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Apr 9th, 2019
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  1. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  2. LogPlatformFile: Not using cached read wrapper
  3. LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
  4. LogStats: Stats thread started at 0.391398
  5. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  6. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
  7. LogPluginManager: Mounting plugin Paper2D
  8. LogPluginManager: Mounting plugin AISupport
  9. LogPluginManager: Mounting plugin LightPropagationVolume
  10. LogPluginManager: Mounting plugin ActorLayerUtilities
  11. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  12. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  13. LogPluginManager: Mounting plugin GitSourceControl
  14. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  15. LogPluginManager: Mounting plugin NullSourceCodeAccess
  16. LogPluginManager: Mounting plugin PerforceSourceControl
  17. LogPluginManager: Mounting plugin SubversionSourceControl
  18. LogPluginManager: Mounting plugin UObjectPlugin
  19. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  20. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  21. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  22. LogPluginManager: Mounting plugin AssetManagerEditor
  23. LogPluginManager: Mounting plugin CryptoKeys
  24. LogPluginManager: Mounting plugin DataValidation
  25. LogPluginManager: Mounting plugin FacialAnimation
  26. LogPluginManager: Mounting plugin GameplayTagsEditor
  27. LogPluginManager: Mounting plugin MacGraphicsSwitching
  28. LogPluginManager: Mounting plugin MeshEditor
  29. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  30. LogPluginManager: Mounting plugin PluginBrowser
  31. LogPluginManager: Mounting plugin SpeedTreeImporter
  32. LogPluginManager: Mounting plugin DatasmithContent
  33. LogPluginManager: Mounting plugin VariantManagerContent
  34. LogPluginManager: Mounting plugin AlembicImporter
  35. LogPluginManager: Mounting plugin AppleImageUtils
  36. LogPluginManager: Mounting plugin AppleVision
  37. LogPluginManager: Mounting plugin BackChannel
  38. LogPluginManager: Mounting plugin CharacterAI
  39. LogPluginManager: Mounting plugin GeometryCache
  40. LogPluginManager: Mounting plugin HTML5Networking
  41. LogPluginManager: Mounting plugin ProxyLODPlugin
  42. LogPluginManager: Mounting plugin MagicLeap
  43. LogPluginManager: Mounting plugin MagicLeapMedia
  44. LogPluginManager: Mounting plugin AndroidMedia
  45. LogPluginManager: Mounting plugin AvfMedia
  46. LogPluginManager: Mounting plugin ImgMedia
  47. LogPluginManager: Mounting plugin LinearTimecode
  48. LogPluginManager: Mounting plugin MediaCompositing
  49. LogPluginManager: Mounting plugin MediaPlayerEditor
  50. LogPluginManager: Mounting plugin WebMMedia
  51. LogPluginManager: Mounting plugin WmfMedia
  52. LogPluginManager: Mounting plugin TcpMessaging
  53. LogPluginManager: Mounting plugin UdpMessaging
  54. LogPluginManager: Mounting plugin ActorSequence
  55. LogPluginManager: Mounting plugin LevelSequenceEditor
  56. LogPluginManager: Mounting plugin MatineeToLevelSequence
  57. LogPluginManager: Mounting plugin NetcodeUnitTest
  58. LogPluginManager: Mounting plugin NUTUnrealEngine4
  59. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  60. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  61. LogPluginManager: Mounting plugin OnlineSubsystem
  62. LogPluginManager: Mounting plugin OnlineSubsystemNull
  63. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  64. LogPluginManager: Mounting plugin LauncherChunkInstaller
  65. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  66. LogPluginManager: Mounting plugin AndroidMoviePlayer
  67. LogPluginManager: Mounting plugin AndroidPermission
  68. LogPluginManager: Mounting plugin ApexDestruction
  69. LogPluginManager: Mounting plugin AppleMoviePlayer
  70. LogPluginManager: Mounting plugin ArchVisCharacter
  71. LogPluginManager: Mounting plugin AudioCapture
  72. LogPluginManager: Mounting plugin CableComponent
  73. LogPluginManager: Mounting plugin CustomMeshComponent
  74. LogPluginManager: Mounting plugin EditableMesh
  75. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  76. LogPluginManager: Mounting plugin Firebase
  77. LogPluginManager: Mounting plugin GoogleCloudMessaging
  78. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  79. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  80. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  81. LogPluginManager: Mounting plugin MobilePatchingUtils
  82. LogPluginManager: Mounting plugin OculusVR
  83. LogPluginManager: Mounting plugin PhysXVehicles
  84. LogPluginManager: Mounting plugin ProceduralMeshComponent
  85. LogPluginManager: Mounting plugin RuntimePhysXCooking
  86. LogPluginManager: Mounting plugin SteamAudio
  87. LogPluginManager: Mounting plugin SteamVR
  88. LogPluginManager: Mounting plugin WebMMoviePlayer
  89. LogPluginManager: Mounting plugin WindowsMoviePlayer
  90. LogPluginManager: Mounting plugin CustomMapTools
  91. LogStreaming: Display: Took 0.057s to configure plugins.
  92. LogInit: Using libcurl 7.55.1-DEV
  93. LogInit: - built for x86_64-pc-win32
  94. LogInit: - supports SSL with OpenSSL/1.0.2h
  95. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  96. LogInit: - other features:
  97. LogInit: CURL_VERSION_SSL
  98. LogInit: CURL_VERSION_LIBZ
  99. LogInit: CURL_VERSION_IPV6
  100. LogInit: CURL_VERSION_ASYNCHDNS
  101. LogInit: CURL_VERSION_LARGEFILE
  102. LogInit: CURL_VERSION_IDN
  103. LogInit: CurlRequestOptions (configurable via config and command line):
  104. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  105. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  106. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  107. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  108. LogInit: - LocalHostAddr = Default
  109. LogInit: - BufferSize = 65536
  110. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  111. LogInit: Build: ++UE4+Release-4.21-CL-4753647
  112. LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21
  113. LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
  114. LogInit: Net CL: 4541578
  115. LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, GPU: NVIDIA GeForce RTX 2060
  116. LogInit: Compiled (64-bit): Jan 19 2019 02:07:31
  117. LogInit: Compiled with Visual C++: 19.13.26129.00
  118. LogInit: Build Configuration: Development
  119. LogInit: Branch Name: ++UE4+Release-4.21
  120. LogInit: Command Line:
  121. LogInit: Base Directory: D:/Program Files/Other UE versions/UE_4.21/Engine/Binaries/Win64/
  122. LogInit: Installed Engine Build: 1
  123. LogDevObjectVersion: Number of dev versions registered: 22
  124. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  125. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  126. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  127. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
  128. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
  129. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  130. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  131. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  132. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  133. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  134. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
  135. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
  136. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  137. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  138. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  139. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  140. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  141. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  142. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  143. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
  144. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
  145. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  146. LogStreaming: Display: Took 0.001s to delete old logs.
  147. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  148. LogInit: Object subsystem initialized
  149. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  150. LogConfig: Setting CVar [[r.setres:1280x720]]
  151. LogConfig: Setting CVar [[r.VSync:0]]
  152. LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  153. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Engine.ini]
  154. LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  155. LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
  156. LogConfig: Setting CVar [[r.CustomDepth:0]]
  157. LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
  158. LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
  159. LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
  160. LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
  161. LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:2]]
  162. LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
  163. LogConfig: Setting CVar [[vr.InstancedStereo:1]]
  164. LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
  165. LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:2]]
  166. LogConfig: Setting CVar [[r.EarlyZPass:3]]
  167. LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
  168. LogConfig: Setting CVar [[r.MobileHDR:0]]
  169. LogConfig: Setting CVar [[r.ForwardShading:1]]
  170. LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:3]]
  171. LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
  172. LogConfig: Setting CVar [[r.Streaming.MaxTempMemoryAllowed:512]]
  173. LogConfig: Setting CVar [[r.EarlyZPassMovable:0]]
  174. LogConfig: Setting CVar [[r.ParallelTranslucency:0]]
  175. LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:0]]
  176. LogConfig: Setting CVar [[r.DBuffer:1]]
  177. LogConfig: Setting CVar [[r.SupportAtmosphericFog:0]]
  178. LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:0]]
  179. LogConfig: Setting CVar [[r.SupportStationarySkylight:0]]
  180. LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
  181. LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:0]]
  182. LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:0]]
  183. LogConfig: Setting CVar [[r.TextureStreaming:1]]
  184. LogConfig: Setting CVar [[r.Streaming.UseNewMetrics:0]]
  185. LogConfig: Setting CVar [[r.MobileMSAA:1]]
  186. LogConfig: Setting CVar [[r.TonemapperFilm:0]]
  187. LogConfig: Setting CVar [[r.Tonemapper.Quality:0]]
  188. LogConfig: Setting CVar [[vr.RoundRobinOcclusion:1]]
  189. LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:0]]
  190. LogConfig: Setting CVar [[r.GBufferFormat:1]]
  191. LogConfig: Setting CVar [[r.Mobile.UseLegacyShadingModel:1]]
  192. LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
  193. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Engine.ini]
  194. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Engine.ini]
  195. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  196. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  197. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:0]]
  198. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  199. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  200. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  201. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  202. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  203. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  204. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  205. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  206. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  207. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  208. LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Engine.ini]
  209. LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  210. LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  211. LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  212. LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  213. LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  214. LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  215. LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
  216. LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  217. LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  218. LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
  219. LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  220. LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  221. LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  222. LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  223. LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Engine.ini]
  224. LogConfig: Setting CVar [[net.MaxRepArraySize:2048]]
  225. LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Engine.ini]
  226. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Scalability.ini]
  227. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  228. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  229. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Scalability.ini]
  230. LogConfig: Setting CVar [[r.PostProcessAAQuality:0]]
  231. LogConfig: Setting CVar [[r.MSAACount:4]]
  232. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Scalability.ini]
  233. LogConfig: Setting CVar [[r.LightFunctionQuality:0]]
  234. LogConfig: Setting CVar [[r.ShadowQuality:0]]
  235. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
  236. LogConfig: Setting CVar [[r.Shadow.MaxResolution:512]]
  237. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  238. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.06]]
  239. LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.6]]
  240. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0]]
  241. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  242. LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]]
  243. LogConfig: Setting CVar [[r.DistanceFieldAO:0]]
  244. LogConfig: Setting CVar [[r.AOQuality:2]]
  245. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  246. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  247. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  248. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  249. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  250. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  251. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Scalability.ini]
  252. LogConfig: Setting CVar [[r.MotionBlurQuality:0]]
  253. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
  254. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:0]]
  255. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:0]]
  256. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.2]]
  257. LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
  258. LogConfig: Setting CVar [[r.RenderTargetPoolMin:300]]
  259. LogConfig: Setting CVar [[r.LensFlareQuality:0]]
  260. LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
  261. LogConfig: Setting CVar [[r.EyeAdaptationQuality:0]]
  262. LogConfig: Setting CVar [[r.BloomQuality:4]]
  263. LogConfig: Setting CVar [[r.FastBlurThreshold:0]]
  264. LogConfig: Setting CVar [[r.Upscale.Quality:1]]
  265. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
  266. LogConfig: Setting CVar [[r.LightShaftQuality:0]]
  267. LogConfig: Setting CVar [[r.Filter.SizeScale:0.6]]
  268. LogConfig: Setting CVar [[r.Tonemapper.Quality:0]]
  269. LogConsoleManager: Warning: Setting the console variable 'r.Tonemapper.Quality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '0'
  270. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  271. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  272. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  273. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  274. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  275. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  276. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  277. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  278. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  279. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  280. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  281. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  282. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  283. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Scalability.ini]
  284. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  285. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  286. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  287. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  288. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  289. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  290. LogConfig: Setting CVar [[r.Streaming.PoolSize:2500]]
  291. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  292. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Scalability.ini]
  293. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  294. LogConfig: Setting CVar [[r.RefractionQuality:0]]
  295. LogConfig: Setting CVar [[r.SSR.Quality:0]]
  296. LogConfig: Setting CVar [[r.SceneColorFormat:3]]
  297. LogConfig: Setting CVar [[r.DetailMode:2]]
  298. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
  299. LogConfig: Setting CVar [[r.MaterialQualityLevel:1]]
  300. LogConfig: Setting CVar [[r.SSS.Scale:0]]
  301. LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
  302. LogConfig: Setting CVar [[r.SSS.Quality:0]]
  303. LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  304. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.125]]
  305. LogConfig: Setting CVar [[r.ParticleLightQuality:1]]
  306. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Scalability.ini]
  307. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  308. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  309. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  310. LogInit: Selected Device Profile: [Windows]
  311. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  312. LogHAL: Display: Platform has ~ 16 GB [17105469440 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  313. LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
  314. LogInit: Going up to parent DeviceProfile []
  315. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Scalability.ini]
  316. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  317. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  318. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Scalability.ini]
  319. LogConfig: Setting CVar [[r.PostProcessAAQuality:0]]
  320. LogConfig: Setting CVar [[r.MSAACount:4]]
  321. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Scalability.ini]
  322. LogConfig: Setting CVar [[r.LightFunctionQuality:0]]
  323. LogConfig: Setting CVar [[r.ShadowQuality:0]]
  324. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:1]]
  325. LogConfig: Setting CVar [[r.Shadow.MaxResolution:512]]
  326. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  327. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.06]]
  328. LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.6]]
  329. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0]]
  330. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  331. LogConfig: Setting CVar [[r.DistanceFieldShadowing:0]]
  332. LogConfig: Setting CVar [[r.DistanceFieldAO:0]]
  333. LogConfig: Setting CVar [[r.AOQuality:2]]
  334. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  335. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  336. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  337. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  338. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  339. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  340. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Scalability.ini]
  341. LogConfig: Setting CVar [[r.MotionBlurQuality:0]]
  342. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
  343. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:0]]
  344. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:0]]
  345. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.2]]
  346. LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
  347. LogConfig: Setting CVar [[r.RenderTargetPoolMin:300]]
  348. LogConfig: Setting CVar [[r.LensFlareQuality:0]]
  349. LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
  350. LogConfig: Setting CVar [[r.EyeAdaptationQuality:0]]
  351. LogConfig: Setting CVar [[r.BloomQuality:4]]
  352. LogConfig: Setting CVar [[r.FastBlurThreshold:0]]
  353. LogConfig: Setting CVar [[r.Upscale.Quality:1]]
  354. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
  355. LogConfig: Setting CVar [[r.LightShaftQuality:0]]
  356. LogConfig: Setting CVar [[r.Filter.SizeScale:0.6]]
  357. LogConfig: Setting CVar [[r.Tonemapper.Quality:0]]
  358. LogConsoleManager: Warning: Setting the console variable 'r.Tonemapper.Quality' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '0'
  359. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  360. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  361. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  362. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  363. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  364. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  365. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  366. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  367. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  368. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  369. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  370. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  371. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  372. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Scalability.ini]
  373. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  374. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  375. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  376. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  377. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  378. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  379. LogConfig: Setting CVar [[r.Streaming.PoolSize:2500]]
  380. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  381. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Scalability.ini]
  382. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  383. LogConfig: Setting CVar [[r.RefractionQuality:0]]
  384. LogConfig: Setting CVar [[r.SSR.Quality:0]]
  385. LogConfig: Setting CVar [[r.SceneColorFormat:3]]
  386. LogConfig: Setting CVar [[r.DetailMode:2]]
  387. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
  388. LogConfig: Setting CVar [[r.MaterialQualityLevel:1]]
  389. LogConfig: Setting CVar [[r.SSS.Scale:0]]
  390. LogConfig: Setting CVar [[r.SSS.SampleSet:0]]
  391. LogConfig: Setting CVar [[r.SSS.Quality:0]]
  392. LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  393. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.125]]
  394. LogConfig: Setting CVar [[r.ParticleLightQuality:1]]
  395. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Scalability.ini]
  396. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  397. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  398. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  399. LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  400. LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  401. LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal Projects/PavlovMap/Saved/Config/Windows/Engine.ini]
  402. LogInit: Computer: DESKTOP-4M5AO1S
  403. LogInit: User: callu
  404. LogInit: CPU Page size=4096, Cores=6
  405. LogInit: High frequency timer resolution =10.000000 MHz
  406. LogMemory: Memory total: Physical=15.9GB (16GB approx)
  407. LogMemory: Platform Memory Stats for Windows
  408. LogMemory: Process Physical Memory: 110.75 MB used, 110.76 MB peak
  409. LogMemory: Process Virtual Memory: 93.96 MB used, 93.96 MB peak
  410. LogMemory: Physical Memory: 9776.44 MB used, 6536.61 MB free, 16313.05 MB total
  411. LogMemory: Virtual Memory: 4676.63 MB used, 134213048.00 MB free, 134217728.00 MB total
  412. LogInit: Using OS detected language (en-GB).
  413. LogInit: Using OS detected locale (en-GB).
  414. LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
  415. LogStreaming: Display: Took 0.312s to InitEngineTextLocalization.
  416. LogInit: Setting process to per monitor DPI aware
  417. LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  418. LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  419. LogD3D11RHI: D3D11 adapters:
  420. LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2060' (Feature Level 11_0)
  421. LogD3D11RHI: 5980/0/8156 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  422. LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  423. LogD3D11RHI: 0/0/8156 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  424. LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  425. LogD3D11RHI: 0/0/8156 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  426. LogD3D11RHI: Chosen D3D11 Adapter: 0
  427. LogD3D11RHI: Creating new Direct3DDevice
  428. LogD3D11RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id")
  429. LogWindows: EnumDisplayDevices:
  430. LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1)
  431. LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:1)
  432. LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0)
  433. LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0)
  434. LogWindows: 4. 'spacedesk Graphics Adapter' (P:0 D:0)
  435. LogWindows: 5. 'spacedesk Graphics Adapter' (P:0 D:0)
  436. LogWindows: 6. 'spacedesk Graphics Adapter' (P:0 D:0)
  437. LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
  438. LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2060
  439. LogD3D11RHI: Driver Version: 419.67 (internal:25.21.14.1967, unified:419.67)
  440. LogD3D11RHI: Driver Date: 3-17-2019
  441. LogRHI: Texture pool is 4186 MB (70% of 5980 MB)
  442. LogD3D11RHI: Async texture creation enabled
  443. LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  444. LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  445. LogTemp: Display: Loaded TP MacClientTargetPlatform
  446. LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  447. LogTemp: Display: Loaded TP MacServerTargetPlatform
  448. LogTemp: Display: Loaded TP MacTargetPlatform
  449. LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  450. LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  451. LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  452. LogTemp: Display: Loaded TP WindowsTargetPlatform
  453. LogTemp: Display: Loaded TP AndroidTargetPlatform
  454. LogTemp: Display: Loaded TP AndroidTargetPlatform
  455. LogTemp: Display: Loaded TP AndroidTargetPlatform
  456. LogTemp: Display: Loaded TP AndroidTargetPlatform
  457. LogTemp: Display: Loaded TP AndroidTargetPlatform
  458. LogTemp: Display: Loaded TP AndroidTargetPlatform
  459. LogTemp: Display: Loaded TP AndroidTargetPlatform
  460. LogTemp: Display: Loaded TP AndroidTargetPlatform
  461. LogTemp: Display: Loaded TP AndroidTargetPlatform
  462. LogTemp: Display: Loaded TP AndroidTargetPlatform
  463. LogTemp: Display: Loaded TP AndroidTargetPlatform
  464. LogTemp: Display: Loaded TP AndroidTargetPlatform
  465. LogTemp: Display: Loaded TP AndroidTargetPlatform
  466. LogTemp: Display: Loaded TP AndroidTargetPlatform
  467. LogTemp: Display: Loaded TP AndroidTargetPlatform
  468. LogTemp: Display: Loaded TP AndroidTargetPlatform
  469. LogTemp: Display: Loaded TP AndroidTargetPlatform
  470. LogTemp: Display: Loaded TP AndroidTargetPlatform
  471. LogTemp: Display: Loaded TP HTML5TargetPlatform
  472. LogTemp: Display: Loaded TP IOSTargetPlatform
  473. LogTemp: Display: Loaded TP IOSTargetPlatform
  474. LogTemp: Display: Loaded TP TVOSTargetPlatform
  475. LogTemp: Display: Loaded TP TVOSTargetPlatform
  476. LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  477. LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  478. LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  479. LogTemp: Display: Loaded TP LinuxTargetPlatform
  480. LogTemp: Display: Loaded TP LuminTargetPlatform
  481. LogTemp: Display: Loaded TP LuminTargetPlatform
  482. LogTargetPlatformManager: Display: Building Assets For Windows
  483. LogShaderCompilers: Guid format shader working directory is 3 characters bigger than the processId version (../../../../../../Unreal Projects/PavlovMap/Intermediate/Shaders/WorkingDirectory/1136/).
  484. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/callu/AppData/Local/Temp/UnrealShaderWorkingDir/7EC2FC1A4B8AAFB016072A9FAED08330/'.
  485. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  486. LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  487. LogShaderCompilers: Display: Using Local Shader Compiler.
  488. LogDerivedDataCache: Display: Max Cache Size: 512 MB
  489. LogDerivedDataCache: Loaded boot cache 0.05s 75MB C:/Users/callu/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  490. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/callu/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
  491. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Unreal Projects/PavlovMap/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  492. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  493. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Unreal Projects/PavlovMap/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  494. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  495. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  496. LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  497. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  498. LogDerivedDataCache: Using Local data cache path C:/Users/callu/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  499. LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  500. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  501. LogMaterial: Verifying Global Shaders for PCD3D_SM5
  502. LogSlate: Using FreeType 2.6.0
  503. LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  504. LogAssetRegistry: FAssetRegistry took 0.0393 seconds to start up
  505. LogInit: Selected Device Profile: [Windows]
  506. LogSimplygon: Simplygon DLL not present - disabling.
  507. LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
  508. LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  509. LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  510. LogMeshReduction: No automatic skeletal mesh reduction module available
  511. LogNetVersion: Pavlov 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 1000105296)
  512. LogPackageLocalizationCache: Processed 13 localized package path(s) for 2 prioritized culture(s) in 0.063030 seconds
  513. LogUObjectArray: 39775 objects as part of root set at end of initial load.
  514. LogUObjectAllocator: 6914664 out of 0 bytes used by permanent object pool.
  515. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  516. LogMaterial: Display: Missing cached shader map for material BaseColor, compiling.
  517. LogMaterial: Warning: D:\Program Files\Other UE versions\UE_4.21\Engine\Content\BufferVisualization\BaseColor.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  518. LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  519. LogMaterial: Display: Missing cached shader map for material LightingModel, compiling.
  520. LogMaterial: Warning: D:\Program Files\Other UE versions\UE_4.21\Engine\Content\BufferVisualization\LightingModel.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  521. LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  522. LogMaterial: Display: Missing cached shader map for material MaterialAO, compiling.
  523. LogMaterial: Warning: D:\Program Files\Other UE versions\UE_4.21\Engine\Content\BufferVisualization\MaterialAO.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  524. LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  525. LogMaterial: Display: Missing cached shader map for material Metallic, compiling.
  526. LogMaterial: Warning: D:\Program Files\Other UE versions\UE_4.21\Engine\Content\BufferVisualization\Metallic.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  527. LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  528. LogMaterial: Display: Missing cached shader map for material Opacity, compiling.
  529. LogMaterial: Warning: D:\Program Files\Other UE versions\UE_4.21\Engine\Content\BufferVisualization\Opacity.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  530. LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  531. LogMaterial: Display: Missing cached shader map for material Roughness, compiling.
  532. LogMaterial: Warning: D:\Program Files\Other UE versions\UE_4.21\Engine\Content\BufferVisualization\Roughness.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  533. LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  534. LogMaterial: Display: Missing cached shader map for material Specular, compiling.
  535. LogMaterial: Warning: D:\Program Files\Other UE versions\UE_4.21\Engine\Content\BufferVisualization\Specular.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  536. LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  537. LogMaterial: Display: Missing cached shader map for material SubsurfaceColor, compiling.
  538. LogMaterial: Warning: D:\Program Files\Other UE versions\UE_4.21\Engine\Content\BufferVisualization\SubsurfaceColor.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  539. LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  540. LogMaterial: Display: Missing cached shader map for material WorldNormal, compiling.
  541. LogMaterial: Warning: D:\Program Files\Other UE versions\UE_4.21\Engine\Content\BufferVisualization\WorldNormal.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  542. LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  543. LogTcpMessaging: Initializing TcpMessaging bridge
  544. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  545. LogSteamAudio: FSteamAudioModule Startup
  546. LogSteamAudio: Attempting to load ../../../Engine/Binaries/ThirdParty/Phonon/Win64/tanrt64.dll
  547. LogSteamAudio: Loaded ../../../Engine/Binaries/ThirdParty/Phonon/Win64/tanrt64.dll.
  548. LogSteamAudio: Attempting to load ../../../Engine/Binaries/ThirdParty/Phonon/Win64/GPUUtilities.dll
  549. LogSteamAudio: Loaded ../../../Engine/Binaries/ThirdParty/Phonon/Win64/GPUUtilities.dll.
  550. LogSteamAudio: Attempting to load ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll
  551. LogSteamAudio: Loaded ../../../Engine/Binaries/ThirdParty/Phonon/Win64/phonon.dll.
  552. SourceControl: Source control is disabled
  553. SourceControl: Source control is disabled
  554. SourceControl: Source control is disabled
  555. SourceControl: Source control is disabled
  556. LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  557. LogOcInput: OculusInput pre-init called
  558. LogClass: Warning: BoolProperty FPavlovGameModeProperties::bNoTeams is not initialized properly
  559. LogClass: Warning: BoolProperty FPavlovGameModeProperties::bForceNoScoring is not initialized properly
  560. LogClass: Warning: BoolProperty FPavlovGameModeProperties::bKeepPawnIfAlive is not initialized properly
  561. LogClass: Warning: BoolProperty FPavlovGameModeProperties::bDynamicSpawns is not initialized properly
  562. LogClass: Warning: BoolProperty FPavlovGameModeProperties::bSpawnGhostOnLogin is not initialized properly
  563. LogClass: Display: 5 Uninitialized script stuct members found
  564. LogAutomationTest: Warning: BoolProperty FPavlovGameModeProperties::bNoTeams is not initialized properly
  565. LogAutomationTest: Warning: BoolProperty FPavlovGameModeProperties::bForceNoScoring is not initialized properly
  566. LogAutomationTest: Warning: BoolProperty FPavlovGameModeProperties::bKeepPawnIfAlive is not initialized properly
  567. LogAutomationTest: Warning: BoolProperty FPavlovGameModeProperties::bDynamicSpawns is not initialized properly
  568. LogAutomationTest: Warning: BoolProperty FPavlovGameModeProperties::bSpawnGhostOnLogin is not initialized properly
  569. LogEngine: Initializing Engine...
  570. LogHMD: Oculus plugin initialized. Version: 4.21.2-4753647+++UE4+Release-4.21, OVRPlugin: 1.28.0
  571. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  572. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  573. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  574. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  575. LogInit: Initializing FReadOnlyCVARCache
  576. LogAIModule: Creating AISystem for world Untitled
  577. LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  578. LogInit: FAudioDevice initialized.
  579. LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  580. LogDerivedDataCache: Saved boot cache 0.34s 75MB C:/Users/callu/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  581. LogInit: Texture streaming: Enabled
  582. LogEngineSessionManager: EngineSessionManager initialized
  583. LogInit: Transaction tracking system initialized
  584. BlueprintLog: New page: Editor Load
  585. LocalizationService: Localization service is disabled
  586. LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/PavlovMap/Content/' took 0.01s
  587. LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  588. LogCook: Display: Mobile HDR setting 0
  589. LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  590. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  591. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  592. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  593. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  594. CustomMapToolsLog: Initializing Pavlov's workshop editor plugin
  595. CustomMapToolsLog: Looking for Pavlov in C:\Program Files (x86)\Steam
  596. CustomMapToolsLog: Found Pavlov at C:\Program Files (x86)\Steam/steamapps/common/PavlovVR
  597. LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
  598. SourceControl: Source control is disabled
  599. Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
  600. LightingResults: New page: Lighting Build
  601. MapCheck: New page: Map Check
  602. LightingResults: New page: Lighting Build
  603. LogAIModule: Creating AISystem for world Untitled_1
  604. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  605. Cmd: MAP CHECKDEP NOCLEARLOG
  606. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.082ms to complete.
  607. LogFileHelpers: Loading map 'Template_Default' took 0.202
  608. LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
  609. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  610. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  611. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  612. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  613. LogCollectionManager: Loaded 0 collections in 0.002055 seconds
  614. LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/PavlovMap/Saved/Collections/' took 0.01s
  615. LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/PavlovMap/Content/Developers/callu/Collections/' took 0.00s
  616. LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/PavlovMap/Content/Collections/' took 0.00s
  617. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
  618. LogContentBrowser: Native class hierarchy populated in 0.0065 seconds. Added 2680 classes and 634 folders.
  619. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
  620. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  621. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  622. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  623. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  624. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  625. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  626. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  627. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  628. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  629. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  630. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  631. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  632. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  633. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  634. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  635. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  636. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  637. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  638. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  639. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  640. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  641. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  642. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  643. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  644. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  645. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  646. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
  647. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 1 classes and 2 folders.
  648. LogSlate: FSceneViewport::OnFocusLost() reason 2
  649. LogSlate: Window 'Tutorials' being destroyed
  650. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders.
  651. LogLoad: (Engine Initialization) Total time: 13.13 seconds
  652. LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  653. LogOcInput: OculusInput is initialized
  654. LogContentStreaming: Texture pool size now 2500 MB
  655. LogSlate: Took 0.000144 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  656. LogSlate: Took 0.000123 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  657. LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  658. LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  659. LogRenderer: Reallocating scene render targets to support 804x360 Format 9 NumSamples 4 (Frame:1).
  660. LogAssetRegistry: Asset discovery search completed in 8.9397 seconds
  661. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
  662. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000074 seconds (updated 0 objects)
  663. LogRenderer: Reallocating scene render targets to support 1208x576 Format 9 NumSamples 4 (Frame:168).
  664. LogSlate: FSceneViewport::OnFocusLost() reason 0
  665. LogSlate: Took 0.000136 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
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