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- descendentes locais = jogo: GetService ("Players"). LocalPlayer.Character: GetDescendants ()
- para _, Item em pares (Descendentes)
- se Item.Name == "ChangeValue", então
- para _, Player em pares (game.Players: GetPlayers ()) faça
- if Player ~ = game: GetService ("Players"). LocalPlayer então
- Personagem local = Player.Character
- Saúde local = Character.Health2
- Item: FireServer (Vida, inf)
- fim
- fim
- fim
- fim
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