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  1. * Detected CPU: AMD Ryzen 7 3700X 8-Core Processor [AuthenticAMD], F15/M1/S0, 3593.00 mhz, 44-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
  3. * CPU cores/threads: 8/16
  4.  
  5. Found commandline file!
  6. Initializing File System...
  7. using fs-ltx fsgame.ltx
  8. File System Ready...
  9. FS: 80679 files cached 72 archives, 15814Kb memory used.
  10. Init FileSystem 11.471230 sec
  11. 'xrCore' build 8818, Mar 30 2023
  12.  
  13. -----loading a:/stalker\gamedata\configs\system.ltx
  14. !!!DLTX ERROR Attemped to override section 'scope_groza_po4x34', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: a:/stalker\gamedata\configs\system.ltx, mod file mod_system_tiskar_attachment_alignment.ltx
  15. !!!DLTX ERROR Attemped to override section 'scope_groza_po4x34', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: a:/stalker\gamedata\configs\system.ltx, mod file mod_system_weapons_fixes_gamma.ltx
  16. -----loading a:/stalker\gamedata\configs\system.ltx
  17. !!!DLTX ERROR Attemped to override section 'scope_groza_po4x34', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: a:/stalker\gamedata\configs\system.ltx, mod file mod_system_tiskar_attachment_alignment.ltx
  18. !!!DLTX ERROR Attemped to override section 'scope_groza_po4x34', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: a:/stalker\gamedata\configs\system.ltx, mod file mod_system_weapons_fixes_gamma.ltx
  19. X-Ray Monolith v1.5.2
  20. gamedata: '.ds_store'
  21. gamedata: 'anims\alcohol.ppe'
  22. gamedata: 'anims\arena.anm'
  23. gamedata: 'anims\bas_nightvision_1.ppe'
  24. gamedata: 'anims\bas_nightvision_2.ppe'
  25. gamedata: 'anims\bas_nightvision_3.ppe'
  26. gamedata: 'anims\benchmarks\marsh_benchmark.anm'
  27. gamedata: 'anims\blur2.ppe'
  28. gamedata: 'anims\blur3.ppe'
  29. gamedata: 'anims\blur4.ppe'
  30. gamedata: 'anims\blur5.ppe'
  31. gamedata: 'anims\blur6.ppe'
  32. gamedata: 'anims\blur_bhs.ppe'
  33. gamedata: 'anims\camera_effects\actor_move\cam_shift.anm'
  34. gamedata: 'anims\camera_effects\actor_move\crouch_forward_long.anm'
  35. gamedata: 'anims\camera_effects\actor_move\crouch_forward_medium.anm'
  36. gamedata: 'anims\camera_effects\actor_move\crouch_forward_short.anm'
  37. gamedata: 'anims\camera_effects\actor_move\crouch_forward_short_alt.anm'
  38. gamedata: 'anims\camera_effects\actor_move\down.anm'
  39. gamedata: 'anims\camera_effects\actor_move\fejk.anm'
  40. gamedata: 'anims\camera_effects\actor_move\jump.anm'
  41. gamedata: 'anims\camera_effects\arena.anm'
  42. gamedata: 'anims\camera_effects\crouch_crp.anm'
  43. gamedata: 'anims\camera_effects\drunk.anm'
  44. gamedata: 'anims\camera_effects\earthquake.anm'
  45. gamedata: 'anims\camera_effects\earthquake_00.anm'
  46. gamedata: 'anims\camera_effects\earthquake_1.anm'
  47. gamedata: 'anims\camera_effects\earthquake_100.anm'
  48. gamedata: 'anims\camera_effects\earthquake_2.anm'
  49. gamedata: 'anims\camera_effects\earthquake_20.anm'
  50. gamedata: 'anims\camera_effects\earthquake_40.anm'
  51. gamedata: 'anims\camera_effects\earthquake_60.anm'
  52. gamedata: 'anims\camera_effects\earthquake_80.anm'
  53. gamedata: 'anims\camera_effects\empty.anm'
  54. gamedata: 'anims\camera_effects\fatigue.anm'
  55. gamedata: 'anims\camera_effects\fmode_crp.anm'
  56. gamedata: 'anims\camera_effects\fusker.anm'
  57. gamedata: 'anims\camera_effects\head_shot.anm'
  58. gamedata: 'anims\camera_effects\headlamp\headlamp.anm'
  59. gamedata: 'anims\camera_effects\headlamp\rifle_headlamp.anm'
  60. gamedata: 'anims\camera_effects\hit_front.anm'
  61. gamedata: 'anims\camera_effects\idle.anm'
  62. gamedata: 'anims\camera_effects\item_use.anm'
  63. gamedata: 'anims\camera_effects\item_use_fast.anm'
  64. gamedata: 'anims\camera_effects\item_use_slow.anm'
  65. gamedata: 'anims\camera_effects\items_use\antirad_hands_eat_invtrans.anm'
  66. gamedata: 'anims\camera_effects\items_use\antirad_use.anm'
  67. gamedata: 'anims\camera_effects\items_use\aptechka_hands_eat_invtrans.anm'
  68. gamedata: 'anims\camera_effects\items_use\aptechka_use.anm'
  69. gamedata: 'anims\camera_effects\items_use\banka_1_hands_eat_invtrans.anm'
  70. gamedata: 'anims\camera_effects\items_use\banka_use.anm'
  71. gamedata: 'anims\camera_effects\items_use\bint_hands_eat_alt_1_invtrans.anm'
  72. gamedata: 'anims\camera_effects\items_use\bint_use.anm'
  73. gamedata: 'anims\camera_effects\items_use\butilka_steklo_1_hands_eat_alt_1_invtrans.anm'
  74. gamedata: 'anims\camera_effects\items_use\butilka_steklo_use.anm'
  75. gamedata: 'anims\camera_effects\items_use\eat_hleb_d_use_h.anm'
  76. gamedata: 'anims\camera_effects\items_use\eat_kolbasa_d_use_h.anm'
  77. gamedata: 'anims\camera_effects\items_use\eat_rat_d_use_h.anm'
  78. gamedata: 'anims\camera_effects\items_use\eat_tushonka_d_use_h.anm'
  79. gamedata: 'anims\camera_effects\items_use\gasmask.anm'
  80. gamedata: 'anims\camera_effects\items_use\harvest_gather_meat_use.anm'
  81. gamedata: 'anims\camera_effects\items_use\harvest_lean_down_main.anm'
  82. gamedata: 'anims\camera_effects\items_use\harvest_lean_down_main_headbob.anm'
  83. gamedata: 'anims\camera_effects\items_use\harvest_skin_use.anm'
  84. gamedata: 'anims\camera_effects\items_use\harvest_success_hands_eat.anm'
  85. gamedata: 'anims\camera_effects\items_use\pickup.anm'
  86. gamedata: 'anims\camera_effects\items_use\tabletki_1_hands_eat_invtrans.anm'
  87. gamedata: 'anims\camera_effects\items_use\tabletki_use.anm'
  88. gamedata: 'anims\camera_effects\items_use\torch.anm'
  89. gamedata: 'anims\camera_effects\items_use\vodka_hands_eat_invtrans.anm'
  90. gamedata: 'anims\camera_effects\items_use\vodka_use.anm'
  91. gamedata: 'anims\camera_effects\jammed_crp.anm'
  92. gamedata: 'anims\camera_effects\jump.anm'
  93. gamedata: 'anims\camera_effects\jump_crp.anm'
  94. gamedata: 'anims\camera_effects\landing.anm'
  95. gamedata: 'anims\camera_effects\landing2.anm'
  96. gamedata: 'anims\camera_effects\landing_crp1.anm'
  97. gamedata: 'anims\camera_effects\landing_crp2.anm'
  98. gamedata: 'anims\camera_effects\lean_left_crp.anm'
  99. gamedata: 'anims\camera_effects\lean_right_crp.anm'
  100. gamedata: 'anims\camera_effects\move_crp.anm'
  101. gamedata: 'anims\camera_effects\scenario_cam\darkscape\ds2_domik_st_ht_cut_scene_1.anm'
  102. gamedata: 'anims\camera_effects\scenario_cam\darkscape\ds2_domik_st_ht_cut_scene_2.anm'
  103. gamedata: 'anims\camera_effects\scenario_cam\pripyat\pri_b35_mercs_scene_fail_ht_task_5.anm'
  104. gamedata: 'anims\camera_effects\scope_shake.anm'
  105. gamedata: 'anims\camera_effects\shell_shock.anm'
  106. gamedata: 'anims\camera_effects\shock.ppe'
  107. gamedata: 'anims\camera_effects\sprint_crp.anm'
  108. gamedata: 'anims\camera_effects\stand_crp.anm'
  109. gamedata: 'anims\camera_effects\surge_01.anm'
  110. gamedata: 'anims\camera_effects\surge_02.anm'
  111. gamedata: 'anims\camera_effects\switch\low1.anm'
  112. gamedata: 'anims\camera_effects\switch\low2.anm'
  113. gamedata: 'anims\camera_effects\switch\low3.anm'
  114. gamedata: 'anims\camera_effects\switch\low4.anm'
  115. gamedata: 'anims\camera_effects\switch\med1.anm'
  116. gamedata: 'anims\camera_effects\switch\med2.anm'
  117. gamedata: 'anims\camera_effects\switch\med3.anm'
  118. gamedata: 'anims\camera_effects\switch\med4.anm'
  119. gamedata: 'anims\camera_effects\switch\strong1.anm'
  120. gamedata: ... 76234 more ...
  121. Initializing Engine...
  122. Starting INPUT device...
  123. Loading DLL: xrRender_R4.dll
  124. Available render modes[1]:
  125. [renderer_r4]
  126. command line "a:\stalker\bin\anomalydx11.exe" -smap2048
  127. Executing config-script "user.ltx"...
  128. [a:/stalker\appdata\user.ltx] successfully loaded.
  129. Loading DLL: xrRender_R4.dll
  130. Loading DLL: xrGame.dll
  131. * [x-ray]: Full Memory Stats
  132. * [win32]: free[137434155380 K], reserved[4415816 K], committed[382212 K]
  133. * [ D3D ]: textures[0 K]
  134. * [x-ray]: process heap[83285 K]
  135. * [x-ray]: economy: strings[77782 K], smem[0 K]
  136. SOUND: OpenAL: enumerate devices...
  137. SOUND: OpenAL: EnumerationExtension Present
  138. dir[1]=A:\Stalker\
  139. dir[2]=A:\Stalker\bin\
  140. dir[3]=C:\WINDOWS\system32\
  141. CleanDeviceSpecifierList
  142. CleanDeviceSpecifierList OpenAL Soft
  143. devices OpenAL Soft
  144. SOUND: OpenAL: system default SndDevice name is
  145. SOUND: OpenAL: All available devices:
  146. 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
  147. Executing config-script "a:/stalker\gamedata\configs\default_controls.ltx"...
  148. [a:/stalker\gamedata\configs\default_controls.ltx] successfully loaded.
  149. Executing config-script "user.ltx"...
  150. Executing config-script "a:/stalker\gamedata\configs\rspec_default.ltx"...
  151. [a:/stalker\gamedata\configs\rspec_default.ltx] successfully loaded.
  152. Executing config-script "a:/stalker\gamedata\configs\default_controls.ltx"...
  153. [a:/stalker\gamedata\configs\default_controls.ltx] successfully loaded.
  154. ! Unknown command: g_end_modif
  155. ! Unknown command: g_firepos
  156. ! Unknown command: g_god
  157. ! Unknown command: g_unlimitedammo
  158. ! Unknown command: log_missing_ini
  159. ! Unknown command: ph_gravity
  160. ~ Invalid syntax in call to 'r2_ssao'
  161. ~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high/st_opt_ultra
  162. Executing config-script "atmosr"...
  163. [a:/stalker\appdata\atmosr.ltx] successfully loaded.
  164. [a:/stalker\appdata\user.ltx] successfully loaded.
  165. SOUND: Selected device is OpenAL Soft
  166. * sound: EAX 2.0 extension: absent
  167. * sound: EAX 2.0 deferred: absent
  168. * sound : cache: 524296 kb, 38848 lines, 13820 bpl
  169. Starting RENDER device...
  170. * GPU [vendor:10DE]-[device:1E81]: NVIDIA GeForce RTX 2080 SUPER
  171. * CREATE: DeviceREF: 3
  172. * Texture memory: 8001 M
  173. * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
  174. * GPU vertex cache: unrecognized, 24
  175. * NVidia MGPU: Logical(1), Physical(1)
  176. * Starting rendering as 2-GPU.
  177. * DVB created: 4096K
  178. * DIB created: 512K
  179. * HWDST/PCF supported and used
  180. * Managed textures enabled
  181. THM chunk 2072 fixed, wrong size = 40, correct size = 39
  182. THM chunk 2072 fixed, wrong size = 41, correct size = 40 [4]
  183. THM chunk 2072 fixed, wrong size = 40, correct size = 37
  184. THM chunk 2072 fixed, wrong size = 41, correct size = 40
  185. DX10: a:/stalker\gamedata\shaders\r3\heatvision.ps is missing. Replace with stub_default.ps
  186. THM chunk 2072 fixed, wrong size = 39, correct size = 38
  187. THM chunk 2072 fixed, wrong size = 42, correct size = 39
  188. THM chunk 2072 fixed, wrong size = 40, correct size = 45
  189. THM chunk 2072 fixed, wrong size = 36, correct size = 43
  190. THM chunk 2073 fixed, wrong size = 22, correct size = 18
  191. THM chunk 2073 fixed, wrong size = 26, correct size = 22
  192. THM chunk 2073 fixed, wrong size = 19, correct size = 25
  193. THM chunk 2073 fixed, wrong size = 19, correct size = 18
  194. stack trace:
  195.  
  196. at address 0x00000001400B8F48
  197.  
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