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- ***Contents***
- I. Version
- II. Introduction
- III. Maps
- IV. Controls
- V. Vehicles
- VI. Codes
- VII. Missions Introduction
- VIII. Mission Guides
- A. Downtown Sector
- B. Residential Sector
- C. Industrial Sector
- D. Bonus Levels
- IX. Secrets Introduction
- X. Secret Guides
- A. Downtown Sector
- - Kill Frenzies
- - GTA 2 Tokens
- - Other Secrets
- B. Residential Sector
- - Kill Frenzies
- - GTA 2 Tokens
- - Other Secrets
- C. Industrial Sector (INCOMPLETE)
- - Kill Frenzies
- - GTA 2 Tokens
- - Other Secrets
- D. Game Secrets
- XI. Copyright and Credits
- E-MAIL -
- FEEL FREE TO E-MAIL WITH ANY ?ÕS OR COMMENTS, BUT FIRST MAKE SURE YOU ARE
- LOOKING AT THE LATEST VERSION OF THE GUIDE WHICH IS ALWAYS LOCATED AT:
- WWW.GAMEFAQS.COM
- MY E-MAIL IS:
- ripoff1@email.com
- I. Version
- 1.0 - 12/8/99 - The first version of the guide. It has taken longer than I
- thought it would to make and IÕm only a third of the way done. I have the
- guide for the Downtown Sector. Every mission and secret are covered. I have
- all three maps, vehicles for the Downtown Sector, and codes for Playstation.
- If you have the original GTA or GTA: London 1969, check out my guides for them
- which can be found on www.gamefaqs.com.
- 1.1 - 12/12/99 - A few minor changes.
- 1.2 - 1/31/2000 - I finally have mission guides, secret guides, and the
- vehicle list for the Residential Sector. I also have corrected a mistake in
- the secret guide for the Downtown Sector. Thanks to Ed Van Wormer for pointing
- out the mistake.
- 1.3 - 3/19/2000 - It turns out that my missing secret was just a numbering
- mistake that I made. The last section of the guide; The Industrial Sector, is
- in slow development. It will be a while before it is done.
- 1.4 - 8/19/00 - The Mission Guide to the Industrial Sector is done. I will
- soon have the secret guide. The Bonus Level Guide is also done. There is an
- update in the code section with new Game Shark Codes. The vehicle section is
- complete with all of the vehicles for GTA 2.
- II. Introduction
- Be sure to visit the best PSX GTA page out there, the Playstation
- Grand Theft Auto Page!! The URL is:
- http://www.geocities.com/TimesSquare/Corridor/6908/index.html
- Also, check out my guides for GTA and GTA: London 1969 for Playstation which
- can be found at www.gamefaqs.com
- Grand Theft Auto 2 was released for the Sony Playstation and the PC in
- late October of 1999. The game has far been improved since the original GTA.
- In Grand Theft Auto 2 there are three detailed sectors that are separated into
- four areas. Gang territory makes up three of the areas. The other area is
- neutral territory where no gangs reside. You start out Downtown, then move to
- the Residential area, and end the game in the Industrial area. Just like
- Grand Theft Auto, GTA 2 is such a great game because of the freedom it gives
- you. If you are sick of running around doing missions, you can drive or walk
- around the whole city wherever you please. There are many other weapons as
- well. You can take out your enemies with Pistols, S-Uzi Machine Guns, Rocket
- Launchers, Zappers, Molotav Cocktails, Grenades, Shotguns, ElectroGuns, and
- Flamethrowers. If you canÕt figure out how to complete a certain mission or
- find a certain secret, this is the Guide that will help.
- III. Maps
- I just got the three maps for GTA 2 that I had scanned in. They are best
- viewed at the screen resolution of 832X624.
- Go to my web site to download them:
- http://www.geocities.com/TimesSquare/Corridor/6908/maps.html
- You need to learn to use the maps while you are playing. On timed
- missions, you need them to be able to use the maps to find the quickest
- routes. You can also use them to find Garages, gangs territory, and other
- important places within the city.
- IV. Controls
- Default Controls
- Square --- Backwards
- Triangle --- Enter/Exit
- Circle --- Special (Burp/Fart on foot, Honk/Siren in a car)
- X --- Forwards
- Start --- Pause
- Select --- Previous Message
- Left --- Turn Left
- Right --- Turn Right
- L1 --- Next Weapon
- L2 --- Previous Weapon
- R1 --- Brake in a car, Jump cars on foot
- R2 --- Attack
- V. Vehicles
- A. Downtown Sector
- Aniston BD4
- Beamer
- B-Type
- Big Bug
- Bug
- Cop Car
- Dementia
- Dementia Limousine
- Fire Truck
- G4 Bank Van
- Ice-Cream Van
- Medicar
- Miara
- Michelli Roadster
- Schmidt
- Shark
- Swat Van
- Tank
- Taxi
- Truck Cab
- TV Van
- U-Jerk Truck
- Van
- Wellard
- Z-Type
- B. Residential Sector
- Armed Land Roamer
- B-Type
- Benson
- Big Bug
- Bug
- Bulwark
- Cop Car
- Eddy
- Fire Truck
- Furore GT
- G4 Bank Van
- Hachura
- Hot Dog Van
- Land Roamer
- Maurice
- Medicar
- Meteor
- Pacifier
- Panto
- Pickup
- Schmidt
- Special Agent Car
- Stretch Limousine
- Swat Van
- T-Rex
- Tank
- Taxi XPress
- Trance-Am
- Truck Cab
- Truck Cab SX
- TV Van
- Van
- Z-Type
- C. Industrial Sector
- Armed Land Roamer
- B-Type
- Box Truck
- Bulwark
- Cop Car
- Eddy
- Fire Truck
- G4 Bank Van
- Jagular XK
- Jefferson
- Karma Bus
- Maurice
- Medicar
- Pacifier
- Rumbler
- Shark
- Special Agent Car
- Stretch Limousine
- Stinger
- Swat Van
- Tank
- Taxi Xpress
- Truck Cab
- TV Van
- U-Jerk Truck
- Van
- Z-Type
- D. All Sectors
- Aniston BD4
- Armed Land Roamer
- B-Type
- Beamer
- Benson
- Big Bug
- Box Truck
- Bug
- Bulwark
- Cop Car
- Dementia
- Dementia Limousine
- Eddy
- Fire Truck
- Furore GT
- G4 Bank Van
- Hachura
- Hot Dog Van
- Ice-Cream Van
- Jagular XK
- Jefferson
- Karma Bus
- Land Roamer
- Maurice
- Medicar
- Meteor
- Miara
- Michelli Roadster
- Pacifier
- Panto
- Pickup
- Rumbler
- Schmidt
- Shark
- Special Agent Car
- Stinger
- Stretch Limousine
- Swat Van
- T-Rex
- Tank
- Taxi
- Taxi Xpress
- Trance-Am
- Truck Cab
- Truck Cab SX
- TV Van
- U-Jerk Truck
- Van
- Wellard
- Z-Type
- VI. Codes
- The following codes are from:
- http://www.gamewinners.com
- Enter any of the following codes as a player name. You may enter multiple
- names.
- Change Radio Stations
- Press Up when driving a car.
- ITSALLUP - Level select
- NAVARONE - All weapons
- MUCHCASH - Extra money
- LIVELONG - Unlimited energy
- LOSEFEDS - No police
- DESIRES - Maximum wanted level:
- HIGHFIVE - 5x multiplier
- BIGSCORE - 10 million points
- WUGGLES - Display coordinates
- NOFRILLS - Debug basic scripts
- Gameshark Codes (38 codes total)
- All of The following codes are from:
- http://www.cmgsccc.com/
- You can find a FAQ on the Joker Command Code at the following address:
- http://www.cmgsccc.com/psx/jokercom.shtml
- Codes Made & Tested on 3.2 Version Game Shark
- Joker Command
- D0035510 ????
- Infinite Health
- 80145A9A 0064
- Infinite Lives
- 80120008 0063
- Max Money
- 8011FD0C 967F
- 8011FD0E 0098
- Infinite Bonus & Kill Frenzy Time
- 800A419A 2400
- No Cops
- 80145A8E 0000
- Lots of Cops
- 80145A8E 2EE0
- No Kills
- 8012A870 0000
- Max Number of Kills
- 8012A870 FFFF
- Have Weapon Codes
- Pistol Max Ammo
- D0164D6C 0000
- 80164D6C 03E7
- Pistol (Kill Frenzy Ammo)
- D0164D6C 0000
- 80164D6C FFFF
- S-Uzi Machine Gun Max Ammo
- D0164D94 0000
- 80164D94 03E7
- S-Uzi Machine Gun (Kill Frenzy Ammo)
- D0164D94 0000
- 80164D94 FFFF
- Rocket Launcher Max Ammo
- D0164DBC 0000
- 80164DBC 03E7
- Rocket Launcher (Kill Frenzy Ammo)
- D0164DBC 0000
- 80164DBC FFFF
- Zapper Max Ammo
- D0164DE4 0000
- 80164DE4 03E7
- Zapper (Kill Frenzy Ammo)
- D0164DE4 0000
- 80164DE4 FFFF
- Molotav Cocktail Max Ammo
- D0164E0C 0000
- 80164E0C 03E7
- Molotav Cocktail (Kill Frenzy Ammo)
- D0164E0C 0000
- 80164E0C FFFF
- Grenades Max Ammo
- D0164E34 0000
- 80164E34 03E7
- Grenades (Kill Frenzy Ammo)
- D0164E34 0000
- 80164E34 FFFF
- Shotgun Max Ammo
- D0164E5C 0000
- 80164E5C 03E7
- Shotgun (Kill Frenzy Ammo)
- D0164E5C 0000
- 80164E5C FFFF
- ElectroGun Max Ammo
- D0164E84 0000
- 80164E84 03E7
- ElectroGun (Kill Frenzy Ammo)
- D0164E84 0000
- 80164E84 FFFF
- Flame Thrower Max Ammo
- D0164EAC 0000
- 80164EAC 03E7
- Flame Thrower (Kill Frenzy Ammo)
- D0164EAC 0000
- 80164EAC FFFF
- All Weapons (Normal Max Ammo) (GS 3.0 Or Higher Needed!)
- D0164D6C 0000
- 50000B28 0000
- 80164D6C 03E7
- All Weapons (Kill Frenzy Ammo) (GS 3.0 Or Higher Needed!)
- D0164D6C 0000
- 50000B28 0000
- 80164D6C FFFF
- Open All Normal Areas
- 80024F24 0003
- Open All Bonus Areas
- D0024F1C 0000
- 80024F1C 0001
- 80024F28 0009
- In-Game Cheats
- Invincible
- 30026348 0001
- All Areas Unlocked
- 30026349 0001
- No Cops
- 3002634A 0001
- 5x Multiplier
- 3002634B 0001
- 10 Million Points
- 3002634C 0001
- Debug Basic Scripts [Note 1]
- 3002634D 0001
- All Weapons
- 3002634E 0001
- Most Wanted
- 3002634F 0001
- Bonus Multiplier x99
- 80120040 0063
- Respect From All Gangs
- 801789E4 7530
- 801788B4 7530
- 80178784 7530
- Level Select Cheat [Note 2]
- 80024E86 5449
- 80024E88 4153
- 80024E8A 4C4C
- 80024E8C 5055
- Blood Mode
- 30026351 0001
- Display X Y Coordinates
- 30026350 0001
- Note 1: With this code, not sure what this does but all I get is a black
- screen!
- Note 2: With this code, click on the name and press O.
- VII. Missions Introduction
- Welcome to Grand Theft Auto 2. The entire gameplay of this game is a little
- different than the original Grand Theft Auto. In Grand Theft Auto 2 there are
- three detailed sectors that are separated into four areas. Gang territory
- makes up three of the areas. The other area is neutral territory where no
- gangs reside. You complete missions for the gang of your choice by answering
- phones in their gang territory. There are three levels of difficulty, green
- phones (easiest), yellow phones (medium), and red phones (hard). The GTA 2 CD
- case says, ÒRespect is Everything.Ó This is definitely true. At the beginning
- of each sector, you have one unit of respect with each gang. This one unit of
- respect allows you to answer the gangsÕ green phones. You need two units of
- respect to answer yellow phones, and three for the red phones. To gain
- respect, you must please the gang of your choice. To please them you must kill
- members of their rival gang. To find out their rival gang, you have to answer
- the Gang Information Phone (green circle with i on the map) of that gangÕs
- territory. Contrary to GTA, in GTA 2 you are able to attempt missions over and
- over again if you fail them. I am using coordinates in the mission guide.
- Enter WUGGLES as a player name to display the coordinates.
- VIII. Mission Guides
- A. Downtown Sector (22 Missions)
- Save Point - (160, 137)
- Yakuza - Blue (7 Missions)
- Boss - Johnny Zoo
- Vehicle - Miara
- Nickname for you - Kosai
- To gain respect from the Yakuza, kill the Zaibatsu.
- Green Phones (45, 150)
- Left Phone - Get ZitZaki!
- Payoff - $20,000
- The Zaibatsu have discovered the YakuzaÕs experiments with
- Doctor ZitZaki. First follow the arrow to University and pick up the Miara
- there. Now follow the arrow to the district hospital and honk your horn.
- ZitZaki will get in your car. To complete this mission, take him to the J-Lab.
- Job Complete.
- Right Phone - Bank Robbery!
- Payoff - $20,000
- Johnny Zoo is having some money illegally transferred to his
- account. Take the Shark vehicle he provides you and follow the arrow to pick
- up Hiroshi at the city bank. Once you arrive there, head up the stairs and use
- the S- Uzi Machine Gun to take out a couple guards who are wearing blue. Then
- head back to your car and Hiroshi will follow you back and get in your car as
- well. Now you need to get the car resprayed, so follow the arrow to the
- nearest garage and respray the car. Now drive Hiroshi back to the safehouse.
- Job Complete.
- Yellow Phones (84, 185)
- Left Phone - Destroy Happy Gas!
- Payoff - $40,000
- The Loonies owe Johnny Zoo some money for merchandise. Drive
- over to University and collect his money. To do this, follow the arrow to a
- parking lot and park your car. When your told, honk your horn. Now be careful,
- because they come out of their cars and shoot at you. Run over everyone and
- quickly get out of there. Then they tell you that the Loonies love Mary JaneÕs
- Ice Cream, so go find an Ice-Cream Van. To get one real easy, leave the
- parking lot where the massacre took place and head East. There is always a
- Ice-Cream Van heading South on the highway as soon as youÕre there. Once you
- get the van, follow the arrow to get a bomb armed on it. With the Ice-Cream
- Van, you will be able to get into the Loonie Asylum. Follow the arrow to the
- Asylum, park the van, press the attack button to arm the bomb, and then run
- like hell to get out of there! Job Complete.
- Right Phone - Get Gama Rei!
- Payoff - $40,000
- Gama Rei has to get out of the hospital fast. He has stolen
- Loony secrets so they want to get him bad. Get a Medicar to get him out of
- there. You can get one fairly easily by killing a pedestrian and just waiting
- for the Medicar to arrive. Once you get one, follow the arrow to the Hospital
- in Avalon and pick up Gama Rei and follow the arrow to a safehouse to take him
- back to the safehouse in Yakuza Territory. Job Complete.
- Right or Left Phone Part 2 - Follow Traitor!
- Payoff - $40,000
- After you have completed either the right, left, or both
- phones, this mission is now available. Ex-> If you completed the Left Phone
- mission, the left phone will still be ringing and give you the opportunity to
- attempt this mission.
- Johnny Zoo thinks that one of his men is selling information
- to the Zaibatsu. You have to follow him. Contrary to the original GTA, a
- person being followed is a little more intelligent. Just stay behind them and
- you should be ok. There is a way to do this without having to follow him. When
- you exit the court where you answered the phone, turn left and stay on the
- sidewalk on the South side of the road. Fairly soon you will see a garage on
- the North side of the road. Park across the street from there so he doesnÕt
- see you and wait. When he gets to the garage get closer to him so you can see
- his hideout. Johnny Zoo says that he must now suffer, so you are to go get the
- ancient torture master Refried Noodle. Follow the arrow to talk to him. Grab
- the Uzi and let Refried Noodle get in your car. Now head back there to kill
- the traitor and his men. If you want, you can approach the three men with the
- Uzi, but they have them too. If you get out, so will Refried Noodle. He will
- fight, but when I tried this he was blown away and I had to kill them myself!
- It is smarter to run them over with your car. This is hard as well, it may
- take a few passes. Job Complete.
- Red Phone (97, 245) - Steal SWAT Van!
- Payoff - $60,000
- The authorities have stolen one of his favorite cars so he wants
- you to steal one of their SWAT Vans for payback. This may not be the easiest,
- but surely the most fun for you ÔsickÕ people! Kill pedestrians until you have
- a max wanted level. (Four Police Heads) About this time the SWAT team shows
- up. To get in their van without getting busted, you must first take care of
- the SWAT team and any other policemen around by running them over with your
- car. Then make a mad dash for the SWAT Van and get out of there! Follow the
- arrow to Johnny ZooÕs garage.
- Red Phone Part 2 - Stop the Tank!
- Payoff - $60,000
- The first part of the Red Phone must be completed first.
- The military is pissed off at Johnny Zoo for sending a Tank and
- Ground Troops to crash his exotic cars so he needs some help. Grab the Rocket
- Launcher, steal a fast car, and then follow the arrow to the small army. The
- Tank is in the middle of a highway on both sides of it are two troops of three
- soldiers. With your fast car, make two quick passes on both sides of the Tank
- to get them out of the way. Then, get out of the car and fire a few rockets at
- the Tank until it blows! Job Complete.
- Zaibatsu - Grey (7 Missions)
- Boss - Trey Welsh
- Vehicle - Z-Type
- Nickname for you - Gecko
- To gain respect from the Zaibatsu, kill the Loonies.
- Green Phones (208, 58)
- Top Phone - Cop Car Crush!
- Payoff - $20,000
- An informer is selling secrets to the cops. Follow the arrow
- to a parking lot in Zareli and steal the cop car there. Now go meet Shady at
- the Train Station in Avalon. Park the car at the spot where the arrow is
- pointing and sound your horn. Shady will climb in the car. Now you will need
- to use the car crusher in Northeast Zarelli. Park the car under the crane and
- then let it do the work. Job Complete.
- Bottom Phone - Drug Dealing!
- Payoff - $20,000
- Trey tells you that the Yakuza are flooding the streets with
- cheap merchandise. He wants you to supply his dealers, so follow the arrow to
- go pick up a new shipment. As soon as you pick it up, the three minute timer
- starts. Quickly follow the arrow around to give the drugs to four different
- Zaibatsu gang members who are scattered about fairly close together. Once you
- have hooked up all of the dealers... Job Complete.
- Yellow Phones (208, 8)
- Left Phone - Kill Loonies!
- Payoff - $40,000
- The Loonies have slipped narcotics into the water which has
- damaged the Zaibatsu drug business. For revenge, you need a Dementia. The
- Dementia is a compact cars with a smiley face on the roof. Trey has one ready
- for you, so follow the arrow and go get it. Rig the car with a bomb at the
- garage in Loonie Territory and bring it back and park it in the garage. This
- will blow up their building. Because of that, the Loonies are on their way to
- get you, so follow the arrow to a Van and then go pick up some Z-Men for
- reinforcements in Northwest Zarelli. Once you pick them up, you and the Z-Men
- can get out and get in a different vehicle if you want. A faster car is better
- for this part of the mission. Now follow the arrow to confront the Loonies.
- The men are standing in a diamond formation. With the fast car you picked up,
- make one big skid mark over all of them. If this doesnÕt kill them all get out
- and kill the remainder with your S-Uzi. Job Complete.
- Right Phone - Yutes Must Die!
- Payoff - $40,000
- A gang called the Yutes has been crushing some Zaibatsu cars
- and Trey wants answers. Follow the arrow to go talk to a snitch named Lefty at
- the casino. He wonÕt talk so your going to have to punch him a few times to
- get him to. After a good beating he tells you that the man behind this is at
- the Easy Rider Whore House. Before you go there, go steal one of the YuteÕs
- cars at the South Docks which are in the far Southeast corner of the Downtown
- Sector. Shoot down the Yute guarding the car and hop in. Now to the whore
- house! Honk your horn and the Yute boss will get in your car. Now take him to
- the Zaibatsu Headquarters. The Yute boss will get out and talk to the Zaibatsu
- men. The boss gets back in the car and you are told to take him to the car
- crusher. Once he is crushed up nice and good... Job Complete.
- Right or Left Phone Part 2 - Big Bank Job!
- Payoff - $40,000
- After you have completed either the right, left, or both
- phones, this mission is now available.
- Trey needs some cash to pay off the cops. Follow the arrow to
- the Third World Bank Van and steal it. Now go pick up a team of Z-Men. Park
- the car by them and honk your horn. Now follow the arrow to the bank. When you
- get there, go through security and turn the van around so your ready to make a
- quick get away. Then get out and grab the money and split. Now go back to
- Zaibatsu Territory and watch the guards when youÕre heading out. Drop the van
- off at the safehouse. Now follow the arrow to Rollo Tomassi. Pay him and he
- will give you a package to give to the police for pay off. Follow the arrow to
- the cop and give him the package. Back off a little bit because the package
- you gave him is a bomb. After he blows sky high, you will have maximum wanted
- level. Get out of there and go to the safehouse. Job Complete.
- Red Phone (181, 94) - Armored Cars!
- Payoff - $60,000
- This mission helps to have a fast car before you start. There are
- two Yakuza cars circling the city. One of them has the ZaibatsuÕs Biologist in
- it who is being tortured for information. You must destroy both of the cars
- before he talks. You have a six minute timer. These cars are invincible to gun
- fire. The best strategy is to get a bomb rigged on a car. When you catch up
- with one of the cars ram into it and push it into a wall or something so it
- can not move easily. Trigger the bomb and keep pushing him against the wall.
- At the last second (give enough time to get away from the explosion) get out
- of the car and the blue Yakuza car should be burning. Quickly grab another car
- and blow up the second Yakuza car by using the same strategy. When both cars
- are blown up... Job Complete.
- Red Phone Part 2 - Bank Van Theft!
- Payoff - $60,000
- The first part of the Red Phone must be completed first.
- Trey needs some used bank notes for his drug operation. To do
- this, follow the arrow to the parked bank van and wait for the guard to get in
- his van. As soon as you get in the van, the Yakuza will be on your tail. The
- only way I could do this part of the mission was to follow the van out of the
- Yakuza territory into Avalon. After a while, I stole the van. When you do get
- in the van you are told to go to the Zaibatsu safehouse. By waiting to steal
- the van, I was closer to the safehouse when I did steal it which makes it
- easier to get away from the Yakuza. If you are able to get to a garage, go to
- the oil shop which helps a lot. When you see them on your ass, let some oil
- loose and they should skid to the side of the road. Any way you do it, when
- you get to the safehouse Trey tells you he wants you to kill the Yakuza. So
- grab a car and follow one of the two arrows to each Yakuza gang member and run
- them over. All these two guys have is a S-Uzi. When you kill these two... Job
- Complete.
- Loonies - Green (7 Missions)
- Boss - Elmo
- Vehicle - Dementia
- Nickname for you - Jumbo
- To gain respect from the Loonies, kill the Yakuza.
- Green Phones (75, 41)
- Top Phone - Radio Za-Za!
- Payoff - $20,000
- A Zaibatsu drug combined with the music from Futuro FM is
- driving people crazy which is bad for the Loony reputation. Follow the arrow
- to get some explosives to stop this. When you get there, there are Zaibatsu
- men with Molotov Cocktails. These are fairly easy to dodge, but there is a
- back entrance by the crane. Go there and go up the stairs and when you get to
- the 3-way on the walkway, head South and you will see the explosives. Then
- head back North on the walkway and keep going that way. You will see the
- generator. Bomb it and run out of there. Job Complete.
- Bottom Phone - Pizza Cake!
- Payoff - $20,000
- Another Loony mission involving Explosives! The Pizza Cake
- Restaurants keep screwing up ElmoÕs favorite food. Go to University and pick
- up some explosives. Now go to their restaurant and get out of your car and put
- the explosives down. The explosives donÕt work too well. Elmo suggests that
- you destroy a Pizza Cake delivery truck instead. Follow the arrow to the
- delivery truck and blow him to the sky with your S-Uzi. Job Complete.
- Yellow Phones (10, 46)
- Left Phone - WhoÕs Behind You!
- Payoff - $40,000
- Cosmo Trouble has a mad job for you. Follow the arrow to go
- meet him. When you get there, you find out that Cosmo TroubleÕs job was a
- hoax. Now there are three hitmen coming after you. They will come in Z-Type
- cars. Simply wait for them to get out of their cars and run them over. It
- helps to have a new fast car. Job Complete.
- Right Phone - Destroy J-Lab!
- Payoff - $40,000
- Some new Yakuza drugs are making insane sane! This is bad for
- the Loonies. Get some explosives and a silenced S-Uzi from the University and
- then follow the arrow to the J-Lab. When you get there, go around back to the
- left and take out any guards there with your new S-Uzi. Now go up the stairs.
- You will encounter some guards, but they can be easily killed. Follow the
- arrow to the spot where Elmo wants the bomb to be placed. Knock out the guard
- and put the explosives down. Then climb the stairs on the left to watch the
- place blow! Job Complete. Note: Now you can keep going East on the walkway to
- find Armor and a Rocket Launcher. Hint: you must jump the gaps by pressing R1
- (default control).
- Right or Left Phone Part 2 - Getta Isetta!
- Payoff - $40,000
- After you have completed either the right, left, or both
- phones, this mission is now available.
- The cops have the Loonies new Dementia Limousine and Elmo
- wants it back. Go meet his friend Dodo who will help you out. Dodo tells you
- he had some guns and bomb left behind the Harman Hotel. Go pick them up. When
- you get them, Elmo tells you that the guard at the Cop Car Compound is too
- nice to die. Instead, go meet Lance who will distract the cop for $1,000. Once
- Lance is in your car, go to the compound and park outside. Grab the Molotav
- Cocktails and watch him work his magic with the guard. Now go around to the
- right, jump the block, and quickly kill the other guard. Now throw a few
- Molotav Cocktails at the gate lock to open it. Once it opens, hop in the limo
- and take it back to the Asylum. Job Complete.
- Red Phone (58, 20) - Taxi Drivers Must Die!
- Payoff - $60,000
- The Taxis in this city wonÕt give Elmo a ride. There are three
- Taxis that he wants you to take care of. Follow the arrow to get the first
- one. Steal it and run over the driver. Now take it to the car crusher and
- crush it. Elmo still canÕt get a ride! Follow the arrow and steal another
- Taxi. Run over both of the guys who are in it and take their Taxi to the car
- crusher. Elmo wants you to destroy one last Taxi for fun. Follow the arrow to
- it and steal it as usual. There is a whole gang in this Taxi. Some of them
- have guns as well. These guys arenÕt too hard and you can kill them any way
- you please. Finally take the Taxi back to the crusher and crush it. Job
- Complete.
- Red Phone Part 2 - Start a Gang War!
- Payoff - $60,000
- The first part of the Red Phone must be completed first.
- Because Elmo is bored, he is going to start a gang war. First
- steal on of the ZaibatsuÕs Z-Type cars which are the black cars with the
- yellow ZÕs. Take that car and go run down the YakuzaÕs top men with it. Now
- grab a Yakuza Miara which are the Blue cars with the white YÕs. Now follow the
- arrow around Zaibatsu Territory and run down their top men. Job Complete.
- The Final Job!
- You must complete every job from the Yakuza, Zaibatsu, and
- Loonies.
- You have managed to piss off all of the gang bosses and they want
- you dead. All three gang bosses: Johnny Zoo, Trey Welsh, and Elmo are out to
- get you... unless you get them first. All three of them will come after you in
- their cars. Try your best to kill them. If you are able to get them all, you
- have beaten every job in the Downtown Sector. Job Complete.
- End
- Once you have earned $1,000,000 or more, follow the pink arrow to
- go on to the Residential Sector.
- B. Residential Sector
- Note - Gaining Respect
- In the Residential Sector, it is harder to gain respect. Watch out
- for S-Uzis and Flamethrowers, because they will get them out when theyÕre
- really mad at you!
- Save Point - (113, 123)
- Rednecks - Blue (7 Missions)
- Boss - Billy Bob Bean
- Vehicle - Pickup
- Nickname for you - Rooster
- To gain respect from the Rednecks, kill the Scientists.
- Green Phones (18, 67)
- Top Phone - Gang Car Bang!
- Payoff - $30,000
- Billy Bob is fed up with the Scientists and the Zaibatsu
- always troubling the Rednecks, so you are going to make them trouble each
- other. To do this, go steal a Z-Type in the Zaibatsu Territory. If you donÕt
- know, Z-Type cars are the black cars with big ZÕs on them. When you get one,
- go to the ScientistÕs Territory and run over scientists! If you find that your
- car is about to blow, feel free to leave the Scientist Territory and get
- another Z-Type. Once you have killed 20 of them, grab one of the ScientistÕs
- Meteors on the way to Zaibatsu Territory. Meteors are yellow cars that have
- the engines sticking out of the hoods. In the Zaibatsu territory kill 20 of
- the Zaibatsu gang members. Once again, if you need a new car, go back to the
- Scientist area and get another Meteor. Once 20 of the Zaibatsu have died...
- Mission Complete.
- Bottom Phone - Blow-Up!
- Payoff - $30,000
- Montana had some explosives put on a Pickup. Follow the arrow
- to go pick it up. Now go up to Fat Boy JimÕs trailer and park the Pickup and
- press the attack button to blow up his trailer. Now follow the arrow to get
- another Pickup. Take this one to blow up a barricade in Zaibatsu Territory.
- Mission Complete.
- Yellow Phones (84, 29)
- Top Phone - Benson Burner!
- Payoff - $50,000
- The chief of police is expecting a Benson car from Billy Bob
- Bean. But, Billy Bob doesnÕt like the way he has been treating him lately, so
- youÕre going to give him a Benson with a bomb on it. First, follow the arrow
- to get the car. Once you get it, you are told that Montana has the explosives
- for the Benson ready. Follow the arrow to him and give him $5000 for the bomb.
- (Note: If you donÕt have enough money, kill people until you do!) When you get
- the bomb installed, go to BuckwheetÕs Crane and park the car. Now get out of
- the Benson and go find a Truck Cab and steal it. Now go to Dwight TÕs and back
- the truck up to the trailer to get it attached. Now go back to the crane and
- park the truck so they can load up the Benson on your trailer. Now deliver the
- Benson to the chief. Park the truck and the crane will take the car off the
- trailer. The chief will get in and blow himself up! Mission Complete.
- Bottom Phone - In Too Deep!
- Payoff - $50,000
- You have to do some assasinatinÕ for Billy Bob! He wants you
- to kill some Zaibatsu Hitmen. Wait around by the phones, and two men in Z-Type
- Cars will come after you. You also have a team of Rednecks who got your back
- when the Zaibatsu come. With a S-Uzi, the job is easy. Once the two men have
- died, Billy Bob wants you to go kill the Zaibatsu Mercenary Flambo Cortez at
- the Grand Central Train Station parking lot. At the parking lot, there are
- four Zaibatsu men guarding FlamboÕs Stretch Limousine with S-UziÕs. Take a few
- quick passes with a car right over everyone to get rid of them. Then Flambo
- tells you that his limo can not be destructed. There is a way to destroy it
- though... Go take your car to the nearest Bomb shop which is in Cayman in the
- Zaibatsu Territory. Mission Complete.
- Top or Bottom Phone Part 2 - Second Hand Tank
- Payoff - $50,000
- After you have completed either the top or bottom phone, or
- both phones, this mission is now available.
- Billy Bob wants to get Montana a Tank for his birthday! Follow
- the arrow to the army base and steal one. Enter the base at (235, 117) and
- follow the arrow North running over any guards on the way. The tank is hidden
- under a black bridge. Go under it and get the tank out of there as fast as you
- can. When you get out of there, you will have 6X Wanted Level! Use the Rocket
- Launcher on the Tank to your advantage. The attack button fires and you can
- rotate it by holding down the ÔSpecialÕ button and rotation with Left and
- Right on the D-Pad. Blow up the annoying little Land Roamers that will follow
- you. You can also drive to the garage at (217, 75), get out of the Tank, steal
- a car, and take it through the respray shops. Take it back to the Mobile RV
- back in Redneck Territory. Once you get within the gates of the Redneck
- compound, youÕre basically home free. Drive it into the garage to complete the
- mission. Mission Complete.
- Red Phone (4, 5) - Gang Land Nonsense
- Payoff - $70,000
- The Rednecks want to have some fun with the Scientists. First
- Billy Bob wants you to blow up five Meteors. So go to the Scientist Territory
- and blow up the yellow cars that belong to the Scientists. Because you will
- probably have no respect with the Scientists, they will be shooting at you
- while you are trying to blow up their cars. This is a very hard to avoid them.
- Use the Molotav Cocktails or a Rocket Launcher if you have one so you can get
- a quick shot and get out of there on to the next car. If you find that your
- car is about to explode, leave the territory and get a new one and then come
- back so you donÕt get killed. After you have destroyed five Meteors, go to the
- Zaibatsu Territory and blow up five Z-Types. When you get all of the Z-
- Types... Mission Complete.
- Red Phone Part 2 - Alma Mater Return!
- Payoff - $70,000
- The first part of the Red Phone must be completed first.
- Billy Bob Bean wants to get back at some guards at the Alma Mater
- Prison. You will have to get inside the prison, but to do that, you have to
- get arrested. Billy Bob wants you to make the cops think you are selling Beany
- Liquor. To do this, follow the arrow to a Benson and get in it to meet the
- Liquor-Man. The cops will soon come and get you and arrest you. When you get
- inside the Alma Mater Prison, follow the arrow to go talk to the Hump. He
- gives you a Keycard and tells you to go get a uniform and a S-Uzi Machine Gun
- from the Guard Room. Follow the arrow to the Guard Room and stand there until
- you get a message. You are told to kill all eight guards after you start a
- prison riot. Go near a guard and shoot him down to start the riot. Now run
- around the prison shooting guards. Watch out for prisoners as well because you
- can get hurt from their punches. The guards wonÕt shoot at you until you do,
- so when you see a guard get rid of any prisoners near you, line up your aim
- with the guard and shoot him down. It is also better to shoot from farther
- away as opposed to right behind his back and then shoot. Once eight guards are
- down, follow the arrows to go blow up the prison gates so you can get out of
- there. There are walkways that get you there at (18, 232). Once the gate is
- open, hop down and get in one of the Special Agent Cars, head North through
- the exit, and jump the gap to mainland. When you get out, follow the arrow to
- a Redneck safehouse to get some new clothes because the cops are all over you.
- To get to the safehouse you have to ramp over a gate at (64, 52). Mission
- Complete.
- Scientists - Yellow (7 Missions)
- Boss - Dr. LaBrat
- Vehicle - Meteor
- Nickname for you - THC-303
- To gain respect from the Scientists, kill the Zaibatsu.
- Green Phones (240, 204)
- Left Phone - Pickup ÔNÕ Drown!
- Payoff - $30,000
- Some Zaibatsu men have secret Scientist data. LaBrat wants it
- back, so first go steal a Taxi. You have to go pick up some Zaibatsu men.
- Follow the arrow around the city and pick up four guys. Now go to the
- Southeast Dock Crane and get out of the Taxi. The crane will pick it up and
- drop it in the river. Mission Complete.
- Right Phone - Fake Truce!
- Payoff - $30,000
- The Zaibatsu and the Rednecks are planning a peace meeting.
- Dr. LaBrat has a plan to perform an experiment. Follow the arrow to get a
- Stretch Limousine. With the limo, you are to first pickup three Rednecks in
- Mobile RV. Then go get some more Rednecks in OlÕ Banjo. Now go to Zaibatsu
- Territory and pick up two groups of Zaibatsu delegates. When you have all
- twelve men in your limo, take the to the Scientist Research Center. Park the
- limo and get out so the Scientists can blow it up for you. Mission Complete.
- Yellow Phones (206, 227)
- Top Phone - LaBratÕs Plan
- Payoff - $50,000
- LaBrat says that research suggests that the Zaibatsu
- population is on the rise. He wants you to cut down the population. Team up
- with other scientists who will follow you around to go kill some Zaibatsu men.
- Follow the arrow to Zaibatsu Territory and kill 17 men. ItÕs easiest to kill
- them quickly by running them over. You might need to get a new vehicle if
- yours is about to blow. After 17 men are dead... Mission Complete.
- Bottom Phone - Race ÔNÕ Kidnap
- Payoff - $50,000
- (NOTE: This mission is easier with some respect from the
- Rednecks) The Professor wants to experiment on a Redneck. He has chosen to
- experiment with a Redneck named GranÕpa. Follow the arrow to the Opry Car Park
- and meet GranÕpaÕs grandson Dirk. You need DirkÕs Pickup to kidnap GranÕpa. To
- get his Pickup, you have to race around the city and run over three escaped
- Loonies as fast as you can. You can pick any of the three cars lined up there.
- I would chose the middle or bottom vehicle because they are both fast. (NOTE:
- If you donÕt have respect from the Rednecks, they will shoot at you when you
- get to the Opry Car Park, you will have to ignore them and chose a car because
- you canÕt kill them without failing the mission) Once you have chosen a
- vehicle, follow the arrow to the three Loonies and run them over. This is very
- easy to do and there is plenty of time. When you have killed all three
- Loonies, go back to where you started. Keep in mind the timer is still
- running. If you make it back in time, you will be given the Pickup. Drive the
- Pickup to get GranÕpa. Honk to get his attention and then bring him back to
- the Research Center. On the way back the Rednecks will be after you in their
- Pickups. They arenÕt too hard to avoid. When you get GranÕpa to the Research
- Center... Mission Complete.
- Top or Bottom Phone Part 2 - Redneck Attack!
- Payoff - $50,000
- After you have completed either the top or bottom phone, or
- both phones, this mission is now available.
- Rednecks are using the ScientistsÕ generator for target
- practice. Dr. LaBrat wants you to protect the generator for him. Follow the
- arrow to the generator. There are three generators and you need to have at
- least one remaining after the Rednecks attack them. Try to make your car a
- shield for one of the generators by parking your car in front of the
- generator. Stand behind the car and when you see a Redneck coming show
- yourself and quickly kill him. After two minutes, if you have at least one
- generator undamaged, the Scientists will have the auxiliary power on-line.
- Mission Complete.
- Red Phone (217, 228) - RC Taxi!
- Payoff - $70,000
- The Scientists have developed a remote-control Taxi. You are to be
- there operator to to test the prototype. Follow the arrow up the stairs to get
- the remote control. Wait a few seconds and you will be in control of a remote
- control Taxi. First you have to take the Taxi around a test track and make
- five laps in two minutes. My only advice for this is to not make any sudden
- turns right before the jump across the water at the end of each lap. You have
- to be going fast to clear the water. Other than that, two minutes is plenty of
- time to make it around five times. If you complete five laps in time, you will
- have qualified to drive the Taxi around the city. Your job is to pick up three
- suspected Scientist traitors. Follow the arrow to each traitor, pick him up,
- and destroy the taxi. There are many ways to destroy the Taxi such as driving
- it into a river. Repeat the process above until you have killed all three men.
- Mission Complete.
- Red Phone Part 2 - The Dam!
- Payoff - $70,000
- The first part of the Red Phone must be completed first.
- Note: This mission is hard if you have no respect from the
- Zaibatsu. You might want to kill some Rednecks to gain respect from the
- Zaibatsu so they wonÕt shoot at you when you go to the water plant.
- Dr. LaBrat needs you to shut down the H2000 Water Company. With
- your team of clones, follow the arrow there and kill the guards there. LaBrat
- then tells you to destroy four turbines. To get to the place where the
- turbines are, go to (95, 8) and go North across the walkway and then East
- towards the turbines. Follow the arrow to each turbine and destroy it with
- your Molotav Cocktails. There is a guard by each turbine. When you blow up all
- four turbines, leave that area follow the arrow to go destroy the generator.
- To get to the area where the generator is, go across the bridge at (155, 9),
- then go West and walk all the way around on the long walkway. Throw a Molotav
- Cocktail on the generator and run all the way back to where you came in (155,
- 11), killing the guards on your way. Mission Complete.
- Zaibatsu - Grey (7 Missions)
- Boss - Red Valdez
- Vehicle - Z-Type
- Nickname for you - Gecko
- To gain respect from the Zaibatsu, kill the Rednecks.
- Green Phones (166, 18)
- Top Phone - Flame-It!
- Payoff - $30,000
- There is a new flamethrower that belongs to the Scientists. It
- is being transported in a van and Valdez wants you to steal it for the
- Zaibatsu. The security van has special locks, so the doors canÕt be opened
- easily. Valdez suggests that the driver might get out if the cops demand him
- to. So go find any Cop Car and steal it. You can run over a few pedestrians
- until the cops are on you to get the Cop Car quick. Now follow the arrow to
- the van. Put your car by the van and the man will stop and get out. You might
- want to go ahead and shoot him when he gets out of the car so you can get a
- good shot. If you wait and steal the van right in front of him, he will shoot
- the van with his Uzi. On the way back to the Zaibatsu garage, watch out for
- other men in black suits driving cop cars. They will get out and shoot the van
- to try to stop you. When you get to the garage, you are told that the
- flamethrower you stole only works mounted on a Fire Truck. So now you have to
- steal one of those too. Right when you leave the garage, you should see a Fire
- Truck heading East on the two lane road. Quickly run out in the road and steal
- it. If you donÕt see it, you have to blow up vehicles with your weapon until a
- Fire Truck comes. When you get the Fire Truck, follow the arrow to let the
- Zaibatsu Technicians install the Flamethrower on the truck. Now take the truck
- to Mobile RV in Redneck Territory to test it out. You can rotate the cannon
- while holding down circle and fire with R2. (with default controls) You must
- kill ten Rednecks. Mission Complete.
- Bottom Phone - SRS Destruction!
- Payoff - $30,000
- Red wants you to bomb the Clone Test Center. Use MontanaÕs
- Pickup which is loaded with explosives so it looks like the Rednecks did it.
- Follow the arrow to the Pickup and drive it to the South end of the Clone Test
- Center which is in the Southwest area of the Scientist Territory. If you donÕt
- have any respect from the Scientists, on your drive from the Rednecks with the
- Pickup, it is best to go straight South until the arrow is pointing straight
- right. Then head straight East right into the test center. Any way you get to
- the test center, go around back and press R2 (default control) to set the bomb
- off. Get out of your car and run out of there. Mission Complete.
- Yellow Phones (224, 34)
- Left Phone - Operation Z
- Payoff - $50,000
- The Rednecks and the Scientists are moving contraband around
- the city and Red Valdez wants it all. You have to bring him four loaded
- vehicles. First, follow the arrow to get a Pickup full of Redneck pills. There
- are four men in a group guarding the Pickup. Make one quick pass over them
- with your car to wipe them out. Now go back to The Village and park the Pickup
- in the garage. Next get a ScientistÕs Meteor which has Clone Serum and two
- Bio-Bitches. Bring the car back to the garage and head back out to steal
- BeanÕs Red Limousine from the Rednecks. You have to ramp over the gate at (64,
- 52) to get there. After you have got the limo, to get out of Disgracelands, go
- off another ramp Southwest from where you got the limo. The last vehicle
- Valdez needs is a certain Cop Car. But first you have to steal a Truck Cab
- which can be found about anywhere in the city. Now follow the arrow to get a
- trailer for the truck from behind the Cop Station. Back up to the trailer to
- attach it. Now go to the crane in The Village so they can get the car off of
- the trailer. Get out of the cab and take the Cop Car to the garage. Mission
- Complete.
- Right Phone - Valdez Alert
- Payoff - $50,000
- Make sure you grab the health and the armor before you start
- this mission. You also might want to have respect from the Scientist otherwise
- the guards will have Flamethrowers which make the mission much harder. Red
- Valdez wants you and some Z-Men to go destroy the Cold Fusion Generators at
- the Scientist Research Center. Let the Z-Men get in your car and follow the
- arrow towards the research center. To get in the research center, ramp off the
- wooden ramp at (246, 199) to get in. Get out of your car and go up the stairs
- and then head West up those stairs. Shoot any guards in the way with your S-
- Uzi. Follow the arrow to one of the generators. Use the Rocket Launcher which
- you were given at the beginning of the level to blow up the two generators:
- Follow the arrow that points down first:
- The entrance to the stairs which lead to the generator is at (252, 252). Go up
- the wooden ramp and jump the gap to get up the stairs.
- Follow the arrow that points left:
- Go to (248, 226) and go across the river on the walkway. On the other side,
- head South to (240, 231) and go up the wooden ramp and then head North. When
- that walkway runs out, stand at (239, 220) and jump East and then jump North
- to continue on another walkway.
- After you destroy both generators, follow the arrow back to the road where you
- came in. Mission Complete.
- Left or Right Phone Part 2 - Cop StealinÕ
- Payoff - $50,000
- After you have completed either the left or right phone, or
- both phones, this mission is now available.
- Valdez has some special jobs lined up for you, but first he
- wantÕs to see how tough you are... Steal a Swat Van. To do this, you will have
- to raise some havoc to get the cops on you. Once you have a 4X Wanted Level
- you will soon see a Swat Van. When the cops are on you like this, you have to
- make sure you donÕt get killed or busted. When the Swat Van arrives, try to
- lure the Swat Team away from the van and then quickly kill the Swat Team or
- try to get enough distance between you and them so you have enough time to get
- away with the van. When you get the van, take it to ValdezÕs garage. You
- thought that was hard? Keep killing cops until some Special Agent Cars start
- showing up at the scene. This requires a 5X Wanted Level. You might want to
- run East from the garage to the phones where you started to get some health
- and new armor. Try to use the same strategy as you did with the Swat Van.
- Watch out for the special agentÕs Silenced S-UziÕs. When you get the Special
- Agent Car and return it to the garage... Mission Complete.
- Red Phone (208, 25) - Mall Murder!
- Payoff - $70,000
- Red Valdez wants to see how you can handle extreme situations.
- Some Z-Men will join you on your trip to the mall. At the mall walk around and
- kill 20 Scientists. Use the Flamethrower that you can get at the red phones to
- toast them. This mission wouldnÕt be as hard if the Scientists didnÕt use
- Flamethrowers. When you have the least respect for the Scientists (minus sign
- is blinking on the respect meter), it is time to use your S-Uzi for long
- distance. If you are able to kill all twenty... Mission Complete.
- Red Phone Part 2 - Decoy Trailer!
- Payoff - $70,000
- The first part of the Red Phone must be completed first.
- Red Valdez needs you to create a diversion. Follow the arrow to
- the video store for more information. At the video store, go up the stairs and
- walk across the pipes into the Cop Station. When you get to the generator on
- the roof of the station, blow it up with the Molotav Cocktails you were given.
- On the way to the generator, be on the look out for cops with S-UziÕs. Try to
- get a quick shot on them so they donÕt bother you too much.
- How to find the generator - Follow the path the only way it goes until you get
- to the first health token. From there, continue going North and then go West
- at the next intersection. Kill the guard in the corner and go up the stairs to
- the generator.
- Blowing up the generator triggered an alarm. You have to get out of their
- with the trailer fast. To get to the trailer, go back to where you got the
- health token and go West. Follow the walkway around and you will eventually
- get to the trailer. When you have the trailer, you have to keep the cops busy
- for one minute so Valdez can pull off his job. Drive the trailer around and do
- not get killed or arrested. Stay on main highways with little turns because
- the trailer does not turn well. If you can last a minute, the diversion will
- have worked out perfectly. Mission Complete.
- The Final Job!
- You must complete every job from the Rednecks, Zaibatsu, and
- Scientists.
- You have managed to piss off all of the gang bosses and they want
- you dead. All three gang bosses: Billy Bob Bean, Dr. LaBrat, and Red Valdez
- are out to get you... unless you get them first. All three of them will come
- after you in their cars. Try your best to kill them. If you are able to get
- them all, you have beaten every job in the Residential Sector. Mission
- Complete.
- End
- Once you have earned $3,000,000 or more, follow the arrow to (116,
- 123) to go on to the Industrial Sector.
- B. Industrial Sector
- Save Point - (44, 101)
- Russians - Red (7 Missions)
- Boss - Jerkov
- Vehicle - Bulwark
- Nickname for you - Comrade
- To gain respect from the Russians, kill the Zaibatsu.
- Green Phones (188, 76)
- Left Phone - R. S. L. Bows!
- Payoff - $40,000
- A meat processing plant will make special hot dogs for
- JerkovÕs troops if he will supply the meat. Follow the arrow to pick up a
- Krishna Bus that he has arranged for you. Once in the bus, follow the arrow to
- Maharishi to pick up some Krishna who will be used for the hot dog meat. Park
- where the arrow points and honk your horn. Wait until everyone gets on the bus
- and then take them to the meat processing plant. Drop off the bus and walk to
- the left to get to the top of the cage. After they have been killed for meat,
- get down from the cage and walk Northeast to the Hot Dog Van. Deliver the hot
- dogs to the Kovski Diner. Job Complete!
- Right Phone - Russian Sailors!
- Payoff - $40,000
- Russian drug dealers are cutting in on the Russians drug
- trade. Follow the arrow to get one of the ZaibatsuÕs Z-Type cars to help stop
- this. You are going to pick up a few of the Zaibatsu dealers. Follow the arrow
- around the city to pick up four of them. Once you have all four, take them to
- the crane at the Lubyanka Docks and park where the arrow is pointing. Get out
- and watch them get lowered into the water. Job Complete!
- Note: If you are having trouble with this mission because you
- have no respect from the Zaibatsu, kill a few KrishnaÕs to gain respect from
- them.
- Yellow Phones (204, 11)
- Top Phone - Officer Down!
- Payoff - $60,000
- Jerkov is giving you five minutes to find and blow up a Cop
- Car, a SWAT Van, and a Special Agent Car. So pick up the Rocket Launcher and
- the Molotav Cocktails on your way out and go South to the highway where more
- cars are. You are being timed, so run over a few citizens on the way so your
- wanted level will climb. When a Cop shows up, blow up his car. Keep killing
- people until you find a SWAT Van. Sometimes these are harder to find, so drive
- around on some random roads until you find one. Blow it up and then find a
- Special Agent Car. These arenÕt too hard to find, they usually set up road
- blocks when your wanted level is 5. If you are able to do all this in five
- minutes... Job Complete!
- Bottom Phone - Karma Assassins!
- Payoff - $60,000
- Eight Karma Assassins are coming to Russian Territory. You
- have to protect Jerkov from them. Leave the phone area to the Left and grab
- the Uzi and the Flamethrower and then go South to the road. You will see a
- Karma Bus show up with some KrishnaÕs in it. Kill two of them and then walk
- around until another bus shows up. Kill all the KrishnaÕs in that bus and wait
- until another shows up. Keep doing this until all eight are dead. Now you have
- to go kill the top Karma Assasin. Follow the arrow to the Main Station Parking
- Lot where he awaits in an Armored Bus. First, get a fast accelerating car and
- make rounds around the bus to kill all the Krishna guards. Then take your car
- South to the Bomb Shop at (230, 152). Then go back and park your car next to
- the bus, press circle, and run away. Job Complete!
- Top or Bottom Phone Part 2 - TankÕs A Lot
- Payoff - $60,000
- After you have completed either the top or bottom phone, or
- both phones, this mission is now available.
- Some Zaibatsu executives lost all their money playing poker
- with Jerkov and they want revenge. They sent out two Tanks to destroy his
- Kovski cars. Pick up the Rocket Launcher and Electro Gun and follow the arrows
- to stop them. Take out the Zaibatsu men first and then go for the Tank. Watch
- out for the Tanks though, because they will kill you real quick. Once the men
- are out of the way use the Rocket Launcher on the Tanks. Tank one or two shots
- and then move to a different spot before the cannon is pointing at you. Hiding
- behind cars helps too. Once both Tanks are down... Job Complete!
- Red Phone (144, 33) - Vedic Massacre
- Payoff - $80,000
- Follow the arrow to Ivan and his crew. You are going to kill a few
- people with them. Get a mid-size vehicle and pick up the crew. Take them to
- the Holy Vedic Temple where the massacre will take place. Drive in the temple
- and get out. Walk around and kill! The easiest weapon is probably the Uzi
- because it is fast. This is especially helpful if you have low respect from
- the KrishnaÕs because most of them will be using Molotav Cocktails and the Uzi
- is a lot faster than the cocktails are. Watch out for flamethrowers though
- because those will instantly kill you. There are some useful things for you if
- you go up the walkway at (215, 230). Things such as health, and a fast reload
- token. If you killed a reasonable amount of KrishnaÕs within the time limit...
- Job Complete!
- Red Phone Part 2 - Super Grass Rescue!
- Payoff - $80,000
- The first part of the Red Phone must be completed first.
- Some informants for Jerkov are trapped in the Zaibatsu Power Core.
- Follow the arrow to the power core. Go up to the door where the arrow is
- pointing and you will find that the door is locked. You have to blow up four
- generators so the door will open. Go to the two generators on the left first.
- Grab the Molotav Cocktails on the walkway which you will need to blow up the
- generators. Then get the other two on the right side. Kill any guards you run
- into. After all four generators are gone, go pick up the men at the door you
- went to when you came in. You will find that it will be locked when you get
- there, so you have to protect the informants while Jerkov is working on
- getting the door open. Go back and kill three Zaibatsu men with your Uzi and
- then go back to the exit. Take the informant to Uncle Vanka so the informant
- can be interpreted. Now go steal a Cop Car and track down the informant who
- will be driving his car. Use the circle button to sound the siren so you can
- pull him over. He will get out and run away. Catch up to him and punch him,
- then he will follow you. Take him back to the Cop Car and then drive North to
- the Lubyanka Docks in Russian Territory. Get out of the car and let the men
- there do the dirty work. Job Complete!
- Krishna - Yellow (7 Missions)
- Boss - Sunbeam
- Vehicle - Karma Bus
- Nickname for you - Grasshopper
- To gain respect from the Krishna, kill the Russians.
- Green Phones (249, 200)
- Top Phone - De-Construction Yard!
- Payoff - $40,000
- The Zaibatsu are building shopping malls on Holy Krishna land.
- Go to the construction yard and end the destruction. When you get there you
- find that they locked the door to the construction yard so you have to find
- Leo the Locksmith so he can open it. Follow the arrow to the Water Towers
- where you will find him. Help him destroy the generator with the Molotav
- Cocktails and then he will help you open the door. Job Complete!
- Bottom Phone - Police Car Scrap!
- Payoff - $40,000
- The police have stopped the Krishna program of automotive
- clearance. You are to get it back and running again. To do this, you will have
- to steal a few Cop Cars. Simply steal a Cop Car, bring it to the crane in
- Gonad, and get out of it so the car can be crushed. You will repeatedly have
- to do this (stealing cop cars and bringing them to the crane) until Sunbeam
- has had enough fun. Job Complete!
- Yellow Phones (234, 132)
- Left Phone - Cossack Conversion!
- Payoff - $60,000
- Sunbeam needs you to convert some Russian Workers. To do this,
- first steal a Box Truck from the Lubyanka warehouses. Since there are so many
- guards around the truck, the best way to do this is to get a fast car and
- drive in to the warehouse area and then straight back to the truck. Jump out
- of your car and get in the truck as quickly as you can. Take the slow truck to
- the Mad Island Docks in Tedium to pick up some Russians. The entrance is at
- (19, 53). Park the truck where the arrow is pointing and wait for four groups
- of Russians to get into the truck. Take them to the safehouse in Tabernacle
- where they are all converted. Job Complete.
- Right Phone - Sunbeam Contract!
- Payoff - $60,000
- Sunbeam has a fun job for you. Go meet some Krishna to learn
- more about it. You will find out that the Russians are going to kill the Grand
- Master. You have to protect him. Get a mid-size car so you and your Krishna
- friends can all fit in. Drive into Russian Territory. There are several
- Russian assassins who are all out to kill you. Drive around a little bit and
- soon some Russians will pull up in a Bulwark (The Russian Vehicle). The
- easiest thing to do is to stay in your car and run them over. Wait another few
- moments and a few more Russians will appear. Run them over to end this
- mission. Job Complete!
- Left or Right Phone Part 2 - De-Con Labs!
- Payoff - $60,000
- After you have completed either the left or right phone, or
- both phones, this mission is now available.
- Some Krishna are being held as guinea pigs by the Zaibatsu.
- You must go and save them before the deconversion drugs have any effect on the
- Krishna captives. Follow the arrow into Zaibatsu territory to find them. The
- entrance is guarded by three tanks. There are buildings you can hide behind
- and there is a Rocket Launcher on the left side of the screen. Blow up all
- three Tanks. DonÕt sweat it if you get killed because Sunbeam has a backup
- plan. If you die, use SunbeamÕs armored Van. With the van, you donÕt even have
- to destroy the Tanks. Just Pass all three and park the Van. Now follow the
- arrow to the Krishna to make sure they are still converted. They tell you that
- they will follow you when you destroy all the Tanks. This doesnÕt mean that
- you have to fight a Tank head to head. There are generators by each of the
- Tanks which can be accessed by the walkways which are scattered around the
- compound. Blowing up the generators with your Rocket Launcher destroys the
- Tank as well. Do this to all three generators. Kill each guard by each
- generator as well. The Krishna will still not go with you. So leave the
- compound and go back to Krishna Territory and get a Karma Bus. (The Krishna
- Vehicle) The Krishna will get in the bus when you come back. Take them to the
- Vedic Temple. Job Complete!
- Red Phone (216, 219) - Rooftop Rescue!
- Payoff - $80,000
- Note: This mission is easier to complete with some respect from
- the Zaibatsu.
- SunbeamÕs Krishna are being held captive at the Zaibatsu Power
- Plant. Drive over there and help save them. The Krishna are being held in one
- of the buildings at the power plant. To gain access to the building, you must
- destroy the three generators above. There is a walkway at (107, 188). Follow
- the path around, grab the armor, and jump from building to building until you
- get to the first generator. Go past it to the left and get some Molotav
- Cocktails. Jump back and destroy the first generator. Now jump one building to
- the left and destroy the generator to the South. Now jump two buildings to the
- left and destroy the last generator to the South. Now jump down to the ground.
- Follow the Krishna. (they will run out of the building when you approach) They
- will lead you on some rooftop walkways and you will eventually get to a pair
- of Stretch Limousines. The Krishna will get in the limo in the back and you
- are to lead them by driving the limo in front. Before you take off, first walk
- South and kill four Zaibatsu who are blocking the road with your Uzi. You
- should survive if you grabbed the armor at the beginning of the mission. After
- they are dead, take one of the Vans and move it out of the way. Then go back
- to the limo and drive it to the Vedic Temple. If you have extremely low
- respect from the Zaibatsu (a blinking minus sign) it will be hard to get away
- in the limo because the Zaibatsu men will have Rocket Launchers. Otherwise,
- just follow the arrow and park outside the temple. Job Complete!
- Red Phone Part 2 - Power Station!
- Payoff - $70,000
- The first part of the Red Phone must be completed first.
- Answer the phone and then follow the arrow to go meet some
- Krishna. You will find out that the Kovski Power Station is burning old tires
- for power which is polluting the city. You and your Krisna buddies must
- destroy it. To do so, you have to plant four bombs around the compound. You
- have to find the bombs first though. They are being held by four different
- guards in these locations:
- (232, 64)
- (232, 61) - Go up the walkway at (233, 74)
- (239, 64)
- (239, 61)
- Once you have all of the bombs planted, you have to find a higher area where
- you can watch the explosion. Go up the walkway at (233, 74), follow the arrow
- to the top, and enjoy the destruction. Job Complete!
- Zaibatsu - Grey (7 Missions)
- Boss - Uno Carb
- Vehicle - Z-Type
- Nickname for you - Gecko
- To gain respect from the Zaibatsu, kill the Krishna.
- Green Phones (44, 162)
- Top Phone - Grand Theft Auto!
- Payoff - $40,000
- You are going to steal a few cars. The first one Uno Carb
- wants you to steal is a Jefferson at Krishna Krushers. There are four guards
- around the car. Take them out with your Uzi or run them over with your car and
- then drive the Jefferson parked there to the Zaibatsu Power Cores. Now go into
- Russian Territory and steal a Bulwark and drive it back to the core. The next
- car is a Rumbler on the island near Tedium docks. Steal it and then take it to
- the core. The last one is a Cop Car which is on a trailer in Azari Heights. To
- tow the trailer, you will first have to steal a Truck Cab. There should be a
- Truck Cab driving down the road as soon as you leave the Power Core. When you
- get one, follow the arrow to the trailer and back up the truck to attach the
- trailer. Drive the trailer to the cranes back in Zaibatsu Territory. Once the
- crane takes the Cop Car off the trailer, drive it to the Power Core garage.
- Job Complete!
- Bottom Phone - It Was An Accident!
- Payoff - $40,000
- You are needed to neutralize three key operatives from rival
- outfits.
- #1. First follow the arrow to a special package Uno Carb has arranged for
- you. To obtain it, first go to (132, 221), then head Southeast to (137, 232).
- From there jump left onto the belt and then head North on it. Jump down and
- kill the two Krishna. Grab the package and exit to the left. Now take the
- package to the Russian Bilovski. Give him the package which is actually a
- Rocket Launcher. He will eventually kill himself.
- #2. Find a Hot Dog Van and then go meet someone back in Zaibatsu Territory
- who will load up your van with poison hot dogs. Now drive to Krishna Territory
- and deliver the dogs. He will get in your van and eat a hot dog. When he gets
- out, follow him for a while until he dies.
- #3. Meet a Zaibatsu man on the rooftop back in Zaibatsu Territory. To get
- up there, go up the stairs at (69, 198) and then walk to (61, 195). Jump to
- the gap to the right and then talk to the guy there. He will put you in
- control of a remote control limousine. Drive it to Russian Territory and meet
- four Russians. They will get in their car and follow you. Lead them to Krishna
- Territory. The Krishna will blow up the car full of Russians.
- After the Russians are killed, destroy the limo. Job Complete!
- Yellow Phones (7, 183)
- Left Phone - Payback!
- Payoff - $60,000
- Uno Carb is selling drugs on the black market for twice the
- price. Go meet the Russian Ziggy Pole to get in on the deal. Ziggy would be
- killed if he was caught dealing with a Zaibatsu man, so before you meet him,
- get a Bulwark. (Car with the star on top in Russian Territory) With that car,
- go pick him up. He wonÕt deal because the Russians want better drugs such as
- Mitsi. Now go meet a Zaibatsu dealer and then go back to Russian Territory to
- meet a group of five Russians. They refuse to deal with the Zaibatsu. Uno Carb
- tells you to kill them. This is pretty easy because they donÕt fight back,
- they just run away from you. After you kill them all, go meet the last dealer
- to get the money. He tells you that he is being tailed and canÕt talk right
- now. So follow his friend who will eventually drop off the money. Now follow
- the arrow to a Russian truck at Brow-Eye Sewage Works. The truck contains
- reactor fuel that the Zaibatsu could use. To get there, go to (246, 77) and
- drive North to the walkway at (246, 12). Walk up and grab the Molotav
- Cocktails. Continue on the walkway and take out two guards. If you want to,
- take out the two guards to the left throwing Molotav Cocktails by throwing
- some of your own at them. Now follow the arrow to the exit to find out it is
- locked. To open it, go to (238, 17) and throw Molotav Cocktails at the
- generator until it blows. Now go North and grab the truck and leave this
- place. Be careful that the guards above donÕt bomb your truck with cocktails
- if you didnÕt kill them earlier. Take the truck to the Zaibatsu safehouse. Job
- Complete!
- Right Phone - Lock Out!
- Payoff - $60,000
- Russians have stolen a truck full of Zaibatsu artificial
- intelligence units. Your mission is to steal it back. Go to the entrance to
- find out that the gate is locked. Go to the back entrance at (33, 58) to find
- that that gate is also locked. To get in, you are going to have to pick up
- Sacchmo the safecracker and take him to the back entrance. Follow him after he
- opens the gate to the next locked gate. He will kill himself this time trying
- to open it. To get in there, you will have to steal a Russian Bulwark so the
- Russians will let you in. After you get through the locked gate, drive
- straight North and ramp over the water to get the truck. But of course, the
- exit is locked. You will have to take out the two generators to open it. To
- get up there, go to (35, 34) and drop down to the walkway. Follow the path
- around, killing the guards on your way, until you get to the generators. If
- you donÕt have any Molotav Cocktails, you can grab some at (29, 44). The best
- place to stand and toss the cocktails is (27, 41). After you disable both
- generators, jump down at (27, 40) and get in the truck. Drive to the Zaibatsu
- safehouse. Job Complete!
- Left or Right Phone Part 2 - Gang War!
- Payoff - $60,000
- After you have completed either the left or right phone, or
- both phones, this mission is now available.
- Russian and Krishna successes are weakening Zaibatsu
- enterprise so Uno Carb wants you to start a gang war. Start by stealing a
- Russian Bulwark. Drive it to Krishna Territory and run down twenty Krishna. To
- find a good place to where there are several Krishna, go to (221, 190) and go
- East. After twenty Krishna have been killed, take a Krishna Karma Bus and run
- over twenty Russians with it. A good place to find several Russians is (144,
- 53). Go North from there to find them. If you are in the middle of running
- over one of the gangs and your vehicle is about to explode, just go back to
- the territory where it came from and get a new one. After you kill twenty
- Russians... Job Complete!
- Red Phone (26, 249) - IÕd Like A Tank Please, Bob!
- Payoff - $80,000
- Uno Carb thinks that the City Security Services are getting too
- big and he wants to show them that the Zaibatsu still mean business. Steal Uno
- a SWAT Van. By now you shouldnÕt find it too hard to find and steal one of
- these. You must have a wanted level of at least four before they will show up.
- The next vehicle to steal is the Special Agent Car which you will see when you
- have a wanted level of five. The last one is a Tank. It takes a wanted level
- of five to get these to come around. It is easier to steal a Tank that is
- driving around rather than one that is parked and shooting rockets. Job
- Complete!
- Red Phone Part 2 - Army Base Alert!
- Payoff - $80,000
- The first part of the Red Phone must be completed first.
- The Tank you stole in the previous mission was booby trapped and
- blew up UnoÕs garage. You are to steal a Tank straight from the army base. The
- base is heavily guarded with Police and Tanks. IÕve found that the best way to
- get buy them is just to get a fast car and drive right past everyone to the
- very back of the base where the Tank is. Once you get the Tank drive it out of
- there while trying to avoid the Tanks. You will have a wanted level of six on
- the way back to Zaibatsu Territory so try to stay away from any Tanks. It is
- better to stay off the main roads, so when you get out of the army base, go
- North and follow the yellow fence that surrounds the construction site. This
- will take you back to Zaibatsu. (see the map) If you are able to get back to
- the Zaibatsu safehouse without killing yourself... Job Complete!
- The Final Job!
- You must complete every job from the Russians, Zaibatsu, and
- Krishna.
- You have managed to piss off all of the gang bosses and they want
- you dead. All three gang bosses: Jerkov, Sunbeam, and Uno Carb are out to get
- you... unless you get them first. All three of them will come after you in
- their cars. Try your best to kill them. If you are able to get them all, you
- have beaten every job in the Industrial Sector. Job Complete!
- End
- Once you have earned $5,000,000 or more, follow the arrow to (44,
- 97) to beat the game. Game Complete!
- CONGRATULATIONS!!, YOU JUST BEAT GRAND THEFT AUTO 2 AND ALL YOU GOT WAS THAT
- SHITTY GAME COMPLETE SCREEN!!
- D. Bonus Levels
- Level A
- The object of this Bonus Level is to destroy 4 Ice-Cream Vans in
- a time limit. Get in the Stinger and grab the Car Uzis and choose an arrow to
- follow. You also have to look out for more ammo laying around in the city
- because you will get low after a while. After you have blown up a few vans,
- you will get a time extension. You may need to get a new car if yours gets
- beat up too much. Look for a fast one and when you get a new car, you must
- find more ammo. If you get all twelve vans, you will get 1st Place.
- Level B
- Bonus Level B is the same as A except it is in a different
- territory. Use the same strategy used above.
- Level C
- Bonus Level C is the same as A & B except it is in a different
- territory. Be careful around the water in this level because you can easily
- fall into it and fail the level.
- Level D
- Get in the Furore GT and race around the track for 3 laps. If you
- want bonus points, run over the people standing on the side of the road.
- Level E
- Get in the Furore GT and race around the track for 3 laps. Run
- over people for bonus points. Best route: From where you start, head directly
- East and go off of the road to a dock. The dock will curve around and head
- North. Continue on the dock and soon you will ramp back to the road. Where you
- land there will be 3 people to run over. Run them down and drive up the stairs
- on your left. Head directly West from there and you will land where four more
- people are standing. Run them over and leave to the North. Now follow stay on
- the road. When you are heading South, fairly soon you will see 3 more people
- to run over on the left side of the screen. Keep going to finish the lap. Do
- this three times within the time limit to get a great score.
- Level F
- Get in the Furore GT and race around the track for 3 laps. Run
- over people for bonus points. Best route: Almost immediately after you start
- the race, you will see stairs to the South. Head That way and run over the
- three people at the top. Continue on the path and you will soon find a ramp
- that takes you back to the main road. You can go cut the buildings for a
- shortcut. There are three more people standing on the left side of the road.
- Keep following the road and you will soon see two people on the right side of
- the road. Run them over and head South. Soon you will have to ramp over some
- water. If you go fairly slow over it, you should land directly on two more
- people. Turn left at the intersection to complete the lap. Do this three times
- within the time limit to get a great score.
- Level G
- This bonus level is fairly easy. As soon as you start just walk
- forward and grab the Uzi and start killing. You have 30 seconds to kill as
- many people as you can. You get extra time for every 15 people you kill. There
- is more Uzi ammo around the compound.
- Level H
- You have 30 seconds to kill as many people as you can. You get
- extra time for every 15 people you kill.
- Level I
- You have 30 seconds to kill as many people as you can. You get
- extra time for every 15 people you kill.
- IX. Secret Guides Introduction
- The secrets in Grand Theft Auto 2 are far more abundant and of many different
- types. Because there are many more guns in GTA 2, there are more Kill
- Frenzies. TheyÕve also added in GTA 2 Tokens to GTA 2. Collect as many as you
- can to unlock Bonus Levels. And as usual, there are several Kill Frenzies. The
- secret guide explains how to find both of these things in each sector. As a
- note, in the GTA 2 secret guide I have decided to use coordinates instead of
- not using them at all in as in my GTA and GTA London Guide. Enter WUGGLES as a
- player name to display the coordinates.
- X. Secret Guides
- A. Downtown Sector
- You must have the coordinates code on to find these. For Playstation,
- enter WUGGLES as a player name to view the coordinates on your screen while
- playing.
- Kill Frenzies (20 Kill Frenzies)
- Neutral Territory (Kill Frenzies 1-14)
- 1. (226, 238)
- Description - Tank Kill Frenzy
- Requirements - Kill 10 people in 60 seconds.
- 2. (8, 139)
- Description - Taxi Kill Frenzy
- Requirements - Run over 50 people in 180 seconds.
- How to find - Go to (8, 148) and head North and slightly west
- through an alley. The taxi is on the right
- 3. (247, 220)
- Description - Flamethrower Kill Frenzy
- Requirements - Kill 10 people in 60 seconds.
- 4. (203, 197)
- Description - Flamethrower Kill Frenzy
- Requirements -Destroy 5 vehicles in 60 seconds.
- 5. (125, 82)
- Description - Flamethrower Kill Frenzy
- Requirements - Kill 30 people in 120 seconds.
- How to find - Go to (125, 100) and head North until you canÕt go
- that way.
- 6. (194, 121)
- Description - Rocket Launcher Kill Frenzy
- Requirements - Kill 30 people in 180 seconds.
- How to find - Go to (197, 117) and go South through the alley.
- 7. (181, 145)
- Description - Rocket Launcher Kill Frenzy
- Requirements - Destroy 5 Taxis in 180 seconds.
- How to find - Go to (186, 146) and go West through the alley.
- 8. (168, 207)
- Description - Molotav Cocktail Kill Frenzy
- Requirements - Kill 30 people in 120 seconds.
- How to find - Go up the stairs at point (161, 202)
- 9. (130, 109)
- Description - Molotav Cocktail Kill Frenzy
- Requirements - Kill 5 people in 60 seconds.
- How to find - Go to (124, 103) and head South and go up the ramp
- on the right. Then head South and go up another ramp.
- 10. (166, 183)
- Description - Molotav Cocktail Kill Frenzy
- Requirements - Kill 10 people in 60 seconds.
- How to find - Go up the stairs at point (149, 190). Once up the
- stairs, go East until you canÕt go that way. From there, go North through the
- small opening, and from there up the stairs on your right. Go across the
- bridge to the West after climbing the stairs and you will see it.
- 11. (198, 245)
- Description - Silenced S-Uzi Machine Gun Kill Frenzy
- Requirements - Kill 20 people in 120 seconds.
- 12. (152, 104)
- Description - Silenced S-Uzi Machine Gun Kill Frenzy
- Requirements - Kill 20 people in 60 seconds.
- How to find - Go to (168, 101) and go straight West into the
- building. When you get to the wall, go South and then straight West again
- under the foot bridge. Go up the stairs to get the Kill Frenzy.
- 13. (147, 91)
- Description - S-Uzi Machine Gun Kill Frenzy
- Requirements - Kill 20 people in 120 seconds.
- 14. (153, 58)
- Description - S-Uzi Machine Gun Kill Frenzy
- Requirements - Destroy 8 vehicles in 120 seconds.
- Yakuza Territory (Kill Frenzies 15-16)
- 15. (3, 164)
- Description - Tank Kill Frenzy
- Requirements - Destroy 10 vehicles in 60 seconds.
- How to find - Go to (8, 161) and go West and soon you will see an
- alley going South. Go South into that alley.
- 16. (112, 241)
- Description - Silenced S-Uzi Kill Frenzy
- Requirements - Kill 10 people in 60 seconds.
- How to find - Go to (104, 241) which is on the South side of the
- river, and go Northeast to (112, 237). From there, go straight South.
- Zaibatsu Territory (Kill Frenzy 17)
- 17. (214, 50)
- Description - Rocket Launcher Kill Frenzy
- Requirements - Destroy 10 vehicles in 60 seconds.
- How to find - Go to (208, 44) and go South down the alley. At the
- T-intersection go East.
- Loony Territory (Kill Frenzies 18-20)
- 18. (5, 26)
- Description - Fire Truck Kill Frenzy
- Requirements - Run over 20 people in 60 seconds.
- How to find - Go to (5, 36) and go North.
- 19. (9, 53)
- Description - Silenced S-Uzi Machine Gun Kill Frenzy
- Requirements - Destroy 4 vehicles in 60 seconds.
- How to find - Go to (5, 47) and go East into the building. In the
- building, go South and up the stairs.
- 20. (88, 27)
- Description - S-Uzi Machine Gun Kill Frenzy
- Requirements - Kill 15 people in 120 seconds.
- GTA 2 Tokens (25 Tokens)
- Neutral Territory (Tokens 1-17)
- 1. (161, 138)
- How to find - It is at the Church where you start. You must answer the
- phone at the church and go through everything the man on the phone tells you
- to. When your done, he tells you to come back to the church and gives you a S-
- Uzi and the first GTA 2 Token.
- 2. (129, 233)
- 3. (151, 207)
- 4. (131, 200)
- 5. (208, 160)
- How to find - Go to (209,166) and go North through the alley.
- 6. (201, 145)
- How to find - Go to (190, 146) and go East into the building.
- 7. (229, 167)
- 8. (227, 140)
- 9. (246, 150)
- How to find - Go to (238, 150) and go East up the stairs.
- 10. (127, 176)
- How to find - Go up the stairs at point (149, 190). Once up the
- stairs, go North across the road and go West to (131, 174). Go up the stairs
- and get the token.
- 11. (183, 152)
- How to find - Go to (186, 152) and go West through the alley.
- 12. (154, 161)
- How to find - Go to (154, 156) and go South.
- 13 & 14. (159, 131) & (159, 118)
- How to find - Go to (146, 135) and go East. Go slightly North and
- you will see an opening. Go through there and soon you will see stairs. Go up
- them to get your token. To get the token 14, continue North to cross a walkway
- to a different building. Jump down to a different level on the right and
- continue North again. Go up the stairs, head West, and jump down using the
- jump button to get the token.
- 15. (161, 108)
- How to find - Go to (168, 101) and go straight West into the
- building. When you get to the wall, go South and then straight West again
- under the foot bridge. Go up the stairs and then go up another set of stairs
- on the South side. Follow the walkway around to the token.
- 16. (67, 74)
- How to find - Go to (70, 72) and climb the steps all the way to
- the top.
- 17. (81, 66)
- Yakuza Territory (Tokens 18-21)
- 18. (117, 234)
- How to find - Go to (104, 241) which is on the South side of the
- river in Yakuza Territory. From there go Slightly North and then straight East
- all the way to the back until you see a walkway. Climb the stairs and head
- North.
- 19. (85, 233)
- How to find - Go to (94, 240) and go North and follow the alley
- West which leads to the token.
- 20. (59, 251)
- 21. (29, 252)
- How to find - Go to (25, 246) and go South through the alley.
- Zaibatsu Territory (Tokens 22-25)
- 22 & 23. (240, 104) & (239, 126)
- How to find - Go to (246, 98) and go West down the road. When you
- get to the T-Intersection, go South. After the road goes around a corner, you
- will see an entrance on the South side of the road. When you go in there
- immediately go East and climb the stairs. Once you get that token, go East and
- jump over to the next wall and go South. After a little while there will find
- that the road is cut off. Jump that part too. Now go down the stairs.
- 24. (203, 93)
- How to find - Go to (190, 87) and go straight South until you get
- to the wall. From the wall head East under the little bridge. Go South and
- then go East under another little bridge and then up the stairs that you will
- see soon after. At the top of the stairs, go West and then North through the
- alley.
- 25. (184, 106)
- How to find - Go to (190, 87) and go straight South until you get
- to the wall. From the wall head East under the little bridge. Then go South
- and then up the stairs. Follow the path around and go South when you get to
- (184, 98).
- Other Secrets
- Car Crush Prizes (249, 241)
- When you take cars to the car crusher in the Southeast corner
- of the Downtown Sector, you can get prizes depending on what the car is. Once
- the car has been crushed into a cube and placed on the belt, it goes through
- the factory and then to the right. You can walk up onto the ramp and see that
- the cube has turned into something useful for you. This is usually a weapon,
- but it could also be an invulnerability pill.
- You can also do this at the other car crusher at (171, 11).
- After your car has been crushed, go by the entrance to the crane and you will
- see an alley that runs parallel to the gate. Go through there and you will see
- a wooden stairs that you can climb up to get your prize.
- Insane Stunt Bonus!
- Go to (241, 173) and look at the ramp. You will need a running
- start to get the bonus, so get a fast car and go North to point (241, 149).
- Now head South at full speed and go off the ramp.
- Insane Stunt Bonus!
- Go to (157, 90) and check out the ramp. Follow the road
- Southwest to the main highway. Grab a fast car and get a running start on the
- highway and head East on the road which heads to the ramp.
- A. Residential Sector
- Kill Frenzies (20 Kill Frenzies)
- Neutral Territory (Kill Frenzies 1-9)
- 1. (29, 177)
- Description - Tank Kill Frenzy
- Requirements - Destroy 20 vehicles in 120 seconds.
- How to find - Go to (21, 182) and go North up the stairs. On the
- roof, go to (23, 178) and go South through the building and the Northeast to
- jump down to the Tank.
- 2. (6, 173)
- Description - Furore GT Kill Frenzy
- Requirements - Run over 30 people in 90 seconds.
- 3. (112, 164)
- Description - Rocket Launcher Kill Frenzy
- Requirements - Destroy 15 vehicles in 60 seconds.
- 4. (43, 146)
- Description - Flamethrower Kill Frenzy
- Requirements - Kill 10 people in 90 seconds.
- How to find - Go to (43, 138) and go South into the alley.
- 5. (113, 144)
- Description - Molotav Cocktail Kill Frenzy
- Requirements - Kill 10 people in 60 seconds.
- How to find - From the corner of the road at (108, 130), go
- Southeast to (113, 137)
- 6. (151, 122)
- Description - ElectroGun Kill Frenzy
- Requirements - Kill 20 people in 60 seconds.
- How to find - Go to (145, 122) and go East up the ramp.
- 7. (176, 143)
- Description - Rocket Launcher Kill Frenzy
- Requirements - Kill 10 people in 60 seconds.
- How to find - Go to (183, 141) and go West and then South when you
- reach a wall.
- 8. (208, 93)
- Description - Shotgun Kill Frenzy
- Requirements - Kill 10 people in 90 seconds.
- How to find - Go to the one lane road at (211, 98) and go North.
- 9. (252, 102)
- Description - S-Uzi Machine Gun Kill Frenzy
- Requirements - Kill 10 people in 90 seconds.
- How to find - Go to (237, 118) and go East until you have to go
- North or South. When you get there, go North until you get to the corner by
- the river.
- Scientist Territory (Kill Frenzies 10 - 14)
- 10. (242, 185)
- Description - Furore GT Kill Frenzy
- Requirements - Use the mines to destroy 15 Cars in 120 seconds.
- 11. (146, 211)
- Description - ElectroGun Kill Frenzy
- Requirements - Destroy 5 cars in 120 seconds.
- How to find - Go to (148, 207) and go South.
- 12. (212, 201)
- Description - ElectroGun Kill Frenzy
- Requirements - Kill ten people in 120 seconds.
- How to find - Go to (210, 198) and go South.
- 13. (132, 171)
- Description - S-Uzi Machine Gun Kill Frenzy
- Requirements - Kill 20 people in 90 seconds.
- How to find - Go to (140, 172) and head West.
- 14. (172, 192)
- Description - Shotgun Kill Frenzy
- Requirements - Kill 15 people in 60 seconds.
- How to find - Enter the mall at (183, 170). Go to the ramp at
- (173, 181,) and head South until you get to the Kill Frenzy.
- Zaibatsu Territory (Kill Frenzies 15-16)
- 15. (147, 43)
- Description - ElectroGun Kill Frenzy
- Requirements - Kill 20 people in 120 seconds.
- 16. (164, 77)
- Description - Molotav Cocktail Kill Frenzy
- Requirements - Destroy 20 vehicle in 60 seconds.
- How to find - Go to (197, 74) and walk up the ramps. At the top of
- the ramps, jump North to (194, 72). Go up that ramp and then jump South over
- the same gap. Follow the remaining ramps to the top of the building. From
- there you have to head West jumping gaps from building to building until you
- get to (176, 73). Walk across the pipes to another building across the street.
- On that building, there is a different set of pipes that you need to walk
- across to get the Kill Frenzy.
- Reneck Territory (Kill Frenzies 17-20)
- 17. (26, 102)
- Description - Tank Kill Frenzy
- Requirements - Shoot 20 people in 120 seconds with the cannon.
- How to find - Go to (18, 97) and follow the alley to the East. The
- alley leads around to the Tank.
- 18. (84, 57)
- Description - Rocket Launcher Kill Frenzy
- Requirements - Destroy 10 cars in 120 seconds.
- How to find - Go to the alley at (84, 42) and go straight South.
- 19. (67, 17)
- Description - Furore GT Kill Frenzy
- Requirements - Use the S-Uzi Machine Gun mounted on the car to
- shoot 30 people in 120 seconds.
- 20. (9, 27)
- Description - Flamethrower Kill Frenzy
- Requirements - Kill 20 people in 60 seconds.
- How to find - Go to (32, 29) which is in the Mobile RV Park. Go
- Northwest in the grass to (20, 24). From there, go West under the bridge to
- get the Kill Frenzy.
- GTA 2 Tokens (25 Tokens)
- Neutral Territory (Tokens 1-7)
- 1. (52, 202)
- How to find - Get a running start in your car and ramp off the stairs at
- (89, 206) DonÕt stop when you get to the next building across the street. Keep
- going straight and go off another ramp and across another street. The token is
- sitting there.
- 2. (2, 212)
- How to find - Ramp off the dock at (12, 202) to get to a warehouse
- in the middle of the river. Head South on the other side to get your token.
- After you grab the token, ramp back to the other side on the other dock.
- 3. (77, 164)
- How to find - Go to (62, 163) and go straight East and head up the
- stairs.
- 4. (89, 144)
- How to find - Go to (97, 131) and go South to the parking lot to
- (96, 144). At that point, go West down the alley to get your token.
- 5. (136, 147)
- How to find - Go to (136, 150) and go North
- 6. (162, 136)
- How to find - Go to (145, 136) and go straight East through the
- alley.
- 7. (247, 112)
- How to find - Go to the alley at (241, 117) and go North. Walk up
- the stairs on the right to get the token.
- Scientist Territory (Tokens 8-12)
- 8. (241, 235)
- How to find - Go to (214, 217) and go South into the research
- center. When you get to the Red Phone, go East and then up the two sets of
- stairs. At the top of the stairs go South across the walkway. At the T-
- Intersection on the walkway, go East to the token.
- 9. (236, 195)
- How to find - Go to (236, 204) and go North through the alley.
- 10. (196, 234)
- 11. (116, 237)
- 12. (199, 173)
- How to find - Go to the mall at (183, 170) and go up the stairs on
- the South side at (170, 167). Follow the walkway around to (166, 174) and then
- head South again. Go up the ramp at (163, 181) and then head North on the
- pipes to cross over to a different building. Head East and go over some more
- pipes at (169, 171). On another building across the streets, go East to the
- edge and jump down two building levels to get the token.
- Zaibatsu Territory (Tokens 13-19)
- 13. (169, 83)
- How to find - Go to (197, 74) and walk up the ramps. At the top of
- the ramps, jump North to (194, 72). Go up that ramp and then jump South over
- the same gap. Follow the remaining ramps to the top of the building. From
- there you have to head West jumping gaps from building to building until you
- get to (176, 73). Walk across the pipes to another building across the street.
- On that building, there is a different set of pipes that you need to walk
- across to a different building. Go pass the Kill Frenzy by jumping down to the
- right. You should be at (166, 77). From there walk South and jump down to
- another building to get the token.
- 14. (253, 49)
- How to find - Go to (246, 41) which is in the Village in Zaibatsu.
- Go Southeast from there to (251, 55) Go North and up the stairs from there.
- 15. (220, 29)
- How to find - Go to (221, 34) and go North.
- 16. (246, 2)
- How to find - Go to (247, 17) and go Northeast to (254, 8). Now go
- North to the corner and then West to the token.
- 17. (195, 4)
- How to find - Go to (193, 9) and go North.
- 18. (154, 4)
- How to find - Go to the road at (143, 9) and go North and then
- East.
- 19. (78, 1)
- How to find - Go to the sidewalk at (109, 9) and go West to the
- Hydro Plant at (104, 8) Walk or drive straight West until you canÕt go that
- way anymore. From there, go North. The token is in the corner hidden under the
- silver pipe.
- Redneck Territory (Tokens 19-25)
- 20. (39, 111)
- How to find - Go to (55, 106) and go straight West under the black
- grate until you get to (39, 106). The token is in the alley to the South.
- 21. (62, 100)
- How to find - Go to (64, 92) and go South. When you get to the
- wall, go East and then South again. You will see an alley on the left where
- the token is.
- 22. (101, 52)
- How to find - Go up the stairs at (130, 77) and go South on the
- road to the right. Go around the corner and up the ramp. When the road turns
- West, follow it all the way to (101, 58). Go North through the small opening
- in the building to get the token.
- 23. (13, 76)
- How to find - Get a fast car and go up the stairs at (130, 77) and
- go South on the road to the right. Go around the corner and up the ramp. When
- the road turns West, follow it all the way to where it turns again at (18,
- 59). Go North to get a running start and park your car so it is pointing South
- at the point (16, 45). Go straight South and ramp off the corner. As soon as
- you go off the ramp, hold down the reverse button and the brake button. If you
- did it right, you will have stopped on the roof of a slanted building at (16,
- 68). Get out of your car and go West and jump from the corner of the building
- over to another building. Walk South and jump down to the token.
- 24. (65, 78)
- How to find - Get a running start and go off the ramp at (64, 52).
- On the other side of the fence, go Southeast to (68, 75). From there, walk to
- the North around the building on the wooden walkway and go to the point (59,
- 79). Walk up the roof to the Northeast to get the token.
- 25. (32, 6)
- How to find - Go to the back of the Mobile RV Park at (6, 22).
- From there go North across the river. On the other side, go East across
- another river. On that strip of land, go to the back. The token is hidden
- behind the building on the right.
- Other Secrets
- Car Crush Prizes
- When you take cars to the car crusher, you can get prizes
- depending on what the car is. Once the car has been crushed into a cube and
- placed on the belt You can walk up onto the ramp and see that the cube has
- turned into something useful for you.
- (112, 130) - The ramp to get on to the belt is at (126, 133). Walk up onto
- the boxes and jump twice to get on to the belt.
- Rocket Launcher, Armor, and Health (233, 188)
- Insane Stunt Bonuses!
- There are two ramps in the mall in the Scientist Territory.
- One ramp is at (174, 160). From there, you can go directly South to hit
- another ramp at (174, 188)
- Get a running start and go off the stairs at (89, 206) DonÕt
- stop when you get to the next building across the street. Keep going straight
- and go off another ramp.
- The ramp is at (51, 161). You can also go off the ramp across
- the street.
- Go to (175, 69) and go straight East to the ramp.
- The ramp is at (247, 52). You will ramp across the street to
- another building. At the end of that building, you will ramp to the roof of a
- bridge. At the end of the bridge there is one more ramp.
- The ramp is at (87, 85).
- D. Game Secrets
- Elvis Has Left the Building!
- When you see a bunch of guys walking in line and making Elvis
- noises, you can kill them to get a bonus. Get a car and run over them all in a
- straight line so they all die at the same time to get the bonus.
- Garage Prices and Definitions
- Hell Oil - $10000 - Equips oil on your vehicle so you can lose cars on
- your tail because they slide off the road.
- Gold Mines - $50,000 - Equips mines on your vehicle.
- Max Paynt - $5000 - Changes the plates on your vehicle and repairs any
- damage.
- Bomb Bay Mix - $5000 - Equips a bomb on your vehicle.
- Smith & WestonÕs - $25000 - Equips machine guns on your vehicle.
- XI. Copyright and Credits
- This FAQ: The Playstation Grand Theft Auto 2 Guide, was written by
- Gavin Ripley. It is intended for personal use and may not be sold or widely
- distributed. You may be able to put this FAQ on your site ONLY if you get MY
- permission by e-mail: ripoff1@email.com. But, you may only put it on your site
- with my permission. I can tell you right now you probably wonÕt. This is just
- because of bad experiences. Please feel free to send any comments or any
- corrections to me. But before you do, make sure you are reading the most
- recent edition of the FAQ which can be found at www.gamefaqs.com. My e-mail
- is: ripoff1@email.com.
- Credits
- FAQ Author -- Gavin Ripley (ripoff1@email.com) (URL:
- www.geocities.com/TimesSquare/Corridor/6908/index.html)
- Grand Theft Auto 2 Codes -- Gamewinners (www.gamewinners.com)
- Gameshark Codes -- Gameshark Code Creators Club (www.cmgsccc.com)
- Thanks to:
- Ed Van Wormer for pointing out a mistake in my Downtown Secret Guide.
- Fleming Packaging - Scanning the maps for me.
- Rockstar and DMA Design for making such a great game.
- Gamefaqs for posting my guide.
- MADE WITH MACINTOSH
- This Document © 1999 Gavin Ripley
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