Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Star Citizen Patch 3.12.1b
- Alpha Patch 3.12.1b has been released to Evocati and is now available to test! Patch should now show: VERSION 3.12.1-PTU.6836318.
- It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
- Database Reset: NO
- Long Term Persistence: Enabled
- Pledge Copy: Enabled
- Starting aUEC: 15,000,000
- Server Cap: 40 players
- The current build is under NDA
- Please monitor etf-testing-chat in spectrum for updates and testing instructions.
- USER.cfg settings: r_displaySessionInfo = 1
- Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
- Testing Focus
- General Gameplay
- Known Issues
- Players ship can become clipped / stuck to the MISC Starfarer Gemini Derelict Physics grid
- Empty Starfarer wrecks do not despawn, preventing new cargo from appearing
- ASOP terminals have lost claim functionality
- Some or all of the player's items that should be kept after a Character / Database reset are lost
- A Players Ship can enter a state where it cannot be Retrieved
- Player Unable to access mobiGlas after changing armour
- Amistice Zone Causing Crimestat for Defenders
- Being arrested while wearing leg armor causes the player to respawn in prison with a broken multi-tool
- User is unable to use the interaction system to power on the Nox vehicle
- Being in a large party causes game critical markers to not display correctly whilst in a ship
- Feature Updates
- Gameplay
- Updated the missing client missions to have more specific location information
- Bug Fixes
- Shields should no longer be able to be penetrated by laser scattergun weapons such as the Dominance
- Multiple FPS weapons should no longer be missing collision on the front of their barrels which allowed them to shoot through walls/ships
- Fixed a server fps issue causing enemy fighters to change direction instantly and have unnatural behaviours
- "Pyro RYT Multi-Tool" with the "Multi-Tool Tractor Beam Attachment" should now be able to select and or pick up Quantum Sensitive Cargo and Volatile Cargo while on deployable shelf.
- Protect the Starfarer Marker will no longer Teleport few moments after appearing
- Idris turrets should no longer be able to be destroyed through the ships shields when using mining lasers
- The UEE Javelin should now despawn and QT away after failing the mission
- Fixed an issue that was causing the Idris to not spawn in Phase 2 when no players are in the area
- The objective marker for the Wreck Site in phase 3 should now update correctly to the Idris Capital Ship
- Accepting the phase 2 mission, then abandoning it and then accepting it again and then abandoning it again should no longer cause the wrecksite marker to stay on screen indefinitely
- Fixed an issue causing the timed cargo crates in Phase 2 to not explode when the degradation reaches maximum
- Armistice Zone Around Jerico should no longer cause defenders to get a crimestat.
- Abandoning the Xeno Mission in phase 2 should no longer cause the mission failure information to overlay on new mission information
- Andromeda Landing gear deploy animation should now fully play
- Technical
- Fixed 6 Client crashes
- Fixed 1 Server crashes
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement