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- Darsia Merone
- Female half-elf cleric of Jouri 1
- CG Medium humanoid (elf, human)
- ==Defense==
- AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
- hp 10 (1d8+2)
- Fort +3, Ref +1, Will +6
- ==Offense==
- Speed 20ft (30 without armor)
- Melee: earth breaker +1 (2d6+2/x3)
- Special Attacks: bit of luck 7/day, channel positive energy 5/day (1d6, DC 12), liberation 1 round/day
- Cleric Spells Prepared (CL 1st)
- β1st: Bless, Magic Weapon, Remove Fear
- β0 (at will): Create Water, Detect Magic, Read Magic
- Domains: Liberation, Luck
- ==Statistics==
- Str 13, Dex 13, Con 12, Int 12, Wis 18, Cha 14
- BAB +0, CMB +1, CMD 12
- Feats: Skill Focus (Profession [Gambler]), Improved Initiative
- Skills: Diplomacy +6, Knowledge (religion) +5, Profession (gambler) +11
- Languages: Common, Elven, Terran
- Gear: earth breaker, scale mail, playing cards, dice, clericβs kit, mule named Loi, coffee beans (5 lbs), coffee pot, 17 gp, 8 sp
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