Fukato

Enigmaheretics

Feb 16th, 2019 (edited)
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  1. Enigmaheretic Haru
  2. WIND Warrior Level 4
  3. 1500/1000
  4. Effect: If this card is Normal or Special Summoned: You can add 1 "Enigmaheretic" monster from your Deck to your hand. If this card is Tributed: You can make all "Enigmaheretic" monsters you control gain 800 ATK. You can only use each effect of "Enigmaheretic Haru" once per turn.
  5.  
  6. Enigmaheretic Yataro
  7. WIND Warrior Level 4
  8. 1800/500
  9. Effect: If this card is added to your hand, except during the Draw Phase: You can Special Summon this card. If this card is Special Summoned: You can add 1 "Enigmaheretic" Spell/Trap from your Deck to your hand. You can only use each effect of "Enigmaheretic Yataro" once per turn.
  10.  
  11. Enigmaheretic Shui
  12. WIND Warrior Level 2
  13. 1200/700
  14. Effect: If this card would be Tributed for the Ritual Summon of a Level 8 or lower "Enigmaheretic" Ritual Monster, you can treat this card as the entire requirement. If this card is Tributed: You can target 1 face-up card your opponent controls; destroy it, then if it was a Spell/Trap, you can draw 1 card. You can only use this effect of "Enigmaheretic Shui" once per turn.
  15.  
  16. Enigmaheretician Kotaru
  17. WIND Warrior Level 6 Ritual
  18. 1000/2200
  19. Effect: You can Ritual Summon this card using "Enigmaheretic Symbolism". Unaffected by your opponent's card effects. This card can attack directly. This card can attack twice per Battle Phase. If this card inflicts battle damage: You can target 1 "Enigmaheretic" card in your GY; add it to your hand. You can only control 1 "Enigmaheretician Kotaru".
  20.  
  21. Enigmaheretician Yuuta
  22. WIND Warrior Level 7 Ritual
  23. 2500/2000
  24. Effect: You can Ritual Summon this card using "Enigmaheretic Symbolism". Negate the activated effects of all monsters on the field that were Special Summoned from the Extra Deck. If this card battles a monster that was Special Summoned from the Extra Deck: You can make this card gain ATK equal to half the opponent's battling monster's ATK until the end of the Battle Phase.
  25.  
  26. Enigmaheretician Akano
  27. WIND Warrior Level 10 Ritual
  28. 3000/2300
  29. Effect: You can Ritual Summon this card using "Enigmaheretic Symbolism". Once per turn, if your opponent Special Summons a monster from the Extra Deck or activates an effect that Special Summons a monster from the Extra Deck (Quick Effect): You can negate the Summon or activation, and if you do, banish it. If this card is destroyed by battle or card effects: You can Special Summon 1 "Enigmaheretic" monster from your GY, except "Enigmaheretician Akano".
  30.  
  31. Enigmaheretician Rentaro
  32. WIND Warrior Level 12 Ritual
  33. 4000/2600
  34. Effect: You can Ritual Summon this card using "Enigmaheretic Symbolism". Monsters Special Summoned from the Extra Deck have their ATK/DEF changed to 0. This card can attack all monsters your opponent controls, once each. If this card battles a Defense Position monster, inflict piercing battle damage. Once per turn, if your opponent activates a card or effect (Quick Effect): You can banish 1 "Enigmaheretic" monster from your GY; negate the activation, and if you do, banish it.
  35.  
  36. Enigmaheretic Citadel
  37. Field Spell Card
  38. Effect: When this card is activated: You can add 1 "Enigmaheretic" monster from your Deck to your hand. Monsters Special Summoned from the Extra Deck are changed to Defense Position. Once per turn: You can target 3 "Enigmaheretic" cards in your GY; shuffle them into the Deck, and if you do, draw 1 card. If you have cards in your Extra Deck, destroy this card.
  39.  
  40. Enigmaheretic Broken Seal
  41. Normal Spell Card
  42. Effect: If you have no cards in your Extra Deck: Pay 1000 LP, then send 1 "Enigmaheretic" card from your hand to the GY; Special Summon 1 Level 4 or lower "Enigmaheretic" monster from your Deck. If you have no other cards in your hand while your opponent controls a monster Special Summoned from the Extra Deck, you can also add 1 "Enigmaheretician" Ritual Monster from your Deck to your hand, also, you do not need to send an "Enigmaheretic" card from your hand to the GY to activate this card. You can only activate 1 "Enigmaheretic Broken Seal" per turn.
  43.  
  44. Enigmaheretic Symbolism
  45. Ritual Spell Card
  46. Effect: This card can be used to Ritual Summon any "Enigmaheretic" Ritual Monster from your hand. You must also Tribute monsters in your hand or field whose total Levels equal to or exceed the Level of that Ritual Monster you Ritual Summon, then if your opponent controls an monster Special Summoned from the Extra Deck while you have no cards in your Extra Deck, you can draw 1 card.
  47.  
  48. Enigmaheretic Quick Ritual
  49. Quick-Play Spell Card
  50. Effect: If you have no cards in your Extra Deck: Ritual Summon 1 "Enigmaheretic" Ritual Monster from your hand or GY by Tributing monsters in your hand or field, or by banishing "Enigmaheretic" monsters from your GY whose total Levels are equal to or exceed the Level of the Ritual Monster you Ritual Summon. You can banish this card from your GY, then target up to 2 of your banished "Enigmaheretic" monsters; shuffle them into the Deck, then draw 1 card. You can only activate this effect of "Enigmaheretic Quick Ritual" once per turn.
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