mrkarma4ya

Apex Legends Low Spec Config

May 28th, 2019
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  1. // ___________________
  2. // |DEAFPS - AUTOEXEC|
  3. //
  4. // Follow @deaFPS_ on Twitter
  5.  
  6.  
  7.  
  8.  
  9. //Gameplay
  10.  
  11. //mouse_sensitivity "2" // Your mouse sensitivity. wont take any effect unless you remove the "//" at the
  12. // beginning
  13.  
  14. m_rawinput "1" // Takes the direct input of your mouse
  15.  
  16. m_filter "0" // Makes sure any kind of mouse filtering is off
  17.  
  18. m_acceleration "0" // Once again this makes sure mouse acceleration is off
  19.  
  20. hud_setting_minimapRotate "1" // This setting allows the minimap to rotate with you, this setting isnt present inside
  21. // the game
  22.  
  23.  
  24.  
  25. //Binds - Feel free to customize them to your preference
  26.  
  27. bind "F1" "disconnect" // When pressed allows to disconnect into the main-menu or ragequit, this is usefull if
  28. // you are at the legends screen and cant disconnect
  29.  
  30. bind "F3" "mat_setvideomode 1280 720 0 0" // changes res to 1440x900
  31.  
  32. bind "F4" "mat_setvideomode 1024 576 0 0" // changes res to 1920x1080
  33.  
  34. bind "F7" "exec autoexec.cfg" // If you have accedently changes something in the video options just press F7 and the
  35. // settings will load again
  36.  
  37. bind "w" "+forward; dof_enable 0" // This disables the Weapon DOF, this setting is reanabled by joining a new match so
  38. // this is the only way to disable it
  39.  
  40. //Scripts
  41.  
  42. // No Muzzleflash script
  43. alias "+shoot" "+attack; r_particle_timescale 600"
  44. alias "-shoot" "-attack; r_particle_timescale 1"
  45. bind "mouse1" "+shoot"
  46. bind "TAB" "particle_remove_all; toggle_inventory" 0 // Disables dust and gives around 50FPS but has to be
  47. // reenabled every match. So binding it to INVENTORY makes sure
  48. // you will press it atleast once a match!
  49.  
  50.  
  51.  
  52. //Graphics and Performance Based Commands - Unfortunately i am not able to explain all of them
  53.  
  54.  
  55. //mat_antialias_mode 0 // Disables Antialiasing
  56.  
  57. mat_diffuse 1 // No known description, but gives a fair amount of performance
  58.  
  59. mat_disable_bloom 1 // Disables Glow spread of the light
  60.  
  61. mat_disable_lightmap_ambient 1 // Disables the ambient lightmap
  62.  
  63. mat_disable_lightmaps 1 // Disables the lightmap
  64.  
  65. mat_disable_model_ambient 1 // Disables the impact of light on some models
  66.  
  67. mat_drawflat 1 // Apparently disables something like Tessalation or Parallax
  68.  
  69. mat_depthfeather_enable 0 // DoF smoothing
  70.  
  71. mat_debug_tonemapping_disable 1 // Disables Debuging of Tonemaps?
  72.  
  73. mat_detail_tex 0
  74.  
  75. mat_enable_ssr 0 // SSR = Screen Space Reflections
  76.  
  77. mat_fastnobump 0 // Faster Bumpmapping, may cause crashes so put to 1 at own risk
  78.  
  79. mat_fastspecular 0 // Faster Specularmapping, may cause crashes so put to 1 at own risk
  80.  
  81. mat_global_lighting 0
  82.  
  83. mat_hdr_enabled 0 // Disables HDR
  84.  
  85. mat_hdr_level 0
  86.  
  87. mat_norendering 1
  88.  
  89. mat_postprocess_enable 0 // Post Process effects are effects like motionblur that are added afterwards on top
  90.  
  91. mat_reducefillrate 1
  92.  
  93. mat_screen_blur_enabled 0 // Disables the blur effect on the HUD, this gives you like 5-10 more fps
  94.  
  95. mat_dynamic_tonemapping 0 // Disables the dynamic change of the tonemaps
  96.  
  97. mat_fxaa_enable 0 // This makes sure FXAA is off
  98.  
  99. mat_use_compressed_hdr_textures 0 // Setting that is reffering to mat_hdr_enabled
  100.  
  101. mat_mip_linear 1
  102.  
  103. mat_picmip 4 // Basically this is the texture Quallity 4 = Lowest ... 1 = High
  104.  
  105. stream_memory 0 // Change this to 0 if you want to use mat_picmip 4
  106.  
  107. mat_phong 0
  108.  
  109. mat_filtertextures 0 // Unfiltered texures
  110.  
  111. mat_filterlightmaps 0 // Unfiltered lightmaps
  112.  
  113. mat_envmap_scale 0 // Environment mapping scale
  114.  
  115.  
  116.  
  117. fog_enable 0 // Should disable fog... but sadly not everywhere
  118.  
  119. fog_enable_water_fog 0 // Disables water fog
  120.  
  121. fog_enableskybox 0 // Removes the fog from the skybox
  122.  
  123.  
  124.  
  125. r_dynamic 0 // Removes the Ambient light for example when fireing a gun the near surroundings wont
  126. // be lit by the muzzleflash
  127.  
  128. r_fastzreject 0 // If set to 1 activates a fast z-setting algorithm which takes advantage of hardware
  129. // fast z reject for improved performance. If set to -1 detects your default hardware
  130. // setting for this option.
  131.  
  132. r_forcecheapwater 1 // Water only cost you half a dollar OMEGALUL
  133.  
  134. r_modeldecal_maxtotal 1
  135.  
  136. r_particle_lighting_enable 0
  137.  
  138. r_particle_low_res_enable 1
  139.  
  140. r_updaterefracttexture 0
  141.  
  142. r_updaterefracttexture_allowmultiple 0
  143.  
  144. r_threaded_client_shadow_manager 1
  145.  
  146. r_threaded_renderables 1
  147.  
  148. r_queued_ropes 1
  149.  
  150. r_queued_decals 1
  151.  
  152. r_queued_post_processing 1
  153.  
  154. r_WaterDrawReflection 0
  155.  
  156. r_jiggle_bones 0
  157.  
  158. r_decals 0 // No bullet impacts
  159.  
  160. r_rimlight 0
  161.  
  162. r_volumetric_lighting_enabled 0
  163.  
  164. r_lod_switch_scale 0.3 // Distance at where the low end models are loaded
  165.  
  166. r_threaded_client_shadow_manager 1
  167.  
  168. r_threaded_renderables 1
  169.  
  170. r_queued_ropes 1
  171.  
  172. r_queued_decals 1
  173.  
  174. r_queued_post_processing 1
  175.  
  176. r_threaded_particles 1
  177.  
  178. volumetric_lighting 0
  179.  
  180.  
  181.  
  182. shadow_capable 0
  183.  
  184. shadow_enable 0
  185.  
  186. shadow_maxdynamic 0
  187.  
  188.  
  189.  
  190. ssao_enabled 0 // Disables Ambient Ocullusion
  191.  
  192. modeldecals_forceAllowed -1
  193.  
  194. dvs_enable 0 // Disables Adaptive Resolution
  195.  
  196.  
  197.  
  198. particle_cpu_level 0
  199.  
  200. cl_disable_ragdolls 1 // Disables Ragdoll
  201.  
  202. cl_particle_limiter_max_particle_count 1
  203.  
  204. cl_particle_limiter_max_system_count 1
  205.  
  206. cl_particle_fallback_base 0
  207.  
  208. cl_particle_fallback_multiplier 0
  209.  
  210. cl_cull_weapon_fx 0
  211.  
  212. cl_ragdoll_maxcount 0 // Disables Ragdoll
  213.  
  214. cl_ragdoll_self_collision 0 // Disables Ragdoll on self
  215.  
  216. cl_use_simd_bones 0
  217.  
  218. cl_simdbones_slerp 0
  219.  
  220. cl_gib_allow 0
  221.  
  222. cl_threaded_bone_setup 1
  223.  
  224. cl_threaded_client_leaf_system 1
  225.  
  226. cl_forcepreload 1 // Forces to preload all models and textures... Put to 0 if this causes troubble
  227.  
  228. cl_ragdoll_force_fade_time 0
  229.  
  230. cl_ragdoll_force_fade_time_local_view_player 0
  231.  
  232. cl_ragdoll_force_fade_time_on_moving_geo 0
  233.  
  234.  
  235.  
  236. lightmap_realtimelight 0
  237.  
  238. lightmap_realtimeshadows 0
  239.  
  240. lightmap_ambient 0
  241.  
  242. csm_enabled 0 // Disables Cascaded Shadows
  243.  
  244. csm_world_shadows 0 // Seems to have no effect put still here why not
  245.  
  246. sssss_enable 0
  247.  
  248. viewmodel_selfshadow 0 // Disables shadow of your own playermodel on your gun
  249.  
  250. static_shadow_res 1
  251.  
  252. violence_ablood 0
  253.  
  254. violence_hblood 0
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