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- // ****************************************************************************
- // *
- // ArmA 3 Server Config File - server.cfg *
- // *
- // More info about parameters: *
- // https://community.bistudio.com/wiki/server.cfg *
- // *
- // ****************************************************************************
- // Some settings are not listed here; see link above for extensive list.
- // Some settings are disabled (commented out). Remove the // to enable them.
- // === GLOBAL SETTINGS ===
- // Hostname for server.
- hostname = "The Flockin' Zoo Arma Server";
- // Server password - for private servers.
- password = "SECRET";
- // Admin Password
- passwordAdmin = "SECRET";
- // Whitelisted Admins - Clients that do not need a password to login.
- //admins[] = { "UID OR steamID64", "0123456789", "9876543210" };
- // Server Command Password - for scripting and certain mods.
- //serverCommandPassword = "COMMANDPASSWORD";
- // Log File
- logFile = "server_console.log";
- // RPT File Timestamp Format - none | short | full
- timeStampFormat = "short";
- // Message of the Day (MOTD)
- motd[] = {
- "Welcome to My Arma 3 Server",
- "TS3 Server: teamspeak.somewhere.com",
- "Web: www.example.com"
- };
- // MOTD Interval - Seconds between each message.
- motdInterval = 5;
- // Missions Cycle
- class Missions
- {
- class Mission1
- {
- template = MP_ZGM_m11.Altis;
- difficulty = "Regular";
- class Params {};
- };
- class Mission2
- {
- template = MP_ZGM_m12.Stratis;
- difficulty = "Recruit";
- class Params {};
- };
- };
- autoSelectMission = 1;
- // Whitelisted Missions - Only these missions can be selected on the mission select screen.
- //missionWhitelist[] = { "MP_ZGM_m11.Altis", "MP_ZGM_m12.Stratis" };
- // === JOINING RULES ===
- // Server Slots
- maxPlayers = 32;
- // Enable BattlEye
- BattlEye = 1;
- // Addon Signature Verification - Verifies .pbos against .bisign files - 0 = Disabled | 2 = Enabled (v2)
- verifySignatures = 2;
- // Kick Duplicate Player IDs - 0 = No | 1 = Yes
- kickDuplicate = 1;
- // Allow File Patching - 0 = No Clients | 1 = Headless Clients only | 2 = All Clients
- allowedFilePatching = 0;
- // Minimum Required Client Version
- //requiredBuild = 999999999;
- // LAN Mode
- loopback = 0;
- // UPNP Router Mode
- upnp = 0;
- // Headless Client IP Whitelists
- headlessClients[] = { "127.0.0.1" };
- localClient[] = { "127.0.0.1" };
- // === INGAME SETTINGS ===
- // Advanced Flight Model Enforcement - 0 = Up to player | 1 = Advanced model enforced | 2 = Simple model enforced
- forceRotorLibSimulation = 0;
- // Disable In-Game Voice Chat (Voice over Network)
- disableVoN = 0;
- // VoN Codec - 0 = older SPEEX codec | 1 = newer IETF standard OPUS codec
- vonCodec = 1;
- // VoN Codec Quality
- // 0-10 = 8kHz (narrowband).
- // 11-20 = 16kHz (wideband).
- // 21-30 = 32kHz (ultrawideband).
- vonCodecQuality = 10;
- // Persistent Mission - Keeps mission running when all players disconnect.
- persistent = 0;
- // Allow Drawing in Map
- drawingInMap = 1;
- // Enforce Difficulty - Use "Custom" for ServerProfile-defined custom difficulty
- forcedDifficulty = "regular";
- // === VOTING ===
- // Allowed Vote Commands - Un-comment this to prevent voted commands (like vote-kick)
- //allowedVoteCmds[] = {};
- // Start mission-voting when X number of players connect.
- voteMissionPlayers = 1;
- // Vote Threshold - Percentage of votes needed to confirm a vote.
- voteThreshold = 0.33;
- // === CLIENT NETWORK HEALTH ===
- // Seconds to wait before disconnecting a user which temporarily lost connection.
- disconnectTimeout = 90;
- // Max Desync Value
- maxdesync = 150;
- // Max Ping (ms)
- maxping = 200;
- // Max Packet Loss
- maxpacketloss = 50;
- // Action to Take on Slow Network (defined above)
- // Defines if {<MaxPing>, <MaxPacketLoss>, <MaxDesync>, <DisconnectTimeout>} will be logged (0) or kicked (1)
- kickClientsOnSlowNetwork[] = { 1, 1, 0, 1 };
- // Kick Duration (temp-ban) on Network Kick
- // Options {<manual kick>, <connectivity kick>, <BattlEye kick>, <harmless kick>} -- Timeout {>0 seconds; -1 until missionEnd; -2 until serverRestart}
- kickTimeout[] = { {0, -1},{1, 1},{2, 5},{3, 1} };
- // === SERVER SIDE SCRIPTING ===
- // See https://community.bistudio.com/wiki/ArmA:_Server_Side_Scripting
- onUserConnected = "";
- onUserDisconnected = "";
- doubleIdDetected = "";
- onUnsignedData = "kick (_this select 0)";
- onHackedData = "kick (_this select 0)";
- onDifferentData = "";
- // Only allow files with these extensions to be loaded via loadFile command
- allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
- // Only allow files with these extensions to be loaded via preprocessFile/preprocessFileLineNumber commands
- allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
- // Only allow files with these extensions to be loaded via HTMLLoad command
- allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"};
- // Leave commented to let missions/campaigns/addons decide what URIs are supported. Un-comment to define server-level restrictions for URIs
- //allowedHTMLLoadURIs = {};
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