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- void Enemy::addEnemy()
- {
- enemies.push_back(Enemy());
- enemies.back().texture = AssetManager::manageTextureElement(enemies.back(), "mainsprite.png");
- enemies.back().sprite.setTexture(enemies.back().texture);
- enemies.back().sprite.setOrigin(enemies.back().texture.getSize().x / 2, enemies.back().texture.getSize().y / 2);
- enemies.back().sprite.setPosition(10, 10);
- }
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