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Mopop99

Furries 2.0 Update

Feb 19th, 2019
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  1. MDAID_妖狐の髪飾り: Kitsune Doodad
  2. MDAID_H_妖狐の髪飾り: A hair accessory from Selkie that\nmatches the one she wears. It's tied\nwith string of superb quality.
  3. MDAID_妖狐の髪飾り・極: Kitsune Doodad EX
  4. MDAID_H_妖狐の髪飾り・極: A hair accessory from Selkie. It has a\npretty golden bell that rings excitedly\nwith each movement.
  5. MDAID_鳥の巣: Bird Nest
  6. MDAID_H_鳥の巣: A bird nest Velouria found up in a tree.\nAccording to her, it's a treasure with a\ngreat scent.
  7. MDAID_鳥の巣・極: Bird Nest EX
  8. MDAID_H_鳥の巣・極: A bird nest Velouria found up in a tree.\nIt's a treasure with a great scent. And\nwhat's this? Something's in the nest!
  9. MDAID_妖狐の頭飾り: Kitsune Ears
  10. MDAID_H_妖狐の頭飾り: A headpiece from Kaden that's shaped\nlike kitsune ears. It's made of kitsune\nhair left over from Kaden's grooming.
  11. MDAID_妖狐の頭飾り・極: Kitsune Ears EX
  12. MDAID_H_妖狐の頭飾り・極: A headpiece from Kaden that's shaped\nlike kitsune ears. It's decorated to\ncoordinate with Selkie, his daughter.
  13. MDAID_壊れたぬいぐるみ: Worn-Out Doll
  14. MDAID_H_壊れたぬいぐるみ: A stuffed animal from Keaton. It's all\ntorn up, and the stuffing is falling out,\nbut apparently that makes it great!
  15. MDAID_壊れたぬいぐるみ・極: Worn-Out Doll EX
  16. MDAID_H_壊れたぬいぐるみ・極: A stuffed animal from Keaton. It has all\nkinds of "treasures" stuck to it—a lizard\ntail, a hair ball, you name it.
  17. MID_MISSION_S201902ARENA01_TITLE: Arena
  18. MID_MISSION_S201902ARENA01_A1: Win Arena Duels
  19. MID_MISSION_H_S201902ARENA01_A1: Win Arena Duels at any difficulty.
  20. MID_MISSION_S201902ARENA01_A2: Win Arena Duels
  21. MID_MISSION_H_S201902ARENA01_A2: Win Arena Duels at any difficulty.
  22. MID_MISSION_S201902ARENA01_A3: Win Arena Duels
  23. MID_MISSION_H_S201902ARENA01_A3: Win Arena Duels at any difficulty.
  24. MID_MISSION_S201902ARENA01_A4: Arena Assault: 3 in a Row
  25. MID_MISSION_H_S201902ARENA01_A4: Win three consecutive battles\nin Arena Assault.
  26. MID_MISSION_S201902ARENA01_A5: Win Arena Duels
  27. MID_MISSION_H_S201902ARENA01_A5: Win Arena Duels at any difficulty.
  28. MID_MISSION_S201902ARENA01_A6: Win Arena Duels
  29. MID_MISSION_H_S201902ARENA01_A6: Win Arena Duels at any difficulty.
  30. MID_MISSION_S201902ARENA01_A7: Win Arena Duels
  31. MID_MISSION_H_S201902ARENA01_A7: Win Arena Duels at any difficulty.
  32. MID_MISSION_S201902ARENA01_A8: Arena Assault: 5 in a Row
  33. MID_MISSION_H_S201902ARENA01_A8: Win five consecutive battles\nin Arena Assault.
  34. MID_MISSION_S201902ARENA01_A9: Win Arena Duels
  35. MID_MISSION_H_S201902ARENA01_A9: Win Arena Duels at any difficulty.
  36. MID_MISSION_S201902ARENA01_A10: Win Arena Duels
  37. MID_MISSION_H_S201902ARENA01_A10: Win Arena Duels at any difficulty.
  38. MID_MISSION_S201902ARENA01_A11: Win Arena Duels
  39. MID_MISSION_H_S201902ARENA01_A11: Win Arena Duels at any difficulty.
  40. MID_MISSION_S201902ARENA01_A12: Arena Assault: 7 in a Row
  41. MID_MISSION_H_S201902ARENA01_A12: Win seven consecutive battles\nin Arena Assault.
  42. MID_MISSION_S201902STORY02_TITLE: A King's Worth
  43. MID_MISSION_S201902STORY02_A1: Clear 4-1 on Lunatic
  44. MID_MISSION_H_S201902STORY02_A1: Clear Book III, Chapter 4: Part 1 on Lunatic\nwith a sword ally on your team. All four allies\nmust survive.
  45. MID_MISSION_S201902STORY02_A2: Clear 4-2 on Lunatic
  46. MID_MISSION_H_S201902STORY02_A2: Clear Book III, Chapter 4: Part 2 on Lunatic\nwith a lance ally on your team. All four allies\nmust survive.
  47. MID_MISSION_S201902STORY02_A3: Clear 4-3 on Lunatic
  48. MID_MISSION_H_S201902STORY02_A3: Clear Book III, Chapter 4: Part 3 on Lunatic with\nan axe ally on your team. All four allies must\nsurvive.
  49. MID_MISSION_S201902STORY02_A4: Clear 4-4 on Lunatic
  50. MID_MISSION_H_S201902STORY02_A4: Clear Book III, Chapter 4: Part 4 on Lunatic\nwith a sword ally on your team. All four allies\nmust survive.
  51. MID_MISSION_S201902STORY02_A5: Clear 4-5 on Lunatic
  52. MID_MISSION_H_S201902STORY02_A5: Clear Book III, Chapter 4: Part 5 on Lunatic\nwith a lance ally on your team. All four allies\nmust survive.
  53. MPID_フランネル: Keaton
  54. MPID_キヌ: Selkie
  55. MPID_ニシキ: Kaden
  56. MPID_ベロア: Velouria
  57. MPID_ベルベット: Panne
  58. MPID_HONOR_フランネル: Lupine Collector
  59. MPID_HONOR_キヌ: Free Spirit
  60. MPID_HONOR_ニシキ: Kitsune Braggart
  61. MPID_HONOR_ベロア: Wolf Cub
  62. MPID_HONOR_ベルベット: Proud Taguel
  63. MPID_H_フランネル: Leader of the wolfskin who set up their\nstronghold on Mount Garou. Sociable but isn't\nalways honest with himself or others. Appears in\nFire Emblem Fates.
  64. MPID_H_キヌ: Kaden's daughter, carrying kitsune blood. Highly\ncurious and fearless. Ready to take on any\nchallenge. Appears in Fire Emblem Fates.
  65. MPID_H_ニシキ: The chief of a hidden village of kitsune. He has\nabsolute confidence in the beauty of his fur.\nAppears in Fire Emblem Fates.
  66. MPID_H_ベロア: Keaton's daughter, carrying wolfskin blood.\nHas a habit of collecting dust bunnies, furballs,\nand other random junk. Appears in Fire Emblem\nFates.
  67. MPID_H_ベルベット: The last of the taguel, a rabbit-like race. Calm,\nsensible, and self-reliant. Appears in Fire\nEmblem Awakening.
  68. MPID_VOICE_フランネル: Ted Sroka
  69. MPID_VOICE_キヌ: Lexi Klein
  70. MPID_VOICE_ニシキ: Max Mittelman
  71. MPID_VOICE_ベロア: Angela Marie Volpe
  72. MPID_VOICE_ベルベット: Jessica Gee-George
  73. MPID_ILLUST_フランネル: Okuma Yugo (大熊ゆうご)
  74. MPID_ILLUST_キヌ: Enkyo Yuichiro (円居雄一郎)
  75. MPID_ILLUST_ニシキ: Kusugi Toku (久杉トク)
  76. MPID_ILLUST_ベロア: kawasumi (かわすみ)
  77. MPID_ILLUST_ベルベット: Chiko (チーコ)
  78. MSID_人狼王の爪牙: Wolfskin Fang
  79. MSID_人狼娘の爪牙: Wolfpup Fang
  80. MSID_幼獣の化身・騎馬: Whelp (Cavalry)
  81. MSID_若獣の化身・騎馬: Yearling (Cavalry)
  82. MSID_成獣の化身・騎馬: Adult (Cavalry)
  83. MSID_妖狐王の爪牙: Kitsune Fang
  84. MSID_妖狐娘の爪牙: Foxkit Fang
  85. MSID_タグエルの爪牙: Taguel Fang
  86. MSID_攻撃の混乱1: Sabotage Atk 1
  87. MSID_攻撃の混乱2: Sabotage Atk 2
  88. MSID_攻撃の混乱3: Sabotage Atk 3
  89. MSID_獣刃の紋章: Goad Beasts
  90. MSID_獣盾の紋章: Ward Beasts
  91. MSID_獣の技量1: Beast Valor 1
  92. MSID_獣の技量2: Beast Valor 2
  93. MSID_獣の技量3: Beast Valor 3
  94. MSID_H_人狼王の爪牙: Inflicts Spd-5. Unit attacks twice. (Even if foe\ninitiates combat, unit attacks twice.) At start of\nturn, if unit is adjacent to only beast or dragon\nallies or if unit is not adjacent to any ally, unit\ntransforms (otherwise, unit reverts). If unit\ntransforms, grants Atk+2 and deals +10\ndamage when Special triggers.
  95. MSID_H_人狼娘の爪牙: Grants Spd+3. At the start of turn 1, grants\nspecial cooldown count-2 to unit and unit's\nsupport partner (if any). At start of turn, if unit\nis adjacent to only beast or dragon allies or if\nunit is not adjacent to any ally, unit transforms\n(otherwise, unit reverts). If unit transforms,\ngrants Atk+2 and deals +10 damage when\nSpecial triggers.
  96. MSID_H_幼獣の化身・騎馬: At start of turn, if unit is adjacent to only beast\nor dragon allies or if unit is not adjacent to any\nally, unit transforms (otherwise, unit reverts).\nIf unit transforms, grants Atk+2, and if unit\ninitiates combat, inflicts Atk/Def-4 on foe\nduring combat and foe cannot make a\nfollow-up attack.
  97. MSID_H_若獣の化身・騎馬: At start of turn, if unit is adjacent to only beast\nor dragon allies or if unit is not adjacent to any\nally, unit transforms (otherwise, unit reverts).\nIf unit transforms, grants Atk+2, and if unit\ninitiates combat, inflicts Atk/Def-4 on foe\nduring combat and foe cannot make a\nfollow-up attack.
  98. MSID_H_成獣の化身・騎馬: At start of turn, if unit is adjacent to only beast\nor dragon allies or if unit is not adjacent to any\nally, unit transforms (otherwise, unit reverts).\nIf unit transforms, grants Atk+2, and if unit\ninitiates combat, inflicts Atk/Def-4 on foe\nduring combat and foe cannot make a\nfollow-up attack.
  99. MSID_H_妖狐王の爪牙: Grants Def+3. Grants allies within 2 spaces\nbonus to Atk/Spd/Def/Res during combat =\ncurrent bonus on each of unit's stats.\nCalculates each stat bonus independently. At\nstart of turn, if unit is adjacent to only beast or\ndragon allies or if unit is not adjacent to any\nally, unit transforms (otherwise, unit reverts). If\nunit transforms, grants Atk+2, and if unit\ninitiates combat, inflicts Atk/Def-4 on foe\nduring combat and foe cannot make a\nfollow-up attack.
  100. MSID_H_妖狐娘の爪牙: Grants Res+3. At start of combat, if unit's Res\n> foe's Res, and if foe uses sword, lance, axe,\ndragonstone, or beast damage, grants bonus to\nAtk/Spd/Def/Res = 50% of difference between\nstats. (Maximum bonus of +8 to each stat.)\nAt start of turn, if unit is adjacent to only beast\nor dragon allies or if unit is not adjacent to any\nally, unit transforms (otherwise, unit reverts).\nIf unit transforms, grants Atk+2, and if unit\ninitiates combat, inflicts Atk/Def-4 on foe\nduring combat and foe cannot make a\nfollow-up attack.
  101. MSID_H_タグエルの爪牙: Effective against cavalry foes. If unit is adjacent\nto only beast or dragon allies or if unit is not\nadjacent to any ally, grants Atk/Spd/Def/Res+3\nduring combat. At start of turn, if unit is\nadjacent to only beast or dragon allies or if unit\nis not adjacent to any ally, unit transforms\n(otherwise, unit reverts). If unit transforms,\ngrants Atk+2, and if unit initiates combat,\ninflicts Atk/Def-4 on foe during combat and foe\ncannot make a follow-up attack.
  102. MSID_H_攻撃の混乱1: At start of turn, if any foe's Res ≤ unit's Res-3\nand that foe is adjacent to another foe, inflicts\nAtk-3 on that foe through its next action.
  103. MSID_H_攻撃の混乱2: At start of turn, if any foe's Res ≤ unit's Res-3\nand that foe is adjacent to another foe, inflicts\nAtk-5 on that foe through its next action.
  104. MSID_H_攻撃の混乱3: At start of turn, if any foe's Res ≤ unit's Res-3\nand that foe is adjacent to another foe, inflicts\nAtk-7 on that foe through its next action.
  105. MSID_H_獣刃の紋章: Grants Atk/Spd+4 to beast allies within 2\nspaces during combat.
  106. MSID_H_獣盾の紋章: Grants Def/Res+4 to beast allies within 2\nspaces during combat.
  107. MSID_H_獣の技量1: While unit lives and uses beast damage, unit\ngets 1.5x SP. (Only highest value applied. Does\nnot stack.)
  108. MSID_H_獣の技量2: While unit lives, all beast allies on team get\n1.5x SP. (Only highest value applied. Does\nnot stack.)
  109. MSID_H_獣の技量3: While unit lives, all beast allies on team get\n2x SP. (Only highest value applied. Does\nnot stack.)
  110. MID_CHAPTER_TITLE_C0304: Book III, Chapter 4
  111. MID_CHAPTER_C0304: A King's Worth
  112. MID_STAGE_TITLE_S3041: Chapter 4: Part 1
  113. MID_STAGE_TITLE_S3042: Chapter 4: Part 2
  114. MID_STAGE_TITLE_S3043: Chapter 4: Part 3
  115. MID_STAGE_TITLE_S3044: Chapter 4: Part 4
  116. MID_STAGE_TITLE_S3045: Chapter 4: Part 5
  117. MID_STAGE_S3041: No Cheating Death
  118. MID_STAGE_S3042: Kitsune Family
  119. MID_STAGE_S3043: Wolfskin Family
  120. MID_STAGE_S3044: Running Out of Time
  121. MID_STAGE_S3045: Death's Arrival
  122. MID_STAGE_HONOR_T0050: Proud Taguel
  123. MID_STAGE_T0050: Panne
  124. MID_CHAPTER_ST_C0302: Chapters 3 & 4
  125. MID_STAGE_TITLE_ST_S0303: Chapter 3
  126. MID_STAGE_TITLE_ST_S0304: Chapter 4
  127. MID_STAGE_TITLE_ST_S1304: Chapters 3 & 4
  128. MID_STAGE_TITLE_BG_EARTH_0017: Earth 7
  129. MID_STAGE_TITLE_PB044: Skill Studies 44
  130. MID_STAGE_PB044: Kitsune Family
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