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- DebugHotloadCache: GameDebug initialized!
- Test: Test.LUA loaded!
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
- AdvancedSetup: Game version : 1.0.9.9 (540535)
- AdvancedSetup: City States Parameter <SortIndex> value in DB is 82
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Building Game Setup
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: MapSize_ValueChanged
- AdvancedSetup: Player Count Changed
- AdvancedSetup: There are 6 participating players.
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: Initial player count = 6
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: No map size 0 nil
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet]Database not loaded [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The Gameplay Database has not been loaded yet during this session, a game need to be launched to get the data required for some of YnAMP advanced options.[NEWLINE][NEWLINE]You can click the "Load Database" button to launch a quick game in 2D mode, or you can launch your game as usual if you don't need the new options.
- AdvancedSetup: Active Ruleset = RULESET_EXPANSION_1
- AdvancedSetup: Player Domain = Players:Expansion1_Players
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: YnAMP checking for number of players limit on Start...
- AdvancedSetup: num. players = 6, num. CS = 9 , Selection type = RANDOM , Do selection = false
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Getting Leaders for Random slots...
- AdvancedSetup: Random Leaders Slots = 5
- AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 1284943950
- AdvancedSetup: random first call = 4
- AdvancedSetup: Setting random slots...
- AdvancedSetup: - Placing LEADER_CHANDRAGUPTA in slot# 1
- AdvancedSetup: - Placing LEADER_TAMAR in slot# 2
- AdvancedSetup: - Placing LEADER_PHILIP_II in slot# 3
- AdvancedSetup: - Placing LEADER_HOJO in slot# 4
- AdvancedSetup: - Placing LEADER_SEONDEOK in slot# 5
- AdvancedSetup: - Reserving player slot#nil for Anführer einer freien Stadt
- AdvancedSetup: ------------------------------------------------------
- AdvancedSetup: Setup Player slots :
- AdvancedSetup: 0 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_LEADER_PETER_GREAT_N. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 1 LEADER_CHANDRAGUPTA nil LOC_LEADER_CHANDRAGUPTA_. SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 2 LEADER_TAMAR nil LOC_LEADER_TAMAR_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 3 LEADER_PHILIP_II nil LOC_LEADER_PHILIP_II_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 4 LEADER_HOJO nil LOC_LEADER_HOJO_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 5 LEADER_SEONDEOK nil LOC_LEADER_SEONDEOK_NAME SS_COMPUTER CIVILIZATION_L. true
- AdvancedSetup: 6 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 7 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 8 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 9 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 10 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 11 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 12 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 13 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 14 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 15 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 16 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 18 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 19 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 20 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 22 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 23 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 24 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 25 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 26 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 27 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 28 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 29 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 30 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 31 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 32 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 33 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 34 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 35 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 36 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 37 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 38 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 39 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 40 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 41 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 42 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 43 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 44 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 45 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 46 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 47 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 48 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 49 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 50 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 51 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- AdvancedSetup: 62 LEADER_FREE_CITIES nil LOC_LEADER_FREE_CITIES_N. SS_COMPUTER UNK LEVEL true
- AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
- JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
- AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
- AdvancedSetup: Rebuild modlist
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
- AdvancedSetup: Hiding Game Setup
- LoadScreen: true
- LoadScreen: false
- LoadScreen: true
- Map Script: ------------------------------------------------------
- Map Script: loading modded AssignStartingPlots
- Map Script: Yet (not) Another Maps Pack version 8.1.9 (2016-2020) by Gedemon
- Map Script: loading YnAMP_Common.lua
- Map Script: Pairing Civilization Type with PlayerIDs...
- Map Script: ------------------------------------------------------
- Map Script: Game version: 1.0.9.9 (540535)
- Map Script: Active mods:
- Map Script: - Multiplayer-Szenario: Alte Rivalen
- Map Script: - Multiplayer-Szenario: Globaler thermonuklearer Krieg
- Map Script: - Multiplayer-Szenario: Kavallerie und Kanonaden
- Map Script: - Multiplayer-Szenario: Heiliger Boden
- Map Script: - Szenario: Alexanders Eroberungen
- Map Script: - Australien-Zivilisationspaket
- Map Script: - Szenario: Outback-Tycoon
- Map Script: - Azteken-Zivilisationspaket
- Map Script: - Szenario: Pfad ins Nirwana
- Map Script: - Persien- und Makedonien-Zivilisationspaket
- Map Script: - Szenario: Gaben des Nils
- Map Script: - Szenario: Hedwigs Vermächtnis
- Map Script: - Polen-Zivilisationspaket
- Map Script: - Multiplayer-Szenario: Kriegsmaschine
- Map Script: - Byzanz- und Gallien-Paket
- Map Script: - Multiplayer-Szenario: Roter Tod (Battle Royale)
- Map Script: - Erweiterung: Rise and Fall
- Map Script: - Maya- und Großkolumbien-Paket
- Map Script: - Teddy Roosevelt-Paket
- Map Script: - Tech- und Ausrichtungs-Mix-Spielmodus
- Map Script: - Wikinger-Inhalte
- Map Script: - Szenario: Wikinger, Händler und Plünderer!
- Map Script: - Babylon-Paket
- Map Script: - Szenario: Schwarzer Tod
- Map Script: - Katharina von Medici-Paket
- Map Script: - Äthiopien-Paket
- Map Script: - Erweiterung: Gathering Storm
- Map Script: - Khmer und Indonesien Zivilisationspaket
- Map Script: - Vietnam- und Kublai Khan-Paket
- Map Script: - Nubien-Zivilisationspaket
- Map Script: - Multiplayer-Szenario: Piraten
- Map Script: - Yet (not) Another Maps Pack
- Map Script: ------------------------------------------------------
- Map Script: InGame Player slots :
- Map Script: 0 LEADER_PETER_GREAT CIVILIZATION_RUSSIA SS_TAKEN
- Map Script: 1 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 2 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 3 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 4 LEADER_HOJO CIVILIZATION_JAPAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 5 LEADER_SEONDEOK CIVILIZATION_KOREA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 6 LEADER_MINOR_CIV_JA. CIVILIZATION_JAKARTA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 7 LEADER_MINOR_CIV_AU. CIVILIZATION_AUCKLAND LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 8 LEADER_MINOR_CIV_KA. CIVILIZATION_KABUL LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 9 LEADER_MINOR_CIV_BA. CIVILIZATION_BABYLON LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 10 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 11 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 12 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 13 LEADER_MINOR_CIV_CA. CIVILIZATION_CAGUANA LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 14 LEADER_MINOR_CIV_WO. CIVILIZATION_WOLIN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 15 LEADER_MINOR_CIV_KU. CIVILIZATION_KUMASI LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 16 LEADER_MINOR_CIV_NA. CIVILIZATION_NALANDA LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 17 LEADER_MINOR_CIV_HA. CIVILIZATION_HATTUSA LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 18 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 19 LEADER_MINOR_CIV_VA. CIVILIZATION_VATICAN_CITY LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 20 LEADER_MINOR_CIV_TO. CIVILIZATION_TORONTO LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 21 LEADER_MINOR_CIV_PR. CIVILIZATION_PRESLAV LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 22 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 23 LEADER_MINOR_CIV_AY. CIVILIZATION_AYUTTHAYA LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 24 LEADER_MINOR_CIV_KA. CIVILIZATION_KANDY LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 25 LEADER_MINOR_CIV_YE. CIVILIZATION_YEREVAN LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 26 LEADER_MINOR_CIV_SA. CIVILIZATION_SAMARKAND LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 27 LEADER_MINOR_CIV_GE. CIVILIZATION_GENEVA LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 28 LEADER_MINOR_CIV_VA. CIVILIZATION_VALLETTA LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 29 LEADER_MINOR_CIV_NA. CIVILIZATION_NAN_MADOL LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 30 LEADER_MINOR_CIV_JO. CIVILIZATION_JOHANNESBURG LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 31 LEADER_MINOR_CIV_HU. CIVILIZATION_HUNZA LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 32 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTIOCH LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 33 LEADER_MINOR_CIV_LA. CIVILIZATION_LAHORE LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 34 LEADER_MINOR_CIV_BR. CIVILIZATION_BRUSSELS LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 35 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTANANARIVO LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 36 LEADER_MINOR_CIV_LA. CIVILIZATION_LA_VENTA LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 37 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 38 LEADER_MINOR_CIV_PA. CIVILIZATION_PALENQUE LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 39 LEADER_MINOR_CIV_SI. CIVILIZATION_SINGAPORE LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 40 LEADER_MINOR_CIV_BU. CIVILIZATION_BUENOS_AIRES LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 41 LEADER_MINOR_CIV_CH. CIVILIZATION_CHINGUETTI LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 42 LEADER_MINOR_CIV_VI. CIVILIZATION_VILNIUS LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 43 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 44 LEADER_MINOR_CIV_MO. CIVILIZATION_MOHENJO_DARO LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 45 LEADER_MINOR_CIV_ST. CIVILIZATION_STOCKHOLM LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 46 LEADER_MINOR_CIV_TA. CIVILIZATION_TARUGA LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 47 LEADER_MINOR_CIV_CA. CIVILIZATION_CARTHAGE LOC_SLOTTYPE_AI UNK STATUS
- Map Script: 48 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 49 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 50 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 51 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
- Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER
- Map Script: ------------------------------------------------------
- Map Script: Setting YnAMP globals and cache...
- Map Script: Map Name = GreatestEarthMap
- Map Script: MapScript = GreatestEarthMap.lua
- Map Script: YnAMP Options:
- Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = false, Place All Luxuries = false
- Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = false, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
- Map Script: - Features placement = PLACEMENT_IMPORT , Rivers Placement = PLACEMENT_IMPORT , Resource placement = PLACEMENT_DEFAULT , Natural Wonders placement = PLACEMENT_IMPORT , Continents naming = PLACEMENT_IMPORT , Lowland placement = PLACEMENT_DEFAULT , Flood Plains placement = nil
- Map Script: Loading YnAMP functions ...
- Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
- Map Script: Loading GreatestEarthMap script
- GenerateRandomMap: Map Seed = 1284943950
- Map Script: Calling Map Generator
- Map Script: ----------------------
- Map Script: Setting common Globals
- Map Script: ----------------------
- Map Script: g_iW, g_iH = 104 64
- Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
- Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 2.2115384615385 1.8125 0.45217391304348 0.55172413793103
- Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
- Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1.7307692307692 1.46875 0.57777777777778 0.68085106382979
- Map Script: StartX, EndX, StartY, EndY nil nil nil
- Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 104 64 false
- Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
- Map Script: g_ReferenceSizeRatio = 0.62720061755168
- Map Script: g_StartingPlotRange = 10.035209880827
- Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 6.2720061755168
- Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 33.306655991458 11.102218663819
- Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 2.8125 -90
- Map Script: ----------------------
- Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 33.306655991458 11.102218663819
- Map Script: ------------------------------------------------------------------------------
- Map Script: Importing Map Data (Civ5 = false)
- Map Script: ------------------------------------------------------------------------------
- Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
- Map Script: Placed terrain on 6656 tiles
- Map Script: YnAMP Natural Wonders placement...
- Map Script: - Trying to place FEATURE_BARRIER_REEF at (103, 16)
- Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (39, 51)
- Map Script: - Trying to place FEATURE_CRATER_LAKE at (3, 48)
- Map Script: - Trying to place FEATURE_DEAD_SEA at (63, 37)
- Map Script: - Trying to place FEATURE_EVEREST at (78, 42)
- Map Script: - Trying to place FEATURE_GALAPAGOS at (15, 20)
- Map Script: - Trying to place FEATURE_KILIMANJARO at (62, 17)
- Map Script: - Trying to place FEATURE_PANTANAL at (27, 16)
- Map Script: - Trying to place FEATURE_PIOPIOTAHI at (0, 6)
- Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (25, 6)
- Map Script: - Trying to place FEATURE_TSINGY at (64, 9)
- Map Script: - Trying to place FEATURE_YOSEMITE at (2, 45)
- Map Script: - Trying to place FEATURE_HA_LONG_BAY at (85, 40)
- Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (32, 61)
- Map Script: - Trying to place FEATURE_LYSEFJORDEN at (43, 61)
- Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (34, 56)
- Map Script: - Trying to place FEATURE_BERMUDA_TRIANGLE at (23, 40)
- Map Script: - Trying to place FEATURE_ULURU at (95, 14)
- Map Script: Intermediate timer = 0 seconds
- Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = true)
- Map Script: Placed terrain on 0 tiles
- Map Script: Set rivers IDs...
- Map Script: Need to check Flow between: 6 47 IsWOfRiver.... SOUTH.... and 7 47 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 7 47 IsNEOfRiver... NORTHWEST and 6 47 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 11 50 IsNWOfRiver... NORTHEAST and 11 50 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 11 50 IsWOfRiver.... SOUTH.... and 11 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 13 47 IsNEOfRiver... SOUTHEAST and 13 47 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 13 47 IsNWOfRiver... SOUTHWEST and 13 47 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 19 53 IsWOfRiver.... NORTH.... and 20 54 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 20 54 IsNEOfRiver... SOUTHEAST and 19 53 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 21 54 IsWOfRiver.... NORTH.... and 21 55 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 21 55 IsNEOfRiver... SOUTHEAST and 21 54 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 23 20 IsWOfRiver.... SOUTH.... and 23 20 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 23 20 IsNWOfRiver... NORTHEAST and 23 20 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 25 20 IsWOfRiver.... NORTH.... and 25 21 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 25 21 IsNEOfRiver... SOUTHEAST and 25 20 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 28 22 IsNEOfRiver... SOUTHEAST and 27 21 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 27 21 IsWOfRiver.... NORTH.... and 28 22 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 29 22 IsNEOfRiver... SOUTHEAST and 28 21 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 28 21 IsWOfRiver.... NORTH.... and 29 22 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 24 24 IsNWOfRiver... NORTHEAST and 24 24 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 24 24 IsWOfRiver.... SOUTH.... and 24 24 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 25 24 IsNWOfRiver... NORTHEAST and 25 24 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 25 24 IsWOfRiver.... SOUTH.... and 25 24 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 36 34 IsWOfRiver.... SOUTH.... and 37 34 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 37 34 IsNEOfRiver... NORTHWEST and 36 34 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 50 20 IsWOfRiver.... SOUTH.... and 50 20 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 50 20 IsNWOfRiver... NORTHEAST and 50 20 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 44 46 IsNEOfRiver... SOUTHEAST and 44 46 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 44 46 IsNWOfRiver... SOUTHWEST and 44 46 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 46 50 IsNWOfRiver... NORTHEAST and 47 50 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 47 50 IsNEOfRiver... NORTHWEST and 46 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 43 63 IsWOfRiver.... SOUTH.... and 44 63 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 44 63 IsNEOfRiver... NORTHWEST and 43 63 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 46 24 IsNEOfRiver... SOUTHEAST and 46 24 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 46 24 IsNWOfRiver... SOUTHWEST and 46 24 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 47 47 IsNWOfRiver... NORTHEAST and 47 47 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 47 47 IsWOfRiver.... SOUTH.... and 47 47 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 50 47 IsWOfRiver.... NORTH.... and 51 48 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 51 48 IsNEOfRiver... SOUTHEAST and 50 47 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 52 63 IsNEOfRiver... SOUTHEAST and 52 62 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 52 62 IsWOfRiver.... NORTH.... and 52 63 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 59 9 IsNEOfRiver... SOUTHEAST and 59 9 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 59 9 IsNWOfRiver... SOUTHWEST and 59 9 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 59 36 IsNEOfRiver... SOUTHEAST and 58 36 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 59 36 IsNEOfRiver... SOUTHEAST and 59 36 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 58 36 IsWOfRiver.... NORTH.... and 59 36 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 59 36 IsNWOfRiver... SOUTHWEST and 59 36 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 61 24 IsNEOfRiver... SOUTHEAST and 60 23 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 60 23 IsWOfRiver.... NORTH.... and 61 24 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 72 50 IsNWOfRiver... NORTHEAST and 73 50 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 73 50 IsNEOfRiver... NORTHWEST and 72 50 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 74 40 IsNEOfRiver... SOUTHEAST and 74 40 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 74 40 IsNWOfRiver... SOUTHWEST and 74 40 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 77 39 IsNWOfRiver... NORTHEAST and 77 39 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 77 39 IsWOfRiver.... SOUTH.... and 77 39 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 78 39 IsNWOfRiver... NORTHEAST and 78 39 IsWOfRiver.... SOUTH....
- Map Script: Need to check Flow between: 78 39 IsWOfRiver.... SOUTH.... and 78 39 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 86 46 IsNEOfRiver... SOUTHEAST and 85 45 IsWOfRiver.... NORTH....
- Map Script: Need to check Flow between: 85 45 IsWOfRiver.... NORTH.... and 86 46 IsNEOfRiver... SOUTHEAST
- Map Script: Need to check Flow between: 82 51 IsNWOfRiver... NORTHEAST and 83 51 IsNEOfRiver... NORTHWEST
- Map Script: Need to check Flow between: 83 51 IsNEOfRiver... NORTHWEST and 82 51 IsNWOfRiver... NORTHEAST
- Map Script: Need to check Flow between: 92 59 IsNEOfRiver... SOUTHEAST and 92 59 IsNWOfRiver... SOUTHWEST
- Map Script: Need to check Flow between: 92 59 IsNWOfRiver... SOUTHWEST and 92 59 IsNEOfRiver... SOUTHEAST
- Map Script: Added ID to 105 rivers
- Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
- Map Script: Intermediate timer after AreaBuilder.Recalculate()= 0 seconds
- Map Script: Building Region Exclusion list for GreatestEarthMap...
- Map Script: -------------------------------
- Map Script: Placing Exclusive resources...
- Map Script: -------------------------------
- Map Script: In ResourceGenerator.Create()
- Map Script: Placing resources
- Map Script: -------------------------------
- Map Script: Checking for extra placement...
- Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 1 seconds
- Map Script: Intermediate timer = 10 seconds
- Map Script: Creating start plot database.
- Map Script: ------------------------------------------------------------------------------
- Map Script: Building TSL list for GreatestEarthMap...
- Map Script: - Checking generic civilization TSL for LEADER_TAMAR of CIVILIZATION_GEORGIA at 64,46
- Map Script: - Reserving TSL (no warnings) at 64,46, MapScript override was = false
- Map Script: - Checking Leader specific TSL for LEADER_CHANDRAGUPTA of CIVILIZATION_INDIA at 78,38
- Map Script: - Reserving TSL (no warnings) at 78,38
- Map Script: - Checking generic civilization TSL for LEADER_HOJO of CIVILIZATION_JAPAN at 98,48
- Map Script: - Reserving TSL (no warnings) at 98,48, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_SEONDEOK of CIVILIZATION_KOREA at 93,50
- Map Script: - Reserving TSL (no warnings) at 93,50, MapScript override was = false
- Map Script: - Checking Leader specific TSL for LEADER_PETER_GREAT of CIVILIZATION_RUSSIA at 60,60
- Map Script: - Reserving TSL (no warnings) at 60,60
- Map Script: - Checking generic civilization TSL for LEADER_PHILIP_II of CIVILIZATION_SPAIN at 37,38
- Map Script: - Reserving TSL (no warnings) at 37,38, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BABYLON of CIVILIZATION_BABYLON at 67,41
- Map Script: - Reserving TSL (no warnings) at 67,41, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HONG_KONG of CIVILIZATION_HONG_KONG at 87,42
- Map Script: - Reserving TSL (no warnings) at 87,42, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JAKARTA of CIVILIZATION_JAKARTA at 85,24
- Map Script: - Reserving TSL (no warnings) at 85,24, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KABUL of CIVILIZATION_KABUL at 72,43
- Map Script: - Reserving TSL (no warnings) at 72,43, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KUMASI of CIVILIZATION_KUMASI at 46,24
- Map Script: - Reserving TSL (no warnings) at 46,24, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AUCKLAND of CIVILIZATION_AUCKLAND at 3,10
- Map Script: - Reserving TSL (no warnings) at 3,10, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ARMAGH of CIVILIZATION_ARMAGH at 33,55
- Map Script: - Reserving TSL (no warnings) at 33,55, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_GRANADA of CIVILIZATION_GRANADA at 38,34
- Map Script: - Reserving TSL (no warnings) at 38,34, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CAGUANA of CIVILIZATION_CAGUANA at 29,32
- Map Script: - Reserving TSL (no warnings) at 29,32, MapScript override was = false
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NALANDA of CIVILIZATION_NALANDA at 78,38
- Map Script: - Reserving TSL with WARNING (position disabled by LEADER_CHANDRAGUPTA and no alternative TSL found) at 78,38
- Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_WOLIN of CIVILIZATION_WOLIN at 51,55
- Map Script: - Reserving TSL (no warnings) at 51,55, MapScript override was = false
- Map Script: ------------------------------------------------------------------------------
- Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 10 seconds
- Map Script: Removing default LowLands...
- Map Script: -------------------------------------------------------
- Map Script: Beginning True Starting Location placement for GreatestEarthMap
- Map Script: - CIVILIZATION_RUSSIA at 60,60
- Map Script: - CIVILIZATION_INDIA at 78,38
- Map Script: - CIVILIZATION_GEORGIA at 64,46
- Map Script: - CIVILIZATION_SPAIN at 37,38
- Map Script: - CIVILIZATION_JAPAN at 98,48
- Map Script: - CIVILIZATION_KOREA at 93,50
- Map Script: - CIVILIZATION_JAKARTA at 85,24
- Map Script: - CIVILIZATION_AUCKLAND at 3,10
- Map Script: - CIVILIZATION_KABUL at 72,43
- Map Script: - CIVILIZATION_BABYLON at 67,41
- Map Script: - CIVILIZATION_GRANADA at 38,34
- Map Script: - CIVILIZATION_HONG_KONG at 87,42
- Map Script: - CIVILIZATION_ARMAGH at 33,55
- Map Script: - CIVILIZATION_CAGUANA at 29,32
- Map Script: - CIVILIZATION_WOLIN at 51,55
- Map Script: - CIVILIZATION_KUMASI at 46,24
- Map Script: - CIVILIZATION_NALANDA at 78,38
- Map Script: WARNING ! Plot is already a Starting Position
- Map Script: -----------------------------------------
- Map Script: -- Adding requested resources for civs...
- Map Script: -----------------------------------------
- Map Script: -------------------------------
- Map Script: All #6 major civilizations placed !
- Map Script: All #9 minor civilizations placed !
- Map Script: Intermediate timer = 10 seconds
- Map Script: --------------------------------------
- Map Script: -- Map Validation...
- Map Script: ------------------------------------
- Map Script: -------------------------------
- Map Script: Map Generation - Adding Goodies
- Map Script: -------------------------------
- Map Script: Total time for Map creation = 10 seconds
- YnAMP_Script: Yet (not) Another Maps Pack version 8.1.9 (2016-2020) by Gedemon
- YnAMP_Script: loading YnAMP_Script.lua
- YnAMP_Script: Loading PlotIterators.lua.
- YnAMP_Script: loading YnAMP_Common.lua
- YnAMP_Script: Pairing Civilization Type with PlayerIDs...
- YnAMP_Script: Map Name = GreatestEarthMap
- YnAMP_Script: Map Script = GreatestEarthMap.lua
- YnAMP_Script: ----------------------
- YnAMP_Script: Setting common Globals
- YnAMP_Script: ----------------------
- YnAMP_Script: g_iW, g_iH = 104 64
- YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
- YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 2.2115384615385 1.8125 0.45217391304348 0.55172413793103
- YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
- YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1.7307692307692 1.46875 0.57777777777778 0.68085106382979
- YnAMP_Script: StartX, EndX, StartY, EndY nil nil nil
- YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 104 64 false
- YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
- YnAMP_Script: g_ReferenceSizeRatio = 0.62720061755168
- YnAMP_Script: g_StartingPlotRange = 10.035209880827
- YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 6.2720061755168
- YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 33.306655991458 11.102218663819
- YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 2.8125 -90
- YnAMP_Script: ----------------------
- YnAMP_Script: Limiting Barbarian Scouts is ON...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Scenario Settings
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Scenario Name : SCENARIO_DEFAULT
- YnAMP_Script: City Placement : nil
- YnAMP_Script: Border Placement : nil
- YnAMP_Script: Number Major Cities : nil
- YnAMP_Script: Number Minor Cities : nil
- YnAMP_Script: WorldBuilder.CityManager : function: 00000000327A2280
- YnAMP_Script: ExposedMembers.CityManager : nil
- YnAMP_Script: Initializing the RouteIndexForEra table...
- YnAMP_Script: LaunchScriptWithPause
- MapSearchPanel: Created SearchContext 'MapSearch_Primary'
- MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
- MapPinPopup: initializing MapTacks.IconOptions(0)
- MapPinPopup: Selected 12 columns
- InGame: Loading InGame UI - D:/Games/Steam/steamapps/workshop/content/289070/871861883/Scripts/YnAMP_InGame
- YnAMP_InGame: Yet (not) Another Maps Pack version 8.1.9 (2016-2019) by Gedemon
- YnAMP_InGame: loading YnAMP_InGame.lua
- YnAMP_InGame: loading YnAMP_Common.lua
- YnAMP_InGame: Pairing Civilization Type with PlayerIDs...
- YnAMP_InGame: Active mods:
- YnAMP_InGame: - Australien-Zivilisationspaket
- YnAMP_InGame: - Azteken-Zivilisationspaket
- YnAMP_InGame: - Persien- und Makedonien-Zivilisationspaket
- YnAMP_InGame: - Polen-Zivilisationspaket
- YnAMP_InGame: - Byzanz- und Gallien-Paket
- YnAMP_InGame: - Erweiterung: Rise and Fall
- YnAMP_InGame: - Maya- und Großkolumbien-Paket
- YnAMP_InGame: - Teddy Roosevelt-Paket
- YnAMP_InGame: - Wikinger-Inhalte
- YnAMP_InGame: - Babylon-Paket
- YnAMP_InGame: - Katharina von Medici-Paket
- YnAMP_InGame: - Äthiopien-Paket
- YnAMP_InGame: - Khmer und Indonesien Zivilisationspaket
- YnAMP_InGame: - Vietnam- und Kublai Khan-Paket
- YnAMP_InGame: - Nubien-Zivilisationspaket
- YnAMP_InGame: - Yet (not) Another Maps Pack
- YnAMP_InGame: Map Name = GreatestEarthMap
- YnAMP_InGame: Starting Loading Text Update...
- InGame: Loading InGame UI - ../../../DLC/Expansion1/UI/Additions/DedicationPopup
- InGame: Loading InGame UI - ../../../DLC/Expansion1/UI/Additions/DisloyalCityChooser
- InGame: Loading InGame UI - ../../../DLC/Expansion1/UI/Additions/EraProgressPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion1/UI/Additions/EraReviewPopup
- InGame: Loading InGame UI - ../../../DLC/Expansion1/UI/Additions/ExpansionIntro
- InGame: Loading InGame UI - ../../../DLC/Expansion1/UI/Additions/GovernorAssignmentChooser
- InGame: Loading InGame UI - ../../../DLC/Expansion1/UI/Additions/GovernorPanel
- InGame: Loading InGame UI - ../../../DLC/Expansion1/UI/Additions/HistoricMoments
- InGame: Loading InGame UI - ../../../DLC/Expansion1/UI/Additions/WorldCrisisPopup
- TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
- TutorialUIRoot: Version: 1
- TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
- LoadScreen: OnLoadGameViewStateDone
- YnAMP_Script: Called GetScenarioRow with CivilizationType = nil, looking for default settings values
- YnAMP_Script: No Scenario Default Settings Row
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Global Scenario settings
- YnAMP_Script: bOnlyImport = false bOnlyCityMap = false bOnlyGenerated = false bImport = false bCityMap = false bGenerated = false bMixed = false bImportValid = true bCityMapValid = true bGeneratedValid = true
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 35 CIVILIZATION_RUSSIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_RUSSIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 0
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000031FC1DA0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 16 CIVILIZATION_INDIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_INDIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 0
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000031FC2C50
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 11 CIVILIZATION_GEORGIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_GEORGIA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 0
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000031FC22F0
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 38 CIVILIZATION_SPAIN false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_SPAIN
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 0
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000031FC1C10
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 18 CIVILIZATION_JAPAN false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_JAPAN
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 0
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000031FC2B10
- YnAMP_Script: ----------------------------
- YnAMP_Script: GetScenarioRow: 21 CIVILIZATION_KOREA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
- YnAMP_Script: - Scenario settings for CIVILIZATION_KOREA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 6
- YnAMP_Script: - CitiesToPlace............ false
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 1
- YnAMP_Script: - RouteIndex............... 0
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000031FC2C00
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_JAKARTA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 0
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000031FC3D80
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_AUCKLAND
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 0
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000031FC5220
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_KABUL
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 0
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000031FC45A0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_BABYLON
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 0
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000031FC47D0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_GRANADA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 0
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000031FC4C30
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_HONG_KONG
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 0
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000031FCC1B0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_ARMAGH
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 0
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 0000000031FBA550
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_CAGUANA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 0
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 000000013C5843F0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_WOLIN
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 0
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: - StartingPlot............. table: 000000013C5846C0
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_KUMASI
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 0
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: ----------------------------
- YnAMP_Script: - Scenario settings for CIVILIZATION_NALANDA
- YnAMP_Script: ----------------------------
- YnAMP_Script: No Scenario row
- YnAMP_Script: -----
- YnAMP_Script: Applied Settings:
- YnAMP_Script: -----
- YnAMP_Script: - BorderMaxDistance........ 3
- YnAMP_Script: - CityUseCityMap........... false
- YnAMP_Script: - CityUseImport............ false
- YnAMP_Script: - CityUseTerrain........... false
- YnAMP_Script: - MaxDistanceFromCapital... 1
- YnAMP_Script: - MaxRoadPerCity........... 1
- YnAMP_Script: - MinCitySeparation........ 3
- YnAMP_Script: - NorthernLatitude......... false
- YnAMP_Script: - OnlySameLandMass......... false
- YnAMP_Script: - PlaceCapital............. false
- YnAMP_Script: - Priority................. 0
- YnAMP_Script: - RouteIndex............... 0
- YnAMP_Script: - SouthernLatitude......... false
- YnAMP_Script: ----------------------------
- YnAMP_Script: Adding coroutine to script with pause :thread: 000000011D5ACC00
- YnAMP_Script: **** coroutine.yield at 0 0.075
- YnAMP_Script: **** Delayed start, pause for 3
- YnAMP_Script: 3
- YnAMP_Script: 2
- YnAMP_Script: 1
- YnAMP_Script: 0
- YnAMP_Script: **** Starting...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting City placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Adding coroutine to script with pause :thread: 000000011D5ABEE0
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Border placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Adding coroutine to script with pause :thread: 000000011D5AECD0
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Units placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Create replacement table
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Placing units...
- YnAMP_Script: --------------------------------------------
- YnAMP_Script: Adding coroutine to script with pause :thread: 000000011D5AC570
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Infrastructure placement for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Adding coroutine to script with pause :thread: 000000011D5ADCE0
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Starting Diplomatic Actions for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Set Map Visibility for Scenario...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: ===========================================================================
- YnAMP_Script: Finalizing Scenario initialization...
- YnAMP_Script: ===========================================================================
- YnAMP_Script: **** removing dead coroutine: thread: 000000011D5ACC00 1
- YnAMP_Script: **** removing dead coroutine: thread: 000000011D5ABEE0 2
- YnAMP_Script: **** removing dead coroutine: thread: 000000011D5AECD0 3
- YnAMP_Script: **** removing dead coroutine: thread: 000000011D5AC570 4
- YnAMP_Script: **** removing dead coroutine: thread: 000000011D5ADCE0 5
- YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 4
- YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 5
- YnAMP_Script: **** removing dead coroutine: thread: 000000011D5ABEE0 1
- YnAMP_Script: **** removing dead coroutine: thread: 000000011D5AC570 2
- YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 2
- YnAMP_Script: **** removing dead coroutine: thread: 000000011D5AC570 1
- YnAMP_Script: ======================================
- YnAMP_Script: ====== Generated Map Statistics ======
- YnAMP_Script: ======================================
- YnAMP_Script: -- Map Dimensions = 104x64
- YnAMP_Script: -- Total plots on map = 6656
- YnAMP_Script: -- Land plots = 2930 (44.02 map percent)
- YnAMP_Script: -- Water plots = 3726 (55.98 map percent)
- YnAMP_Script: -- Hills plots = 924 (31.54 land percent)
- YnAMP_Script: -- Mountains plots = 226 ( 7.71 land percent)
- YnAMP_Script: -- Flatland plots = 1780 (60.75 land percent)
- YnAMP_Script: --------------------------------------
- YnAMP_Script: -------- Resources Statistics --------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: RESOURCE_BANANAS......... placed = 27 ( 0.92 land percent), frequency = 4, ratio = 23
- YnAMP_Script: RESOURCE_CATTLE.......... placed = 47 ( 1.6 land percent), frequency = 6, ratio = 27
- YnAMP_Script: RESOURCE_COPPER.......... placed = 27 ( 0.92 land percent), frequency = 4, ratio = 23
- YnAMP_Script: RESOURCE_CRABS........... placed = 106 ( 3.62 land percent), frequency = 17, ratio = 21
- YnAMP_Script: RESOURCE_DEER............ placed = 28 ( 0.96 land percent), frequency = 4, ratio = 24
- YnAMP_Script: RESOURCE_FISH............ placed = 149 ( 5.09 land percent), frequency = 23, ratio = 22
- YnAMP_Script: RESOURCE_RICE............ placed = 32 ( 1.09 land percent), frequency = 6, ratio = 18
- YnAMP_Script: RESOURCE_SHEEP........... placed = 27 ( 0.92 land percent), frequency = 4, ratio = 23
- YnAMP_Script: RESOURCE_STONE........... placed = 67 ( 2.29 land percent), frequency = 10, ratio = 23
- YnAMP_Script: RESOURCE_WHEAT........... placed = 56 ( 1.91 land percent), frequency = 10, ratio = 19
- YnAMP_Script: RESOURCE_CITRUS.......... placed = 7 ( 0.24 land percent), frequency = 2, ratio = 12
- YnAMP_Script: RESOURCE_COCOA........... placed = 3 ( 0.1 land percent), frequency = 2, ratio = 5
- YnAMP_Script: RESOURCE_COFFEE.......... placed = 2 ( 0.07 land percent), frequency = 2, ratio = 4
- YnAMP_Script: RESOURCE_COTTON.......... placed = 7 ( 0.24 land percent), frequency = 2, ratio = 12
- YnAMP_Script: RESOURCE_DIAMONDS........ placed = 23 ( 0.78 land percent), frequency = 2, ratio = 39
- YnAMP_Script: RESOURCE_DYES............ placed = 11 ( 0.38 land percent), frequency = 2, ratio = 19
- YnAMP_Script: RESOURCE_FURS............ placed = 9 ( 0.31 land percent), frequency = 2, ratio = 16
- YnAMP_Script: RESOURCE_GYPSUM.......... placed = 9 ( 0.31 land percent), frequency = 2, ratio = 16
- YnAMP_Script: RESOURCE_INCENSE......... placed = 2 ( 0.07 land percent), frequency = 2, ratio = 4
- YnAMP_Script: RESOURCE_IVORY........... placed = 4 ( 0.14 land percent), frequency = 2, ratio = 7
- YnAMP_Script: RESOURCE_JADE............ placed = 6 ( 0.2 land percent), frequency = 2, ratio = 10
- YnAMP_Script: RESOURCE_MARBLE.......... placed = 10 ( 0.34 land percent), frequency = 2, ratio = 17
- YnAMP_Script: RESOURCE_MERCURY......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0
- YnAMP_Script: RESOURCE_PEARLS.......... placed = 39 ( 1.33 land percent), frequency = 1, ratio = 133
- YnAMP_Script: RESOURCE_SALT............ placed = 11 ( 0.38 land percent), frequency = 2, ratio = 19
- YnAMP_Script: RESOURCE_SILK............ placed = 10 ( 0.34 land percent), frequency = 2, ratio = 17
- YnAMP_Script: RESOURCE_SILVER.......... placed = 11 ( 0.38 land percent), frequency = 2, ratio = 19
- YnAMP_Script: RESOURCE_SPICES.......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0
- YnAMP_Script: RESOURCE_SUGAR........... placed = 12 ( 0.41 land percent), frequency = 2, ratio = 21
- YnAMP_Script: RESOURCE_TEA............. placed = 2 ( 0.07 land percent), frequency = 2, ratio = 4
- YnAMP_Script: RESOURCE_TOBACCO......... placed = 5 ( 0.17 land percent), frequency = 2, ratio = 9
- YnAMP_Script: RESOURCE_TRUFFLES........ placed = 12 ( 0.41 land percent), frequency = 2, ratio = 21
- YnAMP_Script: RESOURCE_WHALES.......... placed = 2 ( 0.07 land percent), frequency = 1, ratio = 7
- YnAMP_Script: RESOURCE_WINE............ placed = 8 ( 0.27 land percent), frequency = 2, ratio = 14
- YnAMP_Script: RESOURCE_ALUMINUM........ placed = 20 ( 0.68 land percent), frequency = 10, ratio = 7
- YnAMP_Script: RESOURCE_COAL............ placed = 20 ( 0.68 land percent), frequency = 10, ratio = 7
- YnAMP_Script: RESOURCE_HORSES.......... placed = 27 ( 0.92 land percent), frequency = 12, ratio = 8
- YnAMP_Script: RESOURCE_IRON............ placed = 26 ( 0.89 land percent), frequency = 12, ratio = 7
- YnAMP_Script: RESOURCE_NITER........... placed = 23 ( 0.78 land percent), frequency = 10, ratio = 8
- YnAMP_Script: RESOURCE_OIL............. placed = 36 ( 1.23 land percent), frequency = 8, ratio = 15
- YnAMP_Script: RESOURCE_URANIUM......... placed = 21 ( 0.72 land percent), frequency = 10, ratio = 7
- YnAMP_Script: RESOURCE_MAIZE........... placed = 41 ( 1.4 land percent), frequency = 6, ratio = 23
- YnAMP_Script: RESOURCE_HONEY........... placed = 12 ( 0.41 land percent), frequency = 2, ratio = 21
- YnAMP_Script: RESOURCE_AMBER........... placed = 21 ( 0.72 land percent), frequency = 2, ratio = 36
- YnAMP_Script: RESOURCE_OLIVES.......... placed = 8 ( 0.27 land percent), frequency = 2, ratio = 14
- YnAMP_Script: RESOURCE_TURTLES......... placed = 0 ( 0 land percent), frequency = 5, ratio = 0
- YnAMP_Script: --------------------------------------
- YnAMP_Script: --------- Terrain Statistics ---------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: TERRAIN_GRASS............ placed = 772 ( 11.6 map percent, 26.35 land percent, 20.72 water percent)
- YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 284 ( 4.27 map percent, 9.69 land percent, 7.62 water percent)
- YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 60 ( 0.9 map percent, 2.05 land percent, 1.61 water percent)
- YnAMP_Script: TERRAIN_PLAINS........... placed = 569 ( 8.55 map percent, 19.42 land percent, 15.27 water percent)
- YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 431 ( 6.48 map percent, 14.71 land percent, 11.57 water percent)
- YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 70 ( 1.05 map percent, 2.39 land percent, 1.88 water percent)
- YnAMP_Script: TERRAIN_DESERT........... placed = 271 ( 4.07 map percent, 9.25 land percent, 7.27 water percent)
- YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 72 ( 1.08 map percent, 2.46 land percent, 1.93 water percent)
- YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 27 ( 0.41 map percent, 0.92 land percent, 0.72 water percent)
- YnAMP_Script: TERRAIN_TUNDRA........... placed = 101 ( 1.52 map percent, 3.45 land percent, 2.71 water percent)
- YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 80 ( 1.2 map percent, 2.73 land percent, 2.15 water percent)
- YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 65 ( 0.98 map percent, 2.22 land percent, 1.74 water percent)
- YnAMP_Script: TERRAIN_SNOW............. placed = 67 ( 1.01 map percent, 2.29 land percent, 1.8 water percent)
- YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 57 ( 0.86 map percent, 1.95 land percent, 1.53 water percent)
- YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 4 ( 0.06 map percent, 0.14 land percent, 0.11 water percent)
- YnAMP_Script: TERRAIN_COAST............ placed = 1378 ( 20.7 map percent, 47.03 land percent, 36.98 water percent)
- YnAMP_Script: TERRAIN_OCEAN............ placed = 2348 (35.28 map percent, 80.14 land percent, 63.02 water percent)
- YnAMP_Script: --------------------------------------
- YnAMP_Script: -------- Features Statistics ---------
- YnAMP_Script: --------------------------------------
- YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 44 ( 0.66 map percent, 1.5 land percent, 1.18 water percent)
- YnAMP_Script: FEATURE_ICE.............. placed = 1 ( 0.02 map percent, 0.03 land percent, 0.03 water percent)
- YnAMP_Script: FEATURE_JUNGLE........... placed = 280 ( 4.21 map percent, 9.56 land percent, 7.51 water percent)
- YnAMP_Script: FEATURE_FOREST........... placed = 697 (10.47 map percent, 23.79 land percent, 18.71 water percent)
- YnAMP_Script: FEATURE_OASIS............ placed = 14 ( 0.21 map percent, 0.48 land percent, 0.38 water percent)
- YnAMP_Script: FEATURE_MARSH............ placed = 51 ( 0.77 map percent, 1.74 land percent, 1.37 water percent)
- YnAMP_Script: FEATURE_REEF............. placed = 0 ( 0 map percent, 0 land percent, 0 water percent)
- YnAMP_Script: --------------------------------------
- YnAMP_InGame: Stopping Loading Text Update...
- YnAMP_InGame: Loading Data For YnAMP Setup Screen...
- YnAMP_InGame: TSL list loaded, rows = 505
- YnAMP_InGame: MapSizes loaded
- YnAMP_InGame: CityState list loaded, rows = 42
- YnAMP_InGame: Mod list loaded, rows = 32
- YnAMP_InGame: Current Ruleset = RULESET_EXPANSION_1
- YnAMP_InGame: Cleaning YnAMP table...
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