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MattMayuga

MILLION LIVE!: Theater Days Royale Mode concept

Aug 19th, 2020
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  1. = Royale Mode =
  2. Royale Mode is a mode where players battle to be the last one standing while playing random songs of the selected difficulty back to back.
  3.  
  4. {Royale Mode Rules}
  5.  
  6. [Attacks]
  7. To attack players, a note known as the "Attack Icon" must be hit within the Marvelous and Perfect timings. This reduces another player's HP. Upon eliminating a player, they will get badges from them. Badges increase a player's attack power, up to 100%.
  8.  
  9. [Timing Windows]
  10. Depending on how accurate the tap is, the judgment varies from highest to lowest: Marvelous, Perfect, Great, Good, Fast/Slow, or Miss. Whenever there are 50 players remaining, Fasts/Slows will break the current combo and reduce HP. For 25 players remaining, Goods and Fasts/Slows break a combo, and at 10 players remaining, HP reduction on combo breaking judgments are increased to 2.0x, in addition to Goods reducing HP.
  11.  
  12. [Placement]
  13. A player’s or team’s time spent in play in a match, relative to that of other players or teams in such match, prior to being eliminated. Placement rank is illustrated in the UI after being eliminated.
  14.  
  15. [Elimination]
  16. An occurrence where one player depletes the HP of another player. The elimination credit is determined by the action feed located at the top right corner of the gameplay screen and the UI illustrating total number of eliminations earned during a single match; provided, that, in no event shall elimination credit be awarded to a player for any portion of a match following such player’s elimination.
  17.  
  18. [Victory]
  19. An occurrence where a player or team obtains a first place placement finish.
  20.  
  21.  
  22. {Royale VIP Rules}
  23.  
  24. [Timing Windows]
  25. Depending on how accurate the tap is, the judgment varies from highest to lowest: Just Marvelous (displayed as Marvelous+ in the gameplay screen), Marvelous, Perfect, Great, Good, Fast/Slow, or Miss. At the start of a match, HP reduction is set to 1.5x, with Good, Fasts/Slows, and Misses breaking combo and reducing HP. Whenever there are 50 players remaining, the timing window for Perfects and Greats is reduced for the rest of the game, and HP reduction increases to 1.75x. For 25 players remaining, the Perfect, Great, and Good timing windows are harshly reduced, plus HP reduction raised sharply to 2.5x. At 10 players remaining, the timing window for all notes except Just Marvelouses and Marvelouses is severely reduced. At 5 players remaining, HP reduction on combo breaking judgments is increased to 3.0x, in addition to Greats breaking combo and reducing HP.
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