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- Georgina Madison Stockton
- Miracle Star Jester Eclipsing
- Current DSP:
- Advancement Points: 9
- ==========
- ATTRIBUTES
- ==========
- AGI d8
- STR d6
- VIT d6
- ALE d4
- INT d8
- WIL d12+d2
- Life Points: 20
- STUN: 1 WOUNDS: 1 TOTAL: 2
- Soul Points: 7/7 (+1 due to Fruit of Soul)
- Mahou Points: 9/9
- Plot Points: 1
- Initiative: d8+d4+d2
- Endurance: d6+d12+d2
- Resistance: 2d6
- ==========
- SKILLS
- ==========
- Athletics d6
- Gymnastics d8
- Discipline d6
- Influence d6
- Conversation d8
- Mahou d6
- Elemental Affinity (Confetti) d10
- Melee Weapons d6
- Knowledge d6
- Perception d6
- Empathy d8
- Performance d6
- Dancing d8
- Juggling d8
- Sleight of Hand d8
- Stage Magic d8
- Ranged Weapons d6
- Throwing d8
- ========
- ASSETS
- ========
- Steady Calm d8
- Grander Glammer d4
- Elemental Power d4 (Confetti)
- Talented d4 (Clownery - Sleight of Hand and Stage Magic)
- Wealthy d4
- Good Natured d2
- Ambidextrous d2
- Lightning Reflexes d2
- Longevity d12
- =============
- COMPLICATIONS
- =============
- Duty d8 (To her family)
- Hooked d4 (On performing)
- Amorous d4
- Contrarian d4
- Idealist d6
- Gullible d2
- Glory Hound d2
- =========
- MANTRAS
- =========
- Manifestation: Creates a non harmful globe of elemental energy in the user’s hand. Cannot be used for any offensive purpose, but depending on the element can be used for utility.
- MP Cost: Free
- Pulse: Creates a short range wave of elemental energy all around the user. Strikes everyone within range.
- MP Cost: 1 Damage: EA Roll x ½, Range: 5ft
- Totem: [Ritual] Creates an elemental totem to chant Mantras of the same elemental type with instead of the user. Mantras still cost their normal actions to use but can also originate from any totem the user is in range of instead. The totem can be destroyed as per an object, and loses any armour rating it has versus elemental attacks that could reasonably oppose it.
- MP Cost: 1 (Initial) / 1 (Ongoing) / 0 (Upkeep) Range: 100ft. Totem: Armour Rating 5, Life Points 5; Easy Difficulty (15)
- Propel: Uses a short lived thrust of elemental energy for enhanced acrobatics and elusive dodging. Allows for the substitution of an Elemental Affinity roll for jumping or dodging. If used as a dodge, then the user also gets to move 5ft as part of the action.
- MP Cost: 2
- Shackle Streamers: Shoots an extra tough spread of streamers, snaring a target for 1 turn unless dodged. If the target is within a 15ft cone of another enemy or an object the streamers could reasonably wrap around, then the secondary target must also attempt a dodge or else they also get snared, and the snare duration increases to 3 turns. Objects are naturally unable to dodge.
- Simple Action
- MP Cost: 5 Range: 10ft Inflicts Snare 1 turn / 3 turns, affects 1 to 2 units.
- Cherry Bomb: A cherry on top explosive that can be placed in any adjacent square or inside the user’s current space. Detonates 3 turns after creation, dealing basic damage in a 15ft area based on how close units are to the explosion. Cherry bombs are extra thick and bulky, and thus cannot be passed through with normal grounded movement.
- Simple Action
- MP Cost: 3 Damage: 1.5 x EA roll, decreasing to 1.0 x EA roll at the edge of the blast radius Range: 5ft (adjacent only)
- Cupid's Arrow:
- ================
- MANTRA MODIFIERS
- ================
- Hand-Off: Mantra can be “passed” to an ally in range, as if they were the one to chant it in the first place.
- Added MP Cost: 1
- Rebound: Mantra projectile can bounce off a wall once. Treat this as if the attack originated from the wall, minus any range needed to hit the wall in the first place, for the purpose of cover and other things.
- Added MP Cost: 2
- =============
- SPECIAL MOVES
- =============
- Ukemi (Athletics): Requires being hit into a solid object or being knocked prone. Roll Agility + Special Moves to reduce additional damage from impact and negate the prone condition.
- Stun Cost: 1
- Single Bound (Athletics): A supercharged jump that’s able to clear tall buildings. Roll Strength + Special Moves and the result is the amount jumped in feet.
- Stun Cost: 1
- Air Hop (Athletics): While actionable in the air, roll Special Moves to perform a second jump in mid air. Distance jumped is equal to the result in feet. Does not count as an action.
- Stun Cost: 2
- Pincushion! (Ranged): Launches 3 projectiles divided up between random creatures in a 15ft cone. This Special Move doesn’t require a roll and can’t be dodged, but can be blocked with a difficulty of 7 + 1 per D2 in Ranged Weapons Special Moves. Each Pincushion! projectile inflicts 1 Stun damage, and inflicts the unique debuff Sensitive, which
- causes them to take an additional 1 + 1 per D8 in Ranged Weapons Special Moves bonus damage from any subsequent Pincushion! Projectile.
- Stun cost: 2
- =========
- INVENTORY
- =========
- 15 Dollums and 50 Cidas
- Portable Cassette Player
- Juggling Balls x5
- Pat Benatar Trapper Keeper (Hand-decorated)
- High quality, professional-looking schoolbag that she hates
- Stolen Lumerican football
- Wrist cymbals
- Miracle Charm (Set Trinket)
- Zobo's Bag (Attune Trinket)
- A bag said to be inhabited by the spirt of the legendary clown. By reaching into the bag and spending 1 SP, the user
- can pull out a single clownish object no larger than a rubber chicken, which lasts for one minute.
- At the cost of 5 SP, objects created are uncapped, meaning you can pull out a clown car or what takes your fancy.
- I.O.U 30 Dollums from June
- A coin that when flipped always lands on its side and then proceeds to roll towards the closest hole or thing to get stuck under
- Keys to a houseboat somewhere in this universe
- Butterfly oil
- 1000gp
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