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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown workf
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- textanim = 0
- deb = false
- chatenabled = true
- local BillboardGui = Instance.new("BillboardGui")
- local Frame = Instance.new("Frame")
- local Text = Instance.new("TextBox")
- BillboardGui.MaxDistance = 50
- BillboardGui.Name = "Type"
- BillboardGui.Parent = owner.Character.Head
- BillboardGui.Active = true
- BillboardGui.Size = UDim2.new(15.5, 0, 15, 0)
- BillboardGui.StudsOffset = Vector3.new(0, 6, 0)
- Frame.Name = "Framer"
- Frame.Parent = BillboardGui
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.BackgroundTransparency = 1
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new(0.209999993, 0, 0.209999993, 0)
- Frame.Selectable = true
- Frame.Size = UDim2.new(0.600000024, 0, 0.699999988, 0)
- Text.Name = "Labeler"
- Text.Parent = Frame
- Text.BackgroundColor3 = Color3.new(0, 0, 0)
- Text.BackgroundTransparency = 1
- Text.BorderColor3 = Color3.new(0, 0, 0)
- Text.Position = UDim2.new(0.200000003, 0, 0.150000006, 0)
- Text.Size = UDim2.new(0.600000024, 0, 0.699999988, 0)
- Text.ClearTextOnFocus = false
- Text.Font = Enum.Font.Fantasy
- Text.Text = "Stardust Glitcher Loading"
- Text.TextStrokeTransparency = 0
- Text.TextColor3 = Color3.new(255,0,0)
- Text.TextSize = 100
- Text.TextWrapped = false
- Text.TextScaled = true
- local ChatGui = Instance.new("BillboardGui")
- local FrameT = Instance.new("Frame")
- local ChatText = Instance.new("TextBox")
- ChatGui.MaxDistance = 50
- ChatGui.Name = "Type"
- ChatGui.Parent = owner.Character.Head
- ChatGui.Active = true
- ChatGui.Size = UDim2.new(15.5, 0, 15, 0)
- ChatGui.StudsOffset = Vector3.new(0, 4, 0)
- FrameT.Name = "Framer"
- FrameT.Parent = ChatGui
- FrameT.BackgroundColor3 = Color3.new(1, 1, 1)
- FrameT.BackgroundTransparency = 1
- FrameT.BorderSizePixel = 0
- FrameT.Position = UDim2.new(0.209999993, 0, 0.209999993, 0)
- FrameT.Selectable = true
- FrameT.Size = UDim2.new(0.600000024, 0, 0.699999988, 0)
- ChatText.Name = "Labeler"
- ChatText.Parent = FrameT
- ChatText.BackgroundColor3 = Color3.new(0, 0, 0)
- ChatText.BackgroundTransparency = 1
- ChatText.BorderColor3 = Color3.new(0, 0, 0)
- ChatText.Position = UDim2.new(0.200000003, 0, 0.150000006, 0)
- ChatText.Size = UDim2.new(0.600000024, 0, 0.699999988, 0)
- ChatText.ClearTextOnFocus = false
- ChatText.Font = Enum.Font.Fantasy
- ChatText.Text = ""
- ChatText.TextStrokeTransparency = 0
- ChatText.TextColor3 = Color3.new(100, 100, 100)
- ChatText.TextSize = 40
- ChatText.TextWrapped = false
- wait(1)
- Text.Text = "DONT LEAK OR U DEAD BOI"
- wait(1)
- Text.Text = "Mayhem"
- local flange = Instance.new("FlangeSoundEffect")
- local song = Instance.new("Sound")
- song.SoundId = "rbxassetid://614032233"
- song.Volume = 6
- song.Looped = true
- song.Parent = owner.Character.Head
- song:Play()
- function wbtwe(Part0, Part1, C0)
- local weld = Instance.new("Weld", Part0)
- weld.Part0 = Part0
- weld.Part1 = Part1
- weld.C0 = Part1.CFrame:inverse() *Part1.CFrame *C0
- return weld
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- walk = 0
- idle = 0
- wingmove = 0
- animt = true
- mode = 1
- link = 0
- hrw = wbtwe(owner.Character.Torso, owner.Character.HumanoidRootPart, CFrame.new(0, 0, 0))
- law = wbtwe(owner.Character["Left Arm"], owner.Character.Torso, CFrame.new(1.45, 0.3, 0.3) *CFrame.Angles(0, 25, 0.2))
- raw = wbtwe(owner.Character["Right Arm"], owner.Character.Torso, CFrame.new(-1, 0, -0.4) *CFrame.Angles(2.9, 0, 12))
- llw = wbtwe(owner.Character["Left Leg"], owner.Character.HumanoidRootPart, CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0.1))
- rlw = wbtwe(owner.Character["Right Leg"], owner.Character.HumanoidRootPart, CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, -0.1))
- hw = wbtwe(owner.Character.Head, owner.Character.Torso, CFrame.new(0, -1.5, -0.3) *CFrame.Angles(0.3, 0.4, 0))
- function boom()
- local so = Instance.new("Sound", owner.Character.Torso)
- so.SoundId = "rbxassetid://206082327"
- so.Volume = 4
- so:Play()
- local Part = Instance.new("Part")
- local Mesh = Instance.new("SpecialMesh")
- -- SETTING PROPERTIES
- Part.Parent = workspace
- Part.Shape = Enum.PartType.Ball
- Part.Anchored = true
- Part.BottomSurface = Enum.SurfaceType.Smooth
- Part.CFrame = owner.Character.Torso.CFrame
- Part.Color = Color3.new(1,0,0)
- Part.Material = Enum.Material.Neon
- Part.Size = Vector3.new(4,4,4)
- Part.TopSurface = Enum.SurfaceType.Smooth
- Part.Transparency = 0.8
- Part.Parent = Model
- Mesh.MeshType = Enum.MeshType.FileMesh
- Mesh.MeshId = "http://www.roblox.com/Asset/?id=9982590"
- Mesh.Parent = Part
- return Part
- end
- -- Thanks for using Mod2S by NopeUsername
- local functions = {}
- function sandbox(script, func)
- local oldEnv = getfenv(func)
- local newEnv = setmetatable({}, {
- __index = function(self,k)
- if k == "script" then
- return script
- else
- return oldEnv[k]
- end
- end,
- })
- return setfenv(func, newEnv)
- end
- local shadowhead = Instance.new("Part",owner.Character.Head)
- shadowhead.BrickColor = BrickColor.new("Royal purple")
- shadowhead.Size = Vector3.new(1.2, 0.6, 1)
- shadowhead.CanCollide = false
- shadowhead.Transparency = 1
- local shadowheadmesh = Instance.new("SpecialMesh",shadowhead)
- shadowheadmesh.MeshType = "Head"
- shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
- local weld2 = Instance.new("Weld",shadowhead)
- weld2.Part0 = shadowhead
- weld2.Part1 = owner.Character.Head
- weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- local mas = Instance.new("Model", game:GetService("Lighting"))
- -- DECLARING VARIABLES
- local Model = Instance.new("Model")
- local Wedge = Instance.new("WedgePart")
- local WeldConstraint = Instance.new("WeldConstraint")
- local Wedge_1 = Instance.new("WedgePart")
- local WeldConstraint_1 = Instance.new("WeldConstraint")
- local Wedge_2 = Instance.new("WedgePart")
- local WeldConstraint_2 = Instance.new("WeldConstraint")
- local Part = Instance.new("Part")
- local Wedge_3 = Instance.new("WedgePart")
- local WeldConstraint_3 = Instance.new("WeldConstraint")
- local Wedge_4 = Instance.new("WedgePart")
- local WeldConstraint_4 = Instance.new("WeldConstraint")
- local Wedge_5 = Instance.new("WedgePart")
- local WeldConstraint_5 = Instance.new("WeldConstraint")
- local Wedge_6 = Instance.new("WedgePart")
- local WeldConstraint_6 = Instance.new("WeldConstraint")
- local Wedge_7 = Instance.new("WedgePart")
- local WeldConstraint_7 = Instance.new("WeldConstraint")
- local Wedge_8 = Instance.new("WedgePart")
- local WeldConstraint_8 = Instance.new("WeldConstraint")
- local Wedge_9 = Instance.new("WedgePart")
- local WeldConstraint_9 = Instance.new("WeldConstraint")
- local Wedge_10 = Instance.new("WedgePart")
- local WeldConstraint_10 = Instance.new("WeldConstraint")
- local Wedge_11 = Instance.new("WedgePart")
- local WeldConstraint_11 = Instance.new("WeldConstraint")
- local Wedge_12 = Instance.new("WedgePart")
- local WeldConstraint_12 = Instance.new("WeldConstraint")
- local Wedge_13 = Instance.new("WedgePart")
- local WeldConstraint_13 = Instance.new("WeldConstraint")
- local Wedge_14 = Instance.new("WedgePart")
- local WeldConstraint_14 = Instance.new("WeldConstraint")
- local Wedge_15 = Instance.new("WedgePart")
- local WeldConstraint_15 = Instance.new("WeldConstraint")
- local Wedge_16 = Instance.new("WedgePart")
- local WeldConstraint_16 = Instance.new("WeldConstraint")
- local Wedge_17 = Instance.new("WedgePart")
- local WeldConstraint_17 = Instance.new("WeldConstraint")
- -- SETTING PROPERTIES
- Model.Parent = mas
- Wedge.BottomSurface = Enum.SurfaceType.Smooth
- Wedge.CFrame = CFrame.new(-3.308,0.075,-12.305,0,0,-1,-1,0,0,0,1,0)
- Wedge.Color = Color3.new(1,0,0)
- Wedge.Material = Enum.Material.Neon
- Wedge.Size = Vector3.new(0.05,1.41,0.4)
- Wedge.Parent = Model
- WeldConstraint.Part0 = Wedge
- WeldConstraint.Part1 = Part
- WeldConstraint.Parent = Wedge
- Wedge_1.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_1.CFrame = CFrame.new(-3.788,0.025,-13.51,0,0,1,-1,0,0,0,-1,0)
- Wedge_1.Color = Color3.new(1,0,0)
- Wedge_1.Material = Enum.Material.Neon
- Wedge_1.Size = Vector3.new(0.05,1,0.4)
- Wedge_1.Parent = Model
- WeldConstraint_1.Part0 = Wedge_1
- WeldConstraint_1.Part1 = Part
- WeldConstraint_1.Parent = Wedge_1
- Wedge_2.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_2.CFrame = CFrame.new(-3.802,0.075,-12.335,0,0,-1,-1,0,0,0,1,0)
- Wedge_2.Color = Color3.new(1,0,0)
- Wedge_2.Material = Enum.Material.Neon
- Wedge_2.Size = Vector3.new(0.05,1.35,0.34)
- Wedge_2.Parent = Model
- WeldConstraint_2.Part0 = Wedge_2
- WeldConstraint_2.Part1 = Part
- WeldConstraint_2.Parent = Wedge_2
- Part.BottomSurface = Enum.SurfaceType.Smooth
- Part.CFrame = CFrame.new(-5.854,0.085,-11.119,1,0,0,0,1,0,0,0,1)
- Part.Size = Vector3.new(0.63,0.17,0.58)
- Part.TopSurface = Enum.SurfaceType.Smooth
- Part.Transparency = 1
- Part.Parent = Model
- Wedge_3.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_3.CFrame = CFrame.new(-3.528,0.075,-12.51,0,0,-1,-1,0,0,0,1,0)
- Wedge_3.Color = Color3.new(1,0,0)
- Wedge_3.Material = Enum.Material.Neon
- Wedge_3.Size = Vector3.new(0.05,1,0.4)
- Wedge_3.Parent = Model
- WeldConstraint_3.Part0 = Wedge_3
- WeldConstraint_3.Part1 = Part
- WeldConstraint_3.Parent = Wedge_3
- Wedge_4.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_4.CFrame = CFrame.new(-3.627,0.075,-12.51,0,0,-1,-1,0,0,0,1,0)
- Wedge_4.Color = Color3.new(1,0,0)
- Wedge_4.Material = Enum.Material.Neon
- Wedge_4.Size = Vector3.new(0.05,1,0.59)
- Wedge_4.Parent = Model
- WeldConstraint_4.Part0 = Wedge_4
- WeldConstraint_4.Part1 = Part
- WeldConstraint_4.Parent = Wedge_4
- Wedge_5.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_5.CFrame = CFrame.new(-3.363,0.025,-13.62,0,0,-1,1,0,0,0,-1,0)
- Wedge_5.Color = Color3.new(1,0,0)
- Wedge_5.Material = Enum.Material.Neon
- Wedge_5.Size = Vector3.new(0.05,1.22,0.47)
- Wedge_5.Parent = Model
- WeldConstraint_5.Part0 = Wedge_5
- WeldConstraint_5.Part1 = Part
- WeldConstraint_5.Parent = Wedge_5
- Wedge_6.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_6.CFrame = CFrame.new(-1.655,0.025,-15.498,0,-0.39,-0.921,1,0,0,0,-0.921,0.39)
- Wedge_6.Color = Color3.new(1,0,0)
- Wedge_6.Material = Enum.Material.Neon
- Wedge_6.Size = Vector3.new(0.05,2.12,0.47)
- Wedge_6.Parent = Model
- WeldConstraint_6.Part0 = Wedge_6
- WeldConstraint_6.Part1 = Part
- WeldConstraint_6.Parent = Wedge_6
- Wedge_7.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_7.CFrame = CFrame.new(-0.924,0.075,-13.353,0,0.39,-0.921,-1,0,0,0,0.921,0.39)
- Wedge_7.Color = Color3.new(1,0,0)
- Wedge_7.Material = Enum.Material.Neon
- Wedge_7.Size = Vector3.new(0.05,2.4,0.4)
- Wedge_7.Parent = Model
- WeldConstraint_7.Part0 = Wedge_7
- WeldConstraint_7.Part1 = Part
- WeldConstraint_7.Parent = Wedge_7
- Wedge_8.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_8.CFrame = CFrame.new(-1.828,0.025,-14.816,0,-0.39,0.921,-1,0,0,0,-0.921,-0.39)
- Wedge_8.Color = Color3.new(1,0,0)
- Wedge_8.Material = Enum.Material.Neon
- Wedge_8.Size = Vector3.new(0.05,1,0.4)
- Wedge_8.Parent = Model
- WeldConstraint_8.Part0 = Wedge_8
- WeldConstraint_8.Part1 = Part
- WeldConstraint_8.Parent = Wedge_8
- Wedge_9.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_9.CFrame = CFrame.new(-1.26,0.075,-13.444,0,0.39,-0.921,-1,0,0,0,0.921,0.39)
- Wedge_9.Color = Color3.new(1,0,0)
- Wedge_9.Material = Enum.Material.Neon
- Wedge_9.Size = Vector3.new(0.05,1.97,0.34)
- Wedge_9.Parent = Model
- WeldConstraint_9.Part0 = Wedge_9
- WeldConstraint_9.Part1 = Part
- WeldConstraint_9.Parent = Wedge_9
- Wedge_10.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_10.CFrame = CFrame.new(-1.289,0.075,-13.959,0,0.39,-0.921,-1,0,0,0,0.921,0.39)
- Wedge_10.Color = Color3.new(1,0,0)
- Wedge_10.Material = Enum.Material.Neon
- Wedge_10.Size = Vector3.new(0.05,1,0.59)
- Wedge_10.Parent = Model
- WeldConstraint_10.Part0 = Wedge_10
- WeldConstraint_10.Part1 = Part
- WeldConstraint_10.Parent = Wedge_10
- Wedge_11.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_11.CFrame = CFrame.new(-0.734,0.075,-13.466,0,0.39,-0.921,-1,0,0,0,0.921,0.39)
- Wedge_11.Color = Color3.new(1,0,0)
- Wedge_11.Material = Enum.Material.Neon
- Wedge_11.Size = Vector3.new(0.05,2.34,0.4)
- Wedge_11.Parent = Model
- WeldConstraint_11.Part0 = Wedge_11
- WeldConstraint_11.Part1 = Part
- WeldConstraint_11.Parent = Wedge_11
- Wedge_12.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_12.CFrame = CFrame.new(-2.669,0.025,-13.962,0,-0.204,-0.979,1,0,0,0,-0.979,0.204)
- Wedge_12.Color = Color3.new(1,0,0)
- Wedge_12.Material = Enum.Material.Neon
- Wedge_12.Size = Vector3.new(0.05,1,0.4)
- Wedge_12.Parent = Model
- WeldConstraint_12.Part0 = Wedge_12
- WeldConstraint_12.Part1 = Part
- WeldConstraint_12.Parent = Wedge_12
- Wedge_13.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_13.CFrame = CFrame.new(-2.765,0.025,-13.942,0,-0.204,-0.979,1,0,0,0,-0.979,0.204)
- Wedge_13.Color = Color3.new(1,0,0)
- Wedge_13.Material = Enum.Material.Neon
- Wedge_13.Size = Vector3.new(0.05,1,0.59)
- Wedge_13.Parent = Model
- WeldConstraint_13.Part0 = Wedge_13
- WeldConstraint_13.Part1 = Part
- WeldConstraint_13.Parent = Wedge_13
- Wedge_14.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_14.CFrame = CFrame.new(-2.207,0.075,-12.557,0,0.204,-0.979,-1,0,0,0,0.979,0.204)
- Wedge_14.Color = Color3.new(1,0,0)
- Wedge_14.Material = Enum.Material.Neon
- Wedge_14.Size = Vector3.new(0.05,1.94,0.47)
- Wedge_14.Parent = Model
- WeldConstraint_14.Part0 = Wedge_14
- WeldConstraint_14.Part1 = Part
- WeldConstraint_14.Parent = Wedge_14
- Wedge_15.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_15.CFrame = CFrame.new(-2.719,0.075,-12.93,0,0.204,0.979,1,0,0,0,0.979,-0.204)
- Wedge_15.Color = Color3.new(1,0,0)
- Wedge_15.Material = Enum.Material.Neon
- Wedge_15.Size = Vector3.new(0.05,1,0.4)
- Wedge_15.Parent = Model
- WeldConstraint_15.Part0 = Wedge_15
- WeldConstraint_15.Part1 = Part
- WeldConstraint_15.Parent = Wedge_15
- Wedge_16.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_16.CFrame = CFrame.new(-2.972,0.025,-14.078,0,-0.204,-0.979,1,0,0,0,-0.979,0.204)
- Wedge_16.Color = Color3.new(1,0,0)
- Wedge_16.Material = Enum.Material.Neon
- Wedge_16.Size = Vector3.new(0.05,1.35,0.34)
- Wedge_16.Parent = Model
- WeldConstraint_16.Part0 = Wedge_16
- WeldConstraint_16.Part1 = Part
- WeldConstraint_16.Parent = Wedge_16
- Wedge_17.BottomSurface = Enum.SurfaceType.Smooth
- Wedge_17.CFrame = CFrame.new(-2.495,0.025,-14.208,0,-0.204,-0.979,1,0,0,0,-0.979,0.204)
- Wedge_17.Color = Color3.new(1,0,0)
- Wedge_17.Material = Enum.Material.Neon
- Wedge_17.Size = Vector3.new(0.05,1.41,0.4)
- Wedge_17.Parent = Model
- WeldConstraint_17.Part0 = Wedge_17
- WeldConstraint_17.Part1 = Part
- WeldConstraint_17.Parent = Wedge_17
- for i,v in ipairs(functions) do
- spawn(function()
- pcall(v)
- end)
- end
- mas.Parent = owner.Character
- ww = wbtwe(Part, owner.Character.Torso, CFrame.new(0.5, -0.6, -1) *CFrame.fromEulerAnglesXYZ(-89.5, 0, 0))
- anim = coroutine.wrap(function()
- while game:GetService("RunService").Stepped:wait() do
- if mode == 666 then
- Text.Rotation = math.random(-15, 15)
- else
- Text.Rotation = 0
- end
- Wedge_1.Color = Wedge.Color
- Wedge_2.Color = Wedge.Color
- Wedge_3.Color = Wedge.Color
- Wedge_4.Color = Wedge.Color
- Wedge_5.Color = Wedge.Color
- Wedge_6.Color = Wedge.Color
- Wedge_7.Color = Wedge.Color
- Wedge_8.Color = Wedge.Color
- Wedge_9.Color = Wedge.Color
- Wedge_10.Color =Wedge.Color
- Wedge_11.Color = Wedge.Color
- Wedge_12.Color = Wedge.Color
- Wedge_13.Color = Wedge.Color
- Wedge_14.Color = Wedge.Color
- Wedge_15.Color = Wedge.Color
- Wedge_16.Color = Wedge.Color
- Wedge_17.Color = Wedge.Color
- if mode == 1 or mode == 2 or mode == 3 or mode == 0 or mode == -1 or mode == 66 then
- wingmove = wingmove +0.03
- ww.C0 = ww.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.5, -0.6, -1) *CFrame.fromEulerAnglesXYZ(-89.5, 0, math.cos(wingmove) *0.4), 0.1)
- end
- if mode == -2 or mode == -3 then
- wingmove = wingmove +1
- ww.C0 = ww.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.5, -0.6, -1) *CFrame.fromEulerAnglesXYZ(-89.5, 0, math.cos(wingmove) *3), 0.1)
- end
- if mode == 666 or mode == 666 then
- wingmove = wingmove +2
- ww.C0 = ww.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.5, -0.6, -1) *CFrame.fromEulerAnglesXYZ(-89.5, 0, math.cos(wingmove) *1), 0.1)
- end
- if mode == 4 then
- wingmove = wingmove +0.05
- ww.C0 = ww.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.5, -0.6, -1) *CFrame.fromEulerAnglesXYZ(-89.5, 0, math.cos(wingmove) *0.7), 0.1)
- end
- if animt == true then
- if mode == 1 then
- if owner.Character.HumanoidRootPart.Velocity.Magnitude < 1 then
- idle = idle +0.1
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.cos(idle) *0.1, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(0.3, 0.4, 0), 0.1)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0.3, 0.3) *CFrame.Angles(0, 25, 0.2), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1, 0, -0.4) *CFrame.Angles(2.9, 0, 12), 0.1)
- llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0.1), 0.1)
- rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, -0.1), 0.1)
- end
- if owner.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
- walk = walk +0.1
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.sin(walk) *0.3, 0) *CFrame.fromEulerAnglesXYZ(0, math.cos(walk) *0.1, 0), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(0.3, 0, 0), 0.1)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0.2, math.cos(walk) *-0.2) *CFrame.Angles(math.cos(walk) *-0.2, 25, 0.2), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0.2, math.cos(walk) *0.2) *CFrame.Angles(math.cos(walk) *0.2, 0, -0.2), 0.1)
- llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1 +math.sin(walk) *-0.2, 0) *CFrame.Angles(math.cos(walk) *-0.2, 25, 0.1), 0.1)
- rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1 + math.sin(walk) *0.2, 0) *CFrame.Angles(math.cos(walk) *0.2, 0, -0.1), 0.1)
- end
- end
- if mode == 2 then
- if owner.Character.HumanoidRootPart.Velocity.Magnitude < 1 then
- llw.Part1 = owner.Character.HumanoidRootPart
- rlw.Part1 = owner.Character.HumanoidRootPart
- idle = idle +0.1
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.cos(idle) *0.1, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, 0) *CFrame.Angles(0, 0, 0), 0.1)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0,0) *CFrame.Angles(0, 25, 0.04), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0, 0) *CFrame.Angles(0, 0, 0.04), 0.1)
- llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0.04), 0.1)
- rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, -0.04), 0.1)
- end
- if owner.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
- llw.Part1 = owner.Character.HumanoidRootPart
- rlw.Part1 = owner.Character.HumanoidRootPart
- walk = walk +0.1
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.sin(walk) *0.3, 0) *CFrame.fromEulerAnglesXYZ(0, math.cos(walk) *0.1, 0), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(0.3, 0, 0), 0.1)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0.2, math.cos(walk) *-0.5) *CFrame.Angles(math.cos(walk) *-0.5, 25, 0.2), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0.2, math.cos(walk) *0.5) *CFrame.Angles(math.cos(walk) *0.5, 0, -0.2), 0.1)
- llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1 +math.sin(walk) *-0.5, 0) *CFrame.Angles(math.cos(walk) *-0.5, 25, 0.1), 0.1)
- rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1 + math.sin(walk) *0.5, 0) *CFrame.Angles(math.cos(walk) *0.5, 0, -0.1), 0.1)
- end
- end
- if mode == 66 then
- if owner.Character.HumanoidRootPart.Velocity.Magnitude < 1 then
- llw.Part1 = owner.Character.HumanoidRootPart
- rlw.Part1 = owner.Character.HumanoidRootPart
- idle = idle +0.1
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.cos(idle) *0.1, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.3, -1.5, -0.2) *CFrame.Angles(0.2, 0, 0.3), 0.1)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0,0) *CFrame.Angles(0, 25, 0.04), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0, 0) *CFrame.Angles(0, 0, 0.04), 0.1)
- llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0.04), 0.1)
- rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, -0.04), 0.1)
- end
- if owner.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
- llw.Part1 = owner.Character.HumanoidRootPart
- rlw.Part1 = owner.Character.HumanoidRootPart
- walk = walk +0.1
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.sin(walk) *0.3, 0) *CFrame.fromEulerAnglesXYZ(0, math.cos(walk) *0.1, 0), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(0.3, 0, 0), 0.1)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0.2, math.cos(walk) *-0.5) *CFrame.Angles(math.cos(walk) *-0.5, 25, 0.2), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0.2, math.cos(walk) *0.5) *CFrame.Angles(math.cos(walk) *0.5, 0, -0.2), 0.1)
- llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1 +math.sin(walk) *-0.5, 0) *CFrame.Angles(math.cos(walk) *-0.5, 25, 0.1), 0.1)
- rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1 + math.sin(walk) *0.5, 0) *CFrame.Angles(math.cos(walk) *0.5, 0, -0.1), 0.1)
- end
- end
- if mode == 3 then
- if owner.Character.HumanoidRootPart.Velocity.Magnitude < 1 then
- llw.Part1 = owner.Character.Torso
- rlw.Part1 = owner.Character.Torso
- idle = idle +0.1
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, -2 +math.cos(idle) *0.3, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, 0) *CFrame.Angles(0, 0, 0), 0.1)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0,0) *CFrame.Angles(0, 25, 0.04 +math.sin(idle) *0.1), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0, 0) *CFrame.Angles(0, 0, 0.04 +math.sin(idle) *-0.1), 0.1)
- llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0.04 +math.sin(idle) *0.1), 0.1)
- rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, -0.04 +math.sin(idle) *-0.1), 0.1)
- end
- if owner.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
- llw.Part1 = owner.Character.HumanoidRootPart
- rlw.Part1 = owner.Character.HumanoidRootPart
- walk = walk +0.3
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.sin(walk) *0.3, 0) *CFrame.fromEulerAnglesXYZ(0, math.cos(walk) *0.1, 0), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(0.3, 0, 0), 0.1)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0.2, math.cos(walk) *-0.7) *CFrame.Angles(math.cos(walk) *-0.7, 25, 0.2), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0.2, math.cos(walk) *0.7) *CFrame.Angles(math.cos(walk) *0.7, 0, -0.2), 0.1)
- llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1 +math.sin(walk) *-0.7, 0) *CFrame.Angles(math.cos(walk) *-0.7, 25, 0.1), 0.1)
- rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1 + math.sin(walk) *0.7, 0) *CFrame.Angles(math.cos(walk) *0.7, 0, -0.1), 0.1)
- end
- end
- if mode == 666 then
- if owner.Character.HumanoidRootPart.Velocity.Magnitude < 1 then
- llw.Part1 = owner.Character.Torso
- rlw.Part1 = owner.Character.Torso
- idle = idle +0.1
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, -2 +math.cos(idle) *0.3, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.2, -1.6, 0) *CFrame.Angles(math.rad(math.random(-5,5)), 0, 0.2 + math.rad(math.random(-5,5))), 0.6)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0,0) *CFrame.Angles(0, 25, 0.04), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0, 0) *CFrame.Angles(0, 0, 0.04), 0.1)
- llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 1.7, 0.8) *CFrame.Angles(0, 25, 0.04), 0.1)
- rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, -0.04), 0.1)
- end
- if owner.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
- walk = walk +0.1
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, -2 + math.sin(walk) *0.3, 1) *CFrame.Angles(0.3, 0, 0), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, 0.3) *CFrame.Angles(-0.3, 0, 0), 0.1)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.5 , math.cos(idle) *0.3, 0) *CFrame.Angles(0.5, 25, 0), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.5 , math.cos(idle) *0.3, 0) *CFrame.Angles(0.5, 0, 0), 0.1)
- llw.C0 = llw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0.5, 25, 0), 0.1)
- rlw.C0 = rlw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0.5, 0, 0), 0.1)
- end
- end
- if mode == 4 then
- if owner.Character.HumanoidRootPart.Velocity.Magnitude < 1 then
- llw.Part1 = owner.Character.Torso
- rlw.Part1 = owner.Character.Torso
- idle = idle +0.1
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.sin(idle) *0.1, 0), 0.1)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.4, 0, 0.8) *CFrame.Angles(0, 25, math.sin(-3.7) *3), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-0.4, 0, 1.2) *CFrame.Angles(0, 0, math.sin(3.7) *3), 0.1)
- llw.C0 = llw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0), 0.1)
- rlw.C0 = rlw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, 0), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.45, 0) *CFrame.Angles(0, 0, 0), 0.1)
- end
- if owner.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
- llw.Part1 = owner.Character.HumanoidRootPart
- rlw.Part1 = owner.Character.HumanoidRootPart
- walk = walk +0.1
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.sin(walk) *0.3, 0) *CFrame.fromEulerAnglesXYZ(0, math.cos(walk) *0.1, 0), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(0.3, 0, 0), 0.1)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0.2, math.cos(walk) *-0.2) *CFrame.Angles(math.cos(walk) *-0.2, 25, 0.2), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0.2, math.cos(walk) *0.2) *CFrame.Angles(math.cos(walk) *0.2, 0, -0.2), 0.1)
- llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1 +math.sin(walk) *-0.2, 0) *CFrame.Angles(math.cos(walk) *-0.2, 25, 0.1), 0.1)
- rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1 + math.sin(walk) *0.2, 0) *CFrame.Angles(math.cos(walk) *0.2, 0, -0.1), 0.1)
- end
- end
- if mode == -2 then
- llw.Part1 = owner.Character.Torso
- rlw.Part1 = owner.Character.Torso
- idle = idle +0.3
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, 0, 0) *CFrame.fromEulerAnglesXYZ(0, math.sin(idle) *1, 0), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(0.3, 0, 0), 0.1)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0.2, 0) *CFrame.Angles(math.cos(idle) *1.3, 25, 0.2), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0.2, 0) *CFrame.Angles(math.cos(idle) *1.3, 0, -0.2), 0.1)
- llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1 ,0) *CFrame.Angles(math.cos(idle) *1, 25, 0.1), 0.1)
- rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1 ,0) *CFrame.Angles(math.cos(idle) *1, 0, -0.1), 0.1)
- end
- if mode == -3 then
- llw.Part1 = owner.Character.Torso
- rlw.Part1 = owner.Character.Torso
- idle = idle +0.3
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, 0, 0) *CFrame.fromEulerAnglesXYZ(idle, math.sin(idle) *1, 0), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(0.3, 0, 0), 0.1)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0.2, 0) *CFrame.Angles(math.cos(idle) *2, 25, 0.2), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0.2, 0) *CFrame.Angles(math.cos(idle) *2, 0, -0.2), 0.1)
- llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1 ,0) *CFrame.Angles(math.cos(idle) *2, 25, 0.1), 0.1)
- rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1 ,0) *CFrame.Angles(math.cos(idle) *2, 0, -0.1), 0.1)
- end
- if mode == -1 then
- if owner.Character.HumanoidRootPart.Velocity.Magnitude < 1 then
- llw.Part1 = owner.Character.Torso
- rlw.Part1 = owner.Character.Torso
- idle = idle +0.1
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, 0, 0) *CFrame.fromEulerAnglesXYZ(0, 0.4, 0), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, 0) *CFrame.Angles(0, 0, 0) *CFrame.fromEulerAnglesXYZ(0, -0.4, 0), 0.1)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0,0) *CFrame.Angles(0, 25, 0.04 +math.sin(idle) *0.05), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0, 0) *CFrame.Angles(0, 0, 0.04 +math.sin(idle) *-0.05), 0.1)
- llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0.04), 0.1)
- rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, -0.04), 0.1)
- end
- if owner.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
- llw.Part1 = owner.Character.HumanoidRootPart
- rlw.Part1 = owner.Character.HumanoidRootPart
- walk = walk +0.1
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.sin(walk) *0.3, 0) *CFrame.fromEulerAnglesXYZ(0, math.cos(walk) *0.1, 0), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(0.3, 0, 0), 0.1)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0.2, math.cos(walk) *-0.1) *CFrame.Angles(math.cos(walk) *-0.1, 25, 0.2), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0.2, math.cos(walk) *0.1) *CFrame.Angles(math.cos(walk) *0.1, 0, -0.2), 0.1)
- llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1 +math.sin(walk) *-0.1, 0) *CFrame.Angles(math.cos(walk) *-0.1, 25, 0.1), 0.1)
- rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1 + math.sin(walk) *0.1, 0) *CFrame.Angles(math.cos(walk) *0.1, 0, -0.1), 0.1)
- end
- end
- if mode == 0 then
- llw.Part1 = owner.Character.HumanoidRootPart
- rlw.Part1 = owner.Character.HumanoidRootPart
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, 0.7, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, 0) *CFrame.Angles(0, 0, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.1)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0.2, 0) *CFrame.Angles(0, 25, 0), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0.2, 0) *CFrame.Angles(0, 0, 0), 0.1)
- llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(1, 2.1 ,0) *CFrame.Angles(0, 25, 0.1), 0.1)
- rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-1, 2.1 ,0) *CFrame.Angles(0, 0, -0.1), 0.1)
- end
- end
- end
- end)anim()
- twitch = coroutine.wrap(function()
- while true do
- wait()
- if mode == 1 then
- wait(math.random(1,2))
- hw.C0 = owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)))
- end
- if mode == 66 then
- wait(math.random(0.1,0.2))
- hw.C0 = owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, -0.3) *CFrame.Angles(math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)), math.rad(math.random(-10, 10)))
- ww.C0 = ww.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.5, -0.6, -1) *CFrame.fromEulerAnglesXYZ(-89.5 +math.rad(-25,25), 0 +math.rad(-25,25), math.cos(wingmove) *0.4 +math.rad(-25,25)), 1)
- end
- end
- end)twitch()
- owner.Chatted:connect(function(m)
- if chatenabled == true then
- if chatenabled == true then
- ChatText.Text = m
- end
- wait(3)
- if chatenabled == true then
- ChatText.Text = ""
- end
- end
- end)
- mouse.KeyDown:connect(function(k)
- if k == "a" then
- hrw.C0 = owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, 0, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0.1)
- end
- if k == "d" then
- hrw.C0 = owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, 0, 0) *CFrame.fromEulerAnglesXYZ(0, 0, -0.1)
- end
- if k == "q" then
- if mode ~= 0 then
- mode = mode +1
- end
- if mode == 0 then
- mode = 2
- end
- if mode == 2 then
- boom()
- explode = boom()
- owner.Character.Humanoid.WalkSpeed = 25
- for i = 1,100 do
- game:GetService("RunService").Stepped:wait()
- explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
- explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
- explode.Transparency = explode.Transparency +0.01
- end
- explode.BrickColor = BrickColor.new("Toothpaste")
- Text.Text = "Purity"
- Text.TextColor3 = BrickColor.new("Toothpaste").Color
- song:Stop()
- song.SoundId = "rbxassetid://1539245059"
- song:Play()
- Wedge.BrickColor = BrickColor.new("Toothpaste")
- end
- if mode == 3 then
- explode = boom()
- explode.BrickColor = BrickColor.new("New Yeller")
- owner.Character.Humanoid.WalkSpeed = 35
- Text.Text = "Solar"
- Text.TextColor3 = BrickColor.new("New Yeller").Color
- song:Stop()
- song.SoundId = "rbxassetid://2790846194"
- song:Play()
- Wedge.BrickColor = BrickColor.new("New Yeller")
- for i = 1,100 do
- game:GetService("RunService").Stepped:wait()
- explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
- explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
- explode.Transparency = explode.Transparency +0.01
- end
- end
- if mode == 4 then
- owner.Character.Humanoid.WalkSpeed = 16
- explode = boom()
- explode.BrickColor = BrickColor.new("Really black")
- Text.Text = "Solitude"
- Text.TextColor3 = BrickColor.new("Really black").Color
- song:Stop()
- song.SoundId = "rbxassetid://1564523997"
- song:Play()
- Wedge.BrickColor = BrickColor.new("Really black")
- for i = 1,100 do
- game:GetService("RunService").Stepped:wait()
- explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
- explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
- explode.Transparency = explode.Transparency +0.01
- end
- end
- end
- if k == "r" then
- if mode == 2 then
- owner.Character.Humanoid.WalkSpeed = 16
- explode = boom()
- explode.BrickColor = BrickColor.new("Pearl")
- flange.Parent = song
- mode = 0
- Text.Text = "MeMeUs"
- Text.TextColor3 = BrickColor.new("Pearl").Color
- song:Stop()
- song.SoundId = "rbxassetid://3637134994"
- song:Play()
- Wedge.BrickColor = BrickColor.new("Insitiuional white")
- for i = 1,100 do
- game:GetService("RunService").Stepped:wait()
- explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
- explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
- explode.Transparency = explode.Transparency +0.01
- end
- end
- end
- if k == "y" then
- if mode == 0 then
- explode = boom()
- explode.BrickColor = BrickColor.new("Pink")
- flange.Parent = nil
- mode = -1
- Text.Text = "Anime"
- Text.TextColor3 = BrickColor.new("Pink").Color
- song:Stop()
- song.SoundId = "rbxassetid://3650040936"
- song:Play()
- Wedge.BrickColor = BrickColor.new("Pink")
- for i = 1,100 do
- game:GetService("RunService").Stepped:wait()
- explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
- explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
- explode.Transparency = explode.Transparency +0.01
- end
- end
- if mode == 4 then
- explode = boom()
- explode.BrickColor = BrickColor.new("Royal purple")
- flange.Parent = nil
- mode = 66
- Text.Text = "DARK"
- shadowhead.Transparency = 0
- Text.TextColor3 = BrickColor.new("Royal purple").Color
- song:Stop()
- song.SoundId = "rbxassetid://1470848774"
- song:Play()
- Wedge.BrickColor = BrickColor.new("Royal purple")
- for i = 1,100 do
- game:GetService("RunService").Stepped:wait()
- explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
- explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
- explode.Transparency = explode.Transparency +0.01
- end
- end
- if k == "f" then
- if mode == 66 then
- animt = false
- deb = true
- chatenabled = false
- song:Stop()
- song.SoundId = "rbxassetid://183142252"
- song:Play()
- ChatText.Text = "Riddle me this,"
- llw.Part1 = owner.Character.HumanoidRootPart
- rlw.Part1 = owner.Character.HumanoidRootPart
- for i = 1,25 do
- game:GetService("RunService").Stepped:wait()
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.cos(idle) *0.1, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, 0) *CFrame.Angles(0, -0.4, 0), 0.1)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0,0) *CFrame.Angles(0, 25, 0.04), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0, 0) *CFrame.Angles(0, 0, 0.04), 0.1)
- llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0.04), 0.1)
- rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, -0.04), 0.1)
- end
- wait(2.5)
- ChatText.Text = "Riddle me this, riddle me that."
- for i = 1,25 do
- game:GetService("RunService").Stepped:wait()
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.cos(idle) *0.1, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.5, 0) *CFrame.Angles(0, 0.4, 0), 0.1)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0,0) *CFrame.Angles(0, 25, 0.04), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0, 0) *CFrame.Angles(0, 0, 0.04), 0.1)
- llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0.04), 0.1)
- rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, -0.04), 0.1)
- end
- wait(0.9)
- for i = 1,25 do
- game:GetService("RunService").Stepped:wait()
- hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.cos(idle) *0.1, 0) *CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.1)
- hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.2, -1.6, 0) *CFrame.Angles(0, 0, 0.2),0.1)
- law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(1.45, 0,0) *CFrame.Angles(0, 25, 0.04), 0.1)
- raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-1.4, 0, 0) *CFrame.Angles(0, 0, 0.04), 0.1)
- llw.C0 = llw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0.04), 0.1)
- rlw.C0 = rlw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, -0.04), 0.1)
- end
- ChatText.Text = "Who's afraid of"
- wait(1)
- ChatText.Text = "WHO'S AFRAID OF THE "
- wait(0.1)
- ChatText.Text = "WHO'S AFRAID OF THE BIG"
- wait(0.2)
- ChatText.Text = "!@$#%&$%^&^.*WHO'S AF.R.A.D OF. .E B.IG ..BL.ACK!?.@$!@$!@$!@$1?"
- for i = 1,35 do
- wait()
- end
- boom()
- explode = boom()
- explode.BrickColor = BrickColor.new("Really black")
- chatenabled = true
- animt = true
- deb = false
- ChatText.Text = " "
- Text.TextScaled = false
- Text.TextSize = 65
- Text.Text = "THE BIG BLACK"
- flange.Parent = nil
- owner.Character.Humanoid.WalkSpeed = 55
- mode = 666
- for i = 1,100 do
- game:GetService("RunService").Stepped:wait()
- explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
- explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
- explode.Transparency = explode.Transparency +0.01
- end
- end
- end
- end
- if k == "m" then
- if mode == -1 then
- if owner.UserId == 110542640 then
- boom()
- explode = boom()
- explode.BrickColor = BrickColor.new("Really black")
- flange.Parent = song
- animt = true
- mode = -2
- Text.Text = "155 tabs open, i have gotten no sleep, its 12 am, im home alone and im still doing this."
- Text.TextColor3 = BrickColor.new("Really black").Color
- song:Stop()
- song.SoundId = "rbxassetid://376363363"
- song:Play()
- Wedge.BrickColor = BrickColor.new("Really black")
- for i = 1,100 do
- game:GetService("RunService").Stepped:wait()
- explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
- explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
- explode.Transparency = explode.Transparency +0.01
- end
- end
- end
- end
- if k == "g" then
- if mode == -2 then
- boom()
- explode = boom()
- explode.BrickColor = BrickColor.new("Really red")
- flange.Parent = song
- animt = true
- mode = -3
- Text.Text = "OH MY GOD WHY DO WE NEED A NETFLIX MODE YOU KNOW WHAT SCREW THIS IM DONE"
- Text.TextColor3 = BrickColor.new("Really red").Color
- Wedge.BrickColor = BrickColor.new("Really red")
- for i = 1,100 do
- game:GetService("RunService").Stepped:wait()
- explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
- explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
- explode.Transparency = explode.Transparency +0.01
- end
- end
- if mode == 66 then
- mode = -666
- boom()
- explode = boom()
- explode.BrickColor = BrickColor.new("Really red")
- flange.Parent = song
- animt = true
- mode = -666
- flange.Parent = nil
- song:Stop()
- song.SoundId = "rbxassetid://3154204326"
- song:Play()
- Text.Text = "DONT TOUCH ASHOKA SHES MINE AHAHAHAHAHAHAHA"
- Text.TextColor3 = BrickColor.new("Really red").Color
- Wedge.BrickColor = BrickColor.new("Really red")
- shadowhead.Transparency = 1
- for i = 1,100 do
- game:GetService("RunService").Stepped:wait()
- Text.Text = "DARK LEADANCE"
- explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
- explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
- explode.Transparency = explode.Transparency +0.01
- end
- end
- end
- if k == "j" then
- if mode == -3 or mode == -1 then
- explode = boom()
- explode.BrickColor = BrickColor.new("Toothpaste")
- flange.Parent = nil
- animt = true
- mode = 2
- Text.Text = "Purity"
- Text.TextColor3 = BrickColor.new("Toothpaste").Color
- song:Stop()
- song.SoundId = "rbxassetid://1539245059"
- song:Play()
- Wedge.BrickColor = BrickColor.new("Toothpaste")
- for i = 1,100 do
- game:GetService("RunService").Stepped:wait()
- explode.CFrame = explode.CFrame *CFrame.Angles(math.random(-999,999),math.random(-999,999),math.random(-999,999))
- explode:FindFirstChildOfClass("SpecialMesh").Scale = explode:FindFirstChildOfClass("SpecialMesh").Scale +Vector3.new(1, 1, 1)
- explode.Transparency = explode.Transparency +0.01
- end
- end
- end
- end)
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