HuyEvilDumb

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Nov 21st, 2017
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  1. wait(1/60) Player = game:GetService("Players").LocalPlayer Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head Humanoid = Character.Humanoid LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] LS = Torso["Left Shoulder"] LH = Torso["Left Hip"] RS = Torso["Right Shoulder"] RH = Torso["Right Hip"] Neck = Torso.Neck it = Instance.new vt = Vector3.new cf = CFrame.new euler = CFrame.fromEulerAnglesXYZ angles = CFrame.Angles necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) RootPart = Character.HumanoidRootPart RootJoint = RootPart.RootJoint RootCF = euler(-1.57, 0, 3.14) attack = false attackdebounce = false MMouse = nil combo = 0 local hitfloor, posfloor = nil, nil local idle = 0 local Anim = "Idle" local Effects = {} local Weapon = {} local Welds = {} local decreaseatk = 0 local decreasedef = 0 local decreasemvmt = 0 local flight = false local etheral = false local overheat = 0 local move1 = "(Z)\nPunishment" local move2 = "(X)\nReaping" local move3 = "(C)\nCritical Stab" local move4 = "(V)\nEtheral Blades" local cooldowns = {} local cooldown1 = 0 table.insert(cooldowns, cooldown1) local cooldown2 = 0 table.insert(cooldowns, cooldown2) local cooldown3 = 0 table.insert(cooldowns, cooldown3) local cooldown4 = 0 table.insert(cooldowns, cooldown4) local cooldownsadd = {} local cooldownadd1 = 0.7 table.insert(cooldownsadd, cooldownadd1) local cooldownadd2 = 0.3 table.insert(cooldownsadd, cooldownadd2) local cooldownadd3 = 0.5 table.insert(cooldownsadd, cooldownadd3) local cooldownadd4 = 0.06 table.insert(cooldownsadd, cooldownadd4) local cooldownmax = 100 player = nil RSH = nil RW = Instance.new("Motor") LW = Instance.new("Motor") RW.Name = "Right Shoulder" LW.Name = "Left Shoulder" LH = Torso["Left Hip"] RH = Torso["Right Hip"] TorsoColor = Torso.BrickColor TorsoRed = TorsoColor.Color.r TorsoGreen = TorsoColor.Color.g TorsoBlue = TorsoColor.Color.b NewCol = Color3.new(0.2, 0.2, TorsoBlue) if Player:findFirstChild("Color1") ~= nil then NewCol = Player.Color1.Value end local mdec = Instance.new("NumberValue", Decrease) mdec.Name = "DecreaseDef" mdec.Value = 0.4 local mdec2 = Instance.new("NumberValue", Decrease) mdec2.Name = "DecreaseMvmt" mdec2.Value = 0.1 local Animate = Humanoid.Animator local canjump = true removeControl = function() canjump = false end resumeControl = function() canjump = true end Player.Character.Humanoid.Changed:connect(function() if canjump == false then Player.Character.Humanoid.Jump = false end end ) ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1 / 30 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end if Character:findFirstChild("Astray Unit", true) ~= nil then Character:findFirstChild("Astray Unit", true).Parent = nil end if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil end if Character:findFirstChild("Stats", true) ~= nil then Character:findFirstChild("Stats", true).Parent = nil end local Stats = Instance.new("BoolValue") Stats.Name = "Stats" Stats.Parent = Character local Atk = Instance.new("NumberValue") Atk.Name = "Damage" Atk.Parent = Stats Atk.Value = 1 local Def = Instance.new("NumberValue") Def.Name = "Defense" Def.Parent = Stats Def.Value = 1 local Mvmt = Instance.new("NumberValue") Mvmt.Name = "Movement" Mvmt.Parent = Stats Mvmt.Value = 1 local Block = Instance.new("BoolValue") Block.Name = "Block" Block.Parent = Stats Block.Value = false local Stun = Instance.new("NumberValue") Stun.Name = "Stun" Stun.Parent = Stats Stun.Value = 0 local StunT = Instance.new("NumberValue") StunT.Name = "StunThreshold" StunT.Parent = Stats StunT.Value = 100 local Rooted = Instance.new("BoolValue") Rooted.Name = "Rooted" Rooted.Parent = Stats Rooted.Value = false local Stunned = Instance.new("BoolValue") Stunned.Name = "Stunned" Stunned.Parent = Stats Stunned.Value = false local Stagger = Instance.new("BoolValue") Stagger.Name = "Stagger" Stagger.Parent = Stats Stagger.Value = false local StaggerHit = Instance.new("BoolValue") StaggerHit.Name = "StaggerHit" StaggerHit.Parent = Stats StaggerHit.Value = false local RecentEnemy = Instance.new("ObjectValue") RecentEnemy.Name = "RecentEnemy" RecentEnemy.Parent = Stats RecentEnemy.Value = nil local Decrease = Instance.new("BoolValue") Decrease.Name = "Decrease" Decrease.Parent = Stats Decrease.Value = false local mana = Instance.new("NumberValue") mana.Name = "Mana" mana.Parent = Stats mana.Value = 0 local passive = Instance.new("NumberValue", Decrease) passive.Name = "DecreaseAtk" passive.Value = 0 NoOutline = function(Part) Part.TopSurface = 10 end part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) local fp = it("Part") fp.formFactor = formfactor fp.Parent = parent fp.Reflectance = reflectance fp.Transparency = transparency fp.CanCollide = false fp.Locked = true fp.BrickColor = brickcolor fp.Name = name fp.Size = size fp.Position = Torso.Position NoOutline(fp) fp.Material = "SmoothPlastic" fp:BreakJoints() return fp end mesh = function(Mesh, part, meshtype, meshid, offset, scale) local mesh = it(Mesh) mesh.Parent = part if Mesh == "SpecialMesh" then mesh.MeshType = meshtype if meshid ~= "nil" then mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid end end mesh.Offset = offset mesh.Scale = scale return mesh end weld = function(parent, part0, part1, c0) local weld = it("Motor") weld.Parent = parent weld.Part0 = part0 weld.Part1 = part1 weld.C0 = c0 return weld end gui = function(GuiType, parent, text, backtrans, backcol, pos, size) local gui = it(GuiType) gui.Parent = parent gui.Text = text gui.BackgroundTransparency = backtrans gui.BackgroundColor3 = backcol gui.SizeConstraint = "RelativeXY" gui.TextXAlignment = "Center" gui.TextYAlignment = "Center" gui.Position = pos gui.Size = size gui.Font = "SourceSans" gui.FontSize = "Size14" gui.TextWrapped = false gui.TextStrokeTransparency = 0 gui.TextColor = BrickColor.new("White") return gui end local Color1 = Torso.BrickColor local fengui = it("GuiMain") fengui.Parent = Player.PlayerGui fengui.Name = "WeaponGUI" local fenframe = it("Frame") fenframe.Parent = fengui fenframe.BackgroundColor3 = Color3.new(255, 255, 255) fenframe.BackgroundTransparency = 1 fenframe.BorderColor3 = Color3.new(17, 17, 17) fenframe.Size = UDim2.new(0.1, 0, 0.1, 0) fenframe.Position = UDim2.new(0.95, 0, 0.7, 0) local fenframe2 = it("Frame") fenframe2.Parent = fengui fenframe2.BackgroundColor3 = Color3.new(255, 255, 255) fenframe2.BackgroundTransparency = 1 fenframe2.BorderColor3 = Color3.new(17, 17, 17) fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0) fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0) local fenframe3 = it("Frame") fenframe3.Parent = fengui fenframe3.BackgroundColor3 = Color3.new(255, 255, 255) fenframe3.BackgroundTransparency = 1 fenframe3.BorderColor3 = Color3.new(17, 17, 17) fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0) fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0) fenframe3.Name = "MoveFrame" local fenframe4 = it("Frame") fenframe4.Parent = fengui fenframe4.BackgroundColor3 = Color3.new(255, 255, 255) fenframe4.BackgroundTransparency = 1 fenframe4.BorderColor3 = Color3.new(17, 17, 17) fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0) fenframe4.Position = UDim2.new(0, 0, 0.7, 0) local pressedf = false local fenframe5 = it("Frame") fenframe5.Parent = fengui fenframe5.BackgroundColor3 = Color3.new(0, 0, 0) fenframe5.BackgroundTransparency = 1 fenframe5.BorderColor3 = Color3.new(0, 0, 0) fenframe5.Size = UDim2.new(1, 0, 1, 0) fenframe5.Position = UDim2.new(0, 0, 0, 0) fenframe5.ZIndex = 2 local tellbar = gui("TextLabel", fenframe5, "Press \'F\' to equip your weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0)) tellbar.Font = "Arial" tellbar.TextScaled = true tellbar.TextTransparency = 1 tellbar.TextStrokeTransparency = 1 tellbar.ZIndex = 2 local fnumb = 0 local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new("Bright yellow").Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) local fenbarblock1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.6, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) local fenbarblock2 = gui("TextLabel", fenframe, "", 0, BrickColor.new("Bright red").Color, UDim2.new(-0.6, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) local fenbarblock3 = gui("TextLabel", fenframe, "Overheat(" .. overheat .. ")", 1, Color3.new(0, 0, 0), UDim2.new(-0.6, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0)) local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) fenbarmove1.ZIndex = 2 local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new("Bright yellow").Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) fenbarmove2.ZIndex = 2 local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new("Bright yellow").Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) fenbarmove3.ZIndex = 2 local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new("Bright yellow").Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) fenbarmove4.ZIndex = 2 local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new("Bright yellow").Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) local modelzorz = Instance.new("Model") modelzorz.Parent = Character modelzorz.Name = "Astray Unit" rprt1 = part(3, modelzorz, 0, 0, TorsoColor, "Right Part01", vt()) rprt2 = part(3, modelzorz, 0, 0, TorsoColor, "Right Part02", vt()) rprt3 = part(3, modelzorz, 0, 0, TorsoColor, "Right Part03", vt()) rprt4 = part(3, modelzorz, 0, 0, TorsoColor, "Right Part04", vt()) rprt5 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part05", vt()) rprt6 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part06", vt()) rprt7 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part07", vt()) rprt8 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part08", vt()) rprt9 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part09", vt()) rprt10 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part10", vt()) rprt11 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part11", vt()) rprt12 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part12", vt()) rprt13 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part13", vt()) rprt14 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part14", vt()) rprt15 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part15", vt()) rprt16 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Right Part16", vt()) rprt17 = part(3, modelzorz, 0, 0, TorsoColor, "Right Part17", vt()) rprt18 = part(3, modelzorz, 0.7, 1, BrickColor.new("New Yeller"), "Right Part18", vt()) rprt19 = part(3, modelzorz, 0.7, 1, BrickColor.new("New Yeller"), "Right Part19", vt()) rprt20 = part(3, modelzorz, 0.7, 1, BrickColor.new("New Yeller"), "Right Part20", vt()) rprt21 = part(3, modelzorz, 0.7, 1, BrickColor.new("New Yeller"), "Right Part21", vt()) rprt22 = part(3, modelzorz, 0.7, 1, BrickColor.new("New Yeller"), "Right Part22", vt()) lprt1 = part(3, modelzorz, 0, 0, TorsoColor, "Left Part01", vt()) lprt2 = part(3, modelzorz, 0, 0, TorsoColor, "Left Part02", vt()) lprt3 = part(3, modelzorz, 0, 0, TorsoColor, "Left Part03", vt()) lprt4 = part(3, modelzorz, 0, 0, TorsoColor, "Left Part04", vt()) lprt5 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part05", vt()) lprt6 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part06", vt()) lprt7 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part07", vt()) lprt8 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part08", vt()) lprt9 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part09", vt()) lprt10 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part10", vt()) lprt11 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part11", vt()) lprt12 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part12", vt()) lprt13 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part13", vt()) lprt14 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part14", vt()) lprt15 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part15", vt()) lprt16 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol), "Left Part16", vt()) lprt17 = part(3, modelzorz, 0, 0, TorsoColor, "Left Part17", vt()) lprt18 = part(3, modelzorz, 0.7, 1, BrickColor.new("New Yeller"), "Left Part18", vt()) lprt19 = part(3, modelzorz, 0.7, 1, BrickColor.new("New Yeller"), "Left Part19", vt()) lprt20 = part(3, modelzorz, 0.7, 1, BrickColor.new("New Yeller"), "Left Part20", vt()) lprt21 = part(3, modelzorz, 0.7, 1, BrickColor.new("New Yeller"), "Left Part21", vt()) lprt22 = part(3, modelzorz, 0.7, 1, BrickColor.new("New Yeller"), "Left Part22", vt()) bprt1 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Booster Part01", vt()) bprt2 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Booster Part02", vt()) bprt3 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Booster Part03", vt()) bprt4 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Booster Part04", vt()) bprt5 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Booster Part05", vt()) bprt6 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Booster Part06", vt()) bprt7 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Booster Part07", vt()) bprt8 = part(3, modelzorz, 0.5, 0, BrickColor.new("Bright yellow"), "Booster Part08", vt()) bprt9 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Booster Part09", vt()) bprt10 = part(3, modelzorz, 0.5, 0, BrickColor.new("Bright yellow"), "Booster Part10", vt()) rmsh1 = mesh("BlockMesh", rprt1, "", "", vt(0, 0, 0), vt(6, 2, 2)) rmsh2 = mesh("SpecialMesh", rprt2, "Torso", "nil", vt(0, 0, 0), vt(2, 2, 6)) rmsh3 = mesh("BlockMesh", rprt3, "", "", vt(0, 0, 0), vt(6, 2, 2)) rmsh4 = mesh("SpecialMesh", rprt4, "Torso", "nil", vt(0, 0, 0), vt(2, 2, 6)) rmsh5 = mesh("BlockMesh", rprt5, "", "", vt(0, 0, 0), vt(3, 4, 4)) rmsh6 = mesh("BlockMesh", rprt6, "", "", vt(0, 0, 0), vt(1.5, 6, 2)) rmsh7 = mesh("BlockMesh", rprt7, "", "", vt(0, 0, 0), vt(2.5, 4, 2)) rmsh8 = mesh("SpecialMesh", rprt8, "Torso", "nil", vt(0, 0, 0), vt(2, 2, 2.5)) rmsh9 = mesh("BlockMesh", rprt9, "", "", vt(0, 0, 0), vt(2.51, 3, 2)) rmsh10 = mesh("BlockMesh", rprt10, "", "", vt(0, 0, 0), vt(3, 4, 3)) rmsh11 = mesh("SpecialMesh", rprt11, "Wedge", "nil", vt(0, 0, 0), vt(3, 1.5, 2)) rmsh12 = mesh("SpecialMesh", rprt12, "Wedge", "nil", vt(0, 0, 0), vt(3, 1.5, 2)) rmsh13 = mesh("BlockMesh", rprt13, "", "", vt(0, 0, 0), vt(3, 2, 2)) rmsh14 = mesh("SpecialMesh", rprt14, "Wedge", "nil", vt(0, 0, 0), vt(3, 2, 2)) rmsh15 = mesh("SpecialMesh", rprt15, "Wedge", "nil", vt(0, 0, 0), vt(2.5, 3, 5)) rmsh16 = mesh("BlockMesh", rprt16, "", "", vt(0, 0, 0), vt(2, 2, 8)) rmsh17 = mesh("SpecialMesh", rprt17, "Head", "nil", vt(0, 0, 0), vt(3, 6, 3)) rmsh18 = mesh("SpecialMesh", rprt18, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 16)) rmsh19 = mesh("SpecialMesh", rprt19, "Wedge", "nil", vt(0, 0, 0), vt(1, 4, 19)) rmsh20 = mesh("SpecialMesh", rprt20, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 7)) rmsh21 = mesh("SpecialMesh", rprt21, "Wedge", "nil", vt(0, 0, 0), vt(1, 3, 8)) rmsh22 = mesh("SpecialMesh", rprt22, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 8)) lmsh1 = mesh("BlockMesh", lprt1, "", "", vt(0, 0, 0), vt(6, 2, 2)) lmsh2 = mesh("SpecialMesh", lprt2, "Torso", "nil", vt(0, 0, 0), vt(2, 2, 6)) lmsh3 = mesh("BlockMesh", lprt3, "", "", vt(0, 0, 0), vt(6, 2, 2)) lmsh4 = mesh("SpecialMesh", lprt4, "Torso", "nil", vt(0, 0, 0), vt(2, 2, 6)) lmsh5 = mesh("BlockMesh", lprt5, "", "", vt(0, 0, 0), vt(3, 4, 4)) lmsh6 = mesh("BlockMesh", lprt6, "", "", vt(0, 0, 0), vt(1.5, 6, 2)) lmsh7 = mesh("BlockMesh", lprt7, "", "", vt(0, 0, 0), vt(2.5, 4, 2)) lmsh8 = mesh("SpecialMesh", lprt8, "Torso", "nil", vt(0, 0, 0), vt(2, 2, 2.5)) lmsh9 = mesh("BlockMesh", lprt9, "", "", vt(0, 0, 0), vt(2.51, 3, 2)) lmsh10 = mesh("BlockMesh", lprt10, "", "", vt(0, 0, 0), vt(3, 4, 3)) lmsh11 = mesh("SpecialMesh", lprt11, "Wedge", "nil", vt(0, 0, 0), vt(3, 1.5, 2)) lmsh12 = mesh("SpecialMesh", lprt12, "Wedge", "nil", vt(0, 0, 0), vt(3, 1.5, 2)) lmsh13 = mesh("BlockMesh", lprt13, "", "", vt(0, 0, 0), vt(3, 2, 2)) lmsh14 = mesh("SpecialMesh", lprt14, "Wedge", "nil", vt(0, 0, 0), vt(3, 2, 2)) lmsh15 = mesh("SpecialMesh", lprt15, "Wedge", "nil", vt(0, 0, 0), vt(2.5, 3, 5)) lmsh16 = mesh("BlockMesh", lprt16, "", "", vt(0, 0, 0), vt(2, 2, 8)) lmsh17 = mesh("SpecialMesh", lprt17, "Head", "nil", vt(0, 0, 0), vt(3, 6, 3)) lmsh18 = mesh("SpecialMesh", lprt18, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 16)) lmsh19 = mesh("SpecialMesh", lprt19, "Wedge", "nil", vt(0, 0, 0), vt(1, 4, 19)) lmsh20 = mesh("SpecialMesh", lprt20, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 7)) lmsh21 = mesh("SpecialMesh", lprt21, "Wedge", "nil", vt(0, 0, 0), vt(1, 3, 8)) lmsh22 = mesh("SpecialMesh", lprt22, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 8)) bmsh1 = mesh("BlockMesh", bprt1, "", "", vt(0, 0, 0), vt(7, 5, 5)) bmsh2 = mesh("BlockMesh", bprt2, "", "", vt(0, 0, 0), vt(2, 1, 9)) bmsh3 = mesh("BlockMesh", bprt3, "", "", vt(0, 0, 0), vt(2, 1, 9)) bmsh4 = mesh("BlockMesh", bprt4, "", "", vt(0, 0, 0), vt(1, 2, 9)) bmsh5 = mesh("SpecialMesh", bprt5, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 2)) bmsh6 = mesh("SpecialMesh", bprt6, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 5)) bmsh7 = mesh("BlockMesh", bprt7, "", "", vt(0, 0, 0), vt(15, 0.5, 2)) bmsh8 = mesh("SpecialMesh", bprt8, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 15, 3)) bmsh9 = mesh("BlockMesh", bprt9, "", "", vt(0, 0, 0), vt(15, 0.5, 2)) bmsh10 = mesh("SpecialMesh", bprt10, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 15, 3)) rwld1 = weld(RightArm, rprt1, RightArm, euler(0, 0, 0) * cf(0, -0.4, -0.5)) rwld2 = weld(rprt1, rprt2, rprt1, euler(1.57, 0, 1.57) * cf(0, 0, 0.4)) rwld3 = weld(rprt1, rprt3, RightArm, euler(0, 0, 0) * cf(0, 0.2, -0.5)) rwld4 = weld(rprt1, rprt4, rprt3, euler(1.57, 0, 1.57) * cf(0, 0, 0.4)) rwld5 = weld(rprt1, rprt5, RightArm, euler(0, 0, 0) * cf(0, -0.2, -1.1)) rwld6 = weld(rprt1, rprt6, rprt5, euler(0, 0, 0) * cf(0, -1, 0.2)) rwld7 = weld(rprt1, rprt7, rprt6, euler(0, 0, 0) * cf(0, -0.3, -0.2)) rwld8 = weld(rprt1, rprt8, rprt7, euler(0, 1.57, 0) * cf(0, -0.6, 0)) rwld9 = weld(rprt1, rprt9, rprt7, euler(-0.6, 0, 0) * cf(0, 0.4, -0.1)) rwld10 = weld(rprt1, rprt10, rprt5, euler(0, 0, 0) * cf(0, 0.8, 0.1)) rwld11 = weld(rprt1, rprt11, rprt10, euler(1.57, 0, 0) * cf(0, 0.6, 0.15)) rwld12 = weld(rprt1, rprt12, rprt10, euler(1.57, 3.14, 0) * cf(0, 0.6, -0.15)) rwld13 = weld(rprt1, rprt13, rprt10, euler(0, 0, 0) * cf(0, -0.2, -0.5)) rwld14 = weld(rprt1, rprt14, rprt13, euler(3.14, 0, 0) * cf(0, 0.4, 0)) rwld15 = weld(rprt1, rprt15, rprt13, euler(3.14, 0, 0) * cf(0, 0.3, -0.3)) rwld16 = weld(rprt1, rprt16, rprt13, euler(0, 0, 0) * cf(0, 0.6, 1.4)) rwld17 = weld(rprt1, rprt17, rprt16, euler(1.57, 0, 0) * cf(0, 0, 0.1)) rwld18 = weld(rprt1, rprt18, rprt10, euler(1.57, 0, 0) * cf(0, 2.01, 0.2)) rwld19 = weld(rprt1, rprt19, rprt10, euler(1.57, 3.14, 0) * cf(0, 1.71, -0.4)) rwld20 = weld(rprt1, rprt20, rprt10, euler(-2.8, 0, 0) * cf(0, -0.2, -1.2)) rwld21 = weld(rprt1, rprt21, rprt10, euler(-2.4, 0, 0) * cf(0, -1.4, -0.8)) rwld22 = weld(rprt1, rprt22, rprt7, euler(-1.57, 0, 0) * cf(0, -0.5, -0.2)) lwld1 = weld(lprt1, lprt1, LeftArm, euler(0, 0, 0) * cf(0, -0.4, -0.5)) lwld2 = weld(rprt1, lprt2, lprt1, euler(1.57, 0, 1.57) * cf(0, 0, 0.4)) lwld3 = weld(rprt1, lprt3, LeftArm, euler(0, 0, 0) * cf(0, 0.2, -0.5)) lwld4 = weld(rprt1, lprt4, lprt3, euler(1.57, 0, 1.57) * cf(0, 0, 0.4)) lwld5 = weld(rprt1, lprt5, LeftArm, euler(0, 0, 0) * cf(0, -0.2, -1.1)) lwld6 = weld(rprt1, lprt6, lprt5, euler(0, 0, 0) * cf(0, -1, 0.2)) lwld7 = weld(rprt1, lprt7, lprt6, euler(0, 0, 0) * cf(0, -0.3, -0.2)) lwld8 = weld(rprt1, lprt8, lprt7, euler(0, 1.57, 0) * cf(0, -0.6, 0)) lwld9 = weld(rprt1, lprt9, lprt7, euler(-0.6, 0, 0) * cf(0, 0.4, -0.1)) lwld10 = weld(rprt1, lprt10, lprt5, euler(0, 0, 0) * cf(0, 0.8, 0.1)) lwld11 = weld(rprt1, lprt11, lprt10, euler(1.57, 0, 0) * cf(0, 0.6, 0.15)) lwld12 = weld(rprt1, lprt12, lprt10, euler(1.57, 3.14, 0) * cf(0, 0.6, -0.15)) lwld13 = weld(rprt1, lprt13, lprt10, euler(0, 0, 0) * cf(0, -0.2, -0.5)) lwld14 = weld(rprt1, lprt14, lprt13, euler(3.14, 0, 0) * cf(0, 0.4, 0)) lwld15 = weld(rprt1, lprt15, lprt13, euler(3.14, 0, 0) * cf(0, 0.3, -0.3)) lwld16 = weld(rprt1, lprt16, lprt13, euler(0, 0, 0) * cf(0, 0.6, 1.4)) lwld17 = weld(rprt1, lprt17, lprt16, euler(1.57, 0, 0) * cf(0, 0, 0.1)) lwld18 = weld(rprt1, lprt18, lprt10, euler(1.57, 0, 0) * cf(0, 2.01, 0.2)) lwld19 = weld(rprt1, lprt19, lprt10, euler(1.57, 3.14, 0) * cf(0, 1.71, -0.4)) lwld20 = weld(rprt1, lprt20, lprt10, euler(-2.8, 0, 0) * cf(0, -0.2, -1.2)) lwld21 = weld(rprt1, lprt21, lprt10, euler(-2.4, 0, 0) * cf(0, -1.4, -0.8)) lwld22 = weld(rprt1, lprt22, lprt7, euler(-1.57, 0, 0) * cf(0, -0.5, -0.2)) bwld1 = weld(bprt1, bprt1, Torso, euler(0, 0, 0) * cf(0, -0.4, -0.8)) bwld2 = weld(rprt1, bprt2, bprt1, euler(0, -0.2, 0) * cf(0.5, -0.6, 0.4)) bwld3 = weld(rprt1, bprt3, bprt1, euler(0, 0.2, 0) * cf(-0.5, -0.6, 0.4)) bwld4 = weld(rprt1, bprt4, bprt1, euler(0, 0, 0) * cf(0, -0.6, -1)) bwld5 = weld(rprt1, bprt5, bprt4, euler(0, 0, 0) * cf(0, 0, 1.1)) bwld6 = weld(rprt1, bprt6, bprt4, euler(3.14, 0, 0) * cf(0, 0, -1.4)) bwld7 = weld(rprt1, bprt7, bprt1, euler(0.1, -0.2, 0.2) * cf(2, -0.6, -0.5)) bwld8 = weld(rprt1, bprt8, bprt7, euler(0, 0, -1.57) * cf(0, 0, 0.5)) bwld9 = weld(rprt1, bprt9, bprt1, euler(-0.1, -0.2, 2.94) * cf(-2, -0.6, -0.5)) bwld10 = weld(rprt1, bprt10, bprt9, euler(0, 0, -1.57) * cf(0, 0, 0.5)) numd = 0.4 numd2 = 0.1 numul = 0.2 local Boost = {} for i = 1, 2 do bprt11 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Booster Part11", vt()) bprt12 = part(3, modelzorz, 0.5, 0, BrickColor.new("Bright yellow"), "Booster Part12", vt()) bprt13 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Booster Part13", vt()) bprt14 = part(3, modelzorz, 0, 0, BrickColor.new("Really black"), "Booster Part14", vt()) bmsh11 = mesh("BlockMesh", bprt11, "", "", vt(0, 0, 0), vt(3, 3, 5)) bmsh12 = mesh("BlockMesh", bprt12, "", "", vt(0, 0, 0), vt(3.1, 3.1, 2)) bmsh13 = mesh("CylinderMesh", bprt13, "", "", vt(0, 0, 0), vt(2.5, 2, 2.5)) bmsh14 = mesh("CylinderMesh", bprt14, "", "", vt(0, 0, 0), vt(2, 2, 2)) bwld11 = weld(rprt1, bprt11, bprt1, euler(-0.4, numul, numd2) * cf(numd, 0, -0.6)) bwld12 = weld(rprt1, bprt12, bprt11, euler(0, 0, 0) * cf(0, 0, -0.5)) bwld13 = weld(rprt1, bprt13, bprt12, euler(1.57, 0, 0) * cf(0, 0, -0.05)) bwld14 = weld(rprt1, bprt14, bprt12, euler(1.57, 0, 0) * cf(0, 0, -0.06)) numd = numd - 0.8 numul = numul - 0.4 numd2 = numd2 - 0.2 num1 = -0.4 eul = 0 table.insert(Boost, bprt14) for i = 1, 2 do bprt15 = part(3, modelzorz, 0.5, 0, BrickColor.new("Bright yellow"), "Booster Part15", vt()) bprt16 = part(3, modelzorz, 0.5, 0, BrickColor.new("Bright yellow"), "Booster Part16", vt()) bprt17 = part(3, modelzorz, 0.5, 0, BrickColor.new("Bright yellow"), "Booster Part17", vt()) bmsh15 = mesh("SpecialMesh", bprt15, "Wedge", "nil", vt(0, 0, 0), vt(1, 1, 5)) bmsh16 = mesh("SpecialMesh", bprt16, "Wedge", "nil", vt(0, 0, 0), vt(1, 1, 3)) bmsh17 = mesh("SpecialMesh", bprt17, "Wedge", "nil", vt(0, 0, 0), vt(1, 1, 4)) bwld15 = weld(rprt1, bprt15, bprt11, euler(0, 0, eul) * cf(0, num1, -0.4)) bwld16 = weld(rprt1, bprt16, bprt15, euler(0, 3.14, 0) * cf(0, 0, -0.8)) bwld17 = weld(rprt1, bprt17, bprt16, euler(0, 0, 3.14) * cf(0, 0.2, -0.1)) eul = eul + 3.14 num1 = num1 + 0.8 end end for _,c in pairs(modelzorz:children()) do table.insert(Weapon, c) end for _,c in pairs(rprt1:children()) do if c.className == "Motor" then table.insert(Welds, c) end end local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt()) hitbox.Anchored = false local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0)) local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1)) hitbox2.Anchored = true local hitboxCF = cf(0, 0, 0) hboxpos = Instance.new("BodyPosition", nil) hboxpos.P = 2000 hboxpos.D = 100 hboxpos.maxForce = Vector3.new(545000, 545000, 545000) hitboxweld = function() hbwld.Parent = modelzorz hbwld.Part0 = hitbox hbwld.Part1 = rprt5 end local nr = NumberRange.new local ns = NumberSequence.new local cs = ColorSequence.new local parti = it("ParticleEmitter") parti.Color = cs(Color3.new(1, 1, 0), Color3.new(1, 1, 0.3921568627451)) parti.LightEmission = 0.5 parti.Size = ns(0.2) parti.Texture = "http://www.roblox.com/asset/?id=243728166" sizeseq = ns({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 0.2)}) transseq = ns({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.1, 0.5), NumberSequenceKeypoint.new(0.8, 0.5), NumberSequenceKeypoint.new(1, 1)}) parti.Transparency = transseq parti.Size = sizeseq parti.Acceleration = vt(0, 0, 0) parti.Lifetime = nr(1, 3) parti.Rate = 40 parti.RotSpeed = nr(90) parti.Speed = nr(-2) parti.VelocitySpread = 45 parti.Parent = hitbox parti.Enabled = false parti2 = parti:Clone() parti2.Color = cs(Color3.new(255, 0, 0), Color3.new(255, 255, 0)) parti2.Size = ns(1) parti2.Acceleration = vt(0, 5, 0) parti2.Texture = "http://www.roblox.com/asset/?id=242596567" parti2.Rate = 20 parti2.Speed = nr(-10) parti2.VelocitySpread = 20 parti2.Parent = Boost[1] parti3 = parti2:Clone() parti3.Parent = Boost[2] parti4 = parti2:Clone() parti4.Color = cs(Color3.new(255, 255, 0), Color3.new(255, 0, 0)) parti4.LightEmission = 1 parti4.Size = ns(1) parti4.Acceleration = vt(0, -1, 0) parti4.Rate = 5 parti4.Speed = nr(2) parti4.VelocitySpread = 10 parti4.Parent = bprt1 bloodsplat = function(cf, size) local prt = part(3, workspace, 0, 1, BrickColor.new("White"), "Effect", vt()) prt.Anchored = true prt.CFrame = cf local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) ggui = Instance.new("BillboardGui") ggui.Parent = prt ggui.Size = UDim2.new(size, 0, size, 0) img = Instance.new("ImageLabel") img.Parent = ggui img.BackgroundTransparency = 1 img.Size = UDim2.new(1, 0, 1, 0) img.Image = "rbxassetid://179462422" img.ImageColor3 = prt.BrickColor.Color img.Rotation = math.random(-50, 50) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Blood", 10, img}) end if script.Parent.className ~= "HopperBin" then Tool = Instance.new("HopperBin") Tool.Parent = Backpack Tool.Name = "Astray Unit" script.Parent = Tool end Bin = script.Parent if Bin.Name == "Proto" then Bin.Name = "Astray Unit" end local bodvel = Instance.new("BodyVelocity") local bg = Instance.new("BodyGyro") so = function(id, par, vol, pit) local sou = Instance.new("Sound", par or workspace) sou.Volume = vol sou.Pitch = pit or 1 if id == "RandSlash" then num = math.random(1, 4) if num == 1 then id = "200633108" else if num == 2 then id = "200633148" else if num == 3 then id = "200633196" else if num == 4 then id = "200633281" end end end end end sou.SoundId = "http://www.roblox.com/asset/?id=" .. id coroutine.resume(coroutine.create(function(Sound) swait() Sound:play() end ), sou) game:GetService("Debris"):AddItem(sou, 6) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end hideanim = function() equipped = false mdec2.Parent = nil mdec.Parent = Decrease for i = 0.2, 1, 0.1 do swait() rprt18.Transparency = i rprt19.Transparency = i rprt20.Transparency = i rprt21.Transparency = i rprt22.Transparency = i lprt18.Transparency = i lprt19.Transparency = i lprt20.Transparency = i lprt21.Transparency = i lprt22.Transparency = i Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) RH.C0 = clerp(RH.C0, RHC0, 0.2) LH.C0 = clerp(LH.C0, LHC0, 0.2) end end mdec.Parent = Decrease equipanim = function() equipped = true mdec.Parent = nil for i = 1, 0.2, -0.05 do swait() rprt18.Transparency = i rprt19.Transparency = i rprt20.Transparency = i rprt21.Transparency = i rprt22.Transparency = i lprt18.Transparency = i lprt19.Transparency = i lprt20.Transparency = i lprt21.Transparency = i lprt22.Transparency = i Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.4) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1), 0.4) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1), 0.4) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) end mdec2.Parent = Decrease end StaggerAnim = function() attack = true removeControl() for i = 1, math.random(2, 4) do ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) end for i = 0, 1, 0.35 do swait() if Rooted.Value == false then Torso.Velocity = RootPart.CFrame.lookVector * -40 end Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1) * euler(0, 1, 0), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1) * euler(0, -1, 0), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.3), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.3), 0.3) end for i = 1, 0, -0.05 do swait() if Rooted.Value == false then Torso.Velocity = RootPart.CFrame.lookVector * -(40 * i) end Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.15) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.15) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1.5) * euler(0, 1, 0), 0.15) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1.5) * euler(0, -1, 0), 0.15) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0, 0.3), 0.15) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.3, 0, -0.3), 0.15) end resumeControl() combo = 0 attack = false end StaggerHitt = function() attack = true for i = 1, math.random(2, 4) do ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) end for i = 0, 1, 0.2 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.6), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) end attack = false end StunAnim = function() attack = true removeControl() Stunned.Value = true showDamage(Character, "Stunned", "Interrupt") local dec = Instance.new("NumberValue", Decrease) dec.Name = "DecreaseMvmt" dec.Value = 10 for i = 0, 1, 0.3 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25) LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25) end for i = 0, 1, 0.3 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25) LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25) end for i = 0, 1, 0.3 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25) LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25) end local gairost = Instance.new("BodyGyro") gairost.Parent = RootPart gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge gairost.P = 20000 gairost.cframe = cf(0, 0, 0) for i = 0, 1, 0.1 do swait() if hitfloor ~= nil then Torso.Velocity = vt(0, 0, 0) end Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 3.14, 0), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3) end for i = 1, 50 do swait() gairost.cframe = RootPart.CFrame if hitfloor ~= nil then Torso.Velocity = vt(0, 0, 0) end end for i = 0, 1, 0.2 do swait() Stun.Value = 0 gairost.cframe = RootPart.CFrame Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3) end resumeControl() gairost.Parent = nil dec.Parent = nil Stun.Value = 0 combo = 0 Stunned.Value = false attack = false for i = 1, 10 do swait() Stun.Value = 0 end end attackone = function() attack = true for i = 0, 1, 0.15 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1), 0.3) RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(2, 0, -1) * euler(0, 0.8, 0), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.8, 0, -0.2) * euler(0, 0, 0), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.5, 0), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, -0.5, 0), 0.3) if StunT.Value <= Stun.Value then break end end do so("RandSlash", rprt5, 1, math.random(80, 120) / 100) hbwld.Parent = nil hboxpos.Parent = hitbox hitbox.Parent = modelzorz hitbox.Size = vt(0.5, 6, 2) hitboxCF = rprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF for i = 0, 1, 0.2 do swait() hitboxCF = rprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 4, 7, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(2, 5)), nil, true) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.45) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.8), 0.45) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.5, 0, 1) * euler(0, 0.8, 0), 0.45) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.6), 0.45) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.2) * euler(0, 1.57, 0) * euler(0, 0.8, 0), 0.45) LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.2) * euler(0, -1.57, 0) * euler(0, 0.8, 0), 0.45) if StunT.Value <= Stun.Value then break end end do hitbox.Parent = modelzorz hitbox.Size = vt() hitboxweld() hboxpos.Parent = nil attack = false end end end attacktwo = function() attack = true for i = 0, 1, 0.15 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -0.6), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.6), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0.4, 0, 0.6) * euler(0, -1, 0), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0), 0.4) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, -0.6, 0), 0.4) if StunT.Value <= Stun.Value then break end end do so("RandSlash", lprt5, 1, math.random(80, 120) / 100) hbwld.Parent = nil hboxpos.Parent = hitbox hitbox.Parent = modelzorz hitbox.Size = vt(0.5, 6, 2) hitboxCF = lprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF for i = 0, 1, 0.2 do swait() hitboxCF = lprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 4, 7, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(2, 5)), nil, true) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57), 0.45) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, -1.57), 0.45) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57) * euler(0, 0, -1), 0.45) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, -0.6, -1.6) * euler(0, 0, 0), 0.45) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) RH.C0 = clerp(RH.C0, cf(0.5, -1, -0.2) * euler(0, 1.57, 0) * euler(-0.4, 1.57, 0), 0.45) LH.C0 = clerp(LH.C0, cf(-0.5, -1, 0.2) * euler(0, -1.57, 0) * euler(0.2, 1.57, 0), 0.45) if StunT.Value <= Stun.Value then break end end do hitbox.Parent = modelzorz hitbox.Size = vt() hitboxweld() hboxpos.Parent = nil attack = false end end end attackthree = function() attack = true for i = 0, 1, 0.15 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.57), 0.3) RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.5, 0, -1) * euler(0, 1.57, 0), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, -0.4) * euler(0, 0, 0), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(0.7, -1, 0.4) * euler(0, 1.57, 0) * euler(0, -1.2, 0), 0.3) LH.C0 = clerp(LH.C0, cf(-0.7, -1, -0.4) * euler(0, -1.57, 0) * euler(0, -1.2, 0), 0.3) if StunT.Value <= Stun.Value then break end end do so("RandSlash", rprt5, 1, math.random(80, 120) / 100) hbwld.Parent = nil hboxpos.Parent = hitbox hitbox.Parent = modelzorz hitbox.Size = vt(0.5, 6, 2) hitboxCF = rprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF for i = 0, 1, 0.2 do swait() hitboxCF = rprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 4, 7, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(2, 5)), nil, true) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1), 0.45) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.45) RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.5, 0, 1.5) * euler(0, 1.57, 0), 0.45) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8) * euler(0, 0, 0), 0.45) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) RH.C0 = clerp(RH.C0, cf(0.6, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1.57, 0), 0.45) LH.C0 = clerp(LH.C0, cf(-0.6, -1, 0.4) * euler(0, -1.57, 0) * euler(0, 1.57, 0), 0.45) if StunT.Value <= Stun.Value then break end end do hitbox.Parent = modelzorz hitbox.Size = vt() hitboxweld() hboxpos.Parent = nil attack = false end end end attackfour = function() attack = true for i = 0, 1, 0.15 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.2), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-0.5, 0.5, -0.5) * euler(1.57, 0, 1) * euler(0, -1.57, 0), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.5, 0), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.5, 0), 0.3) if StunT.Value <= Stun.Value then break end end do so("RandSlash", lprt5, 1, math.random(80, 120) / 100) hbwld.Parent = nil hboxpos.Parent = hitbox hitbox.Parent = modelzorz hitbox.Size = vt(0.5, 6, 2) hitboxCF = lprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF for i = 0, 1, 0.2 do swait() hitboxCF = lprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 4, 7, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(2, 5)), nil, true) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3) RootJoint.C0 = RootCF * euler(0, 0, -0.5 + 6.28 * i) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 1), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, -1.57, 0), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3) if StunT.Value <= Stun.Value then break end end do for i = 0, 1, 0.2 do swait() hitboxCF = lprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 4, 7, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(2, 5)), nil, true) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 1), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.3, 0, -1.57) * euler(0, -1.57, 0), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) if StunT.Value <= Stun.Value then break end end do hitbox.Parent = modelzorz hitbox.Size = vt() hitboxweld() hboxpos.Parent = nil attack = false end end end end Flight = function() if StunT.Value <= Stun.Value then return end Vel = Torso.Velocity * 4 ex = Torso.Velocity.x * 4 why = Torso.Velocity.y * 4 ze = Torso.Velocity.z * 4 if overheat > 60 then jetmax = 35 else jetmax = 50 end if why <= 0 then why = 0 else if jetmax <= why then why = jetmax end end if jetmax <= ex then ex = jetmax else if ex <= -jetmax then ex = -jetmax end end if jetmax <= ze then ze = jetmax else if ze <= -jetmax then ze = -jetmax end end Vel = vt(ex, why, ze) local mananum = 0 while overheat <= 50 and flight == true and mana.Value > 1 and overheat <= 100 do swait() if overheat > 60 then jetmax = 40 else jetmax = 50 end overheat = overheat + 1 if mananum >= 3 then mananum = 0 mana.Value = mana.Value - 1 parti2.Enabled = true parti3.Enabled = true else mananum = mananum + 1 end if Rooted.Value == false then Torso.Velocity = Vel end end parti2.Enabled = false parti3.Enabled = false if overheat >= 100 then MagicBlock(BrickColor.new("Bright red"), bprt1.CFrame, 5, 5, 5, 4, 4, 4, 0.1, 1) MagicBlock(BrickColor.new("Bright red"), bprt1.CFrame, 3, 3, 3, 4, 4, 4, 0.1, 1) Stun.Value = Stun.Value + 100 Humanoid:TakeDamage(25) showDamage(Character, 25, "Damage") so("206049428", RootPart, 0.5, math.random(5, 6) / 10) MagniDamage(RootPart, 7, 7, 10, math.random(5, 10), "Normal", RootPart, 0.15, 2, math.random(7, 10), true, true, false, "Defense", 0.1, 400) local dec = Instance.new("NumberValue") dec.Name = "DecreaseMvmt" dec.Value = 0.25 dec.Parent = Decrease showDamage(Character, "-Movement", "Debuff") game:GetService("Debris"):AddItem(dec, 8) local dec = Instance.new("NumberValue") dec.Name = "DecreaseDef" dec.Value = 0.15 dec.Parent = Decrease showDamage(Character, "-Defense", "Debuff") game:GetService("Debris"):AddItem(dec, 6) local dec = Instance.new("NumberValue") dec.Name = "DecreaseAtk" dec.Value = 0.25 dec.Parent = Decrease showDamage(Character, "-Damage", "Debuff") game:GetService("Debris"):AddItem(dec, 12) end do flight = false end end do1 = function() if attack == true then return end if StunT.Value <= Stun.Value then return end if cooldownmax <= cooldowns[1] and mana.Value >= 15 then attack = true cooldowns[1] = 0 mana.Value = mana.Value - 15 for i = 0, 1, 0.15 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -0.6), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.8) * euler(0, 0, 1), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0.4, 0, 0.6) * euler(0, -1, 0), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0), 0.4) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, -0.6, 0), 0.4) if StunT.Value <= Stun.Value then break end end do so("RandSlash", lprt5, 1, math.random(80, 120) / 100) hbwld.Parent = nil hboxpos.Parent = hitbox hitbox.Parent = modelzorz hitbox.Size = vt(0.5, 6, 2) hitboxCF = lprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF for i = 0, 1, 0.1 do swait() hitboxCF = lprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 8, 10, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(2, 5)), nil, false) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(-0.2, 0, 0), 0.45) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1), 0.45) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57) * euler(0, 0, -1), 0.45) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.4, 0, -0.8) * euler(0, -1.2, 0), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1, 0), 0.45) LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.4) * euler(0, -1.57, 0) * euler(0, 1, 0), 0.45) if StunT.Value <= Stun.Value then break end end do if etheral == true then coroutine.resume(coroutine.create(function(EthCF) for i = 1, 3 do for i = 1, 2 do EtheralSlash(EthCF * cf(math.random(-600, 600) / 100, math.random(-600, 600) / 100, math.random(-1200, -400) / 100)) end swait(2) end end ), RootPart.CFrame) end hitbox.Parent = modelzorz hitbox.Size = vt() hitboxweld() hboxpos.Parent = nil for i = 0, 1, 0.3 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.45) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.4, 0.4, 0.5), 0.45) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57) * euler(0, 3.14, 0), 0.45) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57) * euler(0, 0, 0), 0.45) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0), 0.45) LH.C0 = clerp(LH.C0, cf(-1, -0.6, 0) * euler(0, -1.57, 0) * euler(-0.5, 0, 0.1), 0.45) if StunT.Value <= Stun.Value then break end if etheral == true then EtheralSlash(RootPart.CFrame * cf(math.random(-600, 600) / 100, math.random(-600, 600) / 100, math.random(-1200, -400) / 100)) end end do hbwld.Parent = nil hboxpos.Parent = hitbox hitbox.Parent = modelzorz hitbox.Size = vt(0.5, 6, 2) hitboxCF = lprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF so("RandSlash", lprt5, 1, math.random(80, 120) / 100) for i = 0, 1, 0.2 do swait() hitboxCF = lprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 7, 10, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(1, 4)), nil, false) hitboxCF = rprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 7, 10, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(1, 4)), nil, false) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.45) RootJoint.C0 = RootCF * cf(0, 0, 2 * i) * euler(-0.4 + 0.4 * i, 0.4 + 0.6 * i, 0.5 + 2.5 * i) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57) * euler(0, 3.14, 0), 0.45) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57) * euler(0, 0, 0), 0.45) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0), 0.45) LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.45) if StunT.Value <= Stun.Value then break end if etheral == true then EtheralSlash(RootPart.CFrame * cf(math.random(-600, 600) / 100, math.random(-600, 600) / 100, math.random(-1200, -400) / 100)) end end do so("RandSlash", lprt5, 1, math.random(80, 120) / 100) for i = 0, 1, 0.2 do swait() hitboxCF = lprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 7, 10, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(1, 4)), nil, false) hitboxCF = rprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 7, 10, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(1, 4)), nil, false) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.45) RootJoint.C0 = RootCF * cf(0, 0, 2 + 0.5 * i) * euler(0, 1, 3 + 3 * i) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57) * euler(0, 3.14, 0), 0.45) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57) * euler(0, 0, 0), 0.45) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0), 0.45) LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.45) if StunT.Value <= Stun.Value then break end if etheral == true then EtheralSlash(RootPart.CFrame * cf(math.random(-600, 600) / 100, math.random(-600, 600) / 100, math.random(-1200, -400) / 100)) end end do so("RandSlash", lprt5, 1, math.random(80, 120) / 100) for i = 0, 1, 0.2 do swait() hitboxCF = lprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 7, 10, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(1, 4)), nil, false) hitboxCF = rprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 7, 10, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(1, 4)), nil, false) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.45) RootJoint.C0 = RootCF * cf(0, 0, 2.5 - 0.5 * i) * euler(0, 1, 6 + 3 * i) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57) * euler(0, 3.14, 0), 0.45) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57) * euler(0, 0, 0), 0.45) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0), 0.45) LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.45) if StunT.Value <= Stun.Value then break end if etheral == true then EtheralSlash(RootPart.CFrame * cf(math.random(-600, 600) / 100, math.random(-600, 600) / 100, math.random(-1200, -400) / 100)) end end do so("RandSlash", lprt5, 1, math.random(80, 120) / 100) for i = 0, 1, 0.2 do swait() hitboxCF = lprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 7, 10, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(1, 4)), nil, false) hitboxCF = rprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 7, 10, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(1, 4)), nil, false) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.45) RootJoint.C0 = RootCF * cf(0, 0, 2 - 0.5 * i) * euler(0, 1, 9 + 3 * i) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57) * euler(0, 3.14, 0), 0.45) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57) * euler(0, 0, 0), 0.45) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0), 0.45) LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.45) if StunT.Value <= Stun.Value then break end if etheral == true then EtheralSlash(RootPart.CFrame * cf(math.random(-600, 600) / 100, math.random(-600, 600) / 100, math.random(-1200, -400) / 100)) end end do hitbox.Parent = modelzorz hitbox.Size = vt() hitboxweld() hboxpos.Parent = nil attack = false end end end end end end end end end do2 = function() if attack == true then return end if StunT.Value <= Stun.Value then return end if cooldownmax <= cooldowns[2] and mana.Value >= 40 then attack = true cooldowns[2] = 0 mana.Value = mana.Value - 40 for i = 0, 1, 0.1 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 1.57, 0), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, -1.57, 0), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3) if StunT.Value <= Stun.Value then break end end do hbwld.Parent = nil hboxpos.Parent = hitbox hitbox.Parent = modelzorz hitbox.Size = vt(0.5, 6, 2) hitboxCF = rprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF for i = 1, 3 do so("RandSlash", lprt5, 1, math.random(80, 120) / 100) for i = 0, 1, 0.2 do swait() hitboxCF = lprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 5, 10, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(2, 5)), nil, true, false, "Defense", 0.02, 100) Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0.5), 0.45) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.45) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 1, 1.4) * euler(0, 1.57, 0), 0.45) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0.2, 0, 1.4) * euler(0, -3, 0), 0.45) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) if StunT.Value <= Stun.Value then break end if etheral == true then EtheralSlash(RootPart.CFrame * cf(math.random(-600, 600) / 100, math.random(-600, 600) / 100, math.random(-1200, -400) / 100)) end end do blcf = nil scfr = nil so("RandSlash", rprt5, 1, math.random(80, 120) / 100) for i = 0, 1, 0.2 do swait() hitboxCF = rprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 5, 10, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(2, 5)), nil, true, false, "Defense", 0.02, 100) Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, -0.5), 0.45) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.5), 0.45) RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.5, 0, -1) * euler(0, 2.5, 0), 0.45) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.1, 0, -1) * euler(0, 0, 0), 0.45) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) if StunT.Value <= Stun.Value then break end if etheral == true then EtheralSlash(RootPart.CFrame * cf(math.random(-600, 600) / 100, math.random(-600, 600) / 100, math.random(-1200, -400) / 100)) end end do blcf = nil scfr = nil so("RandSlash", lprt5, 1, math.random(80, 120) / 100) for i = 0, 1, 0.2 do swait() hitboxCF = lprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 5, 10, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(2, 5)), nil, true, false, "Defense", 0.02, 100) Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0.5), 0.45) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.45) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.1, 0, 1) * euler(0, 0, 0), 0.45) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2, 0, 1) * euler(0, -1.5, 0), 0.45) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) if StunT.Value <= Stun.Value then break end if etheral == true then EtheralSlash(RootPart.CFrame * cf(math.random(-600, 600) / 100, math.random(-600, 600) / 100, math.random(-800, -400) / 100)) end end do blcf = nil scfr = nil so("RandSlash", rprt5, 1, math.random(80, 120) / 100) for i = 0, 1, 0.2 do swait() hitboxCF = rprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 5, 10, math.random(5, 10), "Normal", RootPart, 0.3, 2, (math.random(2, 5)), nil, true, false, "Defense", 0.02, 100) Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.45) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.5), 0.45) RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(2, 0, -1) * euler(0, 1.5, 0), 0.45) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, -1.57, 0), 0.45) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) if StunT.Value <= Stun.Value then break end if etheral == true then EtheralSlash(RootPart.CFrame * cf(math.random(-600, 600) / 100, math.random(-600, 600) / 100, math.random(-1200, -400) / 100)) end end do do if StunT.Value <= Stun.Value then break end -- DECOMPILER ERROR at PC1065: LeaveBlock: unexpected jumping out DO_STMT -- DECOMPILER ERROR at PC1065: LeaveBlock: unexpected jumping out DO_STMT -- DECOMPILER ERROR at PC1065: LeaveBlock: unexpected jumping out DO_STMT -- DECOMPILER ERROR at PC1065: LeaveBlock: unexpected jumping out DO_STMT end end end end end end hitbox.Parent = modelzorz hitbox.Size = vt() hitboxweld() hboxpos.Parent = nil attack = false end end end do3 = function() if attack == true then return end if StunT.Value <= Stun.Value then return end if cooldownmax <= cooldowns[3] and mana.Value >= 20 then attack = true cooldowns[3] = 0 mana.Value = mana.Value - 20 for i = 0, 1, 0.1 do swait() Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3) RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -1.2), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.1), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1, -0.1), 0.4) LH.C0 = clerp(LH.C0, cf(-0.8, -0.9, 0.4) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.4) if StunT.Value <= Stun.Value then break end end do so("RandSlash", rprt5, 1, math.random(80, 120) / 100) hbwld.Parent = nil hboxpos.Parent = hitbox hitbox.Parent = modelzorz hitbox.Size = vt(0.5, 6, 2) hitboxCF = rprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF for i = 0, 1, 0.1 do swait() hitboxCF = rprt5.CFrame * cf(0, -1.5, 0) hitbox.CFrame = hitboxCF MagniDamage(hitbox, 6, 8, 12, math.random(5, 10), "Normal", RootPart, 1, 2, (math.random(2, 5)), nil, true, false, "Stab", 0.1, 200) Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57) * euler(0, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.57), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1) * euler(0, 1.57, 0), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, 0, -1), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 1.57, 0) * euler(0.2, -1.57, 0), 0.2) LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.4) * euler(0, -1.57, 0) * euler(-0.4, -1.57, 0), 0.2) if StunT.Value <= Stun.Value then break end end do hitbox.Parent = modelzorz hitbox.Size = vt() hitboxweld() hboxpos.Parent = nil attack = false end end end end do4 = function() if attack == true then return end if StunT.Value <= Stun.Value then return end if cooldownmax <= cooldowns[4] then cooldowns[4] = 0 etheral = true so("200633029", RootPart, 1, 1) so("200633077", RootPart, 1, 1) swait(500) etheral = false end end DecreaseStat = function(Model, Stat, Amount, Duration) if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount d = Instance.new("NumberValue", Model.Stats.Decrease) dur = Instance.new("NumberValue", d) dur.Name = "Duration" dur.Value = Duration game:GetService("Debris"):AddItem(d, 20) if Stat == "Damage" then d.Name = "DecreaseAtk" else if Stat == "Defense" then d.Name = "DecreaseDef" else if Stat == "Movement" then d.Name = "DecreaseMvmt" end end end if Model:findFirstChild("Torso") ~= nil then display = "" if Stat == "Damage" then if Amount > 0 then display = "-Damage" else display = "+Damage" end else if Stat == "Defense" then if Amount > 0 then display = "-Defense" else display = "+Defense" end else if Stat == "Movement" then if Amount > 0 then display = "-Movement" else display = "+Movement" end end end end showDamage(Model, display, "Debuff") end d.Value = Amount end end GetDist = function(Part1, Part2, magni) local targ = Part1.Position - Part2.Position local mag = targ.magnitude if mag <= magni then return true else return false end end MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) for _,c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = nil for _,d in pairs(c:children()) do if d.className == "Model" and ranged ~= true then head = d:findFirstChild("Hitbox") if d.Parent == Character then break end if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= magni and c.Name ~= Player.Name then if StaggerHit.Value == false then ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) ref.Anchored = true ref.CFrame = cf(head.Position) game:GetService("Debris"):AddItem(ref, 1) hitnum = math.random(1, 5) if hitnum == 1 then so("199148971", ref, 1, 1) else if hitnum == 2 then so("199149025", ref, 1, 1) else if hitnum == 3 then so("199149072", ref, 1, 1) else if hitnum == 4 then so("199149109", ref, 1, 1) else if hitnum == 5 then so("199149119", ref, 1, 1) end end end end end end StaggerHit.Value = true end end end do if d.className == "Part" then head = d if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= magni and c.Name ~= Player.Name then if stun == nil then stun = math.random(5, 10) end local Rang = nil if Ranged == false then Rang = true end local stag = nil if shbash == true then stag = true end Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) end end end do -- DECOMPILER ERROR at PC187: LeaveBlock: unexpected jumping out DO_STMT end end end end end end rayCast = function(Pos, Dir, Max, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0) LastPoint = Point effect = function(Color, Ref, LP, P1, returnn) if LP == nil or P1 == nil then return end local effectsmsh = Instance.new("CylinderMesh") effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) effectsmsh.Name = "Mesh" local effectsg = Instance.new("Part") NoOutline(effectsg) effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(0.5, 1, 0.5) effectsg.Parent = workspace effectsmsh.Parent = effectsg effectsg.BrickColor = BrickColor.new(Color) effectsg.Reflectance = Ref local point1 = P1 local mg = LP.p - point1.p.magnitude effectsg.Size = Vector3.new(0.5, mg, 0.5) effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) game:GetService("Debris"):AddItem(effectsg, 2) if returnn then return effectsg end if not returnn then table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh}) end end local CFrameFromTopBack = function(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) prt.Anchored = true prt.CFrame = cframe msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) else if Type == 2 then table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) end end end MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) prt.Anchored = true prt.CFrame = cframe local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) prt.Anchored = true prt.CFrame = cframe local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}) end MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end MagicFire = function(brickcolor, cframe, x1, y1, z1, delay) local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) prt.Anchored = true prt.CFrame = cframe msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh}) end EtheralSlash = function(CF) ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) ref.Anchored = true ref.CFrame = CF so("200632992", ref, 1, math.random(100, 130) / 100) MagicCircle(BrickColor.new("New Yeller"), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.1, 1, 0.1, 0.2, 8, 0.2, 0.05) game:GetService("Debris"):AddItem(ref, 5) MagniDamage(ref, 5, 4, 7, 0, "Normal", ref, 0.3, 1, 1, nil, false, false) end Clone = function() d = lprt18 local c = part(3, workspace, 0, 0.5, d.BrickColor, "Effect", d.Size) c.Anchored = true c.CFrame = d.CFrame game:GetService("Debris"):AddItem(c, 5) m = d.Mesh:Clone() m.Parent = c table.insert(Effects, {c, "Disappear", 0.05}) d = lprt19 local c = part(3, workspace, 0, 0.5, d.BrickColor, "Effect", d.Size) c.Anchored = true c.CFrame = d.CFrame game:GetService("Debris"):AddItem(c, 5) m = d.Mesh:Clone() m.Parent = c table.insert(Effects, {c, "Disappear", 0.05}) d = rprt18 local c = part(3, workspace, 0, 0.5, d.BrickColor, "Effect", d.Size) c.Anchored = true c.CFrame = d.CFrame game:GetService("Debris"):AddItem(c, 5) m = d.Mesh:Clone() m.Parent = c table.insert(Effects, {c, "Disappear", 0.05}) d = rprt19 local c = part(3, workspace, 0, 0.5, d.BrickColor, "Effect", d.Size) c.Anchored = true c.CFrame = d.CFrame game:GetService("Debris"):AddItem(c, 5) m = d.Mesh:Clone() m.Parent = c table.insert(Effects, {c, "Disappear", 0.05}) end ElecEffect = function(cff, x, y, z) local prt = part(3, workspace, 0, 0, BrickColor.new("Bright red"), "Part", vt(1, 1, 1)) prt.Anchored = true prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) prt.CFrame = cf(prt.Position) game:GetService("Debris"):AddItem(prt, 10) xval = math.random() / 3 yval = math.random() / 3 zval = math.random() / 3 msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh} end Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) if hit.Parent == nil then return end if hit.Name == "Hitbox" and hit.Parent ~= modelzorz then ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) ref.Anchored = true ref.CFrame = cf(hit.Position) game:GetService("Debris"):AddItem(ref, 1) hitnum = math.random(1, 5) if hitnum == 1 then so("199148971", ref, 1, 1) else if hitnum == 2 then so("199149025", ref, 1, 1) else if hitnum == 3 then so("199149072", ref, 1, 1) else if hitnum == 4 then so("199149109", ref, 1, 1) else if hitnum == 5 then so("199149119", ref, 1, 1) end end end end end StaggerHit.Value = true end h = hit.Parent:FindFirstChild("Humanoid") if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then return end if Player.Neutral == false then if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then return end if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then return end end c = Instance.new("ObjectValue") c.Name = "creator" c.Value = game:service("Players").LocalPlayer c.Parent = h RecentEnemy.Value = hit.Parent game:GetService("Debris"):AddItem(c, 0.5) minim = minim * Atk.Value maxim = maxim * Atk.Value Damage = 0 if minim == maxim then Damage = maxim else Damage = math.random(minim, maxim) end blocked = false enblock = nil Stats = hit.Parent:findFirstChild("Stats") if Stats ~= nil then invis = Stats:findFirstChild("Invisibility") isinvis = Stats:findFirstChild("IsInvisible") if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then invis.Value = 0 end enblock = Stats:findFirstChild("Block") if enblock ~= nil and enblock.Value == true then blocked = true end if Stats:findFirstChild("Defense") ~= nil then Damage = Damage / Stats.Defense.Value if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then hitnum = math.random(1, 5) if hitnum == 1 then so("199149321", hit, 1, 1) else if hitnum == 2 then so("199149338", hit, 1, 1) else if hitnum == 3 then so("199149367", hit, 1, 1) else if hitnum == 4 then so("199149409", hit, 1, 1) else if hitnum == 5 then so("199149452", hit, 1, 1) end end end end end else if ranged == false or ranged == nil and blocked ~= true then hitnum = math.random(1, 6) if hitnum == 1 then so("199149137", hit, 1, 1) else if hitnum == 2 then so("199149186", hit, 1, 1) else if hitnum == 3 then so("199149221", hit, 1, 1) else if hitnum == 4 then so("199149235", hit, 1, 1) else if hitnum == 5 then so("199149269", hit, 1, 1) else if hitnum == 6 then so("199149297", hit, 1, 1) end end end end end end end end if Damage <= 3 and staghit == true and ranged ~= true then StaggerHit.Value = true end end if Stats:findFirstChild("Stun") ~= nil then if blocked == true then incstun = incstun / 2 end if Stats.Stun.Value < Stats.StunThreshold.Value then Stats.Stun.Value = Stats.Stun.Value + incstun end end if Stats:findFirstChild("Stagger") ~= nil and stagger == true then Stats.Stagger.Value = true end end if blocked == true then showDamage(hit.Parent, "Block", "Damage") if ranged ~= true then enblock.Value = false Stagger.Value = true hitnum = math.random(1, 2) if hitnum == 1 then so("199148933", hit, 1, 1) else if hitnum == 2 then so("199148947", hit, 1, 1) end end end else Damage = math.floor(Damage) coroutine.resume(coroutine.create(function(Hum, Dam) CurrentHealth = Hum.Health damageFunc:InvokeServer(h, Damage) end ), h, Damage) showDamage(hit.Parent, Damage, "Damage") if DecreaseState ~= nil then if DecreaseState == "Stab" then DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration) DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) else DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration) end end if Type == "Knockdown" then hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end ), hum) local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit do do if knockback > 0 then local bodvol = Instance.new("BodyVelocity") bodvol.velocity = angle * knockback bodvol.P = 5000 bodvol.maxForce = Vector3.new(8000, 8000, 8000) bodvol.Parent = hit rl = Instance.new("BodyAngularVelocity") rl.P = 3000 rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) rl.Parent = hit game:GetService("Debris"):AddItem(bodvol, 0.5) end game:GetService("Debris"):AddItem(rl, 0.5) if Type == "Knockdown2" or Type == "Fire" then hum = hit.Parent.Humanoid local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit do do if knockback > 0 then local bodvol = Instance.new("BodyVelocity") bodvol.velocity = angle * knockback bodvol.P = 5000 bodvol.maxForce = Vector3.new(8000, 8000, 8000) bodvol.Parent = hit game:GetService("Debris"):AddItem(bodvol, 0.5) end if Type == "Fire" then MagicFireWave(BrickColor.new("Bright red"), hit.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1) end if Type == "Normal" or Type == "NormalDecreaseMvmt1" then if knockback > 0 then vp = Instance.new("BodyVelocity") vp.P = 500 vp.maxForce = Vector3.new(math.huge, 0, math.huge) if KnockbackType == 1 then vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 else if KnockbackType == 2 then vp.velocity = Property.CFrame.lookVector * knockback end end game:GetService("Debris"):AddItem(vp, 0.5) end if knockback > 0 then vp.Parent = hit.Parent.Torso end end debounce = Instance.new("BoolValue") debounce.Name = "DebounceHit" debounce.Parent = hit.Parent debounce.Value = true game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player c.Parent = h game:GetService("Debris"):AddItem(c, 0.5) CRIT = false end end end end end end end end end showDamage = function(Char, Dealt, Type) m = Instance.new("Model") m.Name = "Effect" c = Instance.new("Part") c.Transparency = 1 c.Name = "Head" c.TopSurface = 0 c.BottomSurface = 0 c.formFactor = "Plate" c.Size = Vector3.new(1, 0.4, 1) b = Instance.new("BillboardGui", c) b.Size = UDim2.new(5, 0, 5, 0) b.AlwaysOnTop = true damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) if Type == "Damage" then damgui.Font = "SourceSans" if Dealt == "Block" then damgui.TextColor3 = BrickColor.new("Bright blue").Color else if Dealt < 3 then damgui.TextColor3 = BrickColor.new("White").Color else if Dealt >= 3 and Dealt < 20 then damgui.TextColor3 = BrickColor.new("Bright yellow").Color else damgui.TextColor3 = BrickColor.new("Really red").Color damgui.Font = "SourceSansBold" end end end else if Type == "Debuff" then damgui.TextColor3 = BrickColor.new("White").Color else if Type == "Interrupt" then damgui.TextColor3 = BrickColor.new("New Yeller").Color end end end damgui.TextScaled = true ms = Instance.new("CylinderMesh") ms.Scale = Vector3.new(0.8, 0.8, 0.8) ms.Parent = c c.Reflectance = 0 Instance.new("BodyGyro").Parent = c c.Parent = m if Char:findFirstChild("Head") ~= nil then c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) else if Char.Parent:findFirstChild("Head") ~= nil then c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) end end f = Instance.new("BodyPosition") f.P = 2000 f.D = 100 f.maxForce = Vector3.new(545000, 545000, 545000) if Type == "Damage" then f.position = c.Position + Vector3.new(0, 3, 0) else if Type == "Debuff" or Type == "Interrupt" then f.position = c.Position + Vector3.new(0, 5, 0) end end f.Parent = c game:GetService("Debris"):AddItem(m, 5) table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100}) c.CanCollide = false m.Parent = workspace c.CanCollide = false end combo = 0 ob1d = function(mouse) if attack == true or equipped == false then return end hold = true if combo == 0 then combo = 1 attackone() if etheral == true then coroutine.resume(coroutine.create(function(EthCF) for i = 1, 3 do for i = 1, 2 do EtheralSlash(EthCF * cf(math.random(-600, 600) / 100, math.random(-600, 600) / 100, math.random(-1200, -400) / 100)) end swait(2) end end ), RootPart.CFrame) end else if combo == 1 then combo = 2 attacktwo() if etheral == true then coroutine.resume(coroutine.create(function(EthCF) for i = 1, 3 do for i = 1, 2 do EtheralSlash(EthCF * cf(math.random(-600, 600) / 100, math.random(-600, 600) / 100, math.random(-1200, -400) / 100)) end swait(2) end end ), RootPart.CFrame) end else if combo == 2 then combo = 3 attackthree() if etheral == true then coroutine.resume(coroutine.create(function(EthCF) for i = 1, 3 do for i = 1, 2 do EtheralSlash(EthCF * cf(math.random(-600, 600) / 100, math.random(-600, 600) / 100, math.random(-1200, -400) / 100)) end swait(2) end end ), RootPart.CFrame) end else if combo == 3 then combo = 0 attackfour() if etheral == true then coroutine.resume(coroutine.create(function(EthCF) for i = 1, 3 do for i = 1, 2 do EtheralSlash(EthCF * cf(math.random(-600, 600) / 100, math.random(-600, 600) / 100, math.random(-1200, -400) / 100)) end swait(2) end end ), RootPart.CFrame) end end end end end coroutine.resume(coroutine.create(function() for i = 1, 50 do if attack == false then swait() end end if attack == false then combo = 0 end end )) end ob1u = function(mouse) hold = false end buttonhold = false fenbarmove1.MouseButton1Click:connect(do1) fenbarmove2.MouseButton1Click:connect(do2) fenbarmove3.MouseButton1Click:connect(do3) fenbarmove4.MouseButton1Click:connect(do4) eul = 0 equipped = false key = function(key) if key == "e" and flight == true then flight = false return end if key == "e" and flight == false then flight = true Flight() end if attack == true then return end if key == "f" then pressedf = true fnumb = 0 attack = true if equipped == false then equipped = true RSH = ch.Torso["Right Shoulder"] LSH = ch.Torso["Left Shoulder"] RSH.Parent = nil LSH.Parent = nil RW.Name = "Right Shoulder" RW.Part0 = ch.Torso RW.C0 = cf(1.5, 0.5, 0) RW.C1 = cf(0, 0.5, 0) RW.Part1 = ch["Right Arm"] RW.Parent = ch.Torso LW.Name = "Left Shoulder" LW.Part0 = ch.Torso LW.C0 = cf(-1.5, 0.5, 0) LW.C1 = cf(0, 0.5, 0) LW.Part1 = ch["Left Arm"] LW.Parent = ch.Torso Animate.Parent = nil equipanim() else equipped = false hideanim() LH.C1 = LHC1 RH.C1 = RHC1 Animate.Parent = Humanoid swait(0) RW.Parent = nil LW.Parent = nil RSH.Parent = player.Character.Torso LSH.Parent = player.Character.Torso end attack = false end if equipped == false then return end if key == "z" then do1() end if key == "x" then do2() end if key == "c" then do3() end if key == "v" then do4() end if attack == false then RecentEnemy.Value = nil end end key2 = function(key) end s = function(mouse) mouse.Button1Down:connect(function() ob1d(mouse) end ) mouse.Button1Up:connect(function() ob1u(mouse) end ) mouse.KeyDown:connect(key) mouse.KeyUp:connect(key2) player = Player ch = Character MMouse = mouse end ds = function(mouse) end Bin.Selected:connect(s) Bin.Deselected:connect(ds) print("Proto loaded.") local mananum = 0 local donum = 0 local stunnum = 0 local etheralnum = 0 local heatnum = 0 local staggeranim = false local stunanim = false local Point, LastPoint = nil, nil local oldhealth = Humanoid.Health local walk = 0 local walkforw = true while 1 do swait() parti4.Rotation = nr(math.random(-50, 50)) if 50 <= overheat then parti4.Enabled = true else parti4.Enabled = false end if Humanoid.Health <= 0 then attack = true resumeControl() modelzorz.Parent = workspace game:GetService("Debris"):AddItem(modelzorz, 30) for i = 1, #Weapon do Weapon[i].Parent = modelzorz Weapon[i].CanCollide = true end for i = 1, #Welds do if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then Welds[i].Parent = nil else Welds[i].Parent = rprt1 end end end do if fnumb < 21 then fnumb = fnumb + 1 if pressedf == false then fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025 tellbar.TextTransparency = tellbar.TextTransparency - 0.05 tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05 else if fnumb == 20 then fenframe5.Parent = nil print("daigui") end fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025 tellbar.TextTransparency = tellbar.TextTransparency + 0.05 tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05 end end if hbwld.Parent == nil then hitbox2.Name = "Hitbox" else hitbox2.Name = "Hitbox2" end hitbox2.Parent = hitbox.Parent hitbox2.Size = hitbox.Size hitbox2.CFrame = hitboxCF hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) if hbwld.Parent == nil then parti.Enabled = true else parti.Enabled = false end if Humanoid.Health < oldhealth and flight == true then overheat = overheat + 20 flight = false end oldhealth = Humanoid.Health if 7 <= heatnum then heatnum = 0 overheat = overheat - 1 end if 100 <= overheat and flight == false then overheat = 100 else if overheat <= 0 then overheat = 0 end end heatnum = heatnum + 1 if Stagger.Value == true and staggeranim == false then coroutine.resume(coroutine.create(function() staggeranim = true while attack == true do swait() end StaggerAnim() StaggerHit.Value = false Stagger.Value = false staggeranim = false end )) end if StaggerHit.Value == true and staggeranim == false then coroutine.resume(coroutine.create(function() staggeranim = true while attack == true do swait() end StaggerHitt() StaggerHit.Value = false Stagger.Value = false staggeranim = false end )) end if Mvmt.Value < 0 or StunT.Value <= Stun.Value or Rooted.Value == true then Humanoid.WalkSpeed = 0 else Humanoid.WalkSpeed = 16 * Mvmt.Value end if StunT.Value <= Stun.Value and stunanim == false then coroutine.resume(coroutine.create(function() stunanim = true while attack == true do swait() end StunAnim() Stun.Value = 0 stunanim = false end )) end local stunnum2 = 80 if stunnum2 <= stunnum then if 0 < Stun.Value then Stun.Value = Stun.Value - 1 end stunnum = 0 end stunnum = stunnum + 1 if 4 <= etheralnum and etheral == true then etheralnum = 0 Clone() else etheralnum = etheralnum + 1 end if 0.5 <= donum then handidle = true else if donum <= 0 then handidle = false end end if handidle == false then donum = donum + 0.003 else donum = donum - 0.003 end local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp = RootPart.Velocity.y hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) if equipped == true then if attack == false then idle = idle + 1 else idle = 0 end if (500 <= idle and attack ~= false) or Anim == "Walk" then if walkforw == true then RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) else RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) end else RH.C1 = clerp(RH.C1, RHC1, 0.2) LH.C1 = clerp(LH.C1, LHC1, 0.2) end if 1 < RootPart.Velocity.y and hitfloor == nil then Anim = "Jump" if attack == false then Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 1), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.5, 0, -1), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2) LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2) end else if RootPart.Velocity.y < -1 and hitfloor == nil then Anim = "Fall" if attack == false then Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.3) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.3) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.3, 0, 0.2), 0.3) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.3, 0, -0.2), 0.3) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) end else if torvel < 1 and hitfloor ~= nil then Anim = "Idle" if attack == false then Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.3), 0.15) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.3), 0.15) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6 - (donum) / 3, 0, -0.4) * euler(0, 1.4, 0), 0.15) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.5 - (donum) / 3, 0, 0.4 - (donum) / 3) * euler(0, -0.4, 0), 0.15) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.3, 0), 0.15) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, -0.3, 0), 0.15) end else if 2 < torvel and torvel < 30 and hitfloor ~= nil then Anim = "Walk" walk = walk + 1 if 15 - 5 * Mvmt.Value <= walk then walk = 0 if walkforw == true then walkforw = false else if walkforw == false then walkforw = true end end end if attack == false then Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.2) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1) * euler(0, 1, 0), 0.2) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1) * euler(0, -1, 0), 0.2) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2) end else if 30 <= torvel and hitfloor ~= nil then Anim = "Run" if attack == false then Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.2) RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1) * euler(0, 1, 0), 0.2) RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1) * euler(0, -1, 0), 0.2) LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2) end end end end end end end if 0 < #Effects then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if Thing[2] == "Shoot" then local Look = Thing[1] local hit, pos = rayCast(Thing[4], Look, 20, modelzorz) local mag = Thing[4] - pos.magnitude MagicHead(BrickColor.new("Really red"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.1) Thing[4] = Thing[4] + Look * 20 Thing[3] = Thing[3] - 1 if hit ~= nil then Thing[3] = 0 if Thing[8] == 1 then Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, 2, (math.random(1, 5)), nil, nil, true, "Gun") else if Thing[8] == 2 then Damagefunc(hit, Thing[5], Thing[6], Thing[7], "NormalDecreaseMvmt1", RootPart, 0, 2, (math.random(1, 5)), nil, nil, true, "Gun") end end ref = part(3, workspace, 0, 1, BrickColor.new("Really red"), "Reference", vt()) ref.Anchored = true ref.CFrame = cf(pos) MagicCircle(BrickColor.new("Really red"), cf(pos), 5, 5, 5, 1, 1, 1, 0.03) game:GetService("Debris"):AddItem(ref, 1) end if Thing[3] <= 0 then table.remove(Effects, e) end end do do if Thing[2] == "CylinderClang" then if Thing[3] <= 1 then Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[7] = Thing[1].CFrame effect("New Yeller", 0, Thing[8], Thing[7]) Thing[8] = Thing[7] Thing[3] = Thing[3] + Thing[4] else Part.Parent = nil table.remove(Effects, e) end end if Thing[2] == "FireWave" then if Thing[3] <= Thing[4] then Thing[1].CFrame = Thing[1].CFrame * euler(0, 1, 0) Thing[3] = Thing[3] + 1 Thing[6].Scale = Thing[6].Scale + vt(Thing[5], 0, Thing[5]) else Part.Parent = nil table.remove(Effects, e) end end if Thing[2] == "showDamage" then if Thing[6] < Thing[5] then Thing[6] = Thing[6] + 1 else if Thing[6] < Thing[7] then Thing[4].position = Thing[4].position + vt(0, -0.2, 0) Thing[6] = Thing[6] + 1 else if Thing[6] < Thing[8] then Thing[6] = Thing[6] + 1 else if Thing[6] < Thing[9] then Thing[6] = Thing[6] + 1 Thing[4].position = Thing[4].position + vt(0, 0.2, 0) Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 else Thing[1].Parent = nil table.remove(Effects, e) end end end end end if Thing[2] == "Blood" then if 0 <= Thing[3] then Thing[3] = Thing[3] - 1 else Thing[1].Parent = nil table.remove(Effects, e) end if Thing[3] == 9 or Thing[3] == 10 then Thing[4].Image = "rbxassetid://179462422" else if Thing[3] == 7 or Thing[3] == 8 then Thing[4].Image = "rbxassetid://179462612" else if Thing[3] == 5 or Thing[3] == 6 then Thing[4].Image = "rbxassetid://179462630" else if Thing[3] == 3 or Thing[3] == 4 then Thing[4].Image = "rbxassetid://179462645" else if Thing[3] == 1 or Thing[3] == 2 then Thing[4].Image = "rbxassetid://179462665" else if Thing[3] == 0 then Thing[4].Image = "rbxassetid://000" end end end end end end end if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "Blood" then if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[7] Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Fire" then Thing[1].CFrame = cf(Thing[1].Position) + vt(0, 0.2, 0) Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Cylinder" then Mesh = Thing[7] Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Elec" then Mesh = Thing[10] Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] else if Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] end end end end end end end else Part.Parent = nil table.remove(Effects, e) end end -- DECOMPILER ERROR at PC7283: LeaveBlock: unexpected jumping out DO_STMT -- DECOMPILER ERROR at PC7283: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC7283: LeaveBlock: unexpected jumping out IF_STMT -- DECOMPILER ERROR at PC7283: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC7283: LeaveBlock: unexpected jumping out IF_STMT end end end end end end fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true) fenbarmana4.Text = "Mana(" .. mana.Value .. ")" fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0) fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true) fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")" fenbarblock2:TweenSize((UDim2.new(0.4, 0, -4 * overheat / 100, 0)), nil, 1, 0.4, true) fenbarblock3.Text = "Overheat(" .. math.floor(overheat) .. ")" fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) for _,c in pairs(Decrease:children()) do if (c:findFirstChild("Duration")) ~= nil then c.Duration.Value = c.Duration.Value - 1 if c.Duration.Value <= 0 then c.Parent = nil end end if c.Name == "DecreaseAtk" then decreaseatk = decreaseatk + c.Value else if c.Name == "DecreaseDef" then decreasedef = decreasedef + c.Value else if c.Name == "DecreaseMvmt" then decreasemvmt = decreasemvmt + c.Value end end end end Atk.Value = 1 - (decreaseatk) if Atk.Value <= 0 then Atk.Value = 0 end Def.Value = 1 - (decreasedef) if Def.Value <= 0 then Def.Value = 0.01 end Mvmt.Value = 1 - (decreasemvmt) if Mvmt.Value <= 0 then Mvmt.Value = 0 end decreaseatk = 0 decreasedef = 0 decreasemvmt = 0 AtkVal = Atk.Value * 100 AtkVal = math.floor(AtkVal) AtkVal = AtkVal / 100 fenbardamage.Text = "Damage\n(" .. AtkVal .. ")" DefVal = Def.Value * 100 DefVal = math.floor(DefVal) DefVal = DefVal / 100 fenbardef.Text = "Defense\n(" .. DefVal .. ")" MvmtVal = Mvmt.Value * 100 MvmtVal = math.floor(MvmtVal) MvmtVal = MvmtVal / 100 if Rooted.Value == true then MvmtVal = 0 end fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")" if StunT.Value <= Stun.Value then fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true) else fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true) end fenbarstun3.Text = "Stun(" .. Stun.Value .. ")" if 100 <= mana.Value then mana.Value = 100 else if mananum <= 13 and flight == false then mananum = mananum + 1 else if flight == false then mananum = 0 mana.Value = mana.Value + 1 end end end for i = 1, #cooldowns do if cooldownmax <= cooldowns[i] then cooldowns[i] = cooldownmax else cooldowns[i] = cooldowns[i] + cooldownsadd[i] end end -- DECOMPILER ERROR at PC7676: LeaveBlock: unexpected jumping out DO_STMT end end
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