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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.91.4.7
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.91.4.7
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '2918'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23. # towny.top : User can access the command towny top
  24. # towny.town.* : User has access to all town permission nodes.
  25. # towny.town.new :User is able to create a town
  26. # towny.town.delete :User is able to delete their town
  27. # towny.town.claim : User is able to expand his town with /town claim
  28. # towny.town.plot : User is able to use the /plot commands
  29. # towny.town.resident : User is able to join towns upon invite.
  30. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  31. # towny.town.toggle.pvp
  32. # towny.town.toggle.public
  33. # towny.town.toggle.explosions
  34. # towny.town.toggle.fire
  35. # towny.town.toggle.mobs
  36. # towny.nation.* : User has access to all town permission nodes.
  37. # towny.nation.new :User is able to create a nation
  38. # towny.nation.delete :User is able to delete their nation (if king)
  39. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  40. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  41. # towny.wild.*: User is able to build/destroy in wild regardless.
  42. # towny.wild.build
  43. # towny.wild.destroy
  44. # towny.wild.switch
  45. # towny.wild.item_use
  46. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  47. # towny.wild.build.[block id]
  48. # towny.wild.destroy.[block id]
  49. # towny.wild.switch.[block id]
  50. # towny.wild.item_use.[block id]
  51. #
  52. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  53. # towny.claimed.build : User can build in all towns.
  54. # towny.claimed.destroy : User can destroy in all towns.
  55. # towny.claimed.switch : User can switch in all towns.
  56. # towny.claimed.item_use : User can use use items in all towns.
  57. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  58. # towny.claimed.alltown.build.[block id]
  59. # towny.claimed.alltown.destroy.[block id]
  60. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  61. # towny.claimed.alltown.item_use.[block id]
  62. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  63. # towny.claimed.owntown.build.[block id]
  64. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  65. # towny.claimed.owntown.switch.[block id]
  66. # towny.claimed.owntown.item_use.[block id]
  67. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  68. # towny.claimed.townowned.build.[block id]
  69. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  70. # towny.claimed.townowned.switch.[block id]
  71. # towny.claimed.townowned.item_use.[block id]
  72. #
  73. # towny.town.spawn.*: Grants all Spawn travel nodes
  74. # towny.town.spawn.town : Ability to spawn to your own town.
  75. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  76. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  77. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  78. #
  79. # these will be moved to permissions nodes at a later date
  80. permissions: ''
  81.  
  82. ############################################################
  83. # +------------------------------------------------------+ #
  84. # | Town and Nation levels | #
  85. # +------------------------------------------------------+ #
  86. ############################################################
  87.  
  88. levels:
  89.  
  90. # default Town levels.
  91. town_level:
  92. - numResidents: 0
  93. namePostfix: ' (Ruina)'
  94. mayorPrefix: ' '
  95. namePrefix: ''
  96. mayorPostfix: ''
  97. townBlockLimit: 1
  98. upkeepModifier: 1.0
  99. - numResidents: 1
  100. namePostfix: ' (Osiedle)'
  101. mayorPrefix: 'Przywodca '
  102. namePrefix: ''
  103. mayorPostfix: ''
  104. townBlockLimit: 16
  105. upkeepModifier: 1.0
  106. - numResidents: 4
  107. namePostfix: ' (Osada)'
  108. mayorPrefix: 'Przywodca '
  109. namePrefix: ''
  110. mayorPostfix: ''
  111. townBlockLimit: 32
  112. upkeepModifier: 1.0
  113. - numResidents: 6
  114. namePostfix: ' (Wioska)'
  115. mayorPrefix: 'Soltys '
  116. namePrefix: ''
  117. mayorPostfix: ''
  118. townBlockLimit: 96
  119. upkeepModifier: 1.0
  120. - numResidents: 10
  121. namePostfix: ' (Grod)'
  122. mayorPrefix: 'Wodz '
  123. namePrefix: ''
  124. mayorPostfix: ''
  125. townBlockLimit: 160
  126. upkeepModifier: 1.0
  127.  
  128. # default Nation levels.
  129. nation_level:
  130. - kingPostfix: ''
  131. numResidents: 0
  132. namePostfix: ' (Rodzina)'
  133. townBlockLimitBonus: 10
  134. namePrefix: ' '
  135. capitalPostfix: ''
  136. upkeepModifier: 1.0
  137. kingPrefix: 'Przywodca '
  138. capitalPrefix: ''
  139. nationTownUpkeepModifier: 1.0
  140. - kingPostfix: ''
  141. numResidents: 10
  142. namePostfix: ' (Plemie)'
  143. townBlockLimitBonus: 20
  144. namePrefix: ' '
  145. capitalPostfix: ''
  146. upkeepModifier: 1.0
  147. kingPrefix: ' Wodz'
  148. capitalPrefix: ''
  149. nationTownUpkeepModifier: 1.0
  150. - kingPostfix: ''
  151. numResidents: 20
  152. namePostfix: ' (Wojewodstwo)'
  153. townBlockLimitBonus: 40
  154. namePrefix: ' '
  155. capitalPostfix: ''
  156. upkeepModifier: 1.0
  157. kingPrefix: 'Wojewoda '
  158. capitalPrefix: ''
  159. nationTownUpkeepModifier: 1.0
  160. - kingPostfix: ''
  161. numResidents: 30
  162. namePostfix: ' (Ksiestwo)'
  163. townBlockLimitBonus: 60
  164. namePrefix: ' '
  165. capitalPostfix: ''
  166. upkeepModifier: 1.0
  167. kingPrefix: 'Kniaz '
  168. capitalPrefix: ''
  169. nationTownUpkeepModifier: 1.0
  170.  
  171. ############################################################
  172. # +------------------------------------------------------+ #
  173. # | Town Claim/new defaults | #
  174. # +------------------------------------------------------+ #
  175. ############################################################
  176.  
  177. town:
  178. # Default public status of the town (used for /town spawn)
  179. default_public: 'false'
  180. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  181. default_open: 'false'
  182. # Default tax settings for new towns.
  183. default_taxes:
  184. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  185. tax: '0.0'
  186. # Default amount of shop tax of a new town.
  187. shop_tax: '0.0'
  188. # Default amount of embassy tax of a new town.
  189. embassy_tax: '0.0'
  190. # Default amount for town's plottax costs.
  191. plot_tax: '0.0'
  192. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  193. taxpercentage: 'false'
  194. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  195. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  196. minimumtax: '0.0'
  197. # Limits the maximum amount of bonus blocks a town can buy.
  198. max_purchased_blocks: '0'
  199. # maximum number of plots any single resident can own
  200. max_plots_per_resident: '100'
  201. # Maximum number of towns allowed on the server.
  202. town_limit: '3000'
  203.  
  204. # Minimum number of plots any towns plot must be from the next town's own plots.
  205. # This will prevent town encasement to a certain degree.
  206. min_plot_distance_from_town_plot: '5'
  207.  
  208. # Minimum number of plots any towns home plot must be from the next town.
  209. # This will prevent someone founding a town right on your doorstep
  210. min_distance_from_town_homeblock: '5'
  211.  
  212. # Maximum distance between homblocks.
  213. # This will force players to build close together.
  214. max_distance_between_homeblocks: '0'
  215.  
  216. # The maximum townblocks available to a town is (numResidents * ratio).
  217. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  218. town_block_ratio: '8'
  219. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  220. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  221. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  222. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  223. town_block_size: '16'
  224.  
  225.  
  226. ############################################################
  227. # +------------------------------------------------------+ #
  228. # | Default new world settings | #
  229. # +------------------------------------------------------+ #
  230. ############################################################
  231.  
  232. # These flags are only used at the initial setup of a new world.
  233.  
  234. # Once Towny is running each world can be altered from within game
  235. # using '/townyworld toggle'
  236.  
  237. new_world_settings:
  238. # Default for new worlds to have towny enabled.
  239. using_towny: 'true'
  240.  
  241. pvp:
  242. # Set if PVP is enabled in this world
  243. world_pvp: 'true'
  244. # force_pvp_on is a global flag and overrides any towns flag setting
  245. force_pvp_on: 'false'
  246.  
  247. mobs:
  248. # world_monsters_on is a global flag setting per world.
  249. world_monsters_on: 'true'
  250. # force_town_monsters_on is a global flag and overrides any towns flag setting
  251. force_town_monsters_on: 'false'
  252.  
  253. explosions:
  254. # Allow explosions in this world
  255. world_explosions_enabled: 'true'
  256. # force_explosions_on is a global flag and overrides any towns flag setting
  257. force_explosions_on: 'false'
  258.  
  259. fire:
  260. # Allow fire to be lit and spread in this world.
  261. world_firespread_enabled: 'true'
  262. # force_fire_on is a global flag and overrides any towns flag setting
  263. force_fire_on: 'false'
  264.  
  265. # Prevent Endermen from picking up and placing blocks.
  266. enderman_protect: 'true'
  267. # Disable players trampling crops
  268. disable_player_crop_trampling: 'true'
  269. # Disable creatures trampling crops
  270. disable_creature_crop_trampling: 'true'
  271.  
  272. # World management settings to deal with un/claiming plots
  273. plot_management:
  274.  
  275. block_delete:
  276. enabled: 'true'
  277. # These items will be deleted upon a plot being unclaimed
  278. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  279.  
  280. mayor_plotblock_delete:
  281. enabled: 'true'
  282. # These items will be deleted upon a mayor using /plot clear
  283. # To disable deleting replace the current entries with NONE.
  284. mayor_plot_delete: WALL_SIGN,SIGN_POST
  285.  
  286. revert_on_unclaim:
  287. # *** WARNING***
  288. # If this is enabled any town plots which become unclaimed will
  289. # slowly be reverted to a snapshot taken before the plot was claimed.
  290. #
  291. # Regeneration will only work if the plot was
  292. # claimed under version 0.76.2, or
  293. # later with this feature enabled
  294. # Unlike the rest of this config section, the speed setting is not
  295. # set per-world. What you set for speed will be used in all worlds.
  296. #
  297. # If you allow players to break/build in the wild the snapshot will
  298. # include any changes made before the plot was claimed.
  299. enabled: 'true'
  300. speed: 1s
  301. # These block types will NOT be regenerated
  302. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  303.  
  304. wild_revert_on_mob_explosion:
  305. # Enabling this will slowly regenerate holes created in the
  306. # wilderness by monsters exploding.
  307. enabled: 'true'
  308. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  309. delay: 20s
  310.  
  311.  
  312. ############################################################
  313. # +------------------------------------------------------+ #
  314. # | Global town settings | #
  315. # +------------------------------------------------------+ #
  316. ############################################################
  317.  
  318. global_town_settings:
  319. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  320. friendly_fire: 'true'
  321. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  322. health_regen:
  323. speed: 3s
  324. enable: 'true'
  325. # Allow towns to claim outposts (a townblock not connected to town).
  326. allow_outposts: 'true'
  327. # Allow the use of /town spawn
  328. allow_town_spawn: 'false'
  329. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  330. allow_town_spawn_travel: 'false'
  331. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  332. allow_town_spawn_travel_nation: 'false'
  333. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  334. allow_town_spawn_travel_ally: 'false'
  335. # If non zero it delays any spawn request by x seconds.
  336. teleport_warmup_time: '0'
  337. # Respawn the player at his town spawn point when he/she dies
  338. town_respawn: 'false'
  339. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  340. town_respawn_same_world_only: 'false'
  341. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  342. # Allowed options: unclaimed,enemy,neutral
  343. prevent_town_spawn_in: enemy
  344. # Enables the [~Home] message.
  345. # If false it will make it harder for enemies to find the home block during a war
  346. show_town_notifications: 'true'
  347. # The required number of residents in a town to join a nation
  348. # If the number is 0, towns will not require a certain amount of residents to join a nation
  349. required_number_residents_join_nation: '0'
  350. # The required number of residents in a town to create a nation
  351. # If the number is 0, towns will not require a certain amount of residents to create a nation
  352. required_number_residents_create_nation: '0'
  353. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  354. refund_disband_low_residents: 'true'
  355. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  356. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN
  357. # List of animals which can be kiled on farm plots by town residents.
  358. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  359.  
  360.  
  361. ############################################################
  362. # +------------------------------------------------------+ #
  363. # | Plugin interfacing | #
  364. # +------------------------------------------------------+ #
  365. ############################################################
  366.  
  367. plugin:
  368.  
  369. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  370. database:
  371. database_load: flatfile
  372. database_save: flatfile
  373.  
  374. # SQL database connection details (IF set to use SQL).
  375. sql:
  376. hostname: localhost
  377. port: '3306'
  378. dbname: towny
  379. table_prefix: towny_
  380. username: root
  381. password: ''
  382.  
  383. # Flatfile backup settings.
  384. daily_backups: 'true'
  385. backups_are_deleted_after: 90d
  386.  
  387. # Valid entries are: zip, none.
  388. flatfile_backup: zip
  389.  
  390. interfacing:
  391.  
  392. tekkit:
  393. # Add any fake players for client/server mods (aka Tekkit) here
  394. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  395.  
  396. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  397. using_essentials: 'false'
  398.  
  399. # This will attempt to use Register (if present)
  400. # Then it will attempt to access iConomy 5.01 directly
  401. # Enable if you have either iConomy 5.01, or Register.jar to
  402. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  403. # https://github.com/iConomy/Register/tree/master/dist
  404. using_economy: 'true'
  405.  
  406. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  407. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  408. using_questioner:
  409. enable: 'true'
  410. # The command to accept invitations.
  411. accept: accept
  412. # The command to refuse invitations.
  413. deny: deny
  414.  
  415. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  416. # False to disable permission checks and rely on Towny settings.
  417. using_permissions: 'true'
  418.  
  419. day_timer:
  420. # The number of hours in each "day".
  421. # You can configure for 10 hour days. Default is 24 hours.
  422. day_interval: 1d
  423. # The time each "day", when taxes will be collected.
  424. # MUST be less than day_interval. Default is 12h (midday).
  425. new_day_time: 12h
  426.  
  427. # Lots of messages to tell you what's going on in the server with time taken for events.
  428. debug_mode: 'false'
  429.  
  430. # Info tool for server admins to use to query in game blocks and entities.
  431. info_tool: CLAY_BRICK
  432.  
  433. # Spams the player named in dev_name with all messages related to towny.
  434. dev_mode:
  435. enable: 'false'
  436. dev_name: ElgarL
  437.  
  438. # Record all messages to the towny.log
  439. logging: 'true'
  440. # If true this will cause the log to be wiped at every startup.
  441. reset_log_on_boot: 'true'
  442.  
  443.  
  444. ############################################################
  445. # +------------------------------------------------------+ #
  446. # | Filters colour and chat | #
  447. # +------------------------------------------------------+ #
  448. ############################################################
  449.  
  450. filters_colour_chat:
  451. # This is the name given to any NPC assigned mayor.
  452. npc_prefix: NPC
  453. # Regex fields used in validating inputs.
  454. regex:
  455. name_filter_regex: '[ /]'
  456. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  457. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  458. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  459.  
  460. modify_chat:
  461. # Maximum length of Town and Nation names.
  462. max_name_length: '20'
  463. # Maximum length of titles and surnames.
  464. max_title_length: '10'
  465.  
  466.  
  467. ############################################################
  468. # +------------------------------------------------------+ #
  469. # | block/item/mob protection | #
  470. # +------------------------------------------------------+ #
  471. ############################################################
  472.  
  473. protection:
  474.  
  475. # Items that can be blocked within towns via town/plot flags
  476. # 259 - flint and steel
  477. # 325 - bucket
  478. # 326 - water bucket
  479. # 327 - lava bucket
  480. # 351 - bone/bonemeal
  481. # 359 - shears
  482. # 368 - ender pearl
  483. # 374 - glass bottle
  484. # 385 - fire charge
  485. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  486.  
  487. # Items which can be blocked or enabled via town/plot flags
  488. # 25 - noteblock
  489. # 54 - chest ...etc
  490. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  491.  
  492. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll
  493. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  494. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  495. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  496.  
  497. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  498. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  499.  
  500. # Prevent the spawning of villager babies in towns.
  501. town_prevent_villager_breeding: 'false'
  502. # Disable creatures triggering stone pressure plates
  503. disable_creature_pressureplate_stone: 'true'
  504.  
  505. # Globally remove living entities in all worlds that have their flag set.
  506. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  507.  
  508. # Prevent the spawning of villager babies in the world.
  509. world_prevent_villager_breeding: 'false'
  510.  
  511. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  512. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  513. # NEVER set below 1.
  514. mob_removal_speed: 5s
  515.  
  516. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  517. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  518. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  519.  
  520. # Protect living entities within a town's boundaries from being killed by players.
  521. mob_types: Animals,NPC,Snowman,ArmorStand
  522.  
  523. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  524. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  525. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  526. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  527.  
  528. # When preventing PVP prevent the use of these potions.
  529. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  530.  
  531. # Prevent fly and double block jump cheats.
  532. cheat_protection: 'true'
  533.  
  534. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  535. regen_delay: 0s
  536.  
  537.  
  538. ############################################################
  539. # +------------------------------------------------------+ #
  540. # | Wilderness settings | #
  541. # +------------------------------------------------------+ #
  542. ############################################################
  543.  
  544. # These Settings defaults only. They are copied to each worlds data files upon first detection
  545. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  546.  
  547. unclaimed:
  548. unclaimed_zone_build: 'false'
  549. unclaimed_zone_destroy: 'false'
  550. unclaimed_zone_item_use: 'true'
  551. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  552. unclaimed_zone_switch: 'true'
  553.  
  554.  
  555. ############################################################
  556. # +------------------------------------------------------+ #
  557. # | Town Notifications | #
  558. # +------------------------------------------------------+ #
  559. ############################################################
  560.  
  561. # This is the format for the notifications sent as players move between plots.
  562. # Empty a particular format for it to be ignored.
  563.  
  564. # Example:
  565. # [notification.format]
  566. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  567. # ... [notification.plot.format]
  568. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  569. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  570.  
  571. notification:
  572. format: '%s'
  573. splitter: ' '
  574. area_wilderness: '&5**Nie otacza cię żadna cywilizacja. Bądź ostrożny!**'
  575. area_wilderness_pvp: ''
  576. area_town: '&5**Dotarles do miejscowosci &d%s&5!**'
  577. area_town_pvp: ''
  578. owner: '&a%s'
  579. no_owner: '&a%s'
  580. plot:
  581. splitter: ' '
  582. format: '%s'
  583. homeblock: '&5**Ta działka należy do &dCiebie&5.**'
  584. outpostblock: '&5Ta działka pełni funkcję obozu.**'
  585. forsale: '**Ta dzialka jest &dna sprzedaz &5za &d%s&5**'
  586. type: '&7[%s]'
  587. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  588. # Could be seen as intrusive/distracting, so false by default.
  589. using_titles: 'false'
  590.  
  591.  
  592.  
  593. ############################################################
  594. # +------------------------------------------------------+ #
  595. # | Default Town/Plot flags | #
  596. # +------------------------------------------------------+ #
  597. ############################################################
  598.  
  599.  
  600. default_perm_flags:
  601.  
  602. # Default permission flags for residents plots within a town
  603. #
  604. # Can allies/friends/outsiders perform certain actions in the town
  605. #
  606. # build - place blocks and other items
  607. # destroy - break blocks and other items
  608. # itemuse - use items such as furnaces (as defined in item_use_ids)
  609. # switch - trigger or activate switches (as defined in switch_ids)
  610. resident:
  611. friend:
  612. build: 'true'
  613. destroy: 'true'
  614. item_use: 'true'
  615. switch: 'true'
  616. ally:
  617. build: 'false'
  618. destroy: 'false'
  619. item_use: 'false'
  620. switch: 'false'
  621. outsider:
  622. build: 'false'
  623. destroy: 'false'
  624. item_use: 'false'
  625. switch: 'false'
  626.  
  627. # Default permission flags for towns
  628. # These are copied into the town data file at creation
  629. #
  630. # Can allies/outsiders/residents perform certain actions in the town
  631. #
  632. # build - place blocks and other items
  633. # destroy - break blocks and other items
  634. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  635. # switch - trigger or activate switches (as defined in switch_ids)
  636. town:
  637. default:
  638. pvp: 'true'
  639. fire: 'false'
  640. explosion: 'false'
  641. mobs: 'false'
  642. resident:
  643. build: 'true'
  644. destroy: 'true'
  645. item_use: 'true'
  646. switch: 'true'
  647. ally:
  648. build: 'false'
  649. destroy: 'false'
  650. item_use: 'false'
  651. switch: 'false'
  652. outsider:
  653. build: 'false'
  654. destroy: 'false'
  655. item_use: 'false'
  656. switch: 'false'
  657.  
  658.  
  659. ############################################################
  660. # +------------------------------------------------------+ #
  661. # | Resident settings | #
  662. # +------------------------------------------------------+ #
  663. ############################################################
  664.  
  665. resident_settings:
  666. # player is flagged as inactive after 1 hour (default)
  667. inactive_after_time: 1h
  668. # if enabled old residents will be kicked and deleted from a town
  669. # after Two months (default) of not logging in
  670. delete_old_residents:
  671. enable: 'false'
  672. deleted_after_time: 60d
  673. delete_economy_account: 'true'
  674. # The name of the town a resident will automatically join when he first registers.
  675. default_town_name: ''
  676. # If true, players can only use beds in plots they personally own.
  677. deny_bed_use: 'false'
  678.  
  679.  
  680. ############################################################
  681. # +------------------------------------------------------+ #
  682. # | Economy settings | #
  683. # +------------------------------------------------------+ #
  684. ############################################################
  685.  
  686. economy:
  687. # By default it is set to true.
  688. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  689. use_async: 'true'
  690. # Prefix to apply to all town economy accounts.
  691. town_prefix: town-
  692. # Prefix to apply to all nation economy accounts.
  693. nation_prefix: nation-
  694.  
  695. spawn_travel:
  696. # Cost to use /town spawn
  697. price_town_spawn_travel: '0.0'
  698. # Cost to use '/town spawn [town]' to another town in your nation.
  699. price_town_nation_spawn_travel: '5.0'
  700. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  701. price_town_ally_spawn_travel: '10.0'
  702. # Cost to use /town spawn [town]
  703. # This is paid to the town you goto.
  704. price_town_public_spawn_travel: '10.0'
  705.  
  706. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  707. price_nation_neutrality: '100.0'
  708.  
  709. new_expand:
  710. # How much it costs to start a nation.
  711. price_new_nation: '1000.0'
  712. # How much it costs to start a town.
  713. price_new_town: '250.0'
  714. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  715. price_outpost: '500.0'
  716. # The price for a town to expand one townblock.
  717. price_claim_townblock: '25.0'
  718. # How much it costs a player to buy extra blocks.
  719. price_purchased_bonus_townblock: '25.0'
  720. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  721. price_purchased_bonus_townblock_increase: '1.0'
  722.  
  723. death:
  724. # Either fixed or percentage.
  725. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  726. price_death_type: fixed
  727. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  728. price_death_pvp_only: 'false'
  729.  
  730. price_death: '0.0'
  731.  
  732. price_death_town: '0.0'
  733.  
  734. price_death_nation: '0.0'
  735.  
  736. banks:
  737. # Maximum amount of money allowed in town bank
  738. # Use 0 for no limit
  739. town_bank_cap: '0.0'
  740. # Set to true to allow withdrawls from town banks
  741. town_allow_withdrawls: 'true'
  742. # Maximum amount of money allowed in nation bank
  743. # Use 0 for no limit
  744. nation_bank_cap: '0.0'
  745. # Set to true to allow withdrawls from nation banks
  746. nation_allow_withdrawls: 'true'
  747. closed_economy:
  748. # The name of the account that all money that normally disappears goes into.
  749. server_account: towny-server
  750. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  751. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  752. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  753. enabled: 'false'
  754.  
  755. daily_taxes:
  756. # Enables taxes to be collected daily by town/nation
  757. # If a town can't pay it's tax then it is kicked from the nation.
  758. # if a resident can't pay his plot tax he loses his plot.
  759. # if a resident can't pay his town tax then he is kicked from the town.
  760. # if a town or nation fails to pay it's upkeep it is deleted.
  761. enabled: 'true'
  762. # Maximum tax amount allowed when using flat taxes
  763. max_tax_amount: '1000.0'
  764. # maximum tax percentage allowed when taxing by percentages
  765. max_tax_percent: '25'
  766. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  767. # all of it's member town are kicked and the Nation is removed.
  768. price_nation_upkeep: '100.0'
  769. # The server's daily charge on each town. If a town fails to pay this upkeep
  770. # all of it's residents are kicked and the town is removed.
  771. price_town_upkeep: '10.0'
  772. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  773. # calculated by (number of claimed plots X price_town_upkeep).
  774. town_plotbased_upkeep: 'false'
  775. # If enabled and you set a negative upkeep for the town
  776. # any funds the town gains via upkeep at a new day
  777. # will be shared out between the plot owners.
  778. use_plot_payments: 'false'
  779.  
  780.  
  781. ############################################################
  782. # +------------------------------------------------------+ #
  783. # | Jail Plot settings | #
  784. # +------------------------------------------------------+ #
  785. ############################################################
  786.  
  787. jail:
  788. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  789. is_jailing_attacking_enemies: 'false'
  790. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  791. jail_allows_ender_pearls: 'false'
  792. #If false jailed players can use /town leave, and escape a jail.
  793. jail_denies_town_leave: 'false'
  794.  
  795. bail:
  796. #If true players can pay a bail amount to be unjailed.
  797. is_allowing_bail: 'false'
  798. #Amount that bail costs.
  799. bail_amount: '10'
  800.  
  801.  
  802. ############################################################
  803. # +------------------------------------------------------+ #
  804. # | War settings | #
  805. # +------------------------------------------------------+ #
  806. ############################################################
  807.  
  808. war:
  809. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  810. nation_can_be_neutral: 'true'
  811. #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  812. disallow_one_way_alliance: 'false'
  813.  
  814.  
  815. ############################################################
  816. # +------------------------------------------------------+ #
  817. # | Economy Transfers During War settings | #
  818. # +------------------------------------------------------+ #
  819. ############################################################
  820.  
  821. economy:
  822. enemy:
  823. # Amount charged to place a warflag (payed to server).
  824. place_flag: '10'
  825. # Amount payed from the flagbearer to the defender after defending the area.
  826. defended_attack: '10'
  827. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  828. # and the attacker can't pay, the attack is canceled.
  829. townblock_won: '10'
  830. # Same as townblock_won but for the special case of winning the homeblock.
  831. homeblock_won: '100'
  832.  
  833.  
  834. ############################################################
  835. # +------------------------------------------------------+ #
  836. # | War Event settings | #
  837. # +------------------------------------------------------+ #
  838. ############################################################
  839.  
  840. # This is started with /townyadmnin toggle war
  841.  
  842. # In peace time War spoils are accumulated from towns and nations being
  843. # deleted with any money left in the bank.
  844. #
  845. # These funds are increased during a war event upon a player death.
  846. # An additional bonus to the war chest is set in base_spoils.
  847. #
  848. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  849. # The war is won when the only nations left in the battle are allies, or only a single nation.
  850. #
  851. # The winning nations share half of the war spoils.
  852. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  853.  
  854. event:
  855. warning_delay: '30'
  856. #If false all towns not in nations can be attacked during a war event.
  857. towns_are_neutral: 'true'
  858. enemy:
  859. # If true, enemy's can only attack the edge plots of a town in war.
  860. only_attack_borders: 'true'
  861. plots:
  862. # If true, nation members and allies can regen health on plots during war.
  863. healable: 'true'
  864. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  865. firework_on_attacked: 'true'
  866.  
  867. # If true and the monarch/king dies the nation is removed from the war.
  868. remove_on_monarch_death: 'false'
  869. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  870. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  871. # The editable_materials list in the Warzone Block Permission section should be used instead.
  872. allow_block_griefing: 'true'
  873.  
  874. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  875. block_hp:
  876. town_block_hp: '60'
  877. home_block_hp: '120'
  878.  
  879. eco:
  880. # This amount is new money injected into the economy with a war event.
  881. base_spoils: '100.0'
  882. # This amount is taken from the losing town for each plot lost.
  883. wartime_town_block_loss_price: '100.0'
  884. # This amount is taken from the player if they die during the event
  885. price_death_wartime: '200.0'
  886. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  887. # and the losing town gains a negative (-1) bonus townblock.
  888. costs_townblocks: 'false'
  889.  
  890. points:
  891. points_townblock: '1'
  892. points_town: '10'
  893. points_nation: '100'
  894. points_kill: '1'
  895.  
  896. # The minimum height at which a player must stand to count as an attacker.
  897. min_height: '60'
  898.  
  899. ############################################################
  900. # +------------------------------------------------------+ #
  901. # | Flag war settings | #
  902. # | | #
  903. # | Separate from Event War | #
  904. # | Unsupported / Buggy | #
  905. # +------------------------------------------------------+ #
  906. ############################################################
  907.  
  908. enemy:
  909. # If false, players won't be able to place war flags, effectively disabling warzones.
  910. allow_attacks: 'false'
  911. # If true, enemy's can only attack the edge plots of a town with war flags.
  912. only_attack_borders: 'true'
  913. # This many people must be online in target town in order to place a war flag in their domain.
  914. min_players_online_in_town: '2'
  915. # This many people must be online in target nation in order to place a war flag in their domain.
  916. min_players_online_in_nation: '3'
  917. max_active_flags_per_player: '1'
  918. flag:
  919. waiting_time: 1m
  920. # This is the block a player must place to trigger the attack event.
  921. base_block: fence
  922. # This is the block a player must place to trigger the attack event.
  923. light_block: torch
  924. beacon:
  925. # Must be smaller than half the size of town_block_size.
  926. radius: '3'
  927. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  928. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  929. height_above_flag:
  930. min: '3'
  931. max: '64'
  932. draw: 'true'
  933. wireframe_block: glowstone
  934. ############################################################
  935. # +------------------------------------------------------+ #
  936. # | Warzone Block Permissions | #
  937. # | | #
  938. # | Used in Flag & Event Wars | #
  939. # +------------------------------------------------------+ #
  940. ############################################################
  941.  
  942. warzone:
  943. # List of materaials that can be modified in a warzone.
  944. # '*' = Allow all materials.
  945. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  946. # Eg: '*,-chest,-furnace'
  947. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  948. item_use: 'true'
  949. switch: 'true'
  950. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  951. fire: 'true'
  952. explosions: 'true'
  953. explosions_break_blocks: 'true'
  954. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  955. # Only under affect when explosions_break_blocks is true.
  956. explosions_regen_blocks: 'true'
  957. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  958. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  959. # Only under affect when explosions_break_blocks is true.
  960. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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