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- [Core.System]
- Paths=../../../Engine/Content
- Paths=%GAMEDIR%Content
- Paths=../../../OblivionRemastered/Plugins/AltarBI/Content
- Paths=../../../OblivionRemastered/Plugins/AltarTesting/Content
- Paths=../../../OblivionRemastered/Plugins/AltarValidation/Content
- Paths=../../../OblivionRemastered/Plugins/AltarWindows/Content
- Paths=../../../OblivionRemastered/Plugins/AnimationNode/Content
- Paths=../../../OblivionRemastered/Plugins/AssetCompletionCommands/Content
- Paths=../../../OblivionRemastered/Plugins/AudioTool/Content
- Paths=../../../OblivionRemastered/Plugins/ConstructionSet64/Content
- Paths=../../../OblivionRemastered/Plugins/EmissiveLight/Content
- Paths=../../../OblivionRemastered/Plugins/HoudiniNiagara/Content
- Paths=../../../OblivionRemastered/Plugins/IGToolsTCP/Content
- Paths=../../../OblivionRemastered/Plugins/LibXL/Content
- Paths=../../../OblivionRemastered/Plugins/MapImporterCommands/Content
- Paths=../../../OblivionRemastered/Plugins/OblivionThirdParty/Content
- Paths=../../../OblivionRemastered/Plugins/OnlineSubsystemBethesdaNet/Content
- Paths=../../../OblivionRemastered/Plugins/QMPUnrealIntegration/Content
- Paths=../../../OblivionRemastered/Plugins/SideFX_Labs/Content
- Paths=../../../OblivionRemastered/Plugins/SteeringBehaviors/Content
- Paths=../../../OblivionRemastered/Plugins/TA_EditorBlueprintExtension/Content
- Paths=../../../OblivionRemastered/Plugins/UE5AltarPairing/Content
- Paths=../../../OblivionRemastered/Plugins/ue5-goliath-plugin-dev/Content
- Paths=../../../OblivionRemastered/Plugins/VActorStateMachine/Content
- Paths=../../../OblivionRemastered/Plugins/VCommonUIEnhancedInputNavigation/Content
- Paths=../../../OblivionRemastered/Plugins/VWorldPartitionUtils/Content
- Paths=../../../OblivionRemastered/Plugins/VirtuosCoreEditor/Content
- Paths=../../../OblivionRemastered/Plugins/VirtuosEditorAutomationTesting/Content
- Paths=../../../OblivionRemastered/Plugins/VirtuosProductionTools/Content
- Paths=../../../OblivionRemastered/Plugins/WwiseNiagara/Content
- Paths=../../../OblivionRemastered/Plugins/Wwise/Content
- Paths=../../../Engine/Plugins/2D/Paper2D/Content
- Paths=../../../Engine/Plugins/Animation/ACLPlugin/Content
- Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content
- Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
- Paths=../../../Engine/Plugins/Animation/ControlRig/Content
- Paths=../../../Engine/Plugins/Animation/DeformerGraph/Content
- Paths=../../../Engine/Plugins/Animation/IKRig/Content
- Paths=../../../Engine/Plugins/Animation/MotionWarping/Content
- Paths=../../../Engine/Plugins/Animation/RigLogic/Content
- Paths=../../../Engine/Plugins/Bridge/Content
- Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
- Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
- Paths=../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content
- Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
- Paths=../../../Engine/Plugins/Editor/ConsoleVariablesEditor/Content
- Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
- Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
- Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
- Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
- Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
- Paths=../../../Engine/Plugins/Editor/UVEditor/Content
- Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
- Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosClothAssetEditor/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosClothAsset/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
- Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
- Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
- Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
- Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
- Paths=../../../Engine/Plugins/Experimental/GeometryScripting/Content
- Paths=../../../Engine/Plugins/Experimental/ImpostorBaker/Content
- Paths=../../../Engine/Plugins/Experimental/Landmass/Content
- Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
- Paths=../../../Engine/Plugins/Experimental/ToolPresets/Content
- Paths=../../../Engine/Plugins/Experimental/VirtualHeightfieldMesh/Content
- Paths=../../../Engine/Plugins/Experimental/Volumetrics/Content
- Paths=../../../Engine/Plugins/Experimental/Water/Content
- Paths=../../../Engine/Plugins/FX/NiagaraFluids/Content
- Paths=../../../Engine/Plugins/FX/Niagara/Content
- Paths=../../../Engine/Plugins/Fab/Content
- Paths=../../../Engine/Plugins/Interchange/Runtime/Content
- Paths=../../../Engine/Plugins/Marketplace/FSR3/FSR3/Content
- Paths=../../../Engine/Plugins/Marketplace/XeSS/Content
- Paths=../../../Engine/Plugins/Marketplace/nvidia/DLSS/DLSS/Content
- Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
- Paths=../../../Engine/Plugins/Media/MediaPlate/Content
- Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
- Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
- Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
- Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
- Paths=../../../Engine/Plugins/Runtime/CommonUI/Content
- Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
- Paths=../../../Engine/Plugins/Runtime/HDRIBackdrop/Content
- Paths=../../../Engine/Plugins/Runtime/HairStrands/Content
- Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content
- Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content
- Paths=../../../Engine/Plugins/Runtime/Metasound/Content
- Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
- Paths=../../../Engine/Plugins/Runtime/RigVM/Content
- Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
- Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
- Paths=../../../Engine/Plugins/Runtime/WebBrowserWidget/Content
- Paths=../../../Engine/Plugins/TraceUtilities/Content
- Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
- [/Script/Engine.Engine]
- bAllowMultiThreadedShaderCompile=1
- bSmoothFrameRate=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
- [/Script/Engine.RendererSettings]
- r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
- r.D3D11.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
- r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
- r.FilmGrain=0 ; Delete this if you want to keep Film Grain (both from here & [ConsoleVariables] section at the bottom)
- r.Tonemapper.GrainQuantization=0 ; Delete this if you want to keep Film Grain (both from here & [ConsoleVariables] section at the bottom)
- r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
- r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
- r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
- r.MaxAnisotropy=16
- r.Tonemapper.Sharpen=0.2
- r.DefaultFeature.AntiAliasing=2
- r.PostProcessAAQuality=6
- r.Reflections.Denoiser.TemporalAccumulation=1
- r.Reflections.Denoiser=2
- r.TemporalAA.Algorithm=1
- r.TemporalAA.Upsampling=1
- r.TemporalAACurrentFrameWeight=0.2
- r.TemporalAAFilterSize=1.0
- r.TemporalAASamples=4
- r.TemporalAASharpness=0
- r.BasePassForceOutputsVelocity=1
- r.FidelityFX.FSR.RCAS=0
- r.FidelityFX.FSR2.AutoExposure=1
- r.FidelityFX.FSR2.Sharpness=0.0
- r.FidelityFX.FSR3.AutoExposure=1
- r.FidelityFX.FSR3.Sharpness=0.0
- r.FidelityFX.FSR4.AutoExposure=1
- r.FidelityFX.FSR4.Sharpness=0.0
- r.NGX.DLSS.AutoExposure=1
- r.NGX.DLSS.EnableAutoExposure=1
- r.NGX.DLSS.PreferNISSharpen=0
- r.NGX.DLSS.Sharpness=0
- r.NIS.Enable=0
- r.XeSS.AutoExposure=1
- D3D11.AFRUseFramePacing=1
- D3D11.Aftermath=0
- D3D11.AsyncDeferredDeletion=1
- D3D11.ForceThirtyHz=0
- D3D11.InsertOuterOcclusionQuery=1
- D3D11.MaximumFrameLatency=3
- D3D11.ResidencyManagement=1
- D3D12.AFRUseFramePacing=1
- D3D12.Aftermath=0
- D3D12.AsyncDeferredDeletion=1
- D3D12.ForceThirtyHz=0
- D3D12.InsertOuterOcclusionQuery=1
- D3D12.MaximumFrameLatency=3
- D3D12.ResidencyManagement=1
- r.AOAsyncBuildQueue=1
- r.AsyncCompute.AdaptiveBuffer=1
- r.AsyncCompute.ParallelDispatch=1
- r.AsyncCompute=1
- r.AsyncCreateLightPrimitiveInteractions=1
- r.AsyncPipelineCompile=1
- r.CompileShadersForDevelopment=0
- r.CookOutUnusedDetailModeComponents=1
- r.D3D.RemoveUnusedInterpolators=1
- r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
- r.EnableAsyncComputeVolumetricFog=1
- r.UseAsyncShaderPrecompilation=1
- r.D3D11.GPUCrashDebuggingMode=0
- r.D3D11.GPUTimeout=0
- r.D3D12.GPUCrashDebuggingMode=0
- r.D3D12.GPUTimeout=0
- r.GPUCrash.Collectionenable=0
- r.GPUCrash.DataDepth=0
- r.GPUCrashDebugging.Aftermath.Callstack=0
- r.GPUCrashDebugging.Aftermath.Markers=0
- r.GPUCrashDebugging=0
- r.GPUCrashDump=0
- r.GPUDefrag.MaxRelocations=0
- r.GraphicsThread.EnableBackgroundThreads=1
- r.GraphicsThread.UseThreadedDestruction=1
- r.GTSyncType=2
- r.RHICmdUseParallelAlgorithms=1
- r.RHICmdUseThread=1
- r.RHIThread.Priority=2
- r.RHIThread=1
- RHI.ResourceTableCaching=1
- RHI.SyncAllowEarlyKick=1
- RHI.SyncThreshold=999
- r.RHI.UseParallelDispatch=1
- r.RHICmdBuffer.EnableThreadedCompletion=1
- r.RHICmdBypass=0
- r.IO.UseDirectStorage=1
- r.IO.VirtualTextures=1
- r.Lumen.DiffuseIndirect.Allow=1
- r.Lumen.DiffuseIndirect.AsyncCompute=1
- r.LumenScene.Lighting.AsyncCompute=1
- r.Lumen.ScreenProbeGather.AsyncCompute=1
- r.ParallelAnimationCacheConversion=1
- r.ParallelAnimationCacheConversionAsync=1
- r.ParallelAnimationCacheStreaming=1
- r.ParallelAnimationCompression=1
- r.ParallelAnimationCompressionAsync=1
- r.ParallelAnimationEvaluation=1
- r.ParallelAnimationRetargeting=1
- r.ParallelAnimationRetargetingAsync=1
- r.ParallelAnimationStreaming=1
- r.ParallelAnimationStreamingAsync=1
- r.ParallelAnimationUpdate=1
- r.ParallelAsyncComputeSkinCache=1
- r.ParallelAsyncComputeTranslucency=1
- r.ParallelBasePass=1
- r.ParallelBatchDispatch=1
- r.ParallelCulling=1
- r.ParallelDestruction=1
- r.ParallelDistanceField=1
- r.ParallelDistributedScene=1
- r.ParallelGraphics=1
- r.ParallelInitViews=1
- r.ParallelLandscapeLayerUpdate=1
- r.ParallelLandscapeSplatAtlas=1
- r.ParallelLandscapeSplineSegmentCalc=1
- r.ParallelLandscapeSplineUpdate=1
- r.ParallelLightingBuild=1
- r.ParallelLightingComposition=1
- r.ParallelLightingInject=1
- r.ParallelLightingPropagation=1
- r.ParallelLightingSetup=1
- r.ParallelMeshBuildUseJobCulling=1
- r.ParallelMeshBuildUseJobMerging=1
- r.ParallelMeshDrawCommands=1
- r.ParallelMeshMerge=1
- r.ParallelMeshProcessing=1
- r.ParallelNavBoundsCalc=1
- r.ParallelNavBoundsInit=1
- r.ParallelNavBoundsUpdate=1
- r.ParallelNavOctreeUpdate=1
- r.ParallelParticleUpdate=1
- r.ParallelPhysicsScene=1
- r.ParallelPhysicsStepAsync=1
- r.ParallelPostProcessing=1
- r.ParallelPrePass=1
- r.ParallelReflectionCaptures=1
- r.ParallelReflectionEnvironment=1
- r.ParallelRendering=1
- r.ParallelRenderUploads=1
- r.ParallelSceneCapture=1
- r.ParallelSceneColorGather=1
- r.ParallelShaderCompile=1
- r.ParallelSkeletalClothBoundsCalc=1
- r.ParallelSkeletalClothGather=1
- r.ParallelSkeletalClothPrepareSim=1
- r.ParallelSkeletalClothSimulate=1
- r.ParallelSkeletalClothSkinning=1
- r.ParallelSkeletalClothUpdate=1
- r.ParallelSkeletalClothUpdateBounds=1
- r.ParallelSkeletalClothUpdateVerts=1
- r.ParallelTaskShaderCompilation=1
- r.ParallelTonemapping=1
- r.ParallelTranslucency=1
- r.ParallelVelocity=1
- r.ParallelZPrepass=1
- r.PipelineStateCache.AsyncCompileAfterTypes=1
- r.PreTileTextures=1
- r.RDG.AsyncCompute=1
- r.Renderer.UseGPUInstancing=1
- r.RenderThread.EnableTaskGraphThread=1
- r.RenderThread.Priority=2
- r.ShaderLibrary.PrintExtendedStats=0
- r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
- r.SSS.Burley.EnableProfileIdCache=1
- r.VRS.ContrastAdaptiveShading=0
- r.VRS.Enable=1
- r.VRS.EnableImage=1
- r.VRS.Tier=2
- r.VT.ParallelFeedbackTasks=1
- r.TextureStreaming.DiscardUnusedMips=1
- r.TextureStreaming.UseBackgroundThreadPool=1
- r.TextureStreaming.UseDeferredLock=1
- r.TextureStreaming=1
- r.ThreadPool.BackgroundThreadPriority=0
- r.ThreadPool.EnableBackgroundThreads=1
- r.ThreadPool.EnableHighPriorityThreads=1
- r.Streaming.DefragDynamicBounds=1
- r.Streaming.LimitPoolSizeToVRAM=1
- r.Streaming.MaxMipLevelReduction=0
- r.Streaming.StressTest.ExtraAsyncLatency=0
- r.Streaming.UseAsyncRequestsForDDC=1
- r.Streaming.UseBackgroundThreadPool=1
- r.Streaming.UseNewMetrics=1
- r.Streaming.UsePerTextureBias=1
- r.AllowMultiThreadedShaderCreation=1
- r.DontLimitOnBattery=1
- r.DumpGPU=0
- r.Emitter.FastPoolEnable=1
- r.EnableDebugSpam_GetObjectPositionAndScale=0
- r.EnableMultiThreadedRendering=1
- r.FinishCurrentFrame=0
- r.ForceAllCoresForShaderCompiling=1
- r.ForceOcclusionQueryBatching=1
- r.GeometryCollection.Nanite.AsyncCompute=1
- r.GeometryCollection.Nanite=1
- r.NGX.LogLevel=0
- r.OneFrameThreadLag=1
- r.ShaderDrawDebug=0
- r.Shaders.Optimize=1
- r.SupportAllShaderPermutations=0
- r.ThreadedShaderCompilation=1
- r.UniformBufferPooling=1
- [TextureStreaming]
- PoolSizeVRAMPercentage=75
- [/Script/Engine.StreamingSettings]
- s.AsyncLoadingThreadEnabled=1
- s.AsyncLoadingThreadPriority=2
- s.MinBulkDataSizeForAsyncLoading=262144
- s.ProcessPrestreamingRequests=1
- [/Script/Engine.GarbageCollectionSettings]
- gc.AllowParallelGC=1
- gc.MultithreadedDestructionEnabled=1
- [ShaderCompiler]
- bAllowAsynchronousShaderCompiling=1
- bAllowCompilingThroughWorkerThreads=1
- bAsyncShaderCompileWorkerThreads=1
- bEnableOptimizedShaderCompilation=1
- MaxShaderJobBatchSize=150
- MaxShaderJobs=1000
- NumUnusedShaderCompilingThreads=2
- [ShaderPipelineCache]
- r.ShaderPipelineCache.AsyncCompileRate=32
- r.ShaderPipelineCache.BackgroundBatchSize=32
- r.ShaderPipelineCache.BatchTime=3
- r.ShaderPipelineCache.Enabled=1
- r.ShaderPipelineCache.PrecompileBatchTime=5
- r.ShaderPipelineCache.PrecompileFrameTime=20
- r.ShaderPipelineCache.StartupCache=1
- [DevOptions.Shaders]
- bAllowShaderCompilingWorker=1
- bOptimizeForLocalShaderBuilds=1
- bUseBackgroundCompiling=1
- WorkerThreadPriority=0
- [Engine.InputSettings]
- bEnableMouseSmoothing=0
- bViewAccelerationEnabled=0
- RawMouseInputEnabled=1
- [RenderingThread]
- bAllowAsyncRenderThreadUpdates=1
- bAllowThreadedRendering=1
- [Physics]
- p.AsyncSceneEnabled=1
- p.Chaos.PerParticleCollision.ISPC=1
- p.Chaos.Spherical.ISPC=1
- p.Chaos.Spring.ISPC=1
- p.Chaos.TriangleMesh.ISPC=1
- p.Chaos.VelocityField.ISPC=1
- p.Chaos.VisualDebuggerEnable=0
- [/Script/AKAudio.AkSettings]
- bEnableMultiCoreRendering=1
- [CrashReportClient]
- bAgreeToCrashUpload=0
- bImplicitSend=0
- [Core.Log]
- Global=none
- LogAI=none
- LogAnalytics=none
- LogAnimation=none
- LogBlueprint=none
- LogConfig=none
- LogCore=none
- LogInput=none
- LogInteractiveProcess=none
- LogLinker=none
- LogMemory=none
- LogNetwork=none
- LogOnline=none
- LogOnlineEntitlement=none
- LogOnlineEvents=none
- LogOnlineFriend=none
- LogOnlineGame=none
- LogOnlineIdentity=none
- LogOnlinePresence=none
- LogOnlineSession=none
- LogOnlineTitleFile=none
- LogOnlineUser=none
- LogPakFile=none
- LogPhysics=none
- LogPluginManager=none
- LogRenderer=none
- LogRenderTargetPool=none
- LogShaderCompiler=none
- LogStreaming=none
- LogTelemetry=none
- LogTemp=none
- LogUObject=none
- +Suppress=Error
- +Suppress=Scriptlog
- +Suppress=Scriptwarning
- +Suppress=Warning
- [Engine.ErrorHandling]
- bPromptForRemoteDebugging=0
- bPromptForRemoteDebugOnEnsure=0
- [/Script/WInstrumentedProfilersSettings.WTelemetrySettings]
- bEnableTelemetry=0
- [FATHydraCrashHandler]
- LogCrashReportHydra=0
- LogCrashUploader=0
- [/Script/Engine.NetworkSettings]
- net.AllowAsyncLoading=1
- [ConsoleVariables]
- r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)
- r.D3D11.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)
- r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)
- bSmoothFrameRate=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.Engine] top section)
- bSmoothFrameRate=0
- t.AllowSmoothFrameRate=0 ; Only if you have VRR enabled on your display, otherwise delete it
- r.FilmGrain=0 ; Delete this if you want to keep Film Grain (both from here & [/Script/Engine.RendererSettings] top section)
- r.Tonemapper.GrainQuantization=0 ; Delete this if you want to keep Film Grain (both from here & [/Script/Engine.RendererSettings] top section)
- r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
- r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
- r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
- AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0
- AudioThread.BatchAsyncBatchSize=256
- AudioThread.EnableBatchProcessing=1
- bAgreeToCrashUpload=0
- bAllowAsynchronousShaderCompiling=1
- bAllowAsyncRenderThreadUpdates=1
- bAllowCompilingThroughWorkerThreads=1
- bAllowMultiThreadedAnimationUpdate=1
- bAllowMultiThreadedShaderCompile=1
- bAllowShaderCompilingWorker=1
- bAllowThreadedRendering=1
- bAsyncShaderCompileWorkerThreads=1
- bCanBlueprintsTickByDefault=0
- bEnableMouseSmoothing=0
- bEnableMultiCoreRendering=1
- bEnableOptimizedShaderCompilation=1
- bEnableTelemetry=0
- bImplicitSend=0
- bOptimizeAnimBlueprintMemberVariableAccess=1
- bOptimizeForLocalShaderBuilds=1
- bPromptForRemoteDebugging=0
- bPromptForRemoteDebugOnEnsure=0
- bSupportsGPUScene=1
- bSupportsWaveOperations=1
- bUseAsyncComputeContext=1
- bUseBackgroundCompiling=1
- bViewAccelerationEnabled=0
- csv.trackWaitsGT=0
- csv.trackWaitsRT=0
- D3D11.AFRUseFramePacing=1
- D3D11.Aftermath=0
- D3D11.AsyncDeferredDeletion=1
- D3D11.ForceThirtyHz=0
- D3D11.InsertOuterOcclusionQuery=1
- D3D11.MaximumFrameLatency=3
- D3D11.ResidencyManagement=1
- D3D12.AFRUseFramePacing=1
- D3D12.Aftermath=0
- D3D12.AsyncDeferredDeletion=1
- D3D12.ForceThirtyHz=0
- D3D12.InsertOuterOcclusionQuery=1
- D3D12.MaximumFrameLatency=3
- D3D12.ResidencyManagement=1
- EnableMathOptimisations=1
- FX.AllowAsyncTick=1
- FX.BatchAsync=1
- FX.BatchAsyncBatchSize=128
- FX.EarlyScheduleAsync=1
- fx.EnableCircularAnimTrailDump=0
- fx.Niagara.AsyncCompute=1
- fx.Niagara.DebugDraw.Enabled=0
- fx.ParticlePerfStats.Enabled=0
- gc.AllowParallelGC=1
- gc.MultithreadedDestructionEnabled=1
- GeometryCache.OffloadUpdate=1
- landscape.RenderNanite=1
- LogAI=none
- LogAnalytics=none
- LogAnimation=none
- LogBlueprint=none
- LogConfig=none
- LogCore=none
- LogCrashReportHydra=0
- LogCrashUploader=0
- LogInput=none
- LogInteractiveProcess=none
- LogLinker=none
- LogMemory=none
- LogNetwork=none
- LogOnline=none
- LogOnlineEntitlement=none
- LogOnlineEvents=none
- LogOnlineFriend=none
- LogOnlineGame=none
- LogOnlineIdentity=none
- LogOnlinePresence=none
- LogOnlineSession=none
- LogOnlineTitleFile=none
- LogOnlineUser=none
- LogPakFile=none
- LogPhysics=none
- LogPluginManager=none
- LogRenderer=none
- LogRenderTargetPool=none
- LogShaderCompiler=none
- LogStreaming=none
- LogTelemetry=none
- LogTemp=none
- LogUObject=none
- +Suppress=Error
- +Suppress=Scriptlog
- +Suppress=Scriptwarning
- +Suppress=Warning
- MaxShaderJobBatchSize=150
- MaxShaderJobs=1000
- memory.logGenericPlatformMemoryStats=0
- net.AllowAsyncLoading=1
- niagara.CreateShadersOnLoad=1
- NumUnusedShaderCompilingThreads=2
- p.AsyncSceneEnabled=1
- p.Chaos.PerParticleCollision.ISPC=1
- p.Chaos.Spherical.ISPC=1
- p.Chaos.Spring.ISPC=1
- p.Chaos.TriangleMesh.ISPC=1
- p.Chaos.VelocityField.ISPC=1
- p.Chaos.VisualDebuggerEnable=0
- PoolSizeVRAMPercentage=75
- r.AllowMultiThreadedShaderCreation=1
- r.AOAsyncBuildQueue=1
- r.AsyncCompute.AdaptiveBuffer=1
- r.AsyncCompute.ParallelDispatch=1
- r.AsyncCompute=1
- r.AsyncCreateLightPrimitiveInteractions=1
- r.AsyncPipelineCompile=1
- r.BasePassForceOutputsVelocity=1
- r.CompileShadersForDevelopment=0
- r.CookOutUnusedDetailModeComponents=1
- r.D3D.RemoveUnusedInterpolators=1
- r.D3D11.GPUCrashDebuggingMode=0
- r.D3D11.GPUTimeout=0
- r.D3D12.GPUCrashDebuggingMode=0
- r.D3D12.GPUTimeout=0
- r.DefaultFeature.AntiAliasing=2
- r.DontLimitOnBattery=1
- r.DumpGPU=0
- r.Emitter.FastPoolEnable=1
- r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
- r.EnableAsyncComputeVolumetricFog=1
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