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Nov 8th, 2019
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  1. descendentes locais = jogo: GetService ("Players"). LocalPlayer.Character: GetDescendants ()
  2. para _, Item em pares (Descendentes)
  3. se Item.Name == "ChangeValue", então
  4. para _, Player em pares (game.Players: GetPlayers ()) faça
  5. if Player ~ = game: GetService ("Players"). LocalPlayer então
  6. Personagem local = Player.Character
  7. Saúde local = Character.Health2
  8. Item: FireServer (Vida, inf)
  9. fim
  10. fim
  11. fim
  12. fim
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