Guest User

Lethal Fantasy v9.1 Public Update

a guest
Apr 23rd, 2026
4,201
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.39 KB | None | 0 0
  1. Increased max size to 20,000m
  2. Adjusted growth formula, heavily decreasing the amount of time to reach max size
  3. Added skirt physics
  4. Added new foot massage interaction
  5. Added two new blessings
  6. Added new turning, walking, stomp player, and stomp house animations
  7. Added fingernail polish
  8.  
  9. Smoothed gts face turning
  10. Angry stomp and angry jump behaviours now cause her to jump in place if the player is too close
  11. End game has a new behaviour if you run behind her as she's turning too many times. Try not to ruin her fun
  12. Increased rotation speed for end game stomp behaviour
  13. End game size now scales turn speed (it already scaled animation/movement speed, it just didn't scale turn speed)
  14. Changed footstep and building smoke
  15. Adjusted revive animation to have a higher player drop off zone for smaller sizes
  16.  
  17. All levels have unique starting tiles and slightly differing village generations
  18. Updated all environment visuals and added optional difficulty mechanics
  19. Added new village tiles
  20. Added flags to castle walls
  21.  
  22. Added a lot more food types
  23. Updated shrine's completion animation and it now triggers deposit effects
  24. Cauldrons now have charges that can be replenished by feeding it food
  25. Added collapse enchantment, which gives you 3 options to choose from
  26.  
  27. Added untargetable state which the sweat, misama, turrets, and repear's wager now respect
  28. Foot brace replaces stun with knockback
  29.  
  30. Added 8 new enchantments
  31. Nerfed Second Wind from +25/50% to +20/40%
  32. Changed Fortune's effect to flat food value increase
  33. Changed Panicstep's effect to sprint movement speed increase
  34. Changed Rapid Profit to Escalating Profit with new effect
  35. Changed Streakkeeper's effect
  36. Changed Gemwright's Curse positive effect
  37.  
  38. Slightly nerfed warp crystal cooldown
  39. Increased warp crystal weight
  40.  
  41. Added some UI sounds to pause menu
  42. Added shaking effects to loading screen
  43. Added shaking alert UI to size/nourishment bars
  44. Added text speed and auto advance settings
  45.  
  46. Added collider to hands (except for the fact that the test build doesn't allow her to move)
  47. Fixed shrink house failsafe being removed in specific situations
  48. Fixed shrink house doors not rendering blue/red properly
  49. Adjusted the slide zone pushback to prevent some sticking
  50. Fixed grab ledge animation breaking after reviving
  51. Fixed fog quality setting not setting on startup
  52. Fixed lobby gts interaction failing when her interaction box overlaps with map geometry
Advertisement
Add Comment
Please, Sign In to add comment