Advertisement
Guest User

general settings

a guest
Sep 23rd, 2017
179
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.50 KB | None | 0 0
  1. #==============================================================================
  2. # ■ Sideview Battle System General Settings [3.4d]
  3. #------------------------------------------------------------------------------
  4. # Original Script by:
  5. # Enu ( http://rpgex.sakura.ne.jp/home/ )
  6. # English Localization:
  7. # Kylock, Mr. Bubble, Shu
  8. # Contributors & Special Thanks:
  9. # Shu, Moonlight, NightWalker, Enelvon, Atoa, AlphaWhelp,
  10. # blackmorning, Mithran, Kaduki, Enu
  11. # (See [Credits] for more information)
  12. #==============================================================================
  13.  
  14. $imported = {} if $imported == nil
  15. $imported["TankentaiSideview"] = true
  16.  
  17. #==============================================================================
  18. # ■ module N01
  19. #------------------------------------------------------------------------------
  20. # Sideview Battle System General Settings
  21. #==============================================================================
  22. module N01
  23. #--------------------------------------------------------------------------
  24. # ● Party Members Settings
  25. #--------------------------------------------------------------------------
  26. # Battle member starting positions. Extra positions beyond 4 actors are
  27. # added in case one uses another script that increases the party size.
  28. # Extra coordinates will not adversely affect your game, otherwise.
  29. #
  30. # Position 1, Pos. 2, Pos. 3, Pos. 4 Pos. 5 Pos. 6
  31. # X Y X Y X Y X Y X Y X Y
  32. ACTOR_POSITION = [[415,120],[435,150],[455,180],[475,210],[495,240],[515,270]]
  33. # Maximum party members that can fight at the same time.
  34. # Remember to add coordinates in the ACTOR_POSITION array if you
  35. # change the MAX_MEMBER value higher than 4.
  36. MAX_MEMBER = 4
  37. #--------------------------------------------------------------------------
  38. # * Battle Tempo Settings
  39. #--------------------------------------------------------------------------
  40. # Delay after a battler completes an action in 1/60 sec. increments.
  41. ACTION_WAIT = 0
  42. # Delay before enemy collapse animation in 1/60 sec. increments.
  43. COLLAPSE_WAIT = 10
  44. # Delay before victory is processed in 1/60 sec. increments.
  45. WIN_WAIT = 30
  46. #--------------------------------------------------------------------------
  47. # * Help Window Settings
  48. #--------------------------------------------------------------------------
  49. # Text that appears in Help Window when Guard is used.
  50. GUARD_HELP_TEXT = "Guard"
  51. # Text that appears in Help Window when escaping from battle.
  52. ESCAPED_HELP_TEXT = "Escaped"
  53. #--------------------------------------------------------------------------
  54. # ● HP Gauge and Status Display Settings
  55. #--------------------------------------------------------------------------
  56. # true: Display the state icons of the highlighted battlers in Help Window.
  57. #
  58. # To hide an individual enemy's states, type <hide states> into the Notebox
  59. # of the enemy in the Database.
  60. WORD_STATE_DISPLAY = true
  61. # true: Display the HP gauge of highlighted battlers in Help Window.
  62. #
  63. # To hide an individual enemy's states, type <hide hp> into the Notebox
  64. # of the enemy in the Database.
  65. HP_DISPLAY = true
  66. # true: Display the HP gauge and states of highlighted actor in Help Window.
  67. ACTOR_DISPLAY = false
  68. # Name to display when there is no abnormal state.
  69. WORD_NORMAL_STATE = ""
  70. # Do not display the HP gauge and states for the following enemies:
  71. ENEMY_NON_DISPLAY = [137] # ex.[1,2,3]
  72. # Do not display the following states ID as abnormal:
  73. STATE_NON_DISPLAY = [8, 36, 62, 63] # ex.[1,2,3]
  74. #--------------------------------------------------------------------------
  75. # * BattleFloor Settings
  76. #--------------------------------------------------------------------------
  77. # BattleFloor display options.
  78. # FLOOR = [ X-position, Y-positon, Opacity]
  79. # BattleFloor can be hidden if opacity is set to 0.
  80. FLOOR = [0,0,255]
  81. #--------------------------------------------------------------------------
  82. # * Targeting Cursor Position Settings
  83. #--------------------------------------------------------------------------
  84. # Adjust the targeting cursor position
  85. CURSOR_X_PLUS = 0
  86. CURSOR_Y_PLUS = 0
  87. #--------------------------------------------------------------------------
  88. # * Balloon Setting
  89. #--------------------------------------------------------------------------
  90. # Emotion Balloon graphics file in the System folder. Balloons used in battle
  91. # can be different than those used in a game map. Balloon file must be
  92. # 10x8 frames, similar to the RTP Balloons.
  93. BALLOON_GRAPHICS = "Balloon"
  94. #--------------------------------------------------------------------------
  95. # * Unarmed Animation Setting
  96. #--------------------------------------------------------------------------
  97. # Defines Animation ID for any unarmed attack made by a battler.
  98. NO_WEAPON = 82
  99. #--------------------------------------------------------------------------
  100. # * Auto-Life Animation Setting
  101. #--------------------------------------------------------------------------
  102. # Define the Animation ID used when a battler is revived
  103. # with an Auto-Life state.
  104. RESURRECTION = 74
  105. #--------------------------------------------------------------------------
  106. # * Damage Pop-up Settings
  107. #--------------------------------------------------------------------------
  108. # Damage Pop-up image file name located in the Graphics/System folder.
  109. # Numbers in the image file must be arranged 0 to 9. See demo's number
  110. # graphics for an example.
  111. DAMAGE_GRAPHICS = "Number+"
  112. # Image file for HP recovery numbers.
  113. RECOVER_GRAPHICS = "Number-"
  114. # true: Allow use of separate number graphics for MP recovery and damage.
  115. # false: Use the same number graphics for MP recovery/damage as
  116. # HP recovery/damage.
  117. USE_MP_POP_GRAPHICS = true
  118. # Image file for MP damage numbers.
  119. MP_DAMAGE_GRAPHICS = "MP_Number+"
  120. # Image file for MP recovery numbers.
  121. MP_RECOVER_GRAPHICS = "MP_Number-"
  122. # Distance adjustment (in pixels) between Damage Pop-up digits.
  123. # Can be negative.
  124. NUM_INTERBAL = -15
  125. # Duration (in frames) POP numbers are displayed.
  126. NUM_DURATION = 50
  127. #--------------------------------------------------------------------------
  128. # * Pop-up Window Settings
  129. #--------------------------------------------------------------------------
  130. # true: Window skin used for Pop-up Window is not seen.
  131. # false: Pop-up Window skin is used.
  132. NON_DAMAGE_WINDOW = true
  133. # Pop-up Window text. For no text results, use "".
  134. POP_DAMAGE0 = "" # Attack results 0 damage
  135. POP_MISS = "MISSED!" # Attack missed 
  136. POP_EVA = "DODGED!" # Attack avoided
  137. POP_CRI = "CRITICAL!!!" # Attack scored a critical hit
  138. POP_MP_DAM = "MP" # Attack caused MP loss
  139. POP_MP_REC = "MP" # Attack restored MP
  140. #--------------------------------------------------------------------------
  141. # * Battler Graphics Display Settings
  142. #--------------------------------------------------------------------------
  143. # true: Allow the appearance shadows under battlers.
  144. # false: Disable the appearance of shadows in all cases.
  145. SHADOW = true
  146. # true: Use actor's Walking Graphic assigned in the Database.
  147. # false: Actor's Walking Graphic from the Database is not used.
  148. # If false, battler file with "<filename>_1" is required in the
  149. # Graphics/Characters. "<filename>_1" and subsequent files
  150. # ("_2", "_3", etc.) must have the same image length and width as
  151. # the "<filename>_1" file.
  152. WALK_ANIME = true
  153. # Number of columns in an animated battler graphics file.
  154. ANIME_PATTERN = 3
  155. # Number of rows in an animated battler graphics file.
  156. ANIME_KIND = 4
  157. #--------------------------------------------------------------------------
  158. # * Back Attack Settings
  159. #--------------------------------------------------------------------------
  160. # true: Allow back attacks to occur.
  161. # false: Disable all chance for back attacks to occur.
  162. BACK_ATTACK = true
  163. # Define whether back attacks will mirror battler positions. (true/false)
  164. # Not yet implemented.
  165. BACK_ATTACK_NON_BACK_MIRROR = true
  166. # Set equipment and skills to protect against back attacks
  167. # Defined equipment must be equipped to take effect, skills must be aquired
  168. # and switches must be ON.
  169. # For a single weapon: = [1] or Multiple Weapons: = [1,2]
  170. # Weapon IDs
  171. NON_BACK_ATTACK_WEAPONS = []
  172. # Shield IDs
  173. NON_BACK_ATTACK_ARMOR1 = []
  174. # Helmet IDs
  175. NON_BACK_ATTACK_ARMOR2 = []
  176. # Armor IDs
  177. NON_BACK_ATTACK_ARMOR3 = []
  178. # Accessory IDs
  179. NON_BACK_ATTACK_ARMOR4 = []
  180. # Skill IDs
  181. NON_BACK_ATTACK_SKILLS = []
  182. # Switch IDs (takes precedence over everything else) If switch is ON,
  183. # Back attack guaranteed.
  184. BACK_ATTACK_SWITCH = [34]
  185. #--------------------------------------------------------------------------
  186. # * Immortality Changing Method Setting
  187. #--------------------------------------------------------------------------
  188. # If another Game_Battler method can alter immortality put the name
  189. # here in quotes
  190. # Example: ["my_script_set_immortal"]
  191. # The method will then automatically assign 'non_dead' to the correct value.
  192. # This is unecessary unless another script can change the value of @immortal
  193. # through a nonstandard accessor. Otherwise, ignore this setting.
  194. IMMORTALITY_CHANGING_METHODS = ["your_method_here"] # (untested)
  195. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement