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RS Beta Patch Notes 9-14-2012

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Sep 15th, 2012
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  1. Abilities:
  2.  
  3. ● You no longer jump further backwards using the Surge ability after Escape.
  4. ● Camera no longer locked when escaping while using a lodestone.
  5. ● Fixed minor typos in the ability tooltips.
  6.  
  7. Combat:
  8.  
  9. ● Tower guards in the Ranging Guild now have different combat levels and equipment.
  10. ● Treus Dayth in the Dominion Tower no longer hides quite so often.
  11. ● Mutated Jadinko Guards now do more damage
  12. ● Fixed an issue with ogres in the Godwars Dungeon attacking players who were wearing Nex armour.
  13. ● Dragons are no longer able to do melee attacks from range
  14. ● Fixed an issue where some rock crabs were not attacking players.
  15. ● The Thrower Trolls in Death Plateau will now throw rocks at the player.
  16. ● Warped Terrorbirds in the Poison Waste dungeon can now transform properly.
  17. ● Non-silver weapons can no longer damage a vampyre if dual wielded with a silver weapon.
  18. ● You can now range the Tower Archers in the ranging guild.
  19. ● Black Knight Titan is now aggressive towards the player in the Dominion Tower.
  20. ● Familiars can no longer attack NPCs in Kurdel's Dungeon that are not your task.
  21. ● Patrolling Guards in Burthorpe are now able to defeat the invading trolls.
  22. ● Fixed issue where some prayers prevented quick prayers from being deactivated.
  23. ● Fixed an issue where Lifepoints were not being removed after replacing a shield with a weapon.
  24.  
  25. Graphical:
  26.  
  27. ● Void melee helm no longer causes player next to stretch.
  28. ● Dramen staff inventory icon now matches the staff's model
  29. ● Fixed the animations of a number of skeleton enemies.
  30. ● The banner carrying goblins at the Godwars Dungeon now have an attack animation
  31. ● Wearing a Promethium Maul and Gorgonite platebody in Dungeoneering causes the maul to bounce back and forth when running.
  32. ● The Ivandis flail can now be sheathed.
  33. ● The Lesser Runic staff's sheathed model is now correct.
  34. ● Dominion Tower gloves now have a particle effect.
  35. ● Shopkeeper in Lumbridge no longer has a stretched jaw
  36. ● Fixed an issue with the Virtus top stretching.
  37. ● Removed the green square from the Ahrim's wand.
  38. ● Holy Cithara no longer remains on your hip if played while sheathed.
  39. ● The Wooden shield from the Player-owned house can now be sheathed.
  40. ● Wearing the TokHaar-Kal with a Ganodermic Poncho on a female no longer causes the cape to bounce around
  41. ● The Giants hand and the Broomstick can now be sheathed.
  42. ● Snowball is now correctly aligned with player's hand
  43. ● Minor stretching has been removed from the Rune kiteshield.
  44. ● Players can no longer keep their dungeoneering appearance upon leaving a dungeon
  45. ● Fixed stretching on Longbows when sheathed.
  46. ● Fixed an issue where the royal d'hide chaps create a gap on male character's ankles.
  47. ● Fixed the stretching on Fareed's neck.
  48. ● Male version of the Runner hat has been increased in size
  49. ● The stealing creation staves no longer looking like an air staff.
  50. ● The leather stealing creation tops no longer cause male heads to bob.
  51. ● Void Ranger helm chat head now matches its in-game model.
  52. ● The battlestaff no longer looks like an air staff
  53. ● Fixed Device is now held correctly
  54. ● Magic Secateurs no longer change colour when weapons are sheathed.
  55. ● Eye glow auras will now be positioned correctly on the player.
  56. ● Ghost model in Soul Wars will no longer stretch.
  57. ● Fixed an issue with the Dragon Platebody that made the thumbs on female characters stretch.
  58. ● The Abyssal Vine Whip is now correctly sheathed on the player's hip.
  59. ● Weapons are no longer appearing equipped, when suffering the Slipery fingers handicap in the Dominion tower.
  60.  
  61.  
  62. Items:
  63.  
  64. ● The Berserker necklace now increase the damage done by obsidian weapons .
  65. ● Ram skull helm has been given stats.
  66. ● Fixed an issue where transforming a clay weapon into a staff while wearing a shield allowed players to wield a staff and a shield together.
  67. ● Fixed an issue in the magic skill guide which had the wrong items as members.
  68. ● Magic composite bow is now also considered a shield to put it on par with the magic longbow.
  69. ● The Demon Horn Necklace will now restore the correct amount of prayer points when bury bones.
  70. ● Prayer bonus added to the Ancient Mitre.
  71. ● Spirit cape is no longer classed as a Magic item
  72. ● Holiday items no longer cause the player to go into the old idle stance.
  73. ● Lunar gear has had its stats reduced to bring it inline with other gear of its level.
  74. ● Frost dagger, ice dagger and flame defender can now be used again in Dungeoneering.
  75. ● Mithril Grapples can no longer be used as ranged ammunition.
  76. ● Faithful shield stats have been edited and can now be sheathed.
  77. ● Fixed the equip requirements for the Granite maul.
  78. ● The Sacred Clay hammer no longer has weapon stats
  79. ● Korasi's sword has had its stats greatly improved.
  80. ● The Elite void knight robes and Void knight deflector have has their stats added.
  81. ● Keris now does damage equivalent to daggers of a similar level.
  82. ● The Mindspike staff now allows players to correctly switch out between the 4 elements of the staff is made of via a mesbox.
  83. ● You can now use the Celestial and Magical blastboxes with staves in Dungeoneering.
  84. ● The Ancestor spirits aura will now correctly summon spirits
  85. ● Dominion mines can be deployed again, and do the correct damage.
  86. ● Added stats to the Mage books.
  87. ● Necromancer robes and illuminated books now have their prayer bonus
  88. ● White weapons have been restatted to match black weapons.
  89. ● Iban's staff's hit bonus has been increased.
  90. ● Bound Doomcore staffs are now two-handed staffs.
  91. ● Klan's gauntlets have been statted.
  92. ● Treasure trail biscuits will now restore prayer points.
  93. ● Added an 80 Armor bonus and a 20 defence requirement to the Amulet of defence.
  94. ● Increased the effects for the blood necklace in Dungeoneering.
  95. ● Berserker Ring and Beserker Ring (i) now have different stats.
  96. ● Corrected the examine information for the royal bolts.
  97. ● Added a prayer bonus back to the Summoning Skillcape.
  98. ● Added stats to the Morytania legs.
  99. ● Fixed issue with Bolas continuing to be used despite having run out.
  100. ● The bolas can now be thrown from range.
  101. ● Fixed an inconsistency with the member's status of the Splitbark and Mystic weapons
  102. ● Blue Dragonhide armour is now free to play.
  103. ● Purple sweets healing amount corrected on tooltip.
  104. ● Shield bows will no longer stay equipped if worn into a "No shields" handicapped dominion tower battle.
  105. ● The Mystic steam staff no longer has a damage stat.
  106. ● Dominion staff and sword have now been statted.
  107. ● Fixed an issue within the Equipment interface that was showing incorrect damage totals.
  108. ● Equipment interface will now display the correct armour value of items.
  109. ● God arrows have had their hit bonus increased.
  110. ● Fixed an issue where armadyl runes were not being seen by the interface, greying out the Story of Armadyl spell.
  111. ● Reduced the hit chance on a number of battleaxes which were not in-line with equivalent weapons.
  112. ● Fixed an issue with a missing item in the Dungeoneering reward shop.
  113.  
  114. Other:
  115.  
  116. ● Fixed an issue in fixed screen mode where ability descriptions were being displayed off-screen.
  117. ● Fist of Guthix reward shop now shows the correct item requirements.
  118. ● Dungeoneering reward interface has been updated to include new stats of certain items.
  119. ● The judges have fixed the Ranging competition at the Rangers guild so you can now properly compete again.
  120. ● Fixed an issue with the tool-tips for food not being large enough.
  121. ● Grapple shortcuts now work correctly with a crossbow and grapple equipped.
  122. ● Updated references to the Wind spells to now refer to them as Air spells.
  123. ● Shades in the Stronghold of Security now give XP on death.
  124. ● Encouraging Pauline will now award agility XP.
  125. ● Selecting the TokHaar-Kal after completing the fight kiln will no longer tell you incorrect stats for the cape.
  126. ● Experience is now gained for killing a living rock creature.
  127. ● Players can now rest while having a shield equipped and not sheathed.
  128. ● First blood task no longer states that you can use steel equipment at level 5
  129. ● Fixed minor spelling error in ability description.
  130. ● Updated the "Creature's max hit" details on the Monster Examine spell.
  131. ● Fixed an issue where players were unable to rest while wielding certain weapons
  132. ● Corrected a typo on the Lunar: North Ardougne Teleport.
  133. ● Handicap nudge button in the Dominion Tower can no longer be used as many times as the player likes.
  134. ● A number of combat related spells in the lunar spell book have been moved to the offensive spells tab.
  135. ● Wilderness portals can now be used while stunned.
  136. ● Changing stance during home teleport will now stop the teleport
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