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Feb 7th, 2021
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  1. DebugHotloadCache: GameDebug initialized!
  2. Test: Test.LUA loaded!
  3. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  4. AdvancedSetup: loading AdvancedSetup for Yet (not) Another Maps Pack...
  5. AdvancedSetup: Game version : 1.0.9.9 (540535)
  6. AdvancedSetup: City States Parameter <SortIndex> value in DB is 82
  7. AdvancedSetup: There are 6 participating players.
  8. AdvancedSetup: Building Game Setup
  9. AdvancedSetup: Player Count Changed
  10. AdvancedSetup: There are 6 participating players.
  11. AdvancedSetup: MapSize_ValueChanged
  12. AdvancedSetup: Player Count Changed
  13. AdvancedSetup: There are 6 participating players.
  14. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  15. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  16. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  17. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  18. AdvancedSetup: Rebuild modlist
  19. AdvancedSetup: Initial player count = 6
  20. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  21. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  22. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  23. AdvancedSetup: No map size 0 nil
  24. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  25. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  26. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  27. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  28. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  29. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  30. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  31. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  32. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  33. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  34. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  35. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  36. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  37. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  38. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  39. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  40. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  41. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  42. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  43. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  44. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  45. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  46. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  47. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  48. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  49. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  50. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  51. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  52. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  53. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  54. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  55. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  56. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  57. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  58. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  59. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  60. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  61. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  62. AdvancedSetup: Settings validation report:[NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE][ICON_Bullet]Database not loaded [NEWLINE]----------------------------------------------------------------------------------------------------------------[NEWLINE]The Gameplay Database has not been loaded yet during this session, a game need to be launched to get the data required for some of YnAMP advanced options.[NEWLINE][NEWLINE]You can click the "Load Database" button to launch a quick game in 2D mode, or you can launch your game as usual if you don't need the new options.
  63. AdvancedSetup: Active Ruleset = RULESET_EXPANSION_1
  64. AdvancedSetup: Player Domain = Players:Expansion1_Players
  65. AdvancedSetup: ------------------------------------------------------
  66. AdvancedSetup: YnAMP checking for number of players limit on Start...
  67. AdvancedSetup: num. players = 6, num. CS = 9 , Selection type = RANDOM , Do selection = false
  68. AdvancedSetup: ------------------------------------------------------
  69. AdvancedSetup: Getting Leaders for Random slots...
  70. AdvancedSetup: Random Leaders Slots = 5
  71. AdvancedSetup: Using Map Random seed for GetShuffledCopyOfTable : 1284943950
  72. AdvancedSetup: random first call = 4
  73. AdvancedSetup: Setting random slots...
  74. AdvancedSetup: - Placing LEADER_CHANDRAGUPTA in slot# 1
  75. AdvancedSetup: - Placing LEADER_TAMAR in slot# 2
  76. AdvancedSetup: - Placing LEADER_PHILIP_II in slot# 3
  77. AdvancedSetup: - Placing LEADER_HOJO in slot# 4
  78. AdvancedSetup: - Placing LEADER_SEONDEOK in slot# 5
  79. AdvancedSetup: - Reserving player slot#nil for Anführer einer freien Stadt
  80. AdvancedSetup: ------------------------------------------------------
  81. AdvancedSetup: Setup Player slots :
  82. AdvancedSetup: 0 LEADER_PETER_GREAT CIVILIZATION_RUSSIA LOC_LEADER_PETER_GREAT_N. SS_COMPUTER CIVILIZATION_L. true
  83. AdvancedSetup: 1 LEADER_CHANDRAGUPTA nil LOC_LEADER_CHANDRAGUPTA_. SS_COMPUTER CIVILIZATION_L. true
  84. AdvancedSetup: 2 LEADER_TAMAR nil LOC_LEADER_TAMAR_NAME SS_COMPUTER CIVILIZATION_L. true
  85. AdvancedSetup: 3 LEADER_PHILIP_II nil LOC_LEADER_PHILIP_II_NAME SS_COMPUTER CIVILIZATION_L. true
  86. AdvancedSetup: 4 LEADER_HOJO nil LOC_LEADER_HOJO_NAME SS_COMPUTER CIVILIZATION_L. true
  87. AdvancedSetup: 5 LEADER_SEONDEOK nil LOC_LEADER_SEONDEOK_NAME SS_COMPUTER CIVILIZATION_L. true
  88. AdvancedSetup: 6 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  89. AdvancedSetup: 7 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  90. AdvancedSetup: 8 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  91. AdvancedSetup: 9 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  92. AdvancedSetup: 10 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  93. AdvancedSetup: 11 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  94. AdvancedSetup: 12 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  95. AdvancedSetup: 13 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  96. AdvancedSetup: 14 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  97. AdvancedSetup: 15 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  98. AdvancedSetup: 16 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  99. AdvancedSetup: 17 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  100. AdvancedSetup: 18 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  101. AdvancedSetup: 19 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  102. AdvancedSetup: 20 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  103. AdvancedSetup: 21 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  104. AdvancedSetup: 22 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  105. AdvancedSetup: 23 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  106. AdvancedSetup: 24 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  107. AdvancedSetup: 25 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  108. AdvancedSetup: 26 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  109. AdvancedSetup: 27 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  110. AdvancedSetup: 28 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  111. AdvancedSetup: 29 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  112. AdvancedSetup: 30 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  113. AdvancedSetup: 31 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  114. AdvancedSetup: 32 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  115. AdvancedSetup: 33 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  116. AdvancedSetup: 34 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  117. AdvancedSetup: 35 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  118. AdvancedSetup: 36 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  119. AdvancedSetup: 37 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  120. AdvancedSetup: 38 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  121. AdvancedSetup: 39 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  122. AdvancedSetup: 40 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  123. AdvancedSetup: 41 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  124. AdvancedSetup: 42 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  125. AdvancedSetup: 43 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  126. AdvancedSetup: 44 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  127. AdvancedSetup: 45 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  128. AdvancedSetup: 46 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  129. AdvancedSetup: 47 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  130. AdvancedSetup: 48 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  131. AdvancedSetup: 49 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  132. AdvancedSetup: 50 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  133. AdvancedSetup: 51 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  134. AdvancedSetup: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  135. AdvancedSetup: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  136. AdvancedSetup: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  137. AdvancedSetup: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  138. AdvancedSetup: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  139. AdvancedSetup: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  140. AdvancedSetup: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  141. AdvancedSetup: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  142. AdvancedSetup: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  143. AdvancedSetup: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  144. AdvancedSetup: 62 LEADER_FREE_CITIES nil LOC_LEADER_FREE_CITIES_N. SS_COMPUTER UNK LEVEL true
  145. AdvancedSetup: 63 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED UNK LEVEL false
  146. JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
  147. AdvancedSetup: Mark to check mods on FinishedGameplayContentConfigure
  148. AdvancedSetup: Rebuild modlist
  149. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  150. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  151. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  152. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  153. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  154. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  155. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  156. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  157. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  158. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  159. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  160. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  161. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  162. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  163. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  164. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  165. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  166. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  167. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  168. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  169. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  170. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  171. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  172. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  173. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  174. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  175. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  176. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  177. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  178. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  179. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  180. AdvancedSetup: Fixing the SortIndex of the CityStates parameter to use Configuration DB value, parameter says 230 while DB is 82
  181. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  182. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  183. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  184. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  185. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  186. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  187. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  188. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  189. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  190. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  191. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  192. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  193. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  194. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  195. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  196. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  197. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  198. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  199. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  200. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  201. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  202. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  203. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  204. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  205. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  206. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  207. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  208. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  209. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  210. AdvancedSetup: Removing invalid leader from list : nil true LOC_SETUP_ERROR_NO_DUPLICATE_LEADERS
  211. AdvancedSetup: Hiding Game Setup
  212. LoadScreen: true
  213. LoadScreen: false
  214. LoadScreen: true
  215. Map Script: ------------------------------------------------------
  216. Map Script: loading modded AssignStartingPlots
  217. Map Script: Yet (not) Another Maps Pack version 8.1.9 (2016-2020) by Gedemon
  218. Map Script: loading YnAMP_Common.lua
  219. Map Script: Pairing Civilization Type with PlayerIDs...
  220. Map Script: ------------------------------------------------------
  221. Map Script: Game version: 1.0.9.9 (540535)
  222. Map Script: Active mods:
  223. Map Script: - Multiplayer-Szenario: Alte Rivalen
  224. Map Script: - Multiplayer-Szenario: Globaler thermonuklearer Krieg
  225. Map Script: - Multiplayer-Szenario: Kavallerie und Kanonaden
  226. Map Script: - Multiplayer-Szenario: Heiliger Boden
  227. Map Script: - Szenario: Alexanders Eroberungen
  228. Map Script: - Australien-Zivilisationspaket
  229. Map Script: - Szenario: Outback-Tycoon
  230. Map Script: - Azteken-Zivilisationspaket
  231. Map Script: - Szenario: Pfad ins Nirwana
  232. Map Script: - Persien- und Makedonien-Zivilisationspaket
  233. Map Script: - Szenario: Gaben des Nils
  234. Map Script: - Szenario: Hedwigs Vermächtnis
  235. Map Script: - Polen-Zivilisationspaket
  236. Map Script: - Multiplayer-Szenario: Kriegsmaschine
  237. Map Script: - Byzanz- und Gallien-Paket
  238. Map Script: - Multiplayer-Szenario: Roter Tod (Battle Royale)
  239. Map Script: - Erweiterung: Rise and Fall
  240. Map Script: - Maya- und Großkolumbien-Paket
  241. Map Script: - Teddy Roosevelt-Paket
  242. Map Script: - Tech- und Ausrichtungs-Mix-Spielmodus
  243. Map Script: - Wikinger-Inhalte
  244. Map Script: - Szenario: Wikinger, Händler und Plünderer!
  245. Map Script: - Babylon-Paket
  246. Map Script: - Szenario: Schwarzer Tod
  247. Map Script: - Katharina von Medici-Paket
  248. Map Script: - Äthiopien-Paket
  249. Map Script: - Erweiterung: Gathering Storm
  250. Map Script: - Khmer und Indonesien Zivilisationspaket
  251. Map Script: - Vietnam- und Kublai Khan-Paket
  252. Map Script: - Nubien-Zivilisationspaket
  253. Map Script: - Multiplayer-Szenario: Piraten
  254. Map Script: - Yet (not) Another Maps Pack
  255. Map Script: ------------------------------------------------------
  256. Map Script: InGame Player slots :
  257. Map Script: 0 LEADER_PETER_GREAT CIVILIZATION_RUSSIA SS_TAKEN
  258. Map Script: 1 LEADER_CHANDRAGUPTA CIVILIZATION_INDIA LOC_SLOTTYPE_AI SS_COMPUTER
  259. Map Script: 2 LEADER_TAMAR CIVILIZATION_GEORGIA LOC_SLOTTYPE_AI SS_COMPUTER
  260. Map Script: 3 LEADER_PHILIP_II CIVILIZATION_SPAIN LOC_SLOTTYPE_AI SS_COMPUTER
  261. Map Script: 4 LEADER_HOJO CIVILIZATION_JAPAN LOC_SLOTTYPE_AI SS_COMPUTER
  262. Map Script: 5 LEADER_SEONDEOK CIVILIZATION_KOREA LOC_SLOTTYPE_AI SS_COMPUTER
  263. Map Script: 6 LEADER_MINOR_CIV_JA. CIVILIZATION_JAKARTA LOC_SLOTTYPE_AI SS_COMPUTER
  264. Map Script: 7 LEADER_MINOR_CIV_AU. CIVILIZATION_AUCKLAND LOC_SLOTTYPE_AI SS_COMPUTER
  265. Map Script: 8 LEADER_MINOR_CIV_KA. CIVILIZATION_KABUL LOC_SLOTTYPE_AI SS_COMPUTER
  266. Map Script: 9 LEADER_MINOR_CIV_BA. CIVILIZATION_BABYLON LOC_SLOTTYPE_AI SS_COMPUTER
  267. Map Script: 10 LEADER_MINOR_CIV_GR. CIVILIZATION_GRANADA LOC_SLOTTYPE_AI SS_COMPUTER
  268. Map Script: 11 LEADER_MINOR_CIV_HO. CIVILIZATION_HONG_KONG LOC_SLOTTYPE_AI SS_COMPUTER
  269. Map Script: 12 LEADER_MINOR_CIV_AR. CIVILIZATION_ARMAGH LOC_SLOTTYPE_AI SS_COMPUTER
  270. Map Script: 13 LEADER_MINOR_CIV_CA. CIVILIZATION_CAGUANA LOC_SLOTTYPE_AI SS_COMPUTER
  271. Map Script: 14 LEADER_MINOR_CIV_WO. CIVILIZATION_WOLIN LOC_SLOTTYPE_AI SS_COMPUTER
  272. Map Script: 15 LEADER_MINOR_CIV_KU. CIVILIZATION_KUMASI LOC_SLOTTYPE_AI UNK STATUS
  273. Map Script: 16 LEADER_MINOR_CIV_NA. CIVILIZATION_NALANDA LOC_SLOTTYPE_AI UNK STATUS
  274. Map Script: 17 LEADER_MINOR_CIV_HA. CIVILIZATION_HATTUSA LOC_SLOTTYPE_AI UNK STATUS
  275. Map Script: 18 LEADER_MINOR_CIV_JE. CIVILIZATION_JERUSALEM LOC_SLOTTYPE_AI UNK STATUS
  276. Map Script: 19 LEADER_MINOR_CIV_VA. CIVILIZATION_VATICAN_CITY LOC_SLOTTYPE_AI UNK STATUS
  277. Map Script: 20 LEADER_MINOR_CIV_TO. CIVILIZATION_TORONTO LOC_SLOTTYPE_AI UNK STATUS
  278. Map Script: 21 LEADER_MINOR_CIV_PR. CIVILIZATION_PRESLAV LOC_SLOTTYPE_AI UNK STATUS
  279. Map Script: 22 LEADER_MINOR_CIV_ZA. CIVILIZATION_ZANZIBAR LOC_SLOTTYPE_AI UNK STATUS
  280. Map Script: 23 LEADER_MINOR_CIV_AY. CIVILIZATION_AYUTTHAYA LOC_SLOTTYPE_AI UNK STATUS
  281. Map Script: 24 LEADER_MINOR_CIV_KA. CIVILIZATION_KANDY LOC_SLOTTYPE_AI UNK STATUS
  282. Map Script: 25 LEADER_MINOR_CIV_YE. CIVILIZATION_YEREVAN LOC_SLOTTYPE_AI UNK STATUS
  283. Map Script: 26 LEADER_MINOR_CIV_SA. CIVILIZATION_SAMARKAND LOC_SLOTTYPE_AI UNK STATUS
  284. Map Script: 27 LEADER_MINOR_CIV_GE. CIVILIZATION_GENEVA LOC_SLOTTYPE_AI UNK STATUS
  285. Map Script: 28 LEADER_MINOR_CIV_VA. CIVILIZATION_VALLETTA LOC_SLOTTYPE_AI UNK STATUS
  286. Map Script: 29 LEADER_MINOR_CIV_NA. CIVILIZATION_NAN_MADOL LOC_SLOTTYPE_AI UNK STATUS
  287. Map Script: 30 LEADER_MINOR_CIV_JO. CIVILIZATION_JOHANNESBURG LOC_SLOTTYPE_AI UNK STATUS
  288. Map Script: 31 LEADER_MINOR_CIV_HU. CIVILIZATION_HUNZA LOC_SLOTTYPE_AI UNK STATUS
  289. Map Script: 32 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTIOCH LOC_SLOTTYPE_AI UNK STATUS
  290. Map Script: 33 LEADER_MINOR_CIV_LA. CIVILIZATION_LAHORE LOC_SLOTTYPE_AI UNK STATUS
  291. Map Script: 34 LEADER_MINOR_CIV_BR. CIVILIZATION_BRUSSELS LOC_SLOTTYPE_AI UNK STATUS
  292. Map Script: 35 LEADER_MINOR_CIV_AN. CIVILIZATION_ANTANANARIVO LOC_SLOTTYPE_AI UNK STATUS
  293. Map Script: 36 LEADER_MINOR_CIV_LA. CIVILIZATION_LA_VENTA LOC_SLOTTYPE_AI UNK STATUS
  294. Map Script: 37 LEADER_MINOR_CIV_MU. CIVILIZATION_MUSCAT LOC_SLOTTYPE_AI UNK STATUS
  295. Map Script: 38 LEADER_MINOR_CIV_PA. CIVILIZATION_PALENQUE LOC_SLOTTYPE_AI UNK STATUS
  296. Map Script: 39 LEADER_MINOR_CIV_SI. CIVILIZATION_SINGAPORE LOC_SLOTTYPE_AI UNK STATUS
  297. Map Script: 40 LEADER_MINOR_CIV_BU. CIVILIZATION_BUENOS_AIRES LOC_SLOTTYPE_AI UNK STATUS
  298. Map Script: 41 LEADER_MINOR_CIV_CH. CIVILIZATION_CHINGUETTI LOC_SLOTTYPE_AI UNK STATUS
  299. Map Script: 42 LEADER_MINOR_CIV_VI. CIVILIZATION_VILNIUS LOC_SLOTTYPE_AI UNK STATUS
  300. Map Script: 43 LEADER_MINOR_CIV_LI. CIVILIZATION_LISBON LOC_SLOTTYPE_AI UNK STATUS
  301. Map Script: 44 LEADER_MINOR_CIV_MO. CIVILIZATION_MOHENJO_DARO LOC_SLOTTYPE_AI UNK STATUS
  302. Map Script: 45 LEADER_MINOR_CIV_ST. CIVILIZATION_STOCKHOLM LOC_SLOTTYPE_AI UNK STATUS
  303. Map Script: 46 LEADER_MINOR_CIV_TA. CIVILIZATION_TARUGA LOC_SLOTTYPE_AI UNK STATUS
  304. Map Script: 47 LEADER_MINOR_CIV_CA. CIVILIZATION_CARTHAGE LOC_SLOTTYPE_AI UNK STATUS
  305. Map Script: 48 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  306. Map Script: 49 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  307. Map Script: 50 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  308. Map Script: 51 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  309. Map Script: 52 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  310. Map Script: 53 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  311. Map Script: 54 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  312. Map Script: 55 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  313. Map Script: 56 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  314. Map Script: 57 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  315. Map Script: 58 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  316. Map Script: 59 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  317. Map Script: 60 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  318. Map Script: 61 nil nil LOC_SLOTTYPE_CLOSED SS_CLOSED
  319. Map Script: 62 LEADER_FREE_CITIES CIVILIZATION_FREE_CITIES LOC_SLOTTYPE_AI SS_COMPUTER
  320. Map Script: 63 nil CIVILIZATION_BARBARIAN LOC_SLOTTYPE_AI SS_COMPUTER
  321. Map Script: ------------------------------------------------------
  322. Map Script: Setting YnAMP globals and cache...
  323. Map Script: Map Name = GreatestEarthMap
  324. Map Script: MapScript = GreatestEarthMap.lua
  325. Map Script: YnAMP Options:
  326. Map Script: - Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = false, Place All Luxuries = false
  327. Map Script: - bImportResources = false, bPlaceAllStrategics = nil, bAlternatePlacement = false, bMapScriptRefForNW = nil, bMapScriptRefForExtra = nil
  328. Map Script: - Features placement = PLACEMENT_IMPORT , Rivers Placement = PLACEMENT_IMPORT , Resource placement = PLACEMENT_DEFAULT , Natural Wonders placement = PLACEMENT_IMPORT , Continents naming = PLACEMENT_IMPORT , Lowland placement = PLACEMENT_DEFAULT , Flood Plains placement = nil
  329. Map Script: Loading YnAMP functions ...
  330. Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
  331. Map Script: Loading GreatestEarthMap script
  332. GenerateRandomMap: Map Seed = 1284943950
  333. Map Script: Calling Map Generator
  334. Map Script: ----------------------
  335. Map Script: Setting common Globals
  336. Map Script: ----------------------
  337. Map Script: g_iW, g_iH = 104 64
  338. Map Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
  339. Map Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 2.2115384615385 1.8125 0.45217391304348 0.55172413793103
  340. Map Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
  341. Map Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1.7307692307692 1.46875 0.57777777777778 0.68085106382979
  342. Map Script: StartX, EndX, StartY, EndY nil nil nil
  343. Map Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 104 64 false
  344. Map Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
  345. Map Script: g_ReferenceSizeRatio = 0.62720061755168
  346. Map Script: g_StartingPlotRange = 10.035209880827
  347. Map Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 6.2720061755168
  348. Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 33.306655991458 11.102218663819
  349. Map Script: g_LatitudeDegreesPerY, g_OriginLatitude = 2.8125 -90
  350. Map Script: ----------------------
  351. Map Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 33.306655991458 11.102218663819
  352. Map Script: ------------------------------------------------------------------------------
  353. Map Script: Importing Map Data (Civ5 = false)
  354. Map Script: ------------------------------------------------------------------------------
  355. Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
  356. Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
  357. Map Script: Placed terrain on 6656 tiles
  358. Map Script: YnAMP Natural Wonders placement...
  359. Map Script: - Trying to place FEATURE_BARRIER_REEF at (103, 16)
  360. Map Script: - Trying to place FEATURE_CLIFFS_DOVER at (39, 51)
  361. Map Script: - Trying to place FEATURE_CRATER_LAKE at (3, 48)
  362. Map Script: - Trying to place FEATURE_DEAD_SEA at (63, 37)
  363. Map Script: - Trying to place FEATURE_EVEREST at (78, 42)
  364. Map Script: - Trying to place FEATURE_GALAPAGOS at (15, 20)
  365. Map Script: - Trying to place FEATURE_KILIMANJARO at (62, 17)
  366. Map Script: - Trying to place FEATURE_PANTANAL at (27, 16)
  367. Map Script: - Trying to place FEATURE_PIOPIOTAHI at (0, 6)
  368. Map Script: - Trying to place FEATURE_TORRES_DEL_PAINE at (25, 6)
  369. Map Script: - Trying to place FEATURE_TSINGY at (64, 9)
  370. Map Script: - Trying to place FEATURE_YOSEMITE at (2, 45)
  371. Map Script: - Trying to place FEATURE_HA_LONG_BAY at (85, 40)
  372. Map Script: - Trying to place FEATURE_EYJAFJALLAJOKULL at (32, 61)
  373. Map Script: - Trying to place FEATURE_LYSEFJORDEN at (43, 61)
  374. Map Script: - Trying to place FEATURE_GIANTS_CAUSEWAY at (34, 56)
  375. Map Script: - Trying to place FEATURE_BERMUDA_TRIANGLE at (23, 40)
  376. Map Script: - Trying to place FEATURE_ULURU at (95, 14)
  377. Map Script: Intermediate timer = 0 seconds
  378. Map Script: Importing Civ6 Map ( Terrain = false, Rivers = true, Features = false, Resources = false, Continents = true)
  379. Map Script: Placed terrain on 0 tiles
  380. Map Script: Set rivers IDs...
  381. Map Script: Need to check Flow between: 6 47 IsWOfRiver.... SOUTH.... and 7 47 IsNEOfRiver... NORTHWEST
  382. Map Script: Need to check Flow between: 7 47 IsNEOfRiver... NORTHWEST and 6 47 IsWOfRiver.... SOUTH....
  383. Map Script: Need to check Flow between: 11 50 IsNWOfRiver... NORTHEAST and 11 50 IsWOfRiver.... SOUTH....
  384. Map Script: Need to check Flow between: 11 50 IsWOfRiver.... SOUTH.... and 11 50 IsNWOfRiver... NORTHEAST
  385. Map Script: Need to check Flow between: 13 47 IsNEOfRiver... SOUTHEAST and 13 47 IsNWOfRiver... SOUTHWEST
  386. Map Script: Need to check Flow between: 13 47 IsNWOfRiver... SOUTHWEST and 13 47 IsNEOfRiver... SOUTHEAST
  387. Map Script: Need to check Flow between: 19 53 IsWOfRiver.... NORTH.... and 20 54 IsNEOfRiver... SOUTHEAST
  388. Map Script: Need to check Flow between: 20 54 IsNEOfRiver... SOUTHEAST and 19 53 IsWOfRiver.... NORTH....
  389. Map Script: Need to check Flow between: 21 54 IsWOfRiver.... NORTH.... and 21 55 IsNEOfRiver... SOUTHEAST
  390. Map Script: Need to check Flow between: 21 55 IsNEOfRiver... SOUTHEAST and 21 54 IsWOfRiver.... NORTH....
  391. Map Script: Need to check Flow between: 23 20 IsWOfRiver.... SOUTH.... and 23 20 IsNWOfRiver... NORTHEAST
  392. Map Script: Need to check Flow between: 23 20 IsNWOfRiver... NORTHEAST and 23 20 IsWOfRiver.... SOUTH....
  393. Map Script: Need to check Flow between: 25 20 IsWOfRiver.... NORTH.... and 25 21 IsNEOfRiver... SOUTHEAST
  394. Map Script: Need to check Flow between: 25 21 IsNEOfRiver... SOUTHEAST and 25 20 IsWOfRiver.... NORTH....
  395. Map Script: Need to check Flow between: 28 22 IsNEOfRiver... SOUTHEAST and 27 21 IsWOfRiver.... NORTH....
  396. Map Script: Need to check Flow between: 27 21 IsWOfRiver.... NORTH.... and 28 22 IsNEOfRiver... SOUTHEAST
  397. Map Script: Need to check Flow between: 29 22 IsNEOfRiver... SOUTHEAST and 28 21 IsWOfRiver.... NORTH....
  398. Map Script: Need to check Flow between: 28 21 IsWOfRiver.... NORTH.... and 29 22 IsNEOfRiver... SOUTHEAST
  399. Map Script: Need to check Flow between: 24 24 IsNWOfRiver... NORTHEAST and 24 24 IsWOfRiver.... SOUTH....
  400. Map Script: Need to check Flow between: 24 24 IsWOfRiver.... SOUTH.... and 24 24 IsNWOfRiver... NORTHEAST
  401. Map Script: Need to check Flow between: 25 24 IsNWOfRiver... NORTHEAST and 25 24 IsWOfRiver.... SOUTH....
  402. Map Script: Need to check Flow between: 25 24 IsWOfRiver.... SOUTH.... and 25 24 IsNWOfRiver... NORTHEAST
  403. Map Script: Need to check Flow between: 36 34 IsWOfRiver.... SOUTH.... and 37 34 IsNEOfRiver... NORTHWEST
  404. Map Script: Need to check Flow between: 37 34 IsNEOfRiver... NORTHWEST and 36 34 IsWOfRiver.... SOUTH....
  405. Map Script: Need to check Flow between: 50 20 IsWOfRiver.... SOUTH.... and 50 20 IsNWOfRiver... NORTHEAST
  406. Map Script: Need to check Flow between: 50 20 IsNWOfRiver... NORTHEAST and 50 20 IsWOfRiver.... SOUTH....
  407. Map Script: Need to check Flow between: 44 46 IsNEOfRiver... SOUTHEAST and 44 46 IsNWOfRiver... SOUTHWEST
  408. Map Script: Need to check Flow between: 44 46 IsNWOfRiver... SOUTHWEST and 44 46 IsNEOfRiver... SOUTHEAST
  409. Map Script: Need to check Flow between: 46 50 IsNWOfRiver... NORTHEAST and 47 50 IsNEOfRiver... NORTHWEST
  410. Map Script: Need to check Flow between: 47 50 IsNEOfRiver... NORTHWEST and 46 50 IsNWOfRiver... NORTHEAST
  411. Map Script: Need to check Flow between: 43 63 IsWOfRiver.... SOUTH.... and 44 63 IsNEOfRiver... NORTHWEST
  412. Map Script: Need to check Flow between: 44 63 IsNEOfRiver... NORTHWEST and 43 63 IsWOfRiver.... SOUTH....
  413. Map Script: Need to check Flow between: 46 24 IsNEOfRiver... SOUTHEAST and 46 24 IsNWOfRiver... SOUTHWEST
  414. Map Script: Need to check Flow between: 46 24 IsNWOfRiver... SOUTHWEST and 46 24 IsNEOfRiver... SOUTHEAST
  415. Map Script: Need to check Flow between: 47 47 IsNWOfRiver... NORTHEAST and 47 47 IsWOfRiver.... SOUTH....
  416. Map Script: Need to check Flow between: 47 47 IsWOfRiver.... SOUTH.... and 47 47 IsNWOfRiver... NORTHEAST
  417. Map Script: Need to check Flow between: 50 47 IsWOfRiver.... NORTH.... and 51 48 IsNEOfRiver... SOUTHEAST
  418. Map Script: Need to check Flow between: 51 48 IsNEOfRiver... SOUTHEAST and 50 47 IsWOfRiver.... NORTH....
  419. Map Script: Need to check Flow between: 52 63 IsNEOfRiver... SOUTHEAST and 52 62 IsWOfRiver.... NORTH....
  420. Map Script: Need to check Flow between: 52 62 IsWOfRiver.... NORTH.... and 52 63 IsNEOfRiver... SOUTHEAST
  421. Map Script: Need to check Flow between: 59 9 IsNEOfRiver... SOUTHEAST and 59 9 IsNWOfRiver... SOUTHWEST
  422. Map Script: Need to check Flow between: 59 9 IsNWOfRiver... SOUTHWEST and 59 9 IsNEOfRiver... SOUTHEAST
  423. Map Script: Need to check Flow between: 59 36 IsNEOfRiver... SOUTHEAST and 58 36 IsWOfRiver.... NORTH....
  424. Map Script: Need to check Flow between: 59 36 IsNEOfRiver... SOUTHEAST and 59 36 IsNWOfRiver... SOUTHWEST
  425. Map Script: Need to check Flow between: 58 36 IsWOfRiver.... NORTH.... and 59 36 IsNEOfRiver... SOUTHEAST
  426. Map Script: Need to check Flow between: 59 36 IsNWOfRiver... SOUTHWEST and 59 36 IsNEOfRiver... SOUTHEAST
  427. Map Script: Need to check Flow between: 61 24 IsNEOfRiver... SOUTHEAST and 60 23 IsWOfRiver.... NORTH....
  428. Map Script: Need to check Flow between: 60 23 IsWOfRiver.... NORTH.... and 61 24 IsNEOfRiver... SOUTHEAST
  429. Map Script: Need to check Flow between: 72 50 IsNWOfRiver... NORTHEAST and 73 50 IsNEOfRiver... NORTHWEST
  430. Map Script: Need to check Flow between: 73 50 IsNEOfRiver... NORTHWEST and 72 50 IsNWOfRiver... NORTHEAST
  431. Map Script: Need to check Flow between: 74 40 IsNEOfRiver... SOUTHEAST and 74 40 IsNWOfRiver... SOUTHWEST
  432. Map Script: Need to check Flow between: 74 40 IsNWOfRiver... SOUTHWEST and 74 40 IsNEOfRiver... SOUTHEAST
  433. Map Script: Need to check Flow between: 77 39 IsNWOfRiver... NORTHEAST and 77 39 IsWOfRiver.... SOUTH....
  434. Map Script: Need to check Flow between: 77 39 IsWOfRiver.... SOUTH.... and 77 39 IsNWOfRiver... NORTHEAST
  435. Map Script: Need to check Flow between: 78 39 IsNWOfRiver... NORTHEAST and 78 39 IsWOfRiver.... SOUTH....
  436. Map Script: Need to check Flow between: 78 39 IsWOfRiver.... SOUTH.... and 78 39 IsNWOfRiver... NORTHEAST
  437. Map Script: Need to check Flow between: 86 46 IsNEOfRiver... SOUTHEAST and 85 45 IsWOfRiver.... NORTH....
  438. Map Script: Need to check Flow between: 85 45 IsWOfRiver.... NORTH.... and 86 46 IsNEOfRiver... SOUTHEAST
  439. Map Script: Need to check Flow between: 82 51 IsNWOfRiver... NORTHEAST and 83 51 IsNEOfRiver... NORTHWEST
  440. Map Script: Need to check Flow between: 83 51 IsNEOfRiver... NORTHWEST and 82 51 IsNWOfRiver... NORTHEAST
  441. Map Script: Need to check Flow between: 92 59 IsNEOfRiver... SOUTHEAST and 92 59 IsNWOfRiver... SOUTHWEST
  442. Map Script: Need to check Flow between: 92 59 IsNWOfRiver... SOUTHWEST and 92 59 IsNEOfRiver... SOUTHEAST
  443. Map Script: Added ID to 105 rivers
  444. Map Script: Intermediate timer before AreaBuilder.Recalculate() = 0 seconds
  445. Map Script: Intermediate timer after AreaBuilder.Recalculate()= 0 seconds
  446. Map Script: Building Region Exclusion list for GreatestEarthMap...
  447. Map Script: -------------------------------
  448. Map Script: Placing Exclusive resources...
  449. Map Script: -------------------------------
  450. Map Script: In ResourceGenerator.Create()
  451. Map Script: Placing resources
  452. Map Script: -------------------------------
  453. Map Script: Checking for extra placement...
  454. Map Script: Intermediate timer before TerrainBuilder.AnalyzeChokepoints() = 1 seconds
  455. Map Script: Intermediate timer = 10 seconds
  456. Map Script: Creating start plot database.
  457. Map Script: ------------------------------------------------------------------------------
  458. Map Script: Building TSL list for GreatestEarthMap...
  459. Map Script: - Checking generic civilization TSL for LEADER_TAMAR of CIVILIZATION_GEORGIA at 64,46
  460. Map Script: - Reserving TSL (no warnings) at 64,46, MapScript override was = false
  461. Map Script: - Checking Leader specific TSL for LEADER_CHANDRAGUPTA of CIVILIZATION_INDIA at 78,38
  462. Map Script: - Reserving TSL (no warnings) at 78,38
  463. Map Script: - Checking generic civilization TSL for LEADER_HOJO of CIVILIZATION_JAPAN at 98,48
  464. Map Script: - Reserving TSL (no warnings) at 98,48, MapScript override was = false
  465. Map Script: - Checking generic civilization TSL for LEADER_SEONDEOK of CIVILIZATION_KOREA at 93,50
  466. Map Script: - Reserving TSL (no warnings) at 93,50, MapScript override was = false
  467. Map Script: - Checking Leader specific TSL for LEADER_PETER_GREAT of CIVILIZATION_RUSSIA at 60,60
  468. Map Script: - Reserving TSL (no warnings) at 60,60
  469. Map Script: - Checking generic civilization TSL for LEADER_PHILIP_II of CIVILIZATION_SPAIN at 37,38
  470. Map Script: - Reserving TSL (no warnings) at 37,38, MapScript override was = false
  471. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_BABYLON of CIVILIZATION_BABYLON at 67,41
  472. Map Script: - Reserving TSL (no warnings) at 67,41, MapScript override was = false
  473. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_HONG_KONG of CIVILIZATION_HONG_KONG at 87,42
  474. Map Script: - Reserving TSL (no warnings) at 87,42, MapScript override was = false
  475. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_JAKARTA of CIVILIZATION_JAKARTA at 85,24
  476. Map Script: - Reserving TSL (no warnings) at 85,24, MapScript override was = false
  477. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KABUL of CIVILIZATION_KABUL at 72,43
  478. Map Script: - Reserving TSL (no warnings) at 72,43, MapScript override was = false
  479. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_KUMASI of CIVILIZATION_KUMASI at 46,24
  480. Map Script: - Reserving TSL (no warnings) at 46,24, MapScript override was = false
  481. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_AUCKLAND of CIVILIZATION_AUCKLAND at 3,10
  482. Map Script: - Reserving TSL (no warnings) at 3,10, MapScript override was = false
  483. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_ARMAGH of CIVILIZATION_ARMAGH at 33,55
  484. Map Script: - Reserving TSL (no warnings) at 33,55, MapScript override was = false
  485. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_GRANADA of CIVILIZATION_GRANADA at 38,34
  486. Map Script: - Reserving TSL (no warnings) at 38,34, MapScript override was = false
  487. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_CAGUANA of CIVILIZATION_CAGUANA at 29,32
  488. Map Script: - Reserving TSL (no warnings) at 29,32, MapScript override was = false
  489. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_NALANDA of CIVILIZATION_NALANDA at 78,38
  490. Map Script: - Reserving TSL with WARNING (position disabled by LEADER_CHANDRAGUPTA and no alternative TSL found) at 78,38
  491. Map Script: - Checking generic civilization TSL for LEADER_MINOR_CIV_WOLIN of CIVILIZATION_WOLIN at 51,55
  492. Map Script: - Reserving TSL (no warnings) at 51,55, MapScript override was = false
  493. Map Script: ------------------------------------------------------------------------------
  494. Map Script: Intermediate timer before AssignStartingPlots.Create(args) = 10 seconds
  495. Map Script: Removing default LowLands...
  496. Map Script: -------------------------------------------------------
  497. Map Script: Beginning True Starting Location placement for GreatestEarthMap
  498. Map Script: - CIVILIZATION_RUSSIA at 60,60
  499. Map Script: - CIVILIZATION_INDIA at 78,38
  500. Map Script: - CIVILIZATION_GEORGIA at 64,46
  501. Map Script: - CIVILIZATION_SPAIN at 37,38
  502. Map Script: - CIVILIZATION_JAPAN at 98,48
  503. Map Script: - CIVILIZATION_KOREA at 93,50
  504. Map Script: - CIVILIZATION_JAKARTA at 85,24
  505. Map Script: - CIVILIZATION_AUCKLAND at 3,10
  506. Map Script: - CIVILIZATION_KABUL at 72,43
  507. Map Script: - CIVILIZATION_BABYLON at 67,41
  508. Map Script: - CIVILIZATION_GRANADA at 38,34
  509. Map Script: - CIVILIZATION_HONG_KONG at 87,42
  510. Map Script: - CIVILIZATION_ARMAGH at 33,55
  511. Map Script: - CIVILIZATION_CAGUANA at 29,32
  512. Map Script: - CIVILIZATION_WOLIN at 51,55
  513. Map Script: - CIVILIZATION_KUMASI at 46,24
  514. Map Script: - CIVILIZATION_NALANDA at 78,38
  515. Map Script: WARNING ! Plot is already a Starting Position
  516. Map Script: -----------------------------------------
  517. Map Script: -- Adding requested resources for civs...
  518. Map Script: -----------------------------------------
  519. Map Script: -------------------------------
  520. Map Script: All #6 major civilizations placed !
  521. Map Script: All #9 minor civilizations placed !
  522. Map Script: Intermediate timer = 10 seconds
  523. Map Script: --------------------------------------
  524. Map Script: -- Map Validation...
  525. Map Script: ------------------------------------
  526. Map Script: -------------------------------
  527. Map Script: Map Generation - Adding Goodies
  528. Map Script: -------------------------------
  529. Map Script: Total time for Map creation = 10 seconds
  530. YnAMP_Script: Yet (not) Another Maps Pack version 8.1.9 (2016-2020) by Gedemon
  531. YnAMP_Script: loading YnAMP_Script.lua
  532. YnAMP_Script: Loading PlotIterators.lua.
  533. YnAMP_Script: loading YnAMP_Common.lua
  534. YnAMP_Script: Pairing Civilization Type with PlayerIDs...
  535. YnAMP_Script: Map Name = GreatestEarthMap
  536. YnAMP_Script: Map Script = GreatestEarthMap.lua
  537. YnAMP_Script: ----------------------
  538. YnAMP_Script: Setting common Globals
  539. YnAMP_Script: ----------------------
  540. YnAMP_Script: g_iW, g_iH = 104 64
  541. YnAMP_Script: g_LargestMapWidth, g_LargestMapHeight = 230 116
  542. YnAMP_Script: g_WidthFactor, g_HeightFactor, g_WidthRatio, g_HeightRatio = 2.2115384615385 1.8125 0.45217391304348 0.55172413793103
  543. YnAMP_Script: g_ReferenceMapWidth, g_ReferenceMapHeight = 180 94
  544. YnAMP_Script: g_ReferenceWidthFactor, g_ReferenceHeightFactor, g_ReferenceWidthRatio, g_ReferenceHeightRatio = 1.7307692307692 1.46875 0.57777777777778 0.68085106382979
  545. YnAMP_Script: StartX, EndX, StartY, EndY nil nil nil
  546. YnAMP_Script: g_UncutMapWidth, g_UncutMapHeight, bUseOffset 104 64 false
  547. YnAMP_Script: bUseRelativePlacement, bUseRelativeFixedTable, skipX, skipY = nil nil 999 999
  548. YnAMP_Script: g_ReferenceSizeRatio = 0.62720061755168
  549. YnAMP_Script: g_StartingPlotRange = 10.035209880827
  550. YnAMP_Script: replacementRangeForTSL, g_ReplacementRangeForTSL = 10 6.2720061755168
  551. YnAMP_Script: g_MaxStartDistanceMajor, g_MinStartDistanceMajor = 33.306655991458 11.102218663819
  552. YnAMP_Script: g_LatitudeDegreesPerY, g_OriginLatitude = 2.8125 -90
  553. YnAMP_Script: ----------------------
  554. YnAMP_Script: Limiting Barbarian Scouts is ON...
  555. YnAMP_Script: ===========================================================================
  556. YnAMP_Script: Scenario Settings
  557. YnAMP_Script: ===========================================================================
  558. YnAMP_Script: Scenario Name : SCENARIO_DEFAULT
  559. YnAMP_Script: City Placement : nil
  560. YnAMP_Script: Border Placement : nil
  561. YnAMP_Script: Number Major Cities : nil
  562. YnAMP_Script: Number Minor Cities : nil
  563. YnAMP_Script: WorldBuilder.CityManager : function: 00000000327A2280
  564. YnAMP_Script: ExposedMembers.CityManager : nil
  565. YnAMP_Script: Initializing the RouteIndexForEra table...
  566. YnAMP_Script: LaunchScriptWithPause
  567. MapSearchPanel: Created SearchContext 'MapSearch_Primary'
  568. MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
  569. MapPinPopup: initializing MapTacks.IconOptions(0)
  570. MapPinPopup: Selected 12 columns
  571. InGame: Loading InGame UI - D:/Games/Steam/steamapps/workshop/content/289070/871861883/Scripts/YnAMP_InGame
  572. YnAMP_InGame: Yet (not) Another Maps Pack version 8.1.9 (2016-2019) by Gedemon
  573. YnAMP_InGame: loading YnAMP_InGame.lua
  574. YnAMP_InGame: loading YnAMP_Common.lua
  575. YnAMP_InGame: Pairing Civilization Type with PlayerIDs...
  576. YnAMP_InGame: Active mods:
  577. YnAMP_InGame: - Australien-Zivilisationspaket
  578. YnAMP_InGame: - Azteken-Zivilisationspaket
  579. YnAMP_InGame: - Persien- und Makedonien-Zivilisationspaket
  580. YnAMP_InGame: - Polen-Zivilisationspaket
  581. YnAMP_InGame: - Byzanz- und Gallien-Paket
  582. YnAMP_InGame: - Erweiterung: Rise and Fall
  583. YnAMP_InGame: - Maya- und Großkolumbien-Paket
  584. YnAMP_InGame: - Teddy Roosevelt-Paket
  585. YnAMP_InGame: - Wikinger-Inhalte
  586. YnAMP_InGame: - Babylon-Paket
  587. YnAMP_InGame: - Katharina von Medici-Paket
  588. YnAMP_InGame: - Äthiopien-Paket
  589. YnAMP_InGame: - Khmer und Indonesien Zivilisationspaket
  590. YnAMP_InGame: - Vietnam- und Kublai Khan-Paket
  591. YnAMP_InGame: - Nubien-Zivilisationspaket
  592. YnAMP_InGame: - Yet (not) Another Maps Pack
  593. YnAMP_InGame: Map Name = GreatestEarthMap
  594. YnAMP_InGame: Starting Loading Text Update...
  595. InGame: Loading InGame UI - ../../../DLC/Expansion1/UI/Additions/DedicationPopup
  596. InGame: Loading InGame UI - ../../../DLC/Expansion1/UI/Additions/DisloyalCityChooser
  597. InGame: Loading InGame UI - ../../../DLC/Expansion1/UI/Additions/EraProgressPanel
  598. InGame: Loading InGame UI - ../../../DLC/Expansion1/UI/Additions/EraReviewPopup
  599. InGame: Loading InGame UI - ../../../DLC/Expansion1/UI/Additions/ExpansionIntro
  600. InGame: Loading InGame UI - ../../../DLC/Expansion1/UI/Additions/GovernorAssignmentChooser
  601. InGame: Loading InGame UI - ../../../DLC/Expansion1/UI/Additions/GovernorPanel
  602. InGame: Loading InGame UI - ../../../DLC/Expansion1/UI/Additions/HistoricMoments
  603. InGame: Loading InGame UI - ../../../DLC/Expansion1/UI/Additions/WorldCrisisPopup
  604. TutorialUIRoot: Tutorial: Firaxis in game tutorial prompts.
  605. TutorialUIRoot: Version: 1
  606. TutorialUIRoot: Loading bank of items for tutorial scenario: 'BASE'
  607. LoadScreen: OnLoadGameViewStateDone
  608. YnAMP_Script: Called GetScenarioRow with CivilizationType = nil, looking for default settings values
  609. YnAMP_Script: No Scenario Default Settings Row
  610. YnAMP_Script: ----------------------------
  611. YnAMP_Script: - Global Scenario settings
  612. YnAMP_Script: bOnlyImport = false bOnlyCityMap = false bOnlyGenerated = false bImport = false bCityMap = false bGenerated = false bMixed = false bImportValid = true bCityMapValid = true bGeneratedValid = true
  613. YnAMP_Script: ----------------------------
  614. YnAMP_Script: GetScenarioRow: 35 CIVILIZATION_RUSSIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
  615. YnAMP_Script: - Scenario settings for CIVILIZATION_RUSSIA
  616. YnAMP_Script: ----------------------------
  617. YnAMP_Script: No Scenario row
  618. YnAMP_Script: -----
  619. YnAMP_Script: Applied Settings:
  620. YnAMP_Script: -----
  621. YnAMP_Script: - BorderMaxDistance........ 6
  622. YnAMP_Script: - CitiesToPlace............ false
  623. YnAMP_Script: - CityUseCityMap........... false
  624. YnAMP_Script: - CityUseImport............ false
  625. YnAMP_Script: - CityUseTerrain........... false
  626. YnAMP_Script: - MaxDistanceFromCapital... 1
  627. YnAMP_Script: - MaxRoadPerCity........... 1
  628. YnAMP_Script: - MinCitySeparation........ 3
  629. YnAMP_Script: - NorthernLatitude......... false
  630. YnAMP_Script: - OnlySameLandMass......... false
  631. YnAMP_Script: - PlaceCapital............. false
  632. YnAMP_Script: - Priority................. 1
  633. YnAMP_Script: - RouteIndex............... 0
  634. YnAMP_Script: - SouthernLatitude......... false
  635. YnAMP_Script: - StartingPlot............. table: 0000000031FC1DA0
  636. YnAMP_Script: ----------------------------
  637. YnAMP_Script: GetScenarioRow: 16 CIVILIZATION_INDIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
  638. YnAMP_Script: - Scenario settings for CIVILIZATION_INDIA
  639. YnAMP_Script: ----------------------------
  640. YnAMP_Script: No Scenario row
  641. YnAMP_Script: -----
  642. YnAMP_Script: Applied Settings:
  643. YnAMP_Script: -----
  644. YnAMP_Script: - BorderMaxDistance........ 6
  645. YnAMP_Script: - CitiesToPlace............ false
  646. YnAMP_Script: - CityUseCityMap........... false
  647. YnAMP_Script: - CityUseImport............ false
  648. YnAMP_Script: - CityUseTerrain........... false
  649. YnAMP_Script: - MaxDistanceFromCapital... 1
  650. YnAMP_Script: - MaxRoadPerCity........... 1
  651. YnAMP_Script: - MinCitySeparation........ 3
  652. YnAMP_Script: - NorthernLatitude......... false
  653. YnAMP_Script: - OnlySameLandMass......... false
  654. YnAMP_Script: - PlaceCapital............. false
  655. YnAMP_Script: - Priority................. 1
  656. YnAMP_Script: - RouteIndex............... 0
  657. YnAMP_Script: - SouthernLatitude......... false
  658. YnAMP_Script: - StartingPlot............. table: 0000000031FC2C50
  659. YnAMP_Script: ----------------------------
  660. YnAMP_Script: GetScenarioRow: 11 CIVILIZATION_GEORGIA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
  661. YnAMP_Script: - Scenario settings for CIVILIZATION_GEORGIA
  662. YnAMP_Script: ----------------------------
  663. YnAMP_Script: No Scenario row
  664. YnAMP_Script: -----
  665. YnAMP_Script: Applied Settings:
  666. YnAMP_Script: -----
  667. YnAMP_Script: - BorderMaxDistance........ 6
  668. YnAMP_Script: - CitiesToPlace............ false
  669. YnAMP_Script: - CityUseCityMap........... false
  670. YnAMP_Script: - CityUseImport............ false
  671. YnAMP_Script: - CityUseTerrain........... false
  672. YnAMP_Script: - MaxDistanceFromCapital... 1
  673. YnAMP_Script: - MaxRoadPerCity........... 1
  674. YnAMP_Script: - MinCitySeparation........ 3
  675. YnAMP_Script: - NorthernLatitude......... false
  676. YnAMP_Script: - OnlySameLandMass......... false
  677. YnAMP_Script: - PlaceCapital............. false
  678. YnAMP_Script: - Priority................. 1
  679. YnAMP_Script: - RouteIndex............... 0
  680. YnAMP_Script: - SouthernLatitude......... false
  681. YnAMP_Script: - StartingPlot............. table: 0000000031FC22F0
  682. YnAMP_Script: ----------------------------
  683. YnAMP_Script: GetScenarioRow: 38 CIVILIZATION_SPAIN false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
  684. YnAMP_Script: - Scenario settings for CIVILIZATION_SPAIN
  685. YnAMP_Script: ----------------------------
  686. YnAMP_Script: No Scenario row
  687. YnAMP_Script: -----
  688. YnAMP_Script: Applied Settings:
  689. YnAMP_Script: -----
  690. YnAMP_Script: - BorderMaxDistance........ 6
  691. YnAMP_Script: - CitiesToPlace............ false
  692. YnAMP_Script: - CityUseCityMap........... false
  693. YnAMP_Script: - CityUseImport............ false
  694. YnAMP_Script: - CityUseTerrain........... false
  695. YnAMP_Script: - MaxDistanceFromCapital... 1
  696. YnAMP_Script: - MaxRoadPerCity........... 1
  697. YnAMP_Script: - MinCitySeparation........ 3
  698. YnAMP_Script: - NorthernLatitude......... false
  699. YnAMP_Script: - OnlySameLandMass......... false
  700. YnAMP_Script: - PlaceCapital............. false
  701. YnAMP_Script: - Priority................. 1
  702. YnAMP_Script: - RouteIndex............... 0
  703. YnAMP_Script: - SouthernLatitude......... false
  704. YnAMP_Script: - StartingPlot............. table: 0000000031FC1C10
  705. YnAMP_Script: ----------------------------
  706. YnAMP_Script: GetScenarioRow: 18 CIVILIZATION_JAPAN false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
  707. YnAMP_Script: - Scenario settings for CIVILIZATION_JAPAN
  708. YnAMP_Script: ----------------------------
  709. YnAMP_Script: No Scenario row
  710. YnAMP_Script: -----
  711. YnAMP_Script: Applied Settings:
  712. YnAMP_Script: -----
  713. YnAMP_Script: - BorderMaxDistance........ 6
  714. YnAMP_Script: - CitiesToPlace............ false
  715. YnAMP_Script: - CityUseCityMap........... false
  716. YnAMP_Script: - CityUseImport............ false
  717. YnAMP_Script: - CityUseTerrain........... false
  718. YnAMP_Script: - MaxDistanceFromCapital... 1
  719. YnAMP_Script: - MaxRoadPerCity........... 1
  720. YnAMP_Script: - MinCitySeparation........ 3
  721. YnAMP_Script: - NorthernLatitude......... false
  722. YnAMP_Script: - OnlySameLandMass......... false
  723. YnAMP_Script: - PlaceCapital............. false
  724. YnAMP_Script: - Priority................. 1
  725. YnAMP_Script: - RouteIndex............... 0
  726. YnAMP_Script: - SouthernLatitude......... false
  727. YnAMP_Script: - StartingPlot............. table: 0000000031FC2B10
  728. YnAMP_Script: ----------------------------
  729. YnAMP_Script: GetScenarioRow: 21 CIVILIZATION_KOREA false nil YnampGenerated nil nil nil current scenario = SCENARIO_DEFAULT current map = GreatestEarthMap current script = GreatestEarthMap.lua
  730. YnAMP_Script: - Scenario settings for CIVILIZATION_KOREA
  731. YnAMP_Script: ----------------------------
  732. YnAMP_Script: No Scenario row
  733. YnAMP_Script: -----
  734. YnAMP_Script: Applied Settings:
  735. YnAMP_Script: -----
  736. YnAMP_Script: - BorderMaxDistance........ 6
  737. YnAMP_Script: - CitiesToPlace............ false
  738. YnAMP_Script: - CityUseCityMap........... false
  739. YnAMP_Script: - CityUseImport............ false
  740. YnAMP_Script: - CityUseTerrain........... false
  741. YnAMP_Script: - MaxDistanceFromCapital... 1
  742. YnAMP_Script: - MaxRoadPerCity........... 1
  743. YnAMP_Script: - MinCitySeparation........ 3
  744. YnAMP_Script: - NorthernLatitude......... false
  745. YnAMP_Script: - OnlySameLandMass......... false
  746. YnAMP_Script: - PlaceCapital............. false
  747. YnAMP_Script: - Priority................. 1
  748. YnAMP_Script: - RouteIndex............... 0
  749. YnAMP_Script: - SouthernLatitude......... false
  750. YnAMP_Script: - StartingPlot............. table: 0000000031FC2C00
  751. YnAMP_Script: ----------------------------
  752. YnAMP_Script: - Scenario settings for CIVILIZATION_JAKARTA
  753. YnAMP_Script: ----------------------------
  754. YnAMP_Script: No Scenario row
  755. YnAMP_Script: -----
  756. YnAMP_Script: Applied Settings:
  757. YnAMP_Script: -----
  758. YnAMP_Script: - BorderMaxDistance........ 3
  759. YnAMP_Script: - CityUseCityMap........... false
  760. YnAMP_Script: - CityUseImport............ false
  761. YnAMP_Script: - CityUseTerrain........... false
  762. YnAMP_Script: - MaxDistanceFromCapital... 1
  763. YnAMP_Script: - MaxRoadPerCity........... 1
  764. YnAMP_Script: - MinCitySeparation........ 3
  765. YnAMP_Script: - NorthernLatitude......... false
  766. YnAMP_Script: - OnlySameLandMass......... false
  767. YnAMP_Script: - PlaceCapital............. false
  768. YnAMP_Script: - Priority................. 0
  769. YnAMP_Script: - RouteIndex............... 0
  770. YnAMP_Script: - SouthernLatitude......... false
  771. YnAMP_Script: - StartingPlot............. table: 0000000031FC3D80
  772. YnAMP_Script: ----------------------------
  773. YnAMP_Script: - Scenario settings for CIVILIZATION_AUCKLAND
  774. YnAMP_Script: ----------------------------
  775. YnAMP_Script: No Scenario row
  776. YnAMP_Script: -----
  777. YnAMP_Script: Applied Settings:
  778. YnAMP_Script: -----
  779. YnAMP_Script: - BorderMaxDistance........ 3
  780. YnAMP_Script: - CityUseCityMap........... false
  781. YnAMP_Script: - CityUseImport............ false
  782. YnAMP_Script: - CityUseTerrain........... false
  783. YnAMP_Script: - MaxDistanceFromCapital... 1
  784. YnAMP_Script: - MaxRoadPerCity........... 1
  785. YnAMP_Script: - MinCitySeparation........ 3
  786. YnAMP_Script: - NorthernLatitude......... false
  787. YnAMP_Script: - OnlySameLandMass......... false
  788. YnAMP_Script: - PlaceCapital............. false
  789. YnAMP_Script: - Priority................. 0
  790. YnAMP_Script: - RouteIndex............... 0
  791. YnAMP_Script: - SouthernLatitude......... false
  792. YnAMP_Script: - StartingPlot............. table: 0000000031FC5220
  793. YnAMP_Script: ----------------------------
  794. YnAMP_Script: - Scenario settings for CIVILIZATION_KABUL
  795. YnAMP_Script: ----------------------------
  796. YnAMP_Script: No Scenario row
  797. YnAMP_Script: -----
  798. YnAMP_Script: Applied Settings:
  799. YnAMP_Script: -----
  800. YnAMP_Script: - BorderMaxDistance........ 3
  801. YnAMP_Script: - CityUseCityMap........... false
  802. YnAMP_Script: - CityUseImport............ false
  803. YnAMP_Script: - CityUseTerrain........... false
  804. YnAMP_Script: - MaxDistanceFromCapital... 1
  805. YnAMP_Script: - MaxRoadPerCity........... 1
  806. YnAMP_Script: - MinCitySeparation........ 3
  807. YnAMP_Script: - NorthernLatitude......... false
  808. YnAMP_Script: - OnlySameLandMass......... false
  809. YnAMP_Script: - PlaceCapital............. false
  810. YnAMP_Script: - Priority................. 0
  811. YnAMP_Script: - RouteIndex............... 0
  812. YnAMP_Script: - SouthernLatitude......... false
  813. YnAMP_Script: - StartingPlot............. table: 0000000031FC45A0
  814. YnAMP_Script: ----------------------------
  815. YnAMP_Script: - Scenario settings for CIVILIZATION_BABYLON
  816. YnAMP_Script: ----------------------------
  817. YnAMP_Script: No Scenario row
  818. YnAMP_Script: -----
  819. YnAMP_Script: Applied Settings:
  820. YnAMP_Script: -----
  821. YnAMP_Script: - BorderMaxDistance........ 3
  822. YnAMP_Script: - CityUseCityMap........... false
  823. YnAMP_Script: - CityUseImport............ false
  824. YnAMP_Script: - CityUseTerrain........... false
  825. YnAMP_Script: - MaxDistanceFromCapital... 1
  826. YnAMP_Script: - MaxRoadPerCity........... 1
  827. YnAMP_Script: - MinCitySeparation........ 3
  828. YnAMP_Script: - NorthernLatitude......... false
  829. YnAMP_Script: - OnlySameLandMass......... false
  830. YnAMP_Script: - PlaceCapital............. false
  831. YnAMP_Script: - Priority................. 0
  832. YnAMP_Script: - RouteIndex............... 0
  833. YnAMP_Script: - SouthernLatitude......... false
  834. YnAMP_Script: - StartingPlot............. table: 0000000031FC47D0
  835. YnAMP_Script: ----------------------------
  836. YnAMP_Script: - Scenario settings for CIVILIZATION_GRANADA
  837. YnAMP_Script: ----------------------------
  838. YnAMP_Script: No Scenario row
  839. YnAMP_Script: -----
  840. YnAMP_Script: Applied Settings:
  841. YnAMP_Script: -----
  842. YnAMP_Script: - BorderMaxDistance........ 3
  843. YnAMP_Script: - CityUseCityMap........... false
  844. YnAMP_Script: - CityUseImport............ false
  845. YnAMP_Script: - CityUseTerrain........... false
  846. YnAMP_Script: - MaxDistanceFromCapital... 1
  847. YnAMP_Script: - MaxRoadPerCity........... 1
  848. YnAMP_Script: - MinCitySeparation........ 3
  849. YnAMP_Script: - NorthernLatitude......... false
  850. YnAMP_Script: - OnlySameLandMass......... false
  851. YnAMP_Script: - PlaceCapital............. false
  852. YnAMP_Script: - Priority................. 0
  853. YnAMP_Script: - RouteIndex............... 0
  854. YnAMP_Script: - SouthernLatitude......... false
  855. YnAMP_Script: - StartingPlot............. table: 0000000031FC4C30
  856. YnAMP_Script: ----------------------------
  857. YnAMP_Script: - Scenario settings for CIVILIZATION_HONG_KONG
  858. YnAMP_Script: ----------------------------
  859. YnAMP_Script: No Scenario row
  860. YnAMP_Script: -----
  861. YnAMP_Script: Applied Settings:
  862. YnAMP_Script: -----
  863. YnAMP_Script: - BorderMaxDistance........ 3
  864. YnAMP_Script: - CityUseCityMap........... false
  865. YnAMP_Script: - CityUseImport............ false
  866. YnAMP_Script: - CityUseTerrain........... false
  867. YnAMP_Script: - MaxDistanceFromCapital... 1
  868. YnAMP_Script: - MaxRoadPerCity........... 1
  869. YnAMP_Script: - MinCitySeparation........ 3
  870. YnAMP_Script: - NorthernLatitude......... false
  871. YnAMP_Script: - OnlySameLandMass......... false
  872. YnAMP_Script: - PlaceCapital............. false
  873. YnAMP_Script: - Priority................. 0
  874. YnAMP_Script: - RouteIndex............... 0
  875. YnAMP_Script: - SouthernLatitude......... false
  876. YnAMP_Script: - StartingPlot............. table: 0000000031FCC1B0
  877. YnAMP_Script: ----------------------------
  878. YnAMP_Script: - Scenario settings for CIVILIZATION_ARMAGH
  879. YnAMP_Script: ----------------------------
  880. YnAMP_Script: No Scenario row
  881. YnAMP_Script: -----
  882. YnAMP_Script: Applied Settings:
  883. YnAMP_Script: -----
  884. YnAMP_Script: - BorderMaxDistance........ 3
  885. YnAMP_Script: - CityUseCityMap........... false
  886. YnAMP_Script: - CityUseImport............ false
  887. YnAMP_Script: - CityUseTerrain........... false
  888. YnAMP_Script: - MaxDistanceFromCapital... 1
  889. YnAMP_Script: - MaxRoadPerCity........... 1
  890. YnAMP_Script: - MinCitySeparation........ 3
  891. YnAMP_Script: - NorthernLatitude......... false
  892. YnAMP_Script: - OnlySameLandMass......... false
  893. YnAMP_Script: - PlaceCapital............. false
  894. YnAMP_Script: - Priority................. 0
  895. YnAMP_Script: - RouteIndex............... 0
  896. YnAMP_Script: - SouthernLatitude......... false
  897. YnAMP_Script: - StartingPlot............. table: 0000000031FBA550
  898. YnAMP_Script: ----------------------------
  899. YnAMP_Script: - Scenario settings for CIVILIZATION_CAGUANA
  900. YnAMP_Script: ----------------------------
  901. YnAMP_Script: No Scenario row
  902. YnAMP_Script: -----
  903. YnAMP_Script: Applied Settings:
  904. YnAMP_Script: -----
  905. YnAMP_Script: - BorderMaxDistance........ 3
  906. YnAMP_Script: - CityUseCityMap........... false
  907. YnAMP_Script: - CityUseImport............ false
  908. YnAMP_Script: - CityUseTerrain........... false
  909. YnAMP_Script: - MaxDistanceFromCapital... 1
  910. YnAMP_Script: - MaxRoadPerCity........... 1
  911. YnAMP_Script: - MinCitySeparation........ 3
  912. YnAMP_Script: - NorthernLatitude......... false
  913. YnAMP_Script: - OnlySameLandMass......... false
  914. YnAMP_Script: - PlaceCapital............. false
  915. YnAMP_Script: - Priority................. 0
  916. YnAMP_Script: - RouteIndex............... 0
  917. YnAMP_Script: - SouthernLatitude......... false
  918. YnAMP_Script: - StartingPlot............. table: 000000013C5843F0
  919. YnAMP_Script: ----------------------------
  920. YnAMP_Script: - Scenario settings for CIVILIZATION_WOLIN
  921. YnAMP_Script: ----------------------------
  922. YnAMP_Script: No Scenario row
  923. YnAMP_Script: -----
  924. YnAMP_Script: Applied Settings:
  925. YnAMP_Script: -----
  926. YnAMP_Script: - BorderMaxDistance........ 3
  927. YnAMP_Script: - CityUseCityMap........... false
  928. YnAMP_Script: - CityUseImport............ false
  929. YnAMP_Script: - CityUseTerrain........... false
  930. YnAMP_Script: - MaxDistanceFromCapital... 1
  931. YnAMP_Script: - MaxRoadPerCity........... 1
  932. YnAMP_Script: - MinCitySeparation........ 3
  933. YnAMP_Script: - NorthernLatitude......... false
  934. YnAMP_Script: - OnlySameLandMass......... false
  935. YnAMP_Script: - PlaceCapital............. false
  936. YnAMP_Script: - Priority................. 0
  937. YnAMP_Script: - RouteIndex............... 0
  938. YnAMP_Script: - SouthernLatitude......... false
  939. YnAMP_Script: - StartingPlot............. table: 000000013C5846C0
  940. YnAMP_Script: ----------------------------
  941. YnAMP_Script: - Scenario settings for CIVILIZATION_KUMASI
  942. YnAMP_Script: ----------------------------
  943. YnAMP_Script: No Scenario row
  944. YnAMP_Script: -----
  945. YnAMP_Script: Applied Settings:
  946. YnAMP_Script: -----
  947. YnAMP_Script: - BorderMaxDistance........ 3
  948. YnAMP_Script: - CityUseCityMap........... false
  949. YnAMP_Script: - CityUseImport............ false
  950. YnAMP_Script: - CityUseTerrain........... false
  951. YnAMP_Script: - MaxDistanceFromCapital... 1
  952. YnAMP_Script: - MaxRoadPerCity........... 1
  953. YnAMP_Script: - MinCitySeparation........ 3
  954. YnAMP_Script: - NorthernLatitude......... false
  955. YnAMP_Script: - OnlySameLandMass......... false
  956. YnAMP_Script: - PlaceCapital............. false
  957. YnAMP_Script: - Priority................. 0
  958. YnAMP_Script: - RouteIndex............... 0
  959. YnAMP_Script: - SouthernLatitude......... false
  960. YnAMP_Script: ----------------------------
  961. YnAMP_Script: - Scenario settings for CIVILIZATION_NALANDA
  962. YnAMP_Script: ----------------------------
  963. YnAMP_Script: No Scenario row
  964. YnAMP_Script: -----
  965. YnAMP_Script: Applied Settings:
  966. YnAMP_Script: -----
  967. YnAMP_Script: - BorderMaxDistance........ 3
  968. YnAMP_Script: - CityUseCityMap........... false
  969. YnAMP_Script: - CityUseImport............ false
  970. YnAMP_Script: - CityUseTerrain........... false
  971. YnAMP_Script: - MaxDistanceFromCapital... 1
  972. YnAMP_Script: - MaxRoadPerCity........... 1
  973. YnAMP_Script: - MinCitySeparation........ 3
  974. YnAMP_Script: - NorthernLatitude......... false
  975. YnAMP_Script: - OnlySameLandMass......... false
  976. YnAMP_Script: - PlaceCapital............. false
  977. YnAMP_Script: - Priority................. 0
  978. YnAMP_Script: - RouteIndex............... 0
  979. YnAMP_Script: - SouthernLatitude......... false
  980. YnAMP_Script: ----------------------------
  981. YnAMP_Script: Adding coroutine to script with pause :thread: 000000011D5ACC00
  982. YnAMP_Script: **** coroutine.yield at 0 0.075
  983. YnAMP_Script: **** Delayed start, pause for 3
  984. YnAMP_Script: 3
  985. YnAMP_Script: 2
  986. YnAMP_Script: 1
  987. YnAMP_Script: 0
  988. YnAMP_Script: **** Starting...
  989. YnAMP_Script: ===========================================================================
  990. YnAMP_Script: Starting City placement for Scenario...
  991. YnAMP_Script: ===========================================================================
  992. YnAMP_Script: Adding coroutine to script with pause :thread: 000000011D5ABEE0
  993. YnAMP_Script: ===========================================================================
  994. YnAMP_Script: Starting Border placement for Scenario...
  995. YnAMP_Script: ===========================================================================
  996. YnAMP_Script: Adding coroutine to script with pause :thread: 000000011D5AECD0
  997. YnAMP_Script: ===========================================================================
  998. YnAMP_Script: Starting Units placement for Scenario...
  999. YnAMP_Script: ===========================================================================
  1000. YnAMP_Script: --------------------------------------------
  1001. YnAMP_Script: Create replacement table
  1002. YnAMP_Script: --------------------------------------------
  1003. YnAMP_Script: --------------------------------------------
  1004. YnAMP_Script: Placing units...
  1005. YnAMP_Script: --------------------------------------------
  1006. YnAMP_Script: Adding coroutine to script with pause :thread: 000000011D5AC570
  1007. YnAMP_Script: ===========================================================================
  1008. YnAMP_Script: Starting Infrastructure placement for Scenario...
  1009. YnAMP_Script: ===========================================================================
  1010. YnAMP_Script: Adding coroutine to script with pause :thread: 000000011D5ADCE0
  1011. YnAMP_Script: ===========================================================================
  1012. YnAMP_Script: Starting Diplomatic Actions for Scenario...
  1013. YnAMP_Script: ===========================================================================
  1014. YnAMP_Script: ===========================================================================
  1015. YnAMP_Script: Set Map Visibility for Scenario...
  1016. YnAMP_Script: ===========================================================================
  1017. YnAMP_Script: ===========================================================================
  1018. YnAMP_Script: Finalizing Scenario initialization...
  1019. YnAMP_Script: ===========================================================================
  1020. YnAMP_Script: **** removing dead coroutine: thread: 000000011D5ACC00 1
  1021. YnAMP_Script: **** removing dead coroutine: thread: 000000011D5ABEE0 2
  1022. YnAMP_Script: **** removing dead coroutine: thread: 000000011D5AECD0 3
  1023. YnAMP_Script: **** removing dead coroutine: thread: 000000011D5AC570 4
  1024. YnAMP_Script: **** removing dead coroutine: thread: 000000011D5ADCE0 5
  1025. YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 4
  1026. YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 5
  1027. YnAMP_Script: **** removing dead coroutine: thread: 000000011D5ABEE0 1
  1028. YnAMP_Script: **** removing dead coroutine: thread: 000000011D5AC570 2
  1029. YnAMP_Script: **** ERROR, trying to remove not dead Coroutine: nil 2
  1030. YnAMP_Script: **** removing dead coroutine: thread: 000000011D5AC570 1
  1031. YnAMP_Script: ======================================
  1032. YnAMP_Script: ====== Generated Map Statistics ======
  1033. YnAMP_Script: ======================================
  1034. YnAMP_Script: -- Map Dimensions = 104x64
  1035. YnAMP_Script: -- Total plots on map = 6656
  1036. YnAMP_Script: -- Land plots = 2930 (44.02 map percent)
  1037. YnAMP_Script: -- Water plots = 3726 (55.98 map percent)
  1038. YnAMP_Script: -- Hills plots = 924 (31.54 land percent)
  1039. YnAMP_Script: -- Mountains plots = 226 ( 7.71 land percent)
  1040. YnAMP_Script: -- Flatland plots = 1780 (60.75 land percent)
  1041. YnAMP_Script: --------------------------------------
  1042. YnAMP_Script: -------- Resources Statistics --------
  1043. YnAMP_Script: --------------------------------------
  1044. YnAMP_Script: RESOURCE_BANANAS......... placed = 27 ( 0.92 land percent), frequency = 4, ratio = 23
  1045. YnAMP_Script: RESOURCE_CATTLE.......... placed = 47 ( 1.6 land percent), frequency = 6, ratio = 27
  1046. YnAMP_Script: RESOURCE_COPPER.......... placed = 27 ( 0.92 land percent), frequency = 4, ratio = 23
  1047. YnAMP_Script: RESOURCE_CRABS........... placed = 106 ( 3.62 land percent), frequency = 17, ratio = 21
  1048. YnAMP_Script: RESOURCE_DEER............ placed = 28 ( 0.96 land percent), frequency = 4, ratio = 24
  1049. YnAMP_Script: RESOURCE_FISH............ placed = 149 ( 5.09 land percent), frequency = 23, ratio = 22
  1050. YnAMP_Script: RESOURCE_RICE............ placed = 32 ( 1.09 land percent), frequency = 6, ratio = 18
  1051. YnAMP_Script: RESOURCE_SHEEP........... placed = 27 ( 0.92 land percent), frequency = 4, ratio = 23
  1052. YnAMP_Script: RESOURCE_STONE........... placed = 67 ( 2.29 land percent), frequency = 10, ratio = 23
  1053. YnAMP_Script: RESOURCE_WHEAT........... placed = 56 ( 1.91 land percent), frequency = 10, ratio = 19
  1054. YnAMP_Script: RESOURCE_CITRUS.......... placed = 7 ( 0.24 land percent), frequency = 2, ratio = 12
  1055. YnAMP_Script: RESOURCE_COCOA........... placed = 3 ( 0.1 land percent), frequency = 2, ratio = 5
  1056. YnAMP_Script: RESOURCE_COFFEE.......... placed = 2 ( 0.07 land percent), frequency = 2, ratio = 4
  1057. YnAMP_Script: RESOURCE_COTTON.......... placed = 7 ( 0.24 land percent), frequency = 2, ratio = 12
  1058. YnAMP_Script: RESOURCE_DIAMONDS........ placed = 23 ( 0.78 land percent), frequency = 2, ratio = 39
  1059. YnAMP_Script: RESOURCE_DYES............ placed = 11 ( 0.38 land percent), frequency = 2, ratio = 19
  1060. YnAMP_Script: RESOURCE_FURS............ placed = 9 ( 0.31 land percent), frequency = 2, ratio = 16
  1061. YnAMP_Script: RESOURCE_GYPSUM.......... placed = 9 ( 0.31 land percent), frequency = 2, ratio = 16
  1062. YnAMP_Script: RESOURCE_INCENSE......... placed = 2 ( 0.07 land percent), frequency = 2, ratio = 4
  1063. YnAMP_Script: RESOURCE_IVORY........... placed = 4 ( 0.14 land percent), frequency = 2, ratio = 7
  1064. YnAMP_Script: RESOURCE_JADE............ placed = 6 ( 0.2 land percent), frequency = 2, ratio = 10
  1065. YnAMP_Script: RESOURCE_MARBLE.......... placed = 10 ( 0.34 land percent), frequency = 2, ratio = 17
  1066. YnAMP_Script: RESOURCE_MERCURY......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0
  1067. YnAMP_Script: RESOURCE_PEARLS.......... placed = 39 ( 1.33 land percent), frequency = 1, ratio = 133
  1068. YnAMP_Script: RESOURCE_SALT............ placed = 11 ( 0.38 land percent), frequency = 2, ratio = 19
  1069. YnAMP_Script: RESOURCE_SILK............ placed = 10 ( 0.34 land percent), frequency = 2, ratio = 17
  1070. YnAMP_Script: RESOURCE_SILVER.......... placed = 11 ( 0.38 land percent), frequency = 2, ratio = 19
  1071. YnAMP_Script: RESOURCE_SPICES.......... placed = 0 ( 0 land percent), frequency = 2, ratio = 0
  1072. YnAMP_Script: RESOURCE_SUGAR........... placed = 12 ( 0.41 land percent), frequency = 2, ratio = 21
  1073. YnAMP_Script: RESOURCE_TEA............. placed = 2 ( 0.07 land percent), frequency = 2, ratio = 4
  1074. YnAMP_Script: RESOURCE_TOBACCO......... placed = 5 ( 0.17 land percent), frequency = 2, ratio = 9
  1075. YnAMP_Script: RESOURCE_TRUFFLES........ placed = 12 ( 0.41 land percent), frequency = 2, ratio = 21
  1076. YnAMP_Script: RESOURCE_WHALES.......... placed = 2 ( 0.07 land percent), frequency = 1, ratio = 7
  1077. YnAMP_Script: RESOURCE_WINE............ placed = 8 ( 0.27 land percent), frequency = 2, ratio = 14
  1078. YnAMP_Script: RESOURCE_ALUMINUM........ placed = 20 ( 0.68 land percent), frequency = 10, ratio = 7
  1079. YnAMP_Script: RESOURCE_COAL............ placed = 20 ( 0.68 land percent), frequency = 10, ratio = 7
  1080. YnAMP_Script: RESOURCE_HORSES.......... placed = 27 ( 0.92 land percent), frequency = 12, ratio = 8
  1081. YnAMP_Script: RESOURCE_IRON............ placed = 26 ( 0.89 land percent), frequency = 12, ratio = 7
  1082. YnAMP_Script: RESOURCE_NITER........... placed = 23 ( 0.78 land percent), frequency = 10, ratio = 8
  1083. YnAMP_Script: RESOURCE_OIL............. placed = 36 ( 1.23 land percent), frequency = 8, ratio = 15
  1084. YnAMP_Script: RESOURCE_URANIUM......... placed = 21 ( 0.72 land percent), frequency = 10, ratio = 7
  1085. YnAMP_Script: RESOURCE_MAIZE........... placed = 41 ( 1.4 land percent), frequency = 6, ratio = 23
  1086. YnAMP_Script: RESOURCE_HONEY........... placed = 12 ( 0.41 land percent), frequency = 2, ratio = 21
  1087. YnAMP_Script: RESOURCE_AMBER........... placed = 21 ( 0.72 land percent), frequency = 2, ratio = 36
  1088. YnAMP_Script: RESOURCE_OLIVES.......... placed = 8 ( 0.27 land percent), frequency = 2, ratio = 14
  1089. YnAMP_Script: RESOURCE_TURTLES......... placed = 0 ( 0 land percent), frequency = 5, ratio = 0
  1090. YnAMP_Script: --------------------------------------
  1091. YnAMP_Script: --------- Terrain Statistics ---------
  1092. YnAMP_Script: --------------------------------------
  1093. YnAMP_Script: TERRAIN_GRASS............ placed = 772 ( 11.6 map percent, 26.35 land percent, 20.72 water percent)
  1094. YnAMP_Script: TERRAIN_GRASS_HILLS...... placed = 284 ( 4.27 map percent, 9.69 land percent, 7.62 water percent)
  1095. YnAMP_Script: TERRAIN_GRASS_MOUNTAIN... placed = 60 ( 0.9 map percent, 2.05 land percent, 1.61 water percent)
  1096. YnAMP_Script: TERRAIN_PLAINS........... placed = 569 ( 8.55 map percent, 19.42 land percent, 15.27 water percent)
  1097. YnAMP_Script: TERRAIN_PLAINS_HILLS..... placed = 431 ( 6.48 map percent, 14.71 land percent, 11.57 water percent)
  1098. YnAMP_Script: TERRAIN_PLAINS_MOUNTAIN.. placed = 70 ( 1.05 map percent, 2.39 land percent, 1.88 water percent)
  1099. YnAMP_Script: TERRAIN_DESERT........... placed = 271 ( 4.07 map percent, 9.25 land percent, 7.27 water percent)
  1100. YnAMP_Script: TERRAIN_DESERT_HILLS..... placed = 72 ( 1.08 map percent, 2.46 land percent, 1.93 water percent)
  1101. YnAMP_Script: TERRAIN_DESERT_MOUNTAIN.. placed = 27 ( 0.41 map percent, 0.92 land percent, 0.72 water percent)
  1102. YnAMP_Script: TERRAIN_TUNDRA........... placed = 101 ( 1.52 map percent, 3.45 land percent, 2.71 water percent)
  1103. YnAMP_Script: TERRAIN_TUNDRA_HILLS..... placed = 80 ( 1.2 map percent, 2.73 land percent, 2.15 water percent)
  1104. YnAMP_Script: TERRAIN_TUNDRA_MOUNTAIN.. placed = 65 ( 0.98 map percent, 2.22 land percent, 1.74 water percent)
  1105. YnAMP_Script: TERRAIN_SNOW............. placed = 67 ( 1.01 map percent, 2.29 land percent, 1.8 water percent)
  1106. YnAMP_Script: TERRAIN_SNOW_HILLS....... placed = 57 ( 0.86 map percent, 1.95 land percent, 1.53 water percent)
  1107. YnAMP_Script: TERRAIN_SNOW_MOUNTAIN.... placed = 4 ( 0.06 map percent, 0.14 land percent, 0.11 water percent)
  1108. YnAMP_Script: TERRAIN_COAST............ placed = 1378 ( 20.7 map percent, 47.03 land percent, 36.98 water percent)
  1109. YnAMP_Script: TERRAIN_OCEAN............ placed = 2348 (35.28 map percent, 80.14 land percent, 63.02 water percent)
  1110. YnAMP_Script: --------------------------------------
  1111. YnAMP_Script: -------- Features Statistics ---------
  1112. YnAMP_Script: --------------------------------------
  1113. YnAMP_Script: FEATURE_FLOODPLAINS...... placed = 44 ( 0.66 map percent, 1.5 land percent, 1.18 water percent)
  1114. YnAMP_Script: FEATURE_ICE.............. placed = 1 ( 0.02 map percent, 0.03 land percent, 0.03 water percent)
  1115. YnAMP_Script: FEATURE_JUNGLE........... placed = 280 ( 4.21 map percent, 9.56 land percent, 7.51 water percent)
  1116. YnAMP_Script: FEATURE_FOREST........... placed = 697 (10.47 map percent, 23.79 land percent, 18.71 water percent)
  1117. YnAMP_Script: FEATURE_OASIS............ placed = 14 ( 0.21 map percent, 0.48 land percent, 0.38 water percent)
  1118. YnAMP_Script: FEATURE_MARSH............ placed = 51 ( 0.77 map percent, 1.74 land percent, 1.37 water percent)
  1119. YnAMP_Script: FEATURE_REEF............. placed = 0 ( 0 map percent, 0 land percent, 0 water percent)
  1120. YnAMP_Script: --------------------------------------
  1121. YnAMP_InGame: Stopping Loading Text Update...
  1122. YnAMP_InGame: Loading Data For YnAMP Setup Screen...
  1123. YnAMP_InGame: TSL list loaded, rows = 505
  1124. YnAMP_InGame: MapSizes loaded
  1125. YnAMP_InGame: CityState list loaded, rows = 42
  1126. YnAMP_InGame: Mod list loaded, rows = 32
  1127. YnAMP_InGame: Current Ruleset = RULESET_EXPANSION_1
  1128. YnAMP_InGame: Cleaning YnAMP table...
  1129.  
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