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Nocturnalverse

160 MW "Primitive" Reactor

Feb 8th, 2023 (edited)
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  1. * Isolate the reactor from the power grid until system is outputting 160MW. Else, the grid may draw power from the reactor, draining its startup power supply, rendering it inoperable.
  2. * Manually fill both yellow-to-red inserter steel chests with equal amounts of uranium until you have access to logistics chests.
  3. * Manually remove used uranium cells from the other two yellow inserter steel chests until you have logistics chests.
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  6. * Timer below green lights
  7. * Dot represents steam, also used in other logicu
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  9. Timer combinators send a OK signal every 12k ticks for 6 ticks, or 1 tenth of a second at 60 UPS.
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  11. The top constant combinator surrounded by lights is the priming switch. To properly initialize the reactor, the user must quickly witch it on and off again. This essentially sends a pulse to the red inserters allowing them to insert a single fuel cell in each reactor.
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  13. The top set of combinators function to insert a fuel cell every 12K ticks. This gives the reactors enough time to use up their current fuel cell. The mechanism sends a single white dot "OK" signal to the red inserters to insert a fuel cell every 12K ticks. This happens at regular intervals with an early warning indicated by the by the single light turning on green and off again. The inserters should trigger as soon as the light turns off if the second condition is met, explained below. These combinators ensure that there is only ever one fuel cell in each reactor unless the user fails to properly initialize the reactor. Ultimately any user error will self correct and only waste the extra fuel cells that were initially inserted. Two white dot OK signals are needed for the inserter to activate.
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  15. The bottom set of combinators detect steam levels in the system and send a white dot "OK" signal to the red inserters when the average steam per container falls below 5K. The signal is sent until the average steam per container is greater than or equal to 5K. The effect is: If the average is under 5K, on every 12,000th tick of the timer, the inserters will add another fuel cell.
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  17. Code Trace
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Tags: factorio
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