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Oct 4th, 2019
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  1. # Debug
  2. # Turn this on if you are having issues with something and working on resolving them.
  3. # This will spam your console with information that is useful if you know how to read the source.
  4. # It's suggested that you only turn this on at the direction of a developer.
  5. debug: false
  6.  
  7. # Prevent find factions exploit
  8. # This will help limit how many times a player can be sent a map of factions.
  9. # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
  10. # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
  11. # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
  12. findfactionsexploit:
  13. cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
  14. log: false
  15.  
  16. ### Armistice Settings ###
  17. armistice:
  18. # The max time they can set the armistice for, in hours.
  19. max-time: 5
  20.  
  21. ### Hard Core Settings ###
  22. # Many of the features that are / are to come in this section have been requested by
  23. # people in relation to HCF servers. All settings are set to the normal Factions
  24. # behavior by default.
  25.  
  26. # Default Relation allows you to change the default relation for Factions.
  27. # Example usage would be so people can't leave then make a new Faction while Raiding
  28. # in order to be able to execute commands if the default relation is neutral.
  29. # This has always been neutral.
  30. default-relation: "neutral"
  31.  
  32. # Portal Creation
  33. # Do you want to limit portal creation?
  34. portals:
  35. limit: false # will disable the below check if set to false
  36.  
  37. # What should the minimum relation be to create a portal in territory?
  38. # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
  39. # Minimum relation allows that and all listed to the right to create portals.
  40. # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
  41. minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
  42.  
  43. ### Hard Core Settings ###
  44.  
  45. # Warps
  46. # What should be the max amount of warps that a Faction can set?
  47. max-warps: 5
  48.  
  49. # This is the cost section for warps.
  50. # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
  51. # You can use decimal places here.
  52. # If enabled is set to false, it will ignore the values.
  53. warp-cost:
  54. enabled: false
  55. setwarp: 5
  56. delwarp: 5
  57. warp: 5
  58.  
  59. # Faction Fly
  60. # Enable Faction Fly:
  61. enable-faction-flight: true
  62. ffly:
  63. AutoEnable: true #If set to true, fly will automatically enable when walking into your own chunk.
  64.  
  65.  
  66.  
  67. # This will set the timeout for the stealth in seconds.
  68. stealth-timeout: 300
  69. stealth-cost: 500
  70.  
  71. # If a player leaves fly (out of territory or took damage)
  72. # how long should they not take fall damage for?
  73. # Set to 0 to have them always take fall damage.
  74. fly-falldamage-cooldown: 10
  75.  
  76. # Pistons
  77. # Should we disable pistons in Faction territory? This will prevent people from doing something like:
  78. # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
  79. disable-pistons-in-territory: false
  80.  
  81. # ToolTips
  82. # This section is to configure tooltips for things like /f list
  83. tooltips:
  84.  
  85. # List
  86. # This shows up when someone does /f list for the top factions.
  87. # It will not sure up for factionless of course, just actual factions.
  88. # You can use color codes here.
  89. list:
  90. - "&6&l* &eLeader: &7{leader}"
  91. - "&6&l* &eClaims: &7{chunks}"
  92. - "&6&l* &ePower: &7{power}/{maxPower}"
  93. - "&6&l* &eMembers: &7{online}/{members}"
  94.  
  95. # Show
  96. # This shows up when someone does /f show.
  97. # It adds tooltips to each player in the list here, nothing else.
  98. # {group} will show the players primary group if you have vault installed.
  99. # {balance} will show their balance if you have vault installed.
  100. # {lastSeen} will show human readable info on when the player was last seen, or online.
  101. show:
  102. - "&6&l* &eUsername: &7{name}"
  103. - "&6&l* &eRank: &7{group}"
  104. - "&6&l* &eBalance: &7${balance}"
  105. - "&6&l* &eLast Seen:&7 {lastSeen}"
  106. - "&6&l* &ePower: &7{power}/{maxPower}"
  107.  
  108. # Configration section for warmups.
  109. # Warmup times are in seconds - if a value of 0 is set, there is no warmup.
  110. warmups:
  111. # Delay for /f home
  112. f-home: 15
  113. # Delay for /f warp
  114. f-warp: 10
  115. # Delay for /f fly
  116. f-fly: 0
  117.  
  118. ######################################################
  119. #################### HCF Features ####################
  120. ######################################################
  121. # These features were requested as part of Hardcore Factions or something.
  122. # All of them are disabled by default.
  123.  
  124. # Max Relation Types
  125. # Limits factions to having a max number of each relation.
  126. # Setting to 0 means none allowed. -1 for disabled.
  127. # This will have no effect on default or existing relations, only when relations are changed.
  128. # It is advised that you set the default relation to -1 so they can always go back to that.
  129. # Otherwise Factions could be stuck with not being able to unenemy other Factions.
  130. max-relations:
  131. enabled: true
  132. ally: 1
  133. truce: 0
  134. neutral: -1
  135. enemy: -1
  136.  
  137. # WorldBorder support
  138. # A buffer of 0 means faction claims can go right up to the border of the world.
  139. # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
  140. # the border of the world and what can be claimed to factions
  141. world-border:
  142. buffer: 0
  143.  
  144. # Raids
  145. # Allow a faction to be raided if they have more land than power.
  146. # This will make claimed territory lose all protections
  147. # allowing factions to open chests, break blocks, etc. if they
  148. # have claimed chunks >= power.
  149. hcf:
  150. raidable: false
  151.  
  152. # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
  153. dtr: false
  154.  
  155. # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
  156. # This has always been true, allowing factions to over claim others.
  157. allow-overclaim: true
  158.  
  159. # Power Freeze
  160. # After a player dies, how long should the faction not be able to regen power?
  161. # This resets on each death but does not accumulate.
  162. # Set to 0 for no freeze. Time is in seconds.
  163. powerfreeze: 0
  164.  
  165. # Buffer Zone
  166. # Buffer Zone is an chunk area required between claims of different Factions.
  167. # This is default to 0 and has always been that way. Meaning Factions can have
  168. # claims that border each other.
  169. # If this is set to 3, then Factions need to have 3 chunks between their claim
  170. # and another Faction's claim.
  171. # It's recommended to keep this pretty low as the radius check could be a
  172. # heavy operation if set to a large number.
  173. # If this is set to 0, we won't even bother checking which is how Factions has
  174. # always been.
  175. buffer-zone: 0
  176.  
  177. stuck:
  178. delay: 30
  179. radius: 10
  180.  
  181. ############################################################
  182. # +------------------------------------------------------+ #
  183. # | Configurable /f show | #
  184. # +------------------------------------------------------+ #
  185. ############################################################
  186.  
  187. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  188. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  189.  
  190. # SUPPORTS PLACEHOLDERS
  191. show:
  192. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  193. - '&8&m--------------&7 &8<&e{faction}&8> &8&m--------------'
  194. - '&6 * &eOwner &7{leader}'
  195. - '&6 * &eDescription &7{description}'
  196. - '&6 * &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  197. - '&6 * &eFounded &7{create-date}'
  198. - '&6 * &eBalance &f{faction-balance}'
  199. - '&6 * &eAllies &c{allies-list}'
  200. - '&6 * &eEnemies &c{enemies-list}'
  201. - '&6 * &eOnline Members &8(&7{online}/{members}&8) &7{online-list}'
  202. - '&6 * &eOffline Members &8(&7{offline}/{members}&8) &7{offline-list}'
  203. - '&6 * &eBans &7{faction-bancount}'
  204. - '&6 * &eGrace &c{grace}'
  205. - '&8&m----------------------------------------'
  206. # For a /f show that does not display fancy messages that are essentially empty, use minimal-show
  207. minimal-show: false
  208.  
  209. # Factions that should be exempt from /f show, case sensitive, useful for a
  210. # serverteam faction, since the command shows vanished players otherwise
  211. show-exempt:
  212. - Wilderness
  213.  
  214. # THIS IS FOR /f map tool tips.
  215.  
  216. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  217. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  218. map:
  219. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  220. - '&6* &eFaction &7{faction}'
  221. - '&6* &eOwner &7{leader}'
  222. - '&6* &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  223. - '&6* &eAllies &c{allies-list}'
  224. - '&6* &eEnemies &c{enemies-list}'
  225. - '&6* &eOnline Members &8(&7{online}/{members}&8) {online-list}'
  226. - '&6* &eOffline Members &7{offline-list}'
  227.  
  228. ############################################################
  229. # +------------------------------------------------------+ #
  230. # | Configurable /f list | #
  231. # +------------------------------------------------------+ #
  232. ############################################################
  233.  
  234. list:
  235. # You can only use {pagenumber} and {pagecount} in the header
  236. header: '&8&m-----------------&r &8< &eFaction List &8(&7{pagenumber}/{pagecount}&8) &8> &m-----------------'
  237. # You can use any variables here
  238. factionless: '&7&o(( There are currently &f{total-online} &7&oPlayers online right now! ))'
  239. # You can use any variable here
  240. entry: '{faction} &8(&7{online}/{members}&8) &eLand / Power / Max Power &f{chunks}&7/&f{power}&7/&f{maxPower}'
  241.  
  242. ############################################################
  243. # +------------------------------------------------------+ #
  244. # | Configurable /f help | #
  245. # +------------------------------------------------------+ #
  246. ############################################################
  247.  
  248. # set to true to use legacy factions help
  249. use-old-help: true
  250.  
  251. help:
  252.  
  253.  
  254. # You can change the page name to whatever you like
  255. # We use '1' to preserve default functionality of /f help 1
  256. '1':
  257. - '&7&m----------------------------------------------------'
  258. - '&6&lFactions Help &8- &f(1/2) '
  259. - '&7&m----------------------------------------------------'
  260. - '&e/f create &f<name> &8- &7Create your own faction.'
  261. - '&e/f who &f<name> &8- &7Show faction information.'
  262. - '&e/f tag &f<name> &8- &7Change your faction name.'
  263. - '&e/f join &f<name> &8- &7Join to the faction.'
  264. - '&e/f list &8- &7List all factions.'
  265. - '&e/f top &8- &7View the richest factions.'
  266. - '&e/f map &8- &7Map of the surrounding area, click chunks to claim.'
  267. - '&e/f sethome &8- &7Teleport to faction home.'
  268. - '&e/f home &8- &7Set your faction home.'
  269. - '&e/f title &f<playername> <title> &8- &7Set a player''s title, color codes supported.'
  270. - '&e/f ban &8- &7Ban a member from your faction.'
  271. - '&e/f unban &8- &7Unban a member from your faction.'
  272. - '&e/f banlist &8- &7List banned players from your faction.'
  273. - '&e/f lowpower &8- &7List player with power under max from your faction.'
  274. - '&e/f coords &8- &7Broadcast your location to your faction.'
  275. - '&e/f showclaims &8- &7List all claims from your faction.'
  276. - '&7&m--------------------&r &e/f help 2 &7&m-----------------------'
  277. '2':
  278. - '&7&m----------------------------------------------------'
  279. - '&6&lFactions Help &8- &f(2/2) '
  280. - '&7&m----------------------------------------------------'
  281. - '&e/f leave &8- &7Leave your faction.'
  282. - '&e/f invite &f<playerName> &8- &7Invite a player to your faction.'
  283. - '&e/f deinvite &f<playerName> &8- &7Revoke invitation to player.'
  284. - '&e/f claim &8- &7Claim a land for your faction.'
  285. - '&e/f unclaim &8- &7Unclaim land from your faction.'
  286. - '&e/f kick &f<playerName> &8- &7Kick player from your faction.'
  287. - '&e/f mod &f<playerName> &8- &7Set player to mod role in faction.'
  288. - '&e/f coleader &f<playerName> &8- &7Set player to coleader role in faction.'
  289. - '&e/f leader &f<playerName> &8- &7Set player role to leader in faction.'
  290. - '&e/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.'
  291. - '&e/f warp &8- &7Opens the warp menu.'
  292. - '&e/f setwarp &8- &7Set a warp.'
  293. - '&e/f perms &8- &7Change what players can do in your claims.'
  294. - '&e/f upgrades &8- &7Upgrade various perks in your faction.'
  295. - '&e/f checkpoint &8- &7Set a faction checkpoint.'
  296. - '&e/f tnt add/take &f<amount> &8- &7Faction Based TNT Bank.'
  297. - '&e/f tntfill &f<radius> <amount> &8- &7Tnt fill integrated into the tntbank!'
  298. - '&e/f chest &8- &7Open a virtual faction chest! '
  299. - '&e/f version &8- &7Display current faction version.'
  300. - '&7&m--------------------&r &e/f help 3 &7&m-----------------------'
  301. ############################################################
  302. # +------------------------------------------------------+ #
  303. # | F Permission GUI | #
  304. # +------------------------------------------------------+ #
  305. ############################################################
  306.  
  307. # This is the Faction permissions GUI, it consists of 2 inventories
  308. #
  309. # 1st: The Relation GUI, here you choose which relation you want to set the permission of
  310. # 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
  311. # depending on the click type it will set the permission differently:
  312. # Left Click: ALLOW
  313. # Middle Click: UNDEFINED
  314. # Right Click: DENY
  315. #
  316. #
  317. # The GUI configuration is based off of item placeholders these have specific placeholders that are
  318. # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
  319. # There is also 2 other types of GUI items
  320. #
  321. # 1st: Special items, these include Back button (Has its own item below), and Relation Item
  322. # indicating the current relation (Uses relation item placeholder)
  323. # 2nd: Dummy items, these items server no other purpose than to look good, they have their own
  324. # items defined in dummy items, and can later be assigned to specific slots in the GUI's
  325. fperm-gui:
  326. relation:
  327. # GUI Name
  328. name: 'Faction Permissions'
  329. # Amount of inventory rows, No larger than 5
  330. rows: 1
  331.  
  332. # These are the slots where the relations are going to be placed on the first GUI
  333. # Note: Slots start at 0 and end at one less that GUI size
  334. #Setting a slot to -1 will disable it
  335. slots:
  336. recruit: 1
  337. normal: 3
  338. moderator: 5
  339. coleader: 7
  340. # Material to be displayed
  341. materials:
  342. recruit: WOOD_SWORD
  343. normal: GOLD_SWORD
  344. moderator: IRON_SWORD
  345. coleader: DIAMOND_SWORD
  346. # This is the item that all relation items are based off of
  347. # Replacing {relation} with relation name eg: Moderator, Ally
  348. # also replaces {relation-color} with relation color eg: Enemy;RED
  349. placeholder-item:
  350. name: '&8[{relation-color}{relation}&8]'
  351. lore:
  352. -
  353. action:
  354. name: '&8[&7{role}&8] Permissions'
  355. rows: 3
  356. # If this field exists colorable materials will be updated
  357. # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
  358. access:
  359. allow: LIME
  360. deny: RED
  361. slots:
  362. # Uses same format as above to inform the player of clicked relation
  363. # relation: 4
  364. # Back button slot
  365. # back: 0
  366. # Start action slots
  367. build: 0
  368. destroy: 1
  369. pain-build: 2
  370. door: 3
  371. button: 4
  372. lever: 5
  373. container: 6
  374. invite: 7
  375. item: 8
  376. home: 9
  377. warp: 10
  378. fly: 11
  379. claim: 12
  380. kick: 13
  381. sethome: 14
  382. withdraw: 15
  383. access: 16
  384. promote: 17
  385. setwarp: 18
  386. vault: 19
  387. booster: 20
  388. spawner: 21
  389. inspect: 22
  390. perm: 23
  391. disband: 24
  392.  
  393. # Material to show, if the material is colorable eg: Wool, Stained Clay it will update with it's access color
  394. materials:
  395. build: STAINED_GLASS_PANE
  396. destroy: STAINED_GLASS_PANE
  397. pain-build: STAINED_GLASS_PANE
  398. door: STAINED_GLASS_PANE
  399. button: STAINED_GLASS_PANE
  400. lever: STAINED_GLASS_PANE
  401. container: STAINED_GLASS_PANE
  402. invite: STAINED_GLASS_PANE
  403. kick: STAINED_GLASS_PANE
  404. item: STAINED_GLASS_PANE
  405. sethome: STAINED_GLASS_PANE
  406. withdraw: STAINED_GLASS_PANE
  407. claim: STAINED_GLASS_PANE
  408. access: STAINED_GLASS_PANE
  409. promote: STAINED_GLASS_PANE
  410. setwarp: STAINED_GLASS_PANE
  411. warp: STAINED_GLASS_PANE
  412. disband: STAINED_GLASS_PANE
  413. fly: STAINED_GLASS_PANE
  414. vault: STAINED_GLASS_PANE
  415. spawner: STAINED_GLASS_PANE
  416. home: STAINED_GLASS_PANE
  417. inspect: STAINED_GLASS_PANE
  418. perm: STAINED_GLASS_PANE
  419. booster: STAINED_GLASS_PANE
  420. # {action} Action name eg: Setwarp, Kick
  421. # {action-access} Access name eg: Allow, Deny
  422. # {action-access-color} Access color eg: Allow;GREEN
  423. placeholder-item:
  424. name: '&e&l(!) &ePermission: &6&n{action}'
  425. lore:
  426. - ''
  427. - '&6&l * &eStatus: &8[{action-access-color}{action-access}&8]'
  428. - ''
  429. - '&7Left click to &a&nAllow&7.'
  430. - '&7Right click to &c&nDeny&7.'
  431. # Dummy Items
  432. dummy-items:
  433. # Dummy Item id, used to set the slots above
  434. material: STAINED_GLASS_PANE
  435. # Color will only work on colorable materials
  436. color: GRAY
  437. name: ' '
  438. lore:
  439. -
  440. ############################################################
  441. # +------------------------------------------------------+ #
  442. # | Faction Warp GUI | #
  443. # +------------------------------------------------------+ #
  444. ############################################################
  445.  
  446. fwarp-gui:
  447. name: "Faction Warps"
  448. rows: 1
  449. password-timeout: 5
  450. warp-slots:
  451. - 11
  452. - 12
  453. - 13
  454. - 14
  455. - 15
  456. dummy-slots:
  457. '0':
  458. - 0
  459. - 1
  460. - 2
  461. - 3
  462. - 4
  463. - 5
  464. - 6
  465. - 7
  466. - 8
  467. - 9
  468. - 10
  469. warp-item:
  470. material: EYE_OF_ENDER
  471. name: "&e&l(!) &eFaction Warp: &6&n{warp}"
  472. # {warp-protected} Warp protection by password, Enabled & Disabled
  473. # {warp-cost} Warp cost
  474. lore:
  475. - ""
  476. - "&6&l * &ePassword: &7{warp-protected}"
  477. - "&6&l * &eCost: &7{warp-cost}"
  478. - ""
  479. - "&c&lNote: &7You need pay to teleport to"
  480. - "&7a faction warp. Unless it's &nDisabled&7."
  481. # Dummy Items
  482. dummy-items:
  483. # Dummy Item id, used to set the slots above
  484. '0':
  485. material: STAINED_GLASS_PANE
  486. # Color will only work on colorable materials
  487. color: RED
  488. name: ' '
  489. lore:
  490. -
  491.  
  492.  
  493. ############################################################
  494. # +------------------------------------------------------+ #
  495. # | Faction Boosters | #
  496. # +------------------------------------------------------+ #
  497. ############################################################
  498. fboosters:
  499. name: '{faction}''s Booster menu'
  500. rows: 1
  501. # one day = 86400 seconds
  502.  
  503. boosters:
  504. slowraiding:
  505. cooldown: 432000
  506. material: TNT
  507. name: '&cSlow Raiding'
  508. cost: 1000000
  509. lores:
  510. - 'first line'
  511. - 'second line'
  512.  
  513.  
  514. ############################################################
  515. # +------------------------------------------------------+ #
  516. # | Faction Chest | #
  517. # +------------------------------------------------------+ #
  518. ############################################################
  519. fchest:
  520. Enabled: true
  521. Inventory-Title: '&2&lFaction Chest'
  522. # Vault size upgrades can be configured in the upgrades section of config
  523. ############################################################
  524. # +------------------------------------------------------+ #
  525. # | Faction Upgrades | #
  526. # +------------------------------------------------------+ #
  527. ############################################################
  528. fupgrades:
  529. Enabled: true
  530. MainMenu:
  531. Title: '{faction}''s Upgrade Menu'
  532. DummyItem:
  533. Name: '&f'
  534. Type: STAINED_GLASS_PANE
  535. Amount: 1
  536. Damage: 7
  537. Lore:
  538. - ''
  539. rows: 3
  540. slots:
  541. - 0
  542. - 1
  543. - 2
  544. - 3
  545. - 4
  546. - 5
  547. - 6
  548. - 7
  549. - 8
  550. - 9
  551. - 10
  552. - 11
  553. - 12
  554. - 13
  555. - 14
  556. - 15
  557. - 16
  558. - 17
  559. - 18
  560. - 19
  561. - 20
  562. - 21
  563. - 22
  564. - 23
  565. - 24
  566. - 25
  567. - 26
  568. Crops:
  569. Crop-Boost:
  570. level-1: 10
  571. level-2: 20
  572. level-3: 30
  573. Cost:
  574. level-1: 250000
  575. level-2: 500000
  576. level-3: 750000
  577. CropItem:
  578. Name: '&e&lUpgrade Growth Speed'
  579. Type: WHEAT
  580. Amount: 1
  581. Damage: 0
  582. Lore:
  583. - '&7Increase growth speed of crops in claims.'
  584. - '&7&o(Chance to Grow Two Levels)'
  585. - ''
  586. - '&e&lTier'
  587. - '&f&l* &7Current Level: &n{level}'
  588. - ''
  589. - '&e&lPerks'
  590. - '&f&l* &7Level 1 - &f10% Chance'
  591. - '&7 - Cost: $250,000'
  592. - '&f&l* &7Level 2 - &f20% Chance'
  593. - '&7 - Cost: $500,000'
  594. - '&f&l* &7Level 3 - &f30% Chance'
  595. - '&7 - Cost: $750,000'
  596. - ''
  597. - '&e&lClick to &nUnlock'
  598. slots:
  599. - 10
  600. EXP:
  601. EXP-Boost:
  602. level-1: 1.5
  603. level-2: 2.0
  604. level-3: 2.5
  605. Cost:
  606. level-1: 2000000
  607. level-2: 4000000
  608. level-3: 6000000
  609. EXPItem:
  610. Name: '&e&lUpgrade EXP Drop Rate'
  611. Type: EXP_BOTTLE
  612. Amount: 1
  613. Damage: 0
  614. Lore:
  615. - '&7Increased Vanilla XP gained from monsters.'
  616. - ''
  617. - '&e&lTier'
  618. - '&f&l* &7Current Level: &n{level}'
  619. - ''
  620. - '&e&lPerks'
  621. - '&f&l* &7Level 1 - &f1.5x Multiplier'
  622. - '&7 - Cost: $2,000,000'
  623. - '&f&l* &7Level 2 - &f2.0x Multiplier'
  624. - '&7 - Cost: $4,000,000'
  625. - '&f&l* &7Level 3 - &f2.5x Multiplier'
  626. - '&7 - Cost: $6,000,000'
  627. - ''
  628. - '&e&lClick to &nUnlock'
  629. slots:
  630. - 13
  631. Spawners:
  632. Spawner-Boost:
  633. # This is a Percentage so .10 means 10% lowered spawner delay!
  634. level-1: 0.10
  635. level-2: 0.20
  636. level-3: 0.30
  637. Cost:
  638. level-1: 1000000
  639. level-2: 2000000
  640. level-3: 3000000
  641. SpawnerItem:
  642. Name: '&e&lUpgrade Spawn Rate'
  643. Type: MOB_SPAWNER
  644. Amount: 1
  645. Damage: 0
  646. Lore:
  647. - '&7Decreased mob spawner delay in claims.'
  648. - ''
  649. - '&e&lTier'
  650. - '&f&l* &7Current Level: &n{level}'
  651. - ''
  652. - '&e&lPerks'
  653. - '&f&l* &7Level 1 - &f10% Lower Delay'
  654. - '&7 - Cost: $1,000,000'
  655. - '&f&l* &7Level 2 - &f20% Lower Delay'
  656. - '&7 - Cost: $2,000,000'
  657. - '&f&l* &7Level 3 - &f30% Lower Delay'
  658. - '&7 - Cost: $3,000,000'
  659. - ''
  660. - '&e&lClick to &nUnlock'
  661. slots:
  662. - 16
  663. Chest:
  664. Chest-Size:
  665. # This is rows
  666. level-1: 2
  667. level-2: 3
  668. level-3: 4
  669. Cost:
  670. level-1: 1000000
  671. level-2: 2000000
  672. level-3: 3000000
  673. ChestItem:
  674. Name: '&e&lUpgrade Faction Chest Size'
  675. Type: CHEST
  676. Amount: 1
  677. Damage: 0
  678. Lore:
  679. - '&7Increased Faction Chest Size.'
  680. - ''
  681. - '&e&lTier'
  682. - '&f&l* &7Current Level: &n{level}'
  683. - ''
  684. - '&e&lPerks'
  685. - '&f&l* &7Level 1 - &f2 Rows'
  686. - '&7 - Cost: $1,000,000'
  687. - '&f&l* &7Level 2 - &f3 Rows'
  688. - '&7 - Cost: $2,000,000'
  689. - '&f&l* &7Level 3 - &f4 Rows'
  690. - '&7 - Cost: $3,000,000'
  691. - ''
  692. - '&e&lClick to &nUnlock'
  693. slots:
  694. - 22
  695.  
  696. #Title when moving between chunks
  697. Title:
  698. Show-Title: false
  699. # You can configure the time in 1.9 or higher! The values are in seconds
  700. Options:
  701. FadeInTime: 1
  702. ShowTime: 10
  703. FadeOutTime: 1
  704. Format:
  705. Title: '{Faction}'
  706. Subtitle: '{Description}'
  707.  
  708.  
  709. # /f seechunk options
  710. see-chunk:
  711. particles: true
  712. interval: 5
  713.  
  714. ############################################################
  715. # +------------------------------------------------------+ #
  716. # | Big List of variables | #
  717. # +------------------------------------------------------+ #
  718. ############################################################
  719. # Fancy variables. Can only be used in /f show
  720. # - {allies-list} : Lists each faction ally with tooltips
  721. # - {enemies-list} : Lists each faction enemy with tooltips
  722. # - {online-list} : Lists all online members with tooltips
  723. # - {offline-list} : Lists all offline members with tooltips
  724. # Player variables. Can be used in tooltips.show, scoreboards, or /f show
  725. # - {group} : Players group
  726. # - {name} : Players name
  727. # - {lastSeen} : Last time player was seen (if offline), or just 'Online'
  728. # - {balance} : Players balance
  729. # - {player-kills} : # of kills the player has
  730. # - {player-deaths}: # of deaths the player has
  731. # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
  732. # - {header} : Default factions header (ex. /f show)
  733. # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
  734. # - {joining} : How to join this faction
  735. # - {power} : Factions deaths until raidable value
  736. # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
  737. # - {maxPower} : Factions max deaths until raidable value
  738. # - {chunks} : # of claims faction has (in chunks)
  739. # - {warps} : # of warps faction has
  740. # - {description} : Factions description
  741. # - {create-date} : Date faction was created
  742. # - {leader} : Faction leader
  743. # - {land-value} : Value of all claims
  744. # - {land-refund} : Calculated refund value
  745. # - {allies} : # of allies faction has
  746. # - {enemies} : # of enemies faction has
  747. # - {online} : # of faction members online
  748. # - {offline} : # of faction members offline
  749. # - {members} : # of faction members (includes offline)
  750. # - {faction-balance} : Faction bank balance
  751. # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
  752. # - {faction-kills} : # of kills the faction has
  753. # - {faction-deaths}: # of deaths the faction has
  754. # - {faction-bancount} : # of bans the faction has
  755. # Faction Permissions GUI variables. Can only be used in GUI
  756. # - {relation} : Shows relation name (Can be used in action and relation)
  757. # - {relation-color} : Relation color
  758. # - {action} : Shows action name (Can only be used in action)
  759. # - {action-access} : Shows the action's access with current relation
  760. # - {action-access-color} : Access color
  761. # General variables. Can be used anywhere.
  762. # - {total-online} : Total # of players on the server
  763. # - {max-warps} : Max # of warps a faction can set
  764. # - {max-allies} : Max # of allies a faction can have
  765. # - {max-enemies} : Max # of enemies a faction can have
  766. # - {factionless} : Count of all factionless players online
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