Kuroji

Chain 110: Dragonlance

Dec 7th, 2018 (edited)
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  1. Chain 110: Dragonlance
  2. Location: 380 AC
  3. Identity: Drop-In
  4. Drawbacks: [+200] Prologue Peril
  5. Scenarios: [+700] Glass Pirates, 40,000 Things I Hate About You
  6.  
  7. [100/1900] Alignment Choice
  8. [Free] Hireling: Demona
  9. [700/1900] Lucky In Loot
  10. [1300/1900] Archmage of High Sorcery
  11. [1900/1900] Seeker
  12. [Free] Merch
  13. [Free] Adventuring Kit
  14. [Free] Cooking Spices
  15.  
  16. (Discounting items because you bought a capstone is an interesting approach, I admit.)
  17.  
  18. Now, I KNOW that Demona was supposed to come along with me on this one, but she's nowhere to be found and no amount of scrying can fix that. Which is really frustrating, considering I really was counting on her help. On the other hand, signing on with a bunch of Glass Pirates in order to swipe the Graygem was pretty fun. I mean, things didn't go as planned, what with getting a slew of mortals to infiltrate the Divine and steal an artifact in order to free Chaos itself, but it was ultimately successful.
  19.  
  20. I uh, didn't expect Chaos to really take a 40k bent, but the glass pirates were rewarded by Chaos by letting them change their form at will and giving them mutations (or, in mechanical terms, "roll randomly and take a template, and also all of you need to scratch out your race and write 'doppelganger' there now"), which was honestly pretty nifty, not gonna lie. And as time passed, it turned out that glass sailors made for pretty good servants of Chaos, in a certain sense. It didn't hurt that by their constant moving around, it made it easier for them to dodge divine wrath, which only made them lean more heavily toward Chaos-worship.
  21.  
  22. I've seen worse divine wrath anyways.
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