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- DM
- You spot the strange creatures as they climb up through the black sludge like water. There are three, all with X's for eyes. They don't notice you, and are about 15 feet away.
- Peter_Archus
- You wait silently
- For their approach
- DM
- The start making their way towards your camp.
- Peter_Archus
- You wait to strike as soon as anyone is within range
- DM
- You could run out and make a sneak attack at any time. They're within range to begin with.
- Peter_Archus
- Ok, You attempt to sneak attack the closest imp
- DM
- Roll to hit with advantage
- Peter_Archus
- !roll 2#1d20
- NOTTyche[DICE]
- rolled 2#1d20 --> | [ 1d20=15 ]{15}, [ 1d20=4 ]{4}
- DM
- Hit, roll, damage
- Peter_Archus
- !roll 1d8+2
- NOTTyche[DICE]
- rolled 1d8+2 --> [ 1d8=1 ] | {3}
- DM
- (Your to hit mod and damage mod are the same, btw)
- DM
- You hit the imp with a glancing blow, startling the whole group. Roll initiative.
- Peter_Archus
- !roll 1d20+2
- NOTTyche[DICE]
- rolled 1d20+2 --> [ 1d20=8 ] | {10}
- DM
- !roll 3#1d20+2
- NOTTyche[DICE]
- rolled 3#1d20+2 --> | [ 1d20=16 ]{18}, [ 1d20=4 ]{6}, [ 1d20=9 ]{11}
- DM
- The one closest to you chatters angrily before turning to take a swipe at you.
- !roll 1d20
- NOTTyche[DICE]
- rolled 1d20 --> [ 1d20=1 ] | {1}
- DM
- It misses, slips on the muck, and lands on the ground prone.
- The one furthest back jumps up and down before running forward to try for himself.
- !roll 1d20
- NOTTyche[DICE]
- rolled 1d20 --> [ 1d20=7 ] | {7}
- DM
- He slides around in the muck and ends up missing miserably and a few feet to your right.
- Peter's turn.
- Peter_Archus
- You Coup de Grace the hoe next to you, straight to the neck, perfect trophy
- ← NOTTyche[DICE] has quit (Ping timeout: 195 seconds)
- DM
- There went tyche, you coup de graced him right off the irc
- https://www.wizards.com/dnd/dice/dice.htm
- Peter_Archus
- Roll(1d8)+2:
- 3,+2
- Total:5
- DM
- 10
- You chop the imp's head right off but it doesn't stay. The head and body both disappear in a poof of smoke and leave a bunch of blue gusher type things behind.
- Peter_Archus
- "Aww come on game, really"
- You run to the other imp and punch his face
- DM
- The other one next to you or in front of you?
- Peter_Archus
- next to me
- DM
- Roll to hit
- Peter_Archus
- (i just love to run)
- Peter_Archus
- Roll(1d20)+2: 19,+2 Total:21
- DM
- You punch the imp in the face for 3 damage
- Peter_Archus
- "Take that, freak"
- DM
- As you have no more actions, the last imp finally moves. It runs up and tries to hit you.
- !roll 1d20
- oh right
- Peter_Archus
- no tyche
- DM
- Roll(1d20)+0:
- 17,+0
- Total:17
- Roll(1d4)+1:
- 3,+1
- Total:4
- Take 4 damage
- The two imps high five.
- The other imp makes an attempt on your life as well!
- Roll(1d20)+0:
- 5,+0
- Total:5
- He touches your leg much too lightly and it's kind of uncomfortable.
- Peter's turn.
- Peter_Archus
- You take a swing at the weaker imp, yeah the one with a very slight bruise on his cheek.
- DM
- Roll to hit
- Peter_Archus
- Roll(1d20)+2: 10,+2 Total:12
- DM
- You just barely miss, cutting some of the hair from its little imp head.
- Peter_Archus
- Reasonably mad, You attempt to hit the imps face again, leave another tiny bruise.
- DM
- You know what to roll by now
- Peter_Archus
- Roll(1d20)+2: 15,+2 Total:17
- DM
- You punch the imp in the face and you swear there are little stars circling its head.
- Peter_Archus
- Quickly you attempt to "hide" behind one of your hidden traps, not to far from you.
- DM
- You go back about 20 feet and stand inconspicuously behind a bush.
- The uninjured imp yells at you in threatening babbles before running at you. He triggers your trap! Roll whatever the damage is for that
- Peter_Archus
- Snare or Bear Trap?
- DM
- You tell me
- Peter_Archus
- Let's say bear trap, cause i'm afraid of hitting myself
- Roll(1d6)+0: 4,+0 Total:4
- DM
- The trap closes on the imp's leg and it yowls in pain, stopped in its tracks.
- The dazed imp immediately snaps to attention and goes to its friend to help, spending its turn getting the other imp out of the trap.
- Peter's turn.
- Peter_Archus
- Test your luck at the good ol' game of SWING AT THE IMMMMMPPPP, the weaker one to be especific
- Roll(1d20)+2: 16,+2 Total:18
- DM
- You hit the imp. The second your axe touches it it explodes into more gushers. Wow you hardly had to touch that thing.
- The other imp looks horrified.
- Peter_Archus
- punch the dude
- Roll(1d20)+2: 6,+2 Total:8
- DM
- The imp dodges your fist.
- Peter_Archus
- STAND YOUR GROUND, like a badass
- DM
- The imp turns and BOLTS
- he runs 60 feet away from you to your tent and uses his imp claws to cut a hole in the side.
- Peter's turn.
- Peter_Archus
- That MoFo
- Charge at him
- Then punch his face again
- Peter_Archus
- Roll(1d20)+2: 16,+2 Total:18
- DM
- You punch the imp in the face and it screechs.
- It grabs the wooden tent pole and pulls it free! Now it is an imp weilding a pole, and your tent has collapsed.
- Peter's turn.
- Peter_Archus
- You strike at the imps legs (+
- to cripple him
- Roll(1d20)+2: 20,+2 Total:22
- Peter_Archus
- Roll(1d4)+2: 3,+2 Total:5 X2 = 10
- enemy's movement is reduced by 10
- DM
- The imp is chopped in two and explodes to even more fabulous grist.
- gain 51 build grist and 60 xp
- Peter_Archus
- "What are this shiny things even
- Peter_Archus
- "Welp gonna take a few photos" Peter makes awesome poses in front of his phone, by the grist that is quickly dissapearing
- DM
- The grist that he is apparently absorbing*
- While he's taking pictures, his computer pings loudly.
- Peter_Archus
- You also pose the tinkerplush and take photos of it by the remaning grist
- Peter_Archus
- "What could it be? Better check." Peter says as he checks his arm computer/phone/printer/gamemachine/pretty-much-ultimate-bullshit-aparatus
- DM
- It says Alya is connecting to your server program. Looks like you're going to have to do that part next.
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