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- Fallout General Anonymous 12/06/12(Thu)22:54 No.20304919
- /v/ and /vg/'s Recommended New Vegas Mods (List Might Be Outdated)
- >vsrecommendedgames.wikia.com/wiki/Fallout:_New_Vegas_Mods
- Gamebryo Fallout Console COmmands (Fix Stuff, Debug, Straight Up Cheat)
- >fallout.wikia.com/wiki/Fallout:_New_Vegas_console_commands
- The Unofficial /vg/ Steam Group
- >steamcommunity.com/groups/FalloutBroVegas/
- Fallout Mod Manager (use NMM if you so choose, overall preference is split down the middle)
- >newvegas.nexusmods.com/downloads/file.php?id=36901
- New Vegas Script Extender (Essential for some of the best NV mods)
- >nvse.silverlock.org/
- Nexus Mod Sites (Be wary or DING DONG BANNU)
- >newvegas.nexusmods.com/
- >fallout3.nexusmods.com/
- Gopher's Modding Vids (The Best Video Resource on Mod Installation and New Mods)
- http://www.youtube.com/watch?v=I-3c1a9cLL8
- >>
- MODS 1 Anonymous 12/06/12(Thu)22:55 No.20304968
- File: 1354852510378.png-(234 KB, 600x600, fog (2).png)
- TALE OF TWO WASTELANDS
- Combines the FO3 game into NV, with a new, simple installer. Reported to run better than vanilla FO3
- http://www.taleoftwowastelands.com/
- OVERHAULS (Pick your Poison, results may vary)
- Project Nevada, from the same Team that made FWE
- http://newvegas.nexusmods.com/mods/40040
- J.E. Sawyer's Overall, makes the game tougher, misc bugfixes, basically JESawyers vision of a Perfect NV
- http://www.falloutwiki.com/JSawyer
- FOOK2, a robust overhaul with many exclusive weapons, armor, and many of JESawyers Changes seen in JSawyer.esp
- http://newvegas.nexusmods.com/mods/34684
- RADIO
- McElroy's Classix Radio, by mot.def and moupi. A proven Classic, with lore friendly tunes and a Robot DJ
- http://www.mediafire.com/?62vml8ab6jjkqt6
- Another Radio mod, adding variety to in game radios but not changing a thing on the pip-boy.
- http://www.mediafire.com/?dspir27bsy4pua5
- Yet Another Radio Mod, adding music perfect for those roleplaying as a wasteland cowboy
- http://www.mediafire.com/?u0ma5tj12rirv5o
- Radio New Vegas: Secret Stash. THE Radio Mod. Multiple Parts, use WinRAR or .7zip to extract
- http://www.mediafire.com/?t38tjt8yb17dl
- >>
- MODS 2 Anonymous 12/06/12(Thu)22:55 No.20305008
- File: 1354852545033.png-(234 KB, 600x600, fog (3).png)
- MISC
- 600+ Lore Friendly Posters added to all sorts of Locations
- http://www.newvegasnexus.com/downloads/file.php?id=43341
- Fallout 3 Concept Art Loading Screens by Mutent
- >newvegas.nexusmods.com/mods/46681
- True Faction Allegiance (Lonesome Road)
- http://newvegas.nexusmods.com/mods/44042
- WEAPONS
- Millinia has made many vanilla weapon Retexs and Standalone guns
- >newvegas.nexusmods.com/users/431125
- RIPS
- Dragbody Armors
- http://www.mediafire.com/modsforv
- Dragbody Armors, ripped from many different games, requires Breeze Body, found here
- http://newvegas.nexusmods.com/mods/35451
- The Armory
- >mediafire.com/?p7mn59o677vgs
- Mod made by SA Goons that adds a ton of misc guns from all sorts of different games and mods. Quality varies.
- Requires Weapon Animation Replacers, found here (recommend the FoMod version)
- http://newvegas.nexusmods.com/mods/43240
- http://newvegas.nexusmods.com/mods/38527
- >>
- HELP Anonymous 12/06/12(Thu)22:56 No.20305067
- File: 1354852603096.png-(236 KB, 600x600, fog (4).png)
- Two things to remember; When asking fellow anons for help, post your load order.
- And use FNVEdit to make a Merged Patch. Details;
- http://newvegas.nexusmods.com/mods/34703)
- 2. Install it to the Root of New Vegas
- 3. Launch the .exe and Load up your mods, speed varies.
- 4. After loading, right click on the list of mods and click "create merged patch" and name it
- 5. Close Program and when it asks you to save changes, do so.
- 6. Use FOMM to load your Merged Patch
- >>
- Classic Fallout Anonymous 12/06/12(Thu)22:57 No.20305137
- File: 1354852660953.jpg-(20 KB, 250x250, Fallout.jpg)
- >Some ammo penetrates armor well, but some doesn't. Also it's best NOT to use the AP ammo, it's bad implemented in the game. Only some types are good, but they are quite rare. Good AP ammo: Rocket AP and Needler AP.
- >Secondary Skill Doctor can be used to heal crippled limbs. You have a % chance of success, even with 10% skill, so there is no need to tag it.
- >If you find some melee enemies hard, wait until they almost reach you, attack, then retreat a few Action Points. Most of them can't move enough to reach you and to attack as well.
- >You can often survive an otherwise unbeatable random encounter by running away.
- >You can keep some one-handed weapon in inventory in case one of your arms gets crippled. Don't leave NPCs or stuff in a random map location. After you go, they are lost forever.
- It's recommended to save often. Save before a battle and after. You can always take a critical shot which bypass your armor and kill you no matter the stage of the game.
- >Also it's recommended to save before you try to lockpick something, it's a chance to critically fail and jam the lock (it will last until midnight)
- >Save before taking drugs, bad things can happen.
- >It's a good idea to search everything. Search the boxes, containers, dead bodies, some of them are in locations obscured by walls. Also if you take something from a house with people around, they may become hostile, so save before and use sneak when necessary.
- >If an enemy has fallen down, the chance to hit him is increased by 40%. So targeted shots can be used at that point. You can shoot an enemy in the legs to knock them down.
- >Best targeted shots are in the eyes - around 60% more the normal critical shot chance. A critical hit worths 2-4 times the damage of a normal hit and can bypass enemies' armor.
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