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OBLIVION Remastered Engine.ini

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  1. [Core.System]
  2. Paths=../../../Engine/Content
  3. Paths=%GAMEDIR%Content
  4. Paths=../../../OblivionRemastered/Plugins/AltarBI/Content
  5. Paths=../../../OblivionRemastered/Plugins/AltarTesting/Content
  6. Paths=../../../OblivionRemastered/Plugins/AltarValidation/Content
  7. Paths=../../../OblivionRemastered/Plugins/AltarWindows/Content
  8. Paths=../../../OblivionRemastered/Plugins/AnimationNode/Content
  9. Paths=../../../OblivionRemastered/Plugins/AssetCompletionCommands/Content
  10. Paths=../../../OblivionRemastered/Plugins/AudioTool/Content
  11. Paths=../../../OblivionRemastered/Plugins/ConstructionSet64/Content
  12. Paths=../../../OblivionRemastered/Plugins/EmissiveLight/Content
  13. Paths=../../../OblivionRemastered/Plugins/HoudiniNiagara/Content
  14. Paths=../../../OblivionRemastered/Plugins/IGToolsTCP/Content
  15. Paths=../../../OblivionRemastered/Plugins/LibXL/Content
  16. Paths=../../../OblivionRemastered/Plugins/MapImporterCommands/Content
  17. Paths=../../../OblivionRemastered/Plugins/OblivionThirdParty/Content
  18. Paths=../../../OblivionRemastered/Plugins/OnlineSubsystemBethesdaNet/Content
  19. Paths=../../../OblivionRemastered/Plugins/QMPUnrealIntegration/Content
  20. Paths=../../../OblivionRemastered/Plugins/SideFX_Labs/Content
  21. Paths=../../../OblivionRemastered/Plugins/SteeringBehaviors/Content
  22. Paths=../../../OblivionRemastered/Plugins/TA_EditorBlueprintExtension/Content
  23. Paths=../../../OblivionRemastered/Plugins/UE5AltarPairing/Content
  24. Paths=../../../OblivionRemastered/Plugins/ue5-goliath-plugin-dev/Content
  25. Paths=../../../OblivionRemastered/Plugins/VActorStateMachine/Content
  26. Paths=../../../OblivionRemastered/Plugins/VCommonUIEnhancedInputNavigation/Content
  27. Paths=../../../OblivionRemastered/Plugins/VWorldPartitionUtils/Content
  28. Paths=../../../OblivionRemastered/Plugins/VirtuosCoreEditor/Content
  29. Paths=../../../OblivionRemastered/Plugins/VirtuosEditorAutomationTesting/Content
  30. Paths=../../../OblivionRemastered/Plugins/VirtuosProductionTools/Content
  31. Paths=../../../OblivionRemastered/Plugins/WwiseNiagara/Content
  32. Paths=../../../OblivionRemastered/Plugins/Wwise/Content
  33. Paths=../../../Engine/Plugins/2D/Paper2D/Content
  34. Paths=../../../Engine/Plugins/Animation/ACLPlugin/Content
  35. Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content
  36. Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
  37. Paths=../../../Engine/Plugins/Animation/ControlRig/Content
  38. Paths=../../../Engine/Plugins/Animation/DeformerGraph/Content
  39. Paths=../../../Engine/Plugins/Animation/IKRig/Content
  40. Paths=../../../Engine/Plugins/Animation/MotionWarping/Content
  41. Paths=../../../Engine/Plugins/Animation/RigLogic/Content
  42. Paths=../../../Engine/Plugins/Bridge/Content
  43. Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
  44. Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
  45. Paths=../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content
  46. Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
  47. Paths=../../../Engine/Plugins/Editor/ConsoleVariablesEditor/Content
  48. Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
  49. Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
  50. Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
  51. Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
  52. Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
  53. Paths=../../../Engine/Plugins/Editor/UVEditor/Content
  54. Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
  55. Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
  56. Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
  57. Paths=../../../Engine/Plugins/Experimental/ChaosClothAssetEditor/Content
  58. Paths=../../../Engine/Plugins/Experimental/ChaosClothAsset/Content
  59. Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
  60. Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
  61. Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
  62. Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
  63. Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
  64. Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
  65. Paths=../../../Engine/Plugins/Experimental/GeometryScripting/Content
  66. Paths=../../../Engine/Plugins/Experimental/ImpostorBaker/Content
  67. Paths=../../../Engine/Plugins/Experimental/Landmass/Content
  68. Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
  69. Paths=../../../Engine/Plugins/Experimental/ToolPresets/Content
  70. Paths=../../../Engine/Plugins/Experimental/VirtualHeightfieldMesh/Content
  71. Paths=../../../Engine/Plugins/Experimental/Volumetrics/Content
  72. Paths=../../../Engine/Plugins/Experimental/Water/Content
  73. Paths=../../../Engine/Plugins/FX/NiagaraFluids/Content
  74. Paths=../../../Engine/Plugins/FX/Niagara/Content
  75. Paths=../../../Engine/Plugins/Fab/Content
  76. Paths=../../../Engine/Plugins/Interchange/Runtime/Content
  77. Paths=../../../Engine/Plugins/Marketplace/FSR3/FSR3/Content
  78. Paths=../../../Engine/Plugins/Marketplace/XeSS/Content
  79. Paths=../../../Engine/Plugins/Marketplace/nvidia/DLSS/DLSS/Content
  80. Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
  81. Paths=../../../Engine/Plugins/Media/MediaPlate/Content
  82. Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
  83. Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
  84. Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
  85. Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
  86. Paths=../../../Engine/Plugins/Runtime/CommonUI/Content
  87. Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
  88. Paths=../../../Engine/Plugins/Runtime/HDRIBackdrop/Content
  89. Paths=../../../Engine/Plugins/Runtime/HairStrands/Content
  90. Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content
  91. Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content
  92. Paths=../../../Engine/Plugins/Runtime/Metasound/Content
  93. Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
  94. Paths=../../../Engine/Plugins/Runtime/RigVM/Content
  95. Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
  96. Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
  97. Paths=../../../Engine/Plugins/Runtime/WebBrowserWidget/Content
  98. Paths=../../../Engine/Plugins/TraceUtilities/Content
  99. Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
  100.  
  101. [/Script/Engine.Engine]
  102. bAllowMultiThreadedShaderCompile=1
  103. bSmoothFrameRate=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
  104.  
  105. [/Script/Engine.RendererSettings]
  106. r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
  107. r.D3D11.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
  108. r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
  109. r.FilmGrain=0 ; Delete this if you want to keep Film Grain (both from here & [ConsoleVariables] section at the bottom)
  110. r.Tonemapper.GrainQuantization=0 ; Delete this if you want to keep Film Grain (both from here & [ConsoleVariables] section at the bottom)
  111. r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  112. r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  113. r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  114. r.MaxAnisotropy=16
  115. r.Tonemapper.Sharpen=0.2
  116. r.DefaultFeature.AntiAliasing=2
  117. r.PostProcessAAQuality=6
  118. r.Reflections.Denoiser.TemporalAccumulation=1
  119. r.Reflections.Denoiser=2
  120. r.TemporalAA.Algorithm=1
  121. r.TemporalAA.Upsampling=1
  122. r.TemporalAACurrentFrameWeight=0.2
  123. r.TemporalAAFilterSize=1.0
  124. r.TemporalAASamples=4
  125. r.TemporalAASharpness=0
  126. r.BasePassForceOutputsVelocity=1
  127. r.FidelityFX.FSR.RCAS=0
  128. r.FidelityFX.FSR2.AutoExposure=1
  129. r.FidelityFX.FSR2.Sharpness=0.0
  130. r.FidelityFX.FSR3.AutoExposure=1
  131. r.FidelityFX.FSR3.Sharpness=0.0
  132. r.FidelityFX.FSR4.AutoExposure=1
  133. r.FidelityFX.FSR4.Sharpness=0.0
  134. r.NGX.DLSS.AutoExposure=1
  135. r.NGX.DLSS.EnableAutoExposure=1
  136. r.NGX.DLSS.PreferNISSharpen=0
  137. r.NGX.DLSS.Sharpness=0
  138. r.NIS.Enable=0
  139. r.XeSS.AutoExposure=1
  140. D3D11.AFRUseFramePacing=1
  141. D3D11.Aftermath=0
  142. D3D11.AsyncDeferredDeletion=1
  143. D3D11.ForceThirtyHz=0
  144. D3D11.InsertOuterOcclusionQuery=1
  145. D3D11.MaximumFrameLatency=3
  146. D3D11.ResidencyManagement=1
  147. D3D12.AFRUseFramePacing=1
  148. D3D12.Aftermath=0
  149. D3D12.AsyncDeferredDeletion=1
  150. D3D12.ForceThirtyHz=0
  151. D3D12.InsertOuterOcclusionQuery=1
  152. D3D12.MaximumFrameLatency=3
  153. D3D12.ResidencyManagement=1
  154. r.AOAsyncBuildQueue=1
  155. r.AsyncCompute.AdaptiveBuffer=1
  156. r.AsyncCompute.ParallelDispatch=1
  157. r.AsyncCompute=1
  158. r.AsyncCreateLightPrimitiveInteractions=1
  159. r.AsyncPipelineCompile=1
  160. r.CompileShadersForDevelopment=0
  161. r.CookOutUnusedDetailModeComponents=1
  162. r.D3D.RemoveUnusedInterpolators=1
  163. r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
  164. r.EnableAsyncComputeVolumetricFog=1
  165. r.UseAsyncShaderPrecompilation=1
  166. r.D3D11.GPUCrashDebuggingMode=0
  167. r.D3D11.GPUTimeout=0
  168. r.D3D12.GPUCrashDebuggingMode=0
  169. r.D3D12.GPUTimeout=0
  170. r.GPUCrash.Collectionenable=0
  171. r.GPUCrash.DataDepth=0
  172. r.GPUCrashDebugging.Aftermath.Callstack=0
  173. r.GPUCrashDebugging.Aftermath.Markers=0
  174. r.GPUCrashDebugging=0
  175. r.GPUCrashDump=0
  176. r.GPUDefrag.MaxRelocations=0
  177. r.GraphicsThread.EnableBackgroundThreads=1
  178. r.GraphicsThread.UseThreadedDestruction=1
  179. r.GTSyncType=2
  180. r.RHICmdUseParallelAlgorithms=1
  181. r.RHICmdUseThread=1
  182. r.RHIThread.Priority=2
  183. r.RHIThread=1
  184. RHI.ResourceTableCaching=1
  185. RHI.SyncAllowEarlyKick=1
  186. RHI.SyncThreshold=999
  187. r.RHI.UseParallelDispatch=1
  188. r.RHICmdBuffer.EnableThreadedCompletion=1
  189. r.RHICmdBypass=0
  190. r.IO.UseDirectStorage=1
  191. r.IO.VirtualTextures=1
  192. r.Lumen.DiffuseIndirect.Allow=1
  193. r.Lumen.DiffuseIndirect.AsyncCompute=1
  194. r.LumenScene.Lighting.AsyncCompute=1
  195. r.Lumen.ScreenProbeGather.AsyncCompute=1
  196. r.ParallelAnimationCacheConversion=1
  197. r.ParallelAnimationCacheConversionAsync=1
  198. r.ParallelAnimationCacheStreaming=1
  199. r.ParallelAnimationCompression=1
  200. r.ParallelAnimationCompressionAsync=1
  201. r.ParallelAnimationEvaluation=1
  202. r.ParallelAnimationRetargeting=1
  203. r.ParallelAnimationRetargetingAsync=1
  204. r.ParallelAnimationStreaming=1
  205. r.ParallelAnimationStreamingAsync=1
  206. r.ParallelAnimationUpdate=1
  207. r.ParallelAsyncComputeSkinCache=1
  208. r.ParallelAsyncComputeTranslucency=1
  209. r.ParallelBasePass=1
  210. r.ParallelBatchDispatch=1
  211. r.ParallelCulling=1
  212. r.ParallelDestruction=1
  213. r.ParallelDistanceField=1
  214. r.ParallelDistributedScene=1
  215. r.ParallelGraphics=1
  216. r.ParallelInitViews=1
  217. r.ParallelLandscapeLayerUpdate=1
  218. r.ParallelLandscapeSplatAtlas=1
  219. r.ParallelLandscapeSplineSegmentCalc=1
  220. r.ParallelLandscapeSplineUpdate=1
  221. r.ParallelLightingBuild=1
  222. r.ParallelLightingComposition=1
  223. r.ParallelLightingInject=1
  224. r.ParallelLightingPropagation=1
  225. r.ParallelLightingSetup=1
  226. r.ParallelMeshBuildUseJobCulling=1
  227. r.ParallelMeshBuildUseJobMerging=1
  228. r.ParallelMeshDrawCommands=1
  229. r.ParallelMeshMerge=1
  230. r.ParallelMeshProcessing=1
  231. r.ParallelNavBoundsCalc=1
  232. r.ParallelNavBoundsInit=1
  233. r.ParallelNavBoundsUpdate=1
  234. r.ParallelNavOctreeUpdate=1
  235. r.ParallelParticleUpdate=1
  236. r.ParallelPhysicsScene=1
  237. r.ParallelPhysicsStepAsync=1
  238. r.ParallelPostProcessing=1
  239. r.ParallelPrePass=1
  240. r.ParallelReflectionCaptures=1
  241. r.ParallelReflectionEnvironment=1
  242. r.ParallelRendering=1
  243. r.ParallelRenderUploads=1
  244. r.ParallelSceneCapture=1
  245. r.ParallelSceneColorGather=1
  246. r.ParallelShaderCompile=1
  247. r.ParallelSkeletalClothBoundsCalc=1
  248. r.ParallelSkeletalClothGather=1
  249. r.ParallelSkeletalClothPrepareSim=1
  250. r.ParallelSkeletalClothSimulate=1
  251. r.ParallelSkeletalClothSkinning=1
  252. r.ParallelSkeletalClothUpdate=1
  253. r.ParallelSkeletalClothUpdateBounds=1
  254. r.ParallelSkeletalClothUpdateVerts=1
  255. r.ParallelTaskShaderCompilation=1
  256. r.ParallelTonemapping=1
  257. r.ParallelTranslucency=1
  258. r.ParallelVelocity=1
  259. r.ParallelZPrepass=1
  260. r.PipelineStateCache.AsyncCompileAfterTypes=1
  261. r.PreTileTextures=1
  262. r.RDG.AsyncCompute=1
  263. r.Renderer.UseGPUInstancing=1
  264. r.RenderThread.EnableTaskGraphThread=1
  265. r.RenderThread.Priority=2
  266. r.ShaderLibrary.PrintExtendedStats=0
  267. r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
  268. r.SSS.Burley.EnableProfileIdCache=1
  269. r.VRS.ContrastAdaptiveShading=0
  270. r.VRS.Enable=1
  271. r.VRS.EnableImage=1
  272. r.VRS.Tier=2
  273. r.VT.ParallelFeedbackTasks=1
  274. r.TextureStreaming.DiscardUnusedMips=1
  275. r.TextureStreaming.UseBackgroundThreadPool=1
  276. r.TextureStreaming.UseDeferredLock=1
  277. r.TextureStreaming=1
  278. r.ThreadPool.BackgroundThreadPriority=0
  279. r.ThreadPool.EnableBackgroundThreads=1
  280. r.ThreadPool.EnableHighPriorityThreads=1
  281. r.Streaming.DefragDynamicBounds=1
  282. r.Streaming.LimitPoolSizeToVRAM=1
  283. r.Streaming.MaxMipLevelReduction=0
  284. r.Streaming.StressTest.ExtraAsyncLatency=0
  285. r.Streaming.UseAsyncRequestsForDDC=1
  286. r.Streaming.UseBackgroundThreadPool=1
  287. r.Streaming.UseNewMetrics=1
  288. r.Streaming.UsePerTextureBias=1
  289. r.AllowMultiThreadedShaderCreation=1
  290. r.DontLimitOnBattery=1
  291. r.DumpGPU=0
  292. r.Emitter.FastPoolEnable=1
  293. r.EnableDebugSpam_GetObjectPositionAndScale=0
  294. r.EnableMultiThreadedRendering=1
  295. r.FinishCurrentFrame=0
  296. r.ForceAllCoresForShaderCompiling=1
  297. r.ForceOcclusionQueryBatching=1
  298. r.GeometryCollection.Nanite.AsyncCompute=1
  299. r.GeometryCollection.Nanite=1
  300. r.NGX.LogLevel=0
  301. r.OneFrameThreadLag=1
  302. r.ShaderDrawDebug=0
  303. r.Shaders.Optimize=1
  304. r.SupportAllShaderPermutations=0
  305. r.ThreadedShaderCompilation=1
  306. r.UniformBufferPooling=1
  307.  
  308. [TextureStreaming]
  309. PoolSizeVRAMPercentage=75
  310.  
  311. [/Script/Engine.StreamingSettings]
  312. s.AsyncLoadingThreadEnabled=1
  313. s.AsyncLoadingThreadPriority=2
  314. s.MinBulkDataSizeForAsyncLoading=262144
  315. s.ProcessPrestreamingRequests=1
  316.  
  317. [/Script/Engine.GarbageCollectionSettings]
  318. gc.AllowParallelGC=1
  319. gc.MultithreadedDestructionEnabled=1
  320.  
  321. [ShaderCompiler]
  322. bAllowAsynchronousShaderCompiling=1
  323. bAllowCompilingThroughWorkerThreads=1
  324. bAsyncShaderCompileWorkerThreads=1
  325. bEnableOptimizedShaderCompilation=1
  326. MaxShaderJobBatchSize=150
  327. MaxShaderJobs=1000
  328. NumUnusedShaderCompilingThreads=2
  329.  
  330. [ShaderPipelineCache]
  331. r.ShaderPipelineCache.AsyncCompileRate=32
  332. r.ShaderPipelineCache.BackgroundBatchSize=32
  333. r.ShaderPipelineCache.BatchTime=3
  334. r.ShaderPipelineCache.Enabled=1
  335. r.ShaderPipelineCache.PrecompileBatchTime=5
  336. r.ShaderPipelineCache.PrecompileFrameTime=20
  337. r.ShaderPipelineCache.StartupCache=1
  338.  
  339. [DevOptions.Shaders]
  340. bAllowShaderCompilingWorker=1
  341. bOptimizeForLocalShaderBuilds=1
  342. bUseBackgroundCompiling=1
  343. WorkerThreadPriority=0
  344.  
  345. [Engine.InputSettings]
  346. bEnableMouseSmoothing=0
  347. bViewAccelerationEnabled=0
  348. RawMouseInputEnabled=1
  349.  
  350. [RenderingThread]
  351. bAllowAsyncRenderThreadUpdates=1
  352. bAllowThreadedRendering=1
  353.  
  354. [Physics]
  355. p.AsyncSceneEnabled=1
  356. p.Chaos.PerParticleCollision.ISPC=1
  357. p.Chaos.Spherical.ISPC=1
  358. p.Chaos.Spring.ISPC=1
  359. p.Chaos.TriangleMesh.ISPC=1
  360. p.Chaos.VelocityField.ISPC=1
  361. p.Chaos.VisualDebuggerEnable=0
  362.  
  363. [/Script/AKAudio.AkSettings]
  364. bEnableMultiCoreRendering=1
  365.  
  366. [CrashReportClient]
  367. bAgreeToCrashUpload=0
  368. bImplicitSend=0
  369.  
  370. [Core.Log]
  371. Global=none
  372. LogAI=none
  373. LogAnalytics=none
  374. LogAnimation=none
  375. LogBlueprint=none
  376. LogConfig=none
  377. LogCore=none
  378. LogInput=none
  379. LogInteractiveProcess=none
  380. LogLinker=none
  381. LogMemory=none
  382. LogNetwork=none
  383. LogOnline=none
  384. LogOnlineEntitlement=none
  385. LogOnlineEvents=none
  386. LogOnlineFriend=none
  387. LogOnlineGame=none
  388. LogOnlineIdentity=none
  389. LogOnlinePresence=none
  390. LogOnlineSession=none
  391. LogOnlineTitleFile=none
  392. LogOnlineUser=none
  393. LogPakFile=none
  394. LogPhysics=none
  395. LogPluginManager=none
  396. LogRenderer=none
  397. LogRenderTargetPool=none
  398. LogShaderCompiler=none
  399. LogStreaming=none
  400. LogTelemetry=none
  401. LogTemp=none
  402. LogUObject=none
  403. +Suppress=Error
  404. +Suppress=Scriptlog
  405. +Suppress=Scriptwarning
  406. +Suppress=Warning
  407.  
  408. [Engine.ErrorHandling]
  409. bPromptForRemoteDebugging=0
  410. bPromptForRemoteDebugOnEnsure=0
  411.  
  412. [/Script/WInstrumentedProfilersSettings.WTelemetrySettings]
  413. bEnableTelemetry=0
  414.  
  415. [FATHydraCrashHandler]
  416. LogCrashReportHydra=0
  417. LogCrashUploader=0
  418.  
  419. [/Script/Engine.NetworkSettings]
  420. net.AllowAsyncLoading=1
  421.  
  422. [ConsoleVariables]
  423. r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)
  424. r.D3D11.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)
  425. r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)
  426. bSmoothFrameRate=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.Engine] top section)
  427. bSmoothFrameRate=0
  428. t.AllowSmoothFrameRate=0 ; Only if you have VRR enabled on your display, otherwise delete it
  429. r.FilmGrain=0 ; Delete this if you want to keep Film Grain (both from here & [/Script/Engine.RendererSettings] top section)
  430. r.Tonemapper.GrainQuantization=0 ; Delete this if you want to keep Film Grain (both from here & [/Script/Engine.RendererSettings] top section)
  431. r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  432. r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  433. r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  434. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0
  435. AudioThread.BatchAsyncBatchSize=256
  436. AudioThread.EnableBatchProcessing=1
  437. bAgreeToCrashUpload=0
  438. bAllowAsynchronousShaderCompiling=1
  439. bAllowAsyncRenderThreadUpdates=1
  440. bAllowCompilingThroughWorkerThreads=1
  441. bAllowMultiThreadedAnimationUpdate=1
  442. bAllowMultiThreadedShaderCompile=1
  443. bAllowShaderCompilingWorker=1
  444. bAllowThreadedRendering=1
  445. bAsyncShaderCompileWorkerThreads=1
  446. bCanBlueprintsTickByDefault=0
  447. bEnableMouseSmoothing=0
  448. bEnableMultiCoreRendering=1
  449. bEnableOptimizedShaderCompilation=1
  450. bEnableTelemetry=0
  451. bImplicitSend=0
  452. bOptimizeAnimBlueprintMemberVariableAccess=1
  453. bOptimizeForLocalShaderBuilds=1
  454. bPromptForRemoteDebugging=0
  455. bPromptForRemoteDebugOnEnsure=0
  456. bSupportsGPUScene=1
  457. bSupportsWaveOperations=1
  458. bUseAsyncComputeContext=1
  459. bUseBackgroundCompiling=1
  460. bViewAccelerationEnabled=0
  461. csv.trackWaitsGT=0
  462. csv.trackWaitsRT=0
  463. D3D11.AFRUseFramePacing=1
  464. D3D11.Aftermath=0
  465. D3D11.AsyncDeferredDeletion=1
  466. D3D11.ForceThirtyHz=0
  467. D3D11.InsertOuterOcclusionQuery=1
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