchored = true
  1599. magic.CanCollide = false
  1600. magic.BrickColor = Blaster.BrickColor
  1601. magic.Material = "Neon"
  1602. magic.Size = Vector3.new(3+.5*math.sin(sine),3+.5*math.sin(sine),3+.5*math.sin(sine))
  1603. magic.CFrame = l1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1604. coroutine.wrap(function()
  1605. for i = 1, 20 do
  1606. magic.Transparency = magic.Transparency + .05
  1607. swait()
  1608. end
  1609. magic:Remove()
  1610. end)()
  1611. swait()
  1612. end
  1613. local toched = false
  1614. l1.Anchored = false
  1615. local m1 = Instance.new("Part",Torso)
  1616. m1.Size = Vector3.new(1,1,1)
  1617. m1.Anchored = true
  1618. m1.CanCollide = false
  1619. m1.Transparency = 1
  1620. m1.Name = "m1"
  1621. m1.CFrame = CFrame.new(mouse.Hit.p)
  1622. local bov = Instance.new("BodyVelocity",l1)
  1623. bov.maxForce = Vector3.new(99999,99999,99999)
  1624. l1.CFrame = CFrame.new(l1.Position,m1.Position)
  1625. bov.velocity = l1.CFrame.lookVector*200
  1626. l1.Touched:connect(function(hit)
  1627. if hit:IsA("Part") and hit.Name == "m1" then
  1628. if toched then return end
  1629. l1.Anchored = true
  1630. toched = true
  1631. for i = 1, 15 do
  1632. local c = Instance.new("Part",Torso)
  1633. c.Size = Vector3.new(2,1,2)
  1634. c.Material = "Neon"
  1635. c.Anchored = true
  1636. c.Shape = "Cylinder"
  1637. c.CanCollide = false
  1638. c.BrickColor = Blaster.BrickColor
  1639. c.CFrame = m1.CFrame * CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15)) * CFrame.Angles(math.rad(90),math.rad(90),0)
  1640. coroutine.wrap(function()
  1641. for i = 1, 30 do
  1642. c.Size = c.Size + Vector3.new(4,0,0)
  1643. c.Transparency = c.Transparency + .035
  1644. swait()
  1645. end
  1646. c:Remove()
  1647. end)()
  1648. end
  1649. random2 = randomsound[math.random(1,#randomsound)]
  1650. local sloc = Instance.new("Part",Torso)
  1651. sloc.CFrame = m1.CFrame
  1652. sloc.Anchored = true
  1653. sloc.Transparency = 1
  1654. sloc.CanCollide = false
  1655. sloc.Size = Vector3.new(1,1,1)
  1656. local s = Instance.new("Sound",sloc)
  1657. s.SoundId = "rbxassetid://"..random2
  1658. s.Volume = 2
  1659. s:Play()
  1660. removeuseless:AddItem(sloc,6)
  1661. Hit = damagealll(25,m1.Position)
  1662. for _,v in pairs(Hit) do
  1663. if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
  1664. slachtoffer = v:FindFirstChildOfClass("Humanoid")
  1665. slachtoffer:TakeDamage(math.random(14,25))
  1666. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1667. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1668. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1669. vel.velocity = CFrame.new(m1.Position,torso.Position).lookVector*85
  1670. removeuseless:AddItem(vel,.1)
  1671. end
  1672. end
  1673. local boom = Instance.new("Part",Torso)
  1674. boom.Size = Vector3.new(2,2,2)
  1675. boom.Transparency = 0
  1676. boom.BrickColor = Blaster.BrickColor
  1677. boom.Anchored = true
  1678. boom.CanCollide = false
  1679. boom.CFrame = m1.CFrame
  1680. boom.Material = "Neon"
  1681. boom.Shape = "Ball"
  1682. for i = 1, 20 do
  1683. boom.Size = boom.Size + Vector3.new(5,5,5)
  1684. boom.Transparency = boom.Transparency + .05
  1685. swait()
  1686. end
  1687. boom:Remove()
  1688. m1:Remove()
  1689. toched = true
  1690. end
  1691. end)
  1692. while true do
  1693. if toched then break end
  1694. local magic = Instance.new("Part",Torso)
  1695. magic.Anchored = true
  1696. magic.CanCollide = false
  1697. magic.BrickColor = Blaster.BrickColor
  1698. magic.Material = "Neon"
  1699. magic.Size = Vector3.new(3+.5*math.sin(sine),3+.5*math.sin(sine),3+.5*math.sin(sine))
  1700. magic.CFrame = l1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1701. coroutine.wrap(function()
  1702. for i = 1, 20 do
  1703. magic.Transparency = magic.Transparency + .05
  1704. swait()
  1705. end
  1706. magic:Remove()
  1707. end)()
  1708. swait()
  1709. end
  1710. end)()
  1711. end
  1712. end)()
  1713. coroutine.wrap(function()
  1714. while wait(1.7) do
  1715. if not zm then break end
  1716. random = randomcolortable[math.random(1,#randomcolortable)]
  1717. local z = {
  1718. Color = BrickColor.new(random).Color
  1719. }
  1720. if classical then
  1721. local lol = smoothen:Create(TheBeam,TweenInfo.new(2,Enum.EasingStyle.Linear),z)
  1722. lol:Play()
  1723. local lol2 = smoothen:Create(Blaster,TweenInfo.new(2,Enum.EasingStyle.Linear),z)
  1724. lol2:Play()
  1725. local lol3 = smoothen:Create(shockwave,TweenInfo.new(2,Enum.EasingStyle.Linear),z)
  1726. lol3:Play()
  1727. local lol4 = smoothen:Create(shockwave2,TweenInfo.new(2,Enum.EasingStyle.Linear),z)
  1728. lol4:Play()
  1729. local lol5 = smoothen:Create(shockwave3,TweenInfo.new(2,Enum.EasingStyle.Linear),z)
  1730. lol5:Play()
  1731. end
  1732. end
  1733. end)()
  1734. while true do
  1735. if stop then break end
  1736. t = t + 25
  1737. n = n + 12
  1738. b = b + 5
  1739. if godgun then
  1740. Blaster.CFrame = p.CFrame * CFrame.new(12,0,0)
  1741. else
  1742. Blaster.CFrame = p.CFrame * CFrame.new(3,0,0)
  1743. end
  1744. local STARTPOS = Blaster.CFrame*CFrame.new(0,0,0).p
  1745. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  1746. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  1747. shockwave.CFrame = p.CFrame * CFrame.Angles(math.rad(n),math.rad(0),math.rad(-90))
  1748. shockwave2.CFrame = p.CFrame * CFrame.Angles(math.rad(t),math.rad(0),math.rad(-90))
  1749. shockwave3.CFrame = p.CFrame * CFrame.Angles(math.rad(b),math.rad(0),math.rad(-90))
  1750. if godgun then
  1751. sh3.Scale = Vector3.new(24 + 6 * math.sin(sine), 2 , 24 + 6 * math.sin(sine))
  1752. sh2.Scale = Vector3.new(12 + 3 * math.sin(sine), 1 , 12 + 3 * math.sin(sine))
  1753. sh.Scale = Vector3.new(6 + 1.5 * math.sin(sine), .5, 6 + 1.5 * math.sin(sine))
  1754. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),0)
  1755. TheBeam.Size = Vector3.new(DISTANCE,16 + 4 * math.sin(sine),16 + 4 * math.sin(sine))
  1756. Blaster.Size = Vector3.new(16 + 4 * math.sin(sine), 16 + 4 * math.sin(sine), 16 + 4 * math.sin(sine))
  1757. else
  1758. sh3.Scale = Vector3.new(8 + 2 * math.sin(sine),.5 + .1 * math.sin(sine/2),8 + 2 * math.sin(sine))
  1759. sh2.Scale = Vector3.new(4 + 1 * math.sin(sine), .25 + .05 * math.sin(sine/2), 4 + 1 * math.sin(sine))
  1760. sh.Scale = Vector3.new(2 + .5 * math.sin(sine), .125 + .025 * math.sin(sine/2), 2 + .5 * math.sin(sine))
  1761. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),0)
  1762. TheBeam.Size = Vector3.new(DISTANCE,4 + 1 * math.sin(sine),4 + 1 * math.sin(sine))
  1763. Blaster.Size = Vector3.new(4 + 1 * math.sin(sine), 4 + 1 * math.sin(sine), 4 + 1 * math.sin(sine))
  1764. end
  1765. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.09)
  1766. local wubsplosion = Instance.new("Part",Torso)
  1767. if godgun then
  1768. wubsplosion.Size = Vector3.new(62 + 10 * math.sin(sine),62 + 10 * math.sin(sine),62 + 10 * math.sin(sine))
  1769. else
  1770. wubsplosion.Size = Vector3.new(13 + 4 * math.sin(sine),13 + 2 * math.sin(sine),13 + 4 * math.sin(sine))
  1771. end
  1772. wubsplosion.Anchored = true
  1773. wubsplosion.BrickColor = TheBeam.BrickColor
  1774. wubsplosion.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1775. wubsplosion.Transparency = .6
  1776. wubsplosion.CanCollide = false
  1777. wubsplosion.Material = "Neon"
  1778. coroutine.wrap(function()
  1779. for i = 1, 50 do
  1780. if godgun then
  1781. wubsplosion.Size = wubsplosion.Size - Vector3.new(4,4,4)
  1782. else
  1783. wubsplosion.Transparency = wubsplosion.Transparency - .02
  1784. wubsplosion.Size = wubsplosion.Size - Vector3.new(1,1,1)
  1785. end
  1786. swait()
  1787. end
  1788. wubsplosion:Remove()
  1789. end)()
  1790. if godgun then
  1791. Hit = damagealll(38,wubsplosion.Position)
  1792. for _,v in pairs(Hit) do
  1793. if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
  1794. slachtoffer = v:FindFirstChildOfClass("Humanoid")
  1795. slachtoffer.Parent:BreakJoints()
  1796. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1797. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1798. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1799. vel.velocity = CFrame.new(wubsplosion.Position,torso.Position).lookVector*500
  1800. removeuseless:AddItem(vel,.1)
  1801. end
  1802. end
  1803. elseif vinyl then
  1804. Hit = damagealll(15,wubsplosion.Position)
  1805. for _,v in pairs(Hit) do
  1806. if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
  1807. slachtoffer = v:FindFirstChildOfClass("Humanoid")
  1808. slachtoffer:TakeDamage(math.random(10,20))
  1809. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1810. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1811. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1812. vel.velocity = CFrame.new(wubsplosion.Position,torso.Position).lookVector*30
  1813. removeuseless:AddItem(vel,.1)
  1814. end
  1815. end
  1816. else
  1817. Hit = damagealll(8,wubsplosion.Position)
  1818. for _,v in pairs(Hit) do
  1819. if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
  1820. slachtoffer = v:FindFirstChildOfClass("Humanoid")
  1821. slachtoffer:TakeDamage(math.random(2,7))
  1822. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1823. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1824. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1825. vel.velocity = CFrame.new(wubsplosion.Position,torso.Position).lookVector*60
  1826. removeuseless:AddItem(vel,.1)
  1827. end
  1828. end
  1829. end
  1830. if swetch then
  1831. ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(48), math.rad(0)),.2)
  1832. else
  1833. ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(21), math.rad(0)),.2)
  1834. end
  1835. cam.FieldOfView = 70 - DASOUND.PlaybackLoudness/75
  1836. swait()
  1837. end
  1838. end
  1839. pcall(function()
  1840. clenn()
  1841. end)
  1842. zm = false
  1843. removeuseless:AddItem(g1,.001)
  1844. if enigma then
  1845. local m = Instance.new("Sound",dubgun)
  1846. if industrial then
  1847. m.SoundId = "rbxassetid://3083339955"
  1848. elseif brutal then
  1849. m.SoundId = "rbxassetid://3105577759"
  1850. elseif vinyl then
  1851. m.SoundId = "rbxassetid://3102208752"
  1852. elseif love then
  1853. m.SoundId = "rbxassetid://3102056030"
  1854. elseif dada then
  1855. m.SoundId = "rbxassetid://3104950005"
  1856. elseif classical then
  1857. m.SoundId = "rbxassetid://3076953125"
  1858. elseif crimson then
  1859. m.SoundId = "rbxassetid://3107798078"
  1860. elseif dubgun then
  1861. m.SoundId = "rbxassetid://3101688961"
  1862. end
  1863. m.Volume = 8
  1864. m:Play()
  1865. removeuseless:AddItem(m,6)
  1866. end
  1867. end)
  1868.  
  1869. mouse.Button1Up:connect(function()
  1870. attacking = false
  1871. debounce = false
  1872. stop = true
  1873. cam.FieldOfView = 70
  1874. muffled.Volume = .8
  1875. ws = 22
  1876. pcall(function()
  1877. x1:Remove()
  1878. DASOUND:Remove()
  1879. ROOTLERP.C1 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  1880. end)
  1881.  
  1882. end)
  1883.  
  1884. checks1 = coroutine.wrap(function() -------Checks
  1885. while true do
  1886. if Root.Velocity.y > 1 then
  1887. position = "Jump"
  1888. elseif Root.Velocity.y < -1 then
  1889. position = "Falling"
  1890. elseif Root.Velocity.Magnitude < 5 then
  1891. position = "Idle"
  1892. elseif Root.Velocity.Magnitude > 5 then
  1893. position = "Walking"
  1894. else
  1895. end
  1896. wait()
  1897. end
  1898. end)
  1899. checks1()
  1900.  
  1901. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1902. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1903. end
  1904.  
  1905. function ray2(StartPos, EndPos, Distance, Ignore)
  1906. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  1907. return ray(StartPos, DIRECTION, Distance, Ignore)
  1908. end
  1909.  
  1910. OrgnC0 = Neck.C0
  1911. local movelimbs = coroutine.wrap(function()
  1912. while wait() do
  1913. TrsoLV = Torso.CFrame.lookVector
  1914. Dist = nil
  1915. Diff = nil
  1916. if not MseGuide then
  1917. print("Failed to recognize")
  1918. else
  1919. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  1920. Dist = (Head.CFrame.p-Point).magnitude
  1921. Diff = Head.CFrame.Y-Point.Y
  1922. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  1923. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  1924. Diff2 = LeftArm.CFrame.Y-Point.Y
  1925. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1926. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  1927. end
  1928. end
  1929. end)
  1930. movelimbs()
  1931. immortal = {}
  1932. for i,v in pairs(Character:GetDescendants()) do
  1933. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  1934. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  1935. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1936. end
  1937. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  1938. elseif v:IsA("JointInstance") then
  1939. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  1940. end
  1941. end
  1942. for e = 1, #immortal do
  1943. if immortal[e] ~= nil then
  1944. local STUFF = immortal[e]
  1945. local PART = STUFF[1]
  1946. local PARENT = STUFF[2]
  1947. local MATERIAL = STUFF[3]
  1948. local COLOR = STUFF[4]
  1949. local TRANSPARENCY = STUFF[5]
  1950. if levitate then
  1951. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  1952. PART.Material = MATERIAL
  1953. PART.Color = COLOR
  1954. PART.Transparency = TRANSPARENCY
  1955. end
  1956. PART.AncestryChanged:connect(function()
  1957. PART.Parent = PARENT
  1958. end)
  1959. else
  1960. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  1961. PART.Material = MATERIAL
  1962. PART.Color = COLOR
  1963. PART.Transparency = TRANSPARENCY
  1964. end
  1965. PART.AncestryChanged:connect(function()
  1966. PART.Parent = PARENT
  1967. end)
  1968. end
  1969. end
  1970. end
  1971. function immortality()
  1972. for e = 1, #immortal do
  1973. if immortal[e] ~= nil then
  1974. local STUFF = immortal[e]
  1975. local PART = STUFF[1]
  1976. local PARENT = STUFF[2]
  1977. local MATERIAL = STUFF[3]
  1978. local COLOR = STUFF[4]
  1979. local TRANSPARENCY = STUFF[5]
  1980. if PART.ClassName == "Part" and PART == Root then
  1981. PART.Material = MATERIAL
  1982. PART.Color = COLOR
  1983. PART.Transparency = TRANSPARENCY
  1984. end
  1985. if PART.Parent ~= PARENT then
  1986. hum:Remove()
  1987. PART.Parent = PARENT
  1988. hum = Instance.new("Humanoid",Character)
  1989. if levitate then
  1990. eyo1:Remove()
  1991. eyo2:Remove()
  1992. end
  1993. hum.Name = "noneofurbusiness"
  1994. end
  1995. end
  1996. end
  1997. end
  1998. coroutine.wrap(function()
  1999. while true do
  2000. hum:SetStateEnabled("Dead",false) hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  2001. if hum.Health < .1 then
  2002. immortality()
  2003. end
  2004. wait()
  2005. end
  2006. end)()
  2007.  
  2008. local anims = coroutine.wrap(function()
  2009. while true do
  2010. settime = 0.05
  2011. sine = sine + change
  2012. if position == "Jump" then
  2013. change = 1
  2014. spin = false
  2015. if attacking then
  2016. swetch = false
  2017. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.9, 1, .35) * CFrame.Angles(math.rad(-105), math.rad(0), math.rad(10)), 0.2)
  2018. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.8, -.2, .45) * CFrame.Angles(math.rad(-110), math.rad(-60), math.rad(0)), 0.2)
  2019. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.09)
  2020. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)
  2021. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  2022. else
  2023. ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.2)
  2024. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.9, .85, .35) * CFrame.Angles(math.rad(-46 + 3 * math.sin(sine/8)), math.rad(9 + 1 * math.sin(sine/8)), math.rad(13)), 0.2)
  2025. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.8, -.2, -.05) * CFrame.Angles(math.rad(-55 + 4 *math.sin(sine/8)), math.rad(-60 + 2 * math.sin(sine/8)), math.rad(0)), 0.2)
  2026. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.09)
  2027. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)
  2028. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  2029. end
  2030. elseif position == "Falling" then
  2031. change = 1
  2032. spin = false
  2033. if attacking then
  2034. swetch = false
  2035. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.9, 1, .35) * CFrame.Angles(math.rad(-85), math.rad(0), math.rad(10)), 0.2)
  2036. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.8, -.2, .45) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.2)
  2037. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.09)
  2038. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/12), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/12)), math.rad(0), math.rad(0)), 0.25)
  2039. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2 + .02 * math.sin(sine/12), 0.2 + .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/12)), math.rad(20), math.rad(0)), 0.25)
  2040. else
  2041. ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.2)
  2042. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.09)
  2043. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.9, .85, .35) * CFrame.Angles(math.rad(-46 + 3 * math.sin(sine/8)), math.rad(9 + 1 * math.sin(sine/8)), math.rad(13)), 0.2)
  2044. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.8, -.2, -.05) * CFrame.Angles(math.rad(-55 + 4 *math.sin(sine/8)), math.rad(-60 + 2 * math.sin(sine/8)), math.rad(0)), 0.2)
  2045. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/12), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/12)), math.rad(0), math.rad(0)), 0.25)
  2046. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2 + .02 * math.sin(sine/12), 0.2 + .1 * math.sin(sine/12)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/12)), math.rad(20), math.rad(0)), 0.25)
  2047. end
  2048. elseif position == "Walking" then
  2049. change = 1.2
  2050. walking = true
  2051. spin = false
  2052. ws = 22
  2053. if attacking then
  2054. swetch = true
  2055. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.9, 1, .35) * CFrame.Angles(math.rad(-95), math.rad(0), math.rad(10)), 0.2)
  2056. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.8, -.2, .45) * CFrame.Angles(math.rad(-100), math.rad(-60), math.rad(0)), 0.2)
  2057. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.52, 1.62 + .54 * math.cos(sine/8)/2.8,.2 + .5 * math.sin(sine/8)) * CFrame.Angles(math.rad(20 + 60* math.sin(sine/8)), math.rad(9-16)*math.cos(sine/8), math.rad(0), math.cos(65 * math.cos(sine/8))), 0.3)
  2058. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.52, 1.62 - .54 * math.cos(sine/8)/2.8,.2 - .5 * math.sin(sine/8)) * CFrame.Angles(math.rad(20 - 60* math.sin(sine/8)), math.rad(-9+16)*math.cos(sine/8), math.rad(0), math.cos(65 * math.cos(sine/8))), 0.3)
  2059. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + 0.19*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
  2060. else
  2061. ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.2)
  2062. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.9, .85, .35) * CFrame.Angles(math.rad(-46 + 3 * math.sin(sine/8)), math.rad(9 + 1 * math.sin(sine/8)), math.rad(13)), 0.2)
  2063. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.8, -.2, -.05) * CFrame.Angles(math.rad(-55 + 4 *math.sin(sine/8)), math.rad(-60 + 2 * math.sin(sine/8)), math.rad(0)), 0.2)
  2064. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2065. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2066. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + 0.19*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
  2067. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.52, 1.62 + .54 * math.cos(sine/8)/2.8,.2 + .5 * math.sin(sine/8)) * CFrame.Angles(math.rad(20 + 60* math.sin(sine/8)), math.rad(9-16)*math.cos(sine/8), math.rad(0), math.cos(65 * math.cos(sine/8))), 0.3)
  2068. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.52, 1.62 - .54 * math.cos(sine/8)/2.8,.2 - .5 * math.sin(sine/8)) * CFrame.Angles(math.rad(20 - 60* math.sin(sine/8)), math.rad(-9+16)*math.cos(sine/8), math.rad(0), math.cos(65 * math.cos(sine/8))), 0.3)
  2069. end
  2070. elseif position == "Idle" then
  2071. change = .5
  2072. spin = true
  2073. if attacking then
  2074. swetch = false
  2075. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.9, 1, .35) * CFrame.Angles(math.rad(-85), math.rad(0), math.rad(10)), 0.2)
  2076. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.8, -.2, .45) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.2)
  2077. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.2)
  2078. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.4, 2 - .1 * math.sin(sine/12), .2) * CFrame.Angles(math.rad(-5), math.rad(30 + 0 * math.sin(sine/12)), math.rad(-5 - .1 * math.sin(sine/12))), 0.2)
  2079. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2080. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.55, 2.0 - .1 * math.sin(sine/12), .2) * CFrame.Angles(math.rad(5), math.rad(-20 + 0 * math.sin(sine/12)), math.rad(5 + .1 * math.sin(sine/12))), 0.2)
  2081. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),.2)
  2082. else
  2083. ROOTLERP.C1 = ROOTLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.2)
  2084. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.9, .85, .35) * CFrame.Angles(math.rad(-52 + 2 * math.sin(sine/12)), math.rad(9 + 1 * math.sin(sine/12)), math.rad(13)), 0.2)
  2085. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.8, -.2, -.05) * CFrame.Angles(math.rad(-62 + 3 *math.sin(sine/12)), math.rad(-60 + 2 * math.sin(sine/12)), math.rad(0)), 0.2)
  2086. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)),.2)
  2087. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.2)
  2088. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.4, 2 - .1 * math.sin(sine/12), .2) * CFrame.Angles(math.rad(-5), math.rad(30 + 0 * math.sin(sine/12)), math.rad(-5 - .1 * math.sin(sine/12))), 0.2)
  2089. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2090. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.55, 2.0 - .1 * math.sin(sine/12), .2) * CFrame.Angles(math.rad(5), math.rad(-20 + 0 * math.sin(sine/12)), math.rad(5 + .1 * math.sin(sine/12))), 0.2)
  2091. end
  2092. end
  2093. swait()
  2094. end
  2095. end)
  2096. anims()
  2097. warn("FEEL THE BASS! Made by Supr14")
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