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  1. Star Citizen Patch 3.12.1b
  2. Alpha Patch 3.12.1b has been released to Evocati and is now available to test! Patch should now show: VERSION 3.12.1-PTU.6836318.
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  4. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
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  6. Database Reset: NO
  7. Long Term Persistence: Enabled
  8. Pledge Copy: Enabled
  9. Starting aUEC: 15,000,000
  10. Server Cap: 40 players
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  12. The current build is under NDA
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  14. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
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  16. USER.cfg settings: r_displaySessionInfo = 1
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  18. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
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  21. Testing Focus
  22. General Gameplay
  23. Known Issues
  24. Players ship can become clipped / stuck to the MISC Starfarer Gemini Derelict Physics grid
  25. Empty Starfarer wrecks do not despawn, preventing new cargo from appearing
  26. ASOP terminals have lost claim functionality
  27. Some or all of the player's items that should be kept after a Character / Database reset are lost
  28. A Players Ship can enter a state where it cannot be Retrieved
  29. Player Unable to access mobiGlas after changing armour
  30. Amistice Zone Causing Crimestat for Defenders
  31. Being arrested while wearing leg armor causes the player to respawn in prison with a broken multi-tool
  32. User is unable to use the interaction system to power on the Nox vehicle
  33. Being in a large party causes game critical markers to not display correctly whilst in a ship
  34. Feature Updates
  35. Gameplay
  36. Updated the missing client missions to have more specific location information
  37. Bug Fixes
  38. Shields should no longer be able to be penetrated by laser scattergun weapons such as the Dominance
  39. Multiple FPS weapons should no longer be missing collision on the front of their barrels which allowed them to shoot through walls/ships
  40. Fixed a server fps issue causing enemy fighters to change direction instantly and have unnatural behaviours
  41. "Pyro RYT Multi-Tool" with the "Multi-Tool Tractor Beam Attachment" should now be able to select and or pick up Quantum Sensitive Cargo and Volatile Cargo while on deployable shelf.
  42. Protect the Starfarer Marker will no longer Teleport few moments after appearing
  43. Idris turrets should no longer be able to be destroyed through the ships shields when using mining lasers
  44. The UEE Javelin should now despawn and QT away after failing the mission
  45. Fixed an issue that was causing the Idris to not spawn in Phase 2 when no players are in the area
  46. The objective marker for the Wreck Site in phase 3 should now update correctly to the Idris Capital Ship
  47. Accepting the phase 2 mission, then abandoning it and then accepting it again and then abandoning it again should no longer cause the wrecksite marker to stay on screen indefinitely
  48. Fixed an issue causing the timed cargo crates in Phase 2 to not explode when the degradation reaches maximum
  49. Armistice Zone Around Jerico should no longer cause defenders to get a crimestat.
  50. Abandoning the Xeno Mission in phase 2 should no longer cause the mission failure information to overlay on new mission information
  51. Andromeda Landing gear deploy animation should now fully play
  52. Technical
  53. Fixed 6 Client crashes
  54. Fixed 1 Server crashes
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