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- every 2 seconds:
- loop all players:
- if level of protection of the loop-player's leggings is between 50 and 59:
- set {_heart.regen} to random integer between 1 and 3
- heal loop-player by {_heart.regen} hearts
- if level of protection of the loop-player's leggings is between 60 and 69:
- set {_heart.regen} to random integer between 2 and 5
- heal loop-player by {_heart.regen} hearts
- if level of protection of the loop-player's leggings is between 70 and 79:
- set {_heart.regen} to random integer between 3 and 7
- heal loop-player by {_heart.regen} hearts
- if level of protection of the loop-player's leggings is between 80 and 89:
- set {_heart.regen} to random integer between 4 and 9
- heal loop-player by {_heart.regen} hearts
- if level of protection of the loop-player's leggings is between 90 and 99:
- set {_heart.regen} to random integer between 5 and 11
- heal loop-player by {_heart.regen} hearts
- if level of protection of the loop-player's leggings is between 100 and 149:
- set {_heart.regen} to random integer between 6 and 13
- heal loop-player by {_heart.regen} hearts
- if level of protection of the loop-player's leggings is between 150 and 199:
- set {_heart.regen} to random integer between 7 and 15
- heal loop-player by {_heart.regen} hearts
- if level of protection of the loop-player's leggings is between 200 and 249:
- set {_heart.regen} to random integer between 8 and 17
- heal loop-player by {_heart.regen} hearts
- if level of protection of the loop-player's leggings is between 250 and 350:
- set {_heart.regen} to random integer between 9 and 19
- heal loop-player by {_heart.regen} hearts
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