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SMA4 Level Card Format stuff

LuigiBlood Mar 7th, 2013 82 Never
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  1. e-Level Object Data Header:
  2. TTTT ???? ?L CC S? ZG G? AD BB
  3.  
  4. TTTT = Time Limit (Decimal Mode) [Big Endian]
  5. ???? = 16-bit value copied to 030037D0 [Big Endian] (Next Area Enemy ID?)
  6. LL = Length of Level
  7. CC = Background Color
  8. S = Scroll Settings
  9. Z = Level Entry Action (3-bit)
  10. G = Graphics Set (5-bit)
  11. G = Graphics Set 2 (4-bit)
  12. A = Extra Color
  13. D = Extra Effect
  14. BB = Background Graphics
  15.  
  16. --------------------------------
  17. e-Level Settings:
  18. SSSS CCCC VVVV Cm CM YY XX AA BB OOOO MMMM G1 G2 G3 G4 G5 G6 ???? ???? ?? ?? ?? ?? ?? ??
  19.  
  20. SSSS = Screen Y Boundary
  21. CCCC = Fixed Screen Center Y (Signed)
  22. VVVV = Player Y Screen Center (Signed)
  23. Cm = Camera Min Distance from Mario
  24. CM = Camera Max Distance from Mario
  25.      (dDDDDDDD: d=0=Down; d=1=Up; D=Pixels)
  26. YY = Player Y Start
  27. XX = Player X Start
  28. AA = Screen Y Start
  29. BB = Screen X Start
  30. OOOO = Object Set? (0x08124948) (Only 8-bit are read)
  31. MMMM = Music (Only 8-bit are read)
  32. G1 = GFX Set 1 (0x0812F5DC)
  33. G2 = GFX Set 2 (0x0812F5CC)
  34. G3 = GFX Set 3 (0x0812F64C)
  35. G4 = GFX Set 4 (0x0812F630)
  36. G5 = GFX Set 5 (0x0812F69C)
  37. G6 = GFX Set 6
  38. ???? = ?
  39. ???? = ?
  40. ?? = (0x0812F6E2 16-bit)
  41. ?? = ?
  42. ?? = ?
  43. ?? = ?
  44. ?? = ?
  45. ?? = ?
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