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May 21st, 2017
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  1. 0.8.8
  2. - Updated dependencies and parity for Starsector 0.8
  3. - Updated, polished, revamped and redesigned a bunch of campaign and combat content
  4. - Added Burst Cannon
  5. - Added Mega Shard Cannon
  6. - Added Hawkmoth Heavy Tanker
  7. - Added Taipan Heavy Interceptor
  8. - Added Nadir Defense Fighter
  9. - Added Mosquito Missile Bomber
  10. - Added Zabrus-class Heavy Frigate
  11. - Added a skin for the pirate recolor of the Mod Silverfish, and a new look for the non-pirate Mod Silverfish
  12. - Added pirate skins for the Zabrus, Gonodactylus and Robberfly
  13. - Added two new campaign music tracks
  14. - Added Blink Accelerator ship system
  15. * Used on the Locust, Zabrus and Silverfish-B
  16. - Updated most ship variants
  17. - Eurypterus:
  18. * New slot layout: Lost 3 Medium Hardpoints, gained 1 Large Hybrid Hardpoint and 2 Small Composite Hardpoints
  19. - Imaginos:
  20. * Rift Cannon spread decay/sec increased to 14 (was 8)
  21. * Peak Performance Time increased to 150 sec. (was 140)
  22. * Removed randomness from ship heading after exiting teleport
  23. - Nevermore: Shield Arc lowered to 180 (was 220)
  24. - Stenos: New sprite, slot layout, stats
  25. * Now has built-in Survey Equipment as well as High Res Sensors
  26. * New weapon configuration/layout
  27. * Has a built in Neutrocyte Armed Excursion Drone Wing
  28. * Ship system now has a flat cooldown instead of charges
  29. - Kurmaraja:
  30. * Gained 2 Fighter Bays
  31. * Lost 1 Medium Universal Turret, 1 Medium Missile Hardpoint
  32. * Side Medium turrets changed into Universal from Hybrid
  33. * Sprite adjustments
  34. * Various stat adjustments
  35. - Megaceras:
  36. * Designation changed to Scoutship instead of Combat Freighter
  37. * Gained High Res Sensors
  38. * Sprite updated
  39. * Stats and description updated
  40. - Convergence: Changed Shield Efficiency back to 1.0
  41. - Gonodactylus: Now has Arcjet Burner again
  42. - Morpheus: Supply/mo to 30 (was 35) - keep in mind hull has High Maintenance modifier
  43. * Hull to 4000 (was 4500), Armor rating to 500 (was 550)
  44. * Arcjet LFO max. charges lowered to 2
  45. * Void Buster flux/sec lowered to 1200 (was 1400)
  46. - Weevil:
  47. * Changed Max. Burn to 10 (was 9)
  48. * Increased supply/month and supply/rec to 5 (was 4.5)
  49. - Blackrock Hullmods are now sold by Blackrock/drop from Blackrock, no longer unlocked by default
  50. - Blackrock Assault Fitting Hullmod:
  51. * Now increases Armor Value by a flat 50/100/150/200 instead of offering EMP Resistance
  52. * OP Cost increased to 8/15/25/35
  53. - Blackrock Drive Conversion Hullmod:
  54. * OP Cost increased to 12/20/32/40
  55. - Various fixes to weapon offsets/sprites
  56. - Various fixes to weapon audio (less comb filtering from variation overlaps, various tweaks and changes)
  57. - Ironweaver ADC:
  58. * Redesigned: Now does heavy prox-fused frag damage with a magazine for rapid firing
  59. * New visuals, SFX, stats
  60. * OP Cost lowered to 25 (was 28)
  61. - Antimatter Lance:
  62. * Proj speed lowered to 750 (was 950)
  63. * Proj sprite updated
  64. * Cooldown increased to 8 (was 7)
  65. - Comet Light Artillery: Flux/shot to 160 (was 150)
  66. - INM Assault Gun: Stats tweaked, should be overall slightly more powerful. Sound changed (last time I swear)
  67. - Scalaron Repeater: Damage increased to 90 (was 85)
  68. - Scalaron Pulse Launcher:
  69. * Now fires at a set rate of 4 per minute, with no ammo consumption. Flux/shot increased to 500 (was 200)
  70. * Flight Time increased to 20 (was 18), Missile HP lowered to 600 (was 800)
  71. - Heavy Scalaron Pulse Launcher: Name changed to Heavy SPL due to space constraints
  72. * Missile HP lowered to 800 (was 1000)
  73. * Flux/shot increased to 600 (was 400)
  74. * Damage increased to 700 (was 650)
  75. - Fury Torpedo Rack: OP lowered to 5 (was 6), cooldown increased to 2 seconds (was 1)
  76. - Fury Torpedo: Now self-destructs after engine flames out, less deceptive range and less chance of friendly fire accidents
  77. - Hammerclaw: Engine burns for longer to lower the rate of dud impacts (which still cause a bunch of knockback, by the way)
  78. - Added script that reduces Morpheus and Imaginos damage taken from being inside a ship explosion
  79. - Pirate fleets now have some Blackrock skins and variants (even w/o Dynasector)
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