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Gankro - Hussie 1

Jan 5th, 2018
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  1. As an example of the pace at which we worked, consider Project 09 - Triterniabound [http://www.mspaintadventures.com/?s=6&p=005338], which I believe was done entirely over email in 3 days:
  2.  
  3. Andrew Hussie - Thursday, Feb 3, 2011: 1:00 AM
  4.  
  5. Have time in the next few days for another one of these AB-LITE things?
  6.  
  7. Should be even liter than last one, just involving Equius and Nepeta as playables, and probably no other interactable character. One room, with possibly one or two smaller branching rooms. Chests to a minimum.
  8.  
  9. [editor's note: this entire paragraph would soon become a massive lie]
  10.  
  11. Alexis Beingessner - 9:00 AM (I presumably wake up)
  12.  
  13. Well I've gotta write a paper tonight and some game dev stuff to work on during the weekend, what exactly is "next few days" to you?
  14.  
  15. Andrew Hussie - 4:00 PM (Andrew presumably wakes up)
  16.  
  17. How about we jam it in post-paper and pre-weekend?
  18.  
  19. Alexis Beingessner
  20.  
  21. That would be tonight I guess? If it's the magnitude you suggest I should be able to get it done fairly easily between my various piecemeal obligations.
  22.  
  23. Andrew Hussie
  24.  
  25. Could be tonight. With maybe some last details patched in tomorrow?
  26.  
  27. Alexis Beingessner - 4:30PM
  28.  
  29. Yeah that's fine but anything done tomorrow would have to be very early or very late in the day.
  30.  
  31. Andrew Hussie - Friday, 1:00 AM
  32.  
  33. Ok here's room 1. Plus foreground layer to overlap to make walking around feel more natural if needed.
  34.  
  35. Start as Equius. Put him anywhere for now. Nepeta is also in the room, and playable.
  36.  
  37. Milk files: drop a few glasses of milk in the room here and there. For every milk:
  38.  
  39. > Drink milk.
  40.  
  41. If done with Equius, replace with broken glass. Then prompt: "Fiddlesticks."
  42.  
  43. If done with Nepeta, just prompt "lap lap lap lap lap :33"
  44.  
  45. Broken milks can be unexaminable.
  46.  
  47. <4 gifs attached>
  48.  
  49. Andrew Hussie - 8:00 PM
  50.  
  51. Ok, there'll be more rooms than I said, but most of these are really trivial. Basically just glorified paths from point A to point B, leading to a minor cut scene. Room 2 is the only one of any detail.
  52.  
  53. Room 2 stuff:
  54.  
  55. Put "great" in front of grate, sandwiching it between text and arrow, with its 2 frame animation in play.
  56.  
  57. If examine:
  58.  
  59. > Enter great, you mean grate.
  60.  
  61. You go in, on to room 3, etc.
  62.  
  63. Put the crates in front of the OTP drawing, lining up with the tiles underneath. If examine:
  64.  
  65. > Examine creats, you mean crates.
  66.  
  67. Crates fall over, swap crate img with crates2. Becomes the layout of the room thereafter.
  68.  
  69. There'll be text associated with this action, but we'll save that for the text dump.
  70.  
  71. Navigation:
  72.  
  73. Room 1:
  74. > Enter door.
  75. To room 2.
  76. > Enter great, you mean grate.
  77. To room 3.
  78. First two grates are one panel cut scenes.
  79. Left most grate is door.
  80. > Enter grate.
  81. To room 4, out of right grate. Transportalizers are inactive, but examinable.
  82. Left grate is door.
  83. > Enter grate.
  84. To room 5.
  85. Final grate is cut scene.
  86.  
  87. <7 more gifs attached>
  88.  
  89.  
  90. (several more content dumps pass, I request some clarifications/corrections, occasionally post a progress swf)
  91.  
  92.  
  93.  
  94. Here's an example "text dump" (using a simple plaintext notation I had made, and the game engine parsed to do sprites):
  95.  
  96. Andrew Hussie - Saturday, 6:00AM (still awake?)
  97.  
  98. Note: there will be two new expressions: ACRoleplay and CTRoleplay to be provided shortly.
  99.  
  100. [editor's note: part of dump removed because there's SO MUCH TEXT?]
  101.  
  102. AS NEPETA
  103.  
  104. > Suggest one last feelings jam in the pile.
  105. > Roleplay.
  106. > Tacklepounce.
  107. > Be Equius.
  108.  
  109. > Suggest one last feelings jam in the pile.
  110.  
  111. ACSad NEPETA: :33 < *nepeta sh33pishly looks at her shoe with a question on her purrsed lips*
  112. CTTalk EQUIUS: D --> For pete's goodfornothing di%ie whistling SA%ES, Nepeta
  113. CTTalk EQUIUS: D --> I am through talking about feelings, now go hide like I commanded
  114. ACShocked NEPETA: :33 < but so many of our friends have died, and it just makes me so sad to think about!
  115. ACTalk NEPETA: :33 < i dont think we have even scratched the surface of our f33lings yet, and our f33lings in this case are a very tall and inviting carpeted post to sink our claws into!
  116. CTTalk EQUIUS: D --> I do not hoove claws
  117. CTTalk EQUIUS: D --> I mean have claws
  118. ACAngry NEPETA: :33 < i KNOW, i was speaking metafurrikitty :33
  119. CTTalk EQUIUS: D --> *Mr. Zahhak rolls his eyes, which remain concealed and a100f as ever*
  120. ACTalk NEPETA: :33 < besides, i know for a FACT that you are still f33ling b100 (h33h33) from losing aradia
  121. CTTalk EQUIUS: D --> I suppose
  122. ACTalk NEPETA: :33 < i did not mention, but i think i should...
  123. ACCheery NEPETA: :33 < it may purrk you up to know that i had a dream about her during my last catnap!
  124. CTTalk EQUIUS: D --> You did
  125. ACTalk NEPETA: :33 < yes, she had these purrty wings and a splendid hood, i think she might have b33n cosplaying much like friska has b33n!
  126. CTTalk EQUIUS: D --> Uh huh
  127. ACCheery NEPETA: :33 < she was so happy, just like she used to be, and she said she would s33 you soon!
  128. CTTalk EQUIUS: D --> That's a nice thought, and thank you for sharing it
  129. CTTalk EQUIUS: D --> But it was only a dream, and will surely have no consequence in reality
  130. ACThinking NEPETA: :33 < equius?
  131. ACCoy NEPETA: :33 < are those f33lings i an detecting with my wiggly whiskery nose?
  132. CTTalk EQUIUS: D --> Maybe
  133. ACCoy NEPETA: :33 < then we must take this to the pile, scratching-posthaste!!! ;33
  134. CTTalk EQUIUS: D --> Okay, just for a while though
  135.  
  136. [cut to feelingsjam.gif (animated)]
  137.  
  138. "You then proceed to have the most poignant and heartfelt feelings jam in the history of paradox space, or piles of things."
  139.  
  140.  
  141.  
  142. > Roleplay.
  143.  
  144. CTRoleplay EQUIUS: D --> :33 < *I, a mu%ular man who is clearly a feline-obsessed female at the moment, do something suitably cat-like in accordance with the nature of this juvenile theatrical amusement*
  145. ACRoleplay NEPETA: :33 < D --> *STRONG EQUIUS NO LIKE HISS-POOR ATTEMPT AT ROLEPLAY, ALSO DISAPPROVES OF MISSED OPPURRTUNITY TO SPELL AMUSEMENT AS AMEWSMENT*
  146. CTRoleplay EQUIUS: D --> That's not how I talk
  147. ACRoleplay NEPETA: :33 < D --> *EQUIUS COMMAND STRONG MEOWSCULAR CAT GIRL TO GET INTO ROLE BETTER* B33
  148. CTRoleplay EQUIUS: D --> Oh good grief
  149. ACRoleplay NEPETA: :33 < D --> *HE COMMANDS IT!!!!!!!!!*
  150. CTRoleplay EQUIUS: D --> Fine
  151. CTRoleplay EQUIUS: D --> :33 < *I, again as a lithe clawed female wearing a preposterous hood, I mean prepawsterous, strike a supine posture on the floor, darn it, pawsture*
  152. CTRoleplay EQUIUS: D --> :33 < *The e%posed belly commands to be scratched*
  153. CTRoleplay EQUIUS: D --> :33 < *It commands it, do as it says*
  154. ACRoleplay NEPETA: :33 < D --> *RAWR, HULKING BRUTE NO OBEY COMMAND, TOO STRONG FOR TOUCHY CUDDLY STUFF PURR USUAL!* BPP
  155. CTRoleplay EQUIUS: D --> :33 < *The scruffy haired, saucer eyed smart alec takes issue with the tone of the girl currently posing as said hulking brute*
  156. CTRoleplay EQUIUS: D --> :33 < *She/he wonders if he/she appurreciates that the pawerful nobleman currently meow%querading as her/him would be more than happy to accommeowdate said cuddly stuff, outrageous STRONGNESS purrmitting*
  157. ACThinking NEPETA: :33 < :\\
  158. ACAngry NEPETA: :33 < equius, dammit! why do you always have to make this so cerebral!
  159. CTRoleplay EQUIUS: D --> Language
  160. ACSad NEPETA: :33 < sorry :((
  161. CTRoleplay EQUIUS: D --> What am I doing wrong
  162. ACTalk NEPETA: :33 < well you dont always have to announce who you are purrtending to be in every line! and you dont always have to point out that its just purrtend!
  163. ACThinking NEPETA: :33 < in fact, that is sort of an RPing no no
  164. CTRoleplay EQUIUS: D --> How would you recommend I approach the absurdist charade, then
  165. ACTalk NEPETA: :33 < oh i dunno, just by having fun and having a sense of humor about it and such! and not sneaking in sneaky sneakret little barbs of disdain for the exercise, i am not dumb you know, i catch those like scared little scurrying rodents!
  166. CTTalk EQUIUS: D --> I was having fun
  167. CTTalk EQUIUS: D --> The line about the belly scratching was e%ceptionally playful, and I am to be commended
  168. CTTalk EQUIUS: D --> You will commend me, I command it
  169. ACCheery NEPETA: :33 < yes yes, ok youre right. that was really great!
  170. ACIdle NEPETA: :33 < do more of that. ok ready? go!
  171. CTRoleplay EQUIUS: D --> I think I'm out of material though
  172. CTRoleplay EQUIUS: D --> I don't actually know that much about cats
  173. ACAngry NEPETA: :33 < errrrrrg! fiiiine, we can stop
  174. ACRoleplay NEPETA: :33 < here, take your gross stinky glasses back, SWEATQUIUS
  175. CTRoleplay EQUIUS: D --> Very well, here is your hood
  176. ACShocked NEPETA: :33 < umm
  177. ACShocked NEPETA: :33 < yeah
  178. ACShocked NEPETA: :33 < why dont
  179. ACShocked NEPETA: :33 < you hang on to that
  180. ACShocked NEPETA: :33 < forever!
  181. ACIdle NEPETA: :33 < it is my purrsent to you
  182. CTRoleplay EQUIUS: D --> I
  183. CTRoleplay EQUIUS: D --> I can't tell you how touching I find this gesture, Nepeta
  184. CTRoleplay EQUIUS: D --> Thank you, from the very bottom of my ludi%ly powerful cardiova%ular system
  185. ACIdle NEPETA: :33 < dont mention it! <33
  186.  
  187.  
  188. > Tacklepounce.
  189.  
  190. [tacklepounce.gif (animated)]
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