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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/pl_upper cliff/coalmines/blendgroundtograss_coalmines2_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 20 detail faces...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff.prt...Building visibility clusters...
  26. done (0)
  27. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  28. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  29. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  30. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  31. Finding displacement neighbors...
  32. Finding lightmap sample positions...
  33. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  34. Building Physics collision data...
  35. done (0) (297920 bytes)
  36. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  37. Compacting texture/material tables...
  38. Reduced 1626 texinfos to 1215
  39. Reduced 25 texdatas to 22 (647 bytes to 489)
  40. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff.bsp
  41. Wrote ZIP buffer, estimated size 1102, actual size 888
  42. 1 second elapsed
  43.  
  44. ** Executing...
  45. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  46. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff"
  47.  
  48. Valve Software - vvis.exe (Aug 2 2018)
  49. fastvis = true
  50. 4 threads
  51. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff.bsp
  52. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff.prt
  53. 2133 portalclusters
  54. 6683 numportals
  55. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
  56. Optimized: 170504 visible clusters (4.30%)
  57. Total clusters visible: 3967183
  58. Average clusters visible: 1859
  59. Building PAS...
  60. Average clusters audible: 2130
  61. visdatasize:1144420 compressed from 1160352
  62. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff.bsp
  63. 2 seconds elapsed
  64.  
  65. ** Executing...
  66. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  67. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff"
  68.  
  69. Valve Software - vrad.exe SSE (Jul 18 2018)
  70.  
  71. Valve Radiosity Simulator
  72. 4 threads
  73. [Reading texlights from 'lights.rad']
  74. unknown light specifier type - lights
  75.  
  76. [56 texlights parsed from 'lights.rad']
  77.  
  78. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff.bsp
  79. Setting up ray-trace acceleration structure... Done (0.43 seconds)
  80. 6969 faces
  81. 4 degenerate faces
  82. 4121192 square feet [593451648.00 square inches]
  83. 16 Displacements
  84. 6766 Square Feet [974432.81 Square Inches]
  85. 6965 patches before subdivision
  86. zero area child patch
  87. zero area child patch
  88. zero area child patch
  89. zero area child patch
  90. zero area child patch
  91. zero area child patch
  92. zero area child patch
  93. zero area child patch
  94. zero area child patch
  95. zero area child patch
  96. zero area child patch
  97. zero area child patch
  98. zero area child patch
  99. zero area child patch
  100. 182293 patches after subdivision
  101. sun extent from map=0.087156
  102. 2 direct lights
  103. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
  104. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (32)
  105. transfers 14300348, max 1153
  106. transfer lists: 109.1 megs
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #1 added RGB(nan, nan, nan)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #2 added RGB(nan, nan, nan)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #3 added RGB(nan, nan, nan)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #4 added RGB(nan, nan, nan)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #5 added RGB(nan, nan, nan)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. Bounce #6 added RGB(nan, nan, nan)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. Bounce #7 added RGB(nan, nan, nan)
  121. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  122. Bounce #8 added RGB(nan, nan, nan)
  123. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  124. Bounce #9 added RGB(nan, nan, nan)
  125. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  126. Bounce #10 added RGB(nan, nan, nan)
  127. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  128. Bounce #11 added RGB(nan, nan, nan)
  129. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  130. Bounce #12 added RGB(nan, nan, nan)
  131. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  132. Bounce #13 added RGB(nan, nan, nan)
  133. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  134. Bounce #14 added RGB(nan, nan, nan)
  135. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  136. Bounce #15 added RGB(nan, nan, nan)
  137. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  138. Bounce #16 added RGB(nan, nan, nan)
  139. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  140. Bounce #17 added RGB(nan, nan, nan)
  141. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  142. Bounce #18 added RGB(nan, nan, nan)
  143. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  144. Bounce #19 added RGB(nan, nan, nan)
  145. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  146. Bounce #20 added RGB(nan, nan, nan)
  147. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  148. Bounce #21 added RGB(nan, nan, nan)
  149. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  150. Bounce #22 added RGB(nan, nan, nan)
  151. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  152. Bounce #23 added RGB(nan, nan, nan)
  153. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  154. Bounce #24 added RGB(nan, nan, nan)
  155. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  156. Bounce #25 added RGB(nan, nan, nan)
  157. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  158. Bounce #26 added RGB(nan, nan, nan)
  159. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  160. Bounce #27 added RGB(nan, nan, nan)
  161. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  162. Bounce #28 added RGB(nan, nan, nan)
  163. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  164. Bounce #29 added RGB(nan, nan, nan)
  165. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  166. Bounce #30 added RGB(nan, nan, nan)
  167. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  168. Bounce #31 added RGB(nan, nan, nan)
  169. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  170. Bounce #32 added RGB(nan, nan, nan)
  171. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  172. Bounce #33 added RGB(nan, nan, nan)
  173. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  174. Bounce #34 added RGB(nan, nan, nan)
  175. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  176. Bounce #35 added RGB(nan, nan, nan)
  177. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  178. Bounce #36 added RGB(nan, nan, nan)
  179. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  180. Bounce #37 added RGB(nan, nan, nan)
  181. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  182. Bounce #38 added RGB(nan, nan, nan)
  183. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  184. Bounce #39 added RGB(nan, nan, nan)
  185. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  186. Bounce #40 added RGB(nan, nan, nan)
  187. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  188. Bounce #41 added RGB(nan, nan, nan)
  189. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  190. Bounce #42 added RGB(nan, nan, nan)
  191. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  192. Bounce #43 added RGB(nan, nan, nan)
  193. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  194. Bounce #44 added RGB(nan, nan, nan)
  195. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  196. Bounce #45 added RGB(nan, nan, nan)
  197. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  198. Bounce #46 added RGB(nan, nan, nan)
  199. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  200. Bounce #47 added RGB(nan, nan, nan)
  201. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  202. Bounce #48 added RGB(nan, nan, nan)
  203. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  204. Bounce #49 added RGB(nan, nan, nan)
  205. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  206. Bounce #50 added RGB(nan, nan, nan)
  207. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  208. Bounce #51 added RGB(nan, nan, nan)
  209. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  210. Bounce #52 added RGB(nan, nan, nan)
  211. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  212. Bounce #53 added RGB(nan, nan, nan)
  213. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  214. Bounce #54 added RGB(nan, nan, nan)
  215. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  216. Bounce #55 added RGB(nan, nan, nan)
  217. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  218. Bounce #56 added RGB(nan, nan, nan)
  219. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  220. Bounce #57 added RGB(nan, nan, nan)
  221. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  222. Bounce #58 added RGB(nan, nan, nan)
  223. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  224. Bounce #59 added RGB(nan, nan, nan)
  225. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  226. Bounce #60 added RGB(nan, nan, nan)
  227. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  228. Bounce #61 added RGB(nan, nan, nan)
  229. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  230. Bounce #62 added RGB(nan, nan, nan)
  231. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  232. Bounce #63 added RGB(nan, nan, nan)
  233. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  234. Bounce #64 added RGB(nan, nan, nan)
  235. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  236. Bounce #65 added RGB(nan, nan, nan)
  237. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  238. Bounce #66 added RGB(nan, nan, nan)
  239. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  240. Bounce #67 added RGB(nan, nan, nan)
  241. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  242. Bounce #68 added RGB(nan, nan, nan)
  243. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  244. Bounce #69 added RGB(nan, nan, nan)
  245. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  246. Bounce #70 added RGB(nan, nan, nan)
  247. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  248. Bounce #71 added RGB(nan, nan, nan)
  249. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  250. Bounce #72 added RGB(nan, nan, nan)
  251. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  252. Bounce #73 added RGB(nan, nan, nan)
  253. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  254. Bounce #74 added RGB(nan, nan, nan)
  255. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  256. Bounce #75 added RGB(nan, nan, nan)
  257. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  258. Bounce #76 added RGB(nan, nan, nan)
  259. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  260. Bounce #77 added RGB(nan, nan, nan)
  261. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  262. Bounce #78 added RGB(nan, nan, nan)
  263. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  264. Bounce #79 added RGB(nan, nan, nan)
  265. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  266. Bounce #80 added RGB(nan, nan, nan)
  267. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  268. Bounce #81 added RGB(nan, nan, nan)
  269. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  270. Bounce #82 added RGB(nan, nan, nan)
  271. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  272. Bounce #83 added RGB(nan, nan, nan)
  273. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  274. Bounce #84 added RGB(nan, nan, nan)
  275. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  276. Bounce #85 added RGB(nan, nan, nan)
  277. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  278. Bounce #86 added RGB(nan, nan, nan)
  279. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  280. Bounce #87 added RGB(nan, nan, nan)
  281. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  282. Bounce #88 added RGB(nan, nan, nan)
  283. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  284. Bounce #89 added RGB(nan, nan, nan)
  285. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  286. Bounce #90 added RGB(nan, nan, nan)
  287. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  288. Bounce #91 added RGB(nan, nan, nan)
  289. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  290. Bounce #92 added RGB(nan, nan, nan)
  291. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  292. Bounce #93 added RGB(nan, nan, nan)
  293. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  294. Bounce #94 added RGB(nan, nan, nan)
  295. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  296. Bounce #95 added RGB(nan, nan, nan)
  297. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  298. Bounce #96 added RGB(nan, nan, nan)
  299. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  300. Bounce #97 added RGB(nan, nan, nan)
  301. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  302. Bounce #98 added RGB(nan, nan, nan)
  303. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  304. Bounce #99 added RGB(nan, nan, nan)
  305. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  306. Bounce #100 added RGB(nan, nan, nan)
  307. Build Patch/Sample Hash Table(s).....Done<0.0521 sec>
  308. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
  309. FinalLightFace Done
  310. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  311. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (8)
  312. Writing leaf ambient...done
  313. Ready to Finish
  314.  
  315. Object names Objects/Maxobjs Memory / Maxmem Fullness
  316. ------------ --------------- --------------- --------
  317. models 14/1024 672/49152 ( 1.4%)
  318. brushes 825/8192 9900/98304 (10.1%)
  319. brushsides 5160/65536 41280/524288 ( 7.9%)
  320. planes 3048/65536 60960/1310720 ( 4.7%)
  321. vertexes 10268/65536 123216/786432 (15.7%)
  322. nodes 4389/65536 140448/2097152 ( 6.7%)
  323. texinfos 1215/12288 87480/884736 ( 9.9%)
  324. texdata 22/2048 704/65536 ( 1.1%)
  325. dispinfos 16/0 2816/0 ( 0.0%)
  326. disp_verts 1296/0 25920/0 ( 0.0%)
  327. disp_tris 2048/0 4096/0 ( 0.0%)
  328. disp_lmsamples 19880/0 19880/0 ( 0.0%)
  329. faces 6969/65536 390264/3670016 (10.6%)
  330. hdr faces 0/65536 0/3670016 ( 0.0%)
  331. origfaces 3100/65536 173600/3670016 ( 4.7%)
  332. leaves 4404/65536 140928/2097152 ( 6.7%)
  333. leaffaces 8455/65536 16910/131072 (12.9%)
  334. leafbrushes 2681/65536 5362/131072 ( 4.1%)
  335. areas 2/256 16/2048 ( 0.8%)
  336. surfedges 45725/512000 182900/2048000 ( 8.9%)
  337. edges 25528/256000 102112/1024000 (10.0%)
  338. LDR worldlights 2/8192 176/720896 ( 0.0%)
  339. HDR worldlights 0/8192 0/720896 ( 0.0%)
  340. leafwaterdata 0/32768 0/393216 ( 0.0%)
  341. waterstrips 736/32768 7360/327680 ( 2.2%)
  342. waterverts 0/65536 0/786432 ( 0.0%)
  343. waterindices 10893/65536 21786/131072 (16.6%)
  344. cubemapsamples 0/1024 0/16384 ( 0.0%)
  345. overlays 0/512 0/180224 ( 0.0%)
  346. LDR lightdata [variable] 4900000/0 ( 0.0%)
  347. HDR lightdata [variable] 0/0 ( 0.0%)
  348. visdata [variable] 1144420/16777216 ( 6.8%)
  349. entdata [variable] 18531/393216 ( 4.7%)
  350. LDR ambient table 4404/65536 17616/262144 ( 6.7%)
  351. HDR ambient table 4404/65536 17616/262144 ( 6.7%)
  352. LDR leaf ambient 23011/65536 644308/1835008 (35.1%)
  353. HDR leaf ambient 4404/65536 123312/1835008 ( 6.7%)
  354. occluders 0/0 0/0 ( 0.0%)
  355. occluder polygons 0/0 0/0 ( 0.0%)
  356. occluder vert ind 0/0 0/0 ( 0.0%)
  357. detail props [variable] 1/12 ( 8.3%)
  358. static props [variable] 1/7218 ( 0.0%)
  359. pakfile [variable] 888/0 ( 0.0%)
  360. physics [variable] 297920/4194304 ( 7.1%)
  361. physics terrain [variable] 3468/1048576 ( 0.3%)
  362.  
  363. Level flags = 0
  364.  
  365. Total triangle count: 19451
  366. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff.bsp
  367. 59 seconds elapsed
  368.  
  369. ** Executing...
  370. ** Command: Copy File
  371. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_Upper Cliff.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_Upper Cliff.bsp"
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