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DF 2022 Starter Pack Embark Profiles

Sep 7th, 2021 (edited)
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  1. Simple defaults for new players; designed to give you an easy start with better preparation than 'play now'. All written specifically for DF 45.xx
  2.  
  3. [PROFILE]
  4. [TITLE:DFVIDTUTS2020 - Easy start made for new players]
  5. [SKILL:1:MINING:5]
  6. [SKILL:1:NEGOTIATION:1]
  7. [SKILL:1:JUDGING_INTENT:1]
  8. [SKILL:1:APPRAISAL:1]
  9. [SKILL:1:CONVERSATION:1]
  10. [SKILL:1:LEADERSHIP:1]
  11. [SKILL:2:MINING:5]
  12. [SKILL:2:SMELT:1]
  13. [SKILL:2:FORGE_WEAPON:1]
  14. [SKILL:2:MECHANICS:1]
  15. [SKILL:2:DIAGNOSE:1]
  16. [SKILL:2:WOOD_BURNING:1]
  17. [SKILL:3:MASONRY:5]
  18. [SKILL:3:STONECRAFT:5]
  19. [SKILL:4:CARPENTRY:1]
  20. [SKILL:4:BUTCHER:2]
  21. [SKILL:4:TANNER:1]
  22. [SKILL:4:CUTGEM:1]
  23. [SKILL:4:ENCRUSTGEM:1]
  24. [SKILL:4:WOODCRAFT:1]
  25. [SKILL:4:BONECARVE:2]
  26. [SKILL:4:DESIGNBUILDING:1]
  27. [SKILL:5:BREWING:2]
  28. [SKILL:5:COOK:2]
  29. [SKILL:5:PLANT:5]
  30. [SKILL:5:HERBALISM:1]
  31. [SKILL:6:WOODCUTTING:1]
  32. [SKILL:6:AXE:4]
  33. [SKILL:6:DISCIPLINE:2]
  34. [SKILL:6:LEADERSHIP:1]
  35. [SKILL:6:TEACHING:1]
  36. [SKILL:6:DODGING:1]
  37. [SKILL:7:CROSSBOW:4]
  38. [SKILL:7:SNEAK:1]
  39. [SKILL:7:DISCIPLINE:2]
  40. [SKILL:7:LEADERSHIP:1]
  41. [SKILL:7:TEACHING:1]
  42. [SKILL:7:DODGING:1]
  43. [ITEM:2:WEAPON:ITEM_WEAPON_PICK:INORGANIC:COPPER]
  44. [ITEM:1:ANVIL:NONE:INORGANIC:IRON]
  45. [ITEM:1:WEAPON:ITEM_WEAPON_CROSSBOW:INORGANIC:COPPER]
  46. [ITEM:1:QUIVER:NONE:CREATURE_MAT:BIRD_TURKEY:LEATHER]
  47. [ITEM:20:AMMO:ITEM_AMMO_BOLTS:INORGANIC:COPPER]
  48. [ITEM:20:SEEDS:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED]
  49. [ITEM:5:SEEDS:NONE:PLANT_MAT:GRASS_TAIL_PIG:SEED]
  50. [ITEM:5:SEEDS:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:SEED]
  51. [ITEM:5:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]
  52. [ITEM:5:SEEDS:NONE:PLANT_MAT:BUSH_QUARRY:SEED]
  53. [ITEM:5:SEEDS:NONE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:SEED]
  54. [ITEM:14:PLANT:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL]
  55. [ITEM:2:THREAD:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  56. [ITEM:2:CLOTH:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  57. [ITEM:2:CHAIN:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  58. [ITEM:2:BOX:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  59. [ITEM:2:THREAD:NONE:CREATURE_MAT:SHEEP:HAIR]
  60. [ITEM:2:CLOTH:NONE:CREATURE_MAT:SHEEP:HAIR]
  61. [ITEM:1:LIQUID_MISC:NONE:LYE:NONE]
  62. [ITEM:10:DRINK:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK]
  63. [ITEM:20:DRINK:NONE:PLANT_MAT:GRASS_TAIL_PIG:DRINK]
  64. [ITEM:20:DRINK:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:DRINK]
  65. [ITEM:11:DRINK:NONE:PLANT_MAT:POD_SWEET:DRINK]
  66. [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_TAN]
  67. [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_WHITE]
  68. [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_BLACK]
  69. [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_YELLOW]
  70. [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_RED]
  71. [ITEM:5:WOOD:NONE:PLANT_MAT:TOWER_CAP:WOOD]
  72. [ITEM:5:BOULDER:NONE:INORGANIC:GYPSUM]
  73. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:YAK:MILK]
  74. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:REINDEER:MILK]
  75. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:DONKEY:MILK]
  76. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:HORSE:MILK]
  77. [ITEM:2:LIQUID_MISC:NONE:CREATURE_MAT:COW:MILK]
  78. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:SHEEP:MILK]
  79. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:PIG:MILK]
  80. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:GOAT:MILK]
  81. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:LLAMA:MILK]
  82. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:ALPACA:MILK]
  83. [ITEM:1:SPLINT:NONE:PLANT_MAT:TOWER_CAP:WOOD]
  84. [ITEM:1:CRUTCH:NONE:PLANT_MAT:TOWER_CAP:WOOD]
  85. [ITEM:1:BUCKET:NONE:PLANT_MAT:TOWER_CAP:WOOD]
  86. [ITEM:1:MEAT:NONE:CREATURE_MAT:RAT:MUSCLE]
  87. [ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_TURKEY:MUSCLE]
  88. [ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_CHICKEN:MUSCLE]
  89. [ITEM:1:MEAT:NONE:CREATURE_MAT:DOG:MUSCLE]
  90. [ITEM:1:MEAT:NONE:CREATURE_MAT:CAT:MUSCLE]
  91. [ITEM:1:MEAT:NONE:CREATURE_MAT:SHEEP:MUSCLE]
  92. [ITEM:1:MEAT:NONE:CREATURE_MAT:COW:MUSCLE]
  93. [ITEM:1:WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:COPPER]
  94. [PET:5:DOG:FEMALE:STANDARD]
  95. [PET:1:DOG:MALE:STANDARD]
  96. [PET:1:DOG:MALE:TRAINED_HUNTER]
  97. [PET:1:CAT:FEMALE:STANDARD]
  98. [PET:1:CAT:MALE:STANDARD]
  99. [PET:1:SHEEP:FEMALE:STANDARD]
  100. [PET:1:SHEEP:MALE:STANDARD]
  101. [PET:4:BIRD_CHICKEN:FEMALE:STANDARD]
  102. [PET:1:BIRD_CHICKEN:MALE:STANDARD]
  103. [PET:2:BIRD_DUCK:FEMALE:STANDARD]
  104. [PET:1:BIRD_DUCK:MALE:STANDARD]
  105. [PET:1:BIRD_GOOSE:FEMALE:STANDARD]
  106. [PET:1:BIRD_GOOSE:MALE:STANDARD]
  107. [PET:1:BIRD_GUINEAFOWL:FEMALE:STANDARD]
  108. [PET:1:BIRD_GUINEAFOWL:MALE:STANDARD]
  109. [PET:4:BIRD_TURKEY:FEMALE:STANDARD]
  110. [PET:1:BIRD_TURKEY:MALE:STANDARD]
  111.  
  112. [PROFILE]
  113. [TITLE:JKATZ MAXBOXES]
  114. [SKILL:1:DRESS_WOUNDS:5]
  115. [SKILL:1:SUTURE:5]
  116. [SKILL:2:SURGERY:5]
  117. [SKILL:2:SET_BONE:5]
  118. [SKILL:3:DIAGNOSE:5]
  119. [SKILL:3:JUDGING_INTENT:1]
  120. [SKILL:3:APPRAISAL:4]
  121. [SKILL:4:MASONRY:5]
  122. [SKILL:4:MECHANICS:5]
  123. [SKILL:5:CARPENTRY:5]
  124. [SKILL:5:DESIGNBUILDING:5]
  125. [SKILL:6:PLANT:5]
  126. [SKILL:6:CROSSBOW:1]
  127. [SKILL:6:SNEAK:1]
  128. [SKILL:6:DISCIPLINE:2]
  129. [SKILL:6:RANGED_COMBAT:1]
  130. [SKILL:7:BREWING:5]
  131. [SKILL:7:STONECRAFT:5]
  132. [ITEM:3:WEAPON:ITEM_WEAPON_PICK:INORGANIC:COPPER]
  133. [ITEM:1:WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:COPPER]
  134. [ITEM:1:ANVIL:NONE:INORGANIC:IRON]
  135. [ITEM:11:DRINK:NONE:PLANT_MAT:GRASS_TAIL_PIG:DRINK]
  136. [ITEM:11:DRINK:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK]
  137. [ITEM:11:DRINK:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:DRINK]
  138. [ITEM:21:SEEDS:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED]
  139. [ITEM:11:SEEDS:NONE:PLANT_MAT:GRASS_TAIL_PIG:SEED]
  140. [ITEM:11:SEEDS:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:SEED]
  141. [ITEM:11:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]
  142. [ITEM:11:SEEDS:NONE:PLANT_MAT:BUSH_QUARRY:SEED]
  143. [ITEM:1:SEEDS:NONE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:SEED]
  144. [ITEM:1:MEAT:NONE:CREATURE_MAT:ECHIDNA:LUNG]
  145. [ITEM:1:FISH:NONE:POND_TURTLE:NONE]
  146. [ITEM:11:PLANT:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL]
  147. [ITEM:11:DRINK:NONE:PLANT_MAT:POD_SWEET:DRINK]
  148. [ITEM:1:POWDER_MISC:NONE:INORGANIC:PLASTER]
  149. [ITEM:1:CHAIN:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  150. [ITEM:1:WEAPON:ITEM_WEAPON_CROSSBOW:INORGANIC:COPPER]
  151. [ITEM:1:QUIVER:NONE:CREATURE_MAT:ALPACA:LEATHER]
  152. [ITEM:1:AMMO:ITEM_AMMO_BOLTS:INORGANIC:COPPER]
  153. [ITEM:1:THREAD:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  154. [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_YELLOW]
  155. [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_WHITE]
  156. [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_BLACK]
  157. [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_RED]
  158. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:KANGAROO:MILK]
  159. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:YAK:MILK]
  160. [ITEM:1:MEAT:NONE:CREATURE_MAT:WOMBAT:MUSCLE]
  161. [ITEM:1:MEAT:NONE:CREATURE_MAT:PORCUPINE:MUSCLE]
  162. [ITEM:1:MEAT:NONE:CREATURE_MAT:KANGAROO:MUSCLE]
  163. [ITEM:1:MEAT:NONE:CREATURE_MAT:WILD_BOAR:MUSCLE]
  164. [ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_TURKEY:MUSCLE]
  165. [ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_EAGLE:MUSCLE]
  166. [ITEM:1:MEAT:NONE:CREATURE_MAT:YAK:MUSCLE]
  167. [ITEM:1:MEAT:NONE:CREATURE_MAT:TOAD:MUSCLE]
  168. [ITEM:1:MEAT:NONE:CREATURE_MAT:GOAT_MOUNTAIN:MUSCLE]
  169. [PET:1:BIRD_TURKEY:MALE:STANDARD]
  170. [PET:1:BIRD_TURKEY:FEMALE:STANDARD]
  171. [PET:1:DOG:FEMALE:STANDARD]
  172. [PET:1:DOG:MALE:STANDARD]
  173. [PET:1:CAT:FEMALE:STANDARD]
  174. [PET:1:CAT:MALE:STANDARD]
  175. [PET:1:SHEEP:FEMALE:STANDARD]
  176. [PET:1:SHEEP:MALE:STANDARD]
  177. [PET:1:PIG:FEMALE:STANDARD]
  178. [PET:1:PIG:MALE:STANDARD]
  179.  
  180. [PROFILE]
  181. [TITLE:JKATZ FAST EXPAND]
  182. [SKILL:1:MINING:2]
  183. [SKILL:1:DIAGNOSE:2]
  184. [SKILL:1:SURGERY:2]
  185. [SKILL:1:SET_BONE:2]
  186. [SKILL:1:DISCIPLINE:2]
  187. [SKILL:2:MINING:2]
  188. [SKILL:2:DRESS_WOUNDS:2]
  189. [SKILL:2:SUTURE:2]
  190. [SKILL:2:JUDGING_INTENT:1]
  191. [SKILL:2:APPRAISAL:1]
  192. [SKILL:2:DISCIPLINE:2]
  193. [SKILL:3:WOODCUTTING:1]
  194. [SKILL:3:MASONRY:4]
  195. [SKILL:3:BUTCHER:1]
  196. [SKILL:3:TANNER:1]
  197. [SKILL:3:CHEESEMAKING:1]
  198. [SKILL:3:DISCIPLINE:2]
  199. [SKILL:4:CARPENTRY:4]
  200. [SKILL:4:DESIGNBUILDING:4]
  201. [SKILL:4:DISCIPLINE:2]
  202. [SKILL:5:PLANT:4]
  203. [SKILL:5:AXE:4]
  204. [SKILL:5:DISCIPLINE:2]
  205. [SKILL:6:BREWING:2]
  206. [SKILL:6:COOK:2]
  207. [SKILL:6:STONECRAFT:4]
  208. [SKILL:6:DISCIPLINE:2]
  209. [SKILL:7:HERBALISM:4]
  210. [SKILL:7:MECHANICS:4]
  211. [SKILL:7:DISCIPLINE:2]
  212. [ITEM:2:WEAPON:ITEM_WEAPON_PICK:INORGANIC:COPPER]
  213. [ITEM:1:WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:COPPER]
  214. [ITEM:1:ANVIL:NONE:INORGANIC:IRON]
  215. [ITEM:11:DRINK:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK]
  216. [ITEM:11:DRINK:NONE:PLANT_MAT:GRASS_TAIL_PIG:DRINK]
  217. [ITEM:11:DRINK:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:DRINK]
  218. [ITEM:11:DRINK:NONE:PLANT_MAT:POD_SWEET:DRINK]
  219. [ITEM:11:SEEDS:NONE:PLANT_MAT:GRASS_TAIL_PIG:SEED]
  220. [ITEM:21:SEEDS:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED]
  221. [ITEM:11:SEEDS:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:SEED]
  222. [ITEM:11:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]
  223. [ITEM:11:SEEDS:NONE:PLANT_MAT:BUSH_QUARRY:SEED]
  224. [ITEM:1:SEEDS:NONE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:SEED]
  225. [ITEM:11:PLANT:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL]
  226. [ITEM:1:POWDER_MISC:NONE:INORGANIC:PLASTER]
  227. [ITEM:1:QUIVER:NONE:CREATURE_MAT:BIRD_EAGLE:LEATHER]
  228. [ITEM:1:CLOTH:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  229. [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_YELLOW]
  230. [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_WHITE]
  231. [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_RED]
  232. [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_BLACK]
  233. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:YAK:MILK]
  234. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:DONKEY:MILK]
  235. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:HORSE:MILK]
  236. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:COW:MILK]
  237. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:SHEEP:MILK]
  238. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:PIG:MILK]
  239. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:GOAT:MILK]
  240. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:WATER_BUFFALO:MILK]
  241. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:REINDEER:MILK]
  242. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:LLAMA:MILK]
  243. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:ALPACA:MILK]
  244. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:KANGAROO:MILK]
  245. [ITEM:1:ROUGH:NONE:GLASS_GREEN:NONE]
  246. [ITEM:1:CLOTH:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]
  247. [ITEM:1:CLOTH:NONE:CREATURE_MAT:ALPACA:HAIR]
  248. [ITEM:1:BOX:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  249. [ITEM:1:CHAIN:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  250. [ITEM:1:MEAT:NONE:CREATURE_MAT:WOMBAT:MUSCLE]
  251. [ITEM:1:MEAT:NONE:CREATURE_MAT:WOLVERINE:MUSCLE]
  252. [ITEM:1:MEAT:NONE:CREATURE_MAT:MARMOT_HOARY:MUSCLE]
  253. [ITEM:1:MEAT:NONE:CREATURE_MAT:YAK:MUSCLE]
  254. [ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_OWL_GREAT_HORNED:MUSCLE]
  255. [ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_KEA:MUSCLE]
  256. [ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_FALCON_PEREGRINE:MUSCLE]
  257. [ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_OSTRICH:MUSCLE]
  258. [ITEM:1:MEAT:NONE:CREATURE_MAT:POND_GRABBER:MUSCLE]
  259. [ITEM:1:MEAT:NONE:CREATURE_MAT:CAP_HOPPER:MUSCLE]
  260. [ITEM:1:MEAT:NONE:CREATURE_MAT:OLM:MUSCLE]
  261. [ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_OWL_BARN:MUSCLE]
  262. [ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_EAGLE:MUSCLE]
  263. [ITEM:1:MEAT:NONE:CREATURE_MAT:MACAQUE_RHESUS:MUSCLE]
  264. [ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_BUZZARD:MUSCLE]
  265. [ITEM:1:MEAT:NONE:CREATURE_MAT:BADGER:MUSCLE]
  266. [ITEM:1:MEAT:NONE:CREATURE_MAT:WILD_BOAR:MUSCLE]
  267. [ITEM:1:MEAT:NONE:CREATURE_MAT:PORCUPINE:MUSCLE]
  268. [ITEM:1:MEAT:NONE:CREATURE_MAT:GRAY_LANGUR:MUSCLE]
  269. [ITEM:1:MEAT:NONE:CREATURE_MAT:SKUNK:MUSCLE]
  270. [ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_SWAN:MUSCLE]
  271. [ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_STORK_WHITE:MUSCLE]
  272. [ITEM:1:MEAT:NONE:CREATURE_MAT:TOAD:MUSCLE]
  273. [ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_CROW:MUSCLE]
  274. [ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_RAVEN:MUSCLE]
  275. [ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_KAKAPO:MUSCLE]
  276. [ITEM:1:MEAT:NONE:CREATURE_MAT:GROUNDHOG:MUSCLE]
  277. [ITEM:1:MEAT:NONE:CREATURE_MAT:RAT:MUSCLE]
  278. [ITEM:1:MEAT:NONE:CREATURE_MAT:HEDGEHOG:MUSCLE]
  279. [ITEM:1:MEAT:NONE:CREATURE_MAT:KANGAROO:MUSCLE]
  280. [ITEM:1:MEAT:NONE:CREATURE_MAT:HARE:MUSCLE]
  281. [ITEM:1:MEAT:NONE:CREATURE_MAT:OPOSSUM:MUSCLE]
  282. [ITEM:1:FISH:NONE:LOBSTER_CAVE:NONE]
  283. [PET:1:DOG:FEMALE:TRAINED_HUNTER]
  284. [PET:1:DOG:MALE:STANDARD]
  285. [PET:1:CAT:FEMALE:STANDARD]
  286. [PET:1:CAT:MALE:STANDARD]
  287. [PET:1:SHEEP:FEMALE:STANDARD]
  288. [PET:1:SHEEP:MALE:STANDARD]
  289. [PET:1:PIG:FEMALE:STANDARD]
  290. [PET:1:PIG:MALE:STANDARD]
  291. [PET:1:LLAMA:FEMALE:STANDARD]
  292. [PET:1:LLAMA:MALE:STANDARD]
  293. [PET:1:BIRD_TURKEY:FEMALE:STANDARD]
  294. [PET:1:BIRD_TURKEY:MALE:STANDARD]
  295.  
  296. [PROFILE]
  297. [TITLE:Nonfish]
  298. [SKILL:1:MINING:5]
  299. [SKILL:2:MINING:5]
  300. [SKILL:3:CARPENTRY:5]
  301. [SKILL:3:BOWYER:1]
  302. [SKILL:3:APPRAISAL:1]
  303. [SKILL:3:ORGANIZATION:1]
  304. [SKILL:3:RECORD_KEEPING:1]
  305. [SKILL:4:MASONRY:5]
  306. [SKILL:4:MECHANICS:1]
  307. [SKILL:4:DESIGNBUILDING:1]
  308. [SKILL:5:WOODCUTTING:3]
  309. [SKILL:5:BUTCHER:1]
  310. [SKILL:5:TANNER:1]
  311. [SKILL:5:HERBALISM:2]
  312. [SKILL:5:FISH:1]
  313. [SKILL:6:BREWING:1]
  314. [SKILL:6:PROCESSPLANTS:1]
  315. [SKILL:6:COOK:1]
  316. [SKILL:6:PLANT:5]
  317. [SKILL:7:SMELT:1]
  318. [SKILL:7:FORGE_WEAPON:1]
  319. [SKILL:7:CUTGEM:1]
  320. [SKILL:7:ENCRUSTGEM:1]
  321. [SKILL:7:STONECRAFT:1]
  322. [SKILL:7:BONECARVE:1]
  323. [SKILL:7:WOOD_BURNING:1]
  324. [SKILL:7:POTTERY:1]
  325. [ITEM:2:WEAPON:ITEM_WEAPON_PICK:INORGANIC:COPPER]
  326. [ITEM:2:WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:COPPER]
  327. [ITEM:1:ANVIL:NONE:INORGANIC:IRON]
  328. [ITEM:20:DRINK:NONE:PLANT_MAT:POD_SWEET:DRINK]
  329. [ITEM:20:DRINK:NONE:PLANT_MAT:GRASS_TAIL_PIG:DRINK]
  330. [ITEM:10:SEEDS:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED]
  331. [ITEM:10:SEEDS:NONE:PLANT_MAT:GRASS_TAIL_PIG:SEED]
  332. [ITEM:5:SEEDS:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:SEED]
  333. [ITEM:5:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]
  334. [ITEM:10:SEEDS:NONE:PLANT_MAT:BUSH_QUARRY:SEED]
  335. [ITEM:5:SEEDS:NONE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:SEED]
  336. [ITEM:10:PLANT:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL]
  337. [ITEM:5:THREAD:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  338. [ITEM:5:CLOTH:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  339. [ITEM:5:BOX:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  340. [ITEM:3:CHAIN:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  341. [ITEM:20:DRINK:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:DRINK]
  342. [ITEM:10:MEAT:NONE:CREATURE_MAT:CAT:MUSCLE]
  343. [ITEM:10:MEAT:NONE:CREATURE_MAT:CAT:GUT]
  344. [ITEM:10:MEAT:NONE:CREATURE_MAT:COW:MUSCLE]
  345. [ITEM:4:POWDER_MISC:NONE:INORGANIC:PLASTER]
  346. [ITEM:1:QUIVER:NONE:CREATURE_MAT:HARE:LEATHER]
  347. [ITEM:1:BUCKET:NONE:PLANT_MAT:TOWER_CAP:WOOD]
  348. [ITEM:1:SPLINT:NONE:PLANT_MAT:TOWER_CAP:WOOD]
  349. [ITEM:1:CRUTCH:NONE:PLANT_MAT:FUNGIWOOD:WOOD]
  350. [ITEM:1:TOOL:ITEM_TOOL_WHEELBARROW:PLANT_MAT:TOWER_CAP:WOOD]
  351. [ITEM:1:TOOL:ITEM_TOOL_STEPLADDER:PLANT_MAT:TOWER_CAP:WOOD]
  352. [ITEM:20:FISH:NONE:FISH_CAVE:FEMALE]
  353. [PET:1:DOG:FEMALE:STANDARD]
  354. [PET:1:DOG:MALE:STANDARD]
  355. [PET:1:CAT:FEMALE:STANDARD]
  356. [PET:1:CAT:MALE:STANDARD]
  357. [PET:1:SHEEP:FEMALE:STANDARD]
  358. [PET:1:SHEEP:MALE:STANDARD]
  359. [PET:5:BIRD_TURKEY:FEMALE:STANDARD]
  360. [PET:1:BIRD_TURKEY:MALE:STANDARD]
  361.  
  362. [PROFILE]
  363. [TITLE:nebulatron - 2 Miners, Grower, Carpenter/Doctor, Hunter, Lumber/Craftsdwarf, and Cook/Brew]
  364. [SKILL:1:MINING:5]
  365. [SKILL:1:ORGANIZATION:2]
  366. [SKILL:1:CONSOLE:1]
  367. [SKILL:1:PACIFY:1]
  368. [SKILL:1:DISCIPLINE:1]
  369. [SKILL:2:MINING:5]
  370. [SKILL:2:WOODCRAFT:2]
  371. [SKILL:2:RECORD_KEEPING:2]
  372. [SKILL:2:DISCIPLINE:1]
  373. [SKILL:3:PLANT:2]
  374. [SKILL:3:PERSUASION:3]
  375. [SKILL:3:JUDGING_INTENT:2]
  376. [SKILL:3:APPRAISAL:2]
  377. [SKILL:3:DISCIPLINE:1]
  378. [SKILL:4:CARPENTRY:4]
  379. [SKILL:4:DESIGNBUILDING:1]
  380. [SKILL:4:DIAGNOSE:4]
  381. [SKILL:4:DISCIPLINE:1]
  382. [SKILL:5:BUTCHER:1]
  383. [SKILL:5:TANNER:1]
  384. [SKILL:5:CROSSBOW:3]
  385. [SKILL:5:SNEAK:3]
  386. [SKILL:5:DISCIPLINE:1]
  387. [SKILL:5:WRESTLING:1]
  388. [SKILL:6:MASONRY:4]
  389. [SKILL:6:STONECRAFT:2]
  390. [SKILL:6:BONECARVE:2]
  391. [SKILL:6:MECHANICS:1]
  392. [SKILL:6:DISCIPLINE:1]
  393. [SKILL:7:WOODCUTTING:1]
  394. [SKILL:7:BREWING:2]
  395. [SKILL:7:COOK:2]
  396. [SKILL:7:MECHANICS:1]
  397. [SKILL:7:CONSOLE:1]
  398. [SKILL:7:PACIFY:1]
  399. [SKILL:7:DISCIPLINE:1]
  400. [SKILL:7:LEADERSHIP:1]
  401. [ITEM:20:DRINK:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:DRINK]
  402. [ITEM:20:DRINK:NONE:PLANT_MAT:GRASS_TAIL_PIG:DRINK]
  403. [ITEM:20:DRINK:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK]
  404. [ITEM:20:DRINK:NONE:PLANT_MAT:POD_SWEET:DRINK]
  405. [ITEM:25:MEAT:NONE:CREATURE_MAT:YAK:MUSCLE]
  406. [ITEM:25:MEAT:NONE:CREATURE_MAT:BIRD_KEA:MUSCLE]
  407. [ITEM:1:ANVIL:NONE:INORGANIC:STEEL]
  408. [ITEM:1:WEAPON:ITEM_WEAPON_CROSSBOW:INORGANIC:COPPER]
  409. [ITEM:2:QUIVER:NONE:CREATURE_MAT:BIRD_TURKEY:LEATHER]
  410. [ITEM:25:AMMO:ITEM_AMMO_BOLTS:INORGANIC:COPPER]
  411. [ITEM:50:SEEDS:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED]
  412. [ITEM:10:SEEDS:NONE:PLANT_MAT:GRASS_TAIL_PIG:SEED]
  413. [ITEM:10:SEEDS:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:SEED]
  414. [ITEM:10:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]
  415. [ITEM:2:WEAPON:ITEM_WEAPON_PICK:INORGANIC:COPPER]
  416. [ITEM:1:WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:COPPER]
  417. [ITEM:22:FISH:NONE:POND_TURTLE:MALE]
  418. [ITEM:22:FISH:NONE:LOBSTER_CAVE:FEMALE]
  419. [PET:1:BIRD_TURKEY:MALE:STANDARD]
  420. [PET:6:BIRD_TURKEY:FEMALE:STANDARD]
  421. [PET:2:DOG:FEMALE:STANDARD]
  422. [PET:1:DOG:MALE:STANDARD]
  423. [PET:2:CAT:FEMALE:STANDARD]
  424. [PET:1:CAT:MALE:STANDARD]
  425.  
  426. [PROFILE]
  427. [TITLE:GORNYS EASY PEASY START]
  428. [SKILL:1:MINING:2]
  429. [SKILL:1:DETAILSTONE:1]
  430. [SKILL:1:DIAGNOSE:3]
  431. [SKILL:1:SURGERY:1]
  432. [SKILL:1:SET_BONE:1]
  433. [SKILL:1:SUTURE:1]
  434. [SKILL:1:DISCIPLINE:1]
  435. [SKILL:2:MINING:2]
  436. [SKILL:2:DETAILSTONE:1]
  437. [SKILL:2:SMELT:2]
  438. [SKILL:2:FORGE_WEAPON:1]
  439. [SKILL:2:FORGE_ARMOR:2]
  440. [SKILL:2:FORGE_FURNITURE:1]
  441. [SKILL:2:DISCIPLINE:1]
  442. [SKILL:3:CARPENTRY:3]
  443. [SKILL:3:WOODCRAFT:2]
  444. [SKILL:3:BONECARVE:1]
  445. [SKILL:3:BOWYER:1]
  446. [SKILL:3:DESIGNBUILDING:1]
  447. [SKILL:3:WOOD_BURNING:1]
  448. [SKILL:3:DISCIPLINE:1]
  449. [SKILL:4:MASONRY:3]
  450. [SKILL:4:CUTGEM:1]
  451. [SKILL:4:ENCRUSTGEM:1]
  452. [SKILL:4:STONECRAFT:3]
  453. [SKILL:4:DESIGNBUILDING:1]
  454. [SKILL:4:DISCIPLINE:1]
  455. [SKILL:5:BUTCHER:1]
  456. [SKILL:5:BREWING:2]
  457. [SKILL:5:CHEESEMAKING:1]
  458. [SKILL:5:COOK:2]
  459. [SKILL:5:PLANT:2]
  460. [SKILL:5:HERBALISM:1]
  461. [SKILL:5:DISCIPLINE:1]
  462. [SKILL:6:WOODCUTTING:2]
  463. [SKILL:6:MECHANICS:3]
  464. [SKILL:6:JUDGING_INTENT:2]
  465. [SKILL:6:APPRAISAL:2]
  466. [SKILL:6:DISCIPLINE:1]
  467. [SKILL:7:ANIMALCARE:1]
  468. [SKILL:7:TANNER:1]
  469. [SKILL:7:CROSSBOW:2]
  470. [SKILL:7:SNEAK:2]
  471. [SKILL:7:DISCIPLINE:2]
  472. [SKILL:7:TEACHING:2]
  473. [ITEM:3:WEAPON:ITEM_WEAPON_PICK:INORGANIC:COPPER]
  474. [ITEM:1:WEAPON:ITEM_WEAPON_CROSSBOW:INORGANIC:COPPER]
  475. [ITEM:25:AMMO:ITEM_AMMO_BOLTS:INORGANIC:COPPER]
  476. [ITEM:1:ANVIL:NONE:INORGANIC:IRON]
  477. [ITEM:1:BAR:NONE:COAL:CHARCOAL]
  478. [ITEM:1:BAR:NONE:COAL:COKE]
  479. [ITEM:1:CRUTCH:NONE:PLANT_MAT:APPLE:WOOD]
  480. [ITEM:1:SPLINT:NONE:PLANT_MAT:APPLE:WOOD]
  481. [ITEM:1:CHAIN:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  482. [ITEM:1:QUIVER:NONE:CREATURE_MAT:ALPACA:LEATHER]
  483. [ITEM:1:FLASK:NONE:CREATURE_MAT:LLAMA:LEATHER]
  484. [ITEM:1:BACKPACK:NONE:CREATURE_MAT:ALPACA:LEATHER]
  485. [ITEM:1:CLOTH:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  486. [ITEM:1:THREAD:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  487. [ITEM:1:BUCKET:NONE:PLANT_MAT:TOWER_CAP:WOOD]
  488. [ITEM:1:TOOL:ITEM_TOOL_NEST_BOX:PLANT_MAT:FUNGIWOOD:WOOD]
  489. [ITEM:2:POWDER_MISC:NONE:INORGANIC:PLASTER]
  490. [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_TAN]
  491. [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_YELLOW]
  492. [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_BLACK]
  493. [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_RED]
  494. [ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_WHITE]
  495. [ITEM:7:SHOES:ITEM_SHOES_SOCKS:CREATURE_MAT:SPIDER_CAVE:SILK]
  496. [ITEM:30:PLANT:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL]
  497. [ITEM:25:SEEDS:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED]
  498. [ITEM:13:SEEDS:NONE:PLANT_MAT:GRASS_TAIL_PIG:SEED]
  499. [ITEM:13:SEEDS:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:SEED]
  500. [ITEM:13:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]
  501. [ITEM:13:SEEDS:NONE:PLANT_MAT:BUSH_QUARRY:SEED]
  502. [ITEM:7:SEEDS:NONE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:SEED]
  503. [ITEM:16:DRINK:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK]
  504. [ITEM:16:DRINK:NONE:PLANT_MAT:GRASS_TAIL_PIG:DRINK]
  505. [ITEM:16:DRINK:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:DRINK]
  506. [ITEM:16:DRINK:NONE:PLANT_MAT:POD_SWEET:DRINK]
  507. [ITEM:1:MEAT:NONE:CREATURE_MAT:YAK:MUSCLE]
  508. [ITEM:1:MEAT:NONE:CREATURE_MAT:WOMBAT:MUSCLE]
  509. [ITEM:2:WOOD:NONE:PLANT_MAT:TOWER_CAP:WOOD]
  510. [ITEM:2:BOULDER:NONE:INORGANIC:GABBRO]
  511. [ITEM:1:BLOCKS:NONE:INORGANIC:GABBRO]
  512. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:ALPACA:MILK]
  513. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:LLAMA:MILK]
  514. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:REINDEER:MILK]
  515. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:WATER_BUFFALO:MILK]
  516. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:YAK:MILK]
  517. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:HORSE:MILK]
  518. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:DONKEY:MILK]
  519. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:COW:MILK]
  520. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:SHEEP:MILK]
  521. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:PIG:MILK]
  522. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:GOAT:MILK]
  523. [ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:PIG:BLOOD]
  524. [ITEM:1:WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:COPPER]
  525. [ITEM:5:FISH:NONE:POND_TURTLE:MALE]
  526. [ITEM:5:FISH:NONE:LOBSTER_CAVE:FEMALE]
  527. [ITEM:1:SKIN_TANNED:NONE:CREATURE_MAT:FISH_CAVE:LEATHER]
  528. [ITEM:1:LIQUID_MISC:NONE:LYE:NONE]
  529. [ITEM:1:BAR:NONE:POTASH:NONE]
  530. [ITEM:1:BAR:NONE:PEARLASH:NONE]
  531. [ITEM:1:ROUGH:NONE:GLASS_GREEN:NONE]
  532. [ITEM:1:SMALLGEM:NONE:INORGANIC:CRYSTAL_ROCK]
  533. [PET:1:BIRD_TURKEY:MALE:STANDARD]
  534. [PET:4:BIRD_TURKEY:FEMALE:STANDARD]
  535. [PET:1:DOG:FEMALE:STANDARD]
  536. [PET:1:DOG:FEMALE:TRAINED_HUNTER]
  537. [PET:1:DOG:MALE:STANDARD]
  538. [PET:1:CAT:FEMALE:STANDARD]
  539. [PET:1:CAT:MALE:STANDARD]
  540. [PET:4:BIRD_CHICKEN:FEMALE:STANDARD]
  541. [PET:1:BIRD_CHICKEN:MALE:STANDARD]
  542.  
  543. [PROFILE]
  544. [TITLE:eniteris' LIBERAL ART MAJORS (Useless Scholars Challenge Embark)]
  545. [SKILL:1:OPTICS_ENGINEER:5]
  546. [SKILL:1:FLUID_ENGINEER:5]
  547. [SKILL:2:WRITING:5]
  548. [SKILL:2:GEOGRAPHY:5]
  549. [SKILL:3:PROSE:5]
  550. [SKILL:3:CHEMISTRY:5]
  551. [SKILL:4:POETRY:5]
  552. [SKILL:4:ASTRONOMY:5]
  553. [SKILL:5:SPEAKING:5]
  554. [SKILL:5:MATHEMATICS:5]
  555. [SKILL:6:MAKE_MUSIC:5]
  556. [SKILL:6:LOGIC:5]
  557. [SKILL:7:DANCE:5]
  558. [SKILL:7:CRITICAL_THINKING:5]
  559. [ITEM:2:WEAPON:ITEM_WEAPON_PICK:INORGANIC:COPPER]
  560. [ITEM:1:WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:COPPER]
  561. [ITEM:1:ANVIL:NONE:INORGANIC:IRON]
  562. [ITEM:70:DRINK:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:DRINK]
  563. [ITEM:64:DRINK:NONE:PLANT_MAT:POD_SWEET:DRINK]
  564. [ITEM:6:SEEDS:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED]
  565. [ITEM:5:SEEDS:NONE:PLANT_MAT:GRASS_TAIL_PIG:SEED]
  566. [ITEM:5:SEEDS:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:SEED]
  567. [ITEM:5:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]
  568. [ITEM:5:SEEDS:NONE:PLANT_MAT:BUSH_QUARRY:SEED]
  569. [ITEM:5:SEEDS:NONE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:SEED]
  570. [ITEM:15:MEAT:NONE:CREATURE_MAT:YAK:PANCREAS]
  571. [ITEM:15:FISH:NONE:FISH_CAVE:MALE]
  572. [ITEM:15:PLANT:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL]
  573. [ITEM:70:DRINK:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK]
  574. [ITEM:70:DRINK:NONE:PLANT_MAT:GRASS_TAIL_PIG:DRINK]
  575. [PET:2:DOG:FEMALE:CHILD]
  576. [PET:1:DOG:MALE:CHILD]
  577. [PET:1:CAT:FEMALE:CHILD]
  578.  
  579. [PROFILE]
  580. [TITLE:Disciplined Ruin Assault! (raw materials, advanced)]
  581. [SKILL:1:SMELT:2]
  582. [SKILL:1:GLASSMAKER:2]
  583. [SKILL:1:WOOD_BURNING:2]
  584. [SKILL:1:POTTERY:2]
  585. [SKILL:2:MECHANICS:2]
  586. [SKILL:2:DESIGNBUILDING:3]
  587. [SKILL:2:DRESS_WOUNDS:1]
  588. [SKILL:2:DIAGNOSE:1]
  589. [SKILL:2:SURGERY:1]
  590. [SKILL:2:SET_BONE:1]
  591. [SKILL:2:SUTURE:1]
  592. [SKILL:3:CARPENTRY:2]
  593. [SKILL:3:HAMMER:1]
  594. [SKILL:3:CROSSBOW:2]
  595. [SKILL:3:SNEAK:1]
  596. [SKILL:3:DISCIPLINE:3]
  597. [SKILL:3:MELEE_COMBAT:1]
  598. [SKILL:4:BREWING:1]
  599. [SKILL:4:COOK:1]
  600. [SKILL:4:JUDGING_INTENT:1]
  601. [SKILL:4:APPRAISAL:1]
  602. [SKILL:4:RECORD_KEEPING:1]
  603. [SKILL:4:CONSOLE:1]
  604. [SKILL:4:LEADERSHIP:1]
  605. [SKILL:5:WOODCUTTING:3]
  606. [SKILL:5:HAMMER:1]
  607. [SKILL:5:CROSSBOW:1]
  608. [SKILL:5:SNEAK:1]
  609. [SKILL:5:DISCIPLINE:3]
  610. [SKILL:5:MELEE_COMBAT:1]
  611. [SKILL:6:MINING:2]
  612. [SKILL:6:MASONRY:2]
  613. [SKILL:6:STONECRAFT:1]
  614. [SKILL:6:HAMMER:1]
  615. [SKILL:6:CROSSBOW:1]
  616. [SKILL:6:DISCIPLINE:2]
  617. [SKILL:6:MELEE_COMBAT:1]
  618. [SKILL:7:MINING:2]
  619. [SKILL:7:FORGE_WEAPON:2]
  620. [SKILL:7:FORGE_ARMOR:2]
  621. [SKILL:7:HAMMER:1]
  622. [SKILL:7:CROSSBOW:1]
  623. [SKILL:7:DISCIPLINE:1]
  624. [SKILL:7:LEADERSHIP:1]
  625. [ITEM:11:MEAT:NONE:CREATURE_MAT:COW:MUSCLE]
  626. [ITEM:21:DRINK:NONE:PLANT_MAT:POD_SWEET:DRINK]
  627. [ITEM:21:DRINK:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:DRINK]
  628. [ITEM:41:PLANT:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL]
  629. [ITEM:21:DRINK:NONE:PLANT_MAT:GRASS_TAIL_PIG:DRINK]
  630. [ITEM:4:BOULDER:NONE:INORGANIC:CASSITERITE]
  631. [ITEM:4:BOULDER:NONE:INORGANIC:MALACHITE]
  632. [ITEM:30:POWDER_MISC:NONE:INORGANIC:SAND_TAN]
  633. [ITEM:15:SEEDS:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED]
  634. [ITEM:14:SEEDS:NONE:PLANT_MAT:GRASS_TAIL_PIG:SEED]
  635. [ITEM:14:SEEDS:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:SEED]
  636. [ITEM:14:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]
  637. [ITEM:10:BOULDER:NONE:INORGANIC:BAUXITE]
  638. [ITEM:1:THREAD:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  639. [ITEM:1:CLOTH:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  640. [ITEM:1:CHAIN:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  641. [ITEM:8:WOOD:NONE:PLANT_MAT:TOWER_CAP:WOOD]
  642. [ITEM:2:WEAPON:ITEM_WEAPON_CROSSBOW:INORGANIC:COPPER]
  643. [ITEM:4:AMMO:ITEM_AMMO_BOLTS:INORGANIC:COPPER]
  644. [ITEM:6:TOOL:ITEM_TOOL_NEST_BOX:PLANT_MAT:FUNGIWOOD:WOOD]
  645. [ITEM:3:WEAPON:ITEM_WEAPON_PICK:INORGANIC:COPPER]
  646. [ITEM:1:WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:COPPER]
  647. [ITEM:11:FISH:NONE:POND_TURTLE:MALE]
  648. [ITEM:11:FISH:NONE:LOBSTER_CAVE:FEMALE]
  649. [PET:1:BIRD_TURKEY:MALE:STANDARD]
  650. [PET:6:BIRD_TURKEY:FEMALE:STANDARD]
  651. [PET:6:DOG:FEMALE:STANDARD]
  652. [PET:1:DOG:MALE:STANDARD]
  653. [PET:1:CAT:FEMALE:STANDARD]
  654. [PET:1:CAT:MALE:STANDARD]
  655. [PET:1:PIG:FEMALE:STANDARD]
  656. [PET:1:PIG:MALE:STANDARD]
  657.  
  658. [PROFILE]
  659. 2020-02-11 by AlastrionaCatskill
  660.  
  661. The intent of this embark profile is to provide a balance between micro and
  662. macromanagement on embark. While the player is given the raw stones for coke
  663. and bronze (alloy of copper + tin), they are also provided with a surplus of
  664. food, tools, and leveled skills so that the dwarves can still easily get to
  665. safety (for example, reanimating evil biomes). Dwarves have skills pre-set
  666. for having a manager, bookkeeper, broker, and chief medical dwarf.
  667.  
  668. Because of the need for this embark to have reasonable levels of metal ores
  669. and bituminous coal, every wood object on a "Play Now!" embark has been
  670. sacrificed. If you need buckets, crutches, splints, a wheelbarrow, or a
  671. stepladder, you will have to make those on your own.
  672.  
  673.  
  674. [TITLE:AlastrionaCatskill - Metal Feast]
  675. [SKILL:1:MINING:5]
  676. [SKILL:1:MECHANICS:1]
  677. [SKILL:2:MINING:5]
  678. [SKILL:2:CUTGEM:1]
  679. [SKILL:2:ENCRUSTGEM:1]
  680. [SKILL:2:BONECARVE:1]
  681. [SKILL:3:WOODCUTTING:1]
  682. [SKILL:3:DRESS_WOUNDS:1]
  683. [SKILL:3:DIAGNOSE:1]
  684. [SKILL:3:SURGERY:1]
  685. [SKILL:3:SET_BONE:1]
  686. [SKILL:3:SUTURE:1]
  687. [SKILL:3:RECORD_KEEPING:1]
  688. [SKILL:4:CARPENTRY:5]
  689. [SKILL:4:WOODCRAFT:1]
  690. [SKILL:5:DETAILSTONE:1]
  691. [SKILL:5:MASONRY:5]
  692. [SKILL:5:STONECRAFT:1]
  693. [SKILL:5:DESIGNBUILDING:1]
  694. [SKILL:6:BUTCHER:1]
  695. [SKILL:6:TANNER:1]
  696. [SKILL:6:WEAVING:1]
  697. [SKILL:6:BREWING:1]
  698. [SKILL:6:CLOTHESMAKING:1]
  699. [SKILL:6:COOK:1]
  700. [SKILL:6:PLANT:1]
  701. [SKILL:6:HERBALISM:1]
  702. [SKILL:6:LEATHERWORK:1]
  703. [SKILL:7:SMELT:1]
  704. [SKILL:7:FORGE_WEAPON:1]
  705. [SKILL:7:FORGE_ARMOR:1]
  706. [SKILL:7:FORGE_FURNITURE:1]
  707. [SKILL:7:METALCRAFT:1]
  708. [SKILL:7:APPRAISAL:1]
  709. [SKILL:7:ORGANIZATION:1]
  710. [ITEM:2:WEAPON:ITEM_WEAPON_PICK:INORGANIC:COPPER]
  711. [ITEM:1:WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:COPPER]
  712. [ITEM:1:ANVIL:NONE:INORGANIC:IRON]
  713. [ITEM:6:SEEDS:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED]
  714. [ITEM:5:SEEDS:NONE:PLANT_MAT:GRASS_TAIL_PIG:SEED]
  715. [ITEM:5:SEEDS:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:SEED]
  716. [ITEM:5:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]
  717. [ITEM:5:SEEDS:NONE:PLANT_MAT:BUSH_QUARRY:SEED]
  718. [ITEM:5:SEEDS:NONE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:SEED]
  719. [ITEM:15:PLANT:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL]
  720. [ITEM:5:THREAD:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  721. [ITEM:5:CLOTH:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  722. [ITEM:5:BOX:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  723. [ITEM:3:CHAIN:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  724. [ITEM:30:DRINK:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK]
  725. [ITEM:30:DRINK:NONE:PLANT_MAT:GRASS_TAIL_PIG:DRINK]
  726. [ITEM:30:DRINK:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:DRINK]
  727. [ITEM:30:DRINK:NONE:PLANT_MAT:POD_SWEET:DRINK]
  728. [ITEM:5:MEAT:NONE:CREATURE_MAT:HORSE:MUSCLE]
  729. [ITEM:5:MEAT:NONE:CREATURE_MAT:PIG:GUT]
  730. [ITEM:5:MEAT:NONE:CREATURE_MAT:COW:MUSCLE]
  731. [ITEM:5:MEAT:NONE:CREATURE_MAT:BIRD_CHICKEN:MUSCLE]
  732. [ITEM:5:FISH:NONE:FISH_CAVE:MALE]
  733. [ITEM:5:FISH:NONE:LOBSTER_CAVE:MALE]
  734. [ITEM:5:FISH:NONE:LOBSTER_CAVE:FEMALE]
  735. [ITEM:5:FISH:NONE:FISH_CAVE:FEMALE]
  736. [ITEM:1:BAR:NONE:COAL:COKE]
  737. [ITEM:20:BOULDER:NONE:INORGANIC:COAL_BITUMINOUS]
  738. [ITEM:20:BOULDER:NONE:INORGANIC:CASSITERITE]
  739. [ITEM:20:BOULDER:NONE:INORGANIC:MALACHITE]
  740. [ITEM:2:BOULDER:NONE:INORGANIC:MICROCLINE]
  741. [PET:2:DOG:FEMALE:STANDARD]
  742. [PET:1:DOG:MALE:STANDARD]
  743. [PET:2:CAT:FEMALE:STANDARD]
  744. [PET:1:CAT:MALE:STANDARD]
  745.  
  746.  
  747. [PROFILE]
  748.  
  749. [TITLE:clinodev's Annotated Craftlords (Open embark_profiles.txt or pastebin.com/2xNtgiqS for tutorial!)]
  750.  
  751. Hello, folks!
  752.  
  753. I thought it might be fun and educational to annotate my Craftlords embark
  754. profile with the logic behind, as a sort of combined tutorial on playing the
  755. profile, and on making your own profiles. Conveniently, the game ignores any
  756. text that isn't in square brackets! You can actually copy this entire post to
  757. the bottom of your current embark_profiles.txt! You might be reading this
  758. there right now if you're playing Dwarf Fortress v47 or later!
  759.  
  760. Not every "best practice" in an embark profile can be used in a widely
  761. distributed pack, and I've pointed out a few things that can be improved
  762. situationally. I'm interested in your feedback!
  763.  
  764. Craftlords are aspiring master smiths, craftsdwarves, and artists. They've
  765. set out searching for a home where they can focus on the art of transforming
  766. the raw stuff of the mountain into the finest examples of Craftdwarfsmanship
  767. to be found anywhere in the world, (and get what they deserve in trade!)
  768. They've also made sure they know the basics of defending themselves, and how
  769. to bind their wounds. They will quickly teach each other their skills if you
  770. put them in a military squad!
  771.  
  772. As always, each has at least one good, dwarfy, moodable skill as its main,
  773. and they are as fully skilled as possible. I have avoided assigning skills
  774. that are easily trained (mining, woodcutting) produce "no quality" goods
  775. (wood burning, strand extracting, furnace operating) or ephemeral/peasant
  776. goods (brewing, cooking, cheesemaking, wood crafting.) Skills that I find
  777. "insufficiently dwarfy" are also excluded. My starting seven are meant to
  778. end up famous craftsmen in comfortable craft halls, and while they will
  779. perform some many tasks early on, once lesser dwarves have arrived, they'll
  780. be allowed to focus on their Arts. Migrants who arrive as Master Craftsdwarves
  781. (after a careful check for vampirism,) and the rare apprentice who shows rare
  782. talent (through a mood, usually,) are similarly honored.
  783.  
  784. The Engraver
  785.  
  786. This dwarf's dream is to carve the fortress into a palace of art and learning,
  787. engraved with the legends and histories of their people. In addition, they've
  788. learned to master their fears, and to teach a bit about the proper use of armor.
  789.  
  790. [SKILL:1:DETAILSTONE:5]
  791. [SKILL:1:ARMOR:2]
  792. [SKILL:1:DISCIPLINE:1]
  793. [SKILL:1:TEACHING:1]
  794. [SKILL:1:KNOWLEDGE_ACQUISITION:1]
  795.  
  796.  
  797. The Armorer
  798.  
  799. Well on their way to becoming a master armorsmith, they've always been
  800. concerned about protecting their fellow dwarves. When they weren't
  801. learning at the forge, they were studying basic medicine.
  802.  
  803. [SKILL:2:FORGE_ARMOR:5]
  804. [SKILL:2:DRESS_WOUNDS:1]
  805. [SKILL:2:DIAGNOSE:2]
  806. [SKILL:2:SET_BONE:1]
  807. [SKILL:2:SUTURE:1]
  808.  
  809. The Weaponsmith
  810.  
  811. More skilled than most at forging arms, this dwarf has also taken lessons
  812. with spear and shield, and is prepared to teach others all they know.
  813.  
  814. [SKILL:3:FORGE_WEAPON:5]
  815. [SKILL:3:SPEAR:2]
  816. [SKILL:3:SHIELD:1]
  817. [SKILL:3:TEACHING:2]
  818.  
  819. The Jeweler
  820.  
  821. Almost equally skilled at setting gems, making goblets, minting coins,
  822. and making wonderous metal toys and crafts, they can also build metal
  823. constructions, and even forge anvils! This dwarf will quickly fill the
  824. fortress and trade depot with fine goods!
  825.  
  826. [SKILL:4:ENCRUSTGEM:5]
  827. [SKILL:4:METALCRAFT:4]
  828. [SKILL:4:FORGE_FURNITURE:1]
  829.  
  830. (Why no gem cutting? Cutting small gems is a "no quality" skill. Any no-skill
  831. peasant can cut them as well as a master, if not as quickly. The Jeweler will
  832. pick the skill up quickly enough if you enable it that the 5% of cutting jobs
  833. that are large gems or gem crafts will be masterwork soon enough! I often
  834. just enable it on large numbers of dwarves with no other moodable skills.)
  835.  
  836. The Glassmaker
  837.  
  838. Trained to transform the unlimited sand of the surface layers into virtually
  839. any good made by other craftsdwarves, the Glassmaker often replaces them in
  840. mature fortresses. In the process of learning to make such a grand array of
  841. goods, our glassmaker has learned to judge the value of things, and the
  842. intentions of buyers and sellers, making them an excellent trade broker.
  843. They very often end up being the expedition leader as well.
  844.  
  845. [SKILL:5:GLASSMAKER:5]
  846. [SKILL:5:JUDGING_INTENT:1]
  847. [SKILL:5:APPRAISAL:1]
  848. [SKILL:5:CONSOLE:3]
  849.  
  850.  
  851.  
  852. The Engineer
  853.  
  854. Meticulously trained in the engineering arts, this dwarf is in their element
  855. designing feindish traps from simple stonefalls to elaborate "reception rooms"
  856. that fill with pressurized magma at the pull of a lever. They can build the
  857. most meticulous mechanisms and machine components with their own hands. They
  858. understand the smelting of every metal and alloy known to dwarvenkind, and can
  859. even be found discussing the intricacies of fluid mechanics with visiting
  860. scholars.
  861.  
  862. [SKILL:6:MECHANICS:5]
  863. [SKILL:6:SMELT:3]
  864. [SKILL:6:FLUID_ENGINEER:1]
  865. [SKILL:6:OPERATE_PUMP:1]
  866.  
  867.  
  868. The Mason
  869.  
  870. In love with the very bones of the earth, this dwarf is experienced with
  871. making nearly any stone object, from granite puzzleboxes to marble bridges,
  872. basalt furnaces to obsidian short swords. Their experience with designing
  873. larger constructions has given them an installing them has given them an
  874. insight into architecture.
  875.  
  876. [SKILL:7:MASONRY:5]
  877. [SKILL:7:STONECRAFT:4]
  878. [SKILL:7:DESIGNBUILDING:1]
  879.  
  880. Common concerns about the starting skills:
  881.  
  882. "Wait, where are your miners?"
  883.  
  884. Once upon a time, mining skill determined how many precious ore stones
  885. dropped from mining, but now there is a straight 25%/33%/100% chance for
  886. level stone, vein stone, and small cluster stone, respectively. Highly
  887. skilled miners are much faster, of course, but as you'll see below, my
  888. Starting Seven will quickly have six picks between them, which makes early
  889. mining go pretty darn fast! In practice, mining skill goes up so fast, the
  890. least busy starters on any given embark often end up training mining as
  891. their highest skill accidentally anyway before I can turn it off in favor
  892. of migrants. Dwarf Fortress streamers I've enticed to try this profile pack
  893. have often been surprised to discover they're a season or more ahead of
  894. their normal digging schedule the first year.
  895.  
  896. "Wait, where is your woodcutter?"
  897.  
  898. Admittedly, untrained woodcutters are sometimes a menace to themselves and
  899. others these days, but the embark profile starts with enough wood for a
  900. decent early dormitory. Most other wooden things are better done with stone,
  901. metal, or glass, and removing the small number of trees blocking early
  902. constructions is a reasonable risk. Woodcutting as a profession also implies
  903. that being outside is a good thing! It's best left to migrants, or practiced
  904. in the caverns. There is an axe included in case it's needed right away,
  905. and many more can be made if needed.
  906.  
  907. "Wait, where are your cooks, growers, herbalists, and brewers?"
  908.  
  909. Well, those are all fine things, of course, and can be assigned temporarily
  910. to the Starting Seven, and then permanently to early migrants, but high skill
  911. is hardly required in the early days of the fortress. The embark equipment
  912. below probably includes nearly enough food and drink to make it through to the
  913. first Dwarven caravan, even if you forget to grow crops or build nest boxes
  914. (assuming average migration waves.) Brewing up the plump helmets is a pretty
  915. important task, though, a great task for a first Summer migrant!
  916.  
  917. "Wait, where are your cheesemakers and fisherdwarves?"
  918.  
  919. Okay, you're just trolling now. On to starting equipment.
  920.  
  921. Starting Equipment
  922.  
  923. Tools and Crafting Materials
  924.  
  925. [ITEM:1:ANVIL:NONE:INORGANIC:IRON]
  926.  
  927. An anvil is absolutely critical to this build. Don't leave the Mountainhome without it!
  928.  
  929. [ITEM:1:WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:COPPER]
  930.  
  931. A starting axe is a bit dubious for this build, to be honest. It was added
  932. some time back when wooden training axes stopped working for cutting down
  933. trees, and because I grew tired of explaining why there was no axe.
  934. I personally always delete it for the points.
  935.  
  936. "Whoa, wait, you promised me 6 picks, I don't see them, and what do you mean,
  937. you delete the axe for the points? What about weapons and armor?
  938. There's nothing there!"
  939.  
  940. Calm down, Urist, everything is going to be fine. See, we're Craftlords,
  941. and if we're going to devote our lives to turning the riches of the mountain
  942. into fine goods, what better time to start than right away? Unless we are in
  943. immediate danger upon embarking, the first thing we want to do is assign our
  944. mason to Furnace Operating and Architecture, and build a smelter, which we set
  945. to "Make coke from bituminous coal" three times, which will give us plenty of
  946. coke fuel for now. Then we "Make bronze bars (use ore)" three times, which will
  947. give us enough bronze for 24(!) axes, picks, etc., or a lesser number of other
  948. weapons and armor. The ore included will produce a total of 80 bronze bars,
  949. and 161 coke fuel, but it's easier to move the ores than bars, so three of
  950. each job is plenty.
  951.  
  952. While this is going on, build a Metalsmith's Forge, and go ahead and start
  953. making picks, axes, and spears as required. I make six picks, one spear,
  954. and an axe to start.
  955.  
  956. [ITEM:1:BAR:NONE:COAL:COKE]
  957.  
  958. It takes fuel to make coke fuel! Without this starting bar, I'd need to build
  959. a Wood Furnace to make charcoal fuel before I could start producing coke fuel.
  960. Pure laziness, but it's much easier.
  961.  
  962. [ITEM:1:BAR:NONE:INORGANIC:COPPER]
  963.  
  964. This copper bar is an emergency backup, in case things are scarier on embark
  965. than planned. I can throw up a Metalsmith's Forge and make a quick pick to
  966. dig in the wagon (using the included coke fuel,) and worry about the other
  967. tools later.
  968.  
  969. [ITEM:20:BOULDER:NONE:INORGANIC:COAL_BITUMINOUS]
  970.  
  971. While 161 coke fuel seems like a lot, it goes pretty quick when you're using
  972. it for all your metal and glass needs. It's fairly cheap, and you can use it
  973. to build a quick wall in an emergency if needed. Occasionally, bituminous coal
  974. is not available to your civilization, and can be replaced by more expensive
  975. (per unit of fuel,) lignite or wood. Wood has to be burned at a wood furnace
  976. into charcoal to be used as fuel.
  977.  
  978. [ITEM:10:BOULDER:NONE:INORGANIC:BAUXITE]
  979.  
  980. The traditional fire/magma proof red stone, for those first few temporary
  981. workshops. It can be used (along with the wood and coal,) in a pinch for an
  982. emergency early surface bunker over the wagon. While bauxite is usually
  983. available, this is a common failure point like bituminous coal. It can be
  984. replaced with olivine, petrified wood, orthoclase, rutile, or other cheap
  985. magma-safe stone.
  986.  
  987. [ITEM:10:BOULDER:NONE:INORGANIC:CASSITERITE]
  988.  
  989. [ITEM:10:BOULDER:NONE:INORGANIC:MALACHITE]
  990.  
  991. These are the cheapest ores commonly available for bronze. The malachite can be
  992. replaced with copper nuggets for the same price, or tetrahedrite for a little
  993. more. There's an argument for bismuth bronze, but in a distributed profile,
  994. it's just one more potential failure point
  995. (it's also not a great argument, to be honest.)
  996.  
  997. [ITEM:50:POWDER_MISC:NONE:INORGANIC:SAND_TAN]
  998.  
  999. Glass is love, glass is life! Cheap bags are handy! Seriously, though, glass
  1000. is awesome. I never embark on any site with no sand now, and my main need for
  1001. bags remains sand. If you need a handful of points to buy something else, this
  1002. is a place to get them.
  1003.  
  1004. [ITEM:10:WOOD:NONE:PLANT_MAT:TOWER_CAP:WOOD]
  1005.  
  1006. Starting beds from properly dwarfy subterranean mushroom wood, such luxury!
  1007. Mushroom woods are nearly always available, but if your civilization is missing
  1008. Tower Cap, replace it with some other wood.
  1009.  
  1010.  
  1011. Drink, Food, and Livestock
  1012.  
  1013. [ITEM:40:PLANT:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL]
  1014. [ITEM:28:DRINK:NONE:PLANT_MAT:GRASS_TAIL_PIG:DRINK]
  1015. [ITEM:28:DRINK:NONE:PLANT_MAT:POD_SWEET:DRINK]
  1016. [ITEM:28:DRINK:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:DRINK]
  1017. [PET:8:BIRD_GUINEAFOWL:FEMALE:STANDARD]
  1018. [PET:2:BIRD_GUINEAFOWL:MALE:STANDARD]
  1019.  
  1020. "Wait, I was promised tons of food and drink, even if I forgot to build nest
  1021. boxes or plant crops! That's not tons!"
  1022.  
  1023. Well, do try to remember, and also make sure cooking is turned off for plump
  1024. helmets. Once you've eaten or brewed all the plump helmets up, you'll probably
  1025. be okay (with average first migration waves,) until the first caravan for
  1026. booze (and much more secure if you plant something, or gather plants on the
  1027. surface or in the caverns.) You could replace those with brewable garden
  1028. vegetables for even more booze, but it's hard to predict which ones will be
  1029. available for an embark, while plumpies are always there. Replace them if
  1030. you prefer!
  1031.  
  1032. Now, as for food, I prefer guineafowl for eggs because they have decent
  1033. clutch size, mature quickly, and don't leave a lot of parts behind when they
  1034. die. They are terrible for meat, though, so don't bother butchering them.
  1035.  
  1036. "You said no nest boxes!"
  1037.  
  1038. Alright, actually do build those nest boxes and plots, but butcher your draft
  1039. animals (the ones you get free for drawing your wagon,) which will get you at
  1040. least another 60 food, and sometimes double that. If you luck out with females,
  1041. milk them first and make cheese!
  1042.  
  1043. Seeds
  1044.  
  1045. [ITEM:14:SEEDS:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED]
  1046. [ITEM:14:SEEDS:NONE:PLANT_MAT:GRASS_TAIL_PIG:SEED]
  1047. [ITEM:7:SEEDS:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:SEED]
  1048. [ITEM:7:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]
  1049. [ITEM:14:SEEDS:NONE:PLANT_MAT:BUSH_QUARRY:SEED]
  1050. [ITEM:7:SEEDS:NONE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:SEED]
  1051.  
  1052. Why multiples of seven seeds? I use 1x7 plots early on, because it's the
  1053. smallest efficient plot to fertilize. If you're worried about plump helmet
  1054. seeds, just hold off on the Spring crop until the plumpies have been brewed
  1055. up. There's a common tendency to grow far more underground field crops than
  1056. a fortress needs, by the way. It's much more efficient to under-grow and
  1057. make it up with exotic caravan food than over-grow to the point where you're
  1058. selling food just to keep it from rotting.
  1059.  
  1060. Moodables
  1061.  
  1062. [ITEM:1:THREAD:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  1063. [ITEM:1:CLOTH:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  1064. [ITEM:1:CHAIN:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
  1065.  
  1066. They're not that expensive, and they've saved me on freak early moods before
  1067. I have any textiles set up.
  1068.  
  1069. Pets
  1070.  
  1071. [PET:4:DOG:FEMALE:STANDARD]
  1072. [PET:2:DOG:MALE:STANDARD]
  1073.  
  1074. Dogs are useful for spotting sneakers and training up for war and hunting.
  1075.  
  1076. [PET:1:CAT:MALE:STANDARD]
  1077.  
  1078. As is tradition. Cats aren't actually all that useful, honestly, and they
  1079. clutter the place with vermin corpses. But, tradition. I may or may not put
  1080. the points into something else.
  1081.  
  1082. Enjoy! --clinodev
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