Trickysticks

RaNGE 18 - Vigor

Nov 19th, 2017
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  1. RaNGE 18 Judgement - Vigor
  2.  
  3. All judgments by me will be out of 20 points, using the following categories.
  4.  
  5. Danmaku Quality: 17/20
  6.  
  7. Danmaku Quality encompasses the overall gameplay of your script. Good patterns and stages will equal a good score in this category, whether they visually look good or bad. Note that aesthetic factors can still factor into this - proper usage of sound effects and bullet graphics can make an unfair pattern fair, and vice-versa.
  8.  
  9. Aesthetics: 3/20
  10.  
  11. This category encompasses how your entry looks (and sounds). Most people will probably get a 1.5 in this category, but it can shift higher if I like things (and shift lower if I don't like things).
  12. =======================================================================================================================================
  13. DANMAKU QUALITY
  14. =======================================================================================================================================
  15. Played on Hard mode with Hatate type B.
  16.  
  17. First, the midboss.
  18.  
  19. Nonspell 1: It's rings with some acceleration and stuff. Nothing amazing, not bad. 6/10
  20.  
  21. Nonspell 2: How familiar. Also nothing amazing or bad, in my opinion. I like it better than the previous. 6.5/10
  22.  
  23. Nonspell 3: Does its job as a tutorial for the flashbomb mechanic pretty well. The last phase might be a bit much, but it's simple enough if you rush to take a photo. 7.5/10
  24.  
  25. Next, the boss.
  26.  
  27. Spell 1: I like it. 8/10.
  28.  
  29. Nonspell 1: It's an interesting pattern, held back a bit by the intermittent glowing that partially obscures the bullets. Be careful with visual effects like that. 7.5/10.
  30.  
  31. Spell 2: I like this too! The pattern is a good one and the visuals are flashy but not too distracting. 8.25/10.
  32.  
  33. Spell 3: Excellent. I think some of those bullets are a bit too fast, but that doesn't hold this pattern back. 9/10.
  34.  
  35. Nonspell 2: Much like the first Yukari nonspell, I enjoy this one too. 7.5/10.
  36.  
  37. Spell 4: Feels like some sort of rave of the rainbow variety. It's a fine script ender, though I do think it gets too bright near the end since everything glows. 8/10.
  38.  
  39. Danmaku Quality Average: 7.58/10 (12.89/17)
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  41. I'm also going to comment on the players. Shot type A has a viewfinder in the way basically all the time - I'm not even sure what it does, but glowy viewfinder + glowing bullet everywhere makes for a bad time. Furthermore, both players seem to have an issue where their speed returns to something insanely high after a bomb ends. These are both pretty major issues - I practically felt like I wasn't allowed to bomb - and as such I'll give this score a penalty of 1 point.
  42.  
  43. Revised Average: 11.89/17
  44.  
  45. =======================================================================================================================================
  46. AESTHETICS
  47. =======================================================================================================================================
  48. Aesthetically, I thought this entry was very pretty. You DO overdo it at times, though - EVERYTHING glows and that can be problematic, especially with Hatate A. 2.75/3.
  49.  
  50. =======================================================================================================================================
  51. OVERALL
  52. =======================================================================================================================================
  53. The overall score is 14.64/20.
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