a guest Nov 8th, 2019 74 Never
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  1. descendentes locais = jogo: GetService ("Players"). LocalPlayer.Character: GetDescendants ()
  2. para _, Item em pares (Descendentes)
  3.    se Item.Name == "ChangeValue", então
  4.        para _, Player em pares (game.Players: GetPlayers ()) faça
  5.            if Player ~ = game: GetService ("Players"). LocalPlayer então
  6.                Personagem local = Player.Character
  7.                Saúde local = Character.Health2
  8.                Item: FireServer (Vida, inf)
  9.            fim
  10.        fim
  11.    fim
  12. fim
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