DrakerMaker

Stardust Glitcher

Dec 17th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. script.Parent = Player.Character
  5.  
  6. --RemoteEvent for communicating
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput_Event"
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown workf
  11. local function fakeEvent()
  12. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  13. t.connect = t.Connect
  14. return t
  15. end
  16.  
  17. --Creating fake input objects with fake variables
  18. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  19. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  20. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  21. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  22. end}
  23. --Merged 2 functions into one by checking amount of arguments
  24. CAS.UnbindAction = CAS.BindAction
  25.  
  26. --This function will trigger the events that have been :Connect()'ed
  27. local function te(self,ev,...)
  28. local t = m[ev]
  29. if t and t._fakeEvent and t.Function then
  30. t.Function(...)
  31. end
  32. end
  33. m.TrigEvent = te
  34. UIS.TrigEvent = te
  35.  
  36. Event.OnServerEvent:Connect(function(plr,io)
  37. if plr~=Player then return end
  38. if io.isMouse then
  39. m.Target = io.Target
  40. m.Hit = io.Hit
  41. else
  42. local b = io.UserInputState == Enum.UserInputState.Begin
  43. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  44. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  45. end
  46. for _,t in pairs(CAS.Actions) do
  47. for _,k in pairs(t.Keys) do
  48. if k==io.KeyCode then
  49. t.Function(t.Name,io.UserInputState,io)
  50. end
  51. end
  52. end
  53. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  54. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  55. end
  56. end)
  57. Event.Parent = NLS([==[
  58. local Player = game:GetService("Players").LocalPlayer
  59. local Event = script:WaitForChild("UserInput_Event")
  60.  
  61. local UIS = game:GetService("UserInputService")
  62. local input = function(io,a)
  63. if a then return end
  64. --Since InputObject is a client-side instance, we create and pass table instead
  65. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  66. end
  67. UIS.InputBegan:Connect(input)
  68. UIS.InputEnded:Connect(input)
  69.  
  70. local Mouse = Player:GetMouse()
  71. local h,t
  72. --Give the server mouse data 30 times every second, but only if the values changed
  73. --If player is not moving their mouse, client won't fire events
  74. while wait(1/30) do
  75. if h~=Mouse.Hit or t~=Mouse.Target then
  76. h,t=Mouse.Hit,Mouse.Target
  77. Event:FireServer({isMouse=true,Target=t,Hit=h})
  78. end
  79. end]==],Player.Character)
  80. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  81. end
  82. textanim = 0
  83. deb = false
  84. chatenabled = true
  85. local BillboardGui = Instance.new("BillboardGui")
  86. local Frame = Instance.new("Frame")
  87. local Text = Instance.new("TextBox")
  88. BillboardGui.MaxDistance = 50
  89. BillboardGui.Name = "Type"
  90. BillboardGui.Parent = owner.Character.Head
  91. BillboardGui.Active = true
  92. BillboardGui.Size = UDim2.new(15.5, 0, 15, 0)
  93. BillboardGui.StudsOffset = Vector3.new(0, 6, 0)
  94.  
  95. Frame.Name = "Framer"
  96. Frame.Parent = BillboardGui
  97. Frame.BackgroundColor3 = Color3.new(1, 1, 1)
  98. Frame.BackgroundTransparency = 1
  99. Frame.BorderSizePixel = 0
  100. Frame.Position = UDim2.new(0.209999993, 0, 0.209999993, 0)
  101. Frame.Selectable = true
  102. Frame.Size = UDim2.new(0.600000024, 0, 0.699999988, 0)
  103.  
  104. Text.Name = "Labeler"
  105. Text.Parent = Frame
  106. Text.BackgroundColor3 = Color3.new(0, 0, 0)
  107. Text.BackgroundTransparency = 1
  108. Text.BorderColor3 = Color3.new(0, 0, 0)
  109. Text.Position = UDim2.new(0.200000003, 0, 0.150000006, 0)
  110. Text.Size = UDim2.new(0.600000024, 0, 0.699999988, 0)
  111. Text.ClearTextOnFocus = false
  112. Text.Font = Enum.Font.Fantasy
  113. Text.Text = "Stardust Glitcher Loading"
  114. Text.TextStrokeTransparency = 0
  115. Text.TextColor3 = Color3.new(255,0,0)
  116. Text.TextSize = 100
  117. Text.TextWrapped = false
  118. Text.TextScaled = true
  119. local ChatGui = Instance.new("BillboardGui")
  120. local FrameT = Instance.new("Frame")
  121. local ChatText = Instance.new("TextBox")
  122. ChatGui.MaxDistance = 50
  123. ChatGui.Name = "Type"
  124. ChatGui.Parent = owner.Character.Head
  125. ChatGui.Active = true
  126. ChatGui.Size = UDim2.new(15.5, 0, 15, 0)
  127. ChatGui.StudsOffset = Vector3.new(0, 4, 0)
  128.  
  129. FrameT.Name = "Framer"
  130. FrameT.Parent = ChatGui
  131. FrameT.BackgroundColor3 = Color3.new(1, 1, 1)
  132. FrameT.BackgroundTransparency = 1
  133. FrameT.BorderSizePixel = 0
  134. FrameT.Position = UDim2.new(0.209999993, 0, 0.209999993, 0)
  135. FrameT.Selectable = true
  136. FrameT.Size = UDim2.new(0.600000024, 0, 0.699999988, 0)
  137.  
  138. ChatText.Name = "Labeler"
  139. ChatText.Parent = FrameT
  140. ChatText.BackgroundColor3 = Color3.new(0, 0, 0)
  141. ChatText.BackgroundTransparency = 1
  142. ChatText.BorderColor3 = Color3.new(0, 0, 0)
  143. ChatText.Position = UDim2.new(0.200000003, 0, 0.150000006, 0)
  144. ChatText.Size = UDim2.new(0.600000024, 0, 0.699999988, 0)
  145. ChatText.ClearTextOnFocus = false
  146. ChatText.Font = Enum.Font.Fantasy
  147. ChatText.Text = ""
  148. ChatText.TextStrokeTransparency = 0
  149. ChatText.TextColor3 = Color3.new(100, 100, 100)
  150. ChatText.TextSize = 40
  151. ChatText.TextWrapped = false
  152. wait(1)
  153. Text.Text = "DONT LEAK OR U DEAD BOI"
  154. wait(1)
  155. Text.Text = "Mayhem"
  156. local flange = Instance.new("FlangeSoundEffect")
  157. local song = Instance.new("Sound")
  158. song.SoundId = "rbxassetid://614032233"
  159. song.Volume = 6
  160. song.Looped = true
  161. song.Parent = owner.Character.Head
  162. song:Play()
  163. function wbtwe(Part0, Part1, C0)
  164. local weld = Instance.new("Weld", Part0)
  165. weld.Part0 = Part0
  166. weld.Part1 = Part1
  167. weld.C0 = Part1.CFrame:inverse() *Part1.CFrame *C0
  168. return weld
  169. end
  170. function rayCast(Position, Direction, Range, Ignore)
  171. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  172. end
  173. walk = 0
  174. idle = 0
  175. wingmove = 0
  176. animt = true
  177. mode = 1
  178. link = 0
  179. hrw = wbtwe(owner.Character.Torso, owner.Character.HumanoidRootPart, CFrame.new(0, 0, 0))
  180. law = wbtwe(owner.Character["Left Arm"], owner.Character.Torso, CFrame.new(1.45, 0.3, 0.3) *CFrame.Angles(0, 25, 0.2))
  181. raw = wbtwe(owner.Character["Right Arm"], owner.Character.Torso, CFrame.new(-1, 0, -0.4) *CFrame.Angles(2.9, 0, 12))
  182. llw = wbtwe(owner.Character["Left Leg"], owner.Character.HumanoidRootPart, CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0.1))
  183. rlw = wbtwe(owner.Character["Right Leg"], owner.Character.HumanoidRootPart, CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, -0.1))
  184. hw = wbtwe(owner.Character.Head, owner.Character.Torso, CFrame.new(0, -1.5, -0.3) *CFrame.Angles(0.3, 0.4, 0))
  185. function boom()
  186. local so = Instance.new("Sound", owner.Character.Torso)
  187. so.SoundId = "rbxassetid://206082327"
  188. so.Volume = 4
  189. so:Play()
  190. local Part = Instance.new("Part")
  191. local Mesh = Instance.new("SpecialMesh")
  192.  
  193. -- SETTING PROPERTIES
  194.  
  195. Part.Parent = workspace
  196. Part.Shape = Enum.PartType.Ball
  197. Part.Anchored = true
  198. Part.BottomSurface = Enum.SurfaceType.Smooth
  199. Part.CFrame = owner.Character.Torso.CFrame
  200. Part.Color = Color3.new(1,0,0)
  201. Part.Material = Enum.Material.Neon
  202. Part.Size = Vector3.new(4,4,4)
  203. Part.TopSurface = Enum.SurfaceType.Smooth
  204. Part.Transparency = 0.8
  205. Part.Parent = Model
  206.  
  207. Mesh.MeshType = Enum.MeshType.FileMesh
  208. Mesh.MeshId = "http://www.roblox.com/Asset/?id=9982590"
  209. Mesh.Parent = Part
  210. return Part
  211. end
  212. -- Thanks for using Mod2S by NopeUsername
  213. local functions = {}
  214. function sandbox(script, func)
  215. local oldEnv = getfenv(func)
  216.  
  217. local newEnv = setmetatable({}, {
  218. __index = function(self,k)
  219. if k == "script" then
  220. return script
  221. else
  222. return oldEnv[k]
  223. end
  224. end,
  225. })
  226.  
  227. return setfenv(func, newEnv)
  228. end
  229. local shadowhead = Instance.new("Part",owner.Character.Head)
  230. shadowhead.BrickColor = BrickColor.new("Royal purple")
  231. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  232. shadowhead.CanCollide = false
  233. shadowhead.Transparency = 1
  234. local shadowheadmesh = Instance.new("SpecialMesh",shadowhead)
  235. shadowheadmesh.MeshType = "Head"
  236. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  237. local weld2 = Instance.new("Weld",shadowhead)
  238. weld2.Part0 = shadowhead
  239. weld2.Part1 = owner.Character.Head
  240. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  241. local mas = Instance.new("Model", game:GetService("Lighting"))
  242. -- DECLARING VARIABLES
  243.  
  244. local Model = Instance.new("Model")
  245. local Wedge = Instance.new("WedgePart")
  246. local WeldConstraint = Instance.new("WeldConstraint")
  247. local Wedge_1 = Instance.new("WedgePart")
  248. local WeldConstraint_1 = Instance.new("WeldConstraint")
  249. local Wedge_2 = Instance.new("WedgePart")
  250. local WeldConstraint_2 = Instance.new("WeldConstraint")
  251. local Part = Instance.new("Part")
  252. local Wedge_3 = Instance.new("WedgePart")
  253. local WeldConstraint_3 = Instance.new("WeldConstraint")
  254. local Wedge_4 = Instance.new("WedgePart")
  255. local WeldConstraint_4 = Instance.new("WeldConstraint")
  256. local Wedge_5 = Instance.new("WedgePart")
  257. local WeldConstraint_5 = Instance.new("WeldConstraint")
  258. local Wedge_6 = Instance.new("WedgePart")
  259. local WeldConstraint_6 = Instance.new("WeldConstraint")
  260. local Wedge_7 = Instance.new("WedgePart")
  261. local WeldConstraint_7 = Instance.new("WeldConstraint")
  262. local Wedge_8 = Instance.new("WedgePart")
  263. local WeldConstraint_8 = Instance.new("WeldConstraint")
  264. local Wedge_9 = Instance.new("WedgePart")
  265. local WeldConstraint_9 = Instance.new("WeldConstraint")
  266. local Wedge_10 = Instance.new("WedgePart")
  267. local WeldConstraint_10 = Instance.new("WeldConstraint")
  268. local Wedge_11 = Instance.new("WedgePart")
  269. local WeldConstraint_11 = Instance.new("WeldConstraint")
  270. local Wedge_12 = Instance.new("WedgePart")
  271. local WeldConstraint_12 = Instance.new("WeldConstraint")
  272. local Wedge_13 = Instance.new("WedgePart")
  273. local WeldConstraint_13 = Instance.new("WeldConstraint")
  274. local Wedge_14 = Instance.new("WedgePart")
  275. local WeldConstraint_14 = Instance.new("WeldConstraint")
  276. local Wedge_15 = Instance.new("WedgePart")
  277. local WeldConstraint_15 = Instance.new("WeldConstraint")
  278. local Wedge_16 = Instance.new("WedgePart")
  279. local WeldConstraint_16 = Instance.new("WeldConstraint")
  280. local Wedge_17 = Instance.new("WedgePart")
  281. local WeldConstraint_17 = Instance.new("WeldConstraint")
  282.  
  283. -- SETTING PROPERTIES
  284.  
  285. Model.Parent = mas
  286.  
  287. Wedge.BottomSurface = Enum.SurfaceType.Smooth
  288. Wedge.CFrame = CFrame.new(-3.308,0.075,-12.305,0,0,-1,-1,0,0,0,1,0)
  289. Wedge.Color = Color3.new(1,0,0)
  290. Wedge.Material = Enum.Material.Neon
  291. Wedge.Size = Vector3.new(0.05,1.41,0.4)
  292. Wedge.Parent = Model
  293.  
  294. WeldConstraint.Part0 = Wedge
  295. WeldConstraint.Part1 = Part
  296. WeldConstraint.Parent = Wedge
  297.  
  298. Wedge_1.BottomSurface = Enum.SurfaceType.Smooth
  299. Wedge_1.CFrame = CFrame.new(-3.788,0.025,-13.51,0,0,1,-1,0,0,0,-1,0)
  300. Wedge_1.Color = Color3.new(1,0,0)
  301. Wedge_1.Material = Enum.Material.Neon
  302. Wedge_1.Size = Vector3.new(0.05,1,0.4)
  303. Wedge_1.Parent = Model
  304.  
  305. WeldConstraint_1.Part0 = Wedge_1
  306. WeldConstraint_1.Part1 = Part
  307. WeldConstraint_1.Parent = Wedge_1
  308.  
  309. Wedge_2.BottomSurface = Enum.SurfaceType.Smooth
  310. Wedge_2.CFrame = CFrame.new(-3.802,0.075,-12.335,0,0,-1,-1,0,0,0,1,0)
  311. Wedge_2.Color = Color3.new(1,0,0)
  312. Wedge_2.Material = Enum.Material.Neon
  313. Wedge_2.Size = Vector3.new(0.05,1.35,0.34)
  314. Wedge_2.Parent = Model
  315.  
  316. WeldConstraint_2.Part0 = Wedge_2
  317. WeldConstraint_2.Part1 = Part
  318. WeldConstraint_2.Parent = Wedge_2
  319.  
  320. Part.BottomSurface = Enum.SurfaceType.Smooth
  321. Part.CFrame = CFrame.new(-5.854,0.085,-11.119,1,0,0,0,1,0,0,0,1)
  322. Part.Size = Vector3.new(0.63,0.17,0.58)
  323. Part.TopSurface = Enum.SurfaceType.Smooth
  324. Part.Transparency = 1
  325. Part.Parent = Model
  326.  
  327. Wedge_3.BottomSurface = Enum.SurfaceType.Smooth
  328. Wedge_3.CFrame = CFrame.new(-3.528,0.075,-12.51,0,0,-1,-1,0,0,0,1,0)
  329. Wedge_3.Color = Color3.new(1,0,0)
  330. Wedge_3.Material = Enum.Material.Neon
  331. Wedge_3.Size = Vector3.new(0.05,1,0.4)
  332. Wedge_3.Parent = Model
  333.  
  334. WeldConstraint_3.Part0 = Wedge_3
  335. WeldConstraint_3.Part1 = Part
  336. WeldConstraint_3.Parent = Wedge_3
  337.  
  338. Wedge_4.BottomSurface = Enum.SurfaceType.Smooth
  339. Wedge_4.CFrame = CFrame.new(-3.627,0.075,-12.51,0,0,-1,-1,0,0,0,1,0)
  340. Wedge_4.Color = Color3.new(1,0,0)
  341. Wedge_4.Material = Enum.Material.Neon
  342. Wedge_4.Size = Vector3.new(0.05,1,0.59)
  343. Wedge_4.Parent = Model
  344.  
  345. WeldConstraint_4.Part0 = Wedge_4
  346. WeldConstraint_4.Part1 = Part
  347. WeldConstraint_4.Parent = Wedge_4
  348.  
  349. Wedge_5.BottomSurface = Enum.SurfaceType.Smooth
  350. Wedge_5.CFrame = CFrame.new(-3.363,0.025,-13.62,0,0,-1,1,0,0,0,-1,0)
  351. Wedge_5.Color = Color3.new(1,0,0)
  352. Wedge_5.Material = Enum.Material.Neon
  353. Wedge_5.Size = Vector3.new(0.05,1.22,0.47)
  354. Wedge_5.Parent = Model
  355.  
  356. WeldConstraint_5.Part0 = Wedge_5
  357. WeldConstraint_5.Part1 = Part
  358. WeldConstraint_5.Parent = Wedge_5
  359.  
  360. Wedge_6.BottomSurface = Enum.SurfaceType.Smooth
  361. Wedge_6.CFrame = CFrame.new(-1.655,0.025,-15.498,0,-0.39,-0.921,1,0,0,0,-0.921,0.39)
  362. Wedge_6.Color = Color3.new(1,0,0)
  363. Wedge_6.Material = Enum.Material.Neon
  364. Wedge_6.Size = Vector3.new(0.05,2.12,0.47)
  365. Wedge_6.Parent = Model
  366.  
  367. WeldConstraint_6.Part0 = Wedge_6
  368. WeldConstraint_6.Part1 = Part
  369. WeldConstraint_6.Parent = Wedge_6
  370.  
  371. Wedge_7.BottomSurface = Enum.SurfaceType.Smooth
  372. Wedge_7.CFrame = CFrame.new(-0.924,0.075,-13.353,0,0.39,-0.921,-1,0,0,0,0.921,0.39)
  373. Wedge_7.Color = Color3.new(1,0,0)
  374. Wedge_7.Material = Enum.Material.Neon
  375. Wedge_7.Size = Vector3.new(0.05,2.4,0.4)
  376. Wedge_7.Parent = Model
  377.  
  378. WeldConstraint_7.Part0 = Wedge_7
  379. WeldConstraint_7.Part1 = Part
  380. WeldConstraint_7.Parent = Wedge_7
  381.  
  382. Wedge_8.BottomSurface = Enum.SurfaceType.Smooth
  383. Wedge_8.CFrame = CFrame.new(-1.828,0.025,-14.816,0,-0.39,0.921,-1,0,0,0,-0.921,-0.39)
  384. Wedge_8.Color = Color3.new(1,0,0)
  385. Wedge_8.Material = Enum.Material.Neon
  386. Wedge_8.Size = Vector3.new(0.05,1,0.4)
  387. Wedge_8.Parent = Model
  388.  
  389. WeldConstraint_8.Part0 = Wedge_8
  390. WeldConstraint_8.Part1 = Part
  391. WeldConstraint_8.Parent = Wedge_8
  392.  
  393. Wedge_9.BottomSurface = Enum.SurfaceType.Smooth
  394. Wedge_9.CFrame = CFrame.new(-1.26,0.075,-13.444,0,0.39,-0.921,-1,0,0,0,0.921,0.39)
  395. Wedge_9.Color = Color3.new(1,0,0)
  396. Wedge_9.Material = Enum.Material.Neon
  397. Wedge_9.Size = Vector3.new(0.05,1.97,0.34)
  398. Wedge_9.Parent = Model
  399.  
  400. WeldConstraint_9.Part0 = Wedge_9
  401. WeldConstraint_9.Part1 = Part
  402. WeldConstraint_9.Parent = Wedge_9
  403.  
  404. Wedge_10.BottomSurface = Enum.SurfaceType.Smooth
  405. Wedge_10.CFrame = CFrame.new(-1.289,0.075,-13.959,0,0.39,-0.921,-1,0,0,0,0.921,0.39)
  406. Wedge_10.Color = Color3.new(1,0,0)
  407. Wedge_10.Material = Enum.Material.Neon
  408. Wedge_10.Size = Vector3.new(0.05,1,0.59)
  409. Wedge_10.Parent = Model
  410.  
  411. WeldConstraint_10.Part0 = Wedge_10
  412. WeldConstraint_10.Part1 = Part
  413. WeldConstraint_10.Parent = Wedge_10
  414.  
  415. Wedge_11.BottomSurface = Enum.SurfaceType.Smooth
  416. Wedge_11.CFrame = CFrame.new(-0.734,0.075,-13.466,0,0.39,-0.921,-1,0,0,0,0.921,0.39)
  417. Wedge_11.Color = Color3.new(1,0,0)
  418. Wedge_11.Material = Enum.Material.Neon
  419. Wedge_11.Size = Vector3.new(0.05,2.34,0.4)
  420. Wedge_11.Parent = Model
  421.  
  422. WeldConstraint_11.Part0 = Wedge_11
  423. WeldConstraint_11.Part1 = Part
  424. WeldConstraint_11.Parent = Wedge_11
  425.  
  426. Wedge_12.BottomSurface = Enum.SurfaceType.Smooth
  427. Wedge_12.CFrame = CFrame.new(-2.669,0.025,-13.962,0,-0.204,-0.979,1,0,0,0,-0.979,0.204)
  428. Wedge_12.Color = Color3.new(1,0,0)
  429. Wedge_12.Material = Enum.Material.Neon
  430. Wedge_12.Size = Vector3.new(0.05,1,0.4)
  431. Wedge_12.Parent = Model
  432.  
  433. WeldConstraint_12.Part0 = Wedge_12
  434. WeldConstraint_12.Part1 = Part
  435. WeldConstraint_12.Parent = Wedge_12
  436.  
  437. Wedge_13.BottomSurface = Enum.SurfaceType.Smooth
  438. Wedge_13.CFrame = CFrame.new(-2.765,0.025,-13.942,0,-0.204,-0.979,1,0,0,0,-0.979,0.204)
  439. Wedge_13.Color = Color3.new(1,0,0)
  440. Wedge_13.Material = Enum.Material.Neon
  441. Wedge_13.Size = Vector3.new(0.05,1,0.59)
  442. Wedge_13.Parent = Model
  443.  
  444. WeldConstraint_13.Part0 = Wedge_13
  445. WeldConstraint_13.Part1 = Part
  446. WeldConstraint_13.Parent = Wedge_13
  447.  
  448. Wedge_14.BottomSurface = Enum.SurfaceType.Smooth
  449. Wedge_14.CFrame = CFrame.new(-2.207,0.075,-12.557,0,0.204,-0.979,-1,0,0,0,0.979,0.204)
  450. Wedge_14.Color = Color3.new(1,0,0)
  451. Wedge_14.Material = Enum.Material.Neon
  452. Wedge_14.Size = Vector3.new(0.05,1.94,0.47)
  453. Wedge_14.Parent = Model
  454.  
  455. WeldConstraint_14.Part0 = Wedge_14
  456. WeldConstraint_14.Part1 = Part
  457. WeldConstraint_14.Parent = Wedge_14
  458.  
  459. Wedge_15.BottomSurface = Enum.SurfaceType.Smooth
  460. Wedge_15.CFrame = CFrame.new(-2.719,0.075,-12.93,0,0.204,0.979,1,0,0,0,0.979,-0.204)
  461. Wedge_15.Color = Color3.new(1,0,0)
  462. Wedge_15.Material = Enum.Material.Neon
  463. Wedge_15.Size = Vector3.new(0.05,1,0.4)
  464. Wedge_15.Parent = Model
  465.  
  466. WeldConstraint_15.Part0 = Wedge_15
  467. WeldConstraint_15.Part1 = Part
  468. WeldConstraint_15.Parent = Wedge_15
  469.  
  470. Wedge_16.BottomSurface = Enum.SurfaceType.Smooth
  471. Wedge_16.CFrame = CFrame.new(-2.972,0.025,-14.078,0,-0.204,-0.979,1,0,0,0,-0.979,0.204)
  472. Wedge_16.Color = Color3.new(1,0,0)
  473. Wedge_16.Material = Enum.Material.Neon
  474. Wedge_16.Size = Vector3.new(0.05,1.35,0.34)
  475. Wedge_16.Parent = Model
  476.  
  477. WeldConstraint_16.Part0 = Wedge_16
  478. WeldConstraint_16.Part1 = Part
  479. WeldConstraint_16.Parent = Wedge_16
  480.  
  481. Wedge_17.BottomSurface = Enum.SurfaceType.Smooth
  482. Wedge_17.CFrame = CFrame.new(-2.495,0.025,-14.208,0,-0.204,-0.979,1,0,0,0,-0.979,0.204)
  483. Wedge_17.Color = Color3.new(1,0,0)
  484. Wedge_17.Material = Enum.Material.Neon
  485. Wedge_17.Size = Vector3.new(0.05,1.41,0.4)
  486. Wedge_17.Parent = Model
  487.  
  488. WeldConstraint_17.Part0 = Wedge_17
  489. WeldConstraint_17.Part1 = Part
  490. WeldConstraint_17.Parent = Wedge_17
  491.  
  492.  
  493. for i,v in ipairs(functions) do
  494. spawn(function()
  495. pcall(v)
  496. end)
  497. end
  498. mas.Parent = owner.Character
  499. ww = wbtwe(Part, owner.Character.Torso, CFrame.new(0.5, -0.6, -1) *CFrame.fromEulerAnglesXYZ(-89.5, 0, 0))
  500. anim = coroutine.wrap(function()
  501. while game:GetService("RunService").Stepped:wait() do
  502. if mode == 666 then
  503. Text.Rotation = math.random(-15, 15)
  504. else
  505. Text.Rotation = 0
  506. end
  507. Wedge_1.Color = Wedge.Color
  508. Wedge_2.Color = Wedge.Color
  509. Wedge_3.Color = Wedge.Color
  510. Wedge_4.Color = Wedge.Color
  511. Wedge_5.Color = Wedge.Color
  512. Wedge_6.Color = Wedge.Color
  513. Wedge_7.Color = Wedge.Color
  514. Wedge_8.Color = Wedge.Color
  515. Wedge_9.Color = Wedge.Color
  516. Wedge_10.Color =Wedge.Color
  517. Wedge_11.Color = Wedge.Color
  518. Wedge_12.Color = Wedge.Color
  519. Wedge_13.Color = Wedge.Color
  520. Wedge_14.Color = Wedge.Color
  521. Wedge_15.Color = Wedge.Color
  522. Wedge_16.Color = Wedge.Color
  523. Wedge_17.Color = Wedge.Color
  524. if mode == 1 or mode == 2 or mode == 3 or mode == 0 or mode == -1 or mode == 66 then
  525. wingmove = wingmove +0.03
  526. ww.C0 = ww.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.5, -0.6, -1) *CFrame.fromEulerAnglesXYZ(-89.5, 0, math.cos(wingmove) *0.4), 0.1)
  527. end
  528. if mode == -2 or mode == -3 then
  529. wingmove = wingmove +1
  530. ww.C0 = ww.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.5, -0.6, -1) *CFrame.fromEulerAnglesXYZ(-89.5, 0, math.cos(wingmove) *3), 0.1)
  531. end
  532. if mode == 666 or mode == 666 then
  533. wingmove = wingmove +2
  534. ww.C0 = ww.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.5, -0.6, -1) *CFrame.fromEulerAnglesXYZ(-89.5, 0, math.cos(wingmove) *1), 0.1)
  535. end
  536. if mode == 4 then
  537. wingmove = wingmove +0.05
  538. ww.C0 = ww.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.5, -0.6, -1) *CFrame.fromEulerAnglesXYZ(-89.5, 0, math.cos(wingmove) *0.7), 0.1)
  539. end
  540. if animt == true then
  541. if mode == 1 then
  542. if owner.Character.HumanoidRootPart.Velocity.Magnitude < 1 then
  543. idle = idle +0.1
  544. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.cos(idle) *0.1, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.1)
  545. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(0.3, 0.4, 0), 0.1)
  546. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0.3, 0.3) *CFrame.Angles(0, 25, 0.2), 0.1)
  547. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1, 0, -0.4) *CFrame.Angles(2.9, 0, 12), 0.1)
  548. llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0.1), 0.1)
  549. rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, -0.1), 0.1)
  550. end
  551. if owner.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
  552. walk = walk +0.1
  553. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.sin(walk) *0.3, 0) *CFrame.fromEulerAnglesXYZ(0, math.cos(walk) *0.1, 0), 0.1)
  554. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(0.3, 0, 0), 0.1)
  555. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0.2, math.cos(walk) *-0.2) *CFrame.Angles(math.cos(walk) *-0.2, 25, 0.2), 0.1)
  556. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0.2, math.cos(walk) *0.2) *CFrame.Angles(math.cos(walk) *0.2, 0, -0.2), 0.1)
  557. llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1 +math.sin(walk) *-0.2, 0) *CFrame.Angles(math.cos(walk) *-0.2, 25, 0.1), 0.1)
  558. rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1 + math.sin(walk) *0.2, 0) *CFrame.Angles(math.cos(walk) *0.2, 0, -0.1), 0.1)
  559. end
  560. end
  561. if mode == 2 then
  562. if owner.Character.HumanoidRootPart.Velocity.Magnitude < 1 then
  563. llw.Part1 = owner.Character.HumanoidRootPart
  564. rlw.Part1 = owner.Character.HumanoidRootPart
  565. idle = idle +0.1
  566. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.cos(idle) *0.1, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.1)
  567. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, 0) *CFrame.Angles(0, 0, 0), 0.1)
  568. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0,0) *CFrame.Angles(0, 25, 0.04), 0.1)
  569. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0, 0) *CFrame.Angles(0, 0, 0.04), 0.1)
  570. llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0.04), 0.1)
  571. rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, -0.04), 0.1)
  572. end
  573. if owner.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
  574. llw.Part1 = owner.Character.HumanoidRootPart
  575. rlw.Part1 = owner.Character.HumanoidRootPart
  576. walk = walk +0.1
  577. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.sin(walk) *0.3, 0) *CFrame.fromEulerAnglesXYZ(0, math.cos(walk) *0.1, 0), 0.1)
  578. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(0.3, 0, 0), 0.1)
  579. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0.2, math.cos(walk) *-0.5) *CFrame.Angles(math.cos(walk) *-0.5, 25, 0.2), 0.1)
  580. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0.2, math.cos(walk) *0.5) *CFrame.Angles(math.cos(walk) *0.5, 0, -0.2), 0.1)
  581. llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1 +math.sin(walk) *-0.5, 0) *CFrame.Angles(math.cos(walk) *-0.5, 25, 0.1), 0.1)
  582. rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1 + math.sin(walk) *0.5, 0) *CFrame.Angles(math.cos(walk) *0.5, 0, -0.1), 0.1)
  583. end
  584. end
  585. if mode == 66 then
  586. if owner.Character.HumanoidRootPart.Velocity.Magnitude < 1 then
  587. llw.Part1 = owner.Character.HumanoidRootPart
  588. rlw.Part1 = owner.Character.HumanoidRootPart
  589. idle = idle +0.1
  590. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.cos(idle) *0.1, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.1)
  591. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.3, -1.5, -0.2) *CFrame.Angles(0.2, 0, 0.3), 0.1)
  592. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0,0) *CFrame.Angles(0, 25, 0.04), 0.1)
  593. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0, 0) *CFrame.Angles(0, 0, 0.04), 0.1)
  594. llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0.04), 0.1)
  595. rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, -0.04), 0.1)
  596. end
  597. if owner.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
  598. llw.Part1 = owner.Character.HumanoidRootPart
  599. rlw.Part1 = owner.Character.HumanoidRootPart
  600. walk = walk +0.1
  601. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.sin(walk) *0.3, 0) *CFrame.fromEulerAnglesXYZ(0, math.cos(walk) *0.1, 0), 0.1)
  602. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(0.3, 0, 0), 0.1)
  603. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0.2, math.cos(walk) *-0.5) *CFrame.Angles(math.cos(walk) *-0.5, 25, 0.2), 0.1)
  604. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0.2, math.cos(walk) *0.5) *CFrame.Angles(math.cos(walk) *0.5, 0, -0.2), 0.1)
  605. llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1 +math.sin(walk) *-0.5, 0) *CFrame.Angles(math.cos(walk) *-0.5, 25, 0.1), 0.1)
  606. rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1 + math.sin(walk) *0.5, 0) *CFrame.Angles(math.cos(walk) *0.5, 0, -0.1), 0.1)
  607. end
  608. end
  609. if mode == 3 then
  610. if owner.Character.HumanoidRootPart.Velocity.Magnitude < 1 then
  611. llw.Part1 = owner.Character.Torso
  612. rlw.Part1 = owner.Character.Torso
  613. idle = idle +0.1
  614. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, -2 +math.cos(idle) *0.3, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.1)
  615. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, 0) *CFrame.Angles(0, 0, 0), 0.1)
  616. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0,0) *CFrame.Angles(0, 25, 0.04 +math.sin(idle) *0.1), 0.1)
  617. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0, 0) *CFrame.Angles(0, 0, 0.04 +math.sin(idle) *-0.1), 0.1)
  618. llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0.04 +math.sin(idle) *0.1), 0.1)
  619. rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, -0.04 +math.sin(idle) *-0.1), 0.1)
  620. end
  621. if owner.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
  622. llw.Part1 = owner.Character.HumanoidRootPart
  623. rlw.Part1 = owner.Character.HumanoidRootPart
  624. walk = walk +0.3
  625. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.sin(walk) *0.3, 0) *CFrame.fromEulerAnglesXYZ(0, math.cos(walk) *0.1, 0), 0.1)
  626. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(0.3, 0, 0), 0.1)
  627. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0.2, math.cos(walk) *-0.7) *CFrame.Angles(math.cos(walk) *-0.7, 25, 0.2), 0.1)
  628. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0.2, math.cos(walk) *0.7) *CFrame.Angles(math.cos(walk) *0.7, 0, -0.2), 0.1)
  629. llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1 +math.sin(walk) *-0.7, 0) *CFrame.Angles(math.cos(walk) *-0.7, 25, 0.1), 0.1)
  630. rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1 + math.sin(walk) *0.7, 0) *CFrame.Angles(math.cos(walk) *0.7, 0, -0.1), 0.1)
  631. end
  632. end
  633. if mode == 666 then
  634. if owner.Character.HumanoidRootPart.Velocity.Magnitude < 1 then
  635. llw.Part1 = owner.Character.Torso
  636. rlw.Part1 = owner.Character.Torso
  637. idle = idle +0.1
  638. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, -2 +math.cos(idle) *0.3, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.1)
  639. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.2, -1.6, 0) *CFrame.Angles(math.rad(math.random(-5,5)), 0, 0.2 + math.rad(math.random(-5,5))), 0.6)
  640. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0,0) *CFrame.Angles(0, 25, 0.04), 0.1)
  641. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0, 0) *CFrame.Angles(0, 0, 0.04), 0.1)
  642. llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 1.7, 0.8) *CFrame.Angles(0, 25, 0.04), 0.1)
  643. rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, -0.04), 0.1)
  644. end
  645. if owner.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
  646. walk = walk +0.1
  647. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, -2 + math.sin(walk) *0.3, 1) *CFrame.Angles(0.3, 0, 0), 0.1)
  648. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, 0.3) *CFrame.Angles(-0.3, 0, 0), 0.1)
  649. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.5 , math.cos(idle) *0.3, 0) *CFrame.Angles(0.5, 25, 0), 0.1)
  650. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.5 , math.cos(idle) *0.3, 0) *CFrame.Angles(0.5, 0, 0), 0.1)
  651. llw.C0 = llw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0.5, 25, 0), 0.1)
  652. rlw.C0 = rlw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0.5, 0, 0), 0.1)
  653. end
  654. end
  655. if mode == 4 then
  656. if owner.Character.HumanoidRootPart.Velocity.Magnitude < 1 then
  657. llw.Part1 = owner.Character.Torso
  658. rlw.Part1 = owner.Character.Torso
  659. idle = idle +0.1
  660. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.sin(idle) *0.1, 0), 0.1)
  661. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.4, 0, 0.8) *CFrame.Angles(0, 25, math.sin(-3.7) *3), 0.1)
  662. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-0.4, 0, 1.2) *CFrame.Angles(0, 0, math.sin(3.7) *3), 0.1)
  663. llw.C0 = llw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0), 0.1)
  664. rlw.C0 = rlw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, 0), 0.1)
  665. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.45, 0) *CFrame.Angles(0, 0, 0), 0.1)
  666. end
  667. if owner.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
  668. llw.Part1 = owner.Character.HumanoidRootPart
  669. rlw.Part1 = owner.Character.HumanoidRootPart
  670. walk = walk +0.1
  671. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.sin(walk) *0.3, 0) *CFrame.fromEulerAnglesXYZ(0, math.cos(walk) *0.1, 0), 0.1)
  672. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(0.3, 0, 0), 0.1)
  673. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0.2, math.cos(walk) *-0.2) *CFrame.Angles(math.cos(walk) *-0.2, 25, 0.2), 0.1)
  674. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0.2, math.cos(walk) *0.2) *CFrame.Angles(math.cos(walk) *0.2, 0, -0.2), 0.1)
  675. llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1 +math.sin(walk) *-0.2, 0) *CFrame.Angles(math.cos(walk) *-0.2, 25, 0.1), 0.1)
  676. rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1 + math.sin(walk) *0.2, 0) *CFrame.Angles(math.cos(walk) *0.2, 0, -0.1), 0.1)
  677. end
  678. end
  679.  
  680. if mode == -2 then
  681. llw.Part1 = owner.Character.Torso
  682. rlw.Part1 = owner.Character.Torso
  683. idle = idle +0.3
  684. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, 0, 0) *CFrame.fromEulerAnglesXYZ(0, math.sin(idle) *1, 0), 0.1)
  685. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(0.3, 0, 0), 0.1)
  686. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0.2, 0) *CFrame.Angles(math.cos(idle) *1.3, 25, 0.2), 0.1)
  687. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0.2, 0) *CFrame.Angles(math.cos(idle) *1.3, 0, -0.2), 0.1)
  688. llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1 ,0) *CFrame.Angles(math.cos(idle) *1, 25, 0.1), 0.1)
  689. rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1 ,0) *CFrame.Angles(math.cos(idle) *1, 0, -0.1), 0.1)
  690. end
  691. if mode == -3 then
  692. llw.Part1 = owner.Character.Torso
  693. rlw.Part1 = owner.Character.Torso
  694. idle = idle +0.3
  695. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, 0, 0) *CFrame.fromEulerAnglesXYZ(idle, math.sin(idle) *1, 0), 0.1)
  696. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(0.3, 0, 0), 0.1)
  697. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0.2, 0) *CFrame.Angles(math.cos(idle) *2, 25, 0.2), 0.1)
  698. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0.2, 0) *CFrame.Angles(math.cos(idle) *2, 0, -0.2), 0.1)
  699. llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1 ,0) *CFrame.Angles(math.cos(idle) *2, 25, 0.1), 0.1)
  700. rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1 ,0) *CFrame.Angles(math.cos(idle) *2, 0, -0.1), 0.1)
  701. end
  702. if mode == -1 then
  703. if owner.Character.HumanoidRootPart.Velocity.Magnitude < 1 then
  704. llw.Part1 = owner.Character.Torso
  705. rlw.Part1 = owner.Character.Torso
  706. idle = idle +0.1
  707. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, 0, 0) *CFrame.fromEulerAnglesXYZ(0, 0.4, 0), 0.1)
  708. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, 0) *CFrame.Angles(0, 0, 0) *CFrame.fromEulerAnglesXYZ(0, -0.4, 0), 0.1)
  709. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0,0) *CFrame.Angles(0, 25, 0.04 +math.sin(idle) *0.05), 0.1)
  710. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0, 0) *CFrame.Angles(0, 0, 0.04 +math.sin(idle) *-0.05), 0.1)
  711. llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0.04), 0.1)
  712. rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, -0.04), 0.1)
  713. end
  714. if owner.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
  715. llw.Part1 = owner.Character.HumanoidRootPart
  716. rlw.Part1 = owner.Character.HumanoidRootPart
  717. walk = walk +0.1
  718. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.sin(walk) *0.3, 0) *CFrame.fromEulerAnglesXYZ(0, math.cos(walk) *0.1, 0), 0.1)
  719. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(0.3, 0, 0), 0.1)
  720. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0.2, math.cos(walk) *-0.1) *CFrame.Angles(math.cos(walk) *-0.1, 25, 0.2), 0.1)
  721. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0.2, math.cos(walk) *0.1) *CFrame.Angles(math.cos(walk) *0.1, 0, -0.2), 0.1)
  722. llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1 +math.sin(walk) *-0.1, 0) *CFrame.Angles(math.cos(walk) *-0.1, 25, 0.1), 0.1)
  723. rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1 + math.sin(walk) *0.1, 0) *CFrame.Angles(math.cos(walk) *0.1, 0, -0.1), 0.1)
  724. end
  725. end
  726. if mode == 0 then
  727. llw.Part1 = owner.Character.HumanoidRootPart
  728. rlw.Part1 = owner.Character.HumanoidRootPart
  729. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, 0.7, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.1)
  730. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, 0) *CFrame.Angles(0, 0, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.1)
  731. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0.2, 0) *CFrame.Angles(0, 25, 0), 0.1)
  732. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0.2, 0) *CFrame.Angles(0, 0, 0), 0.1)
  733. llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(1, 2.1 ,0) *CFrame.Angles(0, 25, 0.1), 0.1)
  734. rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-1, 2.1 ,0) *CFrame.Angles(0, 0, -0.1), 0.1)
  735. end
  736. end
  737. end
  738. end)anim()
  739. twitch = coroutine.wrap(function()
  740. while true do
  741. wait()
  742. if mode == 1 then
  743. wait(math.random(1,2))
  744. hw.C0 = owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)))
  745. end
  746. if mode == 66 then
  747. wait(math.random(0.1,0.2))
  748. hw.C0 = owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)))
  749. ww.C0 = ww.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.5, -0.6, -1) *CFrame.fromEulerAnglesXYZ(-89.5 +math.rad(-25,25), 0 +math.rad(-25,25), math.cos(wingmove) *0.4 +math.rad(-25,25)), 1)
  750. end
  751. end
  752. end)twitch()
  753. owner.Chatted:connect(function(m)
  754. if chatenabled == true then
  755. if chatenabled == true then
  756. ChatText.Text = m
  757. end
  758. wait(3)
  759. if chatenabled == true then
  760. ChatText.Text = ""
  761. end
  762. end
  763. end)
  764. mouse.KeyDown:connect(function(k)
  765. if k == "a" then
  766. hrw.C0 = owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, 0, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0.1)
  767. end
  768. if k == "d" then
  769. hrw.C0 = owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, 0, 0) *CFrame.fromEulerAnglesXYZ(0, 0, -0.1)
  770. end
  771. if k == "q" then
  772. if mode ~= 0 then
  773. mode = mode +1
  774. end
  775. if mode == 0 then
  776. mode = 2
  777. end
  778. if mode == 2 then
  779. boom()
  780. explode = boom()
  781. owner.Character.Humanoid.WalkSpeed = 25
  782. for i = 1,100 do
  783. game:GetService("RunService").Stepped:wait()
  784. explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
  785. explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
  786. explode.Transparency = explode.Transparency +0.01
  787. end
  788. explode.BrickColor = BrickColor.new("Toothpaste")
  789. Text.Text = "Purity"
  790. Text.TextColor3 = BrickColor.new("Toothpaste").Color
  791. song:Stop()
  792. song.SoundId = "rbxassetid://1539245059"
  793. song:Play()
  794. Wedge.BrickColor = BrickColor.new("Toothpaste")
  795. end
  796. if mode == 3 then
  797. explode = boom()
  798. explode.BrickColor = BrickColor.new("New Yeller")
  799. owner.Character.Humanoid.WalkSpeed = 35
  800. Text.Text = "Solar"
  801. Text.TextColor3 = BrickColor.new("New Yeller").Color
  802. song:Stop()
  803. song.SoundId = "rbxassetid://2790846194"
  804. song:Play()
  805. Wedge.BrickColor = BrickColor.new("New Yeller")
  806. for i = 1,100 do
  807. game:GetService("RunService").Stepped:wait()
  808. explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
  809. explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
  810. explode.Transparency = explode.Transparency +0.01
  811. end
  812. end
  813. if mode == 4 then
  814. owner.Character.Humanoid.WalkSpeed = 16
  815. explode = boom()
  816. explode.BrickColor = BrickColor.new("Really black")
  817. Text.Text = "Solitude"
  818. Text.TextColor3 = BrickColor.new("Really black").Color
  819. song:Stop()
  820. song.SoundId = "rbxassetid://1564523997"
  821. song:Play()
  822. Wedge.BrickColor = BrickColor.new("Really black")
  823. for i = 1,100 do
  824. game:GetService("RunService").Stepped:wait()
  825. explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
  826. explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
  827. explode.Transparency = explode.Transparency +0.01
  828. end
  829. end
  830. end
  831. if k == "r" then
  832. if mode == 2 then
  833. owner.Character.Humanoid.WalkSpeed = 16
  834. explode = boom()
  835. explode.BrickColor = BrickColor.new("Pearl")
  836. flange.Parent = song
  837. mode = 0
  838. Text.Text = "MeMeUs"
  839. Text.TextColor3 = BrickColor.new("Pearl").Color
  840. song:Stop()
  841. song.SoundId = "rbxassetid://3637134994"
  842. song:Play()
  843. Wedge.BrickColor = BrickColor.new("Insitiuional white")
  844. for i = 1,100 do
  845. game:GetService("RunService").Stepped:wait()
  846. explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
  847. explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
  848. explode.Transparency = explode.Transparency +0.01
  849. end
  850. end
  851. end
  852. if k == "y" then
  853. if mode == 0 then
  854. explode = boom()
  855. explode.BrickColor = BrickColor.new("Pink")
  856. flange.Parent = nil
  857. mode = -1
  858. Text.Text = "Anime"
  859. Text.TextColor3 = BrickColor.new("Pink").Color
  860. song:Stop()
  861. song.SoundId = "rbxassetid://3650040936"
  862. song:Play()
  863. Wedge.BrickColor = BrickColor.new("Pink")
  864. for i = 1,100 do
  865. game:GetService("RunService").Stepped:wait()
  866. explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
  867. explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
  868. explode.Transparency = explode.Transparency +0.01
  869. end
  870. end
  871. if mode == 4 then
  872. explode = boom()
  873. explode.BrickColor = BrickColor.new("Royal purple")
  874. flange.Parent = nil
  875. mode = 66
  876. Text.Text = "DARK"
  877. shadowhead.Transparency = 0
  878. Text.TextColor3 = BrickColor.new("Royal purple").Color
  879. song:Stop()
  880. song.SoundId = "rbxassetid://1470848774"
  881. song:Play()
  882. Wedge.BrickColor = BrickColor.new("Royal purple")
  883. for i = 1,100 do
  884. game:GetService("RunService").Stepped:wait()
  885. explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
  886. explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
  887. explode.Transparency = explode.Transparency +0.01
  888. end
  889. end
  890. if k == "f" then
  891. if mode == 66 then
  892. animt = false
  893. deb = true
  894. chatenabled = false
  895. song:Stop()
  896. song.SoundId = "rbxassetid://183142252"
  897. song:Play()
  898. ChatText.Text = "Riddle me this,"
  899. llw.Part1 = owner.Character.HumanoidRootPart
  900. rlw.Part1 = owner.Character.HumanoidRootPart
  901. for i = 1,25 do
  902. game:GetService("RunService").Stepped:wait()
  903. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.cos(idle) *0.1, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.1)
  904. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, 0) *CFrame.Angles(0, -0.4, 0), 0.1)
  905. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0,0) *CFrame.Angles(0, 25, 0.04), 0.1)
  906. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0, 0) *CFrame.Angles(0, 0, 0.04), 0.1)
  907. llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0.04), 0.1)
  908. rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, -0.04), 0.1)
  909. end
  910. wait(2.5)
  911. ChatText.Text = "Riddle me this, riddle me that."
  912. for i = 1,25 do
  913. game:GetService("RunService").Stepped:wait()
  914. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.cos(idle) *0.1, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.1)
  915. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, 0) *CFrame.Angles(0, 0.4, 0), 0.1)
  916. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0,0) *CFrame.Angles(0, 25, 0.04), 0.1)
  917. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0, 0) *CFrame.Angles(0, 0, 0.04), 0.1)
  918. llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0.04), 0.1)
  919. rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, -0.04), 0.1)
  920. end
  921. wait(0.9)
  922. for i = 1,25 do
  923. game:GetService("RunService").Stepped:wait()
  924. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.cos(idle) *0.1, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.1)
  925. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.2, -1.6, 0) *CFrame.Angles(0, 0, 0.2),0.1)
  926. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0,0) *CFrame.Angles(0, 25, 0.04), 0.1)
  927. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0, 0) *CFrame.Angles(0, 0, 0.04), 0.1)
  928. llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0.04), 0.1)
  929. rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, -0.04), 0.1)
  930. end
  931. ChatText.Text = "Who's afraid of"
  932. wait(1)
  933. ChatText.Text = "WHO'S AFRAID OF THE "
  934. wait(0.1)
  935. ChatText.Text = "WHO'S AFRAID OF THE BIG"
  936. wait(0.2)
  937. ChatText.Text = "!@$#%&$%^&^.*WHO'S AF.R.A.D OF. .E B.IG ..BL.ACK!?.@$!@$!@$!@$1?"
  938. for i = 1,35 do
  939. wait()
  940. end
  941. boom()
  942. explode = boom()
  943. explode.BrickColor = BrickColor.new("Really black")
  944. chatenabled = true
  945. animt = true
  946. deb = false
  947. ChatText.Text = " "
  948. Text.TextScaled = false
  949. Text.TextSize = 65
  950. Text.Text = "THE BIG BLACK"
  951. flange.Parent = nil
  952. owner.Character.Humanoid.WalkSpeed = 55
  953. mode = 666
  954. for i = 1,100 do
  955. game:GetService("RunService").Stepped:wait()
  956. explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
  957. explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
  958. explode.Transparency = explode.Transparency +0.01
  959. end
  960. end
  961. end
  962. end
  963. if k == "m" then
  964. if mode == -1 then
  965. if owner.UserId == 110542640 then
  966. boom()
  967. explode = boom()
  968. explode.BrickColor = BrickColor.new("Really black")
  969. flange.Parent = song
  970. animt = true
  971. mode = -2
  972. Text.Text = "155 tabs open, i have gotten no sleep, its 12 am, im home alone and im still doing this."
  973. Text.TextColor3 = BrickColor.new("Really black").Color
  974. song:Stop()
  975. song.SoundId = "rbxassetid://376363363"
  976. song:Play()
  977. Wedge.BrickColor = BrickColor.new("Really black")
  978. for i = 1,100 do
  979. game:GetService("RunService").Stepped:wait()
  980. explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
  981. explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
  982. explode.Transparency = explode.Transparency +0.01
  983. end
  984. end
  985. end
  986. end
  987. if k == "g" then
  988. if mode == -2 then
  989. boom()
  990. explode = boom()
  991. explode.BrickColor = BrickColor.new("Really red")
  992. flange.Parent = song
  993. animt = true
  994. mode = -3
  995. Text.Text = "OH MY GOD WHY DO WE NEED A NETFLIX MODE YOU KNOW WHAT SCREW THIS IM DONE"
  996. Text.TextColor3 = BrickColor.new("Really red").Color
  997. Wedge.BrickColor = BrickColor.new("Really red")
  998. for i = 1,100 do
  999. game:GetService("RunService").Stepped:wait()
  1000. explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
  1001. explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
  1002. explode.Transparency = explode.Transparency +0.01
  1003. end
  1004. end
  1005. if mode == 66 then
  1006. mode = -666
  1007. boom()
  1008. explode = boom()
  1009. explode.BrickColor = BrickColor.new("Really red")
  1010. flange.Parent = song
  1011. animt = true
  1012. mode = -666
  1013. flange.Parent = nil
  1014. song:Stop()
  1015. song.SoundId = "rbxassetid://3154204326"
  1016. song:Play()
  1017. Text.Text = "DONT TOUCH ASHOKA SHES MINE AHAHAHAHAHAHAHA"
  1018. Text.TextColor3 = BrickColor.new("Really red").Color
  1019. Wedge.BrickColor = BrickColor.new("Really red")
  1020. shadowhead.Transparency = 1
  1021. for i = 1,100 do
  1022. game:GetService("RunService").Stepped:wait()
  1023. Text.Text = "DARK LEADANCE"
  1024. explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
  1025. explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
  1026. explode.Transparency = explode.Transparency +0.01
  1027. end
  1028. end
  1029. end
  1030. if k == "j" then
  1031. if mode == -3 or mode == -1 then
  1032. explode = boom()
  1033. explode.BrickColor = BrickColor.new("Toothpaste")
  1034. flange.Parent = nil
  1035. animt = true
  1036. mode = 2
  1037. Text.Text = "Purity"
  1038. Text.TextColor3 = BrickColor.new("Toothpaste").Color
  1039. song:Stop()
  1040. song.SoundId = "rbxassetid://1539245059"
  1041. song:Play()
  1042. Wedge.BrickColor = BrickColor.new("Toothpaste")
  1043. for i = 1,100 do
  1044. game:GetService("RunService").Stepped:wait()
  1045. explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
  1046. explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
  1047. explode.Transparency = explode.Transparency +0.01
  1048. end
  1049. end
  1050. end
  1051. end)
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