Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Abilities:
- ● You no longer jump further backwards using the Surge ability after Escape.
- ● Camera no longer locked when escaping while using a lodestone.
- ● Fixed minor typos in the ability tooltips.
- Combat:
- ● Tower guards in the Ranging Guild now have different combat levels and equipment.
- ● Treus Dayth in the Dominion Tower no longer hides quite so often.
- ● Mutated Jadinko Guards now do more damage
- ● Fixed an issue with ogres in the Godwars Dungeon attacking players who were wearing Nex armour.
- ● Dragons are no longer able to do melee attacks from range
- ● Fixed an issue where some rock crabs were not attacking players.
- ● The Thrower Trolls in Death Plateau will now throw rocks at the player.
- ● Warped Terrorbirds in the Poison Waste dungeon can now transform properly.
- ● Non-silver weapons can no longer damage a vampyre if dual wielded with a silver weapon.
- ● You can now range the Tower Archers in the ranging guild.
- ● Black Knight Titan is now aggressive towards the player in the Dominion Tower.
- ● Familiars can no longer attack NPCs in Kurdel's Dungeon that are not your task.
- ● Patrolling Guards in Burthorpe are now able to defeat the invading trolls.
- ● Fixed issue where some prayers prevented quick prayers from being deactivated.
- ● Fixed an issue where Lifepoints were not being removed after replacing a shield with a weapon.
- Graphical:
- ● Void melee helm no longer causes player next to stretch.
- ● Dramen staff inventory icon now matches the staff's model
- ● Fixed the animations of a number of skeleton enemies.
- ● The banner carrying goblins at the Godwars Dungeon now have an attack animation
- ● Wearing a Promethium Maul and Gorgonite platebody in Dungeoneering causes the maul to bounce back and forth when running.
- ● The Ivandis flail can now be sheathed.
- ● The Lesser Runic staff's sheathed model is now correct.
- ● Dominion Tower gloves now have a particle effect.
- ● Shopkeeper in Lumbridge no longer has a stretched jaw
- ● Fixed an issue with the Virtus top stretching.
- ● Removed the green square from the Ahrim's wand.
- ● Holy Cithara no longer remains on your hip if played while sheathed.
- ● The Wooden shield from the Player-owned house can now be sheathed.
- ● Wearing the TokHaar-Kal with a Ganodermic Poncho on a female no longer causes the cape to bounce around
- ● The Giants hand and the Broomstick can now be sheathed.
- ● Snowball is now correctly aligned with player's hand
- ● Minor stretching has been removed from the Rune kiteshield.
- ● Players can no longer keep their dungeoneering appearance upon leaving a dungeon
- ● Fixed stretching on Longbows when sheathed.
- ● Fixed an issue where the royal d'hide chaps create a gap on male character's ankles.
- ● Fixed the stretching on Fareed's neck.
- ● Male version of the Runner hat has been increased in size
- ● The stealing creation staves no longer looking like an air staff.
- ● The leather stealing creation tops no longer cause male heads to bob.
- ● Void Ranger helm chat head now matches its in-game model.
- ● The battlestaff no longer looks like an air staff
- ● Fixed Device is now held correctly
- ● Magic Secateurs no longer change colour when weapons are sheathed.
- ● Eye glow auras will now be positioned correctly on the player.
- ● Ghost model in Soul Wars will no longer stretch.
- ● Fixed an issue with the Dragon Platebody that made the thumbs on female characters stretch.
- ● The Abyssal Vine Whip is now correctly sheathed on the player's hip.
- ● Weapons are no longer appearing equipped, when suffering the Slipery fingers handicap in the Dominion tower.
- Items:
- ● The Berserker necklace now increase the damage done by obsidian weapons .
- ● Ram skull helm has been given stats.
- ● Fixed an issue where transforming a clay weapon into a staff while wearing a shield allowed players to wield a staff and a shield together.
- ● Fixed an issue in the magic skill guide which had the wrong items as members.
- ● Magic composite bow is now also considered a shield to put it on par with the magic longbow.
- ● The Demon Horn Necklace will now restore the correct amount of prayer points when bury bones.
- ● Prayer bonus added to the Ancient Mitre.
- ● Spirit cape is no longer classed as a Magic item
- ● Holiday items no longer cause the player to go into the old idle stance.
- ● Lunar gear has had its stats reduced to bring it inline with other gear of its level.
- ● Frost dagger, ice dagger and flame defender can now be used again in Dungeoneering.
- ● Mithril Grapples can no longer be used as ranged ammunition.
- ● Faithful shield stats have been edited and can now be sheathed.
- ● Fixed the equip requirements for the Granite maul.
- ● The Sacred Clay hammer no longer has weapon stats
- ● Korasi's sword has had its stats greatly improved.
- ● The Elite void knight robes and Void knight deflector have has their stats added.
- ● Keris now does damage equivalent to daggers of a similar level.
- ● The Mindspike staff now allows players to correctly switch out between the 4 elements of the staff is made of via a mesbox.
- ● You can now use the Celestial and Magical blastboxes with staves in Dungeoneering.
- ● The Ancestor spirits aura will now correctly summon spirits
- ● Dominion mines can be deployed again, and do the correct damage.
- ● Added stats to the Mage books.
- ● Necromancer robes and illuminated books now have their prayer bonus
- ● White weapons have been restatted to match black weapons.
- ● Iban's staff's hit bonus has been increased.
- ● Bound Doomcore staffs are now two-handed staffs.
- ● Klan's gauntlets have been statted.
- ● Treasure trail biscuits will now restore prayer points.
- ● Added an 80 Armor bonus and a 20 defence requirement to the Amulet of defence.
- ● Increased the effects for the blood necklace in Dungeoneering.
- ● Berserker Ring and Beserker Ring (i) now have different stats.
- ● Corrected the examine information for the royal bolts.
- ● Added a prayer bonus back to the Summoning Skillcape.
- ● Added stats to the Morytania legs.
- ● Fixed issue with Bolas continuing to be used despite having run out.
- ● The bolas can now be thrown from range.
- ● Fixed an inconsistency with the member's status of the Splitbark and Mystic weapons
- ● Blue Dragonhide armour is now free to play.
- ● Purple sweets healing amount corrected on tooltip.
- ● Shield bows will no longer stay equipped if worn into a "No shields" handicapped dominion tower battle.
- ● The Mystic steam staff no longer has a damage stat.
- ● Dominion staff and sword have now been statted.
- ● Fixed an issue within the Equipment interface that was showing incorrect damage totals.
- ● Equipment interface will now display the correct armour value of items.
- ● God arrows have had their hit bonus increased.
- ● Fixed an issue where armadyl runes were not being seen by the interface, greying out the Story of Armadyl spell.
- ● Reduced the hit chance on a number of battleaxes which were not in-line with equivalent weapons.
- ● Fixed an issue with a missing item in the Dungeoneering reward shop.
- Other:
- ● Fixed an issue in fixed screen mode where ability descriptions were being displayed off-screen.
- ● Fist of Guthix reward shop now shows the correct item requirements.
- ● Dungeoneering reward interface has been updated to include new stats of certain items.
- ● The judges have fixed the Ranging competition at the Rangers guild so you can now properly compete again.
- ● Fixed an issue with the tool-tips for food not being large enough.
- ● Grapple shortcuts now work correctly with a crossbow and grapple equipped.
- ● Updated references to the Wind spells to now refer to them as Air spells.
- ● Shades in the Stronghold of Security now give XP on death.
- ● Encouraging Pauline will now award agility XP.
- ● Selecting the TokHaar-Kal after completing the fight kiln will no longer tell you incorrect stats for the cape.
- ● Experience is now gained for killing a living rock creature.
- ● Players can now rest while having a shield equipped and not sheathed.
- ● First blood task no longer states that you can use steel equipment at level 5
- ● Fixed minor spelling error in ability description.
- ● Updated the "Creature's max hit" details on the Monster Examine spell.
- ● Fixed an issue where players were unable to rest while wielding certain weapons
- ● Corrected a typo on the Lunar: North Ardougne Teleport.
- ● Handicap nudge button in the Dominion Tower can no longer be used as many times as the player likes.
- ● A number of combat related spells in the lunar spell book have been moved to the offensive spells tab.
- ● Wilderness portals can now be used while stunned.
- ● Changing stance during home teleport will now stop the teleport
Advertisement
Add Comment
Please, Sign In to add comment