Wyrmknave

Miracle Star Jester Eclipsing - Episode IV

Jan 29th, 2023 (edited)
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  1. Georgina Madison Stockton
  2. Miracle Star Jester Eclipsing
  3. Current DSP:
  4. Advancement Points: 9
  5.  
  6. ==========
  7. ATTRIBUTES
  8. ==========
  9. AGI d8
  10. STR d6
  11. VIT d6
  12. ALE d4
  13. INT d8
  14. WIL d12+d2
  15.  
  16. Life Points: 20
  17. STUN: 1 WOUNDS: 1 TOTAL: 2
  18. Soul Points: 7/7 (+1 due to Fruit of Soul)
  19. Mahou Points: 9/9
  20. Plot Points: 1
  21.  
  22. Initiative: d8+d4+d2
  23. Endurance: d6+d12+d2
  24. Resistance: 2d6
  25.  
  26. ==========
  27. SKILLS
  28. ==========
  29. Athletics d6
  30. Gymnastics d8
  31. Discipline d6
  32. Influence d6
  33. Conversation d8
  34. Mahou d6
  35. Elemental Affinity (Confetti) d10
  36. Melee Weapons d6
  37. Knowledge d6
  38. Perception d6
  39. Empathy d8
  40. Performance d6
  41. Dancing d8
  42. Juggling d8
  43. Sleight of Hand d8
  44. Stage Magic d8
  45. Ranged Weapons d6
  46. Throwing d8
  47.  
  48. ========
  49. ASSETS
  50. ========
  51. Steady Calm d8
  52. Grander Glammer d4
  53. Elemental Power d4 (Confetti)
  54. Talented d4 (Clownery - Sleight of Hand and Stage Magic)
  55. Wealthy d4
  56. Good Natured d2
  57. Ambidextrous d2
  58. Lightning Reflexes d2
  59. Longevity d12
  60.  
  61. =============
  62. COMPLICATIONS
  63. =============
  64. Duty d8 (To her family)
  65. Hooked d4 (On performing)
  66. Amorous d4
  67. Contrarian d4
  68. Idealist d6
  69. Gullible d2
  70. Glory Hound d2
  71.  
  72. =========
  73. MANTRAS
  74. =========
  75. Manifestation: Creates a non harmful globe of elemental energy in the user’s hand. Cannot be used for any offensive purpose, but depending on the element can be used for utility.
  76. MP Cost: Free
  77.  
  78. Pulse: Creates a short range wave of elemental energy all around the user. Strikes everyone within range.
  79. MP Cost: 1 Damage: EA Roll x ½, Range: 5ft
  80.  
  81. Totem: [Ritual] Creates an elemental totem to chant Mantras of the same elemental type with instead of the user. Mantras still cost their normal actions to use but can also originate from any totem the user is in range of instead. The totem can be destroyed as per an object, and loses any armour rating it has versus elemental attacks that could reasonably oppose it.
  82. MP Cost: 1 (Initial) / 1 (Ongoing) / 0 (Upkeep) Range: 100ft. Totem: Armour Rating 5, Life Points 5; Easy Difficulty (15)
  83.  
  84. Propel: Uses a short lived thrust of elemental energy for enhanced acrobatics and elusive dodging. Allows for the substitution of an Elemental Affinity roll for jumping or dodging. If used as a dodge, then the user also gets to move 5ft as part of the action.
  85. MP Cost: 2
  86.  
  87. Shackle Streamers: Shoots an extra tough spread of streamers, snaring a target for 1 turn unless dodged. If the target is within a 15ft cone of another enemy or an object the streamers could reasonably wrap around, then the secondary target must also attempt a dodge or else they also get snared, and the snare duration increases to 3 turns. Objects are naturally unable to dodge.
  88. Simple Action
  89. MP Cost: 5 Range: 10ft Inflicts Snare 1 turn / 3 turns, affects 1 to 2 units.
  90.  
  91. Cherry Bomb: A cherry on top explosive that can be placed in any adjacent square or inside the user’s current space. Detonates 3 turns after creation, dealing basic damage in a 15ft area based on how close units are to the explosion. Cherry bombs are extra thick and bulky, and thus cannot be passed through with normal grounded movement.
  92. Simple Action
  93. MP Cost: 3 Damage: 1.5 x EA roll, decreasing to 1.0 x EA roll at the edge of the blast radius Range: 5ft (adjacent only)
  94.  
  95. Cupid's Arrow:
  96.  
  97. ================
  98. MANTRA MODIFIERS
  99. ================
  100. Hand-Off: Mantra can be “passed” to an ally in range, as if they were the one to chant it in the first place.
  101. Added MP Cost: 1
  102.  
  103. Rebound: Mantra projectile can bounce off a wall once. Treat this as if the attack originated from the wall, minus any range needed to hit the wall in the first place, for the purpose of cover and other things.
  104. Added MP Cost: 2
  105.  
  106. =============
  107. SPECIAL MOVES
  108. =============
  109. Ukemi (Athletics): Requires being hit into a solid object or being knocked prone. Roll Agility + Special Moves to reduce additional damage from impact and negate the prone condition.
  110. Stun Cost: 1
  111.  
  112. Single Bound (Athletics): A supercharged jump that’s able to clear tall buildings. Roll Strength + Special Moves and the result is the amount jumped in feet.
  113. Stun Cost: 1
  114.  
  115. Air Hop (Athletics): While actionable in the air, roll Special Moves to perform a second jump in mid air. Distance jumped is equal to the result in feet. Does not count as an action.
  116. Stun Cost: 2
  117.  
  118. Pincushion! (Ranged): Launches 3 projectiles divided up between random creatures in a 15ft cone. This Special Move doesn’t require a roll and can’t be dodged, but can be blocked with a difficulty of 7 + 1 per D2 in Ranged Weapons Special Moves. Each Pincushion! projectile inflicts 1 Stun damage, and inflicts the unique debuff Sensitive, which
  119. causes them to take an additional 1 + 1 per D8 in Ranged Weapons Special Moves bonus damage from any subsequent Pincushion! Projectile.
  120. Stun cost: 2
  121.  
  122. =========
  123. INVENTORY
  124. =========
  125. 15 Dollums and 50 Cidas
  126. Portable Cassette Player
  127. Juggling Balls x5
  128. Pat Benatar Trapper Keeper (Hand-decorated)
  129. High quality, professional-looking schoolbag that she hates
  130. Stolen Lumerican football
  131. Wrist cymbals
  132. Miracle Charm (Set Trinket)
  133. Zobo's Bag (Attune Trinket)
  134. A bag said to be inhabited by the spirt of the legendary clown. By reaching into the bag and spending 1 SP, the user
  135. can pull out a single clownish object no larger than a rubber chicken, which lasts for one minute.
  136. At the cost of 5 SP, objects created are uncapped, meaning you can pull out a clown car or what takes your fancy.
  137. I.O.U 30 Dollums from June
  138. A coin that when flipped always lands on its side and then proceeds to roll towards the closest hole or thing to get stuck under
  139. Keys to a houseboat somewhere in this universe
  140. Butterfly oil
  141. 1000gp
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