moshsh44

jokers

Mar 12th, 2024 (edited)
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  1. {
  2. "Joker": {
  3. "Rarity": "Common",
  4. "UnlockRequirement": "Available before the start - this cheeky chappy shows you the tutorial!",
  5. "Effect": "+4 Mult"
  6. },
  7. "Greedy Joker": {
  8. "Rarity": "Common",
  9. "UnlockRequirement": "Available from start",
  10. "Effect": "Played cards with Diamond suit give +4 Mult when scored"
  11. },
  12. "Lusty Joker": {
  13. "Rarity": "Common",
  14. "UnlockRequirement": "Available from start",
  15. "Effect": "Played cards with Heart suit give +4 Mult when scored"
  16. },
  17. "Wrathful Joker": {
  18. "Rarity": "Common",
  19. "UnlockRequirement": "Available from start",
  20. "Effect": "Played cards with Spade suit give +4 Mult when scored"
  21. },
  22. "Gluttonous Joker": {
  23. "Rarity": "Common",
  24. "UnlockRequirement": "Available from start",
  25. "Effect": "Played cards with Club suit give +4 Mult when scored"
  26. },
  27. "Jolly Joker": {
  28. "Rarity": "Common",
  29. "UnlockRequirement": "Available from start",
  30. "Effect": "+8 Mult if played hand contains a Pair"
  31. },
  32. "Zany Joker": {
  33. "Rarity": "Common",
  34. "UnlockRequirement": "Available from start",
  35. "Effect": "+12 Mult if played hand contains a Three of a Kind"
  36. },
  37. "Mad Joker": {
  38. "Rarity": "Common",
  39. "UnlockRequirement": "Available from start",
  40. "Effect": "+20 Mult if played hand contains a Four of a Kind"
  41. },
  42. "Crazy Joker": {
  43. "Rarity": "Common",
  44. "UnlockRequirement": "Available from start",
  45. "Effect": "+12 Mult if played hand contains a Straight"
  46. },
  47. "Droll Joker": {
  48. "Rarity": "Common",
  49. "UnlockRequirement": "Available from start",
  50. "Effect": "+10 Mult if the played hand contains a Flush"
  51. },
  52. "Sly Joker": {
  53. "Rarity": "Common",
  54. "UnlockRequirement": "Available from start",
  55. "Effect": "+50 Chips if played hand contains a Pair"
  56. },
  57. "Wily Joker": {
  58. "Rarity": "Common",
  59. "UnlockRequirement": "Available from start",
  60. "Effect": "+100 Chips if played hand contains a Three of a Kind"
  61. },
  62. "Clever Joker": {
  63. "Rarity": "Common",
  64. "UnlockRequirement": "Available from start",
  65. "Effect": "+150 Chips if played hand contains a Four of a Kind"
  66. },
  67. "Devious Joker": {
  68. "Rarity": "Common",
  69. "UnlockRequirement": "Available from start",
  70. "Effect": "+100 Chips if played hand contains a Straight"
  71. },
  72. "Crafty Joker": {
  73. "Rarity": "Common",
  74. "UnlockRequirement": "Available from start",
  75. "Effect": "+80 Chips if played hand contains a Flush"
  76. },
  77. "Half Joker": {
  78. "Rarity": "Common",
  79. "UnlockRequirement": "Available from start",
  80. "Effect": "+20 Mult if played hand contains 3 or fewer cards"
  81. },
  82. "Joker Stencil": {
  83. "Rarity": "Uncommon",
  84. "UnlockRequirement": "Available from start",
  85. "Effect": "x1 Mult for each empty Joker slot."
  86. },
  87. "Four Fingers": {
  88. "Rarity": "Uncommon",
  89. "UnlockRequirement": "Available from start",
  90. "Effect": "All Flushes and Straights can be made with 4 cards."
  91. },
  92. "Mime": {
  93. "Rarity": "Uncommon",
  94. "UnlockRequirement": "Available from start",
  95. "Effect": "Retrigger all card 'held in hand' abilities"
  96. },
  97. "Credit Card": {
  98. "Rarity": "Common",
  99. "UnlockRequirement": "Available from start",
  100. "Effect": "Go up to -$20 in debt"
  101. },
  102. "Ceremonial Dagger": {
  103. "Rarity": "Uncommon",
  104. "UnlockRequirement": "Available from start",
  105. "Effect": "When Blind is selected, destroy Joker to the right and permanently add double its sell value to this Mult"
  106. },
  107. "Banner": {
  108. "Rarity": "Common",
  109. "UnlockRequirement": "Available from start",
  110. "Effect": "+40 Chips for every remaining Discard"
  111. },
  112. "Mystic Summit": {
  113. "Rarity": "Common",
  114. "UnlockRequirement": "Available from start",
  115. "Effect": "+15 Mult when 0 Discards remaining"
  116. },
  117. "Marble Joker": {
  118. "Rarity": "Uncommon",
  119. "UnlockRequirement": "Available from start",
  120. "Effect": "Adds one Stone card to the deck when Blind is selected"
  121. },
  122. "Loyalty Card": {
  123. "Rarity": "Uncommon",
  124. "UnlockRequirement": "Available from start",
  125. "Effect": "x4 Mult every 6 hands played. (Bonus only applies on every 6th hand played.)"
  126. },
  127. "8 Ball": {
  128. "Rarity": "Common",
  129. "UnlockRequirement": "Available from start",
  130. "Effect": "Creates a Planet card (if you have room) when the played hand holds at least two 8s."
  131. },
  132. "Misprint": {
  133. "Rarity": "Common",
  134. "UnlockRequirement": "Available from start",
  135. "Effect": "Adds a random Mult between 0 and 23 inclusive."
  136. },
  137. "Dusk": {
  138. "Rarity": "Uncommon",
  139. "UnlockRequirement": "Available from start",
  140. "Effect": "Retrigger all played cards in final hand of round"
  141. },
  142. "Raised Fist": {
  143. "Rarity": "Common",
  144. "UnlockRequirement": "Available from start",
  145. "Effect": "Adds double the rank of lowest card held in hand to Mult."
  146. },
  147. "Chaos the Clown": {
  148. "Rarity": "Common",
  149. "UnlockRequirement": "Available from start",
  150. "Effect": "1 free reroll per shop"
  151. },
  152. "Fibonacci": {
  153. "Rarity": "Uncommon",
  154. "UnlockRequirement": "Available from start",
  155. "Effect": "Each played Ace, 2, 3, 5, and 8 gives +8 Mult when scored."
  156. },
  157. "Steel Joker": {
  158. "Rarity": "Uncommon",
  159. "UnlockRequirement": "Available from start",
  160. "Effect": "This Joker gains x0.25 Mult for each Steel Card in your full deck"
  161. },
  162. "Scary Face": {
  163. "Rarity": "Common",
  164. "UnlockRequirement": "Available from start",
  165. "Effect": "Played face cards give +30 Chips when scored"
  166. },
  167. "Abstract Joker": {
  168. "Rarity": "Common",
  169. "UnlockRequirement": "Available from start",
  170. "Effect": "+3 Mult for each Joker card"
  171. },
  172. "Delayed Gratification": {
  173. "Rarity": "Common",
  174. "UnlockRequirement": "Available from start",
  175. "Effect": "Earn $2 per discard if no discards are used by end of the round"
  176. },
  177. "Hack": {
  178. "Rarity": "Uncommon",
  179. "UnlockRequirement": "Available from start",
  180. "Effect": "Retriggers each played 2, 3, 4, and 5"
  181. },
  182. "Pareidolia": {
  183. "Rarity": "Uncommon",
  184. "UnlockRequirement": "Available from start",
  185. "Effect": "All cards are considered face cards."
  186. },
  187. "Gros Michel": {
  188. "Rarity": "Common",
  189. "UnlockRequirement": "Available from start",
  190. "Effect": "+15 Mult. 1 in 4 chance this card is destroyed at the end of each round"
  191. },
  192. "Even Steven": {
  193. "Rarity": "Common",
  194. "UnlockRequirement": "Available from start",
  195. "Effect": "Played cards with even rank give +4 Mult when scored"
  196. },
  197. "Odd Todd": {
  198. "Rarity": "Common",
  199. "UnlockRequirement": "Available from start",
  200. "Effect": "Played cards with odd rank give +30 Chips when scored"
  201. },
  202. "Scholar": {
  203. "Rarity": "Common",
  204. "UnlockRequirement": "Available from start",
  205. "Effect": "Played Aces give +20 Chips and +4 Mult when scored"
  206. },
  207. "Business Card": {
  208. "Rarity": "Common",
  209. "UnlockRequirement": "Available from start",
  210. "Effect": "Played face cards have a 1 in 2 chance to give $2 when scored."
  211. },
  212. "Supernova": {
  213. "Rarity": "Common",
  214. "UnlockRequirement": "Available from start",
  215. "Effect": "Adds the number of times poker hand has been played to Mult"
  216. },
  217. "Ride the Bus": {
  218. "Rarity": "Common",
  219. "UnlockRequirement": "Available from start",
  220. "Effect": "+1 Mult for every hand played without a scoring face card. Resets to +0 Mult when a face card is scored."
  221. },
  222. "Space Joker": {
  223. "Rarity": "Uncommon",
  224. "UnlockRequirement": "Available from start",
  225. "Effect": "1 in 4 chance to upgrade the level of played poker hand, before it's scored."
  226. },
  227. "Egg": {
  228. "Rarity": "Common",
  229. "UnlockRequirement": "Available from start",
  230. "Effect": "Gains $3 of sell value at end of round"
  231. },
  232. "Burglar": {
  233. "Rarity": "Uncommon",
  234. "UnlockRequirement": "Available from start",
  235. "Effect": "When Blind is selected, gain +3 Hands and lose all discards"
  236. },
  237. "Blackboard": {
  238. "Rarity": "Uncommon",
  239. "UnlockRequirement": "Available from start",
  240. "Effect": "x3 Mult if all cards held in hand are Spades or Clubs"
  241. },
  242. "Runner": {
  243. "Rarity": "Common",
  244. "UnlockRequirement": "Available from start",
  245. "Effect": "Gains +10 Chips if played hand contains a Straight."
  246. },
  247. "Ice Cream": {
  248. "Rarity": "Common",
  249. "UnlockRequirement": "Available from start",
  250. "Effect": "+100 Chips. -5 Chips for every hand played."
  251. },
  252. "DNA": {
  253. "Rarity": "Rare",
  254. "UnlockRequirement": "Available from start",
  255. "Effect": "If first hand of round has only 1 card, add a permanent copy to deck and draw it to hand"
  256. },
  257. "Splash": {
  258. "Rarity": "Common",
  259. "UnlockRequirement": "Available from start",
  260. "Effect": "Every played card counts in scoring"
  261. },
  262. "Blue Joker": {
  263. "Rarity": "Common",
  264. "UnlockRequirement": "Available from start",
  265. "Effect": "+2 Chips for each remaining card in your deck."
  266. },
  267. "Sixth Sense": {
  268. "Rarity": "Rare",
  269. "UnlockRequirement": "Available from start",
  270. "Effect": "If first played hand of the round is a single 6, destroy it and create a Spectral card, if you have room"
  271. },
  272. "Constellation": {
  273. "Rarity": "Uncommon",
  274. "UnlockRequirement": "Available from start",
  275. "Effect": "Gains x0.1 Mult per Planet card used"
  276. },
  277. "Hiker": {
  278. "Rarity": "Uncommon",
  279. "UnlockRequirement": "Available from start",
  280. "Effect": "Every played card permanently gains +4 Chips when scored (until end of run)"
  281. },
  282. "Faceless Joker": {
  283. "Rarity": "Common",
  284. "UnlockRequirement": "Available from start",
  285. "Effect": "Earn $5 if 3 or more face cards are discarded at the same time"
  286. },
  287. "Green Joker": {
  288. "Rarity": "Common",
  289. "UnlockRequirement": "Available from start",
  290. "Effect": "+1 Mult per hand played. -1 Mult per discard"
  291. },
  292. "Superposition": {
  293. "Rarity": "Common",
  294. "UnlockRequirement": "Available from start",
  295. "Effect": "Create a Tarot card if poker hand contains an Ace and a Straight, if you have room"
  296. },
  297. "To Do List": {
  298. "Rarity": "Common",
  299. "UnlockRequirement": "Available from start",
  300. "Effect": "Earn $5 if poker hand is a specific poker hand. The poker hand changes on every payout."
  301. },
  302. "Cavendish": {
  303. "Rarity": "Common",
  304. "UnlockRequirement": "Available from start, but only appears in shops if Gros Michel Gros Michel was destroyed by its 1 in 4 effect during the same run",
  305. "Effect": "x3 Mult, but 1 in 1000 chance this card is destroyed at the end of round."
  306. },
  307. "Card Sharp": {
  308. "Rarity": "Uncommon",
  309. "UnlockRequirement": "Available from start",
  310. "Effect": "x3 Mult if played poker hand has already been played this round"
  311. },
  312. "Red Card": {
  313. "Rarity": "Common",
  314. "UnlockRequirement": "Available from start",
  315. "Effect": "Starting at +0 Mult, gains +3 Mult when any Booster pack is skipped."
  316. },
  317. "Madness": {
  318. "Rarity": "Uncommon",
  319. "UnlockRequirement": "Available from start",
  320. "Effect": "When Blind is selected, gain x0.5 Mult and destroy a random Joker"
  321. },
  322. "Square Joker": {
  323. "Rarity": "Common",
  324. "UnlockRequirement": "Available from start",
  325. "Effect": "Gains +4 Chips if played hand contains exactly four cards"
  326. },
  327. "Séance": {
  328. "Rarity": "Rare",
  329. "UnlockRequirement": "Available from start",
  330. "Effect": "If poker hand is a Straight Flush, create a random Spectral card, if you have room"
  331. },
  332. "Riff-Raff": {
  333. "Rarity": "Common",
  334. "UnlockRequirement": "Available from start",
  335. "Effect": "When Blind is selected, create up to 2 Common Jokers, if you have room"
  336. },
  337. "Vampire": {
  338. "Rarity": "Uncommon",
  339. "UnlockRequirement": "Available from start",
  340. "Effect": "Gains x0.2 Mult per Enhanced card played. Removes the Enhancement."
  341. },
  342. "Shortcut": {
  343. "Rarity": "Uncommon",
  344. "UnlockRequirement": "Available from start",
  345. "Effect": "Straights can be made with gaps of 1 rank. There can be multiple gaps in a Straight."
  346. },
  347. "Hologram": {
  348. "Rarity": "Uncommon",
  349. "UnlockRequirement": "Available from start",
  350. "Effect": "Gains x0.25 Mult per playing card added to your deck."
  351. },
  352. "Vagabond": {
  353. "Rarity": "Uncommon",
  354. "UnlockRequirement": "Available from start",
  355. "Effect": "Create a Tarot card if hand is played with $3 or less, if you have room"
  356. },
  357. "Baron": {
  358. "Rarity": "Rare",
  359. "UnlockRequirement": "Available from start",
  360. "Effect": "Each King held in hand gives x1.5 Mult"
  361. },
  362. "Cloud 9": {
  363. "Rarity": "Uncommon",
  364. "UnlockRequirement": "Available from start",
  365. "Effect": "Earn $1 for each 9 in your complete deck at end of round"
  366. },
  367. "Rocket": {
  368. "Rarity": "Uncommon",
  369. "UnlockRequirement": "Available from start",
  370. "Effect": "Earn $1 at the end of round. Earning increases by $2 when Boss Blind is defeated"
  371. },
  372. "Obelisk": {
  373. "Rarity": "Rare",
  374. "UnlockRequirement": "Available from start",
  375. "Effect": "x0.2 Mult per consecutive hand played without playing your most played poker hand."
  376. },
  377. "Midas Mask": {
  378. "Rarity": "Uncommon",
  379. "UnlockRequirement": "Available from start",
  380. "Effect": "All face cards become Gold cards when played"
  381. },
  382. "Luchador": {
  383. "Rarity": "Uncommon",
  384. "UnlockRequirement": "Available from start",
  385. "Effect": "Sell this card to disable the current Boss Blind"
  386. },
  387. "Photograph": {
  388. "Rarity": "Common",
  389. "UnlockRequirement": "Available from start",
  390. "Effect": "First played face card gives x2 Mult when scored"
  391. },
  392. "Gift Card": {
  393. "Rarity": "Uncommon",
  394. "UnlockRequirement": "Available from start",
  395. "Effect": "Adds $1 to the sell value of every Joker and Consumable card at the end of round"
  396. },
  397. "Turtle Bean": {
  398. "Rarity": "Uncommon",
  399. "UnlockRequirement": "Available from start",
  400. "Effect": "+5 hand size. Reduces by 1 each round."
  401. },
  402. "Erosion": {
  403. "Rarity": "Uncommon",
  404. "UnlockRequirement": "Available from start",
  405. "Effect": "+4 Mult for every card less than your starting deck amount in your complete deck"
  406. },
  407. "Reserved Parking": {
  408. "Rarity": "Uncommon",
  409. "UnlockRequirement": "Available from start",
  410. "Effect": "Each face card held in hand has a 1 in 2 chance to give $1"
  411. },
  412. "Mail-In Rebate": {
  413. "Rarity": "Common",
  414. "UnlockRequirement": "Available from start",
  415. "Effect": "Earn $3 for each discarded card of a random rank. Rank changes every round."
  416. },
  417. "To The Moon": {
  418. "Rarity": "Uncommon",
  419. "UnlockRequirement": "Available from start",
  420. "Effect": "Earn an extra $1 of interest for every $5 you have at the end of round"
  421. },
  422. "Hallucination": {
  423. "Rarity": "Common",
  424. "UnlockRequirement": "Available from start",
  425. "Effect": "When any Booster Pack is opened, there is a 1 in 2 chance of creating a random Tarot card, if you have room"
  426. },
  427. "Fortune Teller": {
  428. "Rarity": "Common",
  429. "UnlockRequirement": "Available from start",
  430. "Effect": "+1 Mult per Tarot card used this run."
  431. },
  432. "Juggler": {
  433. "Rarity": "Common",
  434. "UnlockRequirement": "Available from start",
  435. "Effect": "+1 to your hand size"
  436. },
  437. "Drunkard": {
  438. "Rarity": "Common",
  439. "UnlockRequirement": "Available from start",
  440. "Effect": "+1 discard"
  441. },
  442. "Stone Joker": {
  443. "Rarity": "Uncommon",
  444. "UnlockRequirement": "Available from start",
  445. "Effect": "This Joker gains +25 Chips for each Stone Card in your full deck"
  446. },
  447. "Golden Joker": {
  448. "Rarity": "Common",
  449. "UnlockRequirement": "Available from start",
  450. "Effect": "Earn $4 at the end of each round"
  451. },
  452. "Lucky Cat": {
  453. "Rarity": "Uncommon",
  454. "UnlockRequirement": "Available from start",
  455. "Effect": "Gains x0.2 Mult each time a Lucky card successfully triggers."
  456. },
  457. "Baseball Card": {
  458. "Rarity": "Rare",
  459. "UnlockRequirement": "Available from start",
  460. "Effect": "Uncommon Jokers each give x1.5 Mult."
  461. },
  462. "Bull": {
  463. "Rarity": "Uncommon",
  464. "UnlockRequirement": "Available from start",
  465. "Effect": "+2 Chips for each dollar you have"
  466. },
  467. "Diet Cola": {
  468. "Rarity": "Uncommon",
  469. "UnlockRequirement": "Available from start",
  470. "Effect": "Sell this card to create a free Double Tag"
  471. },
  472. "Trading Card": {
  473. "Rarity": "Uncommon",
  474. "UnlockRequirement": "Available from start",
  475. "Effect": "If first discard of round has only 1 card, destroy it and earn $3"
  476. },
  477. "Flash Card": {
  478. "Rarity": "Uncommon",
  479. "UnlockRequirement": "Available from start",
  480. "Effect": "+2 Mult per reroll in the shop."
  481. },
  482. "Popcorn": {
  483. "Rarity": "Common",
  484. "UnlockRequirement": "Available from start",
  485. "Effect": "Starts at +20 Mult, but -4 Mult for each round played."
  486. },
  487. "Spare Trousers": {
  488. "Rarity": "Uncommon",
  489. "UnlockRequirement": "Available from start",
  490. "Effect": "Gains +2 Mult if a scoring hand contains a Two Pair."
  491. },
  492. "Ancient Joker": {
  493. "Rarity": "Rare",
  494. "UnlockRequirement": "Available from start",
  495. "Effect": "x1.5 Mult for each card played of a specific suit. The suit changes at the end of each round"
  496. },
  497. "Ramen": {
  498. "Rarity": "Uncommon",
  499. "UnlockRequirement": "Available from start",
  500. "Effect": "Gives x2 Mult. Loses x0.01 Mult per card discarded (for any reason)"
  501. },
  502. "Walkie Talkie": {
  503. "Rarity": "Common",
  504. "UnlockRequirement": "Available from start",
  505. "Effect": "Each played 10 or 4 gives +10 Chips and +4 Mult when scored"
  506. },
  507. "Seltzer": {
  508. "Rarity": "Uncommon",
  509. "UnlockRequirement": "Available from start",
  510. "Effect": "Retrigger all cards played for the next 10 hands"
  511. },
  512. "Castle": {
  513. "Rarity": "Uncommon",
  514. "UnlockRequirement": "Available from start",
  515. "Effect": "This Joker gains +3 Chips per discarded card from a random Suit. The suit changes every round."
  516. },
  517. "Smiley Face": {
  518. "Rarity": "Common",
  519. "UnlockRequirement": "Available from start",
  520. "Effect": "Played face cards give +4 Mult when scored"
  521. },
  522. "Campfire": {
  523. "Rarity": "Rare",
  524. "UnlockRequirement": "Available from start",
  525. "Effect": "This Joker gains x0.5 Mult for each card sold, resets when Boss Blind is defeated."
  526. },
  527. "Golden Ticket": {
  528. "Rarity": "Common",
  529. "UnlockRequirement": "Play a five card hand that contains only Gold cards",
  530. "Effect": "Played Gold cards earn $3 when scored"
  531. },
  532. "Mr. Bones": {
  533. "Rarity": "Uncommon",
  534. "UnlockRequirement": "Lose five runs",
  535. "Effect": "Prevents Death if Chips scored are at least 25% of the value required to beat the blind. Self Destructs after it saves you."
  536. },
  537. "Acrobat": {
  538. "Rarity": "Uncommon",
  539. "UnlockRequirement": "Play 200 hands",
  540. "Effect": "x3 Mult on the final hand of the round"
  541. },
  542. "Sock and Buskin": {
  543. "Rarity": "Uncommon",
  544. "UnlockRequirement": "Play 300 face cards (Jacks, Queens or Kings)",
  545. "Effect": "Retriggers all face cards an additional time."
  546. },
  547. "Swashbuckler": {
  548. "Rarity": "Common",
  549. "UnlockRequirement": "Sell 20 Joker cards",
  550. "Effect": "Adds the sell value of all owned Jokers left of this card to Mult"
  551. },
  552. "Troubadour": {
  553. "Rarity": "Uncommon",
  554. "UnlockRequirement": "Win 5 consecutive rounds by playing only a single hand in each. (Discards are fine.)",
  555. "Effect": "+2 hand size. -1 hands per round"
  556. },
  557. "Certificate": {
  558. "Rarity": "Uncommon",
  559. "UnlockRequirement": "Have a Gold Card that also has a Gold Seal",
  560. "Effect": "When round begins, add a random playing card with a random seal to your hand"
  561. },
  562. "Smeared Joker": {
  563. "Rarity": "Uncommon",
  564. "UnlockRequirement": "Have 3 or more Wild Cards in your deck",
  565. "Effect": "Hearts and Diamonds count as the same suit, Spades and Clubs count as the same suit"
  566. },
  567. "Throwback": {
  568. "Rarity": "Uncommon",
  569. "UnlockRequirement": "Continue a Saved run from the main menu.",
  570. "Effect": "x0.25 Mult for each Blind skipped this run"
  571. },
  572. "Hanging Chad": {
  573. "Rarity": "Common",
  574. "UnlockRequirement": "Beat a Boss Blind with a High Card hand",
  575. "Effect": "Retrigger the first played card used in scoring"
  576. },
  577. "Rough Gem": {
  578. "Rarity": "Uncommon",
  579. "UnlockRequirement": "Have at least 30 Diamonds in your deck",
  580. "Effect": "Played cards with Diamond suit earn $1 when scored"
  581. },
  582. "Bloodstone": {
  583. "Rarity": "Uncommon",
  584. "UnlockRequirement": "Have at least 30 Hearts in your deck",
  585. "Effect": "1 in 3 chance for played cards with Heart suit to give x2 Mult when scored"
  586. },
  587. "Arrowhead": {
  588. "Rarity": "Uncommon",
  589. "UnlockRequirement": "Have at least 30 Spades in your deck",
  590. "Effect": "Played cards with Spade suit give +50 Chips when scored"
  591. },
  592. "Onyx Agate": {
  593. "Rarity": "Uncommon",
  594. "UnlockRequirement": "Have at least 30 Clubs in your deck",
  595. "Effect": "Played cards with Club suit give +8 Mult when scored"
  596. },
  597. "Glass Joker": {
  598. "Rarity": "Uncommon",
  599. "UnlockRequirement": "Have 5 or more Glass Cards in your deck",
  600. "Effect": "Gain x0.5 Mult for each Glass Card that is destroyed"
  601. },
  602. "Showman": {
  603. "Rarity": "Uncommon",
  604. "UnlockRequirement": "Reach Ante Level 4",
  605. "Effect": "Joker, Tarot, Planet, and Spectral cards may appear multiple times"
  606. },
  607. "Flower Pot": {
  608. "Rarity": "Uncommon",
  609. "UnlockRequirement": "Reach Ante Level 8",
  610. "Effect": "x3 Mult if played hand has a scoring Diamond card, Club card, Heart card, and Spade card."
  611. },
  612. "Blueprint": {
  613. "Rarity": "Rare",
  614. "UnlockRequirement": "Win a run",
  615. "Effect": "Copies ability of Joker to the right"
  616. },
  617. "Wee Joker": {
  618. "Rarity": "Rare",
  619. "UnlockRequirement": "Win a run in 18 or fewer rounds.",
  620. "Effect": "This Joker gains +8 Chips when each played 2 is scored."
  621. },
  622. "Merry Andy": {
  623. "Rarity": "Uncommon",
  624. "UnlockRequirement": "Win a run in 12 or fewer rounds",
  625. "Effect": "+3 discards, -1 hand size"
  626. },
  627. "Oops! All 6s": {
  628. "Rarity": "Uncommon",
  629. "UnlockRequirement": "Earn at least 10,000 Chips in a single hand",
  630. "Effect": "Doubles all probabilities."
  631. },
  632. "The Idol": {
  633. "Rarity": "Uncommon",
  634. "UnlockRequirement": "Earn at least 1 million (1,000,000) Chips in a single hand",
  635. "Effect": "x2 Mult when a random, specific card is scored. Card changes every round."
  636. },
  637. "Seeing Double": {
  638. "Rarity": "Uncommon",
  639. "UnlockRequirement": "Play a hand that contains four 7 of Clubs",
  640. "Effect": "x2 Mult if played hand has a scoring Club card and a scoring card of any other suit"
  641. },
  642. "Matador": {
  643. "Rarity": "Uncommon",
  644. "UnlockRequirement": "Defeat a Boss Blind in one hand, without using discards",
  645. "Effect": "Earn $8 if the played hand triggers the Boss Blind's ability"
  646. },
  647. "Hit the Road": {
  648. "Rarity": "Rare",
  649. "UnlockRequirement": "Discard five Jacks at the same time",
  650. "Effect": "Gains x0.5 Mult for every Jack discarded this round"
  651. },
  652. "The Duo": {
  653. "Rarity": "Rare",
  654. "UnlockRequirement": "Win a run without playing a Pair. (Two Pairs, Three of a Kind, and other hands that contain pairs are fine.)",
  655. "Effect": "x2 Mult when the hand contains a Pair"
  656. },
  657. "The Trio": {
  658. "Rarity": "Rare",
  659. "UnlockRequirement": "Win a run without playing a Three of a Kind",
  660. "Effect": "x3 Mult when the hand contains a Three of a Kind"
  661. },
  662. "The Family": {
  663. "Rarity": "Rare",
  664. "UnlockRequirement": "Win a run without playing a Four of a Kind",
  665. "Effect": "x4 Mult when the hand contains Four of a Kind"
  666. },
  667. "The Order": {
  668. "Rarity": "Rare",
  669. "UnlockRequirement": "Win a run without playing a Straight",
  670. "Effect": "x3 Mult if played hand contains a Straight"
  671. },
  672. "The Tribe": {
  673. "Rarity": "Rare",
  674. "UnlockRequirement": "Win a run without playing a Flush",
  675. "Effect": "2x Mult when the hand contains a Flush"
  676. },
  677. "Stuntman": {
  678. "Rarity": "Uncommon",
  679. "UnlockRequirement": "Earn at least 100 million (100,000,000) Chips in a single hand",
  680. "Effect": "+300 Chips, -2 hand size"
  681. },
  682. "Invisible Joker": {
  683. "Rarity": "Rare",
  684. "UnlockRequirement": "Win a run without having more than 4 Jokers at any one time",
  685. "Effect": "After three rounds, sell this Joker to duplicate a random Joker"
  686. },
  687. "Brainstorm": {
  688. "Rarity": "Rare",
  689. "UnlockRequirement": "Discard a Royal Flush",
  690. "Effect": "Copies the ability of leftmost Joker"
  691. },
  692. "Satellite": {
  693. "Rarity": "Uncommon",
  694. "UnlockRequirement": "Have $400 or more",
  695. "Effect": "Gain $1 at the end of round for every unique Planet Card used this run"
  696. },
  697. "Shoot the Moon": {
  698. "Rarity": "Common",
  699. "UnlockRequirement": "Play every Heart card in your deck in one round",
  700. "Effect": "+13 Mult for each Queen held in hand"
  701. },
  702. "Driver's License": {
  703. "Rarity": "Rare",
  704. "UnlockRequirement": "Enhance 16 or more cards in your deck",
  705. "Effect": "x3 Mult if you have at least 16 enhanced cards"
  706. },
  707. "Cartomancer": {
  708. "Rarity": "Uncommon",
  709. "UnlockRequirement": "Discover every Tarot card",
  710. "Effect": "Create a Tarot whenever Blind is selected, if there is room"
  711. },
  712. "Astronomer": {
  713. "Rarity": "Uncommon",
  714. "UnlockRequirement": "Discover every Planet card",
  715. "Effect": "All Planet cards and Celestial Packs in the shop are free"
  716. },
  717. "Burnt Joker": {
  718. "Rarity": "Uncommon",
  719. "UnlockRequirement": "Sell 50 cards",
  720. "Effect": "Upgrade the level of the first discarded poker hand each round."
  721. },
  722. "Bootstraps": {
  723. "Rarity": "Uncommon",
  724. "UnlockRequirement": "Have at least 2 Polychrome Jokers",
  725. "Effect": "+2 Mult for every $5 you have"
  726. },
  727. "Canio": {
  728. "Rarity": "Legendary",
  729. "UnlockRequirement": "A chance when using the Soul spectral card",
  730. "Effect": "Gains x1 Mult when a face card is destroyed."
  731. },
  732. "Triboulet": {
  733. "Rarity": "Legendary",
  734. "UnlockRequirement": "A chance when using the Soul spectral card",
  735. "Effect": "Played Kings and Queens each give x2 Mult when scored"
  736. },
  737. "Yorick": {
  738. "Rarity": "Legendary",
  739. "UnlockRequirement": "A chance when using the Soul spectral card",
  740. "Effect": "x5 Mult, but alas, only after using 23 discards"
  741. },
  742. "Chicot": {
  743. "Rarity": "Legendary",
  744. "UnlockRequirement": "A chance when using the Soul spectral card",
  745. "Effect": "Disables effect of every Boss Blind"
  746. },
  747. "Perkeo": {
  748. "Rarity": "Legendary",
  749. "UnlockRequirement": "A chance when using the Soul spectral card",
  750. "Effect": "Create a Negative copy of 1 random Consumable card in your possession at the end of the shop"
  751. }
  752. }
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