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- MDAID_妖狐の髪飾り: Kitsune Doodad
- MDAID_H_妖狐の髪飾り: A hair accessory from Selkie that\nmatches the one she wears. It's tied\nwith string of superb quality.
- MDAID_妖狐の髪飾り・極: Kitsune Doodad EX
- MDAID_H_妖狐の髪飾り・極: A hair accessory from Selkie. It has a\npretty golden bell that rings excitedly\nwith each movement.
- MDAID_鳥の巣: Bird Nest
- MDAID_H_鳥の巣: A bird nest Velouria found up in a tree.\nAccording to her, it's a treasure with a\ngreat scent.
- MDAID_鳥の巣・極: Bird Nest EX
- MDAID_H_鳥の巣・極: A bird nest Velouria found up in a tree.\nIt's a treasure with a great scent. And\nwhat's this? Something's in the nest!
- MDAID_妖狐の頭飾り: Kitsune Ears
- MDAID_H_妖狐の頭飾り: A headpiece from Kaden that's shaped\nlike kitsune ears. It's made of kitsune\nhair left over from Kaden's grooming.
- MDAID_妖狐の頭飾り・極: Kitsune Ears EX
- MDAID_H_妖狐の頭飾り・極: A headpiece from Kaden that's shaped\nlike kitsune ears. It's decorated to\ncoordinate with Selkie, his daughter.
- MDAID_壊れたぬいぐるみ: Worn-Out Doll
- MDAID_H_壊れたぬいぐるみ: A stuffed animal from Keaton. It's all\ntorn up, and the stuffing is falling out,\nbut apparently that makes it great!
- MDAID_壊れたぬいぐるみ・極: Worn-Out Doll EX
- MDAID_H_壊れたぬいぐるみ・極: A stuffed animal from Keaton. It has all\nkinds of "treasures" stuck to it—a lizard\ntail, a hair ball, you name it.
- MID_MISSION_S201902ARENA01_TITLE: Arena
- MID_MISSION_S201902ARENA01_A1: Win Arena Duels
- MID_MISSION_H_S201902ARENA01_A1: Win Arena Duels at any difficulty.
- MID_MISSION_S201902ARENA01_A2: Win Arena Duels
- MID_MISSION_H_S201902ARENA01_A2: Win Arena Duels at any difficulty.
- MID_MISSION_S201902ARENA01_A3: Win Arena Duels
- MID_MISSION_H_S201902ARENA01_A3: Win Arena Duels at any difficulty.
- MID_MISSION_S201902ARENA01_A4: Arena Assault: 3 in a Row
- MID_MISSION_H_S201902ARENA01_A4: Win three consecutive battles\nin Arena Assault.
- MID_MISSION_S201902ARENA01_A5: Win Arena Duels
- MID_MISSION_H_S201902ARENA01_A5: Win Arena Duels at any difficulty.
- MID_MISSION_S201902ARENA01_A6: Win Arena Duels
- MID_MISSION_H_S201902ARENA01_A6: Win Arena Duels at any difficulty.
- MID_MISSION_S201902ARENA01_A7: Win Arena Duels
- MID_MISSION_H_S201902ARENA01_A7: Win Arena Duels at any difficulty.
- MID_MISSION_S201902ARENA01_A8: Arena Assault: 5 in a Row
- MID_MISSION_H_S201902ARENA01_A8: Win five consecutive battles\nin Arena Assault.
- MID_MISSION_S201902ARENA01_A9: Win Arena Duels
- MID_MISSION_H_S201902ARENA01_A9: Win Arena Duels at any difficulty.
- MID_MISSION_S201902ARENA01_A10: Win Arena Duels
- MID_MISSION_H_S201902ARENA01_A10: Win Arena Duels at any difficulty.
- MID_MISSION_S201902ARENA01_A11: Win Arena Duels
- MID_MISSION_H_S201902ARENA01_A11: Win Arena Duels at any difficulty.
- MID_MISSION_S201902ARENA01_A12: Arena Assault: 7 in a Row
- MID_MISSION_H_S201902ARENA01_A12: Win seven consecutive battles\nin Arena Assault.
- MID_MISSION_S201902STORY02_TITLE: A King's Worth
- MID_MISSION_S201902STORY02_A1: Clear 4-1 on Lunatic
- MID_MISSION_H_S201902STORY02_A1: Clear Book III, Chapter 4: Part 1 on Lunatic\nwith a sword ally on your team. All four allies\nmust survive.
- MID_MISSION_S201902STORY02_A2: Clear 4-2 on Lunatic
- MID_MISSION_H_S201902STORY02_A2: Clear Book III, Chapter 4: Part 2 on Lunatic\nwith a lance ally on your team. All four allies\nmust survive.
- MID_MISSION_S201902STORY02_A3: Clear 4-3 on Lunatic
- MID_MISSION_H_S201902STORY02_A3: Clear Book III, Chapter 4: Part 3 on Lunatic with\nan axe ally on your team. All four allies must\nsurvive.
- MID_MISSION_S201902STORY02_A4: Clear 4-4 on Lunatic
- MID_MISSION_H_S201902STORY02_A4: Clear Book III, Chapter 4: Part 4 on Lunatic\nwith a sword ally on your team. All four allies\nmust survive.
- MID_MISSION_S201902STORY02_A5: Clear 4-5 on Lunatic
- MID_MISSION_H_S201902STORY02_A5: Clear Book III, Chapter 4: Part 5 on Lunatic\nwith a lance ally on your team. All four allies\nmust survive.
- MPID_フランネル: Keaton
- MPID_キヌ: Selkie
- MPID_ニシキ: Kaden
- MPID_ベロア: Velouria
- MPID_ベルベット: Panne
- MPID_HONOR_フランネル: Lupine Collector
- MPID_HONOR_キヌ: Free Spirit
- MPID_HONOR_ニシキ: Kitsune Braggart
- MPID_HONOR_ベロア: Wolf Cub
- MPID_HONOR_ベルベット: Proud Taguel
- MPID_H_フランネル: Leader of the wolfskin who set up their\nstronghold on Mount Garou. Sociable but isn't\nalways honest with himself or others. Appears in\nFire Emblem Fates.
- MPID_H_キヌ: Kaden's daughter, carrying kitsune blood. Highly\ncurious and fearless. Ready to take on any\nchallenge. Appears in Fire Emblem Fates.
- MPID_H_ニシキ: The chief of a hidden village of kitsune. He has\nabsolute confidence in the beauty of his fur.\nAppears in Fire Emblem Fates.
- MPID_H_ベロア: Keaton's daughter, carrying wolfskin blood.\nHas a habit of collecting dust bunnies, furballs,\nand other random junk. Appears in Fire Emblem\nFates.
- MPID_H_ベルベット: The last of the taguel, a rabbit-like race. Calm,\nsensible, and self-reliant. Appears in Fire\nEmblem Awakening.
- MPID_VOICE_フランネル: Ted Sroka
- MPID_VOICE_キヌ: Lexi Klein
- MPID_VOICE_ニシキ: Max Mittelman
- MPID_VOICE_ベロア: Angela Marie Volpe
- MPID_VOICE_ベルベット: Jessica Gee-George
- MPID_ILLUST_フランネル: Okuma Yugo (大熊ゆうご)
- MPID_ILLUST_キヌ: Enkyo Yuichiro (円居雄一郎)
- MPID_ILLUST_ニシキ: Kusugi Toku (久杉トク)
- MPID_ILLUST_ベロア: kawasumi (かわすみ)
- MPID_ILLUST_ベルベット: Chiko (チーコ)
- MSID_人狼王の爪牙: Wolfskin Fang
- MSID_人狼娘の爪牙: Wolfpup Fang
- MSID_幼獣の化身・騎馬: Whelp (Cavalry)
- MSID_若獣の化身・騎馬: Yearling (Cavalry)
- MSID_成獣の化身・騎馬: Adult (Cavalry)
- MSID_妖狐王の爪牙: Kitsune Fang
- MSID_妖狐娘の爪牙: Foxkit Fang
- MSID_タグエルの爪牙: Taguel Fang
- MSID_攻撃の混乱1: Sabotage Atk 1
- MSID_攻撃の混乱2: Sabotage Atk 2
- MSID_攻撃の混乱3: Sabotage Atk 3
- MSID_獣刃の紋章: Goad Beasts
- MSID_獣盾の紋章: Ward Beasts
- MSID_獣の技量1: Beast Valor 1
- MSID_獣の技量2: Beast Valor 2
- MSID_獣の技量3: Beast Valor 3
- MSID_H_人狼王の爪牙: Inflicts Spd-5. Unit attacks twice. (Even if foe\ninitiates combat, unit attacks twice.) At start of\nturn, if unit is adjacent to only beast or dragon\nallies or if unit is not adjacent to any ally, unit\ntransforms (otherwise, unit reverts). If unit\ntransforms, grants Atk+2 and deals +10\ndamage when Special triggers.
- MSID_H_人狼娘の爪牙: Grants Spd+3. At the start of turn 1, grants\nspecial cooldown count-2 to unit and unit's\nsupport partner (if any). At start of turn, if unit\nis adjacent to only beast or dragon allies or if\nunit is not adjacent to any ally, unit transforms\n(otherwise, unit reverts). If unit transforms,\ngrants Atk+2 and deals +10 damage when\nSpecial triggers.
- MSID_H_幼獣の化身・騎馬: At start of turn, if unit is adjacent to only beast\nor dragon allies or if unit is not adjacent to any\nally, unit transforms (otherwise, unit reverts).\nIf unit transforms, grants Atk+2, and if unit\ninitiates combat, inflicts Atk/Def-4 on foe\nduring combat and foe cannot make a\nfollow-up attack.
- MSID_H_若獣の化身・騎馬: At start of turn, if unit is adjacent to only beast\nor dragon allies or if unit is not adjacent to any\nally, unit transforms (otherwise, unit reverts).\nIf unit transforms, grants Atk+2, and if unit\ninitiates combat, inflicts Atk/Def-4 on foe\nduring combat and foe cannot make a\nfollow-up attack.
- MSID_H_成獣の化身・騎馬: At start of turn, if unit is adjacent to only beast\nor dragon allies or if unit is not adjacent to any\nally, unit transforms (otherwise, unit reverts).\nIf unit transforms, grants Atk+2, and if unit\ninitiates combat, inflicts Atk/Def-4 on foe\nduring combat and foe cannot make a\nfollow-up attack.
- MSID_H_妖狐王の爪牙: Grants Def+3. Grants allies within 2 spaces\nbonus to Atk/Spd/Def/Res during combat =\ncurrent bonus on each of unit's stats.\nCalculates each stat bonus independently. At\nstart of turn, if unit is adjacent to only beast or\ndragon allies or if unit is not adjacent to any\nally, unit transforms (otherwise, unit reverts). If\nunit transforms, grants Atk+2, and if unit\ninitiates combat, inflicts Atk/Def-4 on foe\nduring combat and foe cannot make a\nfollow-up attack.
- MSID_H_妖狐娘の爪牙: Grants Res+3. At start of combat, if unit's Res\n> foe's Res, and if foe uses sword, lance, axe,\ndragonstone, or beast damage, grants bonus to\nAtk/Spd/Def/Res = 50% of difference between\nstats. (Maximum bonus of +8 to each stat.)\nAt start of turn, if unit is adjacent to only beast\nor dragon allies or if unit is not adjacent to any\nally, unit transforms (otherwise, unit reverts).\nIf unit transforms, grants Atk+2, and if unit\ninitiates combat, inflicts Atk/Def-4 on foe\nduring combat and foe cannot make a\nfollow-up attack.
- MSID_H_タグエルの爪牙: Effective against cavalry foes. If unit is adjacent\nto only beast or dragon allies or if unit is not\nadjacent to any ally, grants Atk/Spd/Def/Res+3\nduring combat. At start of turn, if unit is\nadjacent to only beast or dragon allies or if unit\nis not adjacent to any ally, unit transforms\n(otherwise, unit reverts). If unit transforms,\ngrants Atk+2, and if unit initiates combat,\ninflicts Atk/Def-4 on foe during combat and foe\ncannot make a follow-up attack.
- MSID_H_攻撃の混乱1: At start of turn, if any foe's Res ≤ unit's Res-3\nand that foe is adjacent to another foe, inflicts\nAtk-3 on that foe through its next action.
- MSID_H_攻撃の混乱2: At start of turn, if any foe's Res ≤ unit's Res-3\nand that foe is adjacent to another foe, inflicts\nAtk-5 on that foe through its next action.
- MSID_H_攻撃の混乱3: At start of turn, if any foe's Res ≤ unit's Res-3\nand that foe is adjacent to another foe, inflicts\nAtk-7 on that foe through its next action.
- MSID_H_獣刃の紋章: Grants Atk/Spd+4 to beast allies within 2\nspaces during combat.
- MSID_H_獣盾の紋章: Grants Def/Res+4 to beast allies within 2\nspaces during combat.
- MSID_H_獣の技量1: While unit lives and uses beast damage, unit\ngets 1.5x SP. (Only highest value applied. Does\nnot stack.)
- MSID_H_獣の技量2: While unit lives, all beast allies on team get\n1.5x SP. (Only highest value applied. Does\nnot stack.)
- MSID_H_獣の技量3: While unit lives, all beast allies on team get\n2x SP. (Only highest value applied. Does\nnot stack.)
- MID_CHAPTER_TITLE_C0304: Book III, Chapter 4
- MID_CHAPTER_C0304: A King's Worth
- MID_STAGE_TITLE_S3041: Chapter 4: Part 1
- MID_STAGE_TITLE_S3042: Chapter 4: Part 2
- MID_STAGE_TITLE_S3043: Chapter 4: Part 3
- MID_STAGE_TITLE_S3044: Chapter 4: Part 4
- MID_STAGE_TITLE_S3045: Chapter 4: Part 5
- MID_STAGE_S3041: No Cheating Death
- MID_STAGE_S3042: Kitsune Family
- MID_STAGE_S3043: Wolfskin Family
- MID_STAGE_S3044: Running Out of Time
- MID_STAGE_S3045: Death's Arrival
- MID_STAGE_HONOR_T0050: Proud Taguel
- MID_STAGE_T0050: Panne
- MID_CHAPTER_ST_C0302: Chapters 3 & 4
- MID_STAGE_TITLE_ST_S0303: Chapter 3
- MID_STAGE_TITLE_ST_S0304: Chapter 4
- MID_STAGE_TITLE_ST_S1304: Chapters 3 & 4
- MID_STAGE_TITLE_BG_EARTH_0017: Earth 7
- MID_STAGE_TITLE_PB044: Skill Studies 44
- MID_STAGE_PB044: Kitsune Family
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