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- "unnaturalslice": {
- num: -1,
- accuracy: 100,
- basePower: 90,
- category: "Physical",
- desc: "Deals damage to one adjacent target with a higher chance for a critical hit. Makes contact.",
- shortDesc: "High critical hit ratio.",
- id: "unnaturalslice",
- isViable: true,
- name: "Unnatural Slice",
- pp: 15,
- priority: 0,
- isContact: true,
- critRatio: 0,
- secondary: false,
- target: "normal",
- type: "Normal"
- getEffectiveness: function (source, target, pokemon) {
- var type = source.type || source;
- var totalTypeMod = 0;
- var types = target.getTypes && target.getTypes() || target.types;
- for (var i = 0; i < types.length; i++) {
- if (!this.data.TypeChart[types]) continue;
- if (types === 'Ghost') {
- totalTypeMod++;
- continue;
- }
- var typeMod = this.data.TypeChart[types].damageTaken[type];
- if (typeMod === 1) { // super-effective
- totalTypeMod++;
- }
- if (typeMod === 2) { // resist
- totalTypeMod--;
- }
- }
- return totalTypeMod;
- },
- "boom": {
- num: -2,
- accuracy: 100,
- basePower: 250,
- category: "Physical",
- desc: "The user explodes and leaves a huge crater in its place. The user faints.",
- shortDesc: "Hits every Pokemon on the battlefield. The user faints.",
- id: "boom",
- name: "Boom",
- pp: 5,
- priority: 0,
- selfdestruct: true,
- secondary: false,
- target: "allAdjacent",
- type: "Normal"
- },
- "regulatorwave": {
- num: -3,
- accuracy: 100,
- basePower: 80,
- category: "Special",
- desc: "The user emits a blast of energy that hits multiple foes..",
- shortDesc: "No additional effect. Hits all adjacent foes.",
- id: "dazzlinggleam",
- isViable: true,
- name: "Regulator Wave",
- pp: 20,
- priority: 0,
- secondary: false,
- target: "allAdjacentFoes",
- type: "Normal"
- },
- "weakshock": {
- num: -4,
- accuracy: 100,
- basePower: 40,
- category: "Special",
- desc: "The opponent is struck with a weak jolt of electricity.",
- shortDesc: "Does damage to one adjacent target. No secondary effect",
- id: "weakshock",
- name: "Weak Shock",
- pp: 45,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Electric"
- },
- "kineticslap": {
- num: -5,
- accuracy: 100,
- basePower: 40,
- category: "Physical",
- desc: "The user slaps the opponent with a fist of concentrated matter.",
- shortDesc: "Does damage to one adjacent target. No secondary effect",
- id: "kineticslap",
- name: "Kinetic Slap",
- pp: 45,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Psychic"
- },
- "flingpebbles": {
- num: -6,
- accuracy: 100,
- basePower: 40,
- category: "Physical",
- desc: "The user hurls small rocks at the opponent.",
- shortDesc: "Does damage to one adjacent target. No secondary effect",
- id: "flingpebbles",
- name: "Fling Pebbles",
- pp: 45,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Rock"
- },
- "flashfreeze": {
- num: -7,
- accuracy: 100,
- basePower: 40,
- category: "Special",
- desc: "Uses a quick blast of cold air to chill the foe. Priority +1.",
- shortDesc: "Usually goes first.",
- id: "flashfreeze",
- isViable: true,
- name: "Flash Freeze",
- pp: 20,
- priority: 1,
- secondary: false,
- target: "normal",
- type: "Ice"
- },
- "voidbreaker": {
- num: -8,
- accuracy: 90,
- basePower: 120,
- category: "Physical",
- desc: "Deals damage to one adjacent or non-adjacent target. If the target lost HP, the user takes recoil damage equal to 33% that HP, rounded half up, but not less than 1HP. Makes contact.",
- shortDesc: "Has 33% recoil.",
- id: "voidbreaker",
- isViable: true,
- name: "Void Breaker",
- pp: 15,
- priority: 0,
- isContact: true,
- recoil: [33, 100],
- secondary: false,
- target: "any",
- type: "Dark"
- },
- "rekindle": {
- num: -9,
- accuracy: true,
- basePower: 0,
- category: "Status",
- desc: "The user restores 1/2 of its maximum HP, rounded half up.",
- shortDesc: "Heals the user by 50% of its max HP.",
- id: "rekindle",
- isViable: true,
- name: "Rekindle",
- pp: 10,
- priority: 0,
- isSnatchable: true,
- heal: [1, 2],
- secondary: false,
- target: "self",
- type: "Fire"
- },
- "recharge": {
- num: -10,
- accuracy: true,
- basePower: 0,
- category: "Status",
- desc: "The user restores 1/2 of its maximum HP, rounded half up.",
- shortDesc: "Heals the user by 50% of its max HP.",
- id: "recharge",
- isViable: true,
- name: "Recharge",
- pp: 10,
- priority: 0,
- isSnatchable: true,
- heal: [1, 2],
- secondary: false,
- target: "self",
- type: "Electric"
- },
- "icystalagmites": {
- num: -11,
- accuracy: true,
- basePower: 0,
- category: "Status",
- desc: "The user lays a trap of levitating pillars of ice around the opposing team. Factors Ice weakness.",
- shortDesc: "Hurts foes on switch-in. Factors Ice weakness.",
- id: "icystalagmites",
- isViable: true,
- name: "Icy Stalagmites",
- pp: 20,
- priority: 0,
- isBounceable: true,
- sideCondition: 'icystalagmites',
- effect: {
- // this is a side condition
- onStart: function (side) {
- this.add('-sidestart', side, 'move: Icy Stalagmites');
- },
- onSwitchIn: function (pokemon) {
- var typeMod = this.getEffectiveness('ice', pokemon);
- var factor = 8;
- if (typeMod === 1) factor = 4;
- if (typeMod >= 2) factor = 2;
- if (typeMod === -1) factor = 16;
- if (typeMod <= -2) factor = 32;
- var damage = this.damage(pokemon.maxhp / factor);
- }
- },
- secondary: false,
- target: "foeSide",
- type: "Ice"
- },
- "arcticbeam": {
- num: -12,
- accuracy: 100,
- basePower: 90,
- category: "Special",
- desc: "Deals damage to one adjacent target with a powerful beam of snow.",
- shortDesc: "Has no extra effects.",
- id: "arcticbeam",
- isViable: true,
- name: "Arctic Beam",
- pp: 15,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Ice"
- },
- "pixiestorm": {
- num: -13,
- accuracy: 100,
- basePower: 120,
- category: "Physical",
- desc: "Deals damage to one adjacent target. If the target lost HP, the user takes recoil damage equal to 33% that HP, rounded half up, but not less than 1HP. Makes contact.",
- shortDesc: "Has 33% recoil.",
- id: "pixiestorm",
- isViable: true,
- name: "Pixie Storm",
- pp: 5,
- priority: 0,
- isContact: true,
- recoil: [33, 100],
- secondary: false,
- target: "normal",
- type: "Fairy"
- },
- "spectralburst": {
- num: -14,
- accuracy: 90,
- basePower: 140,
- category: "Special",
- desc: "The user directs a fury of otherworldly energy at the opponent. Harshly lowers the user's Special-Attack.
- ",
- shortDesc: "Lowers the user's Sp. Atk by 2.",
- id: "spectralburst",
- isViable: true,
- name: "Spectral Burst",
- pp: 5,
- priority: 0,
- self: {
- boosts: {
- spa: -2
- }
- },
- secondary: false,
- target: "normal",
- type: "Ghost"
- },
- "tailslam": {
- num: -15,
- accuracy: 100,
- basePower: 100,
- category: "Physical",
- desc: "Slams the foe using it/'s powerful tail. Deals damage to one adjacent target. Makes contact.",
- shortDesc: "No additional effect.",
- id: "tailslam",
- name: "Tail Slam",
- pp: 10,
- priority: 0,
- isContact: true,
- secondary: false,
- target: "normal",
- type: "Normal"
- },
- "electroflash": {
- num: -16,
- accuracy: 70,
- basePower: 0,
- category: "Status",
- desc: " A strong pulse of light paralyses the opponent.",
- shortDesc: "Paralyzes the target.",
- id: "electroflash",
- isViable: true,
- name: "Electro Flash",
- pp: 20,
- priority: 0,
- status: 'par',
- affectedByImmunities: true,
- secondary: false,
- target: "normal",
- type: "Electric"
- },
- "venomslash": {
- num: -17,
- accuracy: 100,
- basePower: 120,
- category: "Physical",
- desc: "The user slashes the foe with corrosive blades, claws, etc. The user receives 25% recoil of the damage dealt.",
- shortDesc: "Has 25% recoil.",
- id: "venomslash",
- isViable: true,
- name: "Venom Slash",
- pp: 10,
- priority: 0,
- isContact: true,
- recoil: [25, 100],
- secondary: false,
- target: "normal",
- type: "Poison"
- }
- "curingbell": {
- num: -18,
- accuracy: true,
- basePower: 0,
- category: "Status",
- desc: "Every Pokemon in the user's party is cured of its major status problem.",
- shortDesc: "Cures the user's party of all status conditions.",
- id: "curingbell",
- isViable: true,
- name: "Curing Bell",
- pp: 10,
- priority: 0,
- isSnatchable: true,
- onHit: function (pokemon, source) {
- var side = pokemon.side;
- for (var i = 0; i < side.pokemon.length; i++) {
- side.pokemon.status = '';
- }
- this.add('-cureteam', source, '[from] move: CuringBell');
- },
- target: "allyTeam",
- type: "Normal"
- },
- "concealedpower": {
- num: -19,
- accuracy: 100,
- basePower: 70,
- category: "Physical",
- desc: "Deals damage to one adjacent target. This move's type depends on the user's individual values (IVs). Type can be any but Normal.",
- shortDesc: "Varies in type based on the user's IVs.",
- id: "concealedpower",
- isViable: true,
- name: "Concealed Power",
- pp: 15,
- priority: 0,
- onModifyMove: function (move, pokemon) {
- move.type = pokemon.hpType || 'Dark';
- },
- secondary: false,
- target: "normal",
- type: "Normal"
- },
- "concealedpowerbug": {
- accuracy: 100,
- basePower: 70,
- category: "Physical",
- desc: "",
- shortDesc: "",
- id: "concealedpower",
- name: "Concealed Power Bug",
- pp: 15,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Bug"
- },
- "concealedpowerdark": {
- accuracy: 100,
- basePower: 70,
- category: "Physical",
- desc: "",
- shortDesc: "",
- id: "concealedpower",
- name: "Concealed Power Dark",
- pp: 15,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Dark"
- },
- "concealedpowerdragon": {
- accuracy: 100,
- basePower: 70,
- category: "Physical",
- desc: "",
- shortDesc: "",
- id: "concealedpower",
- name: "Concealed Power Dragon",
- pp: 15,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Dragon"
- },
- "concealedpowerelectric": {
- accuracy: 100,
- basePower: 70,
- category: "Physical",
- desc: "",
- shortDesc: "",
- id: "concealedpower",
- isViable: true,
- name: "Concealed Power Electric",
- pp: 15,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Electric"
- },
- "concealedpowerfighting": {
- accuracy: 100,
- basePower: 70,
- category: "Physical",
- desc: "",
- shortDesc: "",
- id: "concealedpower",
- isViable: true,
- name: "Concealed Power Fighting",
- pp: 15,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Fighting"
- },
- "concealedpowerfire": {
- accuracy: 100,
- basePower: 70,
- category: "Physical",
- desc: "",
- shortDesc: "",
- id: "concealedpower",
- isViable: true,
- name: "Concealed Power Fire",
- pp: 15,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Fire"
- },
- "concealedpowerflying": {
- accuracy: 100,
- basePower: 70,
- category: "Physical",
- desc: "",
- shortDesc: "",
- id: "concealedpower",
- name: "Concealed Power Flying",
- pp: 15,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Flying"
- },
- "concealedpowerghost": {
- accuracy: 100,
- basePower: 70,
- category: "Physical",
- desc: "",
- shortDesc: "",
- id: "concealedpower",
- name: "Concealed Power Ghost",
- pp: 15,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Ghost"
- },
- "concealedpowergrass": {
- accuracy: 100,
- basePower: 70,
- category: "Physical",
- desc: "",
- shortDesc: "",
- id: "concealedpower"
- isViable: true,
- name: "Concealed Power Grass",
- pp: 15,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Grass"
- },
- "concealedpowerground": {
- accuracy: 100,
- basePower: 70,
- category: "Physical",
- desc: "",
- shortDesc: "",
- id: "concealedpower",
- name: "Concealed Power Ground",
- pp: 15,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Ground"
- },
- "concealedpowerice": {
- accuracy: 100,
- basePower: 70,
- category: "Physical",
- desc: "",
- shortDesc: "",
- id: "concealedpower",
- isViable: true,
- name: "Concealed Power Ice",
- pp: 15,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Ice"
- },
- "concealedpowerpoison": {
- accuracy: 100,
- basePower: 70,
- category: "Physical",
- desc: "",
- shortDesc: "",
- id: "concealedpower",
- name: "Concealed Power Poison",
- pp: 15,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Poison"
- },
- "concealedpowerpsychic": {
- accuracy: 100,
- basePower: 70,
- category: "Physical",
- desc: "",
- shortDesc: "",
- id: "concealedpower",
- name: "Concealed Power Psychic",
- pp: 15,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Psychic"
- },
- "concealedpowerrock": {
- accuracy: 100,
- basePower: 70,
- category: "Physical",
- desc: "",
- shortDesc: "",
- id: "concealedpower",
- name: "Concealed Power Rock",
- pp: 15,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Rock"
- },
- "concealedpowersteel": {
- accuracy: 100,
- basePower: 70,
- category: "Physical",
- desc: "",
- shortDesc: "",
- id: "concealedpower",
- name: "Concealed Power Steel",
- pp: 15,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Steel"
- },
- "concealedpowerwater": {
- accuracy: 100,
- basePower: 70,
- category: "Physical",
- desc: "",
- shortDesc: "",
- id: "concealedpower",
- name: "Concealed Power Water",
- pp: 15,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Water"
- },
- "concealedpowerfairy": {
- accuracy: 100,
- basePower: 70,
- category: "Physical",
- desc: "",
- shortDesc: "",
- id: "concealedpower",
- name: "Concealed Power Fairy",
- pp: 15,
- priority: 0,
- secondary: false,
- target: "normal",
- type: "Fairy"
- },
- "frozenfist": {
- num: -20,
- accuracy: 100,
- basePower: 80,
- category: "Physical",
- desc: "Deals damage to one adjacent target with a 10% chance to freeze it.",
- shortDesc: "10% chance to freeze the target.",
- id: "frozenfist",
- isViable: true,
- name: "Frozen Fist",
- pp: 15,
- priority: 0,
- isContact: true,
- secondary: {
- chance: 10,
- status: 'frz'
- },
- target: "normal",
- type: "Ice"
- },
- "wizardfist": {
- num: -21,
- accuracy: 100,
- basePower: 80,
- category: "Physical",
- desc: "Deals damage to one adjacent target with a 10% chance to confuse it.",
- shortDesc: "10% chance to confuse the target.",
- id: "wizardfist",
- isViable: true,
- name: "Wizard Fist",
- pp: 15,
- priority: 0,
- isContact: true,
- secondary: {
- chance: 10,
- volatileStatus: 'confusion'
- },
- target: "normal",
- type: "Psychic"
- },
- "wraithfist": {
- num: -22,
- accuracy: 100,
- basePower: 80,
- category: "Physical",
- desc: "Deals damage to one adjacent target with a 10% chance to flinch it.",
- shortDesc: "10% chance to flinch the target.",
- id: "wraithfist",
- isViable: true,
- name: "Wraith Fist",
- pp: 15,
- priority: 0,
- isContact: true,
- secondary: {
- chance: 10,
- volatileStatus: 'flinch'
- },
- target: "normal",
- type: "Ghost"
- },
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