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- Prison Architect Update 3 changelog:
- ------------------------------------
- Our new features:
- Guard Towers + Snipers
- You can now build guard towers around your prison for an extra level of security, intimidation, and force.
- - New entity type : Snipers
- Hired from the staff menu.
- These guys will equip themselves with a scoped sniper rifle from the armoury, if you have one.
- They will then take turns manning the guard towers you have built.
- - Snipers will project 'Suppression' to all prisoners within their line of sight.
- - Rules of engagement
- When snipers see trouble occuring, they will fire warning shots.
- If three warning shots are ignored, they will shoot to kill.
- If you have enabled "Freefire" they will always shoot to kill, without warning.
- They will also shoot to kill if they see an escaping prisoner already outside the prison secure zone.
- Secure Visitation Booths
- You can now build secure visitation booths in your visitation room if you choose, instead of the usual tables.
- A secure visitation booth has a glass panel that seperates the inmate from the family member, and they use a phone to talk.
- - No contraband can be imported through a totally secure visitation room
- - However the inmates family needs will not be satisfied nearly as well
- - Nb. There must be a complete seperation of visitors and inmates for a room to be considered secure.
- Female Names-in-the-game
- If you are a Name in the Game customer, you can now update your bio and create a female prisoner if you wish.
- Go to http://www.prison-architect.com/register to do this.
- Mod API updates
- Scripted interface buttons now correctly pass click callbacks to the script that created them.
- This allows scripts to add interactions to other objects in the game world.
- - Dormitories of 40 or more squares will now get their own sector for the purposes of guard deployment and security zoning
- New Translations
- Japanese
- Bug Fixes
- - Fixed: 2x3 Dormitories with a bunkbed will now correctly accept 2 prisoners
- - 0010359: [AI & Behaviour] Doctors not treating during Virus Outbreak Event
- - 0010445: [AI & Behaviour] Overdosed prisoners put in solitary instead of infirmary
- - 0010477: [Gameplay] Intake System brings in wrong amounts of certain levels of prisoners
- - 0010333: [Gameplay] Fill to capacity improvement
- - 0010438: [Control & User Interface] CI window shows two % signs rather than one
- - 0010352: [AI & Behaviour] Nasty change in the priority of the job assignment
- - 0010461: [Gameplay] Contraband scan cooldown causing problems
- - 0010459: [Control & User Interface] Suspicion percentage is displayed twice
- - 0006604: [Control & User Interface] Double billing of reform programs
- - 0010437: [AI & Behaviour] Multiple mailrooms do not work
- - 0010480: [Gameplay] Intake not calculated properly
- - 0008937: [Control & User Interface] Carpentry Apprenticeship
- - 0010452: [Gameplay] Dormitories and adjacent rooms counts as one room
- - 0010322: [Gameplay] Prisoners not being taken to Dormitories
- - 0010298: [Gameplay] 2x3 dorms dont get extra prisoner space
- - 0010472: [AI & Behaviour] Opened mail thrown throughout Holding Cell
- - 0010453: [AI & Behaviour] Laundry taken from Dormitorys
- - 0006883: [Mod System] Allow mods to augment the selected object popup
- - 0010367: [AI & Behaviour] Prisoners get ReadBook status and freeze in place
- - 0010417: [Control & User Interface] Policy screen in female prisons says "HIM"
- - 0010471: [AI & Behaviour] Laundry Room uniforms in odd piles
- - 0010095: [Performance] One specific prison that has updated across mutiple alphas is experincing 1sec freezing every 10sec
- - 0010468: [AI & Behaviour] Shower Drainage Behaviour Issues
- - 0010370: [Performance] Extreme low FPS with many idle prisoners.
- - 0010348: [Other] Open mails spawning from my inmates
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