Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- * Detected CPU: AMD Ryzen 7 3700X 8-Core Processor [AuthenticAMD], F15/M1/S0, 3593.00 mhz, 44-clk 'rdtsc'
- * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
- * CPU cores/threads: 8/16
- Found commandline file!
- Initializing File System...
- using fs-ltx fsgame.ltx
- File System Ready...
- FS: 80679 files cached 72 archives, 15814Kb memory used.
- Init FileSystem 11.471230 sec
- 'xrCore' build 8818, Mar 30 2023
- -----loading a:/stalker\gamedata\configs\system.ltx
- !!!DLTX ERROR Attemped to override section 'scope_groza_po4x34', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: a:/stalker\gamedata\configs\system.ltx, mod file mod_system_tiskar_attachment_alignment.ltx
- !!!DLTX ERROR Attemped to override section 'scope_groza_po4x34', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: a:/stalker\gamedata\configs\system.ltx, mod file mod_system_weapons_fixes_gamma.ltx
- -----loading a:/stalker\gamedata\configs\system.ltx
- !!!DLTX ERROR Attemped to override section 'scope_groza_po4x34', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: a:/stalker\gamedata\configs\system.ltx, mod file mod_system_tiskar_attachment_alignment.ltx
- !!!DLTX ERROR Attemped to override section 'scope_groza_po4x34', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: a:/stalker\gamedata\configs\system.ltx, mod file mod_system_weapons_fixes_gamma.ltx
- X-Ray Monolith v1.5.2
- gamedata: '.ds_store'
- gamedata: 'anims\alcohol.ppe'
- gamedata: 'anims\arena.anm'
- gamedata: 'anims\bas_nightvision_1.ppe'
- gamedata: 'anims\bas_nightvision_2.ppe'
- gamedata: 'anims\bas_nightvision_3.ppe'
- gamedata: 'anims\benchmarks\marsh_benchmark.anm'
- gamedata: 'anims\blur2.ppe'
- gamedata: 'anims\blur3.ppe'
- gamedata: 'anims\blur4.ppe'
- gamedata: 'anims\blur5.ppe'
- gamedata: 'anims\blur6.ppe'
- gamedata: 'anims\blur_bhs.ppe'
- gamedata: 'anims\camera_effects\actor_move\cam_shift.anm'
- gamedata: 'anims\camera_effects\actor_move\crouch_forward_long.anm'
- gamedata: 'anims\camera_effects\actor_move\crouch_forward_medium.anm'
- gamedata: 'anims\camera_effects\actor_move\crouch_forward_short.anm'
- gamedata: 'anims\camera_effects\actor_move\crouch_forward_short_alt.anm'
- gamedata: 'anims\camera_effects\actor_move\down.anm'
- gamedata: 'anims\camera_effects\actor_move\fejk.anm'
- gamedata: 'anims\camera_effects\actor_move\jump.anm'
- gamedata: 'anims\camera_effects\arena.anm'
- gamedata: 'anims\camera_effects\crouch_crp.anm'
- gamedata: 'anims\camera_effects\drunk.anm'
- gamedata: 'anims\camera_effects\earthquake.anm'
- gamedata: 'anims\camera_effects\earthquake_00.anm'
- gamedata: 'anims\camera_effects\earthquake_1.anm'
- gamedata: 'anims\camera_effects\earthquake_100.anm'
- gamedata: 'anims\camera_effects\earthquake_2.anm'
- gamedata: 'anims\camera_effects\earthquake_20.anm'
- gamedata: 'anims\camera_effects\earthquake_40.anm'
- gamedata: 'anims\camera_effects\earthquake_60.anm'
- gamedata: 'anims\camera_effects\earthquake_80.anm'
- gamedata: 'anims\camera_effects\empty.anm'
- gamedata: 'anims\camera_effects\fatigue.anm'
- gamedata: 'anims\camera_effects\fmode_crp.anm'
- gamedata: 'anims\camera_effects\fusker.anm'
- gamedata: 'anims\camera_effects\head_shot.anm'
- gamedata: 'anims\camera_effects\headlamp\headlamp.anm'
- gamedata: 'anims\camera_effects\headlamp\rifle_headlamp.anm'
- gamedata: 'anims\camera_effects\hit_front.anm'
- gamedata: 'anims\camera_effects\idle.anm'
- gamedata: 'anims\camera_effects\item_use.anm'
- gamedata: 'anims\camera_effects\item_use_fast.anm'
- gamedata: 'anims\camera_effects\item_use_slow.anm'
- gamedata: 'anims\camera_effects\items_use\antirad_hands_eat_invtrans.anm'
- gamedata: 'anims\camera_effects\items_use\antirad_use.anm'
- gamedata: 'anims\camera_effects\items_use\aptechka_hands_eat_invtrans.anm'
- gamedata: 'anims\camera_effects\items_use\aptechka_use.anm'
- gamedata: 'anims\camera_effects\items_use\banka_1_hands_eat_invtrans.anm'
- gamedata: 'anims\camera_effects\items_use\banka_use.anm'
- gamedata: 'anims\camera_effects\items_use\bint_hands_eat_alt_1_invtrans.anm'
- gamedata: 'anims\camera_effects\items_use\bint_use.anm'
- gamedata: 'anims\camera_effects\items_use\butilka_steklo_1_hands_eat_alt_1_invtrans.anm'
- gamedata: 'anims\camera_effects\items_use\butilka_steklo_use.anm'
- gamedata: 'anims\camera_effects\items_use\eat_hleb_d_use_h.anm'
- gamedata: 'anims\camera_effects\items_use\eat_kolbasa_d_use_h.anm'
- gamedata: 'anims\camera_effects\items_use\eat_rat_d_use_h.anm'
- gamedata: 'anims\camera_effects\items_use\eat_tushonka_d_use_h.anm'
- gamedata: 'anims\camera_effects\items_use\gasmask.anm'
- gamedata: 'anims\camera_effects\items_use\harvest_gather_meat_use.anm'
- gamedata: 'anims\camera_effects\items_use\harvest_lean_down_main.anm'
- gamedata: 'anims\camera_effects\items_use\harvest_lean_down_main_headbob.anm'
- gamedata: 'anims\camera_effects\items_use\harvest_skin_use.anm'
- gamedata: 'anims\camera_effects\items_use\harvest_success_hands_eat.anm'
- gamedata: 'anims\camera_effects\items_use\pickup.anm'
- gamedata: 'anims\camera_effects\items_use\tabletki_1_hands_eat_invtrans.anm'
- gamedata: 'anims\camera_effects\items_use\tabletki_use.anm'
- gamedata: 'anims\camera_effects\items_use\torch.anm'
- gamedata: 'anims\camera_effects\items_use\vodka_hands_eat_invtrans.anm'
- gamedata: 'anims\camera_effects\items_use\vodka_use.anm'
- gamedata: 'anims\camera_effects\jammed_crp.anm'
- gamedata: 'anims\camera_effects\jump.anm'
- gamedata: 'anims\camera_effects\jump_crp.anm'
- gamedata: 'anims\camera_effects\landing.anm'
- gamedata: 'anims\camera_effects\landing2.anm'
- gamedata: 'anims\camera_effects\landing_crp1.anm'
- gamedata: 'anims\camera_effects\landing_crp2.anm'
- gamedata: 'anims\camera_effects\lean_left_crp.anm'
- gamedata: 'anims\camera_effects\lean_right_crp.anm'
- gamedata: 'anims\camera_effects\move_crp.anm'
- gamedata: 'anims\camera_effects\scenario_cam\darkscape\ds2_domik_st_ht_cut_scene_1.anm'
- gamedata: 'anims\camera_effects\scenario_cam\darkscape\ds2_domik_st_ht_cut_scene_2.anm'
- gamedata: 'anims\camera_effects\scenario_cam\pripyat\pri_b35_mercs_scene_fail_ht_task_5.anm'
- gamedata: 'anims\camera_effects\scope_shake.anm'
- gamedata: 'anims\camera_effects\shell_shock.anm'
- gamedata: 'anims\camera_effects\shock.ppe'
- gamedata: 'anims\camera_effects\sprint_crp.anm'
- gamedata: 'anims\camera_effects\stand_crp.anm'
- gamedata: 'anims\camera_effects\surge_01.anm'
- gamedata: 'anims\camera_effects\surge_02.anm'
- gamedata: 'anims\camera_effects\switch\low1.anm'
- gamedata: 'anims\camera_effects\switch\low2.anm'
- gamedata: 'anims\camera_effects\switch\low3.anm'
- gamedata: 'anims\camera_effects\switch\low4.anm'
- gamedata: 'anims\camera_effects\switch\med1.anm'
- gamedata: 'anims\camera_effects\switch\med2.anm'
- gamedata: 'anims\camera_effects\switch\med3.anm'
- gamedata: 'anims\camera_effects\switch\med4.anm'
- gamedata: 'anims\camera_effects\switch\strong1.anm'
- gamedata: ... 76234 more ...
- Initializing Engine...
- Starting INPUT device...
- Loading DLL: xrRender_R4.dll
- Available render modes[1]:
- [renderer_r4]
- command line "a:\stalker\bin\anomalydx11.exe" -smap2048
- Executing config-script "user.ltx"...
- [a:/stalker\appdata\user.ltx] successfully loaded.
- Loading DLL: xrRender_R4.dll
- Loading DLL: xrGame.dll
- * [x-ray]: Full Memory Stats
- * [win32]: free[137434155380 K], reserved[4415816 K], committed[382212 K]
- * [ D3D ]: textures[0 K]
- * [x-ray]: process heap[83285 K]
- * [x-ray]: economy: strings[77782 K], smem[0 K]
- SOUND: OpenAL: enumerate devices...
- SOUND: OpenAL: EnumerationExtension Present
- dir[1]=A:\Stalker\
- dir[2]=A:\Stalker\bin\
- dir[3]=C:\WINDOWS\system32\
- CleanDeviceSpecifierList
- CleanDeviceSpecifierList OpenAL Soft
- devices OpenAL Soft
- SOUND: OpenAL: system default SndDevice name is
- SOUND: OpenAL: All available devices:
- 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
- Executing config-script "a:/stalker\gamedata\configs\default_controls.ltx"...
- [a:/stalker\gamedata\configs\default_controls.ltx] successfully loaded.
- Executing config-script "user.ltx"...
- Executing config-script "a:/stalker\gamedata\configs\rspec_default.ltx"...
- [a:/stalker\gamedata\configs\rspec_default.ltx] successfully loaded.
- Executing config-script "a:/stalker\gamedata\configs\default_controls.ltx"...
- [a:/stalker\gamedata\configs\default_controls.ltx] successfully loaded.
- ! Unknown command: g_end_modif
- ! Unknown command: g_firepos
- ! Unknown command: g_god
- ! Unknown command: g_unlimitedammo
- ! Unknown command: log_missing_ini
- ! Unknown command: ph_gravity
- ~ Invalid syntax in call to 'r2_ssao'
- ~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high/st_opt_ultra
- Executing config-script "atmosr"...
- [a:/stalker\appdata\atmosr.ltx] successfully loaded.
- [a:/stalker\appdata\user.ltx] successfully loaded.
- SOUND: Selected device is OpenAL Soft
- * sound: EAX 2.0 extension: absent
- * sound: EAX 2.0 deferred: absent
- * sound : cache: 524296 kb, 38848 lines, 13820 bpl
- Starting RENDER device...
- * GPU [vendor:10DE]-[device:1E81]: NVIDIA GeForce RTX 2080 SUPER
- * CREATE: DeviceREF: 3
- * Texture memory: 8001 M
- * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
- * GPU vertex cache: unrecognized, 24
- * NVidia MGPU: Logical(1), Physical(1)
- * Starting rendering as 2-GPU.
- * DVB created: 4096K
- * DIB created: 512K
- * HWDST/PCF supported and used
- * Managed textures enabled
- THM chunk 2072 fixed, wrong size = 40, correct size = 39
- THM chunk 2072 fixed, wrong size = 41, correct size = 40 [4]
- THM chunk 2072 fixed, wrong size = 40, correct size = 37
- THM chunk 2072 fixed, wrong size = 41, correct size = 40
- DX10: a:/stalker\gamedata\shaders\r3\heatvision.ps is missing. Replace with stub_default.ps
- THM chunk 2072 fixed, wrong size = 39, correct size = 38
- THM chunk 2072 fixed, wrong size = 42, correct size = 39
- THM chunk 2072 fixed, wrong size = 40, correct size = 45
- THM chunk 2072 fixed, wrong size = 36, correct size = 43
- THM chunk 2073 fixed, wrong size = 22, correct size = 18
- THM chunk 2073 fixed, wrong size = 26, correct size = 22
- THM chunk 2073 fixed, wrong size = 19, correct size = 25
- THM chunk 2073 fixed, wrong size = 19, correct size = 18
- stack trace:
- at address 0x00000001400B8F48
Advertisement
Add Comment
Please, Sign In to add comment