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- local Plr = game.Players.LocalPlayer
- local lastPos = Plr.Character.HumanoidRootPart.CFrame
- local e = 0
- local p = 0
- local a = {}
- repeat
- Plr.Character.HumanoidRootPart.CFrame = game.Workspace.Ignored.Shop["[Grenade] - $700"].Head.CFrame
- wait(0.5)
- fireclickdetector(game.Workspace.Ignored.Shop["[Grenade] - $700"].ClickDetector)
- for i, v in pairs(Plr.Backpack:GetChildren()) do
- if v.Name == "[Grenade]" then
- e = 0
- for i, v in pairs(a) do
- e = e + 1
- end
- table.insert(a, v)
- v.Parent = Plr.Character
- end
- end
- until e >= 100
- for i, v in pairs(a) do
- local p = (i*0.01)+0.50
- v.GripUp = Vector3.new(0, 1, 0)
- if i <=e/2 then
- v.GripPos = Vector3.new(((p^4)*math.cos(18.5*(math.pi*p)))*40, 0, ((p^4)*math.sin(18.5*(math.pi*p)))*40)
- else
- v.GripPos = Vector3.new(((p^4)*math.cos(18.5*(math.pi*p)))*40, 0, ((p^4)*math.sin(18.5*(math.pi*p)))*40)
- end
- end
- Plr.Character.Humanoid:UnequipTools()
- wait(5)
- for _, burger in pairs(a) do
- burger.Parent = Plr.Character
- end
- Plr.Character.HumanoidRootPart.CFrame = lastPos
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local char = LocalPlayer.Character
- local Ignored = game.workspace.Ignored
- local backpack = LocalPlayer.Backpack
- local x = 0
- local Grenade = "[Grenade]"
- local DroppedGrenade = "Handle"
- for i,v in pairs(backpack:GetChildren()) do
- if v.Name == Grenade then
- v.Parent = char
- end
- end
- for i,v in pairs(char:GetChildren()) do
- if v.Name == Grenade then
- v:Activate()
- v:Activate()
- end
- end
- wait (1)
- for i,v in pairs(Ignored:GetChildren()) do
- if v.Name == DroppedGrenade then
- x = x + 1
- v.Name = DroppedGrenade..x
- end
- end
- wait(1)
- x = 0
- for i, player in pairs(game.Players:GetPlayers()) do
- x = x + 1
- local launch = Ignored:WaitForChild(DroppedGrenade..x)
- if LocalPlayer.Name == player.Name then do
- launch.Position = Vector3.new(0,1000,0)
- end
- else do
- game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
- game.Players.LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
- launch.Position = player.Character.HumanoidRootPart.Position
- wait (0.02)
- end
- end
- end
- -- Credits: ! angxlz#3408
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