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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/pl_upper cliff/coalmines/blendgroundtograss_coalmines2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 20 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (297920 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1626 texinfos to 1215
- Reduced 25 texdatas to 22 (647 bytes to 489)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff.bsp
- Wrote ZIP buffer, estimated size 1102, actual size 888
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff"
- Valve Software - vvis.exe (Aug 2 2018)
- fastvis = true
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff.prt
- 2133 portalclusters
- 6683 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Optimized: 170504 visible clusters (4.30%)
- Total clusters visible: 3967183
- Average clusters visible: 1859
- Building PAS...
- Average clusters audible: 2130
- visdatasize:1144420 compressed from 1160352
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff.bsp
- Setting up ray-trace acceleration structure... Done (0.43 seconds)
- 6969 faces
- 4 degenerate faces
- 4121192 square feet [593451648.00 square inches]
- 16 Displacements
- 6766 Square Feet [974432.81 Square Inches]
- 6965 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 182293 patches after subdivision
- sun extent from map=0.087156
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (32)
- transfers 14300348, max 1153
- transfer lists: 109.1 megs
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- Build Patch/Sample Hash Table(s).....Done<0.0521 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 14/1024 672/49152 ( 1.4%)
- brushes 825/8192 9900/98304 (10.1%)
- brushsides 5160/65536 41280/524288 ( 7.9%)
- planes 3048/65536 60960/1310720 ( 4.7%)
- vertexes 10268/65536 123216/786432 (15.7%)
- nodes 4389/65536 140448/2097152 ( 6.7%)
- texinfos 1215/12288 87480/884736 ( 9.9%)
- texdata 22/2048 704/65536 ( 1.1%)
- dispinfos 16/0 2816/0 ( 0.0%)
- disp_verts 1296/0 25920/0 ( 0.0%)
- disp_tris 2048/0 4096/0 ( 0.0%)
- disp_lmsamples 19880/0 19880/0 ( 0.0%)
- faces 6969/65536 390264/3670016 (10.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 3100/65536 173600/3670016 ( 4.7%)
- leaves 4404/65536 140928/2097152 ( 6.7%)
- leaffaces 8455/65536 16910/131072 (12.9%)
- leafbrushes 2681/65536 5362/131072 ( 4.1%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 45725/512000 182900/2048000 ( 8.9%)
- edges 25528/256000 102112/1024000 (10.0%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 736/32768 7360/327680 ( 2.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 10893/65536 21786/131072 (16.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4900000/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1144420/16777216 ( 6.8%)
- entdata [variable] 18531/393216 ( 4.7%)
- LDR ambient table 4404/65536 17616/262144 ( 6.7%)
- HDR ambient table 4404/65536 17616/262144 ( 6.7%)
- LDR leaf ambient 23011/65536 644308/1835008 (35.1%)
- HDR leaf ambient 4404/65536 123312/1835008 ( 6.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/7218 ( 0.0%)
- pakfile [variable] 888/0 ( 0.0%)
- physics [variable] 297920/4194304 ( 7.1%)
- physics terrain [variable] 3468/1048576 ( 0.3%)
- Level flags = 0
- Total triangle count: 19451
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff.bsp
- 59 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_Upper Cliff.bsp"
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