Guest User

log

a guest
Apr 24th, 2025
27
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.82 KB | None | 0 0
  1. materialPath: E:\steam\steamapps\common\GarrysMod\garrysmod\materials
  2. Loading E:\WIP GMOD MAPS\REMADE ROHNERS\gm_rohnersfurniture_remade.vmf
  3. Can't find surfaceprop sheetrock for material WALLPAPER/BLUE01, using default
  4. fixing up env_cubemap materials on brush sides...
  5. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  6. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  7. Processing areas...done (0)
  8. Building Faces...done (0)
  9. Chop Details...done (0)
  10. Find Visible Detail Sides...
  11. Merged 250 detail faces...done (0)
  12. Merging details...done (0)
  13. FixTjuncs...
  14. PruneNodes...
  15. WriteBSP...
  16. done (1)
  17. writing E:\WIP GMOD MAPS\REMADE ROHNERS\gm_rohnersfurniture_remade.prt...
  18. Building visibility clusters...
  19. done (0)
  20. Creating default LDR cubemaps for env_cubemap using skybox materials:
  21. skybox/sky_day01_01*.vmt
  22. ! Run buildcubemaps in the engine to get the correct cube maps.
  23. *** Error: Skybox vtf files for skybox/sky_day01_01 weren't compiled with the same size texture and/or same flags!
  24. Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
  25. Finding displacement neighbors...
  26. Finding lightmap sample positions...
  27. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  28. Building Physics collision data...
  29. done (0) (1248878 bytes)
  30. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  31. Compacting texture/material tables...
  32. Reduced 3476 texinfos to 2128
  33. Reduced 96 texdatas to 87 (2943 bytes to 2524)
  34. Writing E:\WIP GMOD MAPS\REMADE ROHNERS\gm_rohnersfurniture_remade.bsp
  35. 2 seconds elapsed
  36.  
  37.  
  38.  
  39. 28 threads
  40. reading e:\wip gmod maps\remade rohners\gm_rohnersfurniture_remade.bsp
  41. reading e:\wip gmod maps\remade rohners\gm_rohnersfurniture_remade.prt
  42. 3493 portalclusters
  43. 7242 numportals
  44. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  45. Optimized: 181285 visible clusters (6.54%)
  46. Total clusters visible: 2770912
  47. Average clusters visible: 793
  48. Building PAS...
  49. Average clusters audible: 2949
  50. visdatasize:1932370 compressed from 3073840
  51. writing e:\wip gmod maps\remade rohners\gm_rohnersfurniture_remade.bsp
  52. 0 seconds elapsed
  53.  
  54.  
  55.  
  56. [Reading texlights from 'lights.rad']
  57. [45 texlights parsed from 'lights.rad']
  58.  
  59. Loading e:\wip gmod maps\remade rohners\gm_rohnersfurniture_remade.bsp
  60. PREP OK
  61. Warning! Invalid model version 49 for "models/props_unique/showercurtain01.mdl" (48 expected)
  62. 24942 faces
  63. 19 degenerate faces
  64. 206988 square feet [29806388.00 square inches]
  65. 0 Displacements
  66. 0 Square Feet [0.00 Square Inches]
  67. 24923 patches before subdivision
  68. 24923 patches after subdivision
  69. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000 @ (-176.000000 331.250000 163.250000)
  70. light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 @ (47.999901 297.000000 104.250000)
  71. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000 @ (-400.000000 331.250000 163.250000)
  72. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000 @ (47.999901 331.250000 163.250000)
  73. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000 @ (272.000000 331.250000 163.250000)
  74. light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 @ (-400.000000 297.000000 104.250000)
  75. light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 @ (-512.000000 297.000000 104.250000)
  76. light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 @ (160.000000 297.000000 104.250000)
  77. light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 @ (496.000000 297.000000 104.250000)
  78. light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 @ (384.000000 328.000000 70.250000)
  79. light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 @ (160.000000 328.000000 70.250000)
  80. light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 @ (-64.000099 328.000000 70.250000)
  81. light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 @ (-288.000000 328.000000 70.250000)
  82. light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 @ (-512.000000 328.000000 70.250000)
  83. light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 @ (-400.000000 328.000000 70.250000)
  84. light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 @ (-176.000000 328.000000 70.250000)
  85. light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 @ (47.999901 328.000000 70.250000)
  86. light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 @ (272.000000 328.000000 70.250000)
  87. light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 @ (496.000000 328.000000 70.250000)
  88. light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 @ (384.000000 297.000000 104.250000)
  89. light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 @ (-64.000099 297.000000 104.250000)
  90. light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 @ (-288.000000 297.000000 104.250000)
  91. light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 @ (272.000000 297.000000 104.250000)
  92. light has _fifty_percent_distance of 80.000000 but _zero_percent_distance of 0.000000 @ (-176.000000 297.000000 104.250000)
  93. light has _fifty_percent_distance of 100.000000 but _zero_percent_distance of 0.000000 @ (496.000000 395.250000 163.250000)
  94. 114 direct lights
  95. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  96. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
  97. transfers 9700102, max 3742
  98. transfer lists: 74.0 megs
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #1 added RGB(7976, 6890, 1507)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #2 added RGB(4229, 3254, 597)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #3 added RGB(2325, 1563, 235)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #4 added RGB(1254, 747, 93)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #5 added RGB(689, 361, 37)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #6 added RGB(373, 173, 15)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #7 added RGB(204, 83, 6)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #8 added RGB(111, 40, 2)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #9 added RGB(60, 19, 1)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. Bounce #10 added RGB(33, 9, 0)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. Bounce #11 added RGB(18, 4, 0)
  121. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  122. Bounce #12 added RGB(10, 2, 0)
  123. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  124. Bounce #13 added RGB(5, 1, 0)
  125. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  126. Bounce #14 added RGB(3, 0, 0)
  127. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  128. Bounce #15 added RGB(2, 0, 0)
  129. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  130. Bounce #16 added RGB(1, 0, 0)
  131. Build Patch/Sample Hash Table(s).....Done<0.0086 sec>
  132. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  133. FinalLightFace Done
  134. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  135. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  136. Writing leaf ambient...done
  137. Ready to Finish
  138.  
  139. Object names Objects/Maxobjs Memory / Maxmem Fullness
  140. ------------ --------------- --------------- --------
  141. models 19/4096 912/196608 ( 0.5%)
  142. brushes 3227/65535 38724/786420 ( 4.9%)
  143. brushsides 22436/655350 179488/5242800 ( 3.4%)
  144. planes 5834/65536 116680/1310720 ( 8.9%)
  145. vertexes 37791/65536 453492/786432 (57.7%)
  146. nodes 9374/65536 299968/2097152 (14.3%)
  147. texinfos 2128/16384 153216/1179648 (13.0%)
  148. texdata 87/8192 2784/262144 ( 1.1%)
  149. dispinfos 0/0 0/0 ( 0.0%)
  150. disp_verts 0/0 0/0 ( 0.0%)
  151. disp_tris 0/0 0/0 ( 0.0%)
  152. disp_lmsamples 0/0 0/0 ( 0.0%)
  153. faces 24942/65536 1396752/3670016 (38.1%)
  154. hdr faces 0/65536 0/3670016 ( 0.0%)
  155. origfaces 11250/65536 630000/3670016 (17.2%)
  156. leaves 9394/65536 300608/2097152 (14.3%)
  157. leaffaces 29146/65536 58292/131072 (44.5%)
  158. leafbrushes 10009/65536 20018/131072 (15.3%)
  159. areas 3/1024 24/8192 ( 0.3%)
  160. surfedges 163176/512000 652704/2048000 (31.9%)
  161. edges 95448/256000 381792/1024000 (37.3%)
  162. LDR worldlights 114/8192 10032/720896 ( 1.4%)
  163. HDR worldlights 0/8192 0/720896 ( 0.0%)
  164. leafwaterdata 0/32768 0/393216 ( 0.0%)
  165. waterstrips 2347/32768 23470/327680 ( 7.2%)
  166. waterverts 0/65536 0/786432 ( 0.0%)
  167. waterindices 59187/65536 118374/131072 (90.3%) VERY FULL!
  168. cubemapsamples 0/1024 0/16384 ( 0.0%)
  169. overlays 0/8192 0/2883584 ( 0.0%)
  170. LDR lightdata [variable] 7114820/0 ( 0.0%)
  171. HDR lightdata [variable] 0/0 ( 0.0%)
  172. visdata [variable] 1932370/16777216 (11.5%)
  173. entdata [variable] 125057/393216 (31.8%)
  174. LDR ambient table 9394/65536 37576/262144 (14.3%)
  175. HDR ambient table 9394/65536 37576/262144 (14.3%)
  176. LDR leaf ambient 4019/65536 112532/1835008 ( 6.1%)
  177. HDR leaf ambient 9394/65536 263032/1835008 (14.3%)
  178. occluders 0/0 0/0 ( 0.0%)
  179. occluder polygons 0/0 0/0 ( 0.0%)
  180. occluder vert ind 0/0 0/0 ( 0.0%)
  181. detail props [variable] 1/12 ( 8.3%)
  182. static props [variable] 1/6018 ( 0.0%)
  183. pakfile [variable] 51336/0 ( 0.0%)
  184. physics [variable] 1248878/4194304 (29.8%)
  185. physics terrain [variable] 2/1048576 ( 0.0%)
  186.  
  187. Level flags = 0
  188.  
  189. Total triangle count: 68233
  190. Writing e:\wip gmod maps\remade rohners\gm_rohnersfurniture_remade.bsp
  191. 8 seconds elapsed
  192.  
Advertisement
Add Comment
Please, Sign In to add comment