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  1. [INFO] RetroArch 1.16.0 (Git 14cb373)
  2. [INFO] === Build =======================================
  3. [INFO] CPU Model Name: AMD Ryzen 9 3900X 12-Core Processor
  4. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
  5. [INFO] Version: 1.16.0
  6. [INFO] Git: 14cb373
  7. [INFO] Built: Oct 2 2023
  8. [INFO] =================================================
  9. [INFO] [Input]: Found input driver: "dinput".
  10. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  11. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
  12. [INFO] [Core]: Geometry: 320x240, Aspect: 1.333, FPS: 60.00, Sample rate: 48000.00 Hz.
  13. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
  14. [INFO] [Video]: Set video size to: fullscreen.
  15. [INFO] [GL]: Found GL context: "wgl".
  16. [INFO] [GL]: Detecting screen resolution: 3840x2160.
  17. [INFO] [WGL]: Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
  18. [INFO] [WGL]: Adaptive VSync supported.
  19. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce RTX 2080/PCIe/SSE2.
  20. [INFO] [GL]: Version: 4.6.0 NVIDIA 546.33.
  21. [INFO] [GL]: Using resolution 3840x2160.
  22. [INFO] [GL]: Default shader backend found: glsl.
  23. [INFO] [Shader driver]: Using GLSL shader backend.
  24. [INFO] [GLSL]: Checking GLSL shader support ...
  25. [WARN] [GL]: Stock GLSL shaders will be used.
  26. [INFO] [GLSL]: Found GLSL vertex shader.
  27. [INFO] [GLSL]: Found GLSL fragment shader.
  28. [INFO] [GLSL]: Linking GLSL program.
  29. [INFO] [GLSL]: Found GLSL vertex shader.
  30. [INFO] [GLSL]: Found GLSL fragment shader.
  31. [INFO] [GLSL]: Linking GLSL program.
  32. [INFO] [GLSL]: Found GLSL vertex shader.
  33. [INFO] [GLSL]: Found GLSL fragment shader.
  34. [INFO] [GLSL]: Linking GLSL program.
  35. [INFO] [GL]: Using 4 textures.
  36. [INFO] [GL]: Loaded 1 program(s).
  37. [INFO] [GL]: Using GL_RGB565 for texture uploads.
  38. [INFO] [XInput]: Found XInput v1.4.
  39. [WARN] [DInput]: Strong rumble unavailable.
  40. [WARN] [DInput]: Weak rumble unavailable.
  41. [INFO] [Joypad]: Found joypad driver: "dinput".
  42. [INFO] [Autoconf]: 8BitDo M30 2.4g configured in port 1.
  43. [INFO] [Video]: Found display server: "win32".
  44. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  45. [INFO] [Audio]: Started synchronous audio driver.
  46. [DEBUG] [WASAPI mic]: Initialized microphone driver context.
  47. [INFO] [Microphone]: Initialized microphone driver.
  48. [INFO] [Display]: Found display driver: "gl".
  49. [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
  50. [INFO] [Playlist]: Loading history file: "C:\Games\RetroArch-Win64\content_history.lpl".
  51. [INFO] [Playlist]: Loading history file: "C:\Games\RetroArch-Win64\content_music_history.lpl".
  52. [INFO] [Playlist]: Loading history file: "C:\Games\RetroArch-Win64\content_video_history.lpl".
  53. [INFO] [Playlist]: Loading history file: "C:\Games\RetroArch-Win64\content_image_history.lpl".
  54. [INFO] [Playlist]: Loading favorites file: "C:\Games\RetroArch-Win64\content_favorites.lpl".
  55. [INFO] [Content]: Updating firmware status for: "C:\Games\RetroArch-Win64\cores\wgc_libretro.dll" on "C:\Games\RetroArch-Win64\system".
  56. [INFO] [Core]: Using content: "C:\Temp\partials-example.txt".
  57. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  58. [DEBUG] [Audio]: Stopped audio driver "xaudio"
  59. [INFO] [Core]: Unloading core..
  60. [INFO] [Core]: Unloading core symbols..
  61. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  62. [INFO] RetroArch 1.16.0 (Git 14cb373)
  63. [INFO] === Build =======================================
  64. [INFO] CPU Model Name: AMD Ryzen 9 3900X 12-Core Processor
  65. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
  66. [INFO] Version: 1.16.0
  67. [INFO] Git: 14cb373
  68. [INFO] Built: Oct 2 2023
  69. [INFO] =================================================
  70. [INFO] [Input]: Found input driver: "dinput".
  71. [INFO] [Core]: Loading dynamic libretro core from: "C:\Games\RetroArch-Win64\cores\wgc_libretro.dll"
  72. [INFO] [Environ]: GET_LOG_INTERFACE.
  73. [INFO] [Environ]: SET_CORE_OPTIONS.
  74. [INFO] [Overrides]: Redirecting save file to "C:\Games\RetroArch-Win64\saves\WindowCast\partials-example.srm".
  75. [INFO] [Overrides]: Redirecting save state to "C:\Games\RetroArch-Win64\states\WindowCast\partials-example.state".
  76. [INFO] [Environ]: SYSTEM_DIRECTORY: "C:\Games\RetroArch-Win64\system".
  77. [INFO] [Content]: Loading content file: "C:\Temp\partials-example.txt".
  78. [libretro INFO] Capture partial read: WinLister
  79. [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
  80. [INFO] [Replay]: Found last replay slot: #0
  81. [INFO] [SRAM]: Skipping SRAM load.
  82. [INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
  83. [INFO] [Core]: Geometry: 512x384, Aspect: 0.000, FPS: 60.00, Sample rate: 48000.00 Hz.
  84. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
  85. [INFO] [Video]: Set video size to: fullscreen.
  86. [INFO] [GL]: Found GL context: "wgl".
  87. [INFO] [GL]: Detecting screen resolution: 3840x2160.
  88. [INFO] [WGL]: Extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
  89. [INFO] [WGL]: Adaptive VSync supported.
  90. [INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: NVIDIA GeForce RTX 2080/PCIe/SSE2.
  91. [INFO] [GL]: Version: 4.6.0 NVIDIA 546.33.
  92. [INFO] [GL]: Using resolution 3840x2160.
  93. [INFO] [GL]: Default shader backend found: glsl.
  94. [INFO] [Shader driver]: Using GLSL shader backend.
  95. [INFO] [GLSL]: Checking GLSL shader support ...
  96. [WARN] [GL]: Stock GLSL shaders will be used.
  97. [INFO] [GLSL]: Found GLSL vertex shader.
  98. [INFO] [GLSL]: Found GLSL fragment shader.
  99. [INFO] [GLSL]: Linking GLSL program.
  100. [INFO] [GLSL]: Found GLSL vertex shader.
  101. [INFO] [GLSL]: Found GLSL fragment shader.
  102. [INFO] [GLSL]: Linking GLSL program.
  103. [INFO] [GLSL]: Found GLSL vertex shader.
  104. [INFO] [GLSL]: Found GLSL fragment shader.
  105. [INFO] [GLSL]: Linking GLSL program.
  106. [INFO] [GL]: Using 4 textures.
  107. [INFO] [GL]: Loaded 1 program(s).
  108. [WARN] [DInput]: Strong rumble unavailable.
  109. [WARN] [DInput]: Weak rumble unavailable.
  110. [INFO] [Joypad]: Found joypad driver: "dinput".
  111. [INFO] [Autoconf]: 8BitDo M30 2.4g configured in port 1.
  112. [INFO] [Video]: Found display server: "win32".
  113. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  114. [INFO] [Audio]: Started synchronous audio driver.
  115. [DEBUG] [WASAPI mic]: Initialized microphone driver context.
  116. [INFO] [Microphone]: Initialized microphone driver.
  117. [INFO] [Display]: Found display driver: "gl".
  118. [INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
  119. [INFO] [Playlist]: Loading history file: "C:\Games\RetroArch-Win64\content_history.lpl".
  120. [INFO] [Playlist]: Loading history file: "C:\Games\RetroArch-Win64\content_music_history.lpl".
  121. [INFO] [Playlist]: Loading history file: "C:\Games\RetroArch-Win64\content_video_history.lpl".
  122. [INFO] [Playlist]: Loading history file: "C:\Games\RetroArch-Win64\content_image_history.lpl".
  123. [INFO] [Playlist]: Loading favorites file: "C:\Games\RetroArch-Win64\content_favorites.lpl".
  124. [DEBUG] [Environ]: GET_VARIABLE: crop_enable = "true"
  125. [DEBUG] [Environ]: GET_VARIABLE: client_crop_mode = "auto"
  126. [DEBUG] [Environ]: GET_VARIABLE: scale_enable = "disabled"
  127. [DEBUG] [Environ]: GET_VARIABLE: scale_filter_mode = "linear"
  128. [DEBUG] [Environ]: GET_VARIABLE: aspect_ratio_mode = "cropped"
  129. [INFO] [Environ]: SET_GEOMETRY: 1417x649, Aspect: 2.183.
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