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- Leadwerks v3.1 PC and MAC
- This is the full cracked version of the software. Download, extract, install, enjoy.
- Inside the archive there is "crack" folder wich contains everything you need to crack the software.
- Download link:
- https://safelinking.net/p/eabc236308
- Graphics
- OpenGL 4.0 deferred renderer with uniform lighting model supports any number of lights, all casting soft dynamic shadows.
- Up to 32x hardware MSAA makes rendered images incredibly sharp and detailed.
- Full support for vertex, fragment, geometry, and tessellation shaders.
- Dynamic megatexture terrain provides fast rendering of terrains with many layers.
- Hierarchical hardware occlusion queries provides fast visibility testing.
- Hardware tessellation for dynamic real surface displacement on the GPU.
- Normal mapping with specular and cubemap reflections.
- Instanced rendering allows fast drawing of large volumes of objects.
- Hardware skinning provides fast skinned animation.
- Deferred transparency with multiple overlapping layers of shading.
- Real-time mesh modification.
- Trilinear and up to 16x anisotropic filtering.
- Blend and transition animation sequences.
- Extract animation sequences in the editor.
- Editor
- Automatic asset management reloads models and textures when they are modified from another application.
- Drag and drop import of FBX, DDS, BMP, JPG, PNG, TGA, and PSD files.
- Visual interface controls every aspect of the art pipeline.
- Constructive solid geometry modeling tools.
- Brush primitives include box, wedge, cylinder, sphere, arch, tube, and torus.
- Automatic UV mapping.
- Brush smooth groups.
- Built-in lightmapper with light vector maps.
- Built-in shader editor with instant visualization and error display.
- Launch your game and debug the Lua virtual machine, for both Lua and C++ games.
- Native user interface on each supported platform.
- Programming
- API design with an object-oriented command set lets you code any game.
- Project manager automatically generates project files for Visual Studio, Xcode, and Eclipse.*
- Code once, run anywhere.*
- C++ and Lua work together in one application.*
- Script
- Built-in script editor with debugger, code stepping, and syntax highlighting.
- Visual flowgraph lets you connect objects to control game interactions.
- Direct programming gives you control over your game's loop and program structure.
- Entity scripts provide a per-object hook interface.
- Script variables are exposed in the editor interface and reloaded in real-time.
- Console executes script commands in real-time.
- AI
- Dynamic navmesh pathfinding. Navigation paths automatically recalculate when the scene changes.
- Navigation areas are displayed in the editor in real-time as you build your game level.
- Character controller movement seamlessly integrated with physics and pathfinding systems.
- Set entities to automatically chase another object.
- Particles
- Real-time particle editor with instant visualization.
- Emission volumes include box, sphere, cylinder, tube, and cone.
- Adjustable curve graph for alpha and scale.
- Particle animation sheets with adjustable frame counts and layout.
- Velocity-based rotation for directional particles like sparks.
- Physics
- Fast and accurate rigid body physics.
- Constraints including hinge, ball, and sliding joints.
- Automatic physics shape calculation.
- Generate physics shapes in the editor from models or brushes.
- Swept collision.
- Raycasting with lines or spheres.
- Sound
- 3D sound spatialization.
- Emit a sound from any entity.
- Automatic channel management frees up unneeded channels.
- Skip to any time in sound.
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